vis2k
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a993997054
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spawner
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2021-05-16 18:38:49 +08:00 |
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vis2k
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f691d83ccd
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player
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2021-05-16 18:38:41 +08:00 |
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vis2k
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bd011a133d
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remove renderers too
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2021-05-16 18:24:22 +08:00 |
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vis2k
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24c0051bc9
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safety
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2021-05-16 18:20:04 +08:00 |
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vis2k
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1bda888d48
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TODO
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2021-05-16 18:07:29 +08:00 |
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vis2k
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3d7deb1678
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fix light, strip properly
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2021-05-16 18:04:09 +08:00 |
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vis2k
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ea22cd2ddf
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just client world
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2021-05-16 17:50:16 +08:00 |
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vis2k
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49494c205b
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strip server world from audio, cameras
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2021-05-16 17:42:25 +08:00 |
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vis2k
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1d44dd7a62
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syntax
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2021-05-16 17:31:01 +08:00 |
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vis2k
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b43a803be1
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remove
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2021-05-16 17:29:47 +08:00 |
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vis2k
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f55b1660a8
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syntax
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2021-05-16 17:29:21 +08:00 |
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vis2k
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fe8cb381d4
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remove
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2021-05-16 17:28:52 +08:00 |
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vis2k
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c149a5b853
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rename
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2021-05-16 17:28:05 +08:00 |
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vis2k
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6bb01517cd
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serverworld, clientworld
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2021-05-16 17:27:27 +08:00 |
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vis2k
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df003586f2
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load and merge first
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2021-05-16 15:55:39 +08:00 |
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vis2k
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fdf005a359
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test scene
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2021-05-16 15:16:29 +08:00 |
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vis2k
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6ebe813fc8
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add comment
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2021-05-16 14:06:09 +08:00 |
|
MrGadget
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28f186a76f
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fix: Reset Network Time whenever server starts (#2713)
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2021-05-15 14:45:26 +08:00 |
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vis2k
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d33965c800
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NetworkServer broadcasting: GetEntitySerialization helper function
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2021-05-14 12:43:21 +08:00 |
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vis2k
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d045918ea7
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add TODO
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2021-05-14 12:41:08 +08:00 |
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vis2k
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16d0829ee4
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NetworkClient.Shutdown: clear connection too
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2021-05-13 22:13:50 +08:00 |
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vis2k
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269f9f486c
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obsolete test
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2021-05-13 21:57:17 +08:00 |
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vis2k
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55263977f8
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breaking: obsolete FallbackTransport (#2720)
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2021-05-13 21:52:10 +08:00 |
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vis2k
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b0b4b9523c
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breaking: remove Cloud API and examples.
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2021-05-13 21:51:49 +08:00 |
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vis2k
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c5073da7b3
|
syntax
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2021-05-13 13:07:57 +08:00 |
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vis2k
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15232d35b3
|
syntax
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2021-05-13 13:07:04 +08:00 |
|
vis2k
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f4c72cf135
|
syntax
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2021-05-13 13:06:07 +08:00 |
|
vis2k
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d8786b16ff
|
syntax
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2021-05-13 13:05:33 +08:00 |
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vis2k
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c5579e9744
|
syntax
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2021-05-13 13:02:23 +08:00 |
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vis2k
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cce0e7db03
|
syntax
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2021-05-13 13:00:23 +08:00 |
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vis2k
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74297fd7fb
|
syntax
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2021-05-13 12:58:42 +08:00 |
|
vis2k
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46dce930fb
|
syntax
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2021-05-13 12:58:00 +08:00 |
|
vis2k
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3a3a726059
|
NetworkServerTest: syntax
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2021-05-13 12:55:12 +08:00 |
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vis2k
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0d6b677660
|
syntax
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2021-05-13 12:53:34 +08:00 |
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vis2k
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f5a856abc1
|
remove NetworkReader/WriterPoolTests. Pool<T> is already tested.
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2021-05-13 12:51:33 +08:00 |
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vis2k
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d22e4387a0
|
add comments
|
2021-05-13 12:50:10 +08:00 |
|
vis2k
|
8cb68f6a16
|
Tests: MessageBaseTests renamed to NetworkMessageTests
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2021-05-13 12:48:13 +08:00 |
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vis2k
|
23cfcb7db7
|
Tests: LocalConnectionsTest ClientToServer
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2021-05-13 12:47:15 +08:00 |
|
vis2k
|
02ff1076f8
|
Tests: LocalConnectionsTest ServerToClient
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2021-05-13 12:43:51 +08:00 |
|
vis2k
|
3d122ea37e
|
Tests: remove unnecessary CustomAttributeTest
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2021-05-13 12:30:59 +08:00 |
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vis2k
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9d50c1a1d0
|
Tests: BuiltInMessages cleanup
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2021-05-13 12:30:04 +08:00 |
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vis2k
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b7a6932b93
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use local function
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2021-05-13 12:06:00 +08:00 |
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vis2k
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a66fefb1e3
|
syntax
|
2021-05-13 12:00:59 +08:00 |
|
vis2k
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35b16df3e5
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add comments
|
2021-05-13 11:59:41 +08:00 |
|
vis2k
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56b52b4973
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NetworkManager.StopHost: call NetworkServer.OnTransportDisconnected directly so we can obsolete NetworkClient.DisconnectLocalServer. (#2717)
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2021-05-11 22:00:16 +08:00 |
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vis2k
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97b4cb1c0b
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NetworkServer.DisconnectAllExternalConnections moved into DisconnectAll, because that's what it actually does.
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2021-05-11 21:54:06 +08:00 |
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vis2k
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c44016b049
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add comment
|
2021-05-11 21:21:43 +08:00 |
|
vis2k
|
007dd80852
|
fix: NetworkServer.OnDisconnected removed. There is only one way to invoke the disconnect handling, which is OnTransportDisconnected. fixes bugs where OnDisconnect would handle the disconnect, not remove the connection, then the Transport callback would call OnTransportDisconnected->OnDisconnect a second time. fixes #2706 and many more
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2021-05-11 21:19:45 +08:00 |
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vis2k
|
bac1f94033
|
NetworkServerTest: use ClientConnect so that invoked connectionId and MemoryTransport's internal connectionId match.
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2021-05-11 18:21:03 +08:00 |
|
vis2k
|
2d24dfefbe
|
NetworkServerTest: UpdateTransport helper function
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2021-05-11 16:36:34 +08:00 |
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