mischa
9743945c3e
Revert "accept any channel"
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This reverts commit cc1d59dc6c
.
2024-09-24 15:27:01 +02:00
mischa
fdc653b273
remove batching = fixed!!!!!!
2024-09-24 15:26:00 +02:00
mischa
549f47486e
disable redundancy
2024-09-24 15:13:17 +02:00
mischa
cc1d59dc6c
accept any channel
2024-09-24 15:11:29 +02:00
mischa
22bdb40d4d
completely remove dynamic adjustment calculation
2024-09-24 14:39:56 +02:00
mischa
143c14471f
client local timeline is now STABLE, only synced once, always += local delta
2024-09-24 14:36:55 +02:00
mischa
216c549c1a
dont remove old time snapshots
2024-09-24 14:35:25 +02:00
mischa
accfde276e
only ever insert ONE timesnapshot
2024-09-24 14:32:57 +02:00
mischa
36410b2886
remove any dynamic adjustment. still jitter.
2024-09-24 14:17:44 +02:00
mischa
f5f68a70f8
disable il2cpp = faster testing
2024-09-24 14:01:07 +02:00
mischa
cab33f9493
move isnert and sample next to each other
2024-09-24 13:59:01 +02:00
mischa
67657100aa
visualize networktime.time delta in height
2024-09-24 13:33:11 +02:00
mischa
bbc908b349
simplify
2024-09-24 13:14:31 +02:00
mischa
e4ac08735e
remove timestampAdjustment, offset
2024-09-24 13:12:14 +02:00
mischa
c4f49ec5d4
no inheritance from ntbase
2024-09-24 12:56:02 +02:00
mischa
e29ab56a20
quake jitter single commit, no compression, always sync, no corrections
2024-09-24 12:51:32 +02:00
mischa
5cc8050d47
Low Level Preparations
2024-09-19 13:39:20 +02:00
mischa
bbaece8df4
NetworkIdentity:ServerDirtyMasks split into Spawn and Broadcast to prepare for Unreliable sync
2024-09-19 13:39:20 +02:00
mischa
32939d129e
NetworkIdentity: SerializeServer split into Spawn and Broadcast to prepare for Unreliable sync method
2024-09-19 13:39:20 +02:00
mischa
43365aee5a
feature(NetworkTransform): ServerTeleport() function
2024-09-19 13:37:37 +02:00
MrGadget
1cc18e67c5
TankTurretBase: fixed comment in HandleTurning
2024-09-17 22:36:59 -04:00
MrGadget
d67a087265
fix(TankControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 22:33:23 -04:00
MrGadget
e467be0d90
PlayerControllerBase: fixed comment in HandleTurning
2024-09-17 22:31:02 -04:00
MrGadget
4158a5e6fe
fix(Examples): Updated Tank prefabs with Cooldown
2024-09-17 16:19:05 -04:00
MrGadget
7bdffa0be3
fix(TankTurretBase): Added Cooldown
2024-09-17 16:18:25 -04:00
MrGadget
56cc8fbd4e
fix(PlayerTest Example): Changed Player Prefab
2024-09-17 15:58:23 -04:00
MrGadget
c8a2d3d2a8
fix(PlayerControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 15:57:13 -04:00
MrGadget
a154804c1a
chore(CI): RunUnityTests - updated unityVersion
2024-09-13 13:00:14 -04:00
mischa
6da8ec80a3
fix: NetworkIdentity.OnDestroy cyclic memory leak
2024-09-11 22:22:46 +02:00
MrGadget
d0f7dbdb20
chore(CI): RunUnityTests - updated unityVersion
2024-09-07 16:34:03 -04:00
MrGadget
e4bf022656
fix(Examples): Scenes and Prefabs updated
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NT Base SendIntervalMultiplier removed
2024-09-07 16:29:00 -04:00
MrGadget
2efec23ffa
chore(CI): RunUnityTests - updated unityVersion
2024-09-07 11:20:23 -04:00
mischa
194fd65b51
remove old comment
2024-09-05 12:13:07 +02:00
mischa
18fadbf15b
update comment
2024-09-04 10:14:30 +02:00
MrGadget
7966d60812
chore(CI): RunUnityTests - updated unityVersion
2024-09-03 18:11:07 -04:00
mischa
016b611b2b
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math ( #3895 )
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* repro
* force sendIntervalMultiplier based on syncInterval!
* Revert "repro"
This reverts commit e51c996fa6
.
* cleanup
* fix
* hide
* property
* rmv
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-09-02 22:03:38 +02:00
DANILIAMMO
99ba539e04
style(ConnectionQuality): Fix indention ( #3896 )
2024-09-02 07:30:25 -04:00
mischa
5f0fee0a67
resave scripting define symbols
2024-08-31 21:35:16 +02:00
mischa
b1cbab8621
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better ( #3891 )
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* Edgegap Plugin: non-breaking updates first
* Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better
* 2021+
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-08-22 09:09:58 +02:00
MrGadget
dd4dd78013
chore(CI): RunUnityTests - updated unityVersion
2024-08-18 10:54:15 -04:00
MrGadget
cb9e0fe3c0
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes ( #3889 )
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* Base Controllers and Reliable / Unreliable versions
* Check Application.isFocused
* Replaced PlayerController
* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable
* TankControllerBase: Require TankHealth
* TankHealth: Ensure finding correct TextMesh
2024-08-17 21:00:47 +02:00
mischa
9c966fc534
Update README.md
2024-08-15 21:04:32 +02:00
mischa
b02c9420f2
Update README.md
2024-08-15 21:04:02 +02:00
MrGadget
b00d2816cf
chore(CI): RunUnityTests - updated unityVersion
2024-08-14 16:52:38 -04:00
MrGadget
8df5ec087f
CharacterSelection: Removed PlayerControllerScript
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- No longer used
2024-08-10 14:55:17 -04:00
MrGadget
fb50bf252b
CharactrerSelection: Use Common PlayerController
2024-08-10 14:49:54 -04:00
MrGadget
e4845f000d
PlayerController: Don't require PlayerCamera
2024-08-10 14:49:10 -04:00
MrGadget
9064dab293
fix(CharacterSelection Example): Separate SceneCamera script ( #3888 )
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* CharSelection: Separate SceneCamera script
* SceneCamera: SetPositionAndRotation
* Code Cleanup
2024-08-10 14:43:29 -04:00
MrGadget
6f28f716d5
fix(Extensions): UNITY_2021_3_OR_NEWER
2024-08-10 14:04:46 -04:00
MrGadget
e8ebfa150b
fix(Extensions): Added SetPositionAndRotation ( #3887 )
2024-08-10 20:02:29 +02:00