Commit Graph

2992 Commits

Author SHA1 Message Date
vis2k
12ee96f5d9 fix: NetworkServer.OnConnected allows for connectionIds < 0 now. some transports like kcp use hashing where connectionIds can easily be < 0, which previously was not allowed. 2021-01-21 11:07:44 +08:00
MrGadget
fb874169f7
feat: Added NetworkOwnerChecker Component (#2388)
* Added NetworkOwnerChecker component

* Simplified OnRebuildObservers

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-01-18 09:59:27 +08:00
MrGadget1024
872556543c fix: NetworkManager: changed print to logger.Log 2021-01-17 15:37:20 -05:00
MrGadget1024
b80436cc41 style: NetworkBehaviour: Moved OnStopClient below OnStartClient 2021-01-17 15:06:29 -05:00
MrGadget1024
e5eb29a6fc fix: KcpTransport - commented out defines again 2021-01-17 13:17:02 -05:00
vis2k
92f8ad3c5c kcp2k V1.7 version file added too 2021-01-17 20:32:04 +08:00
MrGadget1024
9bcd1a1be4 fix: Corrected NetworkRoomPlayer virtual method param name 2021-01-16 13:26:47 -05:00
Paul Pacheco
7e3b7b9e11
perf: synchronize network time over unreliable (#2543) 2021-01-14 23:37:25 +08:00
vis2k
1cdbcd64ba kcp2k V1.7
- fix: unreliable messages reset timeout now too
- perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
  This is faster than invoking a Func<bool> every time and allows us to fix #8 more
  easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
- fix #8: Unpause now resets timeout to fix a bug where Mirror would pause kcp,
  change the scene which took >10s, then unpause and kcp would detect the lack of
  any messages for >10s as timeout. Added test to make sure it never happens again.
- MirrorTransport: statistics logging for headless servers
- Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
2021-01-13 20:17:22 +08:00
James Frowen
365db8b55e
adding comment to CompressQuaternion 2021-01-12 18:18:31 +00:00
vis2k
ae48cf5c80 perf: kcp2k V1.6 - unreliable channel & improvements 2021-01-10 19:28:50 +08:00
MrGadget1024
8f4856c715 fix: fixed Chat example scene for 2018.4 2021-01-09 20:00:13 -05:00
MrGadget1024
e52dfeb07a Applied Mirror Icon to MiddlewareTransport 2021-01-07 12:12:21 -05:00
vis2k
b85dea57df fix: kcp2k updated to V1.5. bigger send/recv window size defaults because Mirror sends a lot of data. fixes a bug where some projects would encounter ever growing latencies because kcp didn't process/send data fast enough, causing slowly growing send/recv buffers. also shows MaxSend/RecvRate in debug gui now. 2021-01-08 00:00:10 +08:00
MrGadget1024
f10f6f913a doc: Updated ReadMe 2021-01-07 09:34:33 -05:00
MrGadget1024
ca94fca82f fixed NetworkIdentityTest
- removed unused var
2021-01-07 09:22:24 -05:00
MrGadget1024
b85557b8ea Fixed NetworkWriterTest
- Removed unnecessary using
- Removed unused vars
- made netId a uint
2021-01-07 09:20:02 -05:00
Coburn
9393686f16
fix: NetworkWriterTest.cs failing due to Blittable removal (#2530)
This commit compliments dd4d344542, and makes all tests in NetworkWriterTest.cs pass with flying colours. Gold star!
2021-01-05 00:44:38 +08:00
MrGadget1024
0a01edfbd5 fix: Fixed tests for OnStopClient
OnNetworkDestroy was renamed to OnStopClient in May 2020
2021-01-03 21:14:05 -05:00
MrGadget1024
ec972ca46a Removed MonoBehaviour inheritance in Spawners 2021-01-03 13:02:09 -05:00
Coburn
dd4d344542
Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (#2441)" (#2526)
This reverts commit 1947f061ad and applies some patches to bring it back up to date without the DOTSNET feature.
2021-01-03 20:52:34 +08:00
James Frowen
eb6b7e73b9
fix: adding newline before StackTrace
this avoids the first line of the stacktrace being on the same line as the Exception. this is better because the Exception line could be line and it is easy to miss the first stack trace line.
2020-12-31 01:58:20 +00:00
James Frowen
d22db33086
Moving FindPath to editor scripts (#2512)
* moving FindPath to editor scripts

this allows this function to be used by other scripts

* Update Assets/Mirror/Editor/EditorHelper.cs

* removing extra using
2020-12-25 16:49:14 +08:00
James Frowen
1cf5930d51
feat: Adding default folder as argument for ScriptableObjectUtility (#2513)
This allows ScriptableObjectUtility to be used for other folders not just Asset/Mirror
2020-12-24 15:29:36 +08:00
MrGadget
41480ac42f
fix: DisallowMultipleComponent on all transports (#2507)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-20 10:28:58 +08:00
MrGadget1024
8ad332a64d fixed typo in comment 2020-12-19 14:58:08 -05:00
vis2k
c72fd39f19 NetworkReader.ReadNetworkBehaviour: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkBeaviour that walks out of proximity range. 2020-12-19 21:39:24 +08:00
vis2k
c7b2d1d1d3 use more obvious syntax 2020-12-19 21:38:39 +08:00
vis2k
4e30409db5 NetworkReader.ReadNetworkIdentity: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkIdentity that walks out of proximity range. 2020-12-19 21:37:43 +08:00
Paul Pacheco
45a494aded
fix: prevent allocation of massive array (#2465)
* fix: prevent allocation of massive array

A poison message could contain an invalid length causing us to allocate massive arrays

* throw exception instead

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* test for ReadArray

* swapping order of equation so that length doesnt overflow

* adding test case

* adding more tests for array length

* swapping order

* fixing expected message

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-12-17 12:12:26 +08:00
MrGadget
f2e78da58c
fix: Changed all fields in examples from [SerializeField] internal to public per Vis request. (#2502)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-17 12:06:04 +08:00
MrGadget1024
2aa4c84ae5 Added meta file 2020-12-16 23:00:09 -05:00
James Frowen
50a214613f
fix(weaver): Weaver finds correct log methods for unity 2020.2 (#2497)
Unity has added new private LogWarning methods in 2020.2 which causes weaver to find the wrong method. Checking the parameters as we as the name will find the correct method.

fixes: https://github.com/vis2k/Mirror/issues/2366
2020-12-17 11:43:37 +08:00
Antoine Place
613851ff3c
Added an example featuring multiple match on a single server using the Match Checker component. (#2499)
Co-authored-by: Antoine Place <antoine.place@youkado.com>
2020-12-17 11:42:06 +08:00
MrGadget1024
8fcb7719e2 fix: Updated Basic example to work in Unity 2018.4 2020-12-16 15:05:58 -05:00
MrGadget
58aeb622ba
Make IDisposable classes sealed (#2495)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-14 11:12:03 +08:00
James Frowen
e7e36d0558 feat(SimpleWebTransport): adding option to allow for tls outside of the transport 2020-12-12 14:53:23 +00:00
MrGadget1024
2f24d9aa2b fix: Added OnStopServer to NetworkMatchChecker 2020-12-10 14:50:49 -05:00
MrGadget1024
36814e6abb fix: Removed debug logging from NeworkSceneChecker
They were added for testing OnStop Server and forgot to take them out.
2020-12-10 14:49:41 -05:00
MrGadget1024
484b80f0bb fix: Added OnStopServer to NetworkSceneChecker 2020-12-10 14:44:25 -05:00
Tiago Martines
6f8a289384
Disable KCP console logging when debugLog flag is off (#2488)
* Disable KCP console logging when debugLog flag is off

* Update KcpTransport.cs

* Update KcpTransport.cs

Co-authored-by: Tiago Martines <tiago.martines@wildlifestudios.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-12-09 14:29:38 +08:00
James Frowen
c3e2a26378
feat: allow types that inherit from Networkbehaviour to be used in syncvar's (#2471)
* adding MakeGeneric method

* adding tests for NB syncvar+hook

* adding functions to NetworkBehaviour

* getting references to new functions

* fixing NB read so it always reads same number of bytes as write

* adding backing field and serialize for Nb Syncvar

* extra test

* adding ignore to transform test

* fixing test
2020-12-09 10:53:26 +08:00
James Frowen
99f7e9112d
perf(NetworkTransform): removing allocations from Command (#2491)
`byte[] payload` will cause a new array to be created when parameters are read, using `ArraySegment<byte>` avoids this.
2020-12-08 16:01:39 +08:00
MrGadget1024
53694e3be3 fix: NetworkRoomManager.ReadyStatusChanged made public 2020-12-06 18:36:00 -05:00
James Frowen
2b91a3049b
Sorting usings (#2487)
Seems like this has come up a few times so here is a commit to sort this out.

We shouldn't have to worry about the order of the using, we should just let plugins automatically sort them. They are sorted into alphabetical order expect for system becase we have `dotnet_sort_system_directives_first = true` enabled in `.editorconfig`
2020-12-05 10:51:02 +08:00
James Frowen
a51ee1fa3b
fix: stopping values being reset before OnDestory is called (#2485)
* fix: stopping values being reset before OnDestory is called

* matches server side logic
* if an object is being fully destroyed it doesn't need its values to be reset
2020-12-03 15:50:52 +00:00
James Frowen
4acf0d69e0
feat: Allow Networkbehaviours to be sent in rpc (#2478)
* adding read/write functions

* adding method to get WriteNetworkBehaviour

* adding methods to weavertypes

* adding method to get ReadNetworkBehaviour

* weaver test for NetworkBehaviour in RPC

* renaming var

* writing tests to make sure read/write works

* registering functions

* changing function and adding comment

* checking any writer is set

* adding Description to test

* collection test

* fixing call

* removing errors, networkbehaviour as read/write

* adding test to use the reader that weaver generates

* fixing import

* simplifying test

* removing null from spawned

* improving throw

* adding code coverage

* applying code suggestions
2020-12-02 09:40:38 +08:00
James Frowen
798a4cab33
breaking: Unity LLAPI transport meets the recycle bin. (#2484) 2020-12-02 01:35:53 +00:00
James Frowen
adabbdc552
using TypeReference with comparer instead of string (#2481)
* Using TypeReference  with IEqualityComparer instead of string to keep reference to type
* using targetType to initialize write/read functions
* test to make sure write function is set
2020-12-01 00:32:10 +00:00
James Frowen
05f6690484
weaver: moving IsNetworkIdentityField to extensions (#2476)
* weaver: moving IsNetworkIdentityField to extensions

* making extension use TypeReference
2020-11-29 21:51:19 -06:00
James Frowen
3bc58a851a
weaver: making GenerateWriter return MethodReference (#2479) 2020-11-30 03:05:57 +00:00
James Frowen
f9baa3f9da
making IsDerivedFrom use TypeReference (#2475) 2020-11-29 20:02:46 -06:00
MrGadget1024
58d6db72ad fix: NetworkRoomManager and NetworkRoomPlayer public fields
Made fields public again for inheritance.
2020-11-29 01:52:26 -05:00
MrGadget1024
b3e7aa9d95 fix: NetworkBehaviour throwing error in logger
```
UnityException: ToString is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'GamePlay' on game object 'GamePlay'.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Object.ToString () (at <a979f18d51af41179d12b797e8c5be14>:0)
UnityEngine.Logger.GetString (System.Object message) (at <a979f18d51af41179d12b797e8c5be14>:0)
UnityEngine.Logger.LogError (System.String tag, System.Object message) (at <a979f18d51af41179d12b797e8c5be14>:0)
Mirror.NetworkBehaviour.InitSyncObject (Mirror.SyncObject syncObject) (at Assets/System/3rdParty/Mirror/Runtime/NetworkBehaviour.cs:168)
myGame.GamePlay..ctor () (at Assets/System/GamePlay.cs:18)
```
2020-11-28 23:03:36 -05:00
MrGadget1024
bcd1c6fbab renamed rb to non-abbreviated name 2020-11-28 22:53:57 -05:00
MrGadget1024
930d0cbbfd Tanks Example Improvements
- made fields private with SerializeField
2020-11-28 19:55:11 -05:00
MrGadget1024
8efd45c0d2 Room Example Improvements
- made fields private / internal with SerializeField
- CapsuleCollider is always on
2020-11-28 19:51:01 -05:00
MrGadget1024
12231c3be7 Pong Example Improvements
- made fields private with SerializeField
2020-11-28 19:26:20 -05:00
MrGadget1024
6823fb9d2e Multiple Additive Scenes Example Improvements
- made fields private / internal with SerializeField
- simplified Spawner to use prefab directly from MultiSceneNetManager
2020-11-28 19:12:57 -05:00
MrGadget1024
982b268b87 Additive Scenes Example Improvements
- Player Collider is always on
- made fields private with SerializeField
2020-11-28 18:53:14 -05:00
MrGadget1024
d6cfd2eadf perf: Improvements to RigidbodyPhysics Example
- consolidate nested if
- set kinematic by default on scene objects
- set kinematic false on server in AddForce::Start
- added field for Rigidbody component reference via inspector
  - eliminated calling GetComponent every frame
- set SyncInverval to zero on both NetworkTransforms and NetworkRigidbody
2020-11-28 18:14:13 -05:00
MrGadget1024
d0ee88150f Removed AsmDef from RigidBodyPhysics example 2020-11-28 18:03:13 -05:00
MrGadget1024
c6f0554bd8 Removed Obsolete from TelepathyTransport 2020-11-28 17:30:33 -05:00
MrGadget1024
090b83e583 Chat Example: made field private with SerializeField 2020-11-28 17:29:38 -05:00
MrGadget1024
f735ad2f6b Chat Example: made field private with SerializeField 2020-11-28 15:45:02 -05:00
MrGadget1024
1339ab7065 fix: Fixed broken reference in Chat example scene 2020-11-28 15:44:27 -05:00
MrGadget1024
6027b8056d Basic Example: Made fields internal with SerializeField 2020-11-28 15:43:02 -05:00
MrGadget1024
0856bc008a perf: Applied Channels.DefaultUnreliable to Experimental Network Transform 2020-11-28 10:20:24 -05:00
MrGadget1024
1616f57db0 perf: Added Compress / Decompress Quaternion to Experimental Network Transform 2020-11-28 10:16:01 -05:00
vis2k
fde07decfc
perf: NetworkTransform compresses rotation from 16 to 4 bytes. (#2469)
1024 entities => 4KB instead of 16KB
2020-11-28 12:12:17 +08:00
vis2k
3d5c942d85 fix: kcp2k V1.4. fixes a bug where KcpConnection message processing can now be stopped immediately when transport was disabled after scene change message; MirrorTransport uses turbo mode by default now 2020-11-27 18:28:10 +08:00
vis2k
cca5c12f4d remove unused import 2020-11-27 17:34:09 +08:00
vis2k
5e4a86e3aa perf: Kcp: use 'turbo mode' configuration in all examples(https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration) 2020-11-27 17:09:59 +08:00
vis2k
cbcace8dfe
fix: NetworkScenePostProcess now stops editor for invalid sceneIds (#2468)
Better than launching with sceneId errors, which never works.
2020-11-27 15:55:49 +08:00
vis2k
b96d0d2284
fix: NetworkScenePostProcess gives proper error message if currently in prefab edit mode. (#2467)
Previously it would give 'a scene needs to be resaved', which is confusing.
2020-11-27 15:54:25 +08:00
vis2k
4ea25feee7 Syntax 2020-11-27 12:53:02 +08:00
MrGadget1024
01d5358145 Rephrased comment 2020-11-26 19:57:56 -05:00
MrGadget1024
ee24eae3f6 feat: NetworkServer.maxConnections is now public
Fixes #2448
2020-11-25 22:52:48 -05:00
MrGadget
fa9aa67cc6
feat: Updated Basic Example (#2461)
* Changed oldColor to underscore in hook in RandomColor

* WIP

* feat: Updated Basic Example
- PlayerUI is now separated from player object
- PlayerUI is event driven from the Player object
- PlayerUI is locally instantiated, instead of networked
- added border to players panel

* fixed code smells

* moved playersList to BasicNetManager

* fixed compile error and improved layout

* fixed tooltips

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-25 22:39:31 -05:00
James Frowen
b14fa87f1a
docs: adding explanation for Compression for ScaleToUInt parameters 2020-11-25 23:41:48 +00:00
vis2k
31c3c2f924 Telepathy: Common.ReadMessageBlocking: log warning instead of logging OverflowException if size header is negative 2020-11-25 21:51:43 +08:00
James Frowen
ff6ced11aa
docs: fixing cref (#2463) 2020-11-24 21:25:54 +00:00
MrGadget1024
fb8c3c4736 fix: broken links to documentation 2020-11-23 10:59:11 -05:00
MrGadget1024
e0fb14feea Changed oldColor to underscore in hook in RandomColor 2020-11-22 21:49:01 -05:00
James Frowen
c84b317a7b
Calling Register from RegisterWriteFunc and adding comments (#2451)
Having near identical lines in these functions is confusing at first glace. Having RegisterWriteFunc call Register makes it more clear exactly what is going on
2020-11-23 10:35:16 +08:00
James Frowen
800a3d934b
docs(NetworkWriter): doc comments for WriteBlittable (with benchmark) (#2459)
* docs(NetworkWriter): doc comments for WriteBlittable

* Update Assets/Mirror/Runtime/NetworkWriter.cs
2020-11-23 10:32:19 +08:00
James Frowen
96a03a3d59
docs(NetworkReader): doc comments (#2460)
* formatting

* moving comment about buffer next to buffer

* moving comment to doc comment

* doc comment position

* doc comments for Length

* doc comments for ReadBlittable

* doc comments for ReadBytes

* doc comments for ReadBytesSegment

* doc comments for ToString

* doc comments for NetworkReaderExtensions

* comments for ReadString

* exception comments for read bytes/segement

* fixing comment
2020-11-23 10:31:50 +08:00
MrGadget
3a5da1d256
feat: Add OnStopServer / OnStopClient methods to Network Authenticator (#2447)
* feat: Add OnStopServer / OnStopClient methods to Network Authenticator

* Added calls to Network Manager

* Added OnStopServer / OnStopClient overrides to Authenticators

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-22 10:44:56 +08:00
James Frowen
301e791d9d
fix(weaver): Warning for multiple write/read functions for the same type (#2453)
* fix(weaver): Warning for multiple write/read functions for the same type

Adding warning message when trying to register a write or read function for a type that is already in dictionary. Previously weaver would be silent about this making it hard to know when an extension method overrides another one.

* test for warnings
2020-11-22 10:42:53 +08:00
James Frowen
fd9a7b0561
docs(NetworkWriter): doc comments (#2455)
* style for writer<T>

* adding doc comments to function that miss it
2020-11-22 10:40:06 +08:00
James Frowen
c8e4333d4e
docs(Transport): adding rules to remarks on transport (#2450)
* adding rules to remarks on transport

* adding default channel rule
2020-11-21 17:10:09 +00:00
James Frowen
2bd6675d19
Checking buffer length is atleast 2 (#2433)
* checking buffer length is atleast 2

disconnect if invalid message

* using const instead of magic number

Adding test to make sure that writing id is the same size as IdSize

* adding comment

* renaming to HeaderSize
2020-11-21 11:41:35 +08:00
vis2k
995fd06a77 ignore warning in tests 2020-11-20 23:50:36 +08:00
James Frowen
d3d3113f7b
perf(transport): BREAKING: callbacks instead of unityevent for transports (#2417)
* delegate and callbacks instead of unityevent

* using callbacks in Mirror

* Using new callbacks instead of events
* moving methods next to each other in NetworkClient
* moving add/remove to methods in NetworkServer

* replacing uses of events within transports and tests

* fixing tests

* fixing more tests

* replacing delegates with actions

* adding comments to show what action variable's are

* removing extra function created in rebase

* renaming callbacks

* adding reset methods so that actions arn't null

* fixing rename

* breaking defines

* Update Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs

* Update KcpTransport.cs

* Update Transport.cs

* removing ResetHandlers methods

transports can now call events after stop is called

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-20 23:47:56 +08:00
MrGadget1024
347a376dad fix: Fixed PlayerScore Display in MultipleAdditiveScenes Example 2020-11-19 23:58:14 -05:00
MrGadget1024
72ae5cb7a7 fix: Fixed issues in MultipleAdditiveScenes example
- Fixed NRE when no host player in PlayerScore
- Fixed player collisions by making the collider always on
2020-11-19 22:24:16 -05:00
MrGadget1024
43cea98ef9 Fixed typos 2020-11-18 11:28:01 -05:00
vis2k
1947f061ad
perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (#2441)
* Mirror asmdef: allow unsafe

* perf: NetworkWriter.WriteBlittable<T> for 4-6x performance improvement

* perf: NetworkReader.ReadBlittable<T>

* Remove unused conversion structs

* Add sizeof(T) vs Marshal.SizeOf<T> comments

* Add 'BlittableOnThisPlatform' test to be sure
2020-11-18 10:46:45 +08:00
James Frowen
cebc578abb
moving transport handler code to functions (#2444)
this matches Networkclient
2020-11-17 14:46:37 +00:00
James Frowen
72fa903125
Refactor add transport handlers 2 (#2443)
* moving add/remove methods next to each other

* renaming methods for clarity
2020-11-17 08:37:55 -06:00
James Frowen
c95f7d4da9
moving add/remove methods next to each other (#2442) 2020-11-17 08:36:21 -06:00
James Frowen
793d3478fc perf: Increase write performance (https://github.com/MirrorNetworking/SimpleWebTransport/pull/25)
* adding options to increase performance of send loop

adding config to Transport

* removing extra comments

* changing default value of sleep to false
2020-11-17 14:25:18 +00:00
vis2k
1ca61547ea Performance Tests: create big enough writer to measure without runtime resizes 2020-11-17 20:59:40 +08:00
vis2k
968c2e86ec Syntax 2020-11-17 20:48:05 +08:00
vis2k
54e680f61c Performance Tests: simplify WriteInt so it truly only measures WriteInt 2020-11-17 20:47:49 +08:00
vis2k
eaf1df2dc1 better 2020-11-17 20:46:37 +08:00
vis2k
f577864877 Performance Tests: add WriteQuaternion to test a more complex type 2020-11-17 20:46:37 +08:00
James Frowen
7bb312bdb8
adding try/catch to handler so server doesn't crash from user exceptions (#2435)
* adding try/catch to hanlder

user code can throw errors.

* Update Assets/Mirror/Runtime/MessagePacker.cs

* Update Assets/Mirror/Runtime/MessagePacker.cs

* test for command that throws

* disconnecting client after Exception in message handler

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-17 15:51:29 +08:00
vis2k
2a5af1af20 kcp2k V1.3 2020-11-17 15:41:37 +08:00
James Frowen
54869c9ba2
finding handler inside TransportReceive so we dont need to check true/false (#2439) 2020-11-16 16:09:32 +00:00
James Frowen
e12621cbd1
moving log inside handler so it has message name (#2438) 2020-11-16 12:40:50 +08:00
James Frowen
46e60c6564
renaming reader (#2437)
less verbose name
2020-11-16 12:40:17 +08:00
James Frowen
38907e63d9
fixing typo (#2434) 2020-11-15 20:40:45 +00:00
vis2k
fcd1394061
MessagePacker.UnpackMessage renamed to Unpack for consistency with Pack and because the class is already named MessagePacker anyway (#2430) 2020-11-16 02:42:01 +08:00
vis2k
14ae0d094d
MessageHandler.MessageHandler renamed to WrapHandler because that's what it does. (#2431) 2020-11-16 01:48:33 +08:00
vis2k
1e9a3b03de add comment 2020-11-16 00:43:48 +08:00
vis2k
ca29bcebe5 MessagePacker.Unpack<T> moved to MessagePackerTests because it's only used for tests 2020-11-15 16:41:38 +08:00
vis2k
cf9025bff7 Synta 2020-11-15 16:41:38 +08:00
James Frowen
3727e36b74
weaver removing unneeded ImportReference (#2429) 2020-11-14 23:55:44 +00:00
MrGadget1024
b14daba289 Removed Telepathy from example that I added by accident 2020-11-14 15:43:14 -05:00
James Frowen
417818d4d6
weaver import typeRefernce when generating readers (#2427)
Importing typeRefernce once before we generate reader
2020-11-14 12:50:21 -06:00
MrGadget1024
2e2fecb20a Minor code cleanup in PlayerControllers 2020-11-14 11:48:28 -05:00
James Frowen
f7b0b88247 removing invalid cref 2020-11-14 16:28:32 +00:00
Paul Pacheco
037ac55937
fix: using mathematics in commands and rpcs (#2425)
Generating readers and writers for structs in other assemblies
could sometimes cause a
```
System.ArgumentException: Member 'xxx' is declared in another module and needs to be imported
```
This in particular affected unity mathematics.

fixes #2406
2020-11-14 10:25:48 -06:00
Paul Pacheco
59ed64f9d0
feat: Provide user friendly error with undefined reader/writer (#2423)
Previously this just gave NRE, which does not help the user address the problem.

provides a better error for #2411
2020-11-14 08:46:53 -06:00
MrGadget1024
d5e162c0d0 Removed Server Only scene object from MultipleAdditiveScenes example 2020-11-14 02:26:19 -05:00
MrGadget1024
7ea55ce935 Added server checks to ZoneHandler 2020-11-14 01:00:06 -05:00
MrGadget1024
e9286b8259 Added server checks to Spawner 2020-11-14 00:58:42 -05:00
MrGadget1024
263b88d24d Removed Server Only Scene Object from Room Example
Spawner now has static property and methods and doesn't need to be on any networked object.
2020-11-14 00:03:19 -05:00
MrGadget1024
474b2ddf06 Removed Server Only Scene Object from Additive Scenes Example 2020-11-13 23:01:30 -05:00
vis2k
218492a921 NetworkServerTests: UpdateDetectsNullEntryInSpawned 2020-11-13 20:13:35 +01:00
vis2k
b957ab7818 better name 2020-11-13 20:10:45 +01:00
vis2k
d21d501bd0 NetworkServerTests: UpdateWithNullEntryInSpawned 2020-11-13 20:05:41 +01:00
vis2k
0f96e8ce6b
Pool<T>; NetworkReader/WriterPools simplified by using Pool<T> (#2414)
* Pool & Tests

* NetworkWriterPool simplified: uses Pool<T>

* NetworkReaderPool simplified: uses Pool<T>
2020-11-13 19:22:03 +01:00
JesusLuvsYooh
3e21f76d4a
Round trip time bool and tooltip. (#2419)
* Round trip time bool and tooltip.

I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.

* Round trip time bool and tooltip.

I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.

* Round trip time bool and tooltip.

I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.

* Round trip time bool and tooltip.

I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.
2020-11-12 17:02:57 +01:00
MrGadget1024
35b61749d1 Updated PreprocessorDefine & ProjectSettings version to 28
This should have been done with PR #2413
2020-11-11 08:53:43 -05:00
vis2k
9c6c5d760c
breaking: Force networkmessage as struct everywhere. Redundant MessagePacker.GetId(type) not needed anymore (#2413)
* breaking: Force NetworkMessage as struct everywhere

* Redundant GetId(type) is not needed anymore
2020-11-11 09:48:03 +01:00
James Frowen
6d4aeaf3e3 fix(SimpleWebTransport): Error event should now correctly be called 2020-11-11 00:42:47 +00:00
MrGadget1024
581dacaaa5 Updated PreprocessorDefine & ProjectSettings version to 27
This should have been done in PR #2400
2020-11-10 18:26:26 -05:00
MrGadget1024
0fdf54dd34 Updated metas for Icosphere 2020-11-10 18:06:33 -05:00
MrGadget1024
2f9b423d41 Added tooltip 2020-11-10 17:48:16 -05:00
vis2k
1ecf57a2f0 Tests: remove unnecessary empty NetworkMessage serialization methods. Weaver takes care of it. 2020-11-10 10:27:35 +01:00
vis2k
2b02fa0130 kcp2k V1.2: smaller fixes, max message size increased from 1200 bytes to 145KB 2020-11-09 21:15:36 +01:00
Martin Bozek
4bb202fddc
feat: Change NetworkPingDisplay settings at runtime (#2396)
* making fields public
* adding format for text
* updating style each frame to update when it is changed
2020-11-09 18:11:13 +00:00
JesusLuvsYooh
a57c47d5f6
Adjusted KCP tooltip typo. (#2409)
Changed the default 100ms to 10ms
Double checked with Vis in Discord  "tooltip is meant to say 10ms."
Already seen one screenshot of a Discord user that set this from 10 to 100, due to the typo, believing 100 was meant to be default and not 10.
2020-11-09 08:24:12 -05:00
MrGadget1024
fd8c227812 Renamed private method to correct spelling. 2020-11-08 21:36:22 -05:00
vis2k
7eaeb07642 fix: flaky Weaver tests. Read/WritePacked removed for good 2020-11-08 18:34:20 +01:00
vis2k
91d365fa13 Tests: NetworkMatchCheckerTest telepathy obsolete warning fixed. uses MemoryTransport now 2020-11-08 17:00:39 +01:00
vis2k
ab71bdbc62
breaking: Obsolete Read/WritePacked functions and use the regular ones everywhere. We are not bandwidth limited but CPU limited, so this is good. Those were overly complex and worst of all they cause non deterministic packet sizes. a player packet might spawn fine in editor, but 1 month into production it might very well hit the 1200 MTU limit if health is suddenly >241 or the Vector2Int position is somewhere else. This was insanity. (#2400)
* NetworkWriter consistency: Write(U)Ints moved to static extension methods for consistency with all the other writer functions like WriteUInt16.
This makes life easier because weaver looks for all Write(U)Int functions in the same place. Otherwise packed writes can't be removed in a later PR without breaking weaver (which is also evidence for being bad design before)

* NetworkReader consistency: removed redundant Read(U)Ints

* breaking: Obsolete Read/WritePacked functions and use the regular ones everywhere. We are not bandwidth limited but CPU limited, so this is good. Those were overly complex and worst of all they cause non deterministic packet sizes. a player packet might spawn fine in editor, but 1 month into production it might very well hit the 1200 MTU limit if health is suddenly >241 or the Vector2Int position is somewhere else. This was insanity.
2020-11-08 15:59:09 +01:00
vis2k
a857707321
Networkwriter consistency (#2399)
* NetworkWriter consistency: Write(U)Ints moved to static extension methods for consistency with all the other writer functions like WriteUInt16.
This makes life easier because weaver looks for all Write(U)Int functions in the same place. Otherwise packed writes can't be removed in a later PR without breaking weaver (which is also evidence for being bad design before)

* NetworkReader consistency: removed redundant Read(U)Ints
2020-11-07 17:49:12 +01:00
vis2k
06e2d7ceda remove unused import 2020-11-07 14:49:04 +01:00
vis2k
1c471feffd life is better with semicolons 2020-11-07 13:54:58 +01:00
Sulexa
4d8b02ce35
prevent multiple client or server to start (#2398)
* Return and log warning on start already started client or server

* Apply suggestions from code review, Always check for client and server active state

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-11-07 10:13:47 +01:00
James Frowen
dbd1afe53b
fix(MiddlewareTransport): making sure MiddlewareTransport listens for inner events (#2386)
* making sure events are called

* full tests for middleware Transport
2020-11-07 02:10:44 +00:00
MrGadget1024
0bf6d91357 Reset scenes for 2018.4.28f and removed obsolete components on cameras 2020-11-04 08:59:41 -05:00
MrGadget
4e742d48a5
Adding Obsolete attribute to Telepathy Transport (#2392)
* Adding Obsolete attribute to Telepathy Transport

* doc: fixed bad link in Transports TOC

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-03 21:41:24 +01:00
MrGadget1024
2594aeb49f Reset Basic Example Scene back to 2018.4 Compatibility 2020-11-02 10:44:14 -05:00
MrGadget
5b64ce425e
fix: Examples No Longer Rely On Sequential connectionId (#2387)
* NetworkRoomManager

* Basic Example

* Room Example

* MultipleAdditiveScenes Example

* Removed unused usings

* Removed redundant initializer

* Removed redundant initializer

* Renamed playerNo to playerNumber

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-02 15:46:01 +01:00
MrGadget1024
87412477dc Spawn prizes as child of spawner directly in correct additive scene instance 2020-11-02 01:27:49 -05:00
MrGadget1024
3aad58a95f Removed the +1 in MultiSceneNetManager 2020-11-01 19:12:25 -05:00
MrGadget1024
7560a4c274 Updated MultipleAdditveScenes Example
Added Comments
Organized methods
Renamed private Coroutines for cognitive
Improved the delayed AddPlayer
2020-11-01 15:55:40 -05:00
James Frowen
bc72810e55
fix: fixing first import of package (#2384)
* removing #if MIRROR

* removing #if MIRROR_26_0_OR_NEWER

* Update KcpTransport.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:50:06 +01:00
vis2k
27c034c33c remove old meta file 2020-11-01 18:46:46 +01:00
James Frowen
6971125c7f
adding asmdef to kcp2k folder (#2385)
* adding kcp2k asmdef

marked with allowUnsafeCode

* adding reference to new kcp2k asmdef, and unmarking allowUnsafeCode

* adding public gettings for list/queue count

* Update Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:20:07 +01:00
James Frowen
42c8de9322 docs: fixing list header xml 2020-11-01 16:39:43 +00:00
MrGadget1024
1f3c2d26db Added .ToString("X") to sceneId logging 2020-11-01 01:03:06 -05:00
MrGadget1024
19fcdd40d8 Added Mirror\Tests\Editor\Weaver\bin.meta 2020-11-01 00:41:39 -04:00
MrGadget1024
17413bd257 Added .ToString("X") to sceneId logging 2020-11-01 00:40:42 -04:00
MrGadget1024
0c37a4d794 Updated NetworkIdentity comments 2020-11-01 00:16:16 -04:00
MrGadget1024
f95b0c40af Updated NetworkIdentity comments 2020-10-31 23:14:58 -04:00
James Frowen
bbb61848be
feat: Quaternion and float Compression (#2368)
Adding compression methods for Quaternion and floats. These methods can be used to decrease size of Quaternions before sending the value over the network.

ScaleToUInt method can be used to compress float from 32 bits to the range given to the method. This can be used to compress Vector3 if the bounds of the world are known and fixed before runtime.
2020-11-01 02:33:24 +00:00
James Frowen
9182b32946 feat(SimpleWebTransport): adding option to configure handshakeMaxSize 2020-11-01 02:12:16 +00:00
James Frowen
f35b7ed81e
fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path (#2382)
* fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path

 BuildPipeline.BuildPlayer takes an array of strings for scene paths. Unity will find the scene with the path case insensitive but path case is case sensitive.

This change would make it so that these 2 paths have the same hash
```
Assets/Scenes/Forest.unity
Assets/Scenes/forest.unity
```

* Adding full comment for ToLower

* Update NetworkIdentity.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-10-30 18:41:32 +01:00
vis2k
0c2ad96061
feat: KCP Transport (https://github.com/vis2k/kcp2k) (#2381) 2020-10-30 13:53:13 +01:00
vis2k
88e160a5f7 Tests: NetworkManagerStopHostOnServerDisconnectTest uses MemoryTransport now 2020-10-30 13:51:25 +01:00
James Frowen
1d6b33c49b fix(SimpleWebTransport): version 0.6.6
Fixes:
* fixing problem in 0.6.3
* updating transport for mirror v26
2020-10-29 22:08:18 +00:00
vis2k
f08aa636ad add Mirror V26 preprocessor define 2020-10-29 20:18:23 +01:00
vis2k
bbec123eff
breaking: Transport.Send(connectionId) instead of List<connectionId>, and return type changed to void. The List was only there to avoid LLAPI & Telepathy allocations. It makes everything extremely complicated and it's not necessary for any of the newer transports anymore. (#2380) 2020-10-29 17:10:57 +01:00
James Frowen
151185e9c5
fix(NetworkAnimator): fixing trigger not applied on host
Triggers should now be applied on host when other clients have authority of the object
2020-10-29 15:45:00 +00:00
vis2k
78862ee989 Revert Tanks modifications. Keep it simple. 2020-10-29 13:16:41 +01:00
James Frowen
cd36ed5ae4
fixing compile error
2nd PR merged messed up, removing 2nd clientAuthorityBeforeTeleport
2020-10-28 13:52:49 +00:00
James Frowen
82faac5011
splitting up Update method (#2375)
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2020-10-27 22:54:56 -04:00
James Frowen
b1d99601eb
Moving variable to top of file. (#2376)
It is best practice to put variables above all methods in c#
2020-10-27 22:46:23 -04:00
James Frowen
c1e63d4078 fix(SimpleWebTransport): v0.6.3
* fixing error where standalone client would not correctly stop after failing to connect
* using ASCII encoding to follow RFC spec
2020-10-28 01:46:22 +00:00
MrGadget1024
cea165addb Changed to use localSpace 2020-10-27 20:11:47 -04:00
MrGadget1024
a9efaf1ad2 Added ServerTeleport to Experimental NetworkTransform 2020-10-27 19:53:23 -04:00
MrGadget1024
c306a9d5ef fixed typo 2020-10-27 19:52:34 -04:00
James Frowen
8e772a2077
fix(weaver): Fixing weaver not writing when assemble didn't have NetworkBehaviour (#2373)
* Making ReaderWriterProcessor return if it found custom functions (not counting ones in mirror.dll)
* Always writing generateContainerClass if modified
* processing PropertySiteProcessor if either ReaderWriterProcessor or WeaveModule are successful
* creating generateContainerClass in WeaverList constructor
* Moving new WeaverList to after WeaverTypes.SetupTargetTypes
2020-10-26 15:51:38 +01:00
James Frowen
4efd19c4ff
feat: Middleware transport (#2362)
* feat: adding MiddlewareTransport

* Allows Middleware to be created at the transport layer
* Middleware can choice which methods they want to override and which to let inner handle

* using expression bodies
2020-10-25 21:42:00 +01:00
MrGadget1024
4628685a62 fixed outdated comment 2020-10-25 15:25:34 -04:00
MrGadget1024
8c08ecf84d Empty braces on same line 2020-10-25 13:44:07 -04:00
MrGadget
75ce277a68
Add Accept and Reject methods to Authenticator (#2370)
* Add Accept and Reject methods to Authenticator

* Tabs To Spaces

* Removed `base.`

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-25 12:55:29 -04:00
James Frowen
b19a8ccd12 fix(SimpleWebTransport): making sure that ReadHelper.Read reads exactly number of bytes
Docs say that stream.Read could return less than length. Keep reading stream untill length is reached.
2020-10-25 16:05:35 +00:00
James Frowen
414030d023
fix: making ClientAuthorityCallback an event (#2363)
* stops error prone behaviour of using = from multiple scripts

BREAKING CHANGE: `= callback` now needs to be `+= callback`
2020-10-25 17:01:53 +01:00
MrGadget
8f4ff423cb
Basic Authenticator code organization and comments (#2369)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-25 09:52:16 -04:00
James Frowen
a833f5c29f
Running code clean up (#2364)
* removing un-needed using
* whitespace
* using explicit types
2020-10-24 20:24:54 +01:00
James Frowen
28fc75140c
fix: improving errors in SendTargetRPCInternal (#2358)
* fix: improving errors in SendTargetRPCInternal

* now give error when connection is null
* updating error message to accurately explain what went wrong
2020-10-24 20:18:59 +01:00
MrGadget
77c844184e
Remove Obsoletes (#2361)
BREAKING CHANGE: Removed Obsolete Methods and Tests
2020-10-24 11:36:44 -05:00
MrGadget1024
60bc1555a5 Added Deprecated date to SyncList 2020-10-24 11:37:54 -04:00
MrGadget
749c9ee970
Make SerializeSyncVars & DeserializeSyncVars protected virtual (#2360)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-24 16:18:31 +02:00
MrGadget
cf3cf6a1ab
Remove EditorBrowsable Never Attributes (#2359)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-24 16:18:05 +02:00
James Frowen
0c6b63a2b1 simpleweb refactor changes 2020-10-22 19:13:58 +01:00
vis2k
d940db7e65 fix: #2357 (the second bug): NetworkServer.DisconnectAllConnections now iterates a copy of connections.Values to InvalidOperationException in cases where Transport.ServerDisconnect calls Mirror's OnServerDisconnect event immediately, which calls NetworkServer.OnDisconnected(connectionId), which would remove the connection while DisconnectAllConnections is iterating over them. 2020-10-22 11:36:18 +02:00
James Frowen
06ae90878d
Removing IDisposable from NetworkConnection (#2345)
* clientOwnedObjects is a hash set which doesn't need to be disposed
* DestroyOwnedObjects already clears list which is called by networkmanager when connection disconnects

Co-authored-by: vis2k <info@noobtuts.com>
2020-10-22 09:50:37 +02:00
James Frowen
46d8077780
Simplifing IsClientAlive check (#2346)
* moving check to base connection because it could be used for either
* renaming to IsAlive
* passing in timeout so it doesn't need to check NetworkServer
* updating doc comment
2020-10-22 09:48:35 +02:00
Chris Langsenkamp
2439af8c5e Applied Mirror Icon 2020-10-21 17:56:14 -04:00
vis2k
d3f1ee9819 fix: NetworkClient.Disconnect avoids NullReferenceException if Transport ClientDisconnect calls OnDisconnected immediately. Related to: https://github.com/vis2k/Mirror/issues/2353 2020-10-21 20:41:40 +02:00
Paul Pacheco
71dc3a2481 fix: recursive types with collections 2020-10-20 09:47:43 -05:00
Paul Pacheco
3bf41c89ea
simplify serializing collections (#416) (#2348)
The code to serialize lists, arrays, and array segments is now in the runtime instead of generated in the weaver.

removes about 300 LOC of weaver witchcraft
2020-10-20 09:47:00 +02:00
James Frowen
c789e2a510
using null propagation for RemoveOwnedObject (#2347) 2020-10-20 01:33:20 +01:00
James Frowen
25be44840e
checking if incoming message has length 0 before checking its id (#2336) 2020-10-18 23:07:10 +02:00
James Frowen
5eac88aa38 feat: adding NetworkRigidbody2D (#2322)(#2342)
* using angularVelocitySensitivity
* removing un-needed using
* using vec2 instead of vec3
2020-10-17 20:46:58 +01:00
pitaya4
b0430efa40
Added support for 2D rigidbodies (#2322)
Added `Mirror.Experimental.NetworkRigidbody2D`, which supports 2D rigid bodies instead of regular ones.
2020-10-17 20:24:30 +01:00
Paul Pacheco
ea7594e558
perf: use built in == instead of unity one (#2339)
* perf: use built in == instead of unity one

should be the same performance as #2325 without the complexity

* more readable version

* more readable version
2020-10-17 13:50:38 -05:00
James Frowen
92c7196f69
feat: Adding SimpleWebTransport v0.6.1 to mirror repo (#2323)
* Intial commit

see https://github.com/MirrorNetworking/SimpleWebTransport  for full git histroy

* Update main.yml

Adding SimpleWebTransport to coverage exclusions

* fully ignoring SimpleWebTransport from sonarcloud

SimpleWebTransport has sonarcloud running on its own repo

* using Buffer.BlockCopy

* SimpleWebTransport v0.4.1

* making error messages use LogError (MirrorNetworking/SimpleWebTransport@5f0096c)
* messages with length of 1 can be recieved by the client (MirrorNetworking/SimpleWebTransport@4237fc4)
* stopping un-needed error logs after disconnect (MirrorNetworking/SimpleWebTransport@25ff190)

* updating readme

* SimpleWebTransport v0.5.0

* adding missing warn level to Log.Levels (MirrorNetworking/SimpleWebTransport@0f68498)
* Allowing multiple instances of javascript client (MirrorNetworking/SimpleWebTransport#14) (MirrorNetworking/SimpleWebTransport@cc6e513)

* SimpleWebTransport v0.5.8

* Stopping send error when client disconnects
* Adding buffer pool
* Using ArrayBuffer for receive
* Removing info and verbose logging by default so performance isnt effected in editor or development builds.
* Making WebSocketClientStandAlone use timeouts from inspector
* Removing incorrect header from inspector
* Removing readonly from logger so that it can be set
* Fixing use of Interlocked in buffer pools
* using ManualResetEventSlim
* making Log.Exception always be logged

* SimpleWebTransport v0.6.0

* Trying to fix error when connection is closed
* Increase arraybuffer speed
* Removing shared buffers from server handshake
* Improving debug logging

* fixing code smells

* SimpleWebTransport v0.6.1

* making sure pending connection work when stop serve is called

* removing exception that isnt directly thrown by this method

this breaks docfx for some reason
2020-10-16 16:46:45 +01:00
James Frowen
f3f0403005
Removing websockets from mirror repo (#2268)
* Adding new websocket transport soon that doesn't depend on library
* Code for old transport can now be found here https://github.com/MirrorNetworking/NinjaWebSocketsTransport
* We shouldn't need to replace with empty files from store as having this in project should not break things
2020-10-16 16:46:04 +01:00
James Frowen
a2b64a4d1d
Update cloud readme
making examples a link
2020-10-15 17:57:48 +01:00
vis2k
31758e668f
perf: NetworkIdentity DirtyComponentsMask code removed entirely. OnSerialize now includes the component index as byte before serializing each component. Faster because we avoid GetDirtyComponentsMask() and GetSyncModeObserversMask() calculations. Increases allowed NetworkBehaviour components from 64 to 255. Code is significantly more simple. (#2331)
* perf: NetworkIdentity DirtyComponentsMask code removed entirely. OnSerialize now includes the component index as byte before serializing each component. Faster because we avoid GetDirtyComponentsMask() and GetSyncModeObserversMask() calculations. Increases allowed NetworkBehaviour components from 64 to 255. Bandwidth is now smaller if <8 components, and larger if >8 components. Code is significantly more simple.

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-10-13 16:21:06 +02:00
Paul Pacheco
3c82ff0cb2
breaking: Users must initialize synclists (#391) (#2330)
* Users must initialize syncobjects (#391)

Previously we initialized syncobjects, so this is valid:
```cs
public class Pepe : NetworkBehavior {

    public SyncList<int> mylist;
}
```

With this change,  users must initialize their own fields:
```cs
public class Pepe : NetworkBehavior {

    public SyncList<int> mylist = new SyncList<int>();
}
```

BREAKING CHANGE: You must initialize all your SyncLists

* Add null check

* This is no longer a weaver error

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* Remove unnecesary using

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-10-12 09:37:26 +02:00
James Frowen
1da023dfd3
Update NetworkIdentity.cs
checking cache instead of property
2020-10-11 22:45:48 +01:00
James Frowen
9bf8817245
fix: fixing Initializer for generic synclists (#2328)
Weaver should initialize `public SyncList<int> myList;`  in the same way it does for `SyncListInt`
2020-10-10 18:04:35 -05:00
James Frowen
ad48d511a1
Update NetworkConnection.cs
reverting comment
2020-10-10 15:34:46 +01:00
James Frowen
1c476f71b5
Update NetworkConnection.cs 2020-10-10 13:04:07 +01:00
vis2k
eb23bb76e0 Benchmark: custom NetworkManager with adjustable spawn amount for easier testing 2020-10-10 12:42:06 +02:00
vis2k
7529f5aedc Benchmark: namespace changed from OneK to Benchmark 2020-10-10 12:39:50 +02:00
vis2k
575f1f6071 Benchmark: SpawnPosition renamed and centered at 0,0,0 2020-10-10 12:39:06 +02:00
uwee
6e44e6e526
fix: NRE in tanks example when running in headless server only (#2326) 2020-10-09 13:23:47 +01:00
vis2k
d9f58d3439 Benchmark monsters doubled to 4k, everyone broadcasting to everyone 2020-10-08 15:19:44 +02:00
James Frowen
5ad3fb5807
feat: NetworkTranform Teleport (#2320)
* Server Teleport Enchancement for NetworkTransform

Related to this issue: https://github.com/vis2k/Mirror/issues/2200

* Improvements on NetworkTransformBase

We disable clientAuthority until teleportation is finished and acknowledged. We set the goal and start data points to null before teleportation.
We set the clientAuthority back to it's initial value registered on server, both on the server and client side; it seems like we don't need to change it to anything on Client side because to my understanding clientAuthortiy is not affecting anything on client side. I may be wrong but still it is a great practice to set it back to it's initial value just in case...

* Added teleportation with rotation

I forgot to add a rotation functionality on my previous commit. It wouldn't be a teleportation without also changing the rotation. If provided a rotation input it will teleport with a rotation, if not it will simply protect the original rotation before the teleportation.

* Removed my debug statement

I forgot to remove the debug log statement lol silly me

* fixing up code

* resetting goal and last pos on server and client
* renaming variables
* making sure TeleportFinished can't request authority at any time

* moving teleport block

* removing duplicate lines

Co-authored-by: Emre Bugday <47198270+EmreB99@users.noreply.github.com>
2020-10-06 18:47:16 +01:00
James Frowen
1b5cbb51d7
fix: fixing PR number in Obsolete message 2020-10-06 18:08:35 +01:00
Paul Pacheco
31b07ae02f
breaking: no need to override Serialize/Deserialize in messages (#2317)
* breaking: no need to override Serialize/Deserialize in messages

Messages no longer serilize themselves.  This has been decoupled.  Serializing a message is now done
via readers and writers, which can be either generated or user provided.

This lifts some restrictions,
* you no longer need to have a default constructor in messages
* Messages types can be recursive
* struct Messages don't need to provide an empty Serialize and Deserialize method

Before:
```cs
public struct ReadyMessage : IMessageBase
{
    public void Deserialize(NetworkReader reader) { }

    public void Serialize(NetworkWriter writer) { }
}
```

After:
```cs
public struct ReadyMessage : IMessageBase
{
}
```

BREAKING CHANGE: Messages must be public
BREAKING CHANGE: Use custom reader and writer instead of Serialize/Deserialize methods

* Remove unused method

* remove unused methods

* remove unused methods

* make all messages struct

* Fix test code generator

* Get rid of MessageBase

* Rename IMessageBase -> NetworkMessage

* add MessageBase as obsolete

* Use a default request

* Empty file to make asset store happy

* Apply suggestions from code review

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-10-06 09:31:02 +02:00
James Frowen
6813360f93
feat: NetworkAnimator now syncs animator.speed (#2312)
* feat: NetworkAnimator now syncs animator.speed

* Update NetworkAnimator.cs

- adding previous speed field
- avoiding floating number equals

* Update NetworkAnimator.cs

- adding previousSpeed field
2020-10-03 20:51:08 +02:00
Emre Bugday
032012f9e1
Fixed OnStopClient not being called on Client Side (#2308)
* Fixed OnStopClient not being called on Client Side

* Moved identity.OnStopClient() two scopes above

Co-authored-by: Emre Bugday <47198270+EmreB99@users.noreply.github.com>
2020-10-03 02:57:37 +01:00
James Frowen
42f5a117ec
Update Extensions.cs (#2310)
- only catching AssemblyResolutionException
- using null propagation instead of null ref
2020-10-03 01:45:53 +01:00
James Frowen
181bab6bd0
fixing test names (#2309)
* fixing test names

* renaming test files
2020-10-03 01:45:40 +01:00
vis2k
e730e4baca fix tests after previous SyncLists commit 2020-10-02 10:03:07 +02:00
Paul Pacheco
fb49d19793
breaking: Use SyncLists directly (delete overrides) (#2307)
* feat: Use SyncLists directly

Previously,  you had to write an intermediary class to use synclists, syncsets and syncdictionaries.
The weaver would populate that intermediary class with a serialization and deserialization method

This PR gets rid of 90% of the weaver code for synclists.
There is no need to generate these methods anymore.
Instead the lists use `writer.Write<T>` and `read.read<T>` to serialize their Data.

Since there is no code generate in synclists, you can now use the synclists directly instead
of subclassing them.

BEFORE:

```cs
public class MyComponent : NetworkBehaviour {
    // nonsense class to make the weaver happy
    class SyncListData : Synclist<Data> {}

    SyncListData mySyncList;
}
```

AFTER:

```cs
public class MyComponent : NetworkBehaviour {
    Synclist<Data> mySyncList;
}
```

* linting

* feat: Use SyncLists directly (no overrides)

Previously,  you had to write an intermediary class to use synclists and syncdictionaries.

The weaver would populate that intermediary class with a serialization and deserialization method

This PR gets rid of 90% of the weaver code for synclists.
There is no need to generate these methods anymore.
Instead the lists use `writer.Write<T>` and `read.read<T>` to serialize their Data.

Since there is no code generate in synclists, you can now use the synclists directly instead
of subclassing them.

Same as #2305 ,but it removes the deprecated Serialize and Deserialize methods from syncobjects,
This way you get a nice compiler error for the code that no longer works, instead of a warning you might accidentally ignore.

BEFORE:

```cs
public class MyComponent : NetworkBehaviour {
    // nonsense class to make the weaver happy
    class SyncListData : Synclist<Data> {}

    SyncListData mySyncList;
}
```

AFTER:

```cs
public class MyComponent : NetworkBehaviour {
    Synclist<Data> mySyncList;
}
```

BREAKING CHANGE: Serialize and Deserialize methods in synclists don't do anything anymore

* Remove old comment

* Fix compilatio error
2020-10-02 09:12:25 +02:00
Paul Pacheco
85252c3d84
feat: new generic Read and Write methods for all types (#2301)
Currently in mirror,  there is no way for Mirror itself to invoke
readers and writers for types it does not know about.

This causes us to have to generate code for lists, dictionaries and messages.

This PR makes it so that if there is a reader and writer anywhere in the
code for type X, then the writer can be invoked like this:

```cs
X x = ...;
writer.Write<X>(x);
```

and the reader can be invoked like this:
```cs
X x = reader.Read<X>();
```
2020-10-01 17:13:30 -05:00
vis2k
efb9b21aa4 Revert xml 2020-09-30 12:11:08 +02:00
vis2k
ae95b0625d revert 2020-09-30 11:09:12 +02:00
vis2k
7fa8345b85 wtf 2020-09-30 11:02:27 +02:00
Paul Pacheco
16864f9ff0 It is fine to serialize empty struct 2020-09-29 21:26:53 -05:00
Paul Pacheco
0267dbe1f2 feat: support Jagged arrays
simplify the code for checking for multidimentional arrays
and lift the restriction on jagged arrays
2020-09-29 21:21:16 -05:00
Paul Pacheco
5e2d87685b Generated class does not need constructor 2020-09-29 15:22:21 -05:00
Paul Pacheco
c720055bce remove empty blocks 2020-09-29 12:26:24 -05:00
Paul Pacheco
7ca08924b5 Remove unused meta 2020-09-29 12:16:21 -05:00
Paul Pacheco
0132697513 Simplify obj initialization 2020-09-29 12:15:26 -05:00
Paul Pacheco
88ece20e68 Simplify IsDerivedFrom 2020-09-29 12:01:49 -05:00
Paul Pacheco
9889ed4f9c Remove unnecesary lists from WeaverLists 2020-09-29 11:22:46 -05:00
Paul Pacheco
8dbf46720e
fix: generic arguments resolution (#2300)
* fix: generic arguments lookup

The weaver was not able to figure out the synclist type in code like this:

```cs
    public class SomeList<G, T> : SyncList<T> { }
    public class SomeListInt : SomeList<string, int> { }
```

This code fixes that problem, and greatly reduces the complexity
of argument lookup.

* linting
2020-09-29 09:39:17 -05:00