MrGadget
87c6ebc5dd
feat: Multiple Concurrent Additive Physics Scenes Example ( #1686 )
...
* Stop using sceneIds at runtime
* Multiple Additive Physics Scenes Example
* Remove Commented code
* Remove boilerplate code
* breaking: Network Visibility Component
* Revert changes to NetworkIdentity
* Updated scene lighting
* Don't rename spawned objects
* Simplified Physics Simulator
* Updated PhysicsSimulator
* Fixed camera restore
* moved subScenes.Clear up
* Updated Prefabs
* Updated Scenes
* Updated PhysicsSimulator
* Updated PlayerController
* Updated scoring to server authoritative
* Updated Main scene
* Updated Example to master
* Made subScenes readonly
* Restored old jump code
* Revert "Restored old jump code"
This reverts commit 6a986fb088
.
* Restored old jump code
* localized point variable
* Removed oldColor
* Removed test code
* Removed commented code
* Added comment about flags enum
* Removed unnecsssary code
* Finalize scoring and setup
* Added ReadMe
* renamed Collision parameter
* Changes per @vis2k
* Added UnloadClientSubScenes
2020-05-03 16:42:28 +02:00
James Frowen
f4e2e1c153
Allowing tests cases to better call overloads ( #1838 )
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* allowing tests cases to better call overloads
* fixing warning test cases
* adding comment
2020-05-03 14:32:09 +01:00
MrGadget
e3790c51eb
feat: Add NetworkServer.RemovePlayerForConnection ( #1772 )
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* feat: Add NetworkServer.RemovePlayerForConnection
* Fixed Obsolete tag
* Added bool destroyServerObject and comments
* Making this a breaking change
* No longer a breaking change
* Added RemovePlayerForConnectionTest
* Debrecation with pragmas
* Splitting the PR
* Splitting PR's
* Updated tests
* splitting PR's
2020-05-03 15:22:32 +02:00
James Frowen
71ebcdc006
making fields readonly ( #1840 )
...
adding more comments to PrepareToSpawnSceneObjects
2020-05-03 15:13:57 +02:00
James Frowen
7de3c74614
adding enabled check to loops ( #1836 )
...
Message can disable transport so we need to check if it is still enabled
before checking the next message
2020-05-03 15:12:32 +02:00
James Frowen
ff4a576b13
Fixing code smell in clientscene ( #1839 )
...
* moving overloads next to each other
* moving function so that RegisterPrefab are together
* making if statment more readable
2020-05-03 11:29:42 +01:00
James Frowen
eeb4c4b5b4
making test case match others ( #1837 )
2020-05-03 10:55:39 +01:00
Chris Langsenkamp
d0e15b1378
Setting older obsoletes to errors for next release
2020-05-02 18:48:12 -04:00
James Frowen
a700d7afc3
Fixing runtime tests ( #1833 )
...
* adding assetId to prefab
* making sure NetworkManager is shutdown
* removing host set up for test that doesn't need it
* using OneTimeTearDown
* fixing performance test
2020-05-02 16:14:38 +01:00
James Frowen
2b5ad08260
adding ignore ( #1832 )
...
see ignore message
2020-05-02 15:26:21 +01:00
vis2k
d3dccd7a25
fix : #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks ( #1830 )
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* fix : #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks
* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-02 15:24:42 +02:00
MrGadget
a6ab3527ac
fix: clear all message handlers on Shutdown ( #1829 )
2020-05-02 11:40:49 +02:00
James Frowen
d6a4d8fbf6
fixing showDebugMessages with new logger ( #1824 )
2020-05-02 11:25:50 +02:00
Chris Langsenkamp
ab3f353b33
fix: Wrong method names in ClientSceneTests
2020-05-02 00:02:37 -04:00
James Frowen
9f59e0c439
fix: Adding warning when adding prefab with RegisterPrefab if assetid already exists ( #1828 )
2020-05-02 01:36:59 +01:00
James Frowen
7f26329e2d
fix: Adding warning when adding handler with RegisterSpawnHandler if assetid already exists ( #1819 )
...
* adding test for warning for existing handler
* adding warning for existing handler
* adding error for prefab existing with assetId
2020-05-02 01:35:45 +01:00
James Frowen
a0aa4f9c14
fix: Improved error checking for ClientScene.RegisterPrefab ( #1823 )
...
* Tests for ClientScene.RegisterPrefab
* Improved error messages for ClientScene.RegisterPrefab
2020-05-02 01:29:55 +01:00
Chris Langsenkamp
5fddcc8525
Added braces
2020-05-01 14:06:17 -04:00
James Frowen
096ce20fbd
Tests client scene 5 ( #1818 )
...
* tests for ClientScene.UnregisterSpawnHandler
* splitting errors for handlers
* adding error for empty guid
* adding check to stop null handler inside lambda
2020-05-01 09:48:58 +02:00
Chris Langsenkamp
ffc276cb79
fix: Use ReplaceHandler instead of RegisterHandler in NetworkManager
2020-04-30 22:07:00 -04:00
James Frowen
fd929e2b6d
fixing syncmode not showing up in Inspector ( #1820 )
...
syncMode and syncInterval now show up in Inspector when only sync vars are used
2020-04-30 19:43:33 -04:00
James Frowen
63e61bcbf4
fixing error message ( #1805 )
...
LogError was incorrectly adding tag to message
2020-04-30 21:49:44 +01:00
James Frowen
8e7dec319a
adding method overloads for seting newAssetId ( #1806 )
...
RegisterPrefab(GameObject prefab) has the option to add new AssetId but
the versions that add custom spawn handlers did not have this option
2020-04-30 10:57:51 +02:00
James Frowen
9270765beb
fix: Fixing ClientScene UnregisterPrefab ( #1815 )
...
* adding error if prefab is null
* fixing prefab not being removed
2020-04-30 10:55:48 +02:00
James Frowen
66728cdeef
tests for ClientScene.UnregisterSpawnHandler ( #1816 )
2020-04-29 23:29:00 +01:00
James Frowen
4b2162f6a0
tests for ClientScene.ClearSpawners ( #1813 )
2020-04-29 17:10:25 +01:00
James Frowen
67df03cb8f
tests for ClientScene.UnregisterPrefab ( #1812 )
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* making ClientScene dictionaries internal
* tests for ClientScene.UnregisterPrefab
* adding OneTimeSetUp for loading prefabs
2020-04-29 16:48:34 +01:00
James Frowen
bf59c6f32b
tests for ClientScene.GetPrefab ( #1811 )
2020-04-29 16:00:07 +01:00
James Frowen
877f4e9c72
feat: Adding ReplaceHandler functions to NetworkServer and NetworkClient ( #1775 )
...
* Replacing debug log with warning
Replacing a handler by mistake will lead to code not running when it is
expected to.
* adding ReplaceHandler methods
* improving warning messages
* using ReplaceHandler in networkManager
* fixing doc comments for RegisterHandler
* fixing doc comments for ReplaceHandler
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* improving doc comments
* improving doc comments for new code
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/NetworkClient.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
Co-authored-by: MrGadget <chris@clevertech.net>
2020-04-29 11:27:28 +01:00
James Frowen
0844c495a1
renaming test assembly ( #1808 )
2020-04-28 19:21:50 +01:00
Justin Vitale
5295075e78
Fix summary mistake for connectionToServer ( #1807 )
2020-04-28 12:38:06 -04:00
Chris Langsenkamp
06bd1f87c4
Updated Example Scene Files
2020-04-28 01:41:57 -04:00
James Frowen
e32a9b6f0b
feat: Allowing Multiple Concurrent Additive Scenes ( #1697 )
...
* There's no need for handling scene ids at runtime.
* Adding tests for Instantiate On Scene object
* removing ExecuteInEditMode
none of our function do anything at edit time so removing this tag
* adding check to awake to stop Instantiate
* code style and comments
* using logger for new error
Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
2020-04-27 18:50:41 -04:00
Chris Langsenkamp
e0d8c918cd
Added DisallowMultipleComponent where appropriate
2020-04-27 11:28:50 -04:00
Chris Langsenkamp
7f8476b2e9
Room Example Server Auth Scoring
2020-04-27 01:21:53 -04:00
James Frowen
6065afd9f6
adding counter since we might send less than connections.Count ( #1782 )
2020-04-27 00:23:06 -04:00
Chris Langsenkamp
267827b15a
remove privates
2020-04-26 16:28:38 -04:00
Chris Langsenkamp
0187b2082f
removed privates
2020-04-26 16:21:10 -04:00
Paul Pacheco
b3656a9edc
feat: ClientScene uses log window
2020-04-26 14:11:55 -05:00
Paul Pacheco
2e39e13c01
feat: NetworkIdentity use logger framework
2020-04-26 14:06:40 -05:00
Paul Pacheco
72154f1dad
feat: NetworkConnection to client and server use logger framework
2020-04-26 13:56:42 -05:00
Paul Pacheco
ec319a165d
feat: NetworkConnection uses logging framework
2020-04-26 13:53:55 -05:00
Paul Pacheco
8b4f1051f2
feat: NetworkServer uses new logging framework
2020-04-26 13:45:30 -05:00
Paul Pacheco
aea8db25c1
Each test file in a separate namespace ( #1785 )
...
* Each test file in a separate namespace
* Fix tests
2020-04-26 11:49:47 -05:00
James Frowen
0383df95ef
making mono cecil editor only ( #1783 )
2020-04-26 11:33:40 -05:00
MrGadget
f6545d4871
feat: NetworkServer.SendToReady ( #1773 )
...
* feat: NetworkServer.SendToReady
* Added ready check and default channel
* Changed to optional parameter
* Added shorthand overload SendToReady
* Added comment
2020-04-26 10:59:06 +02:00
MrGadget
34a76a2834
feat: Allow Multiple Network Animator ( #1778 )
2020-04-26 10:57:42 +02:00
Paul Pacheco
b3cbd5c2a1
Remove redundant check, can be done once in setup
2020-04-25 20:19:18 -05:00
Paul Pacheco
462a311fff
Remove redundant check, can be done once in setup ( #1781 )
...
* Remove redundant check, can be done once in setup
* Update Assets/Mirror/Tests/Editor/Weaver/WeaverNetworkBehaviourTests.cs
* Update Assets/Mirror/Tests/Editor/Weaver/WeaverTests.cs
Co-Authored-By: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-25 19:53:29 -05:00
Paul Pacheco
bcd76c5bdc
feat: Improve weaver error messages ( #1779 )
...
feat: Improve weaver error messages
Weaver error messages are easier to read and always display
location of error
2020-04-25 19:06:08 -05:00
Chris Langsenkamp
d6d702a918
updated comment
2020-04-25 13:45:39 -04:00
Chris Langsenkamp
345da764b9
fixed comments
2020-04-25 13:32:02 -04:00
James Frowen
d6441e8772
Tests for enums ( #1774 )
...
* weaver test to make sure enums compile
* test for weaver generated and custom readwrite
2020-04-25 10:41:16 +02:00
Chris Langsenkamp
096a23217e
Updated comments
2020-04-24 13:39:58 -04:00
Chris Langsenkamp
9d36815271
fixed comments
2020-04-24 12:58:24 -04:00
Chris Langsenkamp
38ec9b7082
Renamed serverIdleTimeout to disconnectInactiveTimeout
2020-04-24 06:25:02 -04:00
James Frowen
e346885ff5
adding namespace to runtime tests ( #1769 )
2020-04-24 09:58:27 +01:00
James Frowen
1af5b4ed2f
fix: weaver syncLists now checks for SerializeItem in base class ( #1768 )
...
* tests for override in base class
* fixing overrides in base class
* moving check up so that typedef cant be null for the check
2020-04-24 09:30:18 +02:00
James Frowen
d4f834ac08
test for sync list using interface ( #1767 )
2020-04-23 21:51:33 +02:00
MrGadget
a2eb666f15
feat: Disconnect Dead Clients ( #1724 )
...
* feat: Disconnect Dead Clients
* Moved code to NetworkConnectionToClient
* Fixed type
* WIP
* Trying to solve the mystery of the Host
* Updated Example
* fixed comment whitespace
* Final Cleanup and Unit Test
* Removed extra warning
* Reverted change to scene file
* Changed to Play test, still not working
* Added NetworkServer.Update time loop
* Removed commented code
* fixed comment
* Filled in ServerDisconnect so it behaves as expected.
* fixed comment
* Renamed to bool IsClientAlive
* Should be greater than
* Added override that shouldn't be necessary.
* changed asserts per Paul
* Flipped < back
* Shortened test time
* Corrected comment
* Lost the 1
* Updated NetworkServerTest
* Update Assets/Mirror/Tests/Runtime/NetworkServerTest.cs
* Added bool checkInactiveConnections
* Tests for sync dictionary and sync set (#1753 )
* sync dictionary tests
* rename
* changing error message
* sync set tests
* silence unused method warning
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* test class name matches file name
* Scope syncdict tests to their classes
* Scope synclists tests to their classes
* Scope syncset tests to their classes
* test class name matches file name
* Scope sample classes
* test class name matches file name
* fix: call the virtual OnRoomServerDisconnect before the base
* fixed name
* doc: Updated docs
* Moved serverIdleTimeout to NetworkManager
* fixed test to enable disconnectInactiveConnections
* Copied disconnectInactiveConnections & serverIdleTimeout to NetworkServer
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-04-23 21:50:35 +02:00
James Frowen
c1bacc345c
using MemoryTransport to make test more stable ( #1770 )
2020-04-23 17:41:15 +01:00
James Frowen
7f8733ce6a
feat: Exclude fields from weaver's automatic Read/Write using System.NonSerialized attribute ( #1727 )
...
* adding test class for NonSerialized
* checking for IsNotSerialized
2020-04-23 16:38:45 +02:00
Chris Langsenkamp
e6881ef007
fix: call the virtual OnRoomServerDisconnect before the base
2020-04-23 02:02:21 -04:00
Paul Pacheco
fb489c67e8
test class name matches file name
2020-04-22 20:58:22 -05:00
Paul Pacheco
2ad16332f3
Scope sample classes
2020-04-22 20:54:08 -05:00
Paul Pacheco
d0df3e8b90
test class name matches file name
2020-04-22 20:51:49 -05:00
Paul Pacheco
d8e5f0d023
Scope syncset tests to their classes
2020-04-22 20:45:45 -05:00
Paul Pacheco
a0689cd357
Scope synclists tests to their classes
2020-04-22 20:38:45 -05:00
Paul Pacheco
f218259be8
Scope syncdict tests to their classes
2020-04-22 20:11:21 -05:00
Paul Pacheco
6066ca2aa0
test class name matches file name
2020-04-22 19:50:55 -05:00
Paul Pacheco
c704bc123f
test class name matches file name
2020-04-22 17:56:41 -05:00
Paul Pacheco
94603d175a
test class name matches file name
2020-04-22 17:47:45 -05:00
Paul Pacheco
12ea5f25e0
test class name matches file name
2020-04-22 17:43:59 -05:00
Paul Pacheco
a2b6fb08f3
test class name matches file name
2020-04-22 17:42:25 -05:00
Paul Pacheco
dfffe26390
test class name matches file name
2020-04-22 17:40:32 -05:00
Paul Pacheco
5214b57db5
test class name matches file name
2020-04-22 17:35:39 -05:00
Paul Pacheco
95bb9cb0e3
silence unused method warning
2020-04-22 12:21:32 -05:00
James Frowen
1614c68629
Tests for sync dictionary and sync set ( #1753 )
...
* sync dictionary tests
* rename
* changing error message
* sync set tests
2020-04-22 18:54:09 +02:00
Chris Langsenkamp
cf6823acb5
fix: Removed NetworkServer.Listen because HostSetup does that
2020-04-22 06:39:46 -04:00
Chris Langsenkamp
984945e482
fix: Removed NetworkClient.Update because NetworkManager does it in LateUpdate
2020-04-22 06:34:34 -04:00
Chris Langsenkamp
bdec276282
fix: Add the transport first so NetworkManager doesn't add Telepathy in OnValidate
2020-04-22 06:32:26 -04:00
James Frowen
9bf816a014
feat: Allowing extra base types to be used for SyncLists and other SyncObjects ( #1729 )
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* Tests for most uses of sync list
renaming classes for existing test files
* improving error message for Paramless constructor
* More tests for SyncLists
* updating error message
* ignore abstract classes
we dont need to process abstract classes because classes that
inherit from them will be processed instead
* check and error for syncList item being genric
* allowing extra base types for synclist
* checking for nested types in abstract classes
* test for nested types inside structs
2020-04-22 09:40:40 +02:00
uwee
ddd4b0b1fc
use HostSetup in tests ( #1761 )
2020-04-22 09:38:07 +02:00
uwee
262c1129dc
add test for NS Reset ( #1758 )
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* add test for NS Reset
this code is depreciated but it should have a test as long as its in the code base
* typo
2020-04-21 23:49:46 +02:00
uwee
d996079042
remove empty if statement ( #1757 )
...
the current state is an untestable if statement. the if (!dont) is not pretty but the same logic is used later in the same file under Listen()
2020-04-21 23:49:11 +02:00
uwee
2f7053c6be
return bool to allow testing ( #1756 )
2020-04-21 23:48:42 +02:00
uwee
c2c1f86fe8
add HostSetup for tests ( #1755 )
2020-04-21 23:48:06 +02:00
uwee
c4bfb9d037
remove unused using ( #1754 )
2020-04-21 23:47:20 +02:00
James Frowen
2cf0fc71a7
Clean up sync object tests ( #1750 )
...
* cleaning up tests
* clearing dirty before test
2020-04-21 08:29:46 -05:00
uwee
3cf686f3b8
add base OnSetHostVisibility test ( #1749 )
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* add base OnSetHostVisibility test
* fix code smells
2020-04-21 09:58:14 +02:00
MrGadget
2d006fe730
fix: Remove leftover AddPlayer methods now that extraData is gone ( #1751 )
2020-04-21 09:56:14 +02:00
James Frowen
58c89a3d32
fix: Allow sync objects to be re-used ( #1744 )
...
fixes #1714
2020-04-20 19:20:25 -05:00
Chris Langsenkamp
8798cd18ce
Updated NetworkManage template
2020-04-20 18:49:21 -04:00
Paul Pacheco
3dd709ac35
Remove MarkForReset ( #1747 )
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* Remove MarkForReset
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
* Update Assets/Mirror/Tests/Editor/NetworkServerTest.cs
2020-04-20 20:07:22 +02:00
Chris Langsenkamp
5d4bc47d46
fix: Use path instead of name in Room Example
2020-04-20 11:04:18 -04:00
Chris Langsenkamp
2a2f76c263
fix: Remove RoomPlayer from roomSlots on Disconnect
2020-04-20 11:02:45 -04:00
James Frowen
055a264660
adding return so that exception isnt throw after error ( #1746 )
2020-04-20 08:51:40 -05:00
Chris Langsenkamp
8e7bb44c3a
Updated docs, comments, template pursuant to renaming of OnNetworkDestroy
2020-04-20 09:42:16 -04:00
Paul Pacheco
d1695dd16f
feat: new virtual OnStopServer called when object is unspawned ( #1743 )
2020-04-20 10:36:03 +02:00
Paul Pacheco
86ac5ad40b
Rename OnNetworkDestroy to OnStopClient ( #1742 )
...
OnNetworkDestroy is not a good name, is it server? is it client?
you can't tell by the name.
Moreover, we have OnStartClient, API should be symetric so we should
have a corresponding OnStopClient.
Note this keeps backwards compatibility with an Obsolete for now
2020-04-20 10:35:34 +02:00