rodolphito
ba298c74b0
Style guidelines say these are bad. ( #672 )
2019-03-27 13:20:36 +01:00
rodolphito
57066a6003
These can be private. ( #669 )
2019-03-27 13:13:27 +01:00
rodolphito
4897edd76a
More internal access modifier removals ( #671 )
2019-03-27 13:13:11 +01:00
rodolphito
9be7426efa
Remove s_ prefix because the entire class is static, the prefix doesnt actually specify anything. ( #668 )
2019-03-27 12:04:07 +01:00
rodolphito
86c1942310
Remove s_ prefix because the entire class is static, the prefix doesnt actually specify anything. ( #667 )
2019-03-27 12:03:37 +01:00
rodolphito
595039865f
Removed duplicated address storage. ( #664 )
...
* Removed duplicated address storage.
* Removed the obsoletion as per vis' request.
2019-03-27 10:27:41 +01:00
rodolphito
c289ffb440
Remove proxy methods for setting playerController. ( #665 )
...
* Deprecate proxy methods for setting playerController.
* shortened obsoleted methods.
* This isnt actually public facing, its internal. Obsoletion is unnecessary, plain removal is ok.
2019-03-27 10:26:45 +01:00
uwee
f4cdfbf952
Remove IsClientConnected ( #663 )
...
* remove IsClientConnected
no longer needed now that NetworkClient is static
* removed in other scripts also
* marked as obsolete
2019-03-27 09:15:03 +01:00
MrGadget
d7306986b6
Updated Lobby Example Scenes Lighting ( #662 )
2019-03-26 17:49:56 +01:00
MrGadget
d2868646fa
SyncVar Updates ( #660 )
...
* Change SyncVar hooks to use `nameof`
I intentionally left the test for missing hook as a literal string because it won't compile otherwise.
* Removed unnecessary property value set from hook
2019-03-26 15:40:28 +01:00
uwee
68f63b5f69
bool InActiveScene not referenced in any script? ( #656 )
...
* code is not referenced in any script?
* fully remove code
2019-03-26 13:58:05 +01:00
Paul Pacheco
2d63ee1318
fix: Set syncvar variables after calling the hook ( #659 )
...
Previously, during deserialize, Mirror either called the hook for a syncvar or it set the variable, but never both. So users had to set the variable inside the hook.
```cs
class Player : NetworkBehaviour {
[SyncVar(hook=nameof(OnVarChanged))]
public int myvar;
public void OnVarChanged(int newvalue) {
Debug.Log("Got new value " + newvalue);
Debug.Log("Old value is " + myvar);
// with this pull request the following line is no longer needed
// the weaver will do this after the hook finishes
// this.myvar = newvalue;
}
}
```
fix: Hook not working with NetworkIdentity or GameObjects
Deserializing NetworkIdentity or GameObjects was broken, it called the hook only if there was no hook, and it saved the variable only if there was a hook.
2019-03-26 07:15:25 -05:00
Paul Pacheco
4d74f555b1
Update Assets/Mirror/Runtime/NetworkClient.cs
...
Co-Authored-By: vis2k <info@noobtuts.com>
2019-03-26 12:16:57 +01:00
vis2k
1879f5ecdc
Add [Obsolete] for compatibility
2019-03-26 12:16:57 +01:00
vis2k
9bc1dc1e85
NetworkClient class made static
2019-03-26 12:16:57 +01:00
vis2k
912572d6fe
NetworkClient.ConnectLocalServer: use the same order as Connect
2019-03-26 12:16:57 +01:00
vis2k
7bc320d098
LocalClient class moved into NetworkClient
2019-03-26 12:16:57 +01:00
vis2k
31836c16d1
NetworkClient.RemoveTransportHandlers made static
2019-03-26 12:16:57 +01:00
vis2k
4dbaff8ac1
NetworkManager.StartClient/StartHost don't return NetworkClient anymore
2019-03-26 12:16:57 +01:00
vis2k
d1d006e6d7
NetworkClient.Connect made static
2019-03-26 12:16:57 +01:00
vis2k
080bf2eaf0
NetworkClient.InitializeTransportHandlers made static
2019-03-26 12:16:57 +01:00
vis2k
32ed62f82b
NetworkClient.OnError made static
2019-03-26 12:16:57 +01:00
vis2k
461ba0b036
NetworkClient.OnDisconnected made static
2019-03-26 12:16:57 +01:00
vis2k
60083ff72d
NetworkClient.OnDataReceived made static
2019-03-26 12:16:57 +01:00
vis2k
42bceb25d9
NetworkClient.OnConnected made static
2019-03-26 12:16:57 +01:00
vis2k
493bf7fa5f
NetworkClient.RegisterSystemHandlers made static
2019-03-26 12:16:57 +01:00
vis2k
bc6c2542f6
NetworkClient.UnregisterHandler made static
2019-03-26 12:16:57 +01:00
vis2k
9eac983872
. NetworkManager.RegisterClientMessages doesn't require NetworkClient parameter anymore
2019-03-26 12:16:57 +01:00
vis2k
712aecb452
NetworkClient.REgisterHandle made static
2019-03-26 12:16:57 +01:00
vis2k
ba00554e0c
NetworkClient.GetRTT made static
2019-03-26 12:16:57 +01:00
vis2k
4abc58b136
NetworkClient.Send(msgId, msg) made static
2019-03-26 12:16:57 +01:00
vis2k
cd56c6a6f7
NetworkTime.UpdateClient doesn't require NetworkClient anymore
2019-03-26 12:16:57 +01:00
vis2k
8c125d2fd3
NetworkClient.Send made static
2019-03-26 12:16:57 +01:00
vis2k
558e1d8754
NetworkClient.SetHandlers made static
2019-03-26 12:16:57 +01:00
vis2k
180d3f8cf4
NetworkClient.isConnected made static
2019-03-26 12:16:57 +01:00
vis2k
604c205025
NetworkClient.serverIp made static
2019-03-26 12:16:57 +01:00
vis2k
882a7d5ba8
NetworkClient.connection made static
2019-03-26 12:16:57 +01:00
vis2k
f351a8a6d4
NetworkClient.connectState made static
2019-03-26 12:16:57 +01:00
vis2k
006d5d3bc8
NetworkClient.handlers made static
2019-03-26 12:16:57 +01:00
rodolphito
3a8fa3f571
Remove internal access modifier. ( #658 )
2019-03-26 12:09:43 +01:00
rodolphito
a96417112d
Use ulong instead of uint to support up to 64 animator parameters. ( #655 )
...
* Use ulong instead of uint to support up to 64 animator parameters.
* Split onto new line as Paul asked
2019-03-26 07:57:51 +01:00
uwee
65eaba1fe0
fix : #651 GetSceneAt assumes default scene ( #654 )
...
Changed to GetActiveScene
2019-03-26 07:57:31 +01:00
Paul Pacheco
8c93f31b80
refactor: Load parameters right before function call
2019-03-25 23:13:52 -05:00
vis2k
ff909bf830
Telepathy license file included
2019-03-25 20:03:27 +01:00
vis2k
14807f6ef7
add comment
2019-03-25 16:20:17 +01:00
vis2k
13bb748603
fix: Revert "NetworkClient.Shutdown: call ClientScene.Shutdown, otherwise it's never called" - caused client's player to not be removed from scene after disconnecting
...
This reverts commit e1e7b3132e
.
2019-03-25 16:19:22 +01:00
rodolphito
d483901432
Use PackedUInt for dirty bits for bandwidth ( #649 )
2019-03-25 13:13:14 +01:00
uwee
4c7c97bf70
reset netId counter to 1 on NetworkServer.Shutdown ( #645 )
2019-03-25 05:37:28 -05:00
rodolphito
6120a8e082
Removed unused parameter from NetworkAnimator. ( #648 )
2019-03-25 08:07:45 +01:00
Paul Pacheco
e2a6ce9811
feat: Add weaver support for Vector2Int and Vector3Int ( #646 )
2019-03-24 16:04:13 -05:00