vis2k
80387ffa03
fix: nimoyd unbatcher InvalidOperationException ( #2812 )
2021-07-07 11:48:51 +08:00
vis2k
1100af2ae0
rename
2021-07-07 11:24:37 +08:00
vis2k
fe7ed2ace1
Tests: nimoyd unbatcher repro
2021-07-07 11:23:18 +08:00
MrGadget1024
fb608d685a
fix: Fixed additive scenes on host client
...
- This was broken by #a0f5a846
2021-07-06 12:07:36 -04:00
Eunseop Shim
c0a5dff95f
Use Debug.LogException for NetworkBehaviour error messages ( #2803 )
2021-07-02 10:10:13 +08:00
MrGadget1024
357ef138c9
code style
2021-06-30 13:17:44 -04:00
MrGadget1024
5b9c7e11d5
syntax
2021-06-30 13:14:36 -04:00
MrGadget1024
6bb97abd2d
fix: fixed order of fields in NT Base
2021-06-30 11:26:31 -04:00
MrGadget1024
b86c8615f4
fix: Added null check and error logging to OnDeserializeAllSafely
2021-06-30 00:41:56 -04:00
MrGadget
a0f5a846d7
fix: OnClientChangeScene not firing for host client ( #2801 )
2021-06-30 10:56:50 +08:00
MrGadget
57d1892433
fix: Avoid NRE in UnpackAndInvoke ( #2800 )
...
Client message handlers may call conn.Disconnect, which will make connection = null, so we must check for that after calling `handler.Invoke`.
2021-06-30 10:56:09 +08:00
vis2k
021470360d
Tests: WriteUri(null) for https://github.com/vis2k/Mirror/pull/2796/
2021-06-30 10:54:43 +08:00
MrGadget
e07488d91b
fix: null handling in WriteUri & ReadUri ( #2796 )
2021-06-30 10:54:06 +08:00
MrGadget1024
b460b90007
fixed deprecation date
2021-06-29 06:07:47 -04:00
MrGadget1024
58c832f614
Removed comment
2021-06-28 07:38:23 -04:00
MrGadget1024
b7e6b6b3bc
Added missing Deprecated dates
2021-06-27 13:14:45 -04:00
vis2k
ff218adc17
fix: OverrideVirtualWithBaseCallsBothVirtualAndBase etc. failing tests because Weaver Cmd/Rpc SubstitueMethods couldn't be accessed by inheriting classes
2021-06-26 13:17:18 +08:00
Cooper H
74ae04d222
fix: Weaver Generated Cmd/Rpc should be private ( #2799 )
...
* Fix for users calling weaver gen'd methods in the inspector
Forces the new weaver generated method to be private, preventing prevents users from mistakenly calling weaver generated methods in dropdown menus (such as buttons) in the inspector.
* Update Assets/Mirror/Editor/Weaver/Processors/MethodProcessor.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-26 01:45:47 +08:00
MrGadget1024
5528bdd27e
Syntax
2021-06-23 23:24:57 -04:00
vis2k
243586254d
'multiple NetworkIdentity components' warning changed to Error to make it more obvious that this breaks a project
2021-06-23 12:45:23 +08:00
MrGadget1024
81854247c7
indention
2021-06-22 12:18:33 -04:00
vis2k
bb559b88eb
NetworkIdentity: fix define order for SceneManagement and use elif
2021-06-22 22:15:06 +08:00
vis2k
d7373ff175
remove unused imports
2021-06-22 21:25:11 +08:00
vis2k
25e13cb6ec
Tests: UtilsTest.GetTrueRandomUInt
2021-06-22 19:10:24 +08:00
vis2k
b309f546ca
NetworkIdentity: #if UNITY_2021_2 support when importing SceneManagent to avoid AutoUpgrader modifying NetworkIdentity
2021-06-22 19:06:30 +08:00
MrGadget
92334ba2aa
fix: Don't call FinishLoadScene when customHandling ( #2794 )
...
* fix: Don't call FinishLoadScene when customHandling
FinishLoadScene will be called from `UpdateScene` if `loadingSceneAsync != null && loadingSceneAsync.isDone` and it's the responsibility of the user in their custom handler to assign `loadingSceneAsync` to something to block FinishLoadScene until that completes.
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-22 13:29:49 +08:00
vis2k
a6f6dd2b7e
MessagePacking.WrapHandler: improve error message when disconnecting a connection because of exceptions. It needs to be obvious that it was disconnected, and why that's a good idea.
2021-06-20 12:10:07 +08:00
vis2k
820c5a6c44
feature: Timestamp Batching #2786
2021-06-20 12:10:07 +08:00
vis2k
e5771c23a0
MessagePacking: MaxMessageSize renamed to MaxContentSize so it's more obvious
2021-06-18 20:10:17 +08:00
vis2k
5644611d5d
NetworkServerTest: reuse MessagePacking.MaxMessageSize
2021-06-18 19:34:42 +08:00
vis2k
6ba6543278
MessagePacking: MaxMessageSize property for convenience
2021-06-18 19:31:38 +08:00
vis2k
15e3b3b11d
MessagePacking.HeaderSize made public for convenience
2021-06-18 19:30:38 +08:00
vis2k
64040536a6
NetworkConnectionToClient/Server.Update common code moved to NetworkConnection.Update
2021-06-18 18:31:26 +08:00
vis2k
6e9206deab
NetworkConnection.SendToTransport abstract; NetworkConnectionToClient/Server.Send(ArraySegment) common code moved into NetworkConnection
2021-06-18 18:31:26 +08:00
vis2k
970c3e8702
syntax
2021-06-18 18:31:02 +08:00
vis2k
cb05c5288b
syntax
2021-06-18 18:30:42 +08:00
vis2k
b3b6d04a8b
syntax
2021-06-18 18:28:04 +08:00
vis2k
33318555fe
add comments
2021-06-18 18:21:14 +08:00
vis2k
bbde7edc1d
add comments
2021-06-18 18:18:51 +08:00
vis2k
34492c5097
NetworkConnectionToClient/Server: Validate packet size again before passing batch to transport
2021-06-18 17:19:09 +08:00
vis2k
4382eb0f6e
syntax
2021-06-18 16:58:45 +08:00
vis2k
8338d02301
syntax
2021-06-18 16:48:59 +08:00
vis2k
651020852b
syntax
2021-06-18 16:45:04 +08:00
vis2k
caf143f4d7
update comment
2021-06-18 16:44:38 +08:00
vis2k
227efb6c7a
NetworkConnection.ValidatePacketSize: syntax
2021-06-18 16:41:40 +08:00
vis2k
d818b2d4aa
Tests: MemoryTransport guarantees max message size just like a real transport would. Guarantees that even if Mirror tests have max message size issues, transport would catch it.
2021-06-18 15:55:52 +08:00
vis2k
0cce4962d2
NetworkServerTest: MaxMessageSize + 1 server->client too
2021-06-18 13:58:38 +08:00
vis2k
0d86b2cdde
NetworkServerTest: max message size server->client too
2021-06-18 13:57:49 +08:00
vis2k
75b17b9a8d
NetworkServerTests: MaxMessageSize + 1
2021-06-18 13:56:27 +08:00
vis2k
4703c5e939
NetworkServerTests: MaxMessageSize
2021-06-18 13:55:44 +08:00
vis2k
e78304c465
NetworkServerTest: VariableSize message size adjusted for WriteBytesAndSize header
2021-06-18 13:51:24 +08:00
vis2k
8ded81fa20
cleanup
2021-06-18 13:03:52 +08:00
vis2k
400d5c7a10
NetworkServerTests: VariableSizedMessage for convenience
2021-06-18 13:02:35 +08:00
vis2k
a568ee4c6f
syntax
2021-06-18 12:13:52 +08:00
vis2k
379820c435
NetworkServerTest: send data race test to avoid previous bug where larger batch threshold messages would be sent immediately, out of order
2021-06-18 11:57:01 +08:00
vis2k
e374d21f86
better
2021-06-18 11:55:13 +08:00
vis2k
9bff0abbf3
NetworkServerTest: send data race test to avoid previous bug where larger batch threshold messages would be sent immediately, out of order
2021-06-18 11:54:28 +08:00
vis2k
26a8f19204
remove unnecessary imports
2021-06-18 11:42:54 +08:00
vis2k
75c145b175
replaced all GetMaxBatchSize with GetBatchTreshold everywhere
2021-06-17 20:26:04 +08:00
vis2k
b538285b9d
Transport.GetMaxBatchSize obsoleted and replaced by GetBatchThreshold
2021-06-17 20:26:02 +08:00
vis2k
2a563b96df
fix: Batcher 'MaxBatchSize' changed to 'Threshold' to support larger messages too. They simply become large batches, while smaller ones are still fitted into 'Threshold'. fixes data race where larger messages would be sent immediately, while smaller ones would be sent at the end of the frame. prepares for timestamp batching which assumes a timestamp prefix for ALL batches (including larger ones, which previously would be treated as not a batch) ( #2787 )
...
* fix: Batcher 'MaxBatchSize' changed to 'Threshold' to support larger messages too. They simply become large batches, while smaller ones are still fitted into 'Threshold'. fixes data race where larger messages would be sent immediately, while smaller ones would be sent at the end of the frame. prepares for timestamp batching which assumes a timestamp prefix for ALL batches (including larger ones, which previously would be treated as not a batch)
* add comment
* better comment
* do-while
* better comment
2021-06-17 19:08:50 +08:00
vis2k
41dc651576
Tests: >= max batch size send test added to NetworkServerTests
2021-06-17 12:31:16 +08:00
vis2k
90d23802ab
Tests: >= max batch size send test added to NetworkServerTests
2021-06-17 12:29:46 +08:00
vis2k
9aa34e8dae
NetworkClient/NetworkServer OnConnected/OnDisconnected events are now public so that custom NetworkManagers can hook into them too
2021-06-17 11:23:01 +08:00
vis2k
342da4fbc7
remove old comments
2021-06-16 23:04:28 +08:00
vis2k
70bfd3acc1
remove old comment
2021-06-16 18:52:07 +08:00
vis2k
185468ea38
NetworkServerTest: Send_ServerToClientMessage
2021-06-16 17:57:47 +08:00
vis2k
764cd988c5
rename
2021-06-16 17:55:48 +08:00
vis2k
22e6a83f00
NetworkClientTests: remove redundant Send test
2021-06-16 17:54:09 +08:00
vis2k
d07f10b7be
use NetworkTime.localTime where local time was previously implied when using NetworkTime.time on the server. for clarity.
2021-06-16 16:58:20 +08:00
vis2k
7aecc2b19a
feature: NetworkTime.localTime exposed for double precision alternative to Time.time (needed by timestamp batching)
2021-06-16 16:53:08 +08:00
vis2k
d56c0e0ad8
syntax
2021-06-16 16:50:57 +08:00
vis2k
f2496cf7bc
NetworkTime: LocalTime() renamed to .localTime for consistency with .time
2021-06-16 16:50:16 +08:00
vis2k
79c067e4aa
MirrorTest: ConnectClientBlockingAuthenticatedAndReady helper function
2021-06-16 12:47:05 +08:00
vis2k
2df5357647
rename
2021-06-16 12:44:13 +08:00
vis2k
b98e01b348
typo
2021-06-16 12:43:40 +08:00
vis2k
890cbba297
NetworkServerTest: SendCommand_RequiresAuthority
2021-06-16 12:43:15 +08:00
vis2k
831a2efda4
MirrorTest: ConnectClientBlocking returns server connection for convenience
2021-06-16 12:41:51 +08:00
vis2k
8720325892
NetworkServerTest: ReadyMessageSetsClientReady() simplified
2021-06-16 12:38:27 +08:00
vis2k
5a9adcd9ed
NetworkBehaviourTests: remove redundant SendCommandInternal test
2021-06-16 12:35:44 +08:00
vis2k
501d953216
MirrorTest: ConnectClientBlockingAndAuthenticate helper function
2021-06-16 12:34:44 +08:00
vis2k
def54b85fc
NetworkServerTest: [Command] tests use weaved [Command] functions now
2021-06-16 12:31:53 +08:00
vis2k
9df7db3db2
NetworkIdentityTests: remove redundant HandleCommand test
2021-06-16 12:29:27 +08:00
vis2k
56c46abd18
syntax
2021-06-16 12:21:53 +08:00
vis2k
0c13f23798
NetworkServerTest: [Command] with wrong netId
2021-06-16 12:21:15 +08:00
vis2k
7c9fd6d10d
NetworkServerTest: [Command] only allowed on owned objects
2021-06-16 12:18:52 +08:00
vis2k
c136c9c7f4
NetworkServerTest: [Command] with multiple components
2021-06-16 12:14:54 +08:00
vis2k
453e94a35d
NetworkServerTest: [Command] test simple version
2021-06-16 12:11:27 +08:00
vis2k
e49a5392b3
update comment
2021-06-16 12:07:40 +08:00
vis2k
02399940d1
remove unnecessary
2021-06-16 12:06:00 +08:00
vis2k
3577e187b1
comment
2021-06-16 12:03:44 +08:00
vis2k
f5f60ab177
syntax
2021-06-16 12:02:20 +08:00
vis2k
f80d5fd958
NetworkServerTest: HideForConnection rewritten
2021-06-16 12:01:54 +08:00
vis2k
ba019a678c
NetworkServerTest: ShowForConnection rewritten
2021-06-16 11:59:10 +08:00
vis2k
d18472b4d5
remove unnecessary
2021-06-16 11:41:25 +08:00
vis2k
b052e2bd91
NetworkServerTest: remove unused
2021-06-16 11:40:05 +08:00
vis2k
6037e7ac1f
NetworkServerTest: replace over engineered test
2021-06-16 11:38:58 +08:00
vis2k
3debc65ffd
NetworkServerTest cleanup
2021-06-16 11:28:49 +08:00
vis2k
ad5eac2016
sort tests
2021-06-15 17:46:22 +08:00
vis2k
6e015e9442
syntax
2021-06-15 17:44:57 +08:00
vis2k
acf9eff9d0
syntax
2021-06-15 17:44:34 +08:00
vis2k
5d77cda200
cleanup
2021-06-15 17:44:02 +08:00
vis2k
87cdf7bedd
NetworkServerTest: Unspawn simplified
2021-06-15 17:43:11 +08:00
vis2k
e18a17e8c7
cleanup
2021-06-15 17:41:45 +08:00
vis2k
58f7ff8902
cleanup
2021-06-15 17:39:52 +08:00
vis2k
0385effd13
syntax
2021-06-15 17:28:53 +08:00
vis2k
f08b6c2806
NetworkServerTest: GetNetworkIdentity tests simplified
2021-06-15 17:28:07 +08:00
vis2k
6d18c42593
NetworkServerTest: SendToClientOfPlayer test removed because it did not even test SendToClientOfPlayer, and the function is obsolete anyway
2021-06-15 17:26:09 +08:00
vis2k
e02032f1ca
NetworkServerTest: SendToClientOfPlayer cleanup
2021-06-15 17:24:29 +08:00
vis2k
4b2fa2c5b4
NetworkServerTest: RegisterUnregisterClearHandler cleanup
2021-06-15 17:22:48 +08:00
vis2k
50c6a69492
syntax
2021-06-15 17:17:49 +08:00
vis2k
afeef26fdb
NetworkServerTest: SendToAll simplified
2021-06-15 17:14:34 +08:00
vis2k
b2ae4ef7e1
NetworkServerTest: CommandMessageCallsCommand cleanup
2021-06-15 17:11:31 +08:00
vis2k
26e18d7e87
NetworkServerTest: ReadyMessageSetsClientReady cleanup
2021-06-15 17:06:51 +08:00
vis2k
092ff4538a
NetworkIdentityTests: reuse CreateLocalConnectionPair
2021-06-15 17:03:57 +08:00
vis2k
79c6897249
NetworkServerTest: reuse CreateLocalConnectionPair
2021-06-15 17:01:44 +08:00
vis2k
06628b3b70
NetworkServerTest: reuse CreateLocalConnectionPair
2021-06-15 17:00:31 +08:00
vis2k
841c3ca2f2
NetworkServerTest: reuse CreateLocalConnectionPair
2021-06-15 16:58:54 +08:00
vis2k
855e0017c8
NetworkServerTest: reuse CreateLocalConnectionPair
2021-06-15 16:50:23 +08:00
vis2k
bf7250c096
NetworkServerTest: reuse CreateLocalConnectionPair
2021-06-15 16:49:44 +08:00
vis2k
68c72a7d54
NetworkServerTest: reuse CreateLocalConnectionPair
2021-06-15 16:48:45 +08:00
vis2k
bfd03adb09
NetworkServerTest: reuse CreateLocalConnectionPair
2021-06-15 16:47:04 +08:00
vis2k
46d49381b0
syntax
2021-06-15 16:46:54 +08:00
vis2k
58cae69647
NetworkServerTest: SetAllClientsNotReady reuses CreateLocalConnectionPair
2021-06-15 16:45:27 +08:00
vis2k
bf6957c150
NetworkServerTest: RemoveLocalConnection reuses CreateLocalConnectionPair
2021-06-15 16:44:31 +08:00
vis2k
133b1eb841
LocalConnectionTest: use CreateLocalConnectionPair
2021-06-15 16:42:34 +08:00
vis2k
7f36a75ef7
NetworkServerTest: SetClientReadyAndNotReady simplified
2021-06-15 16:40:58 +08:00
vis2k
2506195e42
MirrorTest: CreateLocalConnectionPair helper function
2021-06-15 16:40:48 +08:00
vis2k
34634e51b0
LocalConnection classes made public for tests
2021-06-15 16:39:06 +08:00
vis2k
2706eb30b9
LocalConnectionToClient made internal for tests
2021-06-15 16:37:37 +08:00
MrGadget
8218979e32
fix: Prevent m_AssetId set to empty string ( #2766 )
...
* fix: Prevent m_AssetId set to empty string
Fixes : #2765
Checks path for empty string before assigning to `m_AssetId`.
I left commented debug logs in place from testing, which was setting `NetworkIdentity.ServerOnly` on and off both in normal edit mode and prefab edit mode. In either mode, OnValdidate fires 4 times, and two of those try to set an empty string to `m_AssetId`.
* Changes as requested
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
* Update NetworkIdentity.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-15 16:10:42 +08:00
vis2k
b08cc62fd4
NetworkServerTest: OnDataReceivedInvalidConnectionId simplified
2021-06-15 14:16:55 +08:00
vis2k
e827c6c0f3
fix: NetworkClient.Shutdown now clears OnDis/ConnectedEvents
2021-06-15 14:13:05 +08:00
vis2k
68a4a06926
fix: NetworkServer.Shutdown now clears OnDis/ConnectedEvents
2021-06-15 14:11:02 +08:00
vis2k
8295c8d5ab
rename
2021-06-15 13:58:20 +08:00
vis2k
a45cef2536
Tests: reuse ProcessMessages
2021-06-15 13:58:03 +08:00
vis2k
3d0c13ec6a
MirrorTest: ProcessMessages updates transports too now
2021-06-15 13:52:02 +08:00
vis2k
2ab17571cf
MirrorTest: ProcessMessages: switch update order so we can use it in NetworkServerTest.ClientToServerMessage
2021-06-15 13:51:32 +08:00
vis2k
196f4d3f36
NetworkServerTest: remove complicated OnDataReceived test. ClientToServerMessage does the same now.
2021-06-15 13:46:54 +08:00
vis2k
113b8cebaa
NetworkServerTest: ClientToServerMessage
2021-06-15 13:46:06 +08:00
vis2k
4db998f9a6
MirrorTest: ConnectClientBlocking helper function
2021-06-15 13:45:57 +08:00
vis2k
41d4b31856
NetworkServerTest: DisconnectAllTest_LocalConnection cleanup
2021-06-15 13:37:17 +08:00
vis2k
0df666382f
NetworkServerTest: DisconnectAllTest_RemoteConnection cleanup
2021-06-15 13:36:18 +08:00
vis2k
42de58c9e9
NetworkServerTest: RemoveConnection cleanup
2021-06-15 13:34:55 +08:00
vis2k
86f83da2d9
NetworkServerTests: AddConnection test split into two, and cleaned up
2021-06-15 13:33:23 +08:00
vis2k
ab4c2bceae
NetworkServerTest: RemoveLocalConnection cleanup
2021-06-15 13:28:51 +08:00
vis2k
64e8697031
NetworkServerTest: SetLocalConnection split into two tests
2021-06-15 13:27:48 +08:00
vis2k
37c972658e
NetwrokServerTests: cleanup OnConnectedOnlyAllowsNonZeroConnectionIds
2021-06-15 13:25:25 +08:00
vis2k
79fee4c93d
syntax
2021-06-15 13:23:08 +08:00
vis2k
b3820991a1
syntax
2021-06-15 13:19:31 +08:00
vis2k
26d72ada5d
syntax
2021-06-15 13:17:50 +08:00
vis2k
f2f911808f
remove unused import
2021-06-15 13:09:40 +08:00
vis2k
ddb00ae2d1
Tests: remove empty TearDowns
2021-06-15 13:08:44 +08:00
vis2k
b1e286d779
RemoteTestBase: remove redundant NetworkClient.Disconnect
2021-06-15 13:07:17 +08:00
vis2k
52ee9408b1
Tests: remove redundant NetworkServer.Shutdowns
2021-06-15 12:50:27 +08:00
vis2k
6e7d71b9d3
MirrorTest: clear NetworkIdentity.spawned in TearDown
2021-06-15 12:48:19 +08:00
vis2k
7a7ea26cc9
MirrorTest: TearDown shuts down NetworkClient/Server too
2021-06-15 12:45:09 +08:00
vis2k
3d535e0c4e
LocalConnectionTest : MirrorTest so that transport etc. are available too (prepares for tick batching)
2021-06-15 12:37:33 +08:00
vis2k
0d7edde710
fix NetworkClientTests.Send() test
2021-06-15 12:07:37 +08:00
MrGadget1024
4a03c3034e
Fixed typo in comment
2021-06-14 13:26:07 -04:00
MrGadget1024
21a6b64e38
Updated Compiler Symbols MIRROR_41_0_OR_NEWER
2021-06-14 10:01:43 -04:00
Alexander Klaiber
d2ee4979f7
fix: clientAuthority access ( #2779 )
...
Provide the same interface access for runtime changes like the NetworkTransform class.
2021-06-14 09:42:59 -04:00
vis2k
7bd65c2d9b
syntax
2021-06-14 21:19:43 +08:00
vis2k
bdb410e015
fix: NetworkServer.OnTransportData header size is now checked before every message unpacking again like before batching.
2021-06-14 17:53:41 +08:00
vis2k
e6b379fb8d
fix: NetworkClient.OnTransportData header size is now checked before every message unpacking again like before batching.
2021-06-14 17:51:42 +08:00
vis2k
8e8cc71e94
Unbatcher.GetNextMessage: use NetworkReader.Remaining
2021-06-14 17:48:31 +08:00
vis2k
aa71d2a848
NetworkIdentity.OnDeserializeSafely: use NetworkReader.Remaining
2021-06-14 17:48:23 +08:00
vis2k
ccbd6185b4
feature: NetworkReader.Remaining for convenience
2021-06-14 17:46:12 +08:00
vis2k
7c91707d34
Unbatcher: StartReadingBatch helper function to prepare for tick batching
2021-06-14 16:43:14 +08:00
vis2k
2aa8958210
remove unused
2021-06-14 16:34:39 +08:00
vis2k
dcf470b1e9
breaking: remove NetworkClient/NetworkServer.batching properties. Tests still pass. Batching needs to be always on for tick batching.
2021-06-14 15:13:00 +08:00
vis2k
72f915a456
breaking: force enable batching to prepare for TickBatching
2021-06-14 14:54:00 +08:00
vis2k
7eacdaa96b
NetworkConnectionToClient.Disconnect(): remove RemoveFromObservingsObservers because we do that in OnTransportDisconnected now, which is called for both voluntary and involuntary disconnects. ( #2760 )
2021-06-14 12:11:40 +08:00
vis2k
2c9dd3fc01
add comments
2021-06-13 13:28:09 +08:00
vis2k
a55932ea81
Unbatcher: update icon
2021-06-13 13:05:52 +08:00
vis2k
2c2581fa08
fix : #2778 SpawnObjects SetActive(true) would not initialize NetworkIdentity if the parent is inactive because Unity would not call Awake()
2021-06-13 13:03:49 +08:00
vis2k
6eea1e77f5
fix : #2744 KcpTransport statistics changed to long to avoid int overflows
2021-06-12 18:39:49 +08:00
vis2k
c5e8614101
fix : #2651 scene changing with batching would cause errors because we wouldn't stop the batch processing after a scene message ( #2774 )
2021-06-12 18:33:46 +08:00
vis2k
9dfc823df6
perf: Client -> Server batching ( #2773 )
...
* perf: Client->Server batching to prepare for tickbatching/NT and batching scene change fix
* move to NetworkConnection base class
2021-06-11 12:19:45 +08:00
vis2k
72623ae60b
add comment
2021-06-10 21:11:51 +08:00
vis2k
9d7b83e035
The Unbatcher ( #2771 )
2021-06-10 12:33:45 +08:00
vis2k
53a119d3ab
The Batcher ( #2770 )
...
* Batcher & Tests
* NetworkConnectionToClient: use Batcher
* folder
* namespace
* comment
* rename param
* add comment
2021-06-10 12:23:25 +08:00
vis2k
2f5ce11491
NetworkReaderPool: use NetworkReader.SetBuffer
2021-06-09 21:13:30 +08:00
vis2k
854ea1e5a3
NetworkReader.SetBuffer helper function to prepare for batching improvements
2021-06-09 21:13:19 +08:00
vis2k
8089490b51
add TODO
2021-06-09 13:08:27 +08:00
vis2k
a159fe3c41
update comment
2021-06-09 13:06:04 +08:00
vis2k
6e448f22f7
breaking: remove batchInterval to prepare for TickBatching and for the scene change fix
2021-06-09 12:56:09 +08:00
vis2k
24130d6e35
update comments
2021-06-09 12:32:44 +08:00
Angga Permana
83c86f0f16
fix typo ( #2769 )
2021-06-08 19:19:04 -04:00
Robin Rolf
9ff054ade4
Missing space in weaver log message ( #2767 )
2021-06-08 08:36:23 -04:00
vis2k
3eefed30fb
cherry picked preprocessor define from asset store release branch
2021-06-08 12:45:19 +08:00
vis2k
f84c012ae8
perf: kcp2k V1.11 - where-allocation - 25x reduction in Socket.SendTo/ReceiveFrom allocations ( #2759 )
2021-06-08 12:41:56 +08:00
vis2k
0a9533eb92
fix: Telepathy V1.8 [2021-06-02]
...
- fix: Do not set timeouts on listener (fixes https://github.com/vis2k/Mirror/issues/2695 )
- fix : #104 - ReadSafely now catches ObjectDisposedException too
2021-06-02 11:52:14 +08:00
vis2k
a2c7a7e60d
add comment
2021-06-02 11:22:50 +08:00
MrGadget
456e098544
fix: Clear observers from other clients ( #2757 )
...
* fix: Clear observers from other clients
Fixes #2737
Added call to RemoveFromObservingsObservers in NetworkServer.DestroyPlayerForConnection
* Update NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-02 11:18:47 +08:00
vis2k
99db41b483
improve error message
2021-06-01 12:15:46 +08:00
MrGadget1024
4e5ad17699
Updated Readme
...
Unity version, formatting
2021-05-30 15:26:43 -04:00
vis2k
114c68a8d5
add test for #2674
2021-05-30 12:14:52 +08:00
MrGadget1024
9fc5e0c287
fix: Fixed PlauerUI Text in Basic Example
2021-05-29 16:22:28 -04:00
vis2k
3efc917b6e
fix: NetworkIdentity default execution order set to -1. guarantees Awake() initializing all NetworkBehaviours before their Awake is called. [imer, FakeByte]
2021-05-28 20:00:35 +08:00
vis2k
a0e062af94
add comment
2021-05-28 19:55:59 +08:00
vis2k
10c39a59cc
fix: kcp2k V1.10
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- feature: configurable Timeout
- allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
- fix : #17 KcpConnection.ReceiveNextReliable now assigns message default so it
works in .net too
- fix: Segment pool is not static anymore. Each kcp instance now has it's own
Pool<Segment>. fixes #18 concurrency issues
2021-05-28 16:36:52 +08:00
MrGadget1024
3abaa70f0f
NetworkManager: Commented noisy Debug.Log
2021-05-28 03:51:17 -04:00
MrGadget1024
4d1f440b7d
Revert "NetworkManager: Commented noisy Debug.Log"
...
This reverts commit 9c45d6685b
.
2021-05-28 03:44:19 -04:00
MrGadget1024
9c45d6685b
NetworkManager: Commented noisy Debug.Log
2021-05-28 03:43:48 -04:00
MrGadget1024
f77583c5e4
Changed all deprecation dates to ISO format
2021-05-28 03:39:48 -04:00
Robin Rolf
1432932c7f
Remove non-existant param from xml doc ( #2750 )
2021-05-28 12:15:30 +08:00
vis2k
e6b27cf7e8
fix: NetworkClient.Disconnect NullReferenceException if connection was null
2021-05-28 02:25:27 +08:00
vis2k
089e5bbb59
perf: NetworkServer.Broadcast serialization lookup removed. serializations are now cached and rebuilt in NetworkIdentity based on timestamp.
...
=> way easier
=> way faster because we don't need to recycle two writers for every .spawned at the end of broadcast
2021-05-27 12:24:06 +08:00
vis2k
fe3b7ae57c
TODO
2021-05-27 12:20:24 +08:00
vis2k
724eb7e09c
iso date format
2021-05-26 20:07:30 +08:00
vis2k
f8319d0f80
TODOs
2021-05-26 19:58:48 +08:00
vis2k
d0d32785db
Tests: ClientSceneTest_LocalPlayer_asHost moved to separate file
2021-05-26 19:55:24 +08:00
vis2k
06691c9aef
ClientSceneTests_LocalPlayer: reuse CreateNetworked
2021-05-26 19:54:22 +08:00
vis2k
edd580fb7b
syntax
2021-05-26 19:49:38 +08:00
vis2k
dd9949d3aa
HostSetup: reuse CreateGameObject
2021-05-26 19:40:16 +08:00
vis2k
c636e19dcd
remove unused import
2021-05-26 19:37:53 +08:00
vis2k
f94ff22f55
NetworkServerRuntimeTests: reuse MirrorPlayModeTest
2021-05-26 19:37:21 +08:00
vis2k
a911e580e1
add comment
2021-05-26 19:35:49 +08:00
vis2k
e45c6b98ca
add comment
2021-05-26 19:34:27 +08:00
vis2k
a143124941
NetworkIdentityTests (runtime): reuse MirrorPlayModeTest
2021-05-26 19:33:28 +08:00
vis2k
9b78ee82f1
Tests: MultiplexTransportEnableTest moved to separate file
2021-05-26 19:30:02 +08:00
vis2k
227402c6aa
ClientSceneTests_LocalPlayer: reuse CreateNetworked
2021-05-26 19:28:02 +08:00
vis2k
5e1e8128fe
ClientSceneTests_DestroyAllClientObjects uses MirrorPlayModeTest
2021-05-26 19:26:01 +08:00
vis2k
5c38f6f989
syntax
2021-05-26 19:20:20 +08:00
vis2k
359184942f
Tests: HostSetup reuses MirrorPlayModeTest
2021-05-26 19:17:46 +08:00
vis2k
e5f4461315
rename
2021-05-26 19:15:45 +08:00
vis2k
378a7402b9
MirrorPlayModeTest
2021-05-26 19:14:58 +08:00
vis2k
dc2fee7212
MirrorTest renamed to MirrorEditModeTest to prepare for MirrorPlayModeTest
2021-05-26 18:46:20 +08:00
vis2k
940ff58e72
NetworkClient.isLocalClient renamed to isHostClient, which is less confusing
2021-05-26 18:33:41 +08:00
vis2k
443b542fb6
update summary
2021-05-26 18:31:14 +08:00
vis2k
a43837e0d8
UpdateVarsMessage renamed to EntityStateMessage so it's more obvious. NetworkClient.OnEntityStateMessage can be reused for WorldState easier later.
2021-05-26 18:16:51 +08:00
vis2k
0a6cd15bbd
MessagePackingTest: don't rely on UpdateVarsMessage
2021-05-26 18:14:55 +08:00
vis2k
193d2cbfeb
syntax
2021-05-26 18:06:08 +08:00
vis2k
b4cecccbcb
NetworkServer: GetEntitySerializationForConnection helper function
2021-05-26 18:04:48 +08:00
vis2k
ca319fdb32
rename
2021-05-26 17:58:42 +08:00
vis2k
27378e3146
syntax
2021-05-26 17:57:17 +08:00
vis2k
98bd54f5eb
NetworkServer.Broadcast helper function
2021-05-26 17:56:14 +08:00
vis2k
4763bad896
NetworkServer: DisconnectInactive helper function
2021-05-26 17:55:06 +08:00
vis2k
82b79df1be
NetworkServer: ClearSpawnedDirtyBits helper function
2021-05-26 17:52:29 +08:00
vis2k
a8630abbf6
NetworkServer: CleanupSerializations helper function
2021-05-26 17:51:15 +08:00
vis2k
2085cd387f
NetworkServer: broadcast to connection code moved into BroadcastToConnection
2021-05-26 17:49:19 +08:00
vis2k
7af1156d4a
perf: Extensions.CopyTo foreach allocation removed
2021-05-26 14:51:17 +08:00
vis2k
15b13c9bf6
perf: Pool initial capacity. allocates writers during initialization so we have fewer allocations in the first few frames
2021-05-26 14:45:11 +08:00
vis2k
8adede43a2
NetworkIdentity.visibility: assign from Awake instead of lazy get
2021-05-26 14:19:13 +08:00
vis2k
a10cdd6cbf
NetworkConnection: move message processing to NetworkServer/Client to avoid extra round in call stack ( #2744 )
...
* NetworkConnection: remove redundant .handlers state. NetworkConnectionToClient/Server use NetworkServer/Client anyway.
* NetworkConnection: move OnTransportData to NetworkServer/Client to simplify call stack. previously it was:
Transport.OnData
Server/Client.OnTransportData
Connection.OnTransportData
Connection.UnpackAndInvoke
Connection.InvokeHandler
Server/Client.Handler
now it is:
Transport.OnData
Server/Client.OnTransportData
Server/Client.UnpackAndInvoke
Server/Client.Handler
2021-05-26 10:18:44 +08:00
MrGadget1024
26a7a2f76a
fix: Stop Discovery when client gets into Connected state
2021-05-24 22:30:11 -04:00
vis2k
e5f32feeba
syntax
2021-05-24 17:45:26 +08:00
vis2k
ceb7b24b8a
breaking: NetworkBehaviour .netIdentity, .ComponentIndex, .NetworkBehaviours[] simplified by setting it from NetworkIdentity.Awake() ( #2742 )
2021-05-24 17:41:34 +08:00
vis2k
52b3c94e20
NetworkServerTest: clean up client too
2021-05-24 16:04:43 +08:00