Commit Graph

6265 Commits

Author SHA1 Message Date
mischa
a0bb738705 Billiards (not predicted): add latency simulation and improve explanation 2024-09-21 16:31:33 -04:00
mischa
cded6bc736 Predicted Billiards: fix pocket resets for latest prediction and update Readme to be ready for users! 2024-09-21 16:31:33 -04:00
mischa
e564ff92d0 Predicted Billiards: fix Rigidbody access for latest prediction 2024-09-21 16:31:33 -04:00
mischa
8334f3549c Predicted Billiards: fix dragging with predicted Rigidbody 2024-09-21 16:31:33 -04:00
mischa
a3e8ef0b8f Predicted Billiards: fix ghost materials 2024-09-21 16:31:33 -04:00
mischa
a3e6dd3cb5 perf: Prediction.CorrectHistory removed O(N) insertion. adjusting successive values is enough. 2024-09-21 16:31:33 -04:00
mischa
1d004dcd21 fix: Prediction.CorrectHistory now adjusts afterIndex after removals/insertions 2024-09-21 16:31:33 -04:00
mischa
39338b413d Prediction: explain insertions complexity 2024-09-21 16:31:33 -04:00
MrGadget
1eecc055c5 fix(SimpleWeb.jslib): Locally Scope Runtime 2024-09-21 16:31:33 -04:00
MrGadget
e257232517 style(SimpleWeb.jslib): Code formatting 2024-09-21 16:31:33 -04:00
MrGadget
c373f9f0e7 fix(SimpleWeb): scope websocket locally instead of globally 2024-09-21 16:31:33 -04:00
Robin Rolf
714f231d43 fix(LobbyServiceCreateDialogue): Added warning about Edgegap Lobby Name bug (#3783) 2024-09-21 16:31:33 -04:00
Robin Rolf
16f892e94d fix: Edgegap Lobby Create UI Tweaks (#3782)
* chore: Edgegap Lobby Create UI Tweaks

* 3 loading dots

* help urls
2024-09-21 16:31:33 -04:00
MrGadget
501129fb68 EncryptionTransportInspector: Fixed button label 2024-09-21 16:31:33 -04:00
MrGadget
8eda3231be fix(EdgegapLobbyKcpTransport): Fixed HelpURL 2024-09-21 16:31:33 -04:00
Robin Rolf
074e0d6dc6 chore: old unity compat for PredictedRigidbody (#3781) 2024-09-21 16:31:33 -04:00
Robin Rolf
9ce8f9b5f8 feat: Edgegap Lobby Transport & Demo (#3780)
* feat: Edgegap Lobby Transport & Example

* Code Cleanup

* Rename data -> models

* Remove debug logs

* Log errors as OnClient/ServerError dont always log

* Only show joinable lobbies

* naming

* Transport help url

* old unity compat

* Unity 2020 compat as well

* Readme

* lobby name is required + correct placeholder

* Update lobby ui prefab too

* Lobby creation ui tweaks

* lobby url tooltip tweak

* Remove test lobby url
2024-09-21 16:31:33 -04:00
mischa
9d7de40aa7 Prediction: RingBuffer perf comments 2024-09-21 16:31:33 -04:00
mischa
7cf0b884a6 perf: PredictedRigidbody MoveTowardsCustom: only calculate distance factor once 2024-09-21 16:31:33 -04:00
mischa
8705a9b0c2 perf: PredictedRigidbody MoveTowardsCustom 2024-09-21 16:31:33 -04:00
mischa
eb93ce4e3d perf: PredictedRigidbody smoothFollowThreshold squared caching 2024-09-21 16:31:33 -04:00
mischa
237ffac7a9 PredictedRigidbody: update hard follow commented code 2024-09-21 16:31:33 -04:00
mischa
501867cda0 perf: PredictedRigidbody caches physics transform to use GetPositionAndRotation 2024-09-21 16:30:36 -04:00
mischa
fbb3d563ba perf: PredictedRigidbody UpdateGhosting: only every few frames 2024-09-21 16:30:36 -04:00
mischa
fb5adf3fb7 prediction benchmark updated 2024-09-21 16:30:36 -04:00
mischa
0657da87ea perf: PredictedRigidbody RecordState only grabs count once 2024-09-21 16:30:36 -04:00
mischa
2ecafaa634 perf: PredictedRigidbody state properties inlined 2024-09-21 16:30:36 -04:00
mischa
4f642d73a3 perf: PredictedRigidbody RecordState only calls NetworkTime.time getter once 2024-09-21 16:30:36 -04:00
mischa
39fbaabd3b perf: PredictedRigidbody FixedUpdate caches sqr computations 2024-09-21 16:30:36 -04:00
mischa
c8f022584a inlining 2024-09-21 16:30:36 -04:00
mischa
ae0a6a9c3e perf: PredictedRigidbody caches IsMoving sqr computations 2024-09-21 16:30:36 -04:00
mischa
0789d41798 perf: PredictedRigidbody syncs a blittable struct once instead of doing 5 separate reads/writes 2024-09-21 16:30:36 -04:00
mischa
9497121c45 PredictedSyncData struct first step: same reads & writes 2024-09-21 16:30:36 -04:00
mischa
ed12063f49 perf: PredictedRigidbody doesn't log "Separating Physics" anymore 2024-09-21 16:30:36 -04:00
mischa
75fb9ff57c perf: Prediction.Sample() removed SortedList foreach iteration allocations(!) 2024-09-21 16:30:36 -04:00
mischa
1083dc5504 perf: PredictedRigidbody doesn't log hard correction when ahead anymore 2024-09-21 16:30:36 -04:00
mischa
07eba2dfc6 PredictedRigidbody: syntax 2024-09-21 16:30:36 -04:00
mischa
597fd933c4 PredictedRigidbody: OnDeserialize parsing grouped together (syntax change) 2024-09-21 16:30:36 -04:00
mischa
8b86e709be Prediction: syntax 2024-09-21 16:30:36 -04:00
mischa
7cc63de0ec readme changed from .txt to .md for formatting 2024-09-21 16:30:36 -04:00
mischa
4b1d179a76 Examples: Prediction Benchmark with readme & current results 2024-09-21 16:30:36 -04:00
mischa
7702db6e03 PredictedRigidbody: make .predictedRigidbody accessible to other components! 2024-09-21 16:30:36 -04:00
MrGadget
00069b9c7c fix(ILPostProcessorAssemblyResolver): Ignore Bee.BeeDriver
- There is now BeeDriver2, so using StartsWith
2024-09-21 16:30:36 -04:00
Robin Rolf
5bb5c72af9 fix: EdgegapKcp StopHost() null reference exception (#3779)
see https://github.com/MirrorNetworking/Mirror/issues/3708
2024-09-21 16:30:36 -04:00
mischa
dcfab19ab8 fix: #2503 Weaver Custom Read Write functions for Serialization not working over multiple assembly definitions 2024-09-21 16:30:36 -04:00
MrGadget
58863e16a7 SimpleWebTransport: moved overrides down 2024-09-21 16:30:36 -04:00
Robin Rolf
88f4400570 feat: SWT overrides Transport.IsEncrypted & EncryptionCipher (#3777)
TLS isn't technically correct, but there's no good way to get that info
2024-09-21 16:30:36 -04:00
Robin Rolf
ab57b62cbe feat: EncryptionTransport overrides IsEncrypted & Cipher (#3776) 2024-09-21 16:30:36 -04:00
mischa
35a3d86e87 feat(Transport): IsEncrypted, EncryptionCipher virtuals 2024-09-21 16:30:36 -04:00
mischa
42c9e6fc62 fix: NetworkServer.OnCommandMessage NullReferenceException due to log message accessing a guaranteed-to-be-null value 2024-09-21 16:30:36 -04:00
mischa
b90f6f30ab fix: NetworkServer.Destroy now warns instead of throwing for null objects again 2024-09-21 16:30:35 -04:00
Robin Rolf
c15d465874 chore: EncryptionTransport help url (#3774) 2024-09-21 16:30:35 -04:00
MrGadget
c9206716c0 Removed empty folder meta 2024-09-21 16:30:35 -04:00
MrGadget
4c36f35fdd breaking: Asset Store Release
BREAKING CHANGE: Asset Store Release
2024-09-21 16:30:35 -04:00
Robin Rolf
8f0a952d16 fix: EncryptionTransport uses KDF to ensure fixed size key (#3773)
* reset _time

* fix: EncryptionTransport use KDF to ensure fixed size key

* Expose pub key through transport

* Old Unity compat
2024-09-21 16:30:35 -04:00
Robin Rolf
d929a9a9ea feat: EncryptionTransport (#3768)
* initial working transport

* code cleanup & transport wrap tests

* better connection tests

* Handle bouncycastle exceptions

* clean up usings

* Mirror icon :)

* list to allow for removing entries during loop

* Profiler sampling

* Unity 2019 compat

* code style

* pubkey validation

* use builtin aes engine selector

this is overly optimistic, as the hardware accelerated engine is only available on .net core 3 or higher

* Older unity version fix
2024-09-21 16:30:35 -04:00
mischa
f54b281af7 MIRROR_88_OR_NEWER 2024-09-21 16:30:35 -04:00
mischa
7715ac700b fix: NetworkServer.Spawn now activates inactive GameObjects (for example, in case they were previously Unspawned) 2024-09-21 16:29:37 -04:00
mischa
1e40999503 fix: NetworkServer.Destroy never destroys scene objects anymore since unlike prefabs, once they are gone we can never instantiate them again (#3771) 2024-09-21 16:29:37 -04:00
mischa
0164e0a4ad refactor: NetworkServer DestroyObject(DestroyMode) logic moved to Unspawn() + Destroy to remove the DestroyMode parameter 2024-09-21 16:29:37 -04:00
mischa
50c1cb71bb LagCompensator: preview notice 2024-09-21 16:29:37 -04:00
mischa
daf3e606da LagCompensator: rename collider field to be more obvious in Inspector 2024-09-21 16:29:37 -04:00
mischa
351b4b113a feat: LagCompensator as convenience component that wraps all the Lag Compensation logic 2024-09-21 16:29:37 -04:00
mischa
99bd93b95e fix(Prediction): disable setting scale for joints since it causes issues with parenting 2024-09-21 16:29:37 -04:00
MrGadget
3d7ef0cc60 fix: Safer version for FindAnyObjectByType (#3765)
Unity docs are a mess on when FindAnyObjectByType was implemented:
- 2021.3 says it is
- 2022.1 says it's not
- 2022.2 says it is
2024-09-21 16:29:37 -04:00
mischa
8094f88469 fix(Prediction): ConfigurableJoints' range of motion is now moved correctly 2024-09-21 16:29:37 -04:00
mischa
fb13fa37e2 fix(PredictedRigidbody): reduce-send-rate considers angular velocity now too! 2024-09-21 16:29:37 -04:00
mischa
449c33a694 Prediction: sync delta rotations too [FakeByte] 2024-09-21 16:29:37 -04:00
mischa
e7c8898679 Prediction: only set velocity if not kinematic 2024-09-21 16:29:36 -04:00
mischa
54c8caac54 Prediction: better motion smoothing time 2024-09-21 16:29:36 -04:00
mischa
05787f3853 Prediction: sync angularVelocity too 2024-09-21 16:29:36 -04:00
mischa
6cb4017deb perf(Prediction): ghosts-on-demand(!) 2024-09-21 16:29:36 -04:00
MrGadget
ee97a8bd65 CanvasNetworkManagerHUD: fixed indent 2024-09-21 16:29:36 -04:00
mischa
205cbc2d63 PredictedRigidbody: add OnBeforeApplyState callback 2024-09-21 16:29:36 -04:00
MrGadget
136c1d2b30 feat(NetworkRigidbody): Default Sync Direction = Client To Server (#3764)
- This is done in Reset so Network Behaviour isn't effected.
- This will not change components already in place on objects / prefabs unless user manually chooses Reset in the inspector.
2024-09-21 16:29:36 -04:00
MrGadget
0821e56105 fix(SWT): Improved logging in ClientHandshake
- Added hint to check Server Roles for handshake key mismatches
2024-09-21 16:29:36 -04:00
MrGadget
e60d3bf382 feat(NetworkAnimator): Default Sync Direction = Client To Server
- This is done in Reset so Network Behaviour isn't effected.
- This will not change NA components already in place on objects / prefabs unless user manually chooses Reset in the inspector.
2024-09-21 16:29:36 -04:00
Robin Rolf
bd7b6fe038 breaking: perf: change NB.syncVarDirtyBits to field (#3762)
@miwarnec saw the property showing up while profiling. Very much unnecessary, so lets change that to a field.
BREAKING: Changed NetworkBehaviour.syncVarDirtyBits from a "get-only" property to a field
2024-09-21 16:29:36 -04:00
mischa
7b50cd5197 perf(PredictedRigidbody): OnSerialize faster 2024-09-21 16:29:36 -04:00
mischa
d4e03d9463 fix(PredictedRigidbody): fix host mode [FakeByte] 2024-09-21 16:29:36 -04:00
mischa
d69d126672 fix(PredictedRigidbody): only show 'hard correcting because too old' warning if older than entire state history limit. not when starting to record only 2-3 entries yet. 2024-09-21 16:29:36 -04:00
mischa
1d5a5008bc Prediction: expose physics copy components to inheriting classes 2024-09-21 16:29:36 -04:00
mischa
81d14068a4 perf(PredictedRigidbody): reduce sends to 1 Hz while idle(!) 2024-09-21 16:29:36 -04:00
mischa
565858f1ad perf(PredictedRigidbody): only record state if changed(!) 2024-09-21 16:29:36 -04:00
MrGadget
e5dbf0dcda fix(NetworkManager): FinishStartHost-Don't force localhost (#3759) 2024-09-21 16:29:36 -04:00
JesusLuvsYooh
c17ebbc0f4 feat: NT-UR bit flag changed detection to lower bandwidth usage. (#3721)
* feat: NT-UR bit flag changed detection to lower bandwidth usage.

Also major credits to our Ninja.

* Tooltip updated

* fix: NT-Unreliable Quaternion Compression Fix

Credits to ninja of course :D

* NT-U new improvements

Credits to Ninja

* Nothing to see here..

* Added comment to Quat Rotation Fix

* Sensitivity check to improve value comparisons.

Without this, X 0 and X -4.955753E-07 (0) would trigger as a change of value.
Helps epsilon/floating point inaccuracies.

* Moved around checks.

rotationChanged not needed now for non-compressed bool, as we check individual rotation sensitivity changes.
We can move this inside quat compress check.

* Use Rot/All, not just RotX as a compress changed flag.

* Set Just Rot.

* Updated Reset to ResetState

* Fixing PR 3571/3572/3572 in this new bitflag branch

---------

Co-authored-by: ninjakickja <80569286+ninjakickja@users.noreply.github.com>
2024-09-21 16:29:36 -04:00
MrGadget
c54bd2c4f1 SyncDictionary: Fixed typo in comment 2024-09-21 16:29:36 -04:00
James Frowen
7671bde0bf fix(NetworkClient): Call NetworkTime.SendPing from OnTransportConnected (#3686)
* fix: fixing time not being sent on connect

client does not send ping if connecting to server within 2 seconds of starting, the new PingNow function will tell client to send the message right away instead of after lastPingTime+PingInterval

* Update Assets/Mirror/Core/NetworkTime.cs

* Update Assets/Mirror/Core/NetworkTime.cs

* Update Assets/Mirror/Core/NetworkClient.cs

* Update Assets/Mirror/Core/NetworkTime.cs

---------

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-09-21 16:29:36 -04:00
MrGadget
c411a3fa4c NetworkTime: SendPing method added. 2024-09-21 16:29:36 -04:00
mischa
1f012583f6 Prediction: warn about not readable meshes 2024-09-21 16:29:36 -04:00
MrGadget
21df956789 NetworkManager: fixed comment 2024-09-21 16:29:36 -04:00
MrGadget
cd358630ff fix(MultiplexTransport): Use TryGetValue for Lookups (#3758) 2024-09-21 16:29:36 -04:00
mischa
77469f5201 fix typos 2024-09-21 16:29:36 -04:00
MrGadget
9d5b66a64f KcpTransport: fixed ToString to match other transports 2024-09-21 16:29:36 -04:00
MrGadget
af4d8e789e fix(MultiplexTransport): Fixed log output 2024-09-21 16:29:36 -04:00
mischa
2becc2c01c ThreadLog: more obvious prefix! 2024-09-21 16:29:36 -04:00
Robin Rolf
e4e23afd9c perf(Extensions): Add shim for transform.GetPositionAndRotation (#3755)
Doesn't exist in unity versions 2021.2 or earlier
2024-09-21 16:29:36 -04:00
mischa
b403405c85 perf(PredictedRigidbody): next round of optimizations 2024-09-21 16:29:36 -04:00
MrGadget
e220e9e8f8 fix(MultiplexTransport): Better Startup Logging 2024-09-21 16:29:36 -04:00
MrGadget
1b17f582c5 Added missing meta 2024-01-29 02:22:46 -05:00
MrGadget
f4a416ab80 Merged master 2024-01-29 02:15:31 -05:00
mischa
2b92ac7674 perf(Prediction): optimize ghosts. deep profiling: 93 objects before=0.08ms after =0.03ms! 2024-01-28 12:41:13 +01:00
mischa
1899539e03 perf(Prediction): optimize LateUpdate because this shows in profiler! deep profiling: 93 objects, before=0.54ms, after=0.22ms => 2.5x faster! 2024-01-28 12:29:18 +01:00
mischa
f926514a6e perf(Prediction): cache .transform getter because this is performance critical 2024-01-28 12:29:18 +01:00
mischa
5e56b96f43 syntax 2024-01-28 12:29:18 +01:00
mischa
44338c5551 Prediction: rename DestroyCopies to DestroyGhosts for consistency 2024-01-28 12:29:18 +01:00
Justin Nolan
24c0c9ed3f
Add network mesages to lookup dict in network client replace handler (#3754) 2024-01-28 11:09:47 +01:00
Justin Nolan
1c365fc3d5
Add network messages to lookup dict in network server replace handler (#3753) 2024-01-28 11:09:35 +01:00
mischa
2c603fd406 PredictedRigidbody: improve logging 2024-01-27 11:47:34 +01:00
mischa
86805e82d2 Edgegap Hosting: updated to latest version for fixes and Websocket support 2024-01-27 10:56:42 +01:00
MrGadget
7a2cae3cfd NetworkBehaviour: Improved comments 2024-01-26 02:02:53 -05:00
MrGadget
061e49acca PredictionUtils: Fixed pre-Unity 2020.3 errors 2024-01-25 09:50:46 -05:00
MrGadget
5616f8c5a0 PredictionUtils: Fixed pre-Unity 2022.3 errors 2024-01-25 09:35:02 -05:00
MrGadget
41d12e67c3
perf(Team Interest Mgmt): Complete Overhaul (#3730)
* WIP

* perf(Team Interest Mgmt) Use Dictionary instead of spawned
This is better than iterating all spawned objects and doing TryGetComponent in Update.

* TeamIntMgmt WIP

* NetworkTeam SerializeField, no SyncVar

* Fixed Tooltip

* Removed SyncVar on forceShown

* Fixed issues per review

* Fixed comments and naming

* Remove ReadOnly
2024-01-25 14:23:13 +01:00
mischa
1e62b2450a Prediction: add support for predicted objects which are children of parents with non-default scale 2024-01-25 12:22:12 +01:00
mischa
957e5c3283 Prediction: support all Joints 2024-01-25 12:01:19 +01:00
MrGadget
66df601b78
feat(SyncVar): Arrays are supported (#3750)
* feat(SyncVar): Arrays are supported

* Moved and revised SyncVarsCantBeArray test
- Now named SyncVarsCanBeArray
- thisShouldntWork renamed to thisShouldWork
2024-01-25 11:10:06 +01:00
mischa
9f8c801795 Prediction: collider materials are now copied too 2024-01-24 14:49:37 +01:00
mischa
42dffbe898 Prediction: comments 2024-01-24 14:49:34 +01:00
mischa
8564e88d97 Prediction: MovePhysicsComponents helper function 2024-01-24 14:40:01 +01:00
mischa
ea13dc67f9 Prediction: move GameObject/MonoBehaviour copying code into PredicitonUtils.cs 2024-01-24 14:38:44 +01:00
mischa
84fec3d286 oops 2024-01-24 13:36:14 +01:00
mischa
38129b7696 fix(Prediction): child colliders now have the correct layer too 2024-01-24 13:34:55 +01:00
mischa
3c3c5c56fd fix(Prediction): when copying child Colliders, copy their relative position/rotation/scale too 2024-01-24 12:48:17 +01:00
mischa
a26d5f0e60 comments 2024-01-24 12:19:39 +01:00
mischa
0e75e3153f Prediction: now supports colliders on children 2024-01-24 11:40:49 +01:00
mischa
c87c74bce1 fix(Prediction): now supports interest management by moving physics copy's components back onto self before destroying the physics copy 2024-01-23 11:30:07 +01:00
mischa
eb96b6155e Prediction: MoveAllColliders helper for reuse 2024-01-23 11:26:43 +01:00
mischa
2c65404cf3 Prediction: make Move.* functions static for reuse later 2024-01-23 11:26:43 +01:00
mischa
bf771e283c fix(Prediction): fix MoveColliders not copying isTrigger 2024-01-23 11:26:43 +01:00
mischa
b11a13795b Prediction: catch errors early 2024-01-23 10:26:56 +01:00
mischa
59ec51600a Prediction: catch errors 2024-01-23 10:26:07 +01:00
mischa
4e8890967d Prediction: fix wrong null check 2024-01-23 10:21:26 +01:00
mischa
d4f55d8761 Prediction: disable log spam 2024-01-23 10:13:48 +01:00
MrGadget
537bc3faad
fix(MirrorBenchmarkIdle): Spawn Amount Correction 2024-01-22 15:28:26 -05:00
mischa
673500b226 Prediction: physics copy now has the correct layer assigned to fix predicted objects falling through the ground in games which use custom physics collision matrix 2024-01-22 12:49:39 +01:00
MrGadget
3e254f9ef9
breaking(NetworkIdentity): Rename visible to visibility (#3748)
* breaking(NetworkIdentity): Rename visible to visibility

* Remove TODO comment
2024-01-22 12:25:40 +01:00
MrGadget
50d0008d03
feat(NetworkClient): Add ReplaceHandler with channel param (#3747)
* breaking(NetworkClient): Remove NetworkConnection parameter from ReplaceHandler
There is only one connection on client.
Aligns with RegisterHandler that takes no NetworkConnection parameter.

* feat(NetworkClient): Add ReplaceHandler with channel param
2024-01-22 10:45:32 +01:00
JesusLuvsYooh
3db0e2d718 If Target null check, user friendly tweak. 2024-01-22 09:33:00 +00:00
JesusLuvsYooh
a652499c9d Reverted SphereMoveY prefab changes. 2024-01-22 09:00:49 +00:00
ninjakickja
b220501f31 Fix: Adding null connection in Command when registering connection
This can happen if there are no client owned objects and the server owned object called the command. Amended it to use sender.
2024-01-22 15:41:27 +08:00
ninjakickja
6a12df1a67 Added missing lastConstructedSentSyncData assignments in Client Broadcasts. 2024-01-22 09:58:51 +08:00
ninjakickja
df646323fb Added Unchanged Sending Options
This is equivalent to the old "only sync on change" option.
2024-01-22 09:40:28 +08:00
MrGadget
4c0d979d4d fix(Room Example): Updated Reward Script
- Added Headers
- made `available` private with ReadOnly
2024-01-21 16:18:56 -05:00
JesusLuvsYooh
b69b5ae604
perf(BenchmarkIdle Example): Lowered spawn amount to 10k (#3745)
50k causes a long delay, and looks like Unity has initially frozen, even on beefy machines.
To prevent users from thinking this, and perhaps force closing, amount is lowered to something still crazy, but more reasonable. :)
- Nothing else has been touched
2024-01-21 10:02:42 -05:00
Justin Nolan
d97739df71
Add missing replace handler override to NetworkServer (#3744) 2024-01-21 14:55:37 +01:00
mischa
ac344fd9d1 Prediction: detect renderers in children 2024-01-21 12:28:33 +01:00
ninjakickja
f785d70bf4 Port previous premature rounding fix to V1 2024-01-20 22:54:44 +08:00
ninjakickja
006fdcc3b7 Removed Debug statements 2024-01-20 22:23:44 +08:00
ninjakickja
04f247d43e Fixed V2 where full sync data is quantized first before considering delta
This causes premature rounding error (seen in tank turret bobbing) because full sync data has a rotation less than rotationSensitivity but non 0. but new snapshot derived from delta + quantized full sync data will produce a rotation of 0.

WIP - Need to fix this in V1
2024-01-20 21:58:12 +08:00