Commit Graph

5490 Commits

Author SHA1 Message Date
vis2k
eaea01caa6 KcpClient: Tick/Incoming/Outgoing can now be overwritten (virtual) 2023-02-26 14:29:15 +08:00
JesusLuvsYooh
3252dec547
fix: Use PingWindowSize instead of hardcoded value (#3396)
fix: Use PingWindowSize instead of hardcoded value
2023-02-25 09:56:29 -05:00
JesusLuvsYooh
4603bb1a4d
Shortened PingWindowSize to get a faster more accurate result. (#3395)
* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users

* Revert "Shortened PingWindowSize to get a faster more accurate result."

This reverts commit 0a5916b4dc.

* Revert "Shortened PingWindowSize to get a faster more accurate result."

This reverts commit 0a5916b4dc.

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users

* Shortened PingWindowSize to get a faster more accurate result.

Shortened PingWindowSize to get a faster more accurate result.
It taking too long to calculate the average may look bad to users, choosing 6 gives us an average of 3 results, where as the previous 10, would wait for 5, it should be a slight visual improvement.
2023-02-25 11:11:56 +01:00
mischa
228a577683
fix: kcp2p V1.30 (#3391)
- fix: set send/recv buffer sizes directly instead of iterating to find the limit.
  fixes: https://github.com/MirrorNetworking/Mirror/issues/3390
- fix: server & client sockets are now always non-blocking to ensure main thread never
  blocks on socket.recv/send. Send() now also handles WouldBlock.
- fix: socket.Receive/From directly with non-blocking sockets and handle WouldBlock,
  instead of socket.Poll. faster, more obvious, and fixes Poll() looping forever while
  socket is in error state. fixes: https://github.com/MirrorNetworking/Mirror/issues/2733
2023-02-23 03:14:31 +01:00
MrGadget
a1db764b7c
Organize WeaverTypes (#3393)
* Organize WeaverTypes
- Put all NetworkBehaviors together
- Put Writer with Reader
- Put Remote things together
- moved ScriptableObjectType down

* moved NetworkClientConnectionReference up
2023-02-22 07:07:45 +01:00
MrGadget
69d5cf3c8f
breaking: AsmDef Updates (#3388)
* breaking: AsmDef Updates
- KcpTransport moved up
- SimpleWeb moved into folder
- AsmDef chains updated and simplified

* Reverted accidental change

* reverted accidental change

* Mirror.Tests - reverted ref removal
- needed for 2019 and 2020
2023-02-20 04:56:52 +01:00
Robin Rolf
cfe27a179b
fix: never use custom NB writers for SyncVars (#3387)
We always use a specific reader for NB syncvars, so if a custom defined writer handles data differently this leads to data mismatches.
Supporting custom readers for NB syncvars will just lead to too many edge cases and unexpected behaviour, so dont do it (see https://github.com/MirrorNetworking/Mirror/issues/2680#issuecomment-1435093212 for rationale).

Fixes #2680
2023-02-20 04:29:48 +01:00
Robin Rolf
94bb3690ae
fix: NetworkBehaviour SyncVar uses netId lookup (#3386)
* fix: NetworkBehaviour SyncVar uses netId lookup

Not only types derived from NetworkBehaviour
Fixes #2939

* Update Assets/Mirror/Editor/Weaver/Extensions.cs

* Update Assets/Mirror/Editor/Weaver/Processors/NetworkBehaviourProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarAttributeProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Readers.cs

* Update Assets/Mirror/Editor/Weaver/Writers.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-17 12:09:53 +01:00
MrGadget1024
5784ff6d8a script icons 2023-02-16 21:55:50 -05:00
MrGadget1024
4f1a1899aa Extensions - updated comment 2023-02-16 09:07:55 -05:00
MrGadget1024
2f2a6907de Extenstions - Added comment to GetStableHashCode 2023-02-16 09:04:43 -05:00
MrGadget1024
adafd484d7 Fixed log msg 2023-02-16 08:27:11 -05:00
MrGadget1024
e4281fe5bf fix: fixed warning in test 2023-02-16 08:20:01 -05:00
MrGadget1024
9e0c59526c fix: Extensions - Remove static StableHashes dictionary
- Now that all callers to GetStableHashCode are either one-timers or design-time (weaver) the dictionary is no longer needed.
2023-02-16 08:19:48 -05:00
Robin Rolf
5d6022ff19
Remove outdated comment (#3385) 2023-02-16 13:21:01 +01:00
Robin Rolf
8b7bc6858f
perf: Weave in pre-computed function hash for RPCs (#3384)
* perf: Weave in pre-computed function hash for RPCs

Instead of computing it at runtime for every call
See #3381, #3377 and #3375

* Update Assets/Mirror/Editor/Weaver/Processors/CommandProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Processors/TargetRpcProcessor.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 13:01:03 +01:00
Robin Rolf
b933dcbe1a
feat: InterestManagementBase (#3379)
* feat: InterestManagementBase

A interest management base class that allows more advanced interest management by bypassing the built-in HashSet checks via Rebuild overriding

* Update Assets/Mirror/Core/InterestManagementBase.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 12:57:31 +01:00
Robin Rolf
c2d834315c
cleanup: move observer HashSet rebuild logic to IM (#3383)
This cleanup step prepares for InterestManagement classes being able to customize the rebuild logic, but for that we should move it out of the NetworkServer class
2023-02-16 12:11:54 +01:00
JesusLuvsYooh
e0e262678b
feature: NetworkTransform interpolation can be disabled (#3378)
* Interpolation off bools for NetworkTransform.

Gives a snap-like effect to position, rotation and scaling.

* Update Assets/Mirror/Components/NetworkTransformBase.cs

* Update NetworkTransformBase.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-16 04:19:02 +01:00
Robin Rolf
569938c8c7
perf: Use static generic class to cache message id (#3381)
* perf: Use static generic class to cache message id

we can (ab)use c# generics to cache the message id in a static field
this is significantly faster than doing a runtime Dictionary lookup in my testing (16% thread cpu-> ~0.22% for 121 moving nts)
generic classes have separate static fields per type specification, so we can store things per-type there, exactly what we need!

* Obsolete NetworkMessages.GetId

* Update Assets/Mirror/Core/NetworkMessages.cs

* Copy comment from GetId up to the Id field

* wording

---------

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2023-02-15 16:39:25 +01:00
MrGadget
59dc88c981
perf: Cache Stable Hashes (#3377)
* perf: Cache Stable Hashes
- Static dictionary of message hashes
- ResetStatics

* Added debug log for future debugging.

* Update Extensions.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-14 02:45:36 +01:00
JesusLuvsYooh
adc28267f7 Updated function name in code summary. 2023-02-12 16:19:43 +00:00
MrGadget1024
80211ba827 fix: NetworkRoomManager.ReadyStatusChange is now a virtual method
- Script Template updated accordingly.

Fixes #1889
2023-02-09 11:21:06 -05:00
MrGadget
e260d1eb2a
fix: NetworkWriter - Change MaxStringLength to ushort.MaxValue (#3374)
* fix: NetworkWriter - Change MaxStringLength to ushort.MaxValue
- local `realsize` in NetworkReaderExtensions.ReadString changed to ushort with proper casting
- Comments added to NetworkWriterExtensions
- Comments added to NetworkReaderExtensions
- Log output updated in both for consistency

* Added comment

* Changes per request
2023-02-09 09:24:03 -05:00
MrGadget
9f7ed98ccc
feat: Read / Write DateTime (#3373)
* feat: Read / Write DateTime
- no UTC conversion...users can do that on their own if they want / need to.

DateTime is a public struct but has no public fields (all properties) so no error is thrown if users try to use it in SyncVar / Cmd / Rpc / NetMsg, but no value is put on the wire and SyncVar hooks don't fire because the client determines no actual value change.

* Added nullable DateTime support

* Removed mysterious using
2023-02-09 09:25:57 +01:00
MrGadget1024
efeab67331 NetworkRoomManager - refactor CheckReadyToBegin 2023-02-08 10:05:01 -05:00
MrGadget1024
324c41e1c7 NetworkRoomManager - refactor CheckReadyToBegin 2023-02-08 10:04:30 -05:00
MrGadget1024
bbcf4b38c0 breaking: MIRROR_73_OR_NEWER 2023-02-08 03:04:41 -05:00
MrGadget1024
3ef5e06431 Revert "breaking: MIRROR_73_OR_NEWER"
This reverts commit 8596f1d827.
2023-02-08 03:02:30 -05:00
MrGadget1024
8596f1d827 breaking: MIRROR_73_OR_NEWER 2023-02-08 02:57:27 -05:00
MrGadget
229a1a6509
perf: Distance Interest Management caches custom ranges to avoid runtime TryGetComponent overhead (#3372)
* fix: Distance Interest Mgmt static dictionary

* Clear on Reset

* Allow for changing range at runtime

* Use OnSpawned / OnDestroyed

* reverted default visRange

* Update DistanceInterestManagement.cs

* Update DistanceInterestManagement.cs

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-08 05:02:55 +01:00
MrGadget1024
340a4b907a DistanceInterestManagementCustomRange - larger default visRange 2023-02-07 10:13:41 -05:00
MrGadget1024
f86010b192 DistanceInterestManagement - larger default visRange 2023-02-07 10:12:45 -05:00
MrGadget1024
cbcfeede16 fix: Removed buggy canvas from example player prefabs 2023-02-07 10:09:24 -05:00
Robin Rolf
2a021f73f5
fix: Weaver doesn't NRE on generic array (#3371)
* Failing generics weaver test for T[]

* fix: weaver doesn't handle generic array field

T[] would cause a NRE:

(0,0): error ----------------------------------------------
(0,0): error Exception :System.NullReferenceException: Object reference not set to an instance of an object.
(0,0): error    at Mirror.Weaver.Extensions.IsDerivedFrom(TypeReference tr, Type baseClass) in Mirror\Editor\Weaver\Extensions.cs:line 21
(0,0): error    at Mirror.Weaver.Extensions.IsDerivedFrom[T](TypeReference tr) in Mirror\Editor\Weaver\Extensions.cs:line 17
(0,0): error    at Mirror.Weaver.SyncObjectProcessor.FindSyncObjectsFields(Writers writers, Readers readers, Logger Log, TypeDefinition td, Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs:line 25
(0,0): error    at Mirror.Weaver.NetworkBehaviourProcessor.Process(Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs:line 76
(0,0): error    at Mirror.Weaver.Weaver.WeaveNetworkBehavior(TypeDefinition td) in Mirror\Editor\Weaver\Weaver.cs:line 109
(0,0): error    at Mirror.Weaver.Weaver.WeaveModule(ModuleDefinition moduleDefinition) in Mirror\Editor\Weaver\Weaver.cs:line 125
(0,0): error    at Mirror.Weaver.Weaver.Weave(AssemblyDefinition assembly, IAssemblyResolver resolver, Boolean& modified) in Mirror\Editor\Weaver\Weaver.cs:line 208
(0,0): error ----------------------------------------------
2023-02-07 14:10:15 +01:00
MrGadget1024
63235f2f73 fix: Added missing EventSystem to example scenes 2023-02-07 02:42:09 -05:00
MrGadget1024
a3dbc9dbb6 fix: Improved Player Controller in examples 2023-02-06 11:27:29 -05:00
MrGadget1024
a8a6b403fe fix: Updated Multiple Matches example
- MatchController needed longer delay in ServerEndMatch
- Syntax and formatting
2023-02-05 23:53:24 -05:00
MrGadget1024
1399a930ac Extended wait to .5 seconds for RpcExitGame to process 2023-02-05 22:55:23 -05:00
MrGadget1024
10553cab84 Removed Debug logs 2023-02-05 22:54:32 -05:00
MrGadget1024
4920f5ff6b Merged master 2023-02-05 20:35:40 -05:00
MrGadget1024
42d4723f4e fix: Network Manager - don't call OnClientConnect from FinishLoadScene 2023-02-05 19:37:56 -05:00
MrGadget1024
40e4a57be2 fix: Network Manager now calls OnClientConnect as soon as authenticated
- No longer waits for scene change first so users can override on successful connect.
- clientLoadedScene flag is set before calling OnClientConnect.
2023-02-05 19:32:36 -05:00
MrGadget1024
70cee43a71 fix: Examples code review and updates
- ServerCallback / ClientCallback attributes applied
- Commented out Debug.Logs removed
- Syntax cleanup
- Reset Player prefabs to Default layer
- Simplified TryGetComponent usage
- All Prefabs updated to Unity 2021.3.17
2023-02-05 18:04:54 -05:00
MrGadget1024
5a161a07ce Simplified TryGetComponent usage 2023-02-05 14:14:21 -05:00
MrGadget1024
f451087d81 WIP 2023-02-05 12:16:09 -05:00
MrGadget1024
467aa70e3d CanvasController - use attributes 2023-02-05 08:28:07 -05:00
MrGadget1024
35f72c198e MatchNetworkManager - removed comments 2023-02-05 07:08:37 -05:00
MrGadget1024
dca22bd5d3 MatchController - syntax 2023-02-05 07:08:19 -05:00
MrGadget1024
d3038478cf fix: Updated examples to handle StopClient for Host 2023-02-04 21:19:29 -05:00
MrGadget1024
3d9e95e52c fix: NetworkManager - keep in DDOL if ServerOnly
- like when StopClient called for Host
2023-02-04 21:19:08 -05:00
MrGadget1024
a83379fe17 fix: NetworkManager - handle StopClient in Host mode 2023-02-04 20:13:17 -05:00
JesusLuvsYooh
5e0b450f87
LatencySimulator - User friendly changes. (ready for approval) (#3316)
* syntax

* SyncDirection example: increase spacing

* LatencySimulator - User friendly changes.

Changed "ping" to milliseconds, from seconds.
Changed % from 0-1, to 0-100  (previously 1 on slider, meant 100%)
Tooltip adjusted to show a good default value to use, and a worst case scenario value.

* Delete Scene.unity

* Revert "Delete Scene.unity"

This reverts commit 305235f6f4.

* Revert "SyncDirection example: increase spacing"

This reverts commit c2176876cb.

* Revert "syntax"

This reverts commit a668c78f68.

* Tooltip adjustments, also now has default values.

* Update LatencySimulation.cs

---------

Co-authored-by: vis2k <info@noobtuts.com>
2023-02-03 07:08:31 -05:00
MrGadget1024
dc8f0b3165 Unity updated Player prefab 2023-02-02 19:17:50 -05:00
MrGadget1024
2554372913 Updated Interest Management Script Template 2023-01-29 06:44:20 -05:00
vis2k
c4e9071700 unused import 2023-01-29 19:08:19 +09:00
vis2k
deddbe6ee9 fix: #3367 NetworkTransformReliable now checks for changes at the end of UpdateServer, not at the beginning [imer] 2023-01-29 13:11:33 +09:00
vis2k
3815fe94a8 fix: #3259 NetworkClient.ApplySpawnPayload now initializes NetworkIdentity flags before DeserializeClient invokes SyncVar hooks 2023-01-29 12:54:44 +09:00
vis2k
db83e2dd42 naming 2023-01-29 12:46:29 +09:00
vis2k
8d8bde72f4 fix: NetworkClient now sets NetworkIdentity.connectionToServer before OnStartAuthority/OnStartClient callbacks.
previously this was only available in OnStartLocalPlayer
2023-01-29 12:40:03 +09:00
vis2k
384e551245 NetworkClient.BootstrapIdentity split into SetIdentityFlags and InvokeIdentityCallbacks 2023-01-29 12:40:03 +09:00
MrGadget1024
d27e08647a NetworkClient - comment typo 2023-01-28 13:00:47 -05:00
vis2k
5c989491b9 NetworkClient.NetworkLateUpdate: use .localTime in all Unity versions 2023-01-29 01:48:56 +09:00
vis2k
a0accce89a syntax: remove redundant type qualifiers 2023-01-29 01:46:26 +09:00
vis2k
46f07cc71a syntax 2023-01-29 01:44:55 +09:00
MrGadget1024
7dd3ce0163 AdditiveLevelsNetworkManager - comments 2023-01-28 11:23:18 -05:00
vis2k
5bbad6fd2f kcp2k V1.29 [2023-01-28]
- fix: KcpServer.CreateServerSocket now handles NotSupportedException when setting DualMode
  fixes https://github.com/MirrorNetworking/Mirror/issues/3358
2023-01-28 23:59:54 +09:00
vis2k
7d2d21ac2c fix: #3365 NetworkClient.OnTransportDisconnected now always invokes OnDisconnected, even during connecting phase 2023-01-28 23:41:14 +09:00
vis2k
e21d42a324 syntax 2023-01-28 23:14:09 +09:00
vis2k
c389a526a9 kcp2k V1.28 [2023-01-28]
- fix: KcpClient.Connect now resolves hostname before creating peer
  https://github.com/MirrorNetworking/Mirror/issues/3361
2023-01-28 23:11:33 +09:00
JesusLuvsYooh
56a01c3941
Application.isFocused check on tanks Update input. (#3364) 2023-01-28 11:37:23 +01:00
vis2k
0312bf7103 fix: #3362 BootstrapIdentity now initializes isClient/isLocalPlayer flags before calling OnStartAuthority 2023-01-28 13:20:21 +09:00
vis2k
25ef55413c BootstrapIdentity: local player code simplified 2023-01-28 13:13:13 +09:00
vis2k
77c915eb34 NetworkClient: CheckForLocalPlayer merged into BootstrapIdentity 2023-01-28 13:10:22 +09:00
vis2k
4d8c74593d NetworkClient.ChangeOwner: remove dependency on CheckForLocalPlayer to prepare merging CheckForLocalPlayer into BootstrapIdentity 2023-01-28 13:03:38 +09:00
vis2k
7cea78fae5 syntax 2023-01-28 12:54:34 +09:00
vis2k
a48f0af43b NetworkClient.CheckForStartClient merged into BootstrapIdentity 2023-01-28 12:49:15 +09:00
vis2k
b6cee2aae2 remove unnecessary HostMode.ActivateHostScene function.
this would call OnStartClient for scene objects if .isClient was false.
however, NetworkManager.FinishStartHost calls NetworkServer.SpawnObjects first.
which always sets isClient = true for all scene objects.
2023-01-28 12:47:37 +09:00
vis2k
bb6c0de495 NetworkServer.SpawnObject: add explanation 2023-01-28 12:34:38 +09:00
vis2k
547da088b1 syntax 2023-01-28 12:33:48 +09:00
vis2k
99360ffbcb NetworkClient.BootstrapIdentity helper function to move OnStartAuthority/Client/LocalPlayer callers in one place 2023-01-28 12:15:23 +09:00
vis2k
e9e3874205 fix: NetworkClient.OnHostClientSpawn now sets AOI visibility before invoking user callbacks. 2023-01-28 12:07:45 +09:00
MrGadget1024
7318dfed3f fix: Use GUID's in AsmDef's
- Unity also appled changes per 2021.3.17

See https://docs.unity3d.com/2021.3/Documentation/Manual/class-AssemblyDefinitionImporter.html#asmdef-references
2023-01-27 04:27:15 -05:00
MrGadget1024
900c23a173 fix: Removed invalid reference from KCP AsmDef 2023-01-27 04:17:57 -05:00
MrGadget1024
79718d0638 fix: Added SimpleWebTransport to Mirror.Transports AsmDef 2023-01-27 04:13:56 -05:00
MrGadget1024
f16e1973c0 Additive Levels Offline Scene resaved 2023-01-26 03:28:29 -05:00
vis2k
5802fec712 SHA-1 comments 2023-01-26 01:41:34 +09:00
vis2k
01d0ae1a6b SimpleWebTransport: add SHA1 comments 2023-01-26 01:31:15 +09:00
MrGadget1024
debc78310d AdditiveLevels Example - Portal.cs typo 2023-01-24 15:16:46 -05:00
MrGadget1024
22ac763199 NetworkTransformBase - OnClientAuthorityChanged is Server Only 2023-01-20 19:32:06 -05:00
MrGadget1024
2239bb0245 NetworkTransformBase - syntax 2023-01-20 19:29:27 -05:00
MrGadget1024
dd5d7cab01 fix: NetworkTransform classes - methods in call order 2023-01-19 07:26:56 -05:00
MrGadget
af0bacf8ae
NetworkTransformBase - Reset when changing authority (#3357) 2023-01-19 12:04:14 +01:00
MrGadget1024
16b60e80f3 PlayerCamera - Added warnings for no MainCamera 2023-01-18 09:10:48 -05:00
MrGadget1024
a35c0dbd9a fix: ChangeOwner now adds/removes from owned hashset
We do this in spawn and destroy already.
2023-01-16 07:30:39 -05:00
MrGadget1024
3e7837cebd Revert "Added License, Notice, Version files"
This reverts commit 585be60d38.
2023-01-14 11:01:42 -05:00
MrGadget1024
585be60d38 Added License, Notice, Version files 2023-01-14 11:01:14 -05:00
MrGadget
a024753a42
fix: Fixes #3317 - NetworkTransformReliable: don't send last snapshot (#3355) 2023-01-14 11:34:28 +01:00
MrGadget
875b34540a
fix: #3351 - Reset Statics in NS, NC, and NC_TimeInterpolation (#3353)
* fix: Fix #3351 - NetworkClient_TimeInterpolation reset statics
- Fixes #3351

* NetworkServer - reset actualTickRate

* NetworkClient - reset lastSendTime

* NetworkClient_TimeInterpolation - reverted reset of bufferTimeMultiplier
- added comment as to why we're not resetting it.
2023-01-13 22:11:43 +01:00
MrGadget1024
626180b2d3 Network Manager HUD - made it wider so it doesn't wrap as much 2023-01-12 22:09:15 -05:00
MrGadget1024
0cc27d2372 NetworkClient - added bufferTimeMultiplier to OnGUI 2023-01-12 22:08:38 -05:00
vis2k
027458db96 fix: #3344 NetworkServer.Shutdown sets active=false after destroying spawned objects.
this way scene objects without owners can still modify SyncLists in OnStopServer without IsWriteable() throwing an exception about NetworkServer being inactive.
2023-01-12 12:06:04 +01:00
vis2k
74e6b72239 fix: NetworkServer.DisconnectAll doesn't set inactive anymore. it should simply "disconnect all" connections.
otherwise Shutdown may not be able to properly clean up all objects.
prepares to fix #3344
2023-01-12 11:46:45 +01:00
vis2k
c04eeacba6 comment improved 2023-01-12 11:38:24 +01:00
vis2k
e16e55616b fix: #3354 SyncList callback for OP_SET index parameter fixed 2023-01-12 00:44:18 +01:00
MrGadget1024
3e8880db1c BasicAuthenticator - comment typo 2023-01-11 15:47:37 -05:00
MrGadget1024
655d0b0aa8 fix: NetworkClient - make OnGUI public 2023-01-09 19:24:49 -05:00
MrGadget1024
b642da6b2f fix: Fix #3349 - NetworkTransformReliable use correct value in OnSerialize
- Fixes #3349
2023-01-09 09:41:19 -05:00
vis2k
2c9f6c4960 fix: kcp2k V1.27. fixes #3337 2023-01-08 11:51:50 +01:00
MrGadget1024
c93935422e Check for no Camera.main in OnGUI
- avoids NRE flood if no camera with MainCamera tag.
2023-01-06 18:50:13 -05:00
mischa
3c85efa2d9
fix: #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents (#3347)
* fix: #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents

* helper function

* remove old workaround.
identities which aren't active in hierarchy don't have Awake called forcefully anymore.
it's not necessary because the second pass won't spawn them anymore.

* add comments
2023-01-06 18:21:03 +01:00
vis2k
c9dfd95bb7 add comment 2023-01-06 17:40:57 +01:00
vis2k
7b7ad85204 fix: #3340 SyncSet/Dictionary callbacks are only called once 2023-01-05 21:54:53 +01:00
vis2k
c5aa4746e1 fix: #3340 SyncList callbacks are only called once 2023-01-05 21:21:51 +01:00
vis2k
0d53f7c3a0 fix: #3343 allow modifying client synclists for unspawned objects like character previews 2023-01-04 01:32:11 +01:00
vis2k
8570afab94 fix: #3341 SyncLists can now be modified before spawning again 2023-01-04 01:10:53 +01:00
vis2k
02218bda13 fix: #3342 InitSyncObject IsWritable/IsRecording permissions fixed for host mode and other player's objects on client 2023-01-04 01:10:51 +01:00
vis2k
d645aad95c fix: forgot to remove SyncList OnSerializeAll log message 2023-01-04 01:02:47 +01:00
MrGadget1024
34f6df24a1 NetworkClient - moved RegisterMessageHandlers down 2023-01-03 15:41:01 -05:00
MrGadget
273f91088f
fix: #3326 NetworkIdentity doesn't reset SyncObjects anymore (#3339)
* Fixes: #3326
- All callers to Reset are either unspawning (disabling) the object or have run a custom UnSpawnHandler
- Sync collections should retain their data in any case because the object may get respawned
- When it is respawned, OnDeserializeAll clears the internal collection and changes lists before adding back the entire payload.
- Users can always call the public Reset on the SyncObject themselves if they want it wiped.

* fixed comment
2023-01-03 09:59:36 +01:00
MrGadget1024
30ec858551 NetworkClient - formatting 2023-01-02 12:50:41 -05:00
MrGadget1024
0189b7f45e NetworkServer - formatting 2023-01-02 12:49:53 -05:00
MrGadget1024
1f09c7f98d NetworkIdentity - formatting 2023-01-02 12:49:04 -05:00
MrGadget1024
ed102ffb23 NetworkIdentity - moved SetClientOwner down with AssignClientAuthority
- AssignClientAuthority is the only caller in this class
2023-01-02 12:28:58 -05:00
MrGadget1024
9405e9fef6 NetworkIdentity - moved ResetStatics up 2023-01-02 12:26:53 -05:00
MrGadget1024
bc28022552 NetworkIdentity - moved HandleRemoteCall up
- Nothing in NetworkIdentity calls this, only external callers
2023-01-02 12:24:20 -05:00
MrGadget1024
de421cdc1f NetworkIdentity - moved ClearDirtyBits methods up to their respective callers 2023-01-02 12:21:08 -05:00
MrGadget1024
c0e047b01a NetworkClient - moved NotifyAuthority and 2 related others down below Reset 2023-01-02 12:13:59 -05:00
MrGadget1024
d71c9e2a77 NetworkIdentity - moved ClearObservers down below Reset 2023-01-02 12:09:15 -05:00
MrGadget1024
82ff8fddf7 NetworkClient - moved DestroyObject down 2023-01-02 11:15:13 -05:00
MrGadget1024
3616ad818b NetworkServer - moved obsoletes
- localClientActive to above active
- ActivateHostScene to bottom out of the way
2023-01-02 09:53:01 -05:00
MrGadget1024
ce7706b5a0 NetworkServer - moved RemoveTransportHandlers up 2023-01-02 09:42:46 -05:00
MrGadget1024
ed8baffc6c NetworkServer - moved Listent and Shutdown up 2023-01-02 09:40:43 -05:00
MrGadget1024
2943aff578 NetworkServer - moved RebuildObserversCustom down 2023-01-02 09:33:52 -05:00
MrGadget1024
c4b919b7bc NetworkServer - moved AddAllReadyServerConnectionsToObservers down 2023-01-02 09:32:41 -05:00
MrGadget1024
5f455245ee NetworkServer - moved message handers up with RegisterMessageHandlers 2023-01-02 09:22:49 -05:00
MrGadget1024
ecfa4dd26e NetworkServer - Organized spawn methods to call order 2023-01-02 09:10:14 -05:00
MrGadget1024
a25502f82d NetworkServer - put AddPlayerForConnection methods in call order
- moved RemovePlayerForConnection up
2023-01-02 08:57:29 -05:00
MrGadget1024
051b63caee NetworkServer - put Destroy methods together in call order 2023-01-02 08:54:08 -05:00
MrGadget1024
1f87ebdf45 NetworkClient - Moved Destroy method down
- put it with DestroyAllClientObjects
- preparing for consolidation
2023-01-02 07:12:21 -05:00
MrGadget
77a4ad9674
breaking: Removed Old Obsoletes (#3335)
- Also normalized Deprecatd comments for easier searching
2023-01-01 18:37:49 +01:00
MrGadget
c364d194fe
fix: #3334 NetworkClient DestroyAllClientObjects Before ClearSpawners (#3336)
* fix: NetworkClient DestroyAllClientObjects Before ClearSpawners
- DestroyAllClientObjects needs to be able to call Unspawn handlers
- Fixes: 3334

* Update Assets/Mirror/Core/NetworkClient.cs

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-01-01 18:22:02 +01:00
MrGadget1024
4deb179d62 PreprocessorDefine - fixed typo in comment 2022-12-31 10:32:41 -05:00
MrGadget1024
ff461331d4 PreprocessorDefine - added 12 months comment 2022-12-31 10:29:48 -05:00
MrGadget1024
97547a285c Culled compiler symbols to last 12 months
- Going forward, we need to remove oldest when we add new one each month when we publish to the store, so we only keep them back 12 months.
2022-12-31 10:19:16 -05:00
vis2k
642423aef8 MIRROR_71_0_OR_NEWER 2022-12-31 14:44:09 +01:00
vis2k
ca9f07d812 fix: #3329 NetworkTransform UpdateServer checks if .connectionToClient is null to support room demo / scene changes 2022-12-31 14:36:57 +01:00
vis2k
6581300ce0 remove unused imports 2022-12-31 14:34:28 +01:00
MrGadget
993caf3b36
NetworkClient - Use TryGetComponent (#3331)
This eliminates allocations, at least in the editor, per Unity docs.
2022-12-31 13:59:57 +01:00
MrGadget
82a7e752a8
Use TryGetComponent (#3332)
This eliminates allocations, at least in the editor, per Unity docs.
2022-12-31 13:59:42 +01:00
MrGadget
fe4aa931e1
feat: NetManHUD StopClient button for Host (#3333) 2022-12-31 13:59:12 +01:00
MrGadget1024
be5cd6472a fix: set offline mode before OnStopClient
- Prevents StopClient from running more than once
- Fixes: #2080
2022-12-30 22:03:53 -05:00
mischa
739ef7ccc0
fix: #2240 #3324 NetworkIdentity.OnDestroy removes from spawned if not removed yet. prevents null entries in .spawned. (#3327)
* fix: #2240 #3324 NetworkIdentity.OnDestroy removes from spawned if not removed yet.
prevents null entries in .spawned.

* Update Assets/Mirror/Core/NetworkIdentity.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2022-12-30 22:38:16 +01:00
mischa
e95c9ae9a7
fix: #3318 NetworkServer.SpawnObjects only spawns objects which haven't been spawned yet. (#3328)
additive scene loading would call SpawnObjects again, which would attempt to spawn _all_ previously spawned objects _and_ the newly loaded ones.
2022-12-30 21:45:51 +01:00
MrGadget1024
1746468bef Removed unnecessary check 2022-12-30 15:32:46 -05:00
vis2k
c4e0e1b3bd NetworkServer: explain 'already spawned' warning in comments 2022-12-30 21:24:01 +01:00
mischa
100847cc31
fix: #3308 scene change NetworkClient.owned null entry. NetworkIdentity.OnDestroy now removes from owned. (#3325) 2022-12-30 18:02:34 +01:00
MrGadget1024
17c5a6c956 comment added 2022-12-30 07:23:52 -05:00
MrGadget1024
205ced88aa fix: Use NetworkClient.Send
- there is a null check in Send before attempting to use the connection
2022-12-30 07:20:24 -05:00
MrGadget1024
321b68238d FPS - fixed namespace 2022-12-28 09:19:45 -05:00
vis2k
ac3d6b7699 NetworkTransformBase: expose lists for outside access 2022-12-28 09:29:40 +01:00
MrGadget1024
fdd7a32402 NetworkManager Template - moved Awake override up 2022-12-27 20:00:33 -05:00
MrGadget
3faec24681
NetworkTransformBase - make snapshot lists readonly (#3322)
- code smell
2022-12-27 22:42:22 +01:00
MrGadget1024
16d8c08a75 Network Manager Template - moved setting singleton to Awake 2022-12-27 15:23:08 -05:00
MrGadget1024
26e3c5a4fa TimeSampleTests- Bigger Within so it passes more reliably 2022-12-27 10:38:46 -05:00
mischa
6cf03d60a3
fix: #3315 ClientToServer SyncList support (#3320)
* SyncDirection demo: add SyncList test

* resaved prefab

* update error message

* logs

* disable AddOperation ReadOnly checks for now

* logs

* IsRecording adjusted to client

* kcp: larger timeout for debugging

* WORKS but not very clean yet

* update comments

* IsReadOnly moved to SyncObject

* IsWriteable lambda

* better

* fix tests

* fix host mode

* tests

* tests

* throw if undefined behaviour

* fix test

* remove logs
2022-12-26 10:39:55 +01:00
vis2k
19b712fac8 Weaver: Rpc hash collision warning improved. 2022-12-23 12:03:21 +01:00
vis2k
e1e6fb0098 NetworkBehaviour.OnSerialize/OnDeserialize: De/SerializeSyncObjects helper functions for cleaner code 2022-12-22 23:38:56 +01:00
vis2k
cd6e34f4b4 fix: kcp2k V1.26 [2022-12-22]
- KcpPeer.RawInput: fix compile error in old Unity Mono versions
- fix: KcpServer sets up a new connection's OnError immediately.
  fixes KcpPeer throwing NullReferenceException when attempting to call OnError
  after authentication errors.
- improved log messages
2022-12-22 22:59:42 +01:00
vis2k
13c349d27a SyncDirection example: increase spacing 2022-12-22 22:59:39 +01:00
vis2k
a8bb5e3647 syntax 2022-12-22 22:59:37 +01:00
MrGadget1024
4434ab1be3 NetworkServer - added gameobject param to debug logs 2022-12-22 16:23:17 -05:00
MrGadget1024
6c101c5c85 NetworkLerpRigidbody - syntax 2022-12-22 02:44:52 -05:00
MrGadget1024
6bb396ef5b NetworkRigidbody2D - syntax 2022-12-22 02:41:38 -05:00
MrGadget1024
bcd9621a89 NetworkRigidbody2D - HelpURL 2022-12-22 02:35:22 -05:00
MrGadget1024
faede54e14 NetworkRigidbody - syntax 2022-12-22 02:33:31 -05:00
MrGadget1024
274721b297 fix: AddComponentMenu hide example / obsolete components
Added [AddComponentMenu("")] to:
- BenchmarkNetworkManager
- CCUNetworkManager
- NetworkTransformChild
2022-12-22 02:22:23 -05:00
MrGadget1024
b662e367a9 NetworkRoomManager removed maxxConnections checks
- NetworkServer cuts them off earlier.
2022-12-21 09:59:27 -05:00
MrGadget1024
e468443a2e Merge branch 'master' of https://github.com/vis2k/Mirror 2022-12-21 09:57:30 -05:00
MrGadget1024
22fa56da70 Discovery Template - Changed to structs 2022-12-21 09:57:24 -05:00
vis2k
d4dc9a7585 fix broken tests 2022-12-21 10:36:22 +01:00
Tubeliar
74a24150f6
breaking: Reduce code duplication with common base class for NetworkTransform and NetworkTransformReliable (#3314)
* Move Networktransform OnGUI and gizmos to a common baseclass

* Move networktransform teleportation and reset to common base class

* Move networktransform adding snapshots to common base class

* Move networktransform snapshot construction and application to common base class

* Move networktransform awake, onvalidate and IsClientWithAuthority to common base class
2022-12-20 22:14:18 +01:00
TCROC
ebc087ad54
Fixed server and client connection attempt with AddPlayer before authentication completes (#3310)
* Fixed server and client connection attempt before authentication completes

* Removed auth check on server

* Updated with suggestions from MrGadget
2022-12-20 11:03:20 -05:00
vis2k
c50ea9cb55 script icons 2022-12-20 10:49:23 +01:00
MrGadget1024
48926e841a NetworkRoomManager - kick late joiner
- OnServerConnect should do this, but for corner case of miraculous timing, do it here too.
2022-12-18 20:31:35 -05:00
MrGadget1024
0b082530ba Restored [RequireComponent(typeof(NetworkTransform))]
In these 4 examples, NT Unreliable is fine.
2022-12-18 18:49:42 -05:00
MrGadget1024
2991598405 Merge branch 'master' of https://github.com/vis2k/Mirror 2022-12-14 23:51:44 -05:00
MrGadget1024
461ce27908 fix: Added clientStarted check to OnStopClient
- fixes: #3245
2022-12-14 23:51:08 -05:00
vis2k
fe3627f03b perf: fix: KcpTransport CongestionWindow force disabled. enabling this would cause a significant slowdown in throughput, with only 2-3 MTU sized messages being flushed per update. best to keep this disabled, as the feature may be broken in kcp. 2022-12-14 21:09:13 +01:00
vis2k
1a0a9a0cce KcpTransport: [Header] improved 2022-12-14 21:04:39 +01:00
vis2k
f14d423183 kcp2k V1.25 [2022-12-14]
- breaking: removed where-allocation. use IL2CPP on servers instead.
- breaking: KcpConfig to simplify configuration
- high level cleanups
- perf: KcpPeer: StopWatch replaced with time parameters.
  all peers can now share the same stopwatch on servers.
2022-12-14 21:04:28 +01:00
vis2k
69ac95e55e NetworkClient: improve 'found null entry' message to not sound the same as on the server 2022-12-14 18:30:16 +01:00
vis2k
3e3a1cbb44 fix: #3307 kcp2k V1.24 2022-12-14 01:04:16 +01:00
mischa
42a0c8ef67
fix: #3302 StartHost: user callbacks OnStartServer/OnStartHost aren't invoked until everything was set up in FinishStartHost. (#3304) 2022-12-13 13:17:53 +01:00
mischa
b58084583f
Welcome message moved out of NetworkManager into standalone Editor script, per-session instead of per-play. (#3306) 2022-12-13 13:16:59 +01:00
MrGadget1024
83581f0be1 syntax 2022-12-13 05:52:37 -05:00
MrGadget1024
da3f3e2f29 Merge branch 'master' of https://github.com/vis2k/Mirror 2022-12-13 05:27:14 -05:00
MrGadget1024
9c4774f14f SWT - fixed server logging showColor 2022-12-13 05:27:09 -05:00
vis2k
60948b13b3 NetworkManager.SetupServer: OnStartServer callback is now invoked manually by callers to prepare for host mode fix for #3302 2022-12-12 17:52:37 +01:00
vis2k
db8c54f913 NetworkServer.localConnection: strong typing 2022-12-12 16:35:54 +01:00