MrGadget
9ffa5523ca
PlayerTest: Moved spawn points
2024-10-23 15:32:24 -04:00
mischa
f74d072165
Benchmark/Tanks example: name players for easier debugging
2024-10-18 14:18:42 +02:00
mischa
fe9bbcb6ac
fix : #2536 NetworkServer won't accept connections while listen=false
2024-10-16 12:37:24 +02:00
mischa
7ab1b394be
breaking: NetworkServer.dontListen renamed to 'listen' to avoid double negative "dontListen=false" to listen
2024-10-16 12:37:24 +02:00
mischa
13db82b347
formatting
2024-10-15 12:46:43 +02:00
mischa
ef5fc77728
NetworkServer.IsConnectionAllowed: log address too
2024-10-15 12:45:27 +02:00
MrGadget
86302503da
Code Cleanup: SyncSet
...
Consistent order of things
2024-10-15 06:02:50 -04:00
MrGadget
c23914ca2b
Code Cleanup: SyncList, SyncSet, SyncDictionary
...
Consistent order of things in all three
2024-10-15 05:34:18 -04:00
MrGadget
cd81e9dcdb
SyncList: fixed comment typo
2024-10-15 05:26:00 -04:00
mischa
413694af3c
feat(netgraph): universal NetworkGraph with bandwidth + ping in one ( #3922 )
...
* feature(netgraph): universal NetworkGraph with bandwidth + ping in one
* unity 2019 prefab
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: Robin Rolf <imer@imer.cc>
2024-10-14 18:20:18 +02:00
mischa
1fffa5bb6d
netgraph: NetworkGraph renamed to Bandwidth graph because it only shows bandwidth
2024-10-14 13:56:47 +02:00
mischa
b98b9d56b5
netgraph: NetworkGraph adjusted to fit Y labels better
2024-10-14 13:56:44 +02:00
mischa
2bf70f3bc9
both for now
2024-10-14 12:42:31 +02:00
mischa
b57984ab59
SyncList: keep old OnChange parameters to not break projects
2024-10-14 12:42:31 +02:00
JesusLuvsYooh
501d8d52ed
fix: Updated NetworkTransform presets. ( #3921 )
...
* Updated NT presets.
Updated presets, removed old presets.
* Spaces
2024-10-14 06:03:57 -04:00
MrGadget
c6be7aaaae
fix(BouncyCastle): Move BouncyCastle to Encryption Transport Plugins folder
...
This keeps it together, so if the transport is removed by users BouncyCastle is removed too without users having to know to find that separately and remove it.
2024-10-14 10:12:44 +02:00
Kyle Avalani
97ce2a8abf
chore(Transport): Comment typo ( #3919 )
2024-10-14 02:30:43 -04:00
MrGadget
2b2e4131a5
fix(Reward): Simplified and better comments
2024-10-14 02:27:40 -04:00
MrGadget
1f9faf2044
RandomColor: comments
2024-10-14 02:26:18 -04:00
mischa
d336893a63
fix: KcpServerConnection "invalid channel header" now logs address
2024-10-12 22:36:26 +02:00
mischa
8f5bf7b775
feature(EncryptionTransport): log hardware acceleration status
2024-10-12 22:36:26 +02:00
Michael W.
4dd3f1e71d
fix(EncryptionTransport): implement PortTransport
2024-10-11 15:21:02 +02:00
MrGadget
ed53e0a5a9
fix(Custom Robot Kyle): Normalized RightHand rotation
2024-10-11 09:10:09 -04:00
MrGadget
9a7cabc4a0
fix: PickupsDropsChilds scene smaller ground plane
2024-10-11 07:03:17 -04:00
MrGadget
13bc00cfde
fix: Updated PickupsDropsChilds example
...
- Renamed prefabs
- adjusted offsets to object prefabs
- fixed orientation of RightHand on Custom Robot Kyle
- Added spawn points to scene
- Improved and simplified code
2024-10-11 06:59:13 -04:00
MrGadget
cc9cc4280b
PickupsDropsChilds: SceneObjectPrefab rigidbody settings
2024-10-10 12:48:40 -04:00
MrGadget
d32b81cfb0
PickupsDropsChilds: Semitransparent materials
2024-10-10 12:30:40 -04:00
mischa
c1f71dffe9
Edgegap plugin updated to latest
2024-10-10 17:23:01 +02:00
MrGadget
8d37cc3174
fix(Examples): Moved dirt and wall textures & materials to _Common
2024-10-10 03:57:07 -04:00
MrGadget
90fd0a01a0
fix(PickupsDropsChilds Example): Improved prefabs and scene
2024-10-10 03:54:20 -04:00
MrGadget
7c80a80c55
fix(Profiling): Prefabs -> 2019
2024-10-10 03:53:06 -04:00
MrGadget
75c73c3cf9
fix(TopDownShooter): Repaired NavMesh
2024-10-09 05:54:41 -04:00
MrGadget
9b863f8071
fix(MirrorTests AsmDef): Restored ref to Mirror.BouncyCastle.Cryptography.dll
2024-10-09 05:53:24 -04:00
mischa
8b9578507a
fix : #3787 ThreadedTransport doesn't process Data messages after ClientDisconnect() was called anymore
2024-10-08 18:41:55 +02:00
mischa
3313fa9c43
fix : #3787 NetworkManager.StopClient() doesn't immediately call OnClientDisconnectInternal anymore
2024-10-08 18:41:55 +02:00
mischa
dec47b7b7d
feat(NetworkManager): Clear Spawnable Prefabs button ( #3619 ) ( #3915 )
...
* feat(NetworkManager): Clear Spawnable Prefabs button (#3619 )
* Update Assets/Mirror/Editor/NetworkManagerEditor.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-10-08 12:27:52 -04:00
mischa
f61e85e0e7
breaking: NetworkClient removed old snapshot interpolation settings which are now in snapshotSettings.*
2024-10-08 16:08:36 +02:00
mischa
6f4cc8ed24
NetworkTransformUnreliable: remove dead code
2024-10-08 15:49:15 +02:00
mischa
67efdc5ec3
fix: Extensions.GetMethodName made public to make it accessible from Netgraph
2024-10-07 14:25:27 +02:00
mischa
4358e76bcb
netgraph cleanups: graph components moved to prefab root; network graph faster refresh; material defaults to Line
2024-10-07 12:11:12 +02:00
mischa
6bc974618a
NetworkClient.connection: use explicit type NetworkConnectionToServer to reduce chance of bugs
2024-10-07 11:36:38 +02:00
mischa
2277d66cea
feat(Compression): Vector4Long for Quaternion Delta compression (V1) ( #3907 )
...
Co-authored-by: mischa <info@noobtuts.com>
2024-10-07 11:31:43 +02:00
mischa
b0e60a8e3d
comment
2024-10-07 11:27:48 +02:00
pepoipod
cdc58fdba9
fix(ReaderWriterProcessor) : When crossing assemblies problem ( #3864 )
...
* fix(ReaderWriterProcessor)
Recursively handle the Network Reader/Writer required by CurrentAssembly.AssemblyReferences.
* Remove brackets to one line statement.
#3864 suggestion
2024-10-07 11:26:55 +02:00
MrGadget
7dcd6b2bba
chore(Chat Example): Updated Scene
2024-10-03 07:22:26 -04:00
Michael Wu
4261dd2189
fix(SimpleWebTransport): Improve SimpleWeb.jslib to fit more platforms ( #3904 )
...
* fix: Improve SimpleWeb.jslib to fit more platforms
* fix: Improve SimpleWeb.jslib to fit more platforms
* Update Assets/Mirror/Transports/SimpleWeb/SimpleWeb/Client/Webgl/plugin/SimpleWeb.jslib
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Transports/SimpleWeb/SimpleWeb/Client/Webgl/plugin/SimpleWeb.jslib
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
---------
Co-authored-by: “michaelwuwar” <“2443973716@qq.com”>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-10-01 10:07:02 -04:00
MrGadget
18bf67c007
release: Mirror 93.0.0
2024-09-30 18:35:29 -04:00
MrGadget
80df4d66b6
fix(Additive Levels Example): Simplified Portal::SendPlayerToNewScene
2024-09-30 14:59:47 -04:00
MrGadget
ace05a6c7b
feat(Examples): Added PickupsDropsChilds example
2024-09-30 11:53:03 -04:00
MrGadget
7d9364908e
feat(Examples): Added RobotKyle
2024-09-30 11:51:54 -04:00
MrGadget
d76c1c8f64
fix(TankControllerBase): Removed unused horizontal code
2024-09-30 08:00:01 -04:00
MrGadget
98d192aa84
fix: Updated example scenes and prefabs
2024-09-30 04:13:14 -04:00
MrGadget
70351d96f4
feat: Updated example controllers
...
RuntimeData struct for inspector folding
2024-09-30 03:49:43 -04:00
MrGadget
53d8812281
fix(ReadOnlyAttribute): Now supports properties too
2024-09-28 06:54:04 -04:00
MrGadget
9cace50233
fix(Telepathy Server): More robust error handling in GetClientAddress
2024-09-27 12:50:33 -04:00
mischa
38e2842abc
fix(Batching): add timestamp safety check to ensure all messages in the batch have the same timestamp ( #3902 )
...
Co-authored-by: mischa <info@noobtuts.com>
2024-09-26 11:25:46 +02:00
mischa
2b0603f741
fix(ThreadedTransport): sleep detection ( #3901 )
2024-09-24 10:13:14 +02:00
MrGadget
a13a00215f
fix(BasicAuthenticator): Use correct type in HashSet
2024-09-24 02:55:55 -04:00
MrGadget
1a47714ea2
fix(ChatAuthenticator): Use correct type in HashSet
2024-09-24 02:55:01 -04:00
Robin Rolf
682bba2509
feat: Ping/Traffic/FPS Graphs ( #3897 )
...
* wip shader
* line graph, abstract base + fps graph
* canvas scaler
* Network usage graph + line graph tweaks
* ping graph
* undo tank scene changes
* using cleanup
* unity 2019 prefabs
* code style
* naming & naming rule tweaks
* implicit private
* explicit type in new()
* No braces if not needed
* also for for-loops (and all other constructs)
* don't enforce blank lines, bit odd sometimes
* Naming/commenting/material diagnostic
* 2019 mats
* mirror icon on scripts
2024-09-23 19:47:20 +02:00
mischa
927bdccf6e
feature(WorkerThread): Tick() returns bool to allow the thread function to stop the thread gracefully
2024-09-23 11:14:15 +02:00
mischa
1e94e12150
feature(NetworkTransform): ServerTeleport() function ( #3899 )
...
Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 13:23:43 +02:00
MrGadget
a00db9fe85
breaking: Removed old obsoletes ( #3900 )
2024-09-21 13:23:23 +02:00
MrGadget
2f874d3dc4
fix(SWT): Improved logging
2024-09-20 12:47:20 -04:00
MrGadget
fdd097b778
fix(SWT): Improved logging
2024-09-20 10:59:55 -04:00
MrGadget
8e905d70ab
feat: Unity 6 Compatibility ( #3820 )
...
* fix(Rigidbody): Unity 6 Updates
Unity 6 Preview auto-applies the following changes:
- velocity -> linearVelocity
- drag -> linearDamping
- angularDrag -> angularDamping
* Added Rigidbody Extensions for backwards compatibility
* Revert "Added Rigidbody Extensions for backwards compatibility"
This reverts commit 4f699be7d4
.
* Backwards Compatibility
* Backwards Compatibility
* velocity -> linearVelocity
* Backwards compatibility
* fix(NetworkRigidbody2D) isKinematic -> bodyType
2024-09-20 13:00:24 +02:00
MrGadget
20992a8629
fix(SWT): Reduced allocations in logging
2024-09-20 04:35:30 -04:00
MrGadget
0543e0abf3
fix(SWT): Reduced allocations in logging
2024-09-20 04:24:04 -04:00
MrGadget
8cf164055b
chore(Tests): Improved Sync Collection tests
2024-09-20 01:32:13 -04:00
mischa
43b4671ff1
Snapshot Interpolation: add comment for easier understanding
2024-09-19 23:08:35 +02:00
MrGadget
82129ce00d
fix(ControllerBase): Remove Application.isFocused check
...
- AutoRun should work even if not focused
2024-09-18 21:54:03 -04:00
MrGadget
7faef65919
fix(NetworkTransformBase): timelineOffset default true
2024-09-18 19:40:50 -04:00
MrGadget
eed9259efe
fix(TankControllerBase): Reset move / turn speeds OnDisable
2024-09-18 19:39:40 -04:00
MrGadget
69c05f3ae7
fix(PlayerControllerBase): Reset move / turn speeds OnDisable
2024-09-18 19:39:17 -04:00
MrGadget
072521727f
fix(EdgegapLobby Example): Removed old navmesh
2024-09-18 09:40:34 -04:00
MrGadget
d822a21743
fix(EdgegapLobby Example): Fixed scene camera, ground, spawns, navmesh
2024-09-18 09:40:34 -04:00
Robin Rolf
2d9ee5646c
fix: Edgegap Lobby Error continues to Connecting ( #3898 )
...
Missing return, oops.
Also some minor readability cleanup
2024-09-18 15:36:12 +02:00
MrGadget
1cc18e67c5
TankTurretBase: fixed comment in HandleTurning
2024-09-17 22:36:59 -04:00
MrGadget
d67a087265
fix(TankControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 22:33:23 -04:00
MrGadget
e467be0d90
PlayerControllerBase: fixed comment in HandleTurning
2024-09-17 22:31:02 -04:00
MrGadget
4158a5e6fe
fix(Examples): Updated Tank prefabs with Cooldown
2024-09-17 16:19:05 -04:00
MrGadget
7bdffa0be3
fix(TankTurretBase): Added Cooldown
2024-09-17 16:18:25 -04:00
MrGadget
56cc8fbd4e
fix(PlayerTest Example): Changed Player Prefab
2024-09-17 15:58:23 -04:00
MrGadget
c8a2d3d2a8
fix(PlayerControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 15:57:13 -04:00
mischa
6da8ec80a3
fix: NetworkIdentity.OnDestroy cyclic memory leak
2024-09-11 22:22:46 +02:00
MrGadget
e4bf022656
fix(Examples): Scenes and Prefabs updated
...
NT Base SendIntervalMultiplier removed
2024-09-07 16:29:00 -04:00
mischa
194fd65b51
remove old comment
2024-09-05 12:13:07 +02:00
mischa
18fadbf15b
update comment
2024-09-04 10:14:30 +02:00
mischa
016b611b2b
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math ( #3895 )
...
* repro
* force sendIntervalMultiplier based on syncInterval!
* Revert "repro"
This reverts commit e51c996fa6
.
* cleanup
* fix
* hide
* property
* rmv
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-09-02 22:03:38 +02:00
DANILIAMMO
99ba539e04
style(ConnectionQuality): Fix indention ( #3896 )
2024-09-02 07:30:25 -04:00
mischa
b1cbab8621
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better ( #3891 )
...
* Edgegap Plugin: non-breaking updates first
* Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better
* 2021+
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-08-22 09:09:58 +02:00
MrGadget
cb9e0fe3c0
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes ( #3889 )
...
* Base Controllers and Reliable / Unreliable versions
* Check Application.isFocused
* Replaced PlayerController
* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable
* TankControllerBase: Require TankHealth
* TankHealth: Ensure finding correct TextMesh
2024-08-17 21:00:47 +02:00
MrGadget
8df5ec087f
CharacterSelection: Removed PlayerControllerScript
...
- No longer used
2024-08-10 14:55:17 -04:00
MrGadget
fb50bf252b
CharactrerSelection: Use Common PlayerController
2024-08-10 14:49:54 -04:00
MrGadget
e4845f000d
PlayerController: Don't require PlayerCamera
2024-08-10 14:49:10 -04:00
MrGadget
9064dab293
fix(CharacterSelection Example): Separate SceneCamera script ( #3888 )
...
* CharSelection: Separate SceneCamera script
* SceneCamera: SetPositionAndRotation
* Code Cleanup
2024-08-10 14:43:29 -04:00
MrGadget
6f28f716d5
fix(Extensions): UNITY_2021_3_OR_NEWER
2024-08-10 14:04:46 -04:00
MrGadget
e8ebfa150b
fix(Extensions): Added SetPositionAndRotation ( #3887 )
2024-08-10 20:02:29 +02:00
JesusLuvsYooh
dfd69f79dd
Updated ReadMe for CharacterSelection example. ( #3886 )
...
Kudos to Gadget for seeing it.
2024-08-10 10:50:55 -04:00
MrGadget
8bdf29983a
NetworkClient: Organize methods
2024-08-10 08:04:21 -04:00