Paul Pacheco
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8309ab8479
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Fix issue finding extra paths, use Unity provided list of compiled references
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2018-08-30 08:46:55 -05:00 |
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vis2k
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ebf6ab6777
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Renamed UNetWeaver.cs to Weaver.cs and renamed the warning/error messages too
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2018-08-30 15:15:05 +02:00 |
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Paul Pacheco
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47c98a0a59
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better grammar
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2018-08-29 10:39:56 -05:00 |
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Paul Pacheco
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71424e7f99
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added exact error
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2018-08-29 10:38:38 -05:00 |
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Paul Pacheco
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431129a277
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UnityWebRequest error
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2018-08-29 10:33:40 -05:00 |
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Paul Pacheco
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7284b1181a
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Typos, grammar, possible errors
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2018-08-29 08:04:58 -05:00 |
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Paul Pacheco
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0275cee09f
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Fix typo
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2018-08-29 08:00:04 -05:00 |
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vis2k
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a92255326a
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Test appveyor renaming
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2018-08-29 13:51:29 +02:00 |
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vis2k
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6463039e52
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Syntax improved
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2018-08-29 10:28:15 +02:00 |
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vis2k
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03e0ef3746
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CompilationFinishedHook.GetExtraAssemblyPaths: comment added
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2018-08-29 09:45:57 +02:00 |
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vis2k
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472bb85890
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Syntax improvements
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2018-08-29 09:43:29 +02:00 |
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Paul Pacheco
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c71a8c361f
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Add extra paths so weaver can find referenced dlls
Should fix #18
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2018-08-28 20:54:34 -05:00 |
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Paul Pacheco
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98fe2e596f
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Added video demonstration
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2018-08-28 16:16:41 -05:00 |
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vis2k
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909bc00783
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Nevermind
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2018-08-28 15:39:25 +02:00 |
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vis2k
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9c7abf1c1b
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Readme updated
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2018-08-28 15:39:03 +02:00 |
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vis2k
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61dcb42c54
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Readme updated
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2018-08-28 15:37:44 +02:00 |
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vis2k
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2a6207a34a
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Readme updated
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2018-08-28 15:31:01 +02:00 |
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vis2k
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fa743b883a
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Readme updated
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2018-08-28 15:29:31 +02:00 |
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vis2k
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56ed041fc9
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Readme updated
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2018-08-28 15:27:31 +02:00 |
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Paul Pacheco
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03fbc03c39
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Update README.md
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2018-08-28 08:21:45 -05:00 |
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vis2k
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89710229cf
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Readme updated
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2018-08-28 15:19:08 +02:00 |
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vis2k
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927f76c1f2
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Added 'TypeLoadException: A type load exception has occurred.' info to migration guide
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2018-08-28 11:01:17 +02:00 |
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vis2k
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d028809f6e
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Migration: added SyncListSTRUCT renaming
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2018-08-28 10:55:45 +02:00 |
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vis2k
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01f52632f6
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SyncListS renamed to SyncListSTRUCT and added comment to SyncListSTRUCT class.
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2018-08-28 10:55:26 +02:00 |
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vis2k
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43921f7b3e
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NetworkManager.Awake message changed to 'Mirror' from 'HLAPI CE'
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2018-08-28 10:28:44 +02:00 |
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Paul Pacheco
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8ccfd8f105
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Rename SyncListStruct so that we don't conflict with unet
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2018-08-27 19:47:45 -05:00 |
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Paul Pacheco
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2cfe8820ae
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Do not share internals with unity networking
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2018-08-27 19:16:19 -05:00 |
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Paul Pacheco
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9de47a1664
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Generate our own GeneratedNetworkCode class, separate from Unity's
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2018-08-27 19:16:02 -05:00 |
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Paul Pacheco
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a425bba003
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replace components
Add instructions for replacing component in prefabs and gameobjects
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2018-08-27 09:33:39 -05:00 |
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Paul Pacheco
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367d9ae5fd
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Create migration guide
Explain how to migrate from UNet to Mirror
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2018-08-27 09:16:18 -05:00 |
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vis2k
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49ff55312f
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CompilationFinishedHook caches last path in a project specific EditorPref to avoid having to search full project directory each time
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2018-08-27 11:44:14 +02:00 |
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vis2k
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5d2a6f8e94
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FindMirrorRuntime: removed unnecessary comment
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2018-08-27 11:09:52 +02:00 |
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vis2k
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86a46cec5d
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FindMirrorRuntime: removed unnecessary 'private'
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2018-08-27 11:09:31 +02:00 |
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vis2k
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bbadf972ed
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CompilationFinishedHook: Mirror.Runtime.dll is not found via recursive directory search in case someone moves the folder somewhere else
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2018-08-27 10:17:27 +02:00 |
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vis2k
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4d1d9c6ea3
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Output doesn't create top level 'Plugins' folder anymore
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2018-08-27 10:04:07 +02:00 |
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vis2k
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7935114005
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Mirror runtime project doesn't copy .meta to output anymore because that will be done via Asset Store package
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2018-08-27 10:04:07 +02:00 |
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vis2k
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cfaec4e448
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DLLs are now put into Runtime/ and Runtime-Editor/ for a more obvious overview
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2018-08-27 10:04:07 +02:00 |
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vis2k
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5478701f5c
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CompilationFinishedHook: check if assembly actually exists. it won't exist if user scripts contain errors and unity fails to compile.
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2018-08-26 12:37:28 +02:00 |
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vis2k
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ae68cea81a
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CompilationFinishedHook: syntax improved
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2018-08-26 12:37:28 +02:00 |
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vis2k
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d5e9a93d98
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CompilationFinishedHook: some syntax / comments improvements
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2018-08-26 12:37:28 +02:00 |
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vis2k
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344d717adc
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CompilationHookFinished: syntax improved
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2018-08-26 12:37:28 +02:00 |
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vis2k
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d87a606bf3
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CompilationFinishedHook: removed assembly reload locks because they caused a deadlock after build in some situations
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2018-08-26 12:37:28 +02:00 |
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Paul Pacheco
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f2de053f4d
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Invoke the weaver on user scripts
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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fcbec6acfb
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Build for editor and for standalone
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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58af089f9a
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Copy telepathy dll in output folder
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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fdccbe621d
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Get Telepathy from nuget instead
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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507b781250
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Build output directory in a structure usable for unity
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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625227282f
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Use build configurations instead of 2 projects for runtimes
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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f4913065f2
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Fix appevyor build
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2018-08-26 12:37:27 +02:00 |
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vis2k
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039ef37c25
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Renamed the rest of the projects to Mirror.Runtime, Mirror.Editor, etc.
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2018-08-25 14:55:03 -05:00 |
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