vis2k
fcc6c31c7a
breaking: NTSnapshot renamed to TransformSnapshot
2022-09-27 12:19:08 +07:00
vis2k
6988853ee2
comment
2022-09-27 11:55:51 +07:00
vis2k
136b8d9956
feature: NetworkWriter implicit ArraySegment conversion for convenience.
...
also allows for implicit NetworkWriter to NetworkReader conversion.
2022-09-27 11:53:04 +07:00
vis2k
a84bf0769e
syntax
2022-09-27 11:49:59 +07:00
vis2k
2037b317c1
NetworkWriter.WriteBytes: rename parameter to avoid name collision
2022-09-25 13:56:30 +07:00
vis2k
618b7a6e16
NetworkWriterExtensions: removed static state by moving .encoding into each writer
2022-09-25 13:53:12 +07:00
vis2k
ab9a92388c
Tests: ReadString_InvalidUTF8
2022-09-25 13:53:12 +07:00
vis2k
2ce8ee72a8
NetworkReaderExtensions: removed static state by moving .encoding into each reader
2022-09-25 13:53:12 +07:00
vis2k
e97da2605c
feature: NetworkWriter.ToString in form of "[DD-CC-BB-AA-FF @ 5/1000]"
2022-09-25 13:26:58 +07:00
vis2k
61318d4c82
NetworkWriter.DefaultCapacity exposed
2022-09-25 13:26:53 +07:00
vis2k
3b8810f532
feature: NetworkWriter.Capacity
2022-09-25 13:24:08 +07:00
vis2k
606f147872
comment
2022-09-25 13:20:59 +07:00
vis2k
3664f26d65
Read<T>: error message improved
2022-09-25 13:19:44 +07:00
vis2k
df875a4bc1
syntax
2022-09-25 13:18:38 +07:00
vis2k
6fa5a65cd3
NetworkReader.ToString improved to be more readable: "[B2-C3-D4 @ 0/3]"
2022-09-25 13:18:04 +07:00
vis2k
27398721a2
Extensions: ArraySegment.ToHexString for convenience
2022-09-25 13:17:02 +07:00
vis2k
9525a4649d
NetworkReader.ReadBytesSegment: ensure count >= 0 & guarantee exception with test.
2022-09-25 13:09:54 +07:00
vis2k
44e56ae753
NetworkReader.ReadBytes: ensure count >= 0 & guarantee exception with test.
...
previously it did throw the same exception unintentionally in the Array.Copy call
2022-09-25 13:08:45 +07:00
vis2k
c64925f9f6
Tests cleanup
2022-09-25 13:04:06 +07:00
vis2k
78fb0b57ae
NetworkReader.ReadBytesSegment: use .Remaining
2022-09-25 13:00:57 +07:00
vis2k
98be66ec13
NetworkReader.ReadBytes: use .Remaining
2022-09-25 13:00:38 +07:00
vis2k
6e042ed2a8
NetworkReader.ReadBlittable: use .Remaining
2022-09-25 13:00:13 +07:00
vis2k
81e666af9e
NetworkReader: remove SetBuffer byte[] variant. implicit ArraySegment conversion is enough.
2022-09-25 12:48:09 +07:00
vis2k
0ffa971413
NetworkReader: remove byte[] constructor, implicit ArraySegment constructor is enough
2022-09-25 12:46:47 +07:00
vis2k
c9642dbbb2
NetworkReader.ReadArray: use .Remaining
2022-09-25 12:44:06 +07:00
vis2k
451cd26b47
syntax
2022-09-25 12:43:19 +07:00
vis2k
5fa5269a11
NetworkReader: more readable syntax
2022-09-25 12:43:12 +07:00
vis2k
d3ee9e325e
NetworkReader.Length renamed for Capacity (more obvious, similar to List.Capacity)
2022-09-25 12:43:03 +07:00
vis2k
ee6bbaa8ba
NetworkReader.Remaining uses buffer.Count directly
2022-09-25 12:40:12 +07:00
vis2k
e3c4bf5eba
syntax
2022-09-25 12:38:08 +07:00
vis2k
cf0b884c1f
MessagePacking renamed to NetworkMessages (it contains more network message code than just packing)
2022-09-25 12:21:38 +07:00
vis2k
8249508fa7
MessagePacking.Unpack renamed to PackId for consistency
2022-09-25 12:10:29 +07:00
vis2k
1baadc1dbe
syntax & comments
2022-09-25 12:08:13 +07:00
vis2k
458eeca0e8
syntax
2022-09-25 12:07:14 +07:00
vis2k
92a766af36
update comment
2022-09-25 12:06:16 +07:00
vis2k
4d5bf360ec
MessagePacking.GetId: remove unnecessary AND
2022-09-25 12:05:28 +07:00
vis2k
16c572cfc4
syntax
2022-09-25 12:05:17 +07:00
vis2k
13e6c77bad
MessagePacking.HeaderSize renamed to IdSize
2022-09-25 12:03:49 +07:00
vis2k
c97bf5a06a
syntax
2022-09-25 12:00:03 +07:00
vis2k
f24acb6372
Transport.activeTransport renamed to .active
2022-09-25 12:00:03 +07:00
vis2k
94345c94bf
Tests: Mathd
2022-09-25 11:50:56 +07:00
vis2k
dea63ba59e
syntax
2022-09-25 11:49:35 +07:00
vis2k
827a6d310c
syntax
2022-09-25 11:49:11 +07:00
vis2k
4ea52a0283
fix: InterestManagement.Awake is now protected virtual ( #3214 )
2022-09-24 22:13:46 +07:00
vis2k
6ba926bcb1
NetworkManager: serverTickInterval for convenience (prepares for remote statistics)
2022-09-24 22:08:20 +07:00
vis2k
80abe21047
NetworkManager: auto connect client build option for CCU test bots
2022-09-24 22:08:03 +07:00
vis2k
4d5e55511c
Utils.KeepInScreen
2022-09-24 22:02:35 +07:00
vis2k
4dd3c6df8c
Utils.PrettySeconds
2022-09-24 22:02:30 +07:00
vis2k
72f65a1b66
rename folder
2022-09-24 21:58:23 +07:00
vis2k
c49cc5f422
Examples/_Common folder
2022-09-24 18:17:39 +07:00
vis2k
4430001521
breaking: perf: assetId as uint instead of Guid. saves 12 bytes and much conversion magic (as suggested by james). may need to resave prefabs once in case of spawn issues.
2022-09-24 18:08:12 +07:00
vis2k
9c5e10f71b
breaking: NetworkBehaviour.SerializeSyncVars return type changed from bool to void to simplify weaver (and reduce branches)
2022-09-24 17:30:20 +07:00
vis2k
7c7f83362b
breaking: perf: NetworkIdentity/NetworkBehaviour OnSerialize return type changed from bool to void to a-void confusion (and branches)
2022-09-23 14:21:48 +07:00
vis2k
92ff55120a
weaver comments
2022-09-23 14:21:31 +07:00
vis2k
29fef498eb
Weaver NetworkBehaviourProcessor: add explanation
2022-09-23 14:19:25 +07:00
vis2k
e63742523c
fix broken tests caused by default transport adding. also fixes tests using kcp unintentionally.
2022-09-23 13:55:54 +07:00
vis2k
99851945e9
NetworkManager.transport field made public so it can be set from tests
2022-09-23 13:55:17 +07:00
vis2k
b82bb86fc7
remove unused import
2022-09-23 13:39:12 +07:00
vis2k
6941df570c
NetworkAnimator: remove unnecessary XML comments
2022-09-23 13:37:13 +07:00
vis2k
498c3c568a
remove unused imports
2022-09-23 13:32:24 +07:00
vis2k
63e3780ecd
Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional
2022-09-23 13:30:08 +07:00
vis2k
f1e53a09ae
remove old Runtime/Transports folder
2022-09-23 13:29:21 +07:00
vis2k
7a8a3c6e1e
KCP transport moved to root Transports folder; removed old auto upgrading which would require a circular dependency
2022-09-23 13:27:19 +07:00
vis2k
70d82f844d
kcp2k moved to root Transports folder
2022-09-23 13:25:57 +07:00
vis2k
8abf17acae
Middleware transport moved to root Transports folder
2022-09-23 13:24:55 +07:00
vis2k
3e4f4d7614
Multiplex transport moved to root Transports folder
2022-09-23 13:23:33 +07:00
vis2k
1507c764cc
Telepathy transport moved to root Transports folder
2022-09-23 13:21:56 +07:00
vis2k
1c9101b3d4
LatencySimulation transport moved to root Transports folder
2022-09-23 13:21:21 +07:00
vis2k
78e65c40ec
Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports
2022-09-23 13:19:19 +07:00
vis2k
de830650a5
script icons
2022-09-23 13:12:47 +07:00
vis2k
a8c84fe9b8
perf: NetworkIdentity.assetId is now cached to avoid expensive "new GUID" construction
2022-09-17 17:13:56 +08:00
vis2k
a94fe67c23
Utils.IsSceneObject common function for NetworkServer/Client
2022-09-17 17:04:25 +08:00
vis2k
a99bc0ebf5
NetworkClient: ConsiderForSpawning renamed to IsSceneObject because that's what it checks
2022-09-17 16:58:52 +08:00
vis2k
4654a281f3
NetworkServer: ValidateSceneObject renamed to IsSceneObject - that's what it checks
2022-09-17 16:58:13 +08:00
vis2k
0fbf400697
fix: Tanks demo: remove light from projectile as well to fix visual glitches
2022-09-17 16:53:15 +08:00
vis2k
478e1d8c0e
perf: NetworkWriter.WriteString now writes directly into the buffer without the intermediate stringBuffer step
2022-09-17 16:51:03 +08:00
vis2k
ed8e5529ad
syntax
2022-09-17 16:42:49 +08:00
vis2k
ddb79ab0eb
NetworkLoop: remove old Unity 2018 code
2022-09-17 16:36:20 +08:00
vis2k
fc0a40f802
syntax
2022-09-17 16:35:19 +08:00
vis2k
5c04b84108
fix: Tanks demo: remove tank prefab spotlight causing visual glitches
2022-09-17 16:27:30 +08:00
vis2k
18abba3506
NetworkBehaviour.ComponentIndex changed to byte for consistency
2022-09-17 16:19:39 +08:00
vis2k
3e4b5b3660
perf: Grid2D initial capacity to avoid warmup allocations
2022-09-17 16:13:09 +08:00
vis2k
a6f450710c
perf: Grid2D as struct to avoid memory indirection
2022-09-17 16:11:38 +08:00
vis2k
34e6e8fbd3
readonly
2022-09-17 16:09:40 +08:00
vis2k
dac82ed1e2
NetworkStatistics: expose statistics to other components
2022-09-15 13:17:38 +08:00
vis2k
bb4f2b99ec
MIRROR_2022_9_OR_NEWER
2022-09-15 12:16:40 +08:00
vis2k
ac352c084d
NetworkManager.GetStartPosition can now be overwritten
2022-09-14 21:38:57 +08:00
vis2k
4b75d2b53d
ConsiderForSpawning & ValidateSceneObject explanations
2022-09-10 21:32:36 +08:00
vis2k
7b08d3afdd
NetworkScenePostProcess set inactive explanation
2022-09-07 13:21:09 +08:00
Robin Rolf
17446f3aa3
perf: Application.isPlaying in hot path is slow ( #3210 )
...
This showed up during a recent il2cpp profile and is accounting for 1% of total cpu usage while being completely unnecessary outside of the editor
https://share.dl.je/2022/08/2022-08-28_14-44-14_CfEcmlR1L6.png
2022-09-01 19:58:32 +08:00
Yu Long
aac75491ac
Add Check for NetworkServer.Spawn ( #3205 )
...
* Added a check for repeatedly calling NetworkServer.Spawn on the same gameObject
* Update NetworkServer.cs
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2022-08-25 11:56:07 +08:00
vis2k
d9394b0dc8
fix: Telepathy Always enqueue Disconnected event (from imer)
2022-08-12 13:01:19 +08:00
Robin Rolf
1891d46b3c
fix: Telepathy ClientDisconnect calls DC event ( #3198 )
...
Kcp calls OnDisconnected for manual disconnections too so this is more consistent
2022-08-08 15:07:43 +08:00
hyouuu
8d1061089b
Make NetworkPingDisplay's width & height configurable ( #3196 )
2022-08-08 10:23:56 +08:00
vis2k
88825e45d5
fix: LatencySimulation error
2022-07-25 23:25:34 +08:00
vis2k
589e1f6258
Benchmark Example: backport FPS counter from Mirror II
2022-07-25 21:24:51 +08:00
eiei114
96b87ae260
fix comment typo ( #3194 )
2022-07-24 16:47:25 +08:00
vis2k
9846468dcc
fix test
2022-07-22 12:40:12 +08:00
vis2k
0b984caced
fix test
2022-07-22 12:39:43 +08:00
vis2k
77cac1b03d
fix test
2022-07-22 12:38:52 +08:00
vis2k
e8fae820d1
fix test
2022-07-22 12:28:31 +08:00
vis2k
7f680ec775
fix test
2022-07-22 12:26:06 +08:00
vis2k
1320472b10
perf: Read/WriteGuid without allocations
2022-07-22 12:26:06 +08:00
vis2k
5f4a03109d
fix: breaking: Spatial hashing interest management resolution formula fixed. this is why spatial hashing visibility range always seemed a bit lower than with distance interest management.
2022-07-11 23:40:37 +08:00
vis2k
97fe2764bc
Tests: Grid2D proper setup
2022-07-11 20:43:56 +08:00
vis2k
0cff9d6f5d
feature: Snapshot Interpolation V2 (make sure call base Awake() when inheriting!; note this removes the interpolatePosition/Rotation/Scale options) ( #3184 )
...
* yo
* fix bug exposed by tests
* tests and latest changes
* NT
2022-06-26 20:03:42 +08:00
vis2k
880a4eebd6
Snapshot Interpolation Demo: adjust namespaces so we can use 'SnapshotInterpolation.' to actual
2022-06-16 13:26:38 +07:00
vis2k
db50c39b91
fix: Snapshot Interpolation Demo: assign material color to instanced material, fixes material asset changing color permanently
2022-06-13 18:18:59 +07:00
vis2k
f92942bb5f
Snapshot Interpolation Demo: vsync notice
2022-06-13 18:17:50 +07:00
vis2k
1b0901e966
fix: Snapshot Interpolation Example: latency was accidentally applied to remoteTime instead of delivery time
2022-06-13 17:48:09 +07:00
vis2k
9915f4c0b3
Snapshot Interpolation Demo: simplify latency jitter for easier testing
2022-06-13 17:46:31 +07:00
vis2k
5063fdd08f
LatencySimulation: latencySpike renamed to jitter
2022-06-13 12:18:28 +07:00
vis2k
999cf0fe32
Snap Interp demo GUI width
2022-06-12 00:15:08 +07:00
Justin Nolan
19efa2dd86
Fix compile error ( #3179 )
2022-06-10 22:53:05 +09:00
Justin Nolan
4b40dea700
switch expressions are not supported in unity 2020 ( #3178 )
2022-06-10 22:25:38 +09:00
Robin Rolf
d48d59cc08
fix: SWT header lookup needs to be case insensitive ( #3176 )
...
* fix: SWT header lookup needs to be case insensitive
See https://github.com/vis2k/Mirror/issues/3175
Closes #3175
* fix: SWT skips headers just ending in the key name
See 3495845b8c
2022-06-09 10:54:23 +08:00
vis2k
7bfa0906b0
Snapshot Interpolation visual example ( #3171 )
2022-06-09 10:53:49 +08:00
vis2k
e04293f980
breaking: SnapshotInterpolation.Compute(): add 'out catchup' for debugging
2022-06-03 16:40:53 +07:00
MrGadget
6de039cf9d
Merge branch 'master' of https://github.com/vis2k/Mirror
2022-05-31 08:29:04 -04:00
MrGadget
77259e1c31
change label text
2022-05-31 08:28:52 -04:00
vis2k
f65b9cadbe
Write/ReadBlittable explanation why private
2022-05-27 22:45:12 +07:00
vis2k
bb8412d5e7
NetworkIdentity Serialization: explain write index
2022-05-26 23:32:08 +07:00
MrGadget
adb66b427c
NetworkBehaviour: Improved logging ( #3165 )
...
* NetworkBehaviour: Improved logging
* NetworkBehaviour: Improved logging
2022-05-25 14:33:23 -04:00
MrGadget
50e6bb1101
Online scene removed Safety plane
2022-05-14 12:20:30 -04:00
MrGadget
8139c28ff0
Online scene lighting
2022-05-14 12:19:55 -04:00
MrGadget
4c52c13160
Removed CanvasRenderer
2022-05-14 12:10:27 -04:00
MrGadget
e0e098531e
fixed NetworkManager Script Tempate
...
- broken by PR #3158
2022-05-13 10:32:44 -04:00
MrGadget
6ac03a02d6
Improved Chat example
2022-05-13 10:09:49 -04:00
MrGadget
876adb8f42
Improved Chat example
2022-05-13 09:54:12 -04:00
MrGadget
e27a1cd1e7
Improved Chat example
2022-05-13 09:39:22 -04:00
vis2k
096fe38080
breaking: OnError(Exception) changed to OnError(enum, reason) ( #3158 )
...
* TransportError
* adjust mirror
* obsoletes
* adjust transports
* Refused
2022-05-13 17:28:47 +08:00
vis2k
a2d35b82b6
Transport syntax: group fields together
2022-05-12 12:36:48 +08:00
vis2k
91e2a0f79b
feature: kcp2k V1.19: OnError ErrorCodes
2022-05-12 10:30:59 +08:00
MrGadget
d3fa0c67e5
fix: NetworkClient - Check for duplicate sceneId ( #3157 )
...
* fix: NetworkClient - Check for duplicate sceneid
* renamed local var
* Update NetworkClient.cs
Co-authored-by: vis2k <info@noobtuts.com>
2022-05-12 00:06:43 +08:00
MrGadget
a8202e5d0c
renamed local var
2022-05-11 10:59:10 -04:00
MrGadget
c35ddd20db
fix: NetworkClient - Check for duplicate sceneid
2022-05-11 10:41:10 -04:00
vis2k
1e40bb4f00
NetworkClient/NetworkServer OnTransportError now logs a warning instead of an exception, indicating that it's a transport error and that it's fine. otherwise all kcp info/warnings would now be logged as exceptions
2022-05-08 10:51:22 +08:00
vis2k
ed8911dfef
NetworkServer.OnError renamed to OnTransportError for consistency
2022-05-08 10:46:04 +08:00
vis2k
4c758c25dc
NetworkClient.OnError renamed to OnTransportError for consistency
2022-05-08 10:45:31 +08:00
vis2k
35f1f225f3
fix: kcp2k V1.18
...
- feature: OnError to allow higher level to show popups etc.
- feature: KcpServer.GetClientAddress is now GetClientEndPoint in order to
expose more details
- ResolveHostname: include exception in log for easier debugging
- fix: KcpClientConnection.RawReceive now logs the SocketException even if
it was expected. makes debugging easier.
- fix: KcpServer.TickIncoming now logs the SocketException even if it was
expected. makes debugging easier.
- fix: KcpClientConnection.RawReceive now calls Disconnect() if the other end
has closed the connection. better than just remaining in a state with unusable
sockets.
=> error handling based on #3155
=> fixes #3143
2022-05-08 10:42:32 +08:00
MrGadget
c65eed8ea8
Merge branch 'master' of https://github.com/vis2k/Mirror
2022-05-06 12:20:34 -04:00
MrGadget
efa2b3d4ca
Syntax
2022-05-06 12:20:23 -04:00
MrGadget
876d6d86dc
removed private
2022-05-06 12:19:50 -04:00
vis2k
818e0ca9fd
NetworkServer.SendToObservers: use explicit NetworkConnectionToClient type
2022-04-29 19:01:26 +08:00
vis2k
298435001a
fix : #3144 Reader/Writer Sprite null support & test to guarantee it never happens again
2022-04-29 10:08:33 +08:00
vis2k
f413c91cde
Test: Reader/Writer Sprite
2022-04-29 10:05:23 +08:00
vis2k
ae1c7c5fe4
fix : #3144 Reader/Writer Texture2D null support & test to guarantee it never happens again
2022-04-29 09:59:52 +08:00
vis2k
b709453057
fix: NetworkReader/Writer Texture2D now sends dimensions too. fixes "Texture2D.SetPixels32: size of data to be filled was larger than the size of data available in the source array. (Texture '')"
2022-04-29 09:55:19 +08:00
vis2k
d235037954
fix: NetworkReader.ReadTexture2D fixed 'reader not found for Color32[]' error when using it from tests
2022-04-29 09:44:58 +08:00
vis2k
3a742bb7da
Tests: NetworkReader/Writer Texture2D tests added
2022-04-29 09:44:54 +08:00