* Docs: NetworkManager article rewritten
Screenshots changed to those relevant to Mirror`s NetworkManager (made them myself)
Any information derived from UNet docs that is false in view of Mirror is deleted.
Added some mentions of Transport component at lines 23, 39 and 265
Some minor changes made in order to make article more consistent.
* Fixing typing mistakes in docs-Components-NetworkManager.md
* Client can send/receive messages without id
* Server can send and receive messages without id
* Move message id to one common place
* Client use the new send method
* Obsolete the message ids
* Remove player uses the new api
* Refactor AddPlayer with new message api
* Provide a Pack method that gets the message id
* Convert ready message to new api
* Use new api for ObjectDestroy and ObjectHide
* Refactored ready message to new API
* Refactored SpawnSceneObjectMessage to new api
* Convert local authority message to new api
* Convert spawn started message to new api
* Convert spawn finished message to new api
* Convert upate vars message to new api
* Convert owner message to new api
* Convert pong message to new api
* Convert RPC message to new api
* Convert SyncEvent rpc to new api
* Refactor Command to new api
* Refactor Ping to new api
* Convert ErrorMessage to new api
* Convert ErrorMessage to new api
* Use int instead of short for message id to avoid collisions
* Keep only 16 bit hash for message id
* Converted Disconnect Message to new api
* Convert Connect to new message api
* Convert not ready message to new api
* Convert scene message to new api
* the Enum is no longer used for message id
* Add non obsolete version of SendToClient
* Document how to use new API
With this PR, we no longer use Message id, document the proper use of the api
* use C# syntax highlight
* Update NetworkMessages.md (#5)
Punctuation changes, added `cs` to code blocks.
* Write message id in short instead of packed int
* Use packer method with id
* Pass the NetworkConnection to the client message handlers
* More technical rationale
Less opinion, more technical focused analysis on the issue.
* grammar fixes
* Improved grammar
* Fix year
* Fixed typo
* wording improvement
* no need parenthesis
* Fixed 1 link to be relative
Removed Wiki link from ReadMe
* Made ClientLoadedScene virtual
Updates to scene object references
Scene and vsync handling improvements
Minor cleanup.
* removed all use of vSyncCount
* Fixed bug with ReadyToBegin being incorrectly set