Commit Graph

1240 Commits

Author SHA1 Message Date
Paul Pacheco
a282c32394 clearer comment 2019-11-27 18:18:59 -06:00
Paul Pacheco
9a2ff84440 space in comment 2019-11-27 18:17:32 -06:00
Paul Pacheco
888e46c685 fix: OnSetHostVisibility can now check if it has authority 2019-11-27 17:53:30 -06:00
vis2k
d2075002ca improve comment 2019-11-25 19:15:04 +09:00
vis2k
91fc3c25db remove trailing whitespace 2019-11-25 19:11:55 +09:00
vis2k
ba88ca6ab5 explain the special case in RebuildObservers 2019-11-25 19:11:47 +09:00
Chris Langsenkamp
fad50818bf Added AddComponentMenu empties and namespace 2019-11-24 14:35:19 -05:00
Chris Langsenkamp
37e5b49f28 Removed extraneous comments 2019-11-24 09:46:41 -05:00
Chris Langsenkamp
210540b669 Fixed Obsolete comment 2019-11-24 08:38:47 -05:00
Paul Pacheco
3b9414f131 perf: spawn with client authority only takes 1 message (#1206)
* perf: spawn with client authority only takes 1 message now

* Fix javadocs and warning

* Rename parameters

* Make sure we spawn players with authority
2019-11-24 10:22:43 +09:00
Paul Pacheco
5b04836bb2 fix: spawnwithauthority works again in host mode 2019-11-24 10:16:15 +09:00
Paul Pacheco
92d0df7b39 feat: SyncToOwner now works with authority (#1204)
* WIP redoing authority

* Local client also handles authority

* Remove unused callback

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Rename pendingOwner

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: vis2k <info@noobtuts.com>
2019-11-23 15:07:00 +09:00
Paul Pacheco
24d8368b38 refactor: reuse connectionToClient for authority (#1200)
* refactor: reuse connectionToClient for authority

* Fix compilation issue

* Make PR easier to read

* Better error message

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-11-23 15:00:53 +09:00
Paul Pacheco
876da8bbcd refactor: Simplify spawning 2019-11-23 14:54:37 +09:00
MrGadget
1e96cb7a8a Replaces SpawnWithClientAuthority with Spawn Overloads (#1233)
* Replaces SpawnWithClientAuthority with Spawn Overloads

* Cleaned up comments and log messages
2019-11-23 14:26:27 +09:00
vis2k
e847344bde syntax 2019-11-23 11:59:04 +09:00
vis2k
f0cf4e7e14 Replace 'local client' naming with 'host' to be less confusing. This breaks NetworkProximityChecker.OnSetLocalVisibility because it needs to be renamed to OnSetHostVisibility
* rename parameter

* obsolete

* rename parameter
2019-11-23 11:34:47 +09:00
Paul Pacheco
1d4b1faac2 docs: fix link to spawn custom player 2019-11-23 11:03:27 +09:00
Paul Pacheco
0bc151bb27 Obsolete built in messages 2019-11-23 11:03:18 +09:00
Paul Pacheco
c669ff155d perf: avoid allocation for error messages 2019-11-23 11:03:08 +09:00
vis2k
1c7c54305d add missing meta file 2019-11-23 11:00:49 +09:00
Chris Langsenkamp
638b445744 Update Prefabs After LocalPlayerAuthority Removed 2019-11-23 10:59:52 +09:00
MrGadget
8cf6a0707e feat: Script Templates (#1217)
* Add Script Templates

* Moved serialization section down

* Added comments to Awake & Start

* Capitalization

* meta files

* Added doc links and XML comments
2019-11-23 10:59:38 +09:00
Chris Langsenkamp
477028913a Update Prefabs After LocalPlayerAuthority Removed 2019-11-23 10:59:21 +09:00
Chris Langsenkamp
1699335aaa fixed comment 2019-11-23 10:59:12 +09:00
Paul Pacheco
d741baed78 feat: Pass all information to spawn handler (#1215) 2019-11-23 10:57:52 +09:00
ZacNorthBigBox
701f4f4183 fix: Pass the name of the invoking class and desired command when an object has no authority. (#1216) 2019-11-23 10:57:45 +09:00
Paul Pacheco
2c58902357 Code style 2019-11-23 10:57:40 +09:00
Paul Pacheco
2081a757ea Remove unused connection id cache
Good find by MrGadget
2019-11-23 10:57:32 +09:00
Paul Pacheco
2d4d4109bb Make list cache readonly 2019-11-23 10:57:25 +09:00
Paul Pacheco
c2096d0fb7 Available transport is determined at connection time (#1213)
* Available transport is determined at connection time

* Update MultiplexTransport.cs
2019-11-23 10:57:11 +09:00
Paul Pacheco
ce305d95fc Removed unused code 2019-11-23 10:57:09 +09:00
Paul Pacheco
15e03d9bbf Removed unused code 2019-11-23 10:57:06 +09:00
Paul Pacheco
7ba4bc3590 use C# formatter 2019-11-23 10:56:53 +09:00
Paul Pacheco
09f6892c55 feat: An authenticator that times out other authenticators (#1211)
* feat: An authenticator that times out other authenticators

* Clean up some spaces

* Add tooltip for timeout
Disable timeout with 0

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Remove space

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* use float for time

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
2019-11-23 10:56:51 +09:00
Chris Langsenkamp
d821013deb Added HelpURL to NetworkBehaviour 2019-11-23 10:56:22 +09:00
Chris Langsenkamp
e33f2e84cb Updated summary comments 2019-11-23 10:56:04 +09:00
Paul Pacheco
bf9eb610dc feat: NetworkConnection is optional for handlers (#1202)
* feat: NetworkConnection is optional for handlers

* make NetworkConnction optional in handlers
2019-11-23 10:52:24 +09:00
Paul Pacheco
12fd2ae6fc Remove redundant namespace 2019-11-23 10:52:12 +09:00
Paul Pacheco
236dcb6734 remove redundant type parameter 2019-11-23 10:52:02 +09:00
Paul Pacheco
1531281516 Enforce proper type for connectionToClient 2019-11-23 10:51:50 +09:00
vis2k
db99dd7b3d fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited 2019-11-03 14:33:59 +01:00
vis2k
188b74edd6
Fallback Transport (#1198)
* Fallback Transport

* doc

* doc

* help URL

* exception

* fixed help url
2019-11-03 00:04:59 +01:00
Paul Pacheco
f70a2ac702 refactor: Simplify spawn message (#1195)
* refactor: Simplify spawn message

* Update Assets/Mirror/Runtime/Messages.cs

* fix brainfart

* consolidate spawning logic

* simpler find

* remove unnecesary private keyword

* Remove redundant else
2019-10-31 10:07:37 +01:00
vis2k
6765da2387 Make Transport.Available() abstract (#1194)
* Make Transport.Available() abstract

* better
2019-10-30 13:02:07 -07:00
vis2k
7fe8888df5 perf: MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time 2019-10-30 20:18:02 +01:00
Paul Pacheco
40f50ac908 breaking: Remove localPlayerAuthority (#1192)
* breaking: Remove localPlayerAuthority (#1188)

* breaking: Remove localPlayerAuthority

This flag does not do anything useful in anything but NetworkAnimator
so NetworkAnimator can keep it's own flag.

* Add tooltip with explanation

* Editor should no longer access localPlayerAuthority property
2019-10-30 18:13:25 +01:00
Paul Pacheco
7df3ce37d1 fix: Don't throw exception getting address 2019-10-30 09:30:58 -07:00
Paul Pacheco
6cbef06e00 Simplify editor a bit 2019-10-30 05:49:04 -07:00
vis2k
d9afbfe4c9
rename 'owner' to 'isLocalPlayer' to prepare to be less confusing (#1185) 2019-10-27 16:30:06 +01:00