MrGadget
b885db3703
fix(NetworkTransform): Separate ResetState ( #3738 )
...
We should not have hijacked Unity's callback for runtime resets.
2024-01-19 18:23:35 +01:00
MrGadget
ac050a804d
fix(NetworkServerTest): Updated tests ( #3739 )
...
- Expect Errors from PR #3737
2024-01-19 09:39:05 -05:00
MrGadget
e1a1f49d0c
fix: NetworkServer and NetworkClient respect exceptionDisconnect ( #3737 )
...
Throws error for disconnect, warning otherwise.
2024-01-19 11:07:33 +01:00
ninjakickja
5e52596b5c
Updated Intervals to Frequency instead of Multiplier
2024-01-19 14:18:48 +08:00
ninjakickja
14e1091e0c
Refined Sync Settings
...
Renamed SyncSettings to FullHeader - Affects V1 and V2
Added new enum SyncSettings to exclude rotation sync methods - Only affects V2
Added new enum RotationSettings to select rotation sync methods - Only affects V2
2024-01-19 11:11:19 +08:00
ninjakickja
15ed88779c
Fix: Client Broadcast Delta sent on Reliable channel instead of Unreliable
2024-01-19 00:53:45 +08:00
ninjakickja
eb352f5485
Update HybridNetworkTransform.cs
2024-01-18 17:34:37 +08:00
ninjakickja
fb5c8399b5
Amend Register Handler Command to not require authority
...
Any object on that connection can send the command. We don't need an authorised object.
2024-01-18 13:25:38 +08:00
ninjakickja
af4bab60b2
Hybrid V2 using Network Messages
...
Saves header bandwidth.
WIP
Not cleaned up yet.
2024-01-18 10:43:01 +08:00
ninjakickja
e45e1b633a
Fix: Euler Rotation quantized not updated when receiving full state.
2024-01-18 10:42:15 +08:00
ninjakickja
c7555d061c
Corrected Typo In OnSerialize
2024-01-17 22:47:01 +08:00
ninjakickja
40fcefde6d
Fix: Non-full position syncing causes unsynced axis to be at 0.
...
Added function to consider unsynced axes and use current axes values.
Added check to ensure deltas do not send before full syncs and full sync index should start at 1.
This prevents sending of delta, indexed at 0, being received and applied because the initial value of the index is 0 (thus the delta does not get rejected).
2024-01-17 10:48:26 +08:00
ninjakickja
937c59d504
Decouple Hybrid from NT Base
2024-01-16 23:08:07 +08:00
ninjakickja
d4835d0091
Initial Fixes on settings and validate.
...
Fixed OnValidate on full and delta send Multiplier.
Fixed syncSettings condition in OnEnable
2024-01-16 17:55:52 +08:00
JesusLuvsYooh
854de5644d
Initial Push
2024-01-16 08:58:48 +00:00
mischa
1791d29da2
Prediction: force syncInterval=0 for now to reduce risks of projects misconfiguring this
2024-01-15 21:13:20 +01:00
mischa
98061c0f59
Prediction: increase default snap threshold from 0.5 to 2.0 to reduce jitter/fighting at 500ms RTT before objects are coming to rest
2024-01-15 15:46:41 +01:00
mischa
552ea5a6b1
Prediction: snapping now inserts the snapped state into history for more accurate corrections afterward
2024-01-15 10:45:31 +01:00
mischa
3719b25d3d
Prediction: snapping now applies velocity. fixes stop-start-stop effect for final slow movements
2024-01-15 10:45:31 +01:00
MrGadget
f963f0eb9e
fix(NetworkMatch): Added read only display of MatchID
2024-01-14 08:54:57 -05:00
mischa
0cb96901b8
Prediction: add server state ghost too
2024-01-14 13:39:29 +01:00
mischa
d3f916fc25
Prediction: inverse control flow where instead of separating renderers, we separate physics
2024-01-14 11:18:40 +01:00
mischa
ea136ee265
Prediction: recordInterval option
2024-01-14 10:15:33 +01:00
MrGadget
4e5e7a18c4
fix(NetworkAnimator): Added gameObject to Debug.LogWarnings
2024-01-13 16:27:49 -05:00
MrGadget
82a96a28f0
style(Attributes): removed space
2024-01-13 16:24:27 -05:00
mischa
832eb79876
Prediction: remove preview warning
2024-01-12 12:09:36 +01:00
mischa
7ec272f733
NetworkIdentity: make clientStarted internal, this doesn't need to be in the user facing API
2024-01-12 10:46:28 +01:00
mischa
7fae26ff6f
PredictedRigidbody: add user callbacks
2024-01-11 19:45:28 +01:00
mischa
4dde5bf7d8
PredictedRigidbody: remove 'preview' warning!
2024-01-11 14:28:40 +01:00
mischa
10e7d716a7
PredictedRigidbody: now corrects rotations (hard, without deltas for now)
2024-01-11 14:23:59 +01:00
mischa
92444bfcb3
PredictedState: add quaternion requirements
2024-01-11 14:23:02 +01:00
mischa
0cb3568bb1
PredictedRigidbody: correctionThreshold renamed to positionCorrectionThreshold for clarity
2024-01-11 13:43:00 +01:00
mischa
8de65b5ae3
syntax
2024-01-11 13:42:51 +01:00
mischa
79c4298db9
Prediction: InsertCorrection moved into CorrectHistory, with complete step by step test coverage for the algorithm
2024-01-11 13:07:15 +01:00
mischa
383aff2698
fix(Prediction): revert to previous Sample() implementation, but with manual 'afterIndex' counting to fix failing test
2024-01-11 11:52:14 +01:00
mischa
e441ddb88d
Predicton: update comment
2024-01-11 11:32:21 +01:00
MrGadget
d5bbfee793
fix(NetworkAnimator): Enable -> OnEnable
2024-01-10 15:06:22 -05:00
mischa
d525be9670
perf(Prediction): CorrectHistory now starts at the 'afterIndex' from Sampling. replaces two full iterations with two half = one full iteration
2024-01-10 15:56:03 +01:00
mischa
b1419db4f4
Prediction: Sample() now returns 'afterIndex' to reuse in the other iteration later
2024-01-10 15:56:01 +01:00
mischa
8473eff1ff
Prediction.CorrectHistory: reuse 'key'. same but cleaner.
2024-01-10 15:41:33 +01:00
mischa
0fd342e6a9
Prediction: CompareState renamed to OnReceivedState
2024-01-10 15:39:53 +01:00
mischa
eab82ee465
Prediction: simplify CorrectHistory by moving InsertCorrection into CompareState
2024-01-10 15:38:52 +01:00
mischa
e06fcd5535
Prediction: call ApplyState directly; move ApplyCorrection into Compare state. prepares for more improvements later.
2024-01-10 15:36:11 +01:00
mischa
9aadcbf442
syntax
2024-01-10 15:25:29 +01:00
mischa
13aa0c2e6b
Prediction: syntax
2024-01-10 14:36:44 +01:00
mischa
157a86fa7b
Prediction: simplify CompareState. detect edge cases early instead of late to prepare for more refactoring
2024-01-10 14:34:18 +01:00
MrGadget
9b9b9cc400
fix(NetworkServer): Improve Warnings ( #3727 )
...
* fix(NetworkServer): Improve Warnings
- Attempt to dig up the Object, component, and method name to make debugging easier
- Changes identity to identity.name so the object name is logged correctly.
* Update Assets/Mirror/Core/NetworkServer.cs
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
* Update Assets/Mirror/Core/NetworkServer.cs
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
* Use GetFunctionMethodName
* cleanup
---------
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
2024-01-10 13:46:48 +01:00
MrGadget1024
ac72d3670d
fix(NetworkServer): Log message cleanup
2024-01-10 07:24:26 -05:00
MrGadget
d86d297c26
feat(RemoteProcedureCalls): Added GetFunctionMethodName ( #3732 )
...
* fix(Weaver): Move InvokeRpcPrefix from Weaver to RemoteProcedureCalls
* feat(RemoteProcedureCalls): Added GetFunctionMethodName
2024-01-10 13:17:44 +01:00
MrGadget
110580a454
fix(Weaver): Move InvokeRpcPrefix from Weaver to RemoteProcedureCalls ( #3731 )
2024-01-10 13:16:49 +01:00
mischa
849dd94ce7
Tests: Prediction.Sample()
2024-01-10 11:51:22 +01:00
mischa
b3e102e4fd
perf(PredictedRigidbody): comparing idle objects now skips recording state (= inserting into tree structure) as well
2024-01-10 10:27:27 +01:00
MrGadget
6e0c4a66d8
fix(NetworkManager): Prevent client from calling ServerChangeScene ( #3729 )
...
- Throws error if server isn't active
- allows for changing to offline scene regardless
2024-01-10 10:16:47 +01:00
MrGadget1024
6445547aef
fix(SyncVarAttributeAccessReplacer): Corrected error log message
...
- assembly identifiers were reveresed.
- also improved phrasing
2024-01-10 04:09:15 -05:00
MrGadget1024
8543f1f37d
fix(NetworkIdentity): Improved DisallowChildNetworkIdentities Error Logging
...
References the offending object so it gets highlighted in the Editor when the error is clicked.
2024-01-09 19:43:48 -05:00
MrGadget1024
28b1e8b374
fix(NetworkBehaviour): Improved OnValidate Error Logging
...
References the offending object so it gets highlighted in the Editor when the error is clicked.
2024-01-09 19:43:17 -05:00
mischa
24513562a4
perf(PredictedRigidbody) make CompareState O(1) for idle objects by comparing last first
2024-01-09 12:47:50 +01:00
mischa
a295d7d330
PredictedRigidbody: cleaner 'remember last' approach that allows for reuse elsewhere
2024-01-09 12:47:50 +01:00
mischa
f05623526c
PredictedRigidbody: explain the concept
2024-01-09 12:47:50 +01:00
JesusLuvsYooh
dd950018dc
fix: NT-Unreliable Quaternion Compression Fix ( #3725 )
...
* fix: NT-Unreliable Quaternion Compression Fix
Credits to ninja of course :D
* Client using server snapshots fix.
* Nothing to see here..
* Added comment to Quat Rotation Fix
2024-01-09 11:37:47 +01:00
mischa
c6741061d9
Prediction: explain SortedList
2024-01-08 19:41:05 +01:00
mischa
b0933a1d07
remove TODO
2024-01-08 18:01:53 +01:00
mischa
587a5fe92a
perf(Prediction): replace O(logN) binary search with O(1) in RecordState
2024-01-08 18:01:36 +01:00
mischa
609c3e1e41
Prediction: RigidbodyState moved to separate file
2024-01-08 17:48:14 +01:00
mischa
10b3b234a4
Prediction: CorrectHistory moved into Prediction.cs for easier unit testing
2024-01-08 17:42:53 +01:00
mischa
8225f97d5d
Prediction: move Debug.DrawLine before the recalculations
2024-01-08 17:42:50 +01:00
mischa
f51af69499
Prediction: move snapping above insertion because insertion would've been useless if snapped
2024-01-08 17:42:48 +01:00
mischa
19a47e67b2
Prediction: disable correction message logging
2024-01-08 17:07:28 +01:00
mischa
011ce5a331
comments
2024-01-08 11:56:07 +01:00
mischa
a843232a86
adjust defaults
2024-01-08 11:43:04 +01:00
mischa
ba16e2f949
fix(PredictedRigidbody): now snaps into place below a velocity threshold to fix dancing rigidbodies near rest position due to prediction fighting with corrections
2024-01-08 11:34:50 +01:00
MrGadget
e32914969f
feat(NetworkClient): Add RegisterHandler with ChannelId ( #3728 )
...
- Same as NetworkServer...allows NetworkMessage handlers to have a channelId param
This is NetworkServer's version:
```cs
public static void RegisterHandler<T>(Action<NetworkConnectionToClient, T, int> handler, bool requireAuthentication = true)
where T : struct, NetworkMessage
{
ushort msgType = NetworkMessageId<T>.Id;
if (handlers.ContainsKey(msgType))
{
Debug.LogWarning($"NetworkServer.RegisterHandler replacing handler for {typeof(T).FullName}, id={msgType}. If replacement is intentional, use ReplaceHandler instead to avoid this warning.");
}
// register Id <> Type in lookup for debugging.
NetworkMessages.Lookup[msgType] = typeof(T);
handlers[msgType] = NetworkMessages.WrapHandler(handler, requireAuthentication, exceptionsDisconnect);
}
```
2024-01-08 10:37:47 +01:00
MrGadget
1299676d79
fix(Multiplexer): Avoid KeyNotFoundException in OriginalId ( #3723 )
...
Fixes : #3719
2024-01-08 09:53:08 +01:00
MrGadget1024
c38603b0c5
fix(NetworkServer): RemovePlayerForConnection use NetworkConnectionToClient
...
- This has to be an oversight - all callers are passing NetworkConnectionToClient
2024-01-07 11:16:15 -05:00
mischa
7ff1fd0dfe
fix(KCP): KcpClient RawSend may throw ConnectionRefused SocketException when OnDisconnected calls SendDisconnect(), which is fine
2024-01-07 12:53:47 +01:00
mischa
df918ecf9f
fix(Prediction): InsertCorrection would produce NaN multipliers, spreading through prediction code
2024-01-07 12:37:45 +01:00
mischa
febcce9513
perf: PredictedRigidbody ghost visibility update now only runs every 200ms
2024-01-06 12:30:11 +01:00
mischa
3a34dba5ed
perf: PredictedRigidbody now caches original renderers instead of calling GetComponentsInChildren every frame
2024-01-06 12:23:05 +01:00
mischa
4eb9a255a0
PredictedRigidbody: UpdateVisualCopy helper function
2024-01-06 12:23:02 +01:00
mischa
0cc4726728
fix(InterestManagement): calling OnEnable multiple times doesn't show an error anymore
2024-01-06 11:57:13 +01:00
JesusLuvsYooh
be6c6c7c64
Renamed example scene to better explain its purpose. ( #3717 )
...
* Renamed example scene to better explain its purpose.
Made Mirror Better
* TanksCoop Scripts and folders renamed.
* Removed the s
Removed the s
2024-01-05 14:26:11 +01:00
MrGadget1024
92bec39f1a
MatchController: syntax
2024-01-04 20:54:00 -05:00
MrGadget1024
912b170989
style(NetworkMatch): removed private
2024-01-04 13:59:14 -05:00
MrGadget1024
5b65afd68d
doc(MatchInterestManagement): comments
2024-01-04 13:59:13 -05:00
MrGadget
0c46045130
perf(NetworkAnimator): ClientRpc includeOwner False ( #3716 )
...
No need to send the Trigger message back to the owner since we already called animator.SetTrigger
- RpcOnAnimationTriggerClientMessage
- RpcOnAnimationResetTriggerClientMessage
2024-01-04 18:57:46 +01:00
MrGadget
882bc6d2b6
fix(NetworkManager): No Auth Required for NotReadyMessage ( #3715 )
2024-01-03 19:33:48 +01:00
mischa
9a9fadbbf2
fix(KCP): V1.40 [2024-01-03]
...
- added [KCP] to all log messages
- fix : #3704 remove old fix for #2353 which caused log spam and isn't needed anymore since the
original Mirror issue is long gone
- fix: KcpClient.RawSend now returns if socket wasn't created yet
- fix: https://github.com/MirrorNetworking/Mirror/issues/3591 KcpPeer.SendDisconnect now rapid
fires several unreliable messages instead of sending reliable. Fixes disconnect message not
going through if the connection is closed & removed immediately after.
2024-01-03 14:17:54 +01:00
mischa
7faa7a31f7
fix : #2852 NetworkAnimator now always serializes and deserializes the exact amount of data, and logs errors if runtime counts are mismatching ( #3711 )
...
* fix : #2852 NetworkAnimator now serializes animator.layerCount to make a mismatch in OnDeserialize impossible.
* parameters.length too
2024-01-03 10:42:08 +01:00
MrGadget1024
80ebeed7a1
NetworkRoomManager: Silenced Debug Logs
2024-01-02 21:59:58 -05:00
MrGadget
66b38852d5
perf(Match Interest Mgmt): Complete Overhaul ( #3707 )
...
* perf(Match Interest Mgmt) Use Dictionary instead of spawned
This is better than iterating all spawned objects and doing TryGetComponent in Update.
* undo rename
* Simplified OnRebuildObservers
* Overhauled Match Interest Mgmt
- no more looping dictionaries
- no more TryGetComponent in hot path
- NetworkMatch component drives the updates
* Cleanup
* syntax
* Merged UpdateDirtyMatches & UpdateMatchObjects into OnMatchChanged
* NetworkMatch - Added isServer check
* MatchInterestManagement: Better matchObjects cleanup
- moved match removal to LateUpdate
- added matchCount for debugging
* Added comment
Co-authored-by: Robin Rolf <imer@imer.cc>
* Formatting
Co-authored-by: Robin Rolf <imer@imer.cc>
* Updated OnMatchChanged / matchCount -> ushort
- Depends on ReadOnlyAttribute
* matchCount -> internal
* matchCount Header
---------
Co-authored-by: Robin Rolf <imer@imer.cc>
2024-01-02 20:21:00 -05:00
MrGadget1024
d2ad0b851b
fix(MultipleMatches): Applied ReadOnly Attributes
2024-01-02 14:39:14 -05:00
MrGadget1024
ee8fda05fd
fix(PlayerController): Applied ReadOnly Attributes
2024-01-02 14:37:35 -05:00
MrGadget1024
6a8502b8ed
fix(NetworkRoomPlayer): Applied ReadOnly Attributes
2024-01-02 14:36:50 -05:00
MrGadget1024
d494ac28b7
fix(NetworkRoomManager): Applied ReadOnly Attributes
2024-01-02 14:36:18 -05:00
MrGadget
a5e4247e82
feat: Add ReadOnly Attribute and Drawer ( #3712 )
2024-01-02 16:25:28 +01:00
mischa
53da58a32a
syntax
2024-01-02 13:38:27 +01:00
mischa
3f5f9bd9eb
NetworkAnimator: OnDeserialize more obvious syntax
2024-01-02 13:32:17 +01:00
mischa
35d1387c7a
NetworkAnimator: OnSerialize more obvious syntax (parameter is always true due to the 'if initialstate' above it)
2024-01-02 13:30:53 +01:00
mischa
7c87da9bc7
NetworkAnimator: OnSerialize syntax
2024-01-02 13:27:43 +01:00
mischa
275d5ad797
fix : #3710 : NetworkServer.SendToAll/Observers/ReadyObservers now validates packet size while <T> is still known
2024-01-02 13:14:43 +01:00
mischa
732c4ebdab
fix : #2810 NetworkAnimator now initializes state in OnEnable too
2024-01-02 11:40:10 +01:00
MrGadget1024
325cc15f5b
feat(Chat Example): Bidirectional sync of networkAddress
2024-01-01 10:23:24 -05:00
MrGadget1024
e1195391c6
fix(MultipleMatches): MatchGUI Toggle OnValueChanged > OnToggleClicked
2024-01-01 07:53:05 -05:00
mischa
56a1aa096f
fix : #3708 Kcp Stophost() null reference exception
2024-01-01 09:40:39 +01:00
MrGadget1024
4285a9b123
MatchController Prefab: resized Text element
2023-12-31 17:27:52 -05:00
MrGadget1024
a54c8bd9bd
fix(NetworkManager): OnConnectionQualityChanged silenced log spam
2023-12-30 07:37:59 -05:00
MrGadget1024
4c295a80b6
fix(ChatNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
1ccf954bbd
fix(AdditiveLevelsNetworkManager): Simplified singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
1430027e99
fix(NetworkRoomManagerExt): Simplified singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
a322f009c6
fix(AuthorityNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
112d6f4040
fix(MatchNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
01be4fe67d
fix(MultiSceneNetManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
ae6a6355b1
fix(BasicNetManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
143dede60d
fix(AdditiveNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
a425736bda
fix(NetworkManagerCharacterSelection): Simplified singleton
2023-12-30 07:22:20 -05:00
MrGadget
a8a2e01b89
fix(NT Base): Consolidate NT fields to NT Base ( #3706 )
...
- Compress Rotation
- Only Sync On Change
2023-12-24 10:29:30 +01:00
MrGadget1024
b9601b9e7f
perf(Examples): Enabled NT Compress Rotation
2023-12-24 04:02:32 -05:00
mischa
0d64d4718f
fix : #3704 remove old fix for #2353 which caused log spam and isn't needed anymore since the original Mirror issue is long gone
2023-12-23 22:17:20 +01:00
JesusLuvsYooh
4caa831bdb
fix: Rotation compression using world when null value ( #3705 )
...
Fixes spazzing out of rotations, which was caused by flicking between compressed quaternion and world rotation.
Happened only if using NetworkTransformUnreliable, local worldspace and quat compression.
2023-12-23 21:34:37 +01:00
mischa
e46aff53d1
Prediction: only show ghosts while not inside the target object
2023-12-19 15:07:14 +01:00
mischa
88c7fa78c1
fix(NetworkPingDisplay): increase default width so rtt number isn't cut off
2023-12-19 14:46:32 +01:00
mischa
58148e02e5
fix(Prediction): PredictedRigidbodyVisual rotation interpolation now works
2023-12-19 14:12:06 +01:00
mischa
3d87b3f0c3
PredictedRigidbody: force SyncDirection so users can't configure it wrongly
2023-12-19 13:32:22 +01:00
mischa
f1cf4f6067
fix(Prediction): PredictedRigidbody now copies all materials, not just the first
2023-12-19 13:06:33 +01:00
mischa
0864676948
perf(PredictedRigidbody): get mesh renderer only once
2023-12-19 13:06:30 +01:00
mischa
12e73d3619
fix(Prediction): PredictedRigidbody now sets all materials to ghost material, not just one
2023-12-19 12:58:02 +01:00
mischa
91e028fbb4
MIRROR_86_OR_NEWER
2023-12-12 10:37:33 +01:00
MrGadget
5132fa8bfc
feat(HUD): Support for MultiplexTransport Port ( #3662 )
...
* Moved Multiplex to Core
* Updated Available and ToString in Transports
- Available now uses `#if UNITY_WEBGL` because `Application.platform != RuntimePlatform.WebGLPlayer;` doesn't work in Editor
- ToString was shortened and includes port for presentation in HUD
* NetworkManagerHUD: Added support for MultiplexTransport
* Moved Multiplex back to Transports
* Implemented PortTransport in Multiplex
* NetworkManagerHUD: reverted width change
* Revamped Port handler
* Changed LogError to LogWarning in Port setter
* Moved ToString change to separate PR
* Use Utils.IsHeadless
* Use Utils.IsDebug
* Removed console logging
2023-12-12 10:23:35 +01:00
MrGadget1024
b2d2cae776
perf(PlayerController): Changed 4 examples to NT-Reliable
...
- Tanks, Benchmark, CCU, and Pong examples all still use NT-Unreliable
2023-12-11 18:44:03 -05:00
mischa
c1be7b30e3
fix(Edgegap Plugin): fix NRE when reloading assets
2023-12-11 12:06:36 +01:00
mischa
a27a0aedc3
fix script icons
2023-12-11 12:06:33 +01:00
mischa
3e30c44864
Examples/Common: scripts moved into Scripts/
2023-12-11 11:58:05 +01:00
mischa
67f32f2d90
feature: Edgegap Plugin V2 ( #3692 )
...
* Edgegap Plugin V2 from https://github.com/dylanh724/edgegap-unity-plugin-v2/tree/feat/plugin-v2.2
* fix things
* fix warnings
* fix u2020 support
* fix nre
* fix logo hardcoded path
* fix clipboard image hardcoded path and remove fonts
* syntax
* fix unity 2019/2020 breaking all editor UIs
* fix NRE on first open due to old window
* fix 2019 asserts
* link to our documentation
* disable warning
* fix unity 2019 unsupported syntax error
* Mirror.Hosting.asmdef: fix missing ref
* fix: remove all fonts to avoid the errors
* readme: two click hosting
* readme
* better
* fix 2019 errors
* fix U2020 async warning
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-12-09 11:02:01 +01:00
Clayton Hunsinger
608429c314
perf: SyncVar hook invocations no longer instantiate a new action delegate on every call ( #3615 )
...
Co-authored-by: Clayton Hunsinger <clayton@talofagames.com>
2023-12-06 15:28:54 +01:00
MrGadget
ab99215e68
feat(NetworkManager): Ability to toggle auto-start in Editor ( #3694 )
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* feat(NetworkManager): Ability to toggle auto-start in Editor
* use Application.isEditor
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Co-authored-by: mischa <info@noobtuts.com>
2023-12-06 14:27:46 +01:00
MrGadget
92b99335d8
fix(ConnectionQuality): Move Connection Quality to Network Client ( #3693 )
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* fix(ConnectionQuality): Move Connection Quality to Network Client
- Added zero as disable value
- Added Tooltip and Range to NetworkManager.connectionQualityInterval
- Obsoleted NetworkManager.OnConnectionQualityChanged
- Added temporary event wireups for OnConnectionQualityChanged
- Removed Action and overrides from NetworkManager template
* Removed stray blank line
* Added ConnectionQualityMethod Selection
- Enum added to ConnectionQuality
- Fields added to NetworkManager and NetworkClient
- Switch added to NetworkClient.UpdateConnectionQuality
* Use right params for Pragmatic
* Renamed Fields in NetworkManager
2023-12-06 10:06:31 +01:00
MrGadget1024
dd1923e4fd
fix: Reset Scenes for 2019+
2023-12-05 17:00:31 -05:00
MrGadget1024
d477189a97
fix(StinkySteak): Cannot use shortened new() in older Unity
2023-12-05 16:38:43 -05:00
MrGadget1024
b6f86ac3e7
Revert "fix(Examples): Updated scenes and lighting"
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This reverts commit e2d63a88b0
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2023-12-05 16:33:45 -05:00
MrGadget1024
f04a2a915c
fix(ConnectionQuality): reordered enums
2023-12-05 11:49:38 -05:00
MrGadget1024
c85f591b33
NetworkPingDisplay: Changed width to 100
2023-12-05 11:46:51 -05:00
MrGadget1024
2ddbf8c993
NetworkPingDisplay: Changed connectionQuality to hyphens
2023-12-05 11:46:07 -05:00
MrGadget1024
f05fcd0cab
Removed GUI Console from Basic example
2023-12-05 11:42:45 -05:00
MrGadget1024
a3cb76019e
fix(GUIConsole): Changed position / layout
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- No longer clashes with the standard HUD
2023-12-05 11:31:40 -05:00
MrGadget1024
65fc3dbcb9
fix(GUIConsole): default hotkey changed to tick (Back Quote)
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- F keys are mostly assigned to various things in browsers
2023-12-05 11:28:18 -05:00
MrGadget1024
7b55fe99cc
HUD: make wdith a variable
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- prepares for GUIConsole changes
2023-12-05 11:26:03 -05:00
mischa
f1bb7e4543
feature: Stinkysteak benchmark ( #3690 )
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* wip
* add dependencies
* OnGUI
* timer license updated
2023-12-05 09:52:15 +01:00
MrGadget1024
e2d63a88b0
fix(Examples): Updated scenes and lighting
2023-12-04 19:41:03 -05:00
MrGadget1024
c834c227c6
Removed leftover empty folder metas
2023-12-04 06:19:41 -05:00
JesusLuvsYooh
49e5f767a6
feat: Compress network transform rotation boolean. ( #3677 )
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* Compress Rotation Boolean
* Remove whatever the heck that was.
* Tidy Up
* Tidy Up 2
* You didnt see this.
* NT Unreliable Quaternion Compression
* Update NetworkTransformUnreliable.cs
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Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
2023-12-03 22:55:14 +01:00