Commit Graph

6964 Commits

Author SHA1 Message Date
Paul Pacheco
8716eb6cdf remove redundant array size spec 2018-10-11 20:09:14 -05:00
Paul Pacheco
1b81fea8ef Channel is only set at constructor 2018-10-11 19:58:08 -05:00
Paul Pacheco
e2577ef785 Simplify conditionals 2018-10-11 19:43:20 -05:00
Paul Pacheco
9a542e98cc Simplify conditional 2018-10-11 19:40:36 -05:00
Paul Pacheco
e265ef3efd Remove useless assignment 2018-10-11 19:32:11 -05:00
Paul Pacheco
bb237d6fbb Simplify conditional 2018-10-11 19:31:39 -05:00
Paul Pacheco
5bd90fa63c Removed useless assignment 2018-10-11 19:30:42 -05:00
Paul Pacheco
680d6437af Simplify conditional 2018-10-11 19:29:25 -05:00
Paul Pacheco
31d39744e8 Remove duplicate lines 2018-10-10 13:53:40 -05:00
Paul Pacheco
f1efb6b889 Implement IEquatable as recommended by Microsoft and SA 2018-10-10 09:51:27 -05:00
Paul Pacheco
5b0d1190b8 Implement IEquatable as recommended by Microsoft and SA 2018-10-10 09:43:00 -05:00
Paul Pacheco
9cd74a240f Removed unused method 2018-10-09 23:59:15 -05:00
Paul Pacheco
f0723e50dd simplify with null coalesce 2018-10-09 23:53:02 -05:00
Paul Pacheco
059730ca37 Remove redundant casting 2018-10-09 14:48:04 -05:00
Paul Pacheco
757cafe0a7 Remove unused variable 2018-10-09 14:42:54 -05:00
Paul Pacheco
6a80f77e6d
fix list indentation 2018-10-09 14:20:36 -05:00
Paul Pacheco
216504a78c Clientscene is a static class (#59) 2018-10-09 19:56:04 +02:00
Paul Pacheco
4b2ab9b3d6 Remove redundant return 2018-10-09 11:11:07 -05:00
Paul Pacheco
6bbe38bbca Remove redundant return 2018-10-09 10:53:39 -05:00
Paul Pacheco
c1a68792c9 Ensure writer is initialized only once 2018-10-09 10:47:36 -05:00
Paul Pacheco
95b6e9fc12 Removed unused code 2018-10-09 10:39:00 -05:00
Paul Pacheco
95972329af Simplify validation 2018-10-09 10:33:12 -05:00
Paul Pacheco
c590b89836 Dont assign in conditional, it is confusing 2018-10-09 10:30:31 -05:00
Paul Pacheco
738baf2cad Remove redundant initializations 2018-10-09 10:22:55 -05:00
vis2k
277f18280e Added comments for OnRebuildObservers return value and adjusted NetworkProximityChecker to make this less weird. 2018-10-09 10:59:21 +02:00
Paul Pacheco
3f9a423258 writer should be private, directy accessing it can corrupt the message 2018-10-08 10:39:50 -05:00
Paul Pacheco
f608d0e540 underlying list should not be initialized more than once 2018-10-08 10:24:16 -05:00
Paul Pacheco
a1a46813e1 local objects is readonly, we never assign it again 2018-10-08 10:22:22 -05:00
Paul Pacheco
69fc6091b1 Introduce new variable instead of reusing parameter r 2018-10-08 10:20:21 -05:00
Paul Pacheco
14c6a354d1
fix atx-closed heading 2018-10-08 10:16:15 -05:00
Paul Pacheco
1f3ce14185
Fix list indentation 2018-10-08 10:14:28 -05:00
Paul Pacheco
520d93ae37
Fix list indentation 2018-10-08 10:13:24 -05:00
Paul Pacheco
c58e629791
Fix multiple top level headers 2018-10-08 10:11:50 -05:00
Paul Pacheco
9ca8c15646
Fix incorrect indentation 2018-10-08 10:09:41 -05:00
Paul Pacheco
25aa0d4166
Escape brackets
These are not links,  just examples
2018-10-08 10:07:19 -05:00
Paul Pacheco
10e413e640 Remove unused inneficient method (#56) 2018-10-08 16:38:25 +02:00
Paul Pacheco
fdb0799332 Removed unused local variable 2018-10-08 09:14:59 -05:00
Paul Pacheco
97c05ac91d Remove unused method 2018-10-08 09:13:21 -05:00
Paul Pacheco
a822907fb9 Removed unused parameter 2018-10-08 09:10:37 -05:00
Paul Pacheco
e3dca31a14 Remove unused method 2018-10-08 09:07:48 -05:00
Paul Pacheco
d5d13f9099 Remove redundant casts 2018-10-08 09:06:00 -05:00
mateusz
b531b4d0cf Incremental compiler compatibility fixes (#52)
* Catch exception during weaving when .pdb is locked

* Allow built-in types from netstandard.dll

* Revert whitespace changes in 56d2164
2018-10-06 11:04:47 +02:00
Paul Pacheco
30ade03e65
Remove (edited) comments from discord 2018-10-05 10:47:25 -05:00
Paul Pacheco
1a067af885 Synchronize network time and calculate rtt (#51)
* Synchronize network time and calculate rtt

* Fix code style issues

* Add generic DoubleMessage

* Remove unnecesary private

* should be >= or it could be off by a millisecond

* Add obsolete warning

* Remove extra line

* Comment explaining the epoch

* Change epoch to application start time

* Link to EMA wikipedia

* Add comment about time accuracy with float

* Address feedback from vis2k
2018-10-05 17:05:04 +02:00
mateusz
03c49de258 Network animator optimizations (#55)
* Store animator parameters in a variable to avoid expensive get operation

* Convert series of if statements to switch

* Add a comment explaining the optimization

* Convert switch statement to else-if

* Fix typo

* Revert changes to if statements
2018-10-05 17:02:55 +02:00
Paul Pacheco
40db215fc9 Fix npe callin numPlayer (#54) 2018-10-05 09:54:05 +02:00
vis2k
c95648b3ae NetworkProximityChecker cast layers are now exposed and customizable in the Inspector to save large amounts of computations (instead of letting hundreds of monsters/players cast against the environment all the time) 2018-10-04 18:50:53 +02:00
vis2k
c581d9ec33 NetworkProximityChecker now looks for hit's NetworkIdentity in the object AND in the parents if needed. This allows us to place colliders on child objects like a pelvis bone, which is often done so that the collider follows the animations. 2018-10-04 18:50:53 +02:00
vis2k
a5c94a4414 NetworkProximityChecker: 'var' replaced with actual types 2018-10-04 18:50:53 +02:00
Paul Pacheco
18558f8693
Add link to the asset store
Mirror is now available on the asset store.
2018-10-01 10:28:09 -05:00