Paul Pacheco
9f2dca56f0
refactor: compatibility with 2019.3
2019-12-23 13:40:16 -06:00
Paul Pacheco
a800064d8a
test: Test packing floats into ushort
2019-12-23 12:52:39 -06:00
Paul Pacheco
ad2bee222a
test: removing pair test
2019-12-23 12:25:14 -06:00
Paul Pacheco
f12fa2f51a
test: Simplify tests
2019-12-23 12:21:50 -06:00
Paul Pacheco
60cfea0d14
test: copyto tests
2019-12-23 11:37:53 -06:00
MrGadget
abd2af9001
Made loadingSceneAsync public ( #1349 )
2019-12-23 08:32:15 +01:00
Chris Langsenkamp
fc9f61af49
Cropped image
2019-12-22 17:58:10 -05:00
Chris Langsenkamp
5363770f5b
Changed link to zip
2019-12-22 17:35:31 -05:00
Chris Langsenkamp
7a138b9926
Updated NetworkBehaviour doc
2019-12-22 17:30:14 -05:00
Chris Langsenkamp
92d19cf6ef
Added ScriptTemplates to TOC
2019-12-22 17:19:49 -05:00
Chris Langsenkamp
74aab9e633
Added Script Templates doc
2019-12-22 17:09:51 -05:00
Chris Langsenkamp
4179338d27
Update ChangeLog
2019-12-22 15:16:32 -05:00
MrGadget
58f573729f
Allow Custom Scene Handling ( #1329 )
2019-12-22 19:59:35 +01:00
Paul Pacheco
68a004a63b
improve authentication doc
...
just make text a little easier to read
2019-12-22 10:26:23 -06:00
MrGadget
b9f2302bec
Merge pull request #1343 from FirstGearGames/patch-11
...
Added video tutorial link.
2019-12-22 10:46:32 -05:00
FirstGearGames
62050666b9
Added video tutorial link.
2019-12-22 08:54:04 -05:00
MichalPetryka
3d94f4b6c7
Remove trailing whitespace and fix encodings ( #1342 )
2019-12-22 11:58:52 +01:00
vis2k
307f129bd7
remove trailing whitespaces
2019-12-22 11:13:18 +01:00
vis2k
4c6805cf86
update comment
2019-12-22 11:12:45 +01:00
vis2k
45a8e6367b
Telepathy updated to latest version
2019-12-22 09:33:26 +01:00
vis2k
93d3511266
add comment
2019-12-22 09:24:31 +01:00
vis2k
54498403a5
fix: potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes when using FallbackTransport. ( #1331 )
2019-12-22 09:18:51 +01:00
Paul Pacheco
6981c19a13
fix build with appveyor warning ( #1340 )
...
* Fix build when semantic release shows error
* Fix appveyor with version warning
2019-12-21 14:20:06 -06:00
Paul Pacheco
c19fb99877
Fix build when semantic release shows error ( #1339 )
2019-12-21 14:06:26 -06:00
Paul Pacheco
0d1d7b5a1c
fix: set version number ( #1338 )
...
* dry run semantic release
* fix: setting version number
* fix syntax error
* Display the version
2019-12-21 13:54:18 -06:00
Paul Pacheco
9926472d98
feat: Chat example ( #1305 )
...
* Add chat example
* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/ChatWindow.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/Player.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Change package to chat
* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Examples/Chat/Scripts/ChatWindow.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* UI FIxes
* Lighting
* Fixed ScrollView
* Fixed username assignment
* removed commented line
* Layout refinement
* remove empty lines
Co-Authored-By: MrGadget <chris@clevertech.net>
* fixed which element was enabled
* Strip unprintable characters
* reverted ASCI filter
Co-authored-by: MrGadget <chris@clevertech.net>
2019-12-21 13:22:02 -06:00
Paul Pacheco
ed7e509ed6
fix: version file ( #1337 )
...
* fix: set version in release
* fix syntax error
* Rebuild
* Rebuild again
2019-12-21 13:17:16 -06:00
Paul Pacheco
e4f89cf12f
feat: Include version in release ( #1336 )
...
* Set version before build
* Format yaml a little
2019-12-21 09:35:02 -06:00
Paul Pacheco
daa7265fb0
fix semver, missed a dependency ( #1335 )
...
* fix releasing with semver
* fix releasing with semver
2019-12-21 08:40:53 -06:00
Paul Pacheco
98cad72b09
fix releasing with semver ( #1334 )
2019-12-21 08:37:09 -06:00
vis2k
b3127beb89
fix: MultiplexTransport GetMaxMessageSize NullReferenceException when called on server. And fixes potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes. ( #1332 )
2019-12-21 08:09:33 -06:00
MrGadget
9a0127aadc
Remove usings ( #1327 )
...
* Removed extraneous usings
* Removed extraneous usings
* Removed extraneous usings
2019-12-21 10:26:22 +01:00
MrGadget
fa25c53788
Merge pull request #1328 from rxmarccall/patch-2
...
Update NetworkBehaviour.md
2019-12-20 18:02:55 -05:00
rxmarccall
5658b0695d
Update NetworkBehaviour.md
...
Simple typo for `ClientRPC` attribute that should be `ClientRpc`
2019-12-20 15:42:16 -07:00
MrGadget
ea4fc93159
Add return to ClientConnect(Uri) ( #1326 )
2019-12-20 21:46:52 +01:00
MrGadget
0e705d4aa0
Remove all extraneous blank lines ( #1325 )
2019-12-20 21:46:16 +01:00
MrGadget
b479b8ee51
Put the return back in ClientConnect ( #1324 )
2019-12-20 21:16:45 +01:00
MrGadget
c51b8c7508
Merge pull request #1320 from rxmarccall/patch-1
...
Update SceneObjects.md
2019-12-19 10:18:18 -05:00
MrGadget
da70261b36
Merge pull request #1322 from Icezman001/patch-1
...
Update SyncVarHook.md
2019-12-19 09:59:02 -05:00
Icezman001
a21ab8934b
Update SyncVarHook.md
...
In the example while reading the guides it just seemed easier to put the variables at the top (as you read the OnStartServer method you see a variable and try to find what it is, but it's further down.
Easier to understand in my mind. Not sure if it's a huge issue for others
2019-12-19 15:54:35 +01:00
MrGadget
f521f1b06e
Update Conversion.md
2019-12-19 09:41:58 -05:00
MrGadget
1be4de3f63
Adjust cameras for server view ( #1318 )
2019-12-19 08:06:00 +01:00
rxmarccall
e49456da5f
Update doc/Guides/GameObjects/SceneObjects.md
...
Looks great!
Co-Authored-By: MrGadget <chris@clevertech.net>
2019-12-18 17:10:28 -07:00
rxmarccall
11df4dd2f8
Update SceneObjects.md
...
Clarification that networked scene objects will not enable until an actual Player Object has been created
2019-12-18 15:46:31 -07:00
Chris Langsenkamp
a5d369f96c
fixed comment
2019-12-18 16:53:09 -05:00
MrGadget
abf5cdcf36
feat: Add roomPlayer parameter to OnRoomServerCreateGamePlayer ( #1317 )
...
* Adds roomPlayer parameter to OnRoomServerCreateGamePlayer
* fixed template
2019-12-17 10:16:14 +01:00
MrGadget
2b5370f129
Merge pull request #1311 from FirstGearGames/patch-5
...
Added missing field setter on Item ReadItem() for ARMOR.
2019-12-16 17:31:21 -05:00
MrGadget
16fe7d3643
Merge pull request #1312 from FirstGearGames/patch-6
...
Added video tutorial.
2019-12-16 17:30:57 -05:00
MrGadget
f09b06584e
Merge pull request #1313 from FirstGearGames/patch-7
...
Changedvideo link to video within playlist.
2019-12-16 17:30:43 -05:00
MrGadget
4d906fbe44
Merge pull request #1314 from FirstGearGames/patch-8
...
Added SyncVar hook video link.
2019-12-16 17:30:32 -05:00