mischa
011ce5a331
comments
2024-01-08 11:56:07 +01:00
mischa
a843232a86
adjust defaults
2024-01-08 11:43:04 +01:00
mischa
ba16e2f949
fix(PredictedRigidbody): now snaps into place below a velocity threshold to fix dancing rigidbodies near rest position due to prediction fighting with corrections
2024-01-08 11:34:50 +01:00
MrGadget
e32914969f
feat(NetworkClient): Add RegisterHandler with ChannelId ( #3728 )
...
- Same as NetworkServer...allows NetworkMessage handlers to have a channelId param
This is NetworkServer's version:
```cs
public static void RegisterHandler<T>(Action<NetworkConnectionToClient, T, int> handler, bool requireAuthentication = true)
where T : struct, NetworkMessage
{
ushort msgType = NetworkMessageId<T>.Id;
if (handlers.ContainsKey(msgType))
{
Debug.LogWarning($"NetworkServer.RegisterHandler replacing handler for {typeof(T).FullName}, id={msgType}. If replacement is intentional, use ReplaceHandler instead to avoid this warning.");
}
// register Id <> Type in lookup for debugging.
NetworkMessages.Lookup[msgType] = typeof(T);
handlers[msgType] = NetworkMessages.WrapHandler(handler, requireAuthentication, exceptionsDisconnect);
}
```
2024-01-08 10:37:47 +01:00
MrGadget
1299676d79
fix(Multiplexer): Avoid KeyNotFoundException in OriginalId ( #3723 )
...
Fixes : #3719
2024-01-08 09:53:08 +01:00
MrGadget1024
c38603b0c5
fix(NetworkServer): RemovePlayerForConnection use NetworkConnectionToClient
...
- This has to be an oversight - all callers are passing NetworkConnectionToClient
2024-01-07 11:16:15 -05:00
mischa
7ff1fd0dfe
fix(KCP): KcpClient RawSend may throw ConnectionRefused SocketException when OnDisconnected calls SendDisconnect(), which is fine
2024-01-07 12:53:47 +01:00
mischa
df918ecf9f
fix(Prediction): InsertCorrection would produce NaN multipliers, spreading through prediction code
2024-01-07 12:37:45 +01:00
mischa
febcce9513
perf: PredictedRigidbody ghost visibility update now only runs every 200ms
2024-01-06 12:30:11 +01:00
mischa
3a34dba5ed
perf: PredictedRigidbody now caches original renderers instead of calling GetComponentsInChildren every frame
2024-01-06 12:23:05 +01:00
mischa
4eb9a255a0
PredictedRigidbody: UpdateVisualCopy helper function
2024-01-06 12:23:02 +01:00
mischa
0cc4726728
fix(InterestManagement): calling OnEnable multiple times doesn't show an error anymore
2024-01-06 11:57:13 +01:00
JesusLuvsYooh
be6c6c7c64
Renamed example scene to better explain its purpose. ( #3717 )
...
* Renamed example scene to better explain its purpose.
Made Mirror Better
* TanksCoop Scripts and folders renamed.
* Removed the s
Removed the s
2024-01-05 14:26:11 +01:00
MrGadget1024
92bec39f1a
MatchController: syntax
2024-01-04 20:54:00 -05:00
MrGadget1024
912b170989
style(NetworkMatch): removed private
2024-01-04 13:59:14 -05:00
MrGadget1024
5b65afd68d
doc(MatchInterestManagement): comments
2024-01-04 13:59:13 -05:00
MrGadget
0c46045130
perf(NetworkAnimator): ClientRpc includeOwner False ( #3716 )
...
No need to send the Trigger message back to the owner since we already called animator.SetTrigger
- RpcOnAnimationTriggerClientMessage
- RpcOnAnimationResetTriggerClientMessage
2024-01-04 18:57:46 +01:00
MrGadget
882bc6d2b6
fix(NetworkManager): No Auth Required for NotReadyMessage ( #3715 )
2024-01-03 19:33:48 +01:00
mischa
9a9fadbbf2
fix(KCP): V1.40 [2024-01-03]
...
- added [KCP] to all log messages
- fix : #3704 remove old fix for #2353 which caused log spam and isn't needed anymore since the
original Mirror issue is long gone
- fix: KcpClient.RawSend now returns if socket wasn't created yet
- fix: https://github.com/MirrorNetworking/Mirror/issues/3591 KcpPeer.SendDisconnect now rapid
fires several unreliable messages instead of sending reliable. Fixes disconnect message not
going through if the connection is closed & removed immediately after.
2024-01-03 14:17:54 +01:00
mischa
7faa7a31f7
fix : #2852 NetworkAnimator now always serializes and deserializes the exact amount of data, and logs errors if runtime counts are mismatching ( #3711 )
...
* fix : #2852 NetworkAnimator now serializes animator.layerCount to make a mismatch in OnDeserialize impossible.
* parameters.length too
2024-01-03 10:42:08 +01:00
MrGadget1024
80ebeed7a1
NetworkRoomManager: Silenced Debug Logs
2024-01-02 21:59:58 -05:00
MrGadget
66b38852d5
perf(Match Interest Mgmt): Complete Overhaul ( #3707 )
...
* perf(Match Interest Mgmt) Use Dictionary instead of spawned
This is better than iterating all spawned objects and doing TryGetComponent in Update.
* undo rename
* Simplified OnRebuildObservers
* Overhauled Match Interest Mgmt
- no more looping dictionaries
- no more TryGetComponent in hot path
- NetworkMatch component drives the updates
* Cleanup
* syntax
* Merged UpdateDirtyMatches & UpdateMatchObjects into OnMatchChanged
* NetworkMatch - Added isServer check
* MatchInterestManagement: Better matchObjects cleanup
- moved match removal to LateUpdate
- added matchCount for debugging
* Added comment
Co-authored-by: Robin Rolf <imer@imer.cc>
* Formatting
Co-authored-by: Robin Rolf <imer@imer.cc>
* Updated OnMatchChanged / matchCount -> ushort
- Depends on ReadOnlyAttribute
* matchCount -> internal
* matchCount Header
---------
Co-authored-by: Robin Rolf <imer@imer.cc>
2024-01-02 20:21:00 -05:00
MrGadget1024
d2ad0b851b
fix(MultipleMatches): Applied ReadOnly Attributes
2024-01-02 14:39:14 -05:00
MrGadget1024
ee8fda05fd
fix(PlayerController): Applied ReadOnly Attributes
2024-01-02 14:37:35 -05:00
MrGadget1024
6a8502b8ed
fix(NetworkRoomPlayer): Applied ReadOnly Attributes
2024-01-02 14:36:50 -05:00
MrGadget1024
d494ac28b7
fix(NetworkRoomManager): Applied ReadOnly Attributes
2024-01-02 14:36:18 -05:00
MrGadget
a5e4247e82
feat: Add ReadOnly Attribute and Drawer ( #3712 )
2024-01-02 16:25:28 +01:00
mischa
53da58a32a
syntax
2024-01-02 13:38:27 +01:00
mischa
3f5f9bd9eb
NetworkAnimator: OnDeserialize more obvious syntax
2024-01-02 13:32:17 +01:00
mischa
35d1387c7a
NetworkAnimator: OnSerialize more obvious syntax (parameter is always true due to the 'if initialstate' above it)
2024-01-02 13:30:53 +01:00
mischa
7c87da9bc7
NetworkAnimator: OnSerialize syntax
2024-01-02 13:27:43 +01:00
mischa
275d5ad797
fix : #3710 : NetworkServer.SendToAll/Observers/ReadyObservers now validates packet size while <T> is still known
2024-01-02 13:14:43 +01:00
mischa
732c4ebdab
fix : #2810 NetworkAnimator now initializes state in OnEnable too
2024-01-02 11:40:10 +01:00
MrGadget1024
325cc15f5b
feat(Chat Example): Bidirectional sync of networkAddress
2024-01-01 10:23:24 -05:00
MrGadget1024
e1195391c6
fix(MultipleMatches): MatchGUI Toggle OnValueChanged > OnToggleClicked
2024-01-01 07:53:05 -05:00
mischa
56a1aa096f
fix : #3708 Kcp Stophost() null reference exception
2024-01-01 09:40:39 +01:00
MrGadget1024
4285a9b123
MatchController Prefab: resized Text element
2023-12-31 17:27:52 -05:00
MrGadget1024
a54c8bd9bd
fix(NetworkManager): OnConnectionQualityChanged silenced log spam
2023-12-30 07:37:59 -05:00
MrGadget1024
4c295a80b6
fix(ChatNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
1ccf954bbd
fix(AdditiveLevelsNetworkManager): Simplified singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
1430027e99
fix(NetworkRoomManagerExt): Simplified singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
a322f009c6
fix(AuthorityNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
112d6f4040
fix(MatchNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
01be4fe67d
fix(MultiSceneNetManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
ae6a6355b1
fix(BasicNetManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
143dede60d
fix(AdditiveNetworkManager): Removed singleton
2023-12-30 07:22:20 -05:00
MrGadget1024
a425736bda
fix(NetworkManagerCharacterSelection): Simplified singleton
2023-12-30 07:22:20 -05:00
MrGadget
a8a2e01b89
fix(NT Base): Consolidate NT fields to NT Base ( #3706 )
...
- Compress Rotation
- Only Sync On Change
2023-12-24 10:29:30 +01:00
MrGadget1024
b9601b9e7f
perf(Examples): Enabled NT Compress Rotation
2023-12-24 04:02:32 -05:00
mischa
0d64d4718f
fix : #3704 remove old fix for #2353 which caused log spam and isn't needed anymore since the original Mirror issue is long gone
2023-12-23 22:17:20 +01:00
JesusLuvsYooh
4caa831bdb
fix: Rotation compression using world when null value ( #3705 )
...
Fixes spazzing out of rotations, which was caused by flicking between compressed quaternion and world rotation.
Happened only if using NetworkTransformUnreliable, local worldspace and quat compression.
2023-12-23 21:34:37 +01:00
mischa
e46aff53d1
Prediction: only show ghosts while not inside the target object
2023-12-19 15:07:14 +01:00
mischa
88c7fa78c1
fix(NetworkPingDisplay): increase default width so rtt number isn't cut off
2023-12-19 14:46:32 +01:00
mischa
58148e02e5
fix(Prediction): PredictedRigidbodyVisual rotation interpolation now works
2023-12-19 14:12:06 +01:00
mischa
3d87b3f0c3
PredictedRigidbody: force SyncDirection so users can't configure it wrongly
2023-12-19 13:32:22 +01:00
mischa
f1cf4f6067
fix(Prediction): PredictedRigidbody now copies all materials, not just the first
2023-12-19 13:06:33 +01:00
mischa
0864676948
perf(PredictedRigidbody): get mesh renderer only once
2023-12-19 13:06:30 +01:00
mischa
12e73d3619
fix(Prediction): PredictedRigidbody now sets all materials to ghost material, not just one
2023-12-19 12:58:02 +01:00
mischa
91e028fbb4
MIRROR_86_OR_NEWER
2023-12-12 10:37:33 +01:00
MrGadget
5132fa8bfc
feat(HUD): Support for MultiplexTransport Port ( #3662 )
...
* Moved Multiplex to Core
* Updated Available and ToString in Transports
- Available now uses `#if UNITY_WEBGL` because `Application.platform != RuntimePlatform.WebGLPlayer;` doesn't work in Editor
- ToString was shortened and includes port for presentation in HUD
* NetworkManagerHUD: Added support for MultiplexTransport
* Moved Multiplex back to Transports
* Implemented PortTransport in Multiplex
* NetworkManagerHUD: reverted width change
* Revamped Port handler
* Changed LogError to LogWarning in Port setter
* Moved ToString change to separate PR
* Use Utils.IsHeadless
* Use Utils.IsDebug
* Removed console logging
2023-12-12 10:23:35 +01:00
MrGadget1024
b2d2cae776
perf(PlayerController): Changed 4 examples to NT-Reliable
...
- Tanks, Benchmark, CCU, and Pong examples all still use NT-Unreliable
2023-12-11 18:44:03 -05:00
mischa
c1be7b30e3
fix(Edgegap Plugin): fix NRE when reloading assets
2023-12-11 12:06:36 +01:00
mischa
a27a0aedc3
fix script icons
2023-12-11 12:06:33 +01:00
mischa
3e30c44864
Examples/Common: scripts moved into Scripts/
2023-12-11 11:58:05 +01:00
mischa
67f32f2d90
feature: Edgegap Plugin V2 ( #3692 )
...
* Edgegap Plugin V2 from https://github.com/dylanh724/edgegap-unity-plugin-v2/tree/feat/plugin-v2.2
* fix things
* fix warnings
* fix u2020 support
* fix nre
* fix logo hardcoded path
* fix clipboard image hardcoded path and remove fonts
* syntax
* fix unity 2019/2020 breaking all editor UIs
* fix NRE on first open due to old window
* fix 2019 asserts
* link to our documentation
* disable warning
* fix unity 2019 unsupported syntax error
* Mirror.Hosting.asmdef: fix missing ref
* fix: remove all fonts to avoid the errors
* readme: two click hosting
* readme
* better
* fix 2019 errors
* fix U2020 async warning
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-12-09 11:02:01 +01:00
Clayton Hunsinger
608429c314
perf: SyncVar hook invocations no longer instantiate a new action delegate on every call ( #3615 )
...
Co-authored-by: Clayton Hunsinger <clayton@talofagames.com>
2023-12-06 15:28:54 +01:00
MrGadget
ab99215e68
feat(NetworkManager): Ability to toggle auto-start in Editor ( #3694 )
...
* feat(NetworkManager): Ability to toggle auto-start in Editor
* use Application.isEditor
---------
Co-authored-by: mischa <info@noobtuts.com>
2023-12-06 14:27:46 +01:00
MrGadget
92b99335d8
fix(ConnectionQuality): Move Connection Quality to Network Client ( #3693 )
...
* fix(ConnectionQuality): Move Connection Quality to Network Client
- Added zero as disable value
- Added Tooltip and Range to NetworkManager.connectionQualityInterval
- Obsoleted NetworkManager.OnConnectionQualityChanged
- Added temporary event wireups for OnConnectionQualityChanged
- Removed Action and overrides from NetworkManager template
* Removed stray blank line
* Added ConnectionQualityMethod Selection
- Enum added to ConnectionQuality
- Fields added to NetworkManager and NetworkClient
- Switch added to NetworkClient.UpdateConnectionQuality
* Use right params for Pragmatic
* Renamed Fields in NetworkManager
2023-12-06 10:06:31 +01:00
MrGadget1024
dd1923e4fd
fix: Reset Scenes for 2019+
2023-12-05 17:00:31 -05:00
MrGadget1024
d477189a97
fix(StinkySteak): Cannot use shortened new() in older Unity
2023-12-05 16:38:43 -05:00
MrGadget1024
b6f86ac3e7
Revert "fix(Examples): Updated scenes and lighting"
...
This reverts commit e2d63a88b0
.
2023-12-05 16:33:45 -05:00
MrGadget1024
f04a2a915c
fix(ConnectionQuality): reordered enums
2023-12-05 11:49:38 -05:00
MrGadget1024
c85f591b33
NetworkPingDisplay: Changed width to 100
2023-12-05 11:46:51 -05:00
MrGadget1024
2ddbf8c993
NetworkPingDisplay: Changed connectionQuality to hyphens
2023-12-05 11:46:07 -05:00
MrGadget1024
f05fcd0cab
Removed GUI Console from Basic example
2023-12-05 11:42:45 -05:00
MrGadget1024
a3cb76019e
fix(GUIConsole): Changed position / layout
...
- No longer clashes with the standard HUD
2023-12-05 11:31:40 -05:00
MrGadget1024
65fc3dbcb9
fix(GUIConsole): default hotkey changed to tick (Back Quote)
...
- F keys are mostly assigned to various things in browsers
2023-12-05 11:28:18 -05:00
MrGadget1024
7b55fe99cc
HUD: make wdith a variable
...
- prepares for GUIConsole changes
2023-12-05 11:26:03 -05:00
mischa
f1bb7e4543
feature: Stinkysteak benchmark ( #3690 )
...
* wip
* add dependencies
* OnGUI
* timer license updated
2023-12-05 09:52:15 +01:00
MrGadget1024
e2d63a88b0
fix(Examples): Updated scenes and lighting
2023-12-04 19:41:03 -05:00
MrGadget1024
c834c227c6
Removed leftover empty folder metas
2023-12-04 06:19:41 -05:00
JesusLuvsYooh
49e5f767a6
feat: Compress network transform rotation boolean. ( #3677 )
...
* Compress Rotation Boolean
* Remove whatever the heck that was.
* Tidy Up
* Tidy Up 2
* You didnt see this.
* NT Unreliable Quaternion Compression
* Update NetworkTransformUnreliable.cs
---------
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
2023-12-03 22:55:14 +01:00
MrGadget
c980fd9f91
feat(Utils): Add IsWebGL and IsDebug ( #3688 )
...
* fix(Utils): Add IsWebGL and IsDebug
* Constants
2023-12-03 22:53:28 +01:00
Andrew Allbright
02d12c12f2
Remove 'Empty' files that are older than 1 year ( #3682 )
2023-12-03 22:50:25 +01:00
MrGadget
f701ae1fda
fix(Utils): Fix IsHeadless to work in editor for Unity 2021+ ( #3680 )
2023-12-03 20:07:51 +01:00
MrGadget
c1699f8157
fix(KCP): Added port to ToString ( #3683 )
2023-12-03 20:07:16 +01:00
JesusLuvsYooh
16dbeb1707
feat: NetworkTransform obsolete define removal. ( #3687 )
2023-12-03 20:01:03 +01:00
MrGadget1024
eb0839674d
fix(MultipleAdditiveScenes): Fixed missing RandomColor script on Player
2023-12-03 13:49:03 -05:00
MrGadget1024
f0b469410d
fix: Reset walls
2023-12-03 13:43:26 -05:00
MrGadget
3136e6e752
Code Formatting in NT scripts ( #3681 )
2023-12-03 09:57:11 -05:00
MrGadget
93d7bd1889
fix(KCP): Use compiler symbols in Available ( #3668 )
...
* fix(KCP): Use compiler symbols in Available
* Added Comments
2023-12-03 08:50:43 -05:00
MrGadget
98dcffb701
fix(Telepathy): Use compiler symbols in Available ( #3667 )
...
* fix(Telepathy): Use compiler symbols in Available
* Added Comments
2023-12-03 08:50:19 -05:00
mischa
acd6b61c48
feature: PredictedRigidbody visual interpolation object ( #3675 )
...
* disable gizmo icons
* add latency simulation
* visual rb wip
* prefabs and materials
* self destroy
* lower transparency
* fix nre
* teleport multiplier
* teleport based on collider size
* better default
* auto create visual copy
* icon
* warn if no rend
* copy settings
* showghost option
* fix red reset to center
* under development warning
2023-12-01 11:13:38 +01:00
mischa
e955d341c7
Revert "fix(MultiplexTransport): OnValidate check that SimpleWebTransport is last"
...
This reverts commit f863b27a86
.
2023-11-29 10:55:21 +01:00
MrGadget1024
f863b27a86
fix(MultiplexTransport): OnValidate check that SimpleWebTransport is last
...
- Warns user if SimpleWebTransport isn't last
- Prevents confusion caused by transports being out of order
2023-11-28 11:49:49 -05:00
MrGadget1024
b7bfee3a91
Added comments as requested
2023-11-27 09:37:45 -05:00
MrGadget
c621049080
fix(NetworkManager): Remove check for editor in Start ( #3670 )
...
IsHeadless returns false for null graphics device in editor so isEditor check is never reached, let alone evaluated.
2023-11-27 09:31:39 -05:00
mischa
b0e7703819
fix(EdgegapHosting): registry/image name/tag whitespaces are trimmed and throw errors instead of failing with "ERROR: "docker buildx build" requires exactly 1 argument."
2023-11-27 11:01:50 +01:00
MrGadget
447e96d042
feat(NetworkManager): Refactor Headless Start ( #3664 )
...
* feat(NetworkManager): Refactor Headless Start
- Two checkboxes are replaced with a dropdown
- Implementation self-adjusts to what user had selected to no breaking change.
* Added Deprecated dates
* Improved OnValidate
* restored using Utils.IsHeadless && !Application.isEditor
- Using compiler symbols will be in another PR
2023-11-27 10:55:59 +01:00
MrGadget
843d26599e
fix(Telepathy): Shorter Simpler ToString ( #3669 )
...
- looks nicer in the HUD
2023-11-27 10:54:57 +01:00
MrGadget
d6c0c17e87
fix(KCP): Use Log.Info instead of Debug.Log ( #3671 )
2023-11-27 10:53:20 +01:00
MrGadget1024
5e33b0336c
fix(SWT): Changed two logs to Verbose in WebSocketServer
2023-11-27 00:16:48 -05:00
MrGadget1024
6a274962ad
fix(SWT): Removed Console.Clear from ServerSslHelper
2023-11-27 00:16:05 -05:00
MrGadget1024
af5627e696
fix(SWT): Port get/set based on platform
2023-11-26 19:43:38 -05:00
MrGadget1024
dcccaa98f8
fix(SWT): Use server port in ClientConnect
2023-11-26 19:41:50 -05:00
MrGadget1024
7b3b730adb
fix(SWT): Improve OnClientError / OnServerError
2023-11-26 19:39:53 -05:00
MrGadget1024
e72f85e640
Revert "SWT: port changed to Port, WebGL Platform handling"
...
This reverts commit 75951df2e5
.
2023-11-26 11:00:03 -05:00
MrGadget1024
75951df2e5
SWT: port changed to Port, WebGL Platform handling
2023-11-26 10:53:05 -05:00
Andrew Allbright
21bc42f388
feat: Added NetworkDiagnosticsDebugger to log messages sent and received ( #3665 )
2023-11-25 17:44:44 -05:00
MrGadget1024
5ac3cdbac0
fix(NetworkClient): GUILayout tiny bit wider
2023-11-25 14:59:27 -05:00
MrGadget1024
74df250626
fix(Multiplex): ToString all on one line
...
- transports will be updated to output short ToString text
2023-11-24 18:58:42 -05:00
MrGadget1024
28a876cba9
fix(NetworkIdentity): Made clientStarted public and moved it up
2023-11-24 18:08:02 -05:00
MrGadget1024
11dc4a9f60
fix(NetworkManager): Move networkAddress check up in StartClient
...
- If we're going to abort for this, do it before setting anything up.
- If/when the networkAddress is later set, we won't have issue with double initilization when StartClient is called again.
2023-11-24 18:03:05 -05:00
MrGadget
dfec9a713e
feat(SWT): Logging System Overhaul ( #3663 )
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* SWT-Logging system overhaul
2023-11-24 17:39:23 -05:00
MrGadget1024
bfe95afc0c
SWT(BufferPool): Grammar in exception
2023-11-24 16:49:32 -05:00
MrGadget1024
8bb713cfb5
SWT(Connection): Return remoteAddress in ToString if available
2023-11-24 16:47:12 -05:00
MrGadget1024
ba100dcd2c
SWT: Rearranged Inspector fields
2023-11-24 16:35:07 -05:00
MrGadget1024
b79b2dd58a
SWT: Renamed Log Levels
2023-11-24 16:32:18 -05:00
MrGadget1024
0f17071d48
SWT: Renamed serverMaxMessagesPerTick to serverMaxMsgsPerTick
2023-11-24 16:29:12 -05:00
MrGadget1024
3d32470d3a
SWT: renamed clientMaxMessagesPerTick to clientMaxMsgsPerTick
2023-11-24 16:27:48 -05:00
MrGadget1024
8c1825dfb3
SWT: Renamed Log.level to minLogLevel
2023-11-24 16:18:20 -05:00
MrGadget1024
7ae2e0b234
Renamed _logLevels to minimumLogLevel
2023-11-24 16:13:21 -05:00
MrGadget1024
fc5f68a637
SWT: Renamed handshakeMaxSize to maxHandshakeSize
2023-11-24 16:11:44 -05:00
MrGadget1024
cab133ce06
SWT: Syntax
2023-11-24 16:06:03 -05:00
MrGadget1024
5b71136a0e
SWT: Removed stray blank lines
2023-11-24 16:04:20 -05:00
MrGadget1024
36382bd875
SWT: Syntax
2023-11-24 16:01:13 -05:00
MrGadget1024
20faa4ef67
SWT: Added Help URL
2023-11-24 15:59:35 -05:00
MrGadget1024
9f9957eafa
SWT: Added console color comments
2023-11-22 21:39:21 -05:00
MrGadget1024
8cf499e61e
SWT: Added ToString override
2023-11-22 21:38:55 -05:00
MrGadget
f83d568e60
feat(HUD): Better HUD for WebGL ( #3659 )
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* feat(HUD): Better HUD for WebGL
* restored comments
* fixed missing StopClient
* Simplified Stop Buttons
2023-11-22 18:00:42 -05:00
JesusLuvsYooh
d55967640f
fix: TanksCoop example, reset host values. ( #3660 )
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Added OnStopServer - nulls, to prevent a bug that can be caused on client host, when scenes do not reset during play, tank variables are set as "missing", which Unity does not count as null/empty.
2023-11-22 15:32:51 -05:00
MrGadget1024
a420e20d24
NetworkManagerHUD: formatting & syntax
2023-11-22 13:26:02 -05:00
MrGadget1024
b9b80c4f93
fix(SWT): silenced silly error logs
2023-11-22 12:53:58 -05:00
MrGadget1024
eb66d81c77
feat(Reader/Writer): Added LayerMask Support
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- includes normal and nullable
- includes unit tests
2023-11-21 02:26:22 -05:00
MrGadget1024
fd049fc67d
fix(PlayerPredicted): Fixed deprecated FindObjectOfType
2023-11-20 20:45:59 -05:00
MrGadget1024
0aef64259b
fix(ClientWebsocketSettingsDrawer): Syntax Error
2023-11-20 19:34:19 -05:00
MrGadget1024
36a78fff7e
SWT: Code formatting and syntax
2023-11-20 19:26:09 -05:00
Andrew Allbright
2425898def
feat: [SimpleWebTransport] Add ability to specify a custom client port (for reverse proxy scenarios not using port 80/443) ( #3648 )
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* Add ability to specify a client port (for reverse proxy scenarios not using port 80/443)
* Create custom editor for simple web transport to enable customizing client port
* Incorporate James' suggestions
* Clients can specify custom paths too
* Tidy up code, try to make new settings more user friendly (+tooltips)
* Move simplewebtransport editor into new simplewebtransport.editor asmdef
* Remove custom path from client websocket connection
* Update Assets/Mirror/Transports/SimpleWeb/Editor/ClientWebsocketSettingsDrawer.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* var -> explicit type
* Remove editor asmdef
* remove private
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Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2023-11-20 17:38:18 -05:00
mischa
dbe98740be
breaking: remove PredictedRigidbody auto generated namespace
2023-11-20 17:21:19 +01:00
mischa
e42217a978
PredictedRigidbody: show inserted correction too
2023-11-20 13:22:39 +01:00
MrGadget1024
b5d6d775df
Updated Compiler Symbols
2023-11-20 07:06:24 -05:00
mischa
ab7c153df9
fix failing test
2023-11-20 12:32:10 +01:00
mischa
582a9c9dbf
fix failing test
2023-11-20 12:24:04 +01:00
mischa
a24103baef
PredictedRigidbody: comment out unused positionSensitivity for now
2023-11-20 12:17:43 +01:00
mischa
0655f77922
PredictedRigidbody: CorrectionMode instead of bool to support more modes soon
2023-11-20 10:58:23 +01:00
MrGadget1024
55e8ca57e7
fix(RandomColor): Consolidated to Common
2023-11-19 10:14:12 -05:00
MrGadget1024
ec357740cb
fix(PhysicsSimulator): Consolidated to Common
2023-11-19 10:13:22 -05:00
MrGadget1024
1113e45f5f
fix(CanvasNetworkManagerHUD): added namespace
2023-11-19 10:10:12 -05:00
MrGadget1024
0c8166326d
fix(AdditiveLevels): Fixed Portal label generation
2023-11-19 08:38:47 -05:00
mischa
816b775feb
Revert "fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. ( #3650 )"
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This reverts commit c729fe119c
.
2023-11-17 11:09:33 +01:00