vis2k
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78b6cfbde7
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feat: NetworkTransform.compressRotation option. disabled by default to not break 2D projects.
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2021-03-14 14:53:23 +08:00 |
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vis2k
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19017dfb41
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fix: NetworkTransform compression disabled for now to fix tiny 'wobbly' 2D sprite rotations. NetworkTransform will be remade anyway. make it work, then make it fast.
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2021-03-14 14:41:10 +08:00 |
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vis2k
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7428941c93
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CompressionTests: test 90 degree euler angle
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2021-03-14 14:14:43 +08:00 |
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MrGadget1024
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383a0279c0
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fix: Updated Authenticator Template for NetworkClient.connection
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2021-03-13 15:57:30 -05:00 |
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vis2k
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c3c95d22ca
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Utils.IsPrefab: remove <2018.3 support
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2021-03-13 20:00:12 +08:00 |
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vis2k
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df2330239f
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add TODO
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2021-03-13 19:53:51 +08:00 |
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vis2k
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b9027737c8
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add TODO
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2021-03-13 19:47:35 +08:00 |
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vis2k
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23722ce828
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add comment
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2021-03-13 19:42:49 +08:00 |
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vis2k
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b258a27c09
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add comment
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2021-03-13 19:42:20 +08:00 |
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vis2k
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f19385d565
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add TODO
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2021-03-13 19:40:18 +08:00 |
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vis2k
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461ce519ff
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obsolete redundant NetworkClient.RegisterHandler version with NetworkConnection
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2021-03-13 19:35:49 +08:00 |
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vis2k
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e0d023828f
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add TODOs
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2021-03-13 19:30:46 +08:00 |
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vis2k
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5cb86830f1
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BasicAuthenticator.OnAuthResponseMessage: remove unnecessary NetworkConnection parameter to remove last dependency on RegisterHandler version with NetworkConnection
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2021-03-13 19:30:16 +08:00 |
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vis2k
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ecf15f5070
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NetworkManager: OnClientSceneInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
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2021-03-13 19:25:29 +08:00 |
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vis2k
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8e0ef05c64
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NetworkManager: OnClientNotReadyMessageInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
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2021-03-13 19:24:45 +08:00 |
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vis2k
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5bf7be143c
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NetworkClient.OnConnected/DisconnectEvent: remove redundant NetworkConnection parameter. It's always NetworkClient.connection anyway.
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2021-03-13 19:22:57 +08:00 |
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vis2k
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f38d29b61c
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MultipleMatches example: CanvasController uses RegisterHandler version without NetworkConnection parameter to prepare for removal
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2021-03-13 19:17:59 +08:00 |
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vis2k
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3cfee7dd14
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add TODO
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2021-03-13 19:13:53 +08:00 |
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vis2k
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21e0d6c8e0
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NetworkClient.RegisterSystemHandlers: use the variant without NetworkConnection parameter so we can remove the other one later
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2021-03-13 19:12:08 +08:00 |
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vis2k
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251d3cd392
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NetworkClient.ClearLocalPlayer removed. clear it directly instead.
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2021-03-13 18:36:52 +08:00 |
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vis2k
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9cf4207819
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fix: #2635 - Reset also checks if local player before clearing it (see previous commit)
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2021-03-13 18:36:29 +08:00 |
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vis2k
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457b21d907
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fix: #2635 NetworkIdentity.OnDestroy only clears NetworkClient.localPlayer if WE are STILL the local player.
fixes data race in rooms scene (explanation see comments)
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2021-03-13 18:29:20 +08:00 |
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vis2k
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2cd4403429
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add TODO
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2021-03-13 13:59:19 +08:00 |
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vis2k
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be229f27d8
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add TODO
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2021-03-13 13:58:39 +08:00 |
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vis2k
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251000436f
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syntax
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2021-03-13 13:54:04 +08:00 |
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vis2k
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e5f6d25ae3
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syntax
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2021-03-13 13:53:27 +08:00 |
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vis2k
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01d1630b7f
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syntax
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2021-03-13 13:52:44 +08:00 |
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vis2k
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a643cf7045
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syntax
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2021-03-13 13:52:32 +08:00 |
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vis2k
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89df32563b
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syntax
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2021-03-13 13:52:14 +08:00 |
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vis2k
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b2892e7e1a
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add TODO
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2021-03-13 13:51:20 +08:00 |
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vis2k
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0949c9d875
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NetworkClient.HandleClientDisconnect removed. set .ready=false directly instead. way easier to understand.
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2021-03-13 13:48:29 +08:00 |
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vis2k
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d7ee25e589
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NetworkClient.HandleClientDisconnect: remove unnecessary connection parameter. it wasn't even used.
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2021-03-13 13:44:34 +08:00 |
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vis2k
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4a47b1c7d2
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NetworkClient.Ready: easier syntax
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2021-03-13 13:34:58 +08:00 |
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vis2k
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f38af96202
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NetworkClient.Ready: remove unnecessary NetworkConnection parameter (#2634)
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2021-03-13 13:33:02 +08:00 |
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vis2k
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4daf0e439f
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add TODOs
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2021-03-13 13:17:17 +08:00 |
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vis2k
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5e7c873af9
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comment formatting
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2021-03-13 13:15:00 +08:00 |
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vis2k
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a5224ecd10
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syntax
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2021-03-13 13:11:13 +08:00 |
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vis2k
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4ce55f585c
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NetworkClient.Ready: improve error message
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2021-03-13 13:10:39 +08:00 |
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vis2k
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10aca712c2
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add TODO
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2021-03-13 13:08:20 +08:00 |
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vis2k
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a2dc9e6283
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add TODO
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2021-03-13 13:07:15 +08:00 |
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vis2k
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87c2f982cd
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NetworkClient.AddPlayer: remove unnecessary ready line. we don't even get there if we aren't already ready.
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2021-03-13 13:04:24 +08:00 |
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vis2k
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d118de81db
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NetworkClient.AddPlayer: check if ready again. UNET checked if it has a readyConnection before too.
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2021-03-13 13:01:21 +08:00 |
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vis2k
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c3f27f0fa1
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NetworkClient.AddPlayer: simplify syntax, add TODO
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2021-03-13 12:53:36 +08:00 |
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vis2k
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dc181ffe08
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NetworkClient.AddPlayer: remove unnecessary NetworkConnection parameter
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2021-03-13 12:44:54 +08:00 |
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vis2k
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0d5df4842f
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obsolete NetworkClient.readyConnection redundant state
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2021-03-13 12:36:54 +08:00 |
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vis2k
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dd5c137c7b
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Tests: remove last dependencies on .readyConnection
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2021-03-13 12:35:45 +08:00 |
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vis2k
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e42ecab505
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Update README.md
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2021-03-13 12:30:33 +08:00 |
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vis2k
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13b4f7d5e7
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old Logging files moved into Old folder
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2021-03-13 12:22:56 +08:00 |
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vis2k
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44ec5f3b1a
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breaking: update to Unity 2019.4 LTS now that 2020.3 LTS is out.
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2021-03-13 12:19:18 +08:00 |
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MrGadget1024
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c7c43da3ad
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fix: NetworkLoop compiler definition wrong version
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2021-03-12 09:04:44 -05:00 |
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