vis2k
|
db4c19e3e6
|
PlayerController.kMaxLocalPlayers removed because it wasn't used anywhere
|
2018-07-19 15:20:15 +02:00 |
|
vis2k
|
551a8928d6
|
NetworkManagerHUD: UnityEngine.Application.X changed to Application.X
|
2018-07-19 15:20:15 +02:00 |
|
vis2k
|
498433e124
|
Network Simulator support removed because the feature was confirmed to be broken by UNET Developers, it never worked
|
2018-07-19 11:48:48 +02:00 |
|
vis2k
|
fff714e1ec
|
NetworkBehaviour.GetInvokerForHash parameter syntax simplified
|
2018-07-19 11:38:39 +02:00 |
|
vis2k
|
5c0cc5b99c
|
Messages: removed OverrideTransformMessages because it wasn't used anywhere
|
2018-07-19 11:36:57 +02:00 |
|
vis2k
|
5ce07ac0a4
|
LogFilter.Fatal level removed because it wasn't used anywhere and Debug/Warn/Error are more than enough anyway.
|
2018-07-19 11:34:49 +02:00 |
|
vis2k
|
56278f5a84
|
Removed ConnectionArray class because it wasn't used anywhere.
|
2018-07-19 11:31:44 +02:00 |
|
vis2k
|
bdbafacbcb
|
ClientScene: removed GetPlayerController function because it wasn't used anywhere and it was internal, hence couldn't be used in any project either.
|
2018-07-19 11:31:44 +02:00 |
|
Lymdun
|
545e369216
|
Merged in Lymdun/hlapi-community-edition-1/Lymdun/no-point-for-readsbyte-to-use-readerread-1531854999252 (pull request #34)
No point for ReadSByte() to use reader.ReadByte() with a cast
|
2018-07-19 08:28:08 +00:00 |
|
Paul Pacheco
|
658f733390
|
Clean warnings
|
2018-07-18 07:52:43 -05:00 |
|
vis2k
|
5002d2d281
|
NetworkManagerEditor: removed crc, fragmentation, maxpacketsize since it's not needed anymore; NetworkManager: improved comments for those fields
|
2018-07-18 14:05:30 +02:00 |
|
vis2k
|
a14a03b6d1
|
NetworkConnection: forgot to remove s_MaxPacketStats
|
2018-07-18 10:45:17 +02:00 |
|
vis2k
|
89d45e1e1b
|
ChannelBuffer/ChannelPacket/PacketStat/GetStatsInOut/ChannelOption removed because ChanneLBuffer's job was to: buffer packets and only send them every now and then to save bandwidth, to handle fragmentation, and to handle resending reliable messages. NetworkTransport already takes care of all of that in the newer versions, e.g. with ConnectionConfig.SendDelay, so none of it is needed anymore.
|
2018-07-17 23:23:06 +02:00 |
|
vis2k
|
368543b734
|
NetworkConnection.IsSequencedQoS/IsReliableQoS/IsUnreliableQoS moved out of NetworkConnection class into UNetwork.cs because it's a helper function used in other places too, and makes NetworkConnection.cs less complex.
|
2018-07-17 22:28:31 +02:00 |
|
vis2k
|
f57d5ae905
|
NetworkConnection Send/SendUnreliable/SendByChannel syntax improved
|
2018-07-17 22:17:31 +02:00 |
|
vis2k
|
38142a6d6f
|
NetworkConnection.m_Writer isn't cached anymore to simplify code
|
2018-07-17 22:16:09 +02:00 |
|
vis2k
|
ffa6e4e2ea
|
NetworkCRC removed because all it did was compare each script's channelIds by sending all the script names over the network. This uses unnecessary bandwidth, causes unnecessary code complexity and makes no real sense because there's virtually no reason why anyone would modify a script's channel after building the server/client.
|
2018-07-17 22:06:26 +02:00 |
|
Lymdun
|
0bf13c3ea9
|
No point for ReadSByte() to use reader.ReadByte() with a cast
|
2018-07-17 19:16:38 +00:00 |
|
vis2k
|
ffab181ea2
|
Messages: removed Peer messages because they aren't used anymore after removing the Host Migration feature
|
2018-07-16 21:22:17 +02:00 |
|
vis2k
|
7c3ce78cb4
|
NetworkServer.SendToReady/SendUnreliableToReady reuse SendByChannelToReady function; also uses consistent null checks and return values for all now.
|
2018-07-16 20:17:20 +02:00 |
|
vis2k
|
6f667ee2c8
|
NetworkServer.SendToAll/SendUnreliableToAll reuse SendByChannelToAll function
|
2018-07-16 20:10:43 +02:00 |
|
vis2k
|
225c7955cd
|
NetworkClient.Send/SendUnreliable reuse SendByChannel function
|
2018-07-16 20:01:20 +02:00 |
|
vis2k
|
0cc23e411b
|
NetworkHash128: fixed missing ) in comment
|
2018-07-16 15:49:13 +02:00 |
|
vis2k
|
dc10b8f9d6
|
NetworkHash128 simplified and comments added
|
2018-07-16 15:24:24 +02:00 |
|
vis2k
|
5a20083536
|
NetworkServer.s_sync removed because it's not needed anymore
|
2018-07-15 12:37:24 +02:00 |
|
Paul Pacheco
|
0022da41d4
|
Merged in paulpach/hlapi-community-edition-lag/conditional (pull request #25)
Simplify authority assignment
|
2018-07-09 10:30:25 +00:00 |
|
Paul Pacheco
|
2ea1a9ef2d
|
Merged in paulpach/hlapi-community-edition-lag/simpleready (pull request #21)
Make the logic simpler for ensuring the connection is ready
|
2018-07-03 17:21:07 +00:00 |
|
Paul Pacheco
|
a6b62f1608
|
Simplify authority assignment
|
2018-07-03 07:35:09 -05:00 |
|
Paul Pacheco
|
d3f23f7f04
|
Merged in paulpach/hlapi-community-edition-lag/reset2 (pull request #22)
Properly reset scene gameobjects when we receive OnObjectSpawnScene
|
2018-06-29 08:44:29 +00:00 |
|
vis2k
|
56a3bf05cd
|
NetworkBehaviour.InvokeCommandDelegate 'IsInstanceOfType' comments added
|
2018-06-29 10:37:04 +02:00 |
|
Paul Pacheco
|
eff9287236
|
Simplify command invocation
|
2018-06-28 22:47:33 -05:00 |
|
Paul Pacheco
|
78d159d7da
|
Properly reset scene gameobjects when we receive OnObjectSpawnScene
|
2018-06-28 19:05:20 -05:00 |
|
Paul Pacheco
|
8d4f6915d1
|
Make the logic simpler for ensuring the connection is ready
|
2018-06-28 08:50:13 -05:00 |
|
vis2k
|
ec7185ad49
|
Removed spaces
|
2018-06-28 14:46:19 +02:00 |
|
Paul Pacheco
|
056dc5c0c9
|
Merged in paulpach/hlapi-community-edition-lag/findlocal (pull request #18)
Simplify finding object
|
2018-06-28 12:38:59 +00:00 |
|
Paul Pacheco
|
35590bec44
|
Simpler find local object
|
2018-06-26 11:23:14 -05:00 |
|
Paul Pacheco
|
df0c183628
|
Merged in paulpach/hlapi-community-edition-lag/debugbuild2 (pull request #12)
Fixed debug build
|
2018-06-26 10:13:37 +00:00 |
|
vis2k
|
72ac13e74e
|
NetworkClient.UpdateClients: remove null clients first, then update valid clients. Fixes a bug where if a client was removed, the next one would be skipped.
|
2018-06-26 12:09:04 +02:00 |
|
Paul Pacheco
|
6b97f04960
|
Fixed debug build
|
2018-06-24 09:45:41 -05:00 |
|
vis2k
|
59cc34eaa8
|
NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code.
|
2018-06-22 20:34:35 +02:00 |
|
vis2k
|
c86f2618a8
|
NetworkServerSimple removed again to greatly reduce complexity.
|
2018-06-22 20:01:27 +02:00 |
|
vis2k
|
11845a9b04
|
NetworkServer.InternalUpdate always calls UpdateConnections, so we can remove it from NetworkServerSimple.Update and we can remove the dontListen check.
|
2018-06-22 14:08:32 +02:00 |
|
vis2k
|
3a3f4267d5
|
NetworkServer.localConnections and localConnectionsFakeList replaced with .localConnection. The old lists were only for downwards compatibility, HLAPI didn't even use local connection lists anymore - it always contained only the m_localConnection entry.
|
2018-06-22 12:14:41 +02:00 |
|
vis2k
|
77057328c8
|
NetworkWriter.FinishMessage size check added to make sure that it fits into ushort
|
2018-06-22 09:32:19 +02:00 |
|
Paul Pacheco
|
9af7879da0
|
simplify fragmentation by using the new WriteBytesAndSize method
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
3047539600
|
Removed UNET_HOST_MIGRATION code (wasn't stable and hosting on other people's computers never works well anyway)
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0a34efbaf4
|
NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
c81c670c95
|
ConnectionArray: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
b7d128ba73
|
ClientScene: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0329ed787f
|
ChannelBuffer: removed static NetworkWriter caching to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
cc9f08e178
|
LocalClient: removed static message caching
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
efd5c6c1ff
|
NetworkReader/NetworkWriter uses C#'s built in BitConverter for bytes to/from float/double conversion
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
2c80d29350
|
NetworkReader.ReadString doesn't convert to char[] and then to string anymore, uses Encoding.GetString instead
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
eb65e7fba0
|
NetworkReader static string buffer caching removed to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
458bbc0566
|
NetworkWriter static string buffer caching removed to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9de07af7c9
|
NetworkLobbyManager.FindSlot changed to int so it can return '-1' for 'not found', which is more obvious than Byte.MaxValue
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
3ac3790ee7
|
Removed all [Obsolete] code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
df67e85e50
|
NetworkLobbyManager: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
b571a60080
|
NetworkLobbyPlayer: removed pointless 'dirty' flag writing since it's always '1' anyway
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
32d780f02f
|
NetworkManager: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
049a73b5a8
|
NetworkProximityChecker: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
6504349fd9
|
SyncList: removed Obsolete functions
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
7756f75ff1
|
NetworkServer: syntax improved to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
62399b4267
|
NetworkServer: removed removeList caching to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
de1cadc709
|
NetworkScene: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
a9d87b512e
|
NetworkIdentity: removed static NetworkWriter caching to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d8d3ee677e
|
NetworkIdentity: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
ebb0844bcc
|
NetworkConnection: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
5fd74c29ec
|
NetworkClient: no more fixed error buffer size
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
4bc0711a9d
|
NetworkClient: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8a976f94a2
|
NetworkBehaviour: syntax improvements to simplify code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9e8bde6e81
|
Messages: syntax improvements, removed some unnecessary casts, removed some unnecessary allocations in structs
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
aff994a1b0
|
LocalClient: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8a748281de
|
LocalClient: List.AddRange used instead of manually copying all entries
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
9f14fa37f8
|
ChannelPacket.SendToTransport error checking flow improved for shorter and easier understandable code
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
183d1464d5
|
ChannelPacket: variables moved to the top of the file
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
798afca9ec
|
ChannelBuffer: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d1e53f5811
|
NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0c89e11c9f
|
NetworkLobbyManager.OnValidate simplified by using Mathf.Clamp/Min/Max
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
dd6f47a82d
|
LogFilter: removed redundant log level definitions
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
db4fe1a0f9
|
NetworkWriter comment improved
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
d8dc0b829b
|
NetworkServer: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
1f2f874874
|
NetworkManager: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
734db6edfe
|
NetworkLobbyManager: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8e7095262f
|
NetworkClient: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
8957af215c
|
NetworkAnimator: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
0d175c2844
|
ClientScene: removed static message caching to simplify code and reduce state
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
c64e849b1b
|
NetworkProximityChecker: replaced SetVis with GetComponentsInChildren
|
2018-06-22 09:32:19 +02:00 |
|
vis2k
|
ae611cf82c
|
NetworkServer.DestroyPlayersForConnection: removed unnecessary 'empty player list given to NetworkServer' warning that might happen while players are still in a lobby without entering the game world yet
|
2018-06-13 11:24:41 +02:00 |
|
vis2k
|
be9efea78c
|
ChannelBuffer, NetworkServer: consistent packet max size check with > UInt16.MaxValue (=64kb) instead of short.MaxValue which would limit packet size to 32kb; also uses consistent '<' check now instead of '<=' sometimes
|
2018-06-12 22:35:36 +02:00 |
|
vis2k
|
b8a289ba49
|
ChannelBuffer MaxBufferedPackets log message fixed, logs proper max value now
|
2018-06-12 22:32:24 +02:00 |
|
vis2k
|
d976add1f8
|
NetworkIdentity.OnStartClient: isClient is set to true without checking if it's false
|
2018-06-12 22:32:04 +02:00 |
|
vis2k
|
3fe7e56ff5
|
NetworkIdentity.isServer simplified
|
2018-06-12 22:31:00 +02:00 |
|
vis2k
|
88a68d8af4
|
ChannelBuffer.MaxPendingPacketCount redundant option removed because there is already MaxBufferedPackets. Fixeds a bug where setting MaxBufferedPackets in NetworkManager would not be applied to the channels, always leaving them with at max 16 buffered packets and causing issues under load.
|
2018-06-08 16:31:31 +02:00 |
|
vis2k
|
7fd77a0e4b
|
NetworkWriter.Position type changed from 'short' to 'int' to fix a bug where writing >32kb into NetworkWriter would result in negative .Position
|
2018-06-08 15:30:54 +02:00 |
|
vis2k
|
de27baa1b4
|
Applied HLAPI 2018.1 downwards compatible improvements
|
2018-06-08 14:23:59 +02:00 |
|
vis2k
|
b9e5f77a47
|
NetworkConnection.Disconnect doesn't clear the address so that it's still available in NetworkManager.OnServerDisconnect
|
2018-06-08 12:20:30 +02:00 |
|
vis2k
|
d1ff029cc9
|
Fixed client scene switching/loading bugs where messages were processed while a scene load was in progress, hence losing all the processed data once the scene was loaded, causing all kinds of state errors.
|
2018-06-08 12:18:56 +02:00 |
|
vis2k
|
877c5f6aa9
|
'Did not find target for sync message' warning improved with note that this might be completely normal
|
2018-06-08 12:06:04 +02:00 |
|
vis2k
|
5909cc6937
|
NetworkClient.IsValidIPV6 fixed
|
2018-06-08 12:04:37 +02:00 |
|