Commit Graph

6379 Commits

Author SHA1 Message Date
MrGadget
53d8812281 fix(ReadOnlyAttribute): Now supports properties too 2024-09-28 06:54:04 -04:00
MrGadget
9cace50233 fix(Telepathy Server): More robust error handling in GetClientAddress 2024-09-27 12:50:33 -04:00
mischa
38e2842abc
fix(Batching): add timestamp safety check to ensure all messages in the batch have the same timestamp (#3902)
Co-authored-by: mischa <info@noobtuts.com>
2024-09-26 11:25:46 +02:00
mischa
2b0603f741
fix(ThreadedTransport): sleep detection (#3901) 2024-09-24 10:13:14 +02:00
MrGadget
a13a00215f fix(BasicAuthenticator): Use correct type in HashSet 2024-09-24 02:55:55 -04:00
MrGadget
1a47714ea2 fix(ChatAuthenticator): Use correct type in HashSet 2024-09-24 02:55:01 -04:00
Robin Rolf
682bba2509
feat: Ping/Traffic/FPS Graphs (#3897)
* wip shader

* line graph, abstract base + fps graph

* canvas scaler

* Network usage graph + line graph tweaks

* ping graph

* undo tank scene changes

* using cleanup

* unity 2019 prefabs

* code style

* naming & naming rule tweaks

* implicit private

* explicit type in new()

* No braces if not needed

* also for for-loops (and all other constructs)

* don't enforce blank lines, bit odd sometimes

* Naming/commenting/material diagnostic

* 2019 mats

* mirror icon on scripts
2024-09-23 19:47:20 +02:00
mischa
927bdccf6e feature(WorkerThread): Tick() returns bool to allow the thread function to stop the thread gracefully 2024-09-23 11:14:15 +02:00
mischa
1e94e12150
feature(NetworkTransform): ServerTeleport() function (#3899)
Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 13:23:43 +02:00
MrGadget
a00db9fe85
breaking: Removed old obsoletes (#3900) 2024-09-21 13:23:23 +02:00
MrGadget
2f874d3dc4 fix(SWT): Improved logging 2024-09-20 12:47:20 -04:00
MrGadget
fdd097b778 fix(SWT): Improved logging 2024-09-20 10:59:55 -04:00
MrGadget
8e905d70ab
feat: Unity 6 Compatibility (#3820)
* fix(Rigidbody): Unity 6 Updates
Unity 6 Preview auto-applies the following changes:
- velocity -> linearVelocity
- drag -> linearDamping
- angularDrag -> angularDamping

* Added Rigidbody Extensions for backwards compatibility

* Revert "Added Rigidbody Extensions for backwards compatibility"

This reverts commit 4f699be7d4.

* Backwards Compatibility

* Backwards Compatibility

* velocity -> linearVelocity

* Backwards compatibility

* fix(NetworkRigidbody2D) isKinematic -> bodyType
2024-09-20 13:00:24 +02:00
MrGadget
20992a8629 fix(SWT): Reduced allocations in logging 2024-09-20 04:35:30 -04:00
MrGadget
0543e0abf3 fix(SWT): Reduced allocations in logging 2024-09-20 04:24:04 -04:00
MrGadget
8cf164055b chore(Tests): Improved Sync Collection tests 2024-09-20 01:32:13 -04:00
mischa
43b4671ff1 Snapshot Interpolation: add comment for easier understanding 2024-09-19 23:08:35 +02:00
MrGadget
82129ce00d fix(ControllerBase): Remove Application.isFocused check
- AutoRun should work even if not focused
2024-09-18 21:54:03 -04:00
MrGadget
7faef65919 fix(NetworkTransformBase): timelineOffset default true 2024-09-18 19:40:50 -04:00
MrGadget
eed9259efe fix(TankControllerBase): Reset move / turn speeds OnDisable 2024-09-18 19:39:40 -04:00
MrGadget
69c05f3ae7 fix(PlayerControllerBase): Reset move / turn speeds OnDisable 2024-09-18 19:39:17 -04:00
MrGadget
072521727f fix(EdgegapLobby Example): Removed old navmesh 2024-09-18 09:40:34 -04:00
MrGadget
d822a21743 fix(EdgegapLobby Example): Fixed scene camera, ground, spawns, navmesh 2024-09-18 09:40:34 -04:00
Robin Rolf
2d9ee5646c
fix: Edgegap Lobby Error continues to Connecting (#3898)
Missing return, oops.
Also some minor readability cleanup
2024-09-18 15:36:12 +02:00
MrGadget
1cc18e67c5 TankTurretBase: fixed comment in HandleTurning 2024-09-17 22:36:59 -04:00
MrGadget
d67a087265 fix(TankControllerBase): Turning is now persisted when AutoRun is enabled. 2024-09-17 22:33:23 -04:00
MrGadget
e467be0d90 PlayerControllerBase: fixed comment in HandleTurning 2024-09-17 22:31:02 -04:00
MrGadget
4158a5e6fe fix(Examples): Updated Tank prefabs with Cooldown 2024-09-17 16:19:05 -04:00
MrGadget
7bdffa0be3 fix(TankTurretBase): Added Cooldown 2024-09-17 16:18:25 -04:00
MrGadget
56cc8fbd4e fix(PlayerTest Example): Changed Player Prefab 2024-09-17 15:58:23 -04:00
MrGadget
c8a2d3d2a8 fix(PlayerControllerBase): Turning is now persisted when AutoRun is enabled. 2024-09-17 15:57:13 -04:00
mischa
6da8ec80a3 fix: NetworkIdentity.OnDestroy cyclic memory leak 2024-09-11 22:22:46 +02:00
MrGadget
e4bf022656 fix(Examples): Scenes and Prefabs updated
NT Base SendIntervalMultiplier removed
2024-09-07 16:29:00 -04:00
mischa
194fd65b51 remove old comment 2024-09-05 12:13:07 +02:00
mischa
18fadbf15b update comment 2024-09-04 10:14:30 +02:00
mischa
016b611b2b
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math (#3895)
* repro

* force sendIntervalMultiplier based on syncInterval!

* Revert "repro"

This reverts commit e51c996fa6.

* cleanup

* fix

* hide

* property

* rmv

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-09-02 22:03:38 +02:00
DANILIAMMO
99ba539e04
style(ConnectionQuality): Fix indention (#3896) 2024-09-02 07:30:25 -04:00
mischa
b1cbab8621
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better (#3891)
* Edgegap Plugin: non-breaking updates first

* Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better

* 2021+

---------

Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-08-22 09:09:58 +02:00
MrGadget
cb9e0fe3c0
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes (#3889)
* Base Controllers and Reliable / Unreliable versions

* Check Application.isFocused

* Replaced PlayerController

* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable

* TankControllerBase: Require TankHealth

* TankHealth: Ensure finding correct TextMesh
2024-08-17 21:00:47 +02:00
MrGadget
8df5ec087f CharacterSelection: Removed PlayerControllerScript
- No longer used
2024-08-10 14:55:17 -04:00
MrGadget
fb50bf252b CharactrerSelection: Use Common PlayerController 2024-08-10 14:49:54 -04:00
MrGadget
e4845f000d PlayerController: Don't require PlayerCamera 2024-08-10 14:49:10 -04:00
MrGadget
9064dab293
fix(CharacterSelection Example): Separate SceneCamera script (#3888)
* CharSelection: Separate SceneCamera script

* SceneCamera: SetPositionAndRotation

* Code Cleanup
2024-08-10 14:43:29 -04:00
MrGadget
6f28f716d5 fix(Extensions): UNITY_2021_3_OR_NEWER 2024-08-10 14:04:46 -04:00
MrGadget
e8ebfa150b
fix(Extensions): Added SetPositionAndRotation (#3887) 2024-08-10 20:02:29 +02:00
JesusLuvsYooh
dfd69f79dd
Updated ReadMe for CharacterSelection example. (#3886)
Kudos to Gadget for seeing it.
2024-08-10 10:50:55 -04:00
MrGadget
8bdf29983a NetworkClient: Organize methods 2024-08-10 08:04:21 -04:00
mischa
de7ac40af9
perf: Weaver automatically uses VarInt compression for all integers in [SyncVar]/[Command]/[Rpc]/SyncList/NetworkMessage/etc. (#3870)
* perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction!

* Weaver: when defining multiple Readers/Writers of same type, choose the one with priority suffix

* perf: NetworkReader/Writer: define weaver preferred VarInt compression for integers

* [WeaverPriority] attribute and more tests

* remove unused

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-08-10 11:54:21 +02:00
MrGadget
d8c7c1e815
feat(NetworkServer): Improved ReplacePlayerForConnection (#3885)
- ReplacePlayerOptions: KeepAuthority, KeepActive, Unspawn, Destroy
- NetworkServer tests updated
- Examples updated and work correctly

Eliminates need to make a coroutine to replace & destroy player.
2024-08-10 11:40:52 +02:00
MrGadget
46010ca49c
fix(NetworkClient): InvokeIdentityCallbacks call OnStartClient first (#3884)
- This is for host client to match logical call order as remote client
2024-08-10 11:39:03 +02:00