Commit Graph

5490 Commits

Author SHA1 Message Date
vis2k
d4a5bd71d0 Mathd: Clamp01 reuses Clamp 2023-04-01 11:45:15 +08:00
vis2k
db923a486e ExponentialMovingAverage: alpha changed from float to double for better precision 2023-04-01 11:43:49 +08:00
vis2k
5fe306fdc1 AccurateInterval: syntax 2023-04-01 11:40:29 +08:00
vis2k
a637b831d7 remove unused using 2023-04-01 11:24:21 +08:00
vis2k
2ea568f404 Batcher: readonly .batches 2023-04-01 11:17:37 +08:00
MrGadget1024
31fa8a4b3c fix(SimpleWebTransport): Default sslProtocols to Tls12 2023-03-29 11:50:25 -04:00
MrGadget
40361f62bf
fix(NetworkServer): Don't disconnect on OnEntityStateMessage for object without authority (#3439) 2023-03-29 17:37:08 +02:00
MrGadget1024
b377d765ec fix(Chat Example): moved playerNames HashSet to ChatAuthenticator 2023-03-28 13:13:17 -04:00
MrGadget1024
48b2ee638f chore(SimpleWebTransport): formatting 2023-03-28 08:17:19 -04:00
MrGadget1024
8ce21b40b8 chore(SimpleWebTransport): formatting and syntax 2023-03-28 02:26:17 -04:00
MrGadget1024
22d4fb62bb fix(SimpleWebTransport): Improved tooltips 2023-03-28 01:18:44 -04:00
MrGadget1024
484820e293 feat(SimpleWebTransport): Implemented ClientConnect(Uri uri) 2023-03-28 00:58:32 -04:00
MrGadget
238233da3f
fix(NetworkTransformeliable): fix offset and sendIntervalMultiplier (#3438)
* fix(NetworkTransformeliable): fix offset and sendIntervalMultiplier

* Removed unused using

* latest fixes and comments

* moved comments

* Update NetworkTransformReliable.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-03-28 05:06:52 +02:00
mischa
ae50522895
fix; NetworkTransformUnreliable now broadcasts in LateUpdate as well (#3410) (#3421) 2023-03-28 04:59:26 +02:00
vis2k
527dda561a revert previous commit NetworkTime modifications. keep TimeAsDouble 2023-03-27 10:56:13 +08:00
MrGadget
70e972aeb5
fix: Remove all usage of Time.timeAsDouble (#3436)
- Use NetworkTime.localTime everywhere for Unity 2019 LTS compatibility.
2023-03-26 04:32:44 +02:00
MrGadget
8a4cf9efd7
perf(SyncDictionary): Don't send value for OP_REMOVE (#3435) 2023-03-25 15:48:00 +01:00
MrGadget
41ae4833b8
feat(NetworkTransformReliable): Added SendIntervalMultiplier to optionally reduce bandwidth (#3424)
* NetworkTransformReliable - formatting for consistancy / legibility

* feat(NetworkTransformReliable): Added SendIntervalMultiplier

* fixed conflict

* formatting

* formatting

* formatting

* formatting

* formatting

* indention

* syntax

* syntax

* formatting

* syntax

* syntax

* Restored formatting changes

* one more formatting revert

* Update NetworkTransformReliable.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-03-25 12:51:09 +01:00
MrGadget1024
377f65a919 fix(FadeInOut): Added OnValidate 2023-03-22 11:05:29 -04:00
MrGadget
26bb7e4e09
perf(InterestManagement): Don't Rebuild Observers In OnDestroy (#3430)
* perf(SceneInterestManagement): Only RebuildSceneObservers in Update
Don't RebuildSceneObservers in OnDestroy...that will happen in Update.
Multiple objects could be destroyed in same frame and we don't
want to rebuild for each one...let Update do it once.

* perf(MatchInterestManagement): Only RebuildMatchObservers in Update
Don't RebuildMatchObservers in OnDestroy...that will happen in Update.
Multiple objects could be destroyed in same frame and we don't
want to rebuild for each one...let Update do it once.

* perf(TeamInterestManagement): Only RebuildMatchObservers in Update
Don't TeamInterestManagement in OnDestroy...that will happen in Update.
Multiple objects could be destroyed in same frame and we don't
want to rebuild for each one...let Update do it once.

* SceneInterestManagement: Add curentScene to dirtyScenes in OnDestroy

* MatchInterestManagement - add match to dirtyMatches

* TeamInterestManagement - add team to dirtyTeams
2023-03-22 15:11:31 +01:00
MrGadget1024
2d9a2c93a4 FadeInOut - added comment 2023-03-22 09:12:53 -04:00
MrGadget1024
1aedd8d7c0 fix(AdditiveLevels): FadeInOut more user friendly 2023-03-22 09:10:49 -04:00
MrGadget1024
e29325d450 removd logging 2023-03-21 14:57:04 -04:00
MrGadget1024
fef184704f FadeInOut: Added GetDuration 2023-03-21 14:50:27 -04:00
MrGadget1024
6e2227dcbf fix(Additive Levels): Improve FadeInOut timing 2023-03-21 13:24:34 -04:00
MrGadget1024
5c7de2b6e0 fix(Discovery Template): wrapped OnValidate with #if UNITY_EDITOR 2023-03-21 06:55:32 -04:00
MrGadget1024
f0d288be1b Updated Discovery Template
- Added OnValidate and Start overrides
- Improved comments
2023-03-21 06:10:05 -04:00
MrGadget1024
343cfc1bad Updated Discovery Example 2023-03-21 06:10:05 -04:00
MrGadget1024
199ee490e5 fix(Discovery): Updated Network Discovery
- Moved transport and OnServerFound to base class
- Consolidated Start in base class
- Virtual OnValidate in base class
- Better public field order
- Added missing tooltip
2023-03-21 06:10:05 -04:00
JesusLuvsYooh
069e417edc
Fix(InterestManagementBase): Disable feature fully, if component unticked. (#3406)
* Draft Awake->OnEnabled

Fix: InterestManagement still partially working when using Awake, OnEnabled fixes it.

* Updated commeents

* Dont ask.
2023-03-21 02:54:45 +01:00
vis2k
3f02534978 perf: NetworkBehaviour.syncInterval default set to 0 to send every NetworkServer.sendInterval. fixes #3292 2023-03-20 17:09:44 +08:00
mischa
30d7b5b3a8
fix: #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots (#3428)
* fix: #3427 NetworKTransformReliable now has a timelineOffset to account for decoupled arrival of NetworkTime and NetworkTransform snapshots

* bool
2023-03-20 03:36:21 +01:00
vis2k
1a34614e4c KcpClient/Server: change config visibility to protected 2023-03-19 11:31:39 +08:00
vis2k
dd50a43b9b KcpClient/Server: change callbacks to protected so inheriting classes can use them too 2023-03-19 11:27:56 +08:00
vis2k
660b57ecb7 KcpPeer: fix log message. 2023-03-19 11:19:29 +08:00
MrGadget1024
638b3536a5 fix(NetworkAuthenticatorTemplate): Added missing overrides 2023-03-18 11:04:56 -04:00
MrGadget
4ce8b2a431
fix: Reader / Writer extensions for Unity structs with properties (#3426)
* fix: Reader / Writer extensions for Unity structs with properties

* removed blank lines
2023-03-18 09:10:53 +01:00
MrGadget1024
b8e7aa0567 Added DriftEMA, DeliveryTimeEMA, and RTT to NetworkClient OnGUI 2023-03-18 16:05:28 +08:00
vis2k
7d93d0156e perf: snapshot interpolation default catchup speed increased to 2%, and slowdown speed increased to 4% to avoid jitter 2023-03-18 16:04:22 +08:00
MrGadget1024
ef86df8454 NetworkReaderExtensions - syntax 2023-03-16 15:26:11 -04:00
MrGadget
ff5115e04a
fix(NetworkManager): Call OnServerDisconnect for Host Client (#3419) 2023-03-16 13:27:49 +01:00
vis2k
a9b216d2e6 snapshot interpolation demo: vsync reminder. it's too easy to forget. 2023-03-16 19:23:53 +08:00
vis2k
d63af8d22c Snapshot Interpolation Demo: add more buttons for testing 2023-03-16 18:31:06 +08:00
vis2k
be8857a509 TimelineClamp: add comments 2023-03-16 11:24:37 +08:00
vis2k
8d857de09b kcp2k V1.34 [2023-03-15]
- Send/SendTo/Receive/ReceiveFrom NonBlocking extensions.
  to encapsulate WouldBlock allocations, exceptions, etc.
  allows for reuse when overwriting KcpServer/Client (i.e. for relays).
2023-03-15 13:00:37 +08:00
vis2k
69de3f0379 NetworkTransformUnreliable: syntax (early returns) 2023-03-14 17:18:27 +08:00
vis2k
5f1ec83cca NetworkTransformUnreliable: UpdateClientInterpolation helper function 2023-03-14 17:17:33 +08:00
vis2k
6e142d8cc0 NetworkTransformUnreliable: UpdateServerInterpolation helper function 2023-03-14 17:16:54 +08:00
vis2k
255789bc57 NetworkTransformUnreliable: UpdateServerBroadcast helper function 2023-03-14 17:15:57 +08:00
vis2k
feab9041b4 NetworkTransformUnreliable: UpdateClientBroadcast helper function 2023-03-14 17:15:11 +08:00
vis2k
9b25758a4e syntax 2023-03-14 17:13:37 +08:00
vis2k
73e953ee2a perf: kcp2k V1.33
- perf: KcpServer/Client RawReceive now call socket.Poll to avoid non-blocking
  socket's allocating a new SocketException in case they WouldBlock.
  fixes https://github.com/MirrorNetworking/Mirror/issues/3413
- perf: KcpServer/Client RawSend now call socket.Poll to avoid non-blocking
  socket's allocating a new SocketException in case they WouldBlock.
  fixes https://github.com/MirrorNetworking/Mirror/issues/3413
2023-03-14 16:57:56 +08:00
MrGadget1024
f31529580b Examples - Unity 2021 updates 2023-03-12 15:19:21 -04:00
MrGadget1024
1955587c9e Room example Unity updates 2023-03-12 14:39:43 -04:00
MrGadget1024
c35b43bb2e WebSocketServer - syntax 2023-03-12 14:21:23 -04:00
MrGadget1024
bfcef5563b ClientHandshake -added log 2023-03-12 14:21:06 -04:00
MrGadget1024
8d348a75f6 WebSocketServer - Improved logging 2023-03-12 14:11:07 -04:00
MrGadget1024
8638ab96eb SimpleWebServer - log ProcessMessageQueue overflow 2023-03-12 14:05:38 -04:00
MrGadget1024
d7315be32e ServerSslHelper - added logging 2023-03-12 14:04:26 -04:00
MrGadget1024
cc6f4aa120 ClientHandshake - log Unexpected Handshake Response 2023-03-12 14:02:18 -04:00
MrGadget1024
46b30aafe0 SimpleWebClient - log ProcessMessageQueue overflow 2023-03-12 13:59:54 -04:00
MrGadget1024
724be4ffd1 RemoteStatistics - syntax 2023-03-12 13:36:54 -04:00
MrGadget1024
c7ddae1bc3 NetworkStatistics - move UI down 2023-03-12 13:32:42 -04:00
mischa
7137ace5fd
fix: NetworkTransformReliable fix jitter (fixes: #3368) (#3410)
* ninja nt

* remove unused

* unused

* comments
2023-03-12 16:12:27 +01:00
vis2k
25ebb0620b fix: NetworkTransformReliable Reset() now resets 'last' too 2023-03-12 23:08:49 +08:00
vis2k
844fe69e11 fix: SnapshotInterpolation.TimelineClamp uses Mathd.Clamp for Unity 2020 support 2023-03-12 22:50:43 +08:00
vis2k
cae12a43fc Mathd.Clamp for Unity 2020 support 2023-03-12 22:50:13 +08:00
vis2k
53658a5886 fix: kcp2k V1.32 KcpPeer RawInput now doesn't disconnect in case of random internet noise 2023-03-12 11:07:26 +08:00
vis2k
8762167a13 Snapshot Interpolation demo: reuse SnapshotInterpolationSettings 2023-03-12 10:31:19 +08:00
mischa
2f68666683
breaking: expose NetworkClient's Snapshot Interpolation settings in NetworkManager (#3411) 2023-03-12 03:25:43 +01:00
vis2k
5d324d35f1 SnapshotInterpolation: better explain timeline clamp 2023-03-11 13:24:07 +08:00
vis2k
5a0c8269c8 remove unused code 2023-03-11 11:57:21 +08:00
vis2k
313c7a18cd fix(SnapshotInterpolation): Added TimelineClamp (#3402) 2023-03-11 10:46:00 +08:00
vis2k
67aa480fdd Snapshot Interpolation tests: check local timeline and fail early to prepare for clamping 2023-03-11 10:03:37 +08:00
MrGadget1024
712032a0aa Formatting 2023-03-10 04:37:01 -05:00
vis2k
80b23f029d feature: ExpontentialMovingAverage.Reset() 2023-03-10 17:33:25 +08:00
vis2k
b1e62cfac3 SnapshotInterpolation.Timescale: rename threshold parameters to absolute and update comment. because that's what they are. 2023-03-10 16:13:15 +08:00
vis2k
f62d68dbf3 comment 2023-03-10 16:05:47 +08:00
vis2k
fd63333563 SnapshotInterpolation: add explanation why timescale is calculated when inserting 2023-03-10 16:03:40 +08:00
vis2k
86505af92d Snapshot Interpolation Demo: simulate moving timeline ahead 2023-03-10 14:52:31 +08:00
vis2k
20c2899e3d Snapshot Interpolation Demo: simulate moving timeline behind 2023-03-10 14:52:29 +08:00
vis2k
60f021e543 Snapshot Interpolation Demo: simulate 1 fps 2023-03-10 14:51:13 +08:00
vis2k
da6c7180bb CCU demo: readme added 2023-03-08 15:29:51 +08:00
vis2k
733e663d11 syntax 2023-03-08 14:22:58 +08:00
vis2k
0d471af61c script icon 2023-03-08 10:31:40 +08:00
MrGadget1024
0cd06db1f2 NetworkTransform - formatting 2023-03-06 14:36:00 -05:00
MrGadget1024
4b34dc2fe8 breaking(NetworkManager): Removed obsolete OnServerError / OnClientError
BREAKING CHANGE: Removed obsolete OnServerError / OnClientError
2023-03-06 11:52:41 -05:00
MrGadget1024
788fd4df91 Revert "breaking(NetworkManager)!: Removed obsolete OnServerError / OnClientError"
This reverts commit 3f7c1af819.
2023-03-06 11:50:37 -05:00
MrGadget1024
3f7c1af819 breaking(NetworkManager)!: Removed obsolete OnServerError / OnClientError 2023-03-06 09:16:49 -05:00
MrGadget1024
a74f8f9ea2 Revert "breaking!(NetworkManager): Removed obsolete OnServerError / OnClientError"
This reverts commit d45bd661ef.
2023-03-06 09:13:48 -05:00
MrGadget1024
d45bd661ef breaking!(NetworkManager): Removed obsolete OnServerError / OnClientError 2023-03-06 08:49:37 -05:00
vis2k
a0605ae651 kcp V1.31 [2023-03-05]
- KcpClient: Tick/Incoming/Outgoing can now be overwritten (virtual)
- breaking: KcpClient now takes KcpConfig in constructor instead of in Connect.
  cleaner, and prepares for KcpConfig.MTU setting.
- KcpConfig now includes MTU; KcpPeer now works with KcpConfig's MTU, KcpServer/Client
  buffers are now created with config's MTU.
2023-03-05 14:10:17 +08:00
vis2k
31b6f195ce KcpTransport: config, server, client protected so inheriting classes can access them 2023-03-04 22:26:24 +08:00
vis2k
582a02eec8 KcpTransport: OnGUIStatistics helper function for easier OnGUI overwrites 2023-03-04 22:23:10 +08:00
vis2k
7b1d6fd412 KcpTransport: virtual Awake/OnValidate/OnGUI to allow inheritance more easily 2023-03-04 22:20:54 +08:00
vis2k
def24f8510 fix: NetworkLoop now only runs in play mode, not in edit mode 2023-03-04 19:33:19 +08:00
vis2k
8f66bd68ca fix: #3392 NetworkLoop now checks if the function was already added before. fixes functions being added twice with Domain Reload disabled. 2023-03-04 19:29:39 +08:00
MrGadget
91014bd614
breaking: Remove NetworkClient.serverIP (#3394)
* breaking: Remove NetworkClient.serverIP
- If we're never going to set it to anything, no reason to have it.
- Transport has no mechanism to return anything for it

Host client hardcodes `address` to "localhost" in both LocalConnectionToServer and LocalConnetionToClient, so obsolete the former telling users to use the latter if they aren't already.

Users can get the endpoint from NetworkManager or Discovery, as they must be doing now since those work and serverIp does not.

* Update main.yml

* fix: kcp2p V1.30 (#3391)

- fix: set send/recv buffer sizes directly instead of iterating to find the limit.
  fixes: https://github.com/MirrorNetworking/Mirror/issues/3390
- fix: server & client sockets are now always non-blocking to ensure main thread never
  blocks on socket.recv/send. Send() now also handles WouldBlock.
- fix: socket.Receive/From directly with non-blocking sockets and handle WouldBlock,
  instead of socket.Poll. faster, more obvious, and fixes Poll() looping forever while
  socket is in error state. fixes: https://github.com/MirrorNetworking/Mirror/issues/2733

* Shortened PingWindowSize to get a faster more accurate result. (#3395)

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users

* Revert "Shortened PingWindowSize to get a faster more accurate result."

This reverts commit 0a5916b4dc.

* Revert "Shortened PingWindowSize to get a faster more accurate result."

This reverts commit 0a5916b4dc.

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users, choosing 6 gives us an average of 3 results, where as the previous 10, would wait for 5, it should be a slight visual improvement.

* fix: Use PingWindowSize instead of hardcoded value (#3396)

fix: Use PingWindowSize instead of hardcoded value

* KcpClient: Tick/Incoming/Outgoing can now be overwritten (virtual)

* RunUnityTests - Updated unityVersion

* fix: Write for non-spawned NB only writes 0 netId (fixes: #3399) (#3400)

* Failing test for non-spawned NB writer/reader

* fix: Write for non-spawned NB only writes 0 netId

Instead of writing 0 and component index which does not match what the reader expects (it will stop reading netId is 0)
Fixes #3399

* breaking: Removed old Unity 2018 / 2019_3 compiler defines (#3397)

- we only suppport Unity 2019.4.40 and later LTS releases.
BREAKING: Removed old 2018 / 2019 compiler defines

* RunUnityTests - try different test reporter

* RunUnityTests commented out Archive and Publish temporarily

* RunUnityTests - disable game-ci built-in test reporter

* RunUnityTests - cleanup

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: JesusLuvsYooh <57072365+JesusLuvsYooh@users.noreply.github.com>
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: Robin Rolf <imer@imer.cc>
2023-03-04 06:39:30 +01:00
MrGadget
bb2e7b2308
breaking: Removed old Unity 2018 / 2019_3 compiler defines (#3397)
- we only suppport Unity 2019.4.40 and later LTS releases.
BREAKING: Removed old 2018 / 2019 compiler defines
2023-02-28 16:11:40 +01:00
Robin Rolf
74f5339b09
fix: Write for non-spawned NB only writes 0 netId (fixes: #3399) (#3400)
* Failing test for non-spawned NB writer/reader

* fix: Write for non-spawned NB only writes 0 netId

Instead of writing 0 and component index which does not match what the reader expects (it will stop reading netId is 0)
Fixes #3399
2023-02-28 16:10:49 +01:00