Commit Graph

7349 Commits

Author SHA1 Message Date
MrGadget1024
d7d754884d Removed collider 2023-01-26 06:50:01 -05:00
MrGadget1024
2c556661a2 removed line from CmdSpawnNPC 2023-01-26 06:25:34 -05:00
vis2k
7dc614591d fix collision matrix 2023-01-26 20:24:56 +09:00
vis2k
80a4c8e082 fix layers 2023-01-26 20:24:26 +09:00
MrGadget1024
f5d28334ee NPC Variant 2023-01-26 06:17:33 -05:00
vis2k
b791061331 scene build settings fix 2023-01-26 20:01:19 +09:00
MrGadget1024
010073b3a0 fixed scene assignments 2023-01-26 05:59:09 -05:00
vis2k
6f15f2f17a fix scene refs 2023-01-26 19:59:04 +09:00
vis2k
2af9dc106c add text mesh pro files :/ 2023-01-26 19:58:12 +09:00
vis2k
fd4591b208 add textmesh pro dep 2023-01-26 19:56:31 +09:00
MrGadget1024
d20bd1186a TestNT Example 2023-01-26 05:51:48 -05:00
MrGadget1024
505a8eca43 RemoteStats, NetworkStats minor changes 2023-01-26 03:29:28 -05:00
MrGadget1024
f16e1973c0 Additive Levels Offline Scene resaved 2023-01-26 03:28:29 -05:00
mischa
0a2d05b0e4
Update SECURITY.md 2023-01-26 06:27:53 +01:00
vis2k
5802fec712 SHA-1 comments 2023-01-26 01:41:34 +09:00
vis2k
01d0ae1a6b SimpleWebTransport: add SHA1 comments 2023-01-26 01:31:15 +09:00
mischa
604503fa15
Update SECURITY.md 2023-01-25 13:20:52 +01:00
mischa
62ca179346
Update README.md 2023-01-25 13:19:02 +01:00
mischa
da6d4bb8ff
Update SECURITY.md 2023-01-25 13:18:08 +01:00
mischa
3ceadaca40
Create SECURITY.md 2023-01-25 13:16:57 +01:00
mischa
7a9a861821
Update README.md 2023-01-25 13:12:43 +01:00
mischa
f49ff9b996
Update README.md 2023-01-25 13:08:44 +01:00
mischa
696113c2fd
Update README.md 2023-01-25 13:06:55 +01:00
MrGadget1024
debc78310d AdditiveLevels Example - Portal.cs typo 2023-01-24 15:16:46 -05:00
mischa
02369e0fd5
Update README.md 2023-01-24 18:34:47 +01:00
MrGadget1024
22ac763199 NetworkTransformBase - OnClientAuthorityChanged is Server Only 2023-01-20 19:32:06 -05:00
MrGadget1024
2239bb0245 NetworkTransformBase - syntax 2023-01-20 19:29:27 -05:00
MrGadget1024
e1799166c0 main.yml - fixed name 2023-01-20 02:34:29 -05:00
MrGadget1024
235eb62f80 Refactor workflows 2023-01-20 02:31:13 -05:00
MrGadget1024
1208e9e32e main.yml - ignore paths 2023-01-20 01:57:00 -05:00
MrGadget1024
befefeb9bf main.yml - unityVersion 2020.3.44 2023-01-20 01:46:31 -05:00
MrGadget1024
dd5d7cab01 fix: NetworkTransform classes - methods in call order 2023-01-19 07:26:56 -05:00
MrGadget
af0bacf8ae
NetworkTransformBase - Reset when changing authority (#3357) 2023-01-19 12:04:14 +01:00
MrGadget1024
7313710e47 main.yml - Unity 2022.2.2f1 2023-01-18 09:30:07 -05:00
MrGadget1024
16b60e80f3 PlayerCamera - Added warnings for no MainCamera 2023-01-18 09:10:48 -05:00
mischa
db3e594ddc
Update README.md 2023-01-17 09:44:33 +01:00
mischa
180c14657b
Update README.md 2023-01-17 09:43:08 +01:00
mischa
3137c6b0f5
Update README.md 2023-01-17 09:42:26 +01:00
MrGadget1024
a35c0dbd9a fix: ChangeOwner now adds/removes from owned hashset
We do this in spawn and destroy already.
2023-01-16 07:30:39 -05:00
MrGadget1024
3e7837cebd Revert "Added License, Notice, Version files"
This reverts commit 585be60d38.
2023-01-14 11:01:42 -05:00
MrGadget1024
585be60d38 Added License, Notice, Version files 2023-01-14 11:01:14 -05:00
MrGadget
a024753a42
fix: Fixes #3317 - NetworkTransformReliable: don't send last snapshot (#3355) 2023-01-14 11:34:28 +01:00
MrGadget
875b34540a
fix: #3351 - Reset Statics in NS, NC, and NC_TimeInterpolation (#3353)
* fix: Fix #3351 - NetworkClient_TimeInterpolation reset statics
- Fixes #3351

* NetworkServer - reset actualTickRate

* NetworkClient - reset lastSendTime

* NetworkClient_TimeInterpolation - reverted reset of bufferTimeMultiplier
- added comment as to why we're not resetting it.
2023-01-13 22:11:43 +01:00
MrGadget1024
626180b2d3 Network Manager HUD - made it wider so it doesn't wrap as much 2023-01-12 22:09:15 -05:00
MrGadget1024
0cc27d2372 NetworkClient - added bufferTimeMultiplier to OnGUI 2023-01-12 22:08:38 -05:00
vis2k
027458db96 fix: #3344 NetworkServer.Shutdown sets active=false after destroying spawned objects.
this way scene objects without owners can still modify SyncLists in OnStopServer without IsWriteable() throwing an exception about NetworkServer being inactive.
2023-01-12 12:06:04 +01:00
vis2k
74e6b72239 fix: NetworkServer.DisconnectAll doesn't set inactive anymore. it should simply "disconnect all" connections.
otherwise Shutdown may not be able to properly clean up all objects.
prepares to fix #3344
2023-01-12 11:46:45 +01:00
vis2k
c04eeacba6 comment improved 2023-01-12 11:38:24 +01:00
vis2k
e16e55616b fix: #3354 SyncList callback for OP_SET index parameter fixed 2023-01-12 00:44:18 +01:00
MrGadget1024
3e8880db1c BasicAuthenticator - comment typo 2023-01-11 15:47:37 -05:00