Commit Graph

3338 Commits

Author SHA1 Message Date
vis2k
04b3e34593 syntax 2021-03-09 15:40:33 +08:00
vis2k
6b9acacaf0 cleanup 2021-03-09 15:40:12 +08:00
vis2k
dd2b4f8736 syntax 2021-03-09 15:38:01 +08:00
vis2k
7d3666a121 syntax 2021-03-09 15:37:41 +08:00
vis2k
ad40b260d1 syntax 2021-03-09 15:35:02 +08:00
vis2k
7fc91537ed remove unused NetworkBehavioursCache 2021-03-09 15:34:47 +08:00
vis2k
a21344196e cleanup 2021-03-09 15:32:48 +08:00
vis2k
4a1f4115d5 cleanup 2021-03-09 15:30:30 +08:00
vis2k
15aa2e091e cleanup 2021-03-09 15:23:48 +08:00
vis2k
4e7c49ee50 syntax 2021-03-09 15:21:11 +08:00
vis2k
d131367245 syntax 2021-03-09 15:19:40 +08:00
vis2k
665b1c2156 perf: batching is now enabled by default 2021-03-09 15:17:29 +08:00
vis2k
1b6f898a5a update batching comment 2021-03-09 15:16:08 +08:00
vis2k
fbe378a069 cleanup 2021-03-09 15:15:11 +08:00
vis2k
7cc3e166c4 cleanup 2021-03-09 15:02:02 +08:00
vis2k
c4cf8c263d syntax: avoid hiding property 2021-03-09 14:59:40 +08:00
vis2k
1bf08bbf89 syntax: avoid hiding property 2021-03-09 14:59:29 +08:00
vis2k
fc6ada4ab9 syntax: avoid hiding property 2021-03-09 14:59:15 +08:00
vis2k
8bcc8d29ef syntax 2021-03-09 14:57:41 +08:00
vis2k
4e71f324c6 cleanup 2021-03-09 14:56:54 +08:00
vis2k
387571722b cleanup 2021-03-09 14:55:03 +08:00
vis2k
5118f43a83 cleanup 2021-03-09 14:51:50 +08:00
vis2k
57432d94c9 NetworkVisibility: improve obsolete message 2021-03-09 14:05:11 +08:00
vis2k
d8e2f1650f cleanup 2021-03-09 11:27:09 +08:00
vis2k
c2af82f897 cleanup 2021-03-09 11:18:15 +08:00
vis2k
2be35efbad cleanup 2021-03-09 11:16:30 +08:00
vis2k
2d46c13ef5 syntax 2021-03-09 11:09:35 +08:00
vis2k
f1f51ce213 cleanup 2021-03-09 11:09:17 +08:00
vis2k
2f77fec632 cleanup 2021-03-09 10:57:42 +08:00
vis2k
e8e5f30fd6 cleanup 2021-03-08 22:50:24 +08:00
vis2k
86c0abd2b9 remove unused 2021-03-08 22:41:01 +08:00
vis2k
488d67de85 add TODO 2021-03-08 22:39:15 +08:00
vis2k
ecf6a42a2d syntax 2021-03-08 22:36:20 +08:00
vis2k
bb5513338c syntax 2021-03-08 22:34:30 +08:00
vis2k
9932b56b65 cleanup 2021-03-08 22:33:42 +08:00
vis2k
77ed0055a8 add comments 2021-03-08 22:31:03 +08:00
vis2k
4eed0ff7f1 cleanup 2021-03-08 22:29:54 +08:00
vis2k
36e7ebd50e cleanup 2021-03-08 22:19:45 +08:00
vis2k
f53ee6583c cleanup 2021-03-08 22:13:53 +08:00
vis2k
6045736266 clean up 2021-03-08 22:11:22 +08:00
vis2k
3fa8eb727c remove unused LogFilter and NetworkManager.showDebugMessages 2021-03-08 22:09:37 +08:00
vis2k
925c9d749f xml cleanup 2021-03-08 22:06:29 +08:00
vis2k
8bba4300a6 xml one liner 2021-03-08 22:02:31 +08:00
vis2k
a1381741d5 remove old batching comment 2021-03-08 11:50:14 +08:00
vis2k
92c9522388 move all the things 2021-03-07 19:57:46 +08:00
vis2k
0bc2a5573f tests 2021-03-07 19:52:38 +08:00
vis2k
396fc4542b ClientScene: move the rest to NetworkClient 2021-03-07 19:52:23 +08:00
vis2k
477d009f97 ClientScene.DestroyAllClientObjects moved into NetworkClient 2021-03-07 19:28:25 +08:00
vis2k
27ac635931 ClientScene: spawning moved into NetworkClient 2021-03-07 19:28:02 +08:00
vis2k
03f6ae59d3 ClientScene: internal Shutdown moved to NetworkClient 2021-03-07 19:15:51 +08:00
vis2k
ab1218fe17 ClientScene: internal hide & destroy moved into NetworkClient 2021-03-07 19:08:01 +08:00
vis2k
ae50ec751e ClientScene: internal callbacks moved to NetworkClient 2021-03-07 19:04:31 +08:00
vis2k
5650d952c8 remove obsolete comment 2021-03-07 18:59:59 +08:00
vis2k
12ac3613ad moved comment 2021-03-07 18:58:40 +08:00
vis2k
f20d30d4bb ClientScene: prefab spawning and spawn handlers obsoleted and moved to NetworkClient 2021-03-07 18:57:17 +08:00
vis2k
13c5a409e5 add TODO 2021-03-07 18:23:55 +08:00
vis2k
d71c6e943a internal function doesn't need summary 2021-03-07 18:22:26 +08:00
vis2k
c20de093ec syntax 2021-03-07 18:19:46 +08:00
vis2k
95e0545759 cleanup and sorting 2021-03-07 18:18:04 +08:00
vis2k
e7dab8bd49 cleanup 2021-03-07 18:11:52 +08:00
vis2k
ead0d351c9 cleanup 2021-03-07 18:10:51 +08:00
vis2k
82b8f650fb cleanup 2021-03-07 18:10:11 +08:00
vis2k
980c8a8b64 syntax 2021-03-07 18:09:12 +08:00
vis2k
9abc60c62b cleanup 2021-03-07 18:08:37 +08:00
vis2k
5a9d7921c5 cleanup 2021-03-07 18:07:43 +08:00
vis2k
f7c6eb84e8 cleanup 2021-03-07 18:06:17 +08:00
vis2k
061d1c77ba cleanup 2021-03-07 18:04:03 +08:00
vis2k
d3e3ada5c6 cleanup 2021-03-07 16:51:33 +08:00
vis2k
8ce209ac69 cleanup 2021-03-07 16:43:59 +08:00
vis2k
f06e6f0509 cleanup 2021-03-07 16:41:27 +08:00
vis2k
3667f76703 cleanup 2021-03-07 16:37:36 +08:00
vis2k
707c20c6d6 syntax 2021-03-07 16:34:04 +08:00
vis2k
5c9962100e more sorting 2021-03-07 16:29:53 +08:00
vis2k
200bde6852 NetworkClient sorting 2021-03-07 16:25:56 +08:00
vis2k
51f5dd52a9 cleanup 2021-03-07 16:22:50 +08:00
vis2k
7d397d9172 cleanup 2021-03-07 16:06:40 +08:00
vis2k
19d848feec cleanup 2021-03-07 16:03:28 +08:00
vis2k
159a35dbb4 feat: NetworkClient.isConnecting added 2021-03-07 16:01:17 +08:00
vis2k
9579789da3 NetworkClient cleanup 2021-03-07 16:00:16 +08:00
vis2k
191c1124b4 NetworkServer.VerifyCanSpawn moved into SpawnObject 2021-03-07 15:42:22 +08:00
vis2k
b7e21d9a44 NetworkServer: VerifyCanSpawn moved into SpawnObject 2021-03-07 15:41:28 +08:00
vis2k
10be9eada1 more sorting 2021-03-07 15:41:02 +08:00
vis2k
0fe5d30c00 more sorting 2021-03-07 15:37:32 +08:00
vis2k
632a4a8cc2 syntax 2021-03-07 15:34:58 +08:00
vis2k
f94091b585 more sorting 2021-03-07 15:34:12 +08:00
vis2k
0cef4d78a5 more sorting 2021-03-07 15:32:36 +08:00
vis2k
f54f9c3599 DisconnectAllConnections was renamed to DisconnectAllExternalConnections because that's what it does. 2021-03-07 15:29:20 +08:00
vis2k
207501de4e NetworkServer.InternalReplacePlayerForConnection moved into ReplacePlayerForConnection 2021-03-07 15:25:50 +08:00
vis2k
330036f1a9 more sorting 2021-03-07 15:24:11 +08:00
vis2k
e4729c2608 more sorting 2021-03-07 15:23:22 +08:00
vis2k
5a23cd056e more sorting 2021-03-07 15:22:22 +08:00
vis2k
688ec28d5d more sorting 2021-03-07 15:22:00 +08:00
vis2k
84f5ea61cc more sorting 2021-03-07 15:19:33 +08:00
vis2k
2f90fca1d5 more sorting 2021-03-07 15:18:00 +08:00
vis2k
bf804a93c2 more sorting 2021-03-07 15:17:01 +08:00
vis2k
c5947b92e2 more sorting 2021-03-07 15:12:54 +08:00
vis2k
c47f64908d NetworkServer: more sorting 2021-03-07 15:11:37 +08:00
vis2k
6dc0b42d89 NetworkServer: more sorting 2021-03-07 15:09:04 +08:00
vis2k
7daab9dd40 NetworkServer: sort similar functions together 2021-03-07 15:04:13 +08:00
vis2k
cf7de49def cleanup 2021-03-07 14:57:04 +08:00
vis2k
93217b4493 cleanup 2021-03-07 14:55:55 +08:00
vis2k
f3b7524691 cleanup 2021-03-07 14:53:56 +08:00
vis2k
0f8b06b12b cleanup 2021-03-07 14:51:10 +08:00
vis2k
306620d0d0 cleanup 2021-03-07 14:43:02 +08:00
vis2k
2e9ecd73bb cleanup 2021-03-07 14:42:01 +08:00
vis2k
f1bbdd62e7 cleanup 2021-03-07 14:40:38 +08:00
vis2k
ebcaf9a256 cleanup 2021-03-07 14:39:50 +08:00
vis2k
8f5c6c7b93 cleanup 2021-03-07 14:37:59 +08:00
vis2k
a5bc753150 cleanup 2021-03-07 13:31:35 +08:00
vis2k
b2490f9c1f cleanup 2021-03-07 13:30:14 +08:00
vis2k
85287fe642 cleanup 2021-03-07 13:28:35 +08:00
vis2k
6799868517 NetworkServer.NoConnections renamed to NoExternalConnections 2021-03-07 13:09:30 +08:00
vis2k
a744c5c5e8 cleanup 2021-03-07 13:07:17 +08:00
vis2k
382b6c67f4 cleanup 2021-03-07 13:06:26 +08:00
vis2k
2797253cc4 cleanup 2021-03-07 13:04:41 +08:00
vis2k
988bd3a51c cleanup 2021-03-07 13:03:54 +08:00
vis2k
a2f4d82dc0 NetworkServer cleanup 2021-03-07 13:02:46 +08:00
vis2k
e9b9c3819f NetworkServer cleanup 2021-03-07 13:01:34 +08:00
vis2k
e60d22b7e1 NetworkServer cleanup 2021-03-07 13:00:00 +08:00
vis2k
06ff30f42c NetworkServer cleanup 2021-03-07 12:56:29 +08:00
vis2k
f31044b23d NetworkServer clean up 2021-03-07 12:55:52 +08:00
vis2k
fdcd0b8541 NetworkServer cleanup 2021-03-07 12:44:08 +08:00
vis2k
183de927d0 NetworkServer: clean up 2021-03-07 12:42:24 +08:00
vis2k
36e04e1272 NetworkServer: remove old UNET comments, XML summary one liner 2021-03-07 12:39:58 +08:00
vis2k
7de4c07cde NetworkIdentity.Reset: update comment 2021-03-07 11:56:55 +08:00
vis2k
9d0b3bae81 ClientScene.DestroyAllClientObjects: use same syntax as NetworkServer.CleanupNetworkIdentities 2021-03-07 11:53:07 +08:00
vis2k
6447871d8f DestroyAllClientObjects/CleanupNetworkIdentities: add comments 2021-03-07 11:51:26 +08:00
vis2k
4d971c1e57 NetworkServer.CleanupNetworkIdentities: add comments 2021-03-07 11:41:43 +08:00
vis2k
11718d9521 NetworkIdentity.OnDestroy: add comment 2021-03-07 11:39:44 +08:00
vis2k
22f1754ff8 xml to comment 2021-03-07 11:38:55 +08:00
Pandanym
921a7a2fde
feat: Added bool to Discovery to disable automatic active discovery (#2580)
* Use a negative value for ActiveDiscoveryInterval to disable automatic broadcasting

If you want to extend NetworkDiscoveryBase using the templates, you may hit this problem where you want to disable the automatic discovery. But you can't without modifying the base class. This is a proposition that is not breaking for users of the NetworkDiscovery.

* Added a bool to NetworkDiscoveryBase to toggle ActiveDiscovery

* Added tooltip and made enableActiveDiscovery field public
2021-03-06 21:43:40 +08:00
vis2k
a6f6f80f65
fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time) (#2616)
* fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time)

* fix: NetworkIdentity.OnStartClient now sets isLocalPlayer early so isLocalPlayer is true in OnStartClient callbacks already
2021-03-06 19:30:16 +08:00
vis2k
1fb8990f39 breaking: remove onLocalPlayerChanged over engineering. it was added in #1920 for #1923 which was never merged. keep it simple. 2021-03-06 18:57:58 +08:00
vis2k
2d421df9c7 comment formatting 2021-03-06 18:39:38 +08:00
vis2k
89ea278036 NetworkIdentity.isClient: add comment on how it's expected to behave 2021-03-06 18:30:16 +08:00
vis2k
ee1f941290 fix: NetworkIdentity.isServer is only set, but never reset. fixes a bug where isServer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2533 2021-03-06 18:29:25 +08:00
vis2k
b0cae3c049 comment 2021-03-06 18:09:15 +08:00
vis2k
7e00056d97 comments 2021-03-06 18:07:40 +08:00
vis2k
e7f6a3ea81 comments 2021-03-06 18:06:50 +08:00
vis2k
e4f9b2f94d NetworkIdentity.isServer: make comments readable 2021-03-06 18:04:38 +08:00
vis2k
0e0456809b NetworkIdentity.isClient: make comments readable 2021-03-06 18:02:50 +08:00
vis2k
63f96a9c4d add comment 2021-03-06 14:31:18 +08:00
vis2k
faa8f65e42 add TODO (remove SendToReady) 2021-03-06 14:31:16 +08:00
vis2k
064d30614d [Obsolete] SendToClientOfPlayer so we can remove it later. unnecessary complexity.
(it was previously used in NetworkServer.Update, but now we refactored it)
2021-03-06 14:31:13 +08:00
vis2k
b0b89d489d add TODO 2021-03-06 14:31:11 +08:00
vis2k
aa357dc58b perf: NetworkServer.Update: separate connections update loop moved into the main loop. now there is only one connections loop anymore. 2021-03-06 14:31:07 +08:00
vis2k
5775a36e49 perf: NetworkServer.Update: inactive connection check moved into the main connections foreach loop. Avoids one extra foreach-connections loop. 2021-03-06 14:31:04 +08:00
vis2k
7f0984548c syntax: NetworkServer.Update 'conn' renamed to 'connection 2021-03-06 14:31:01 +08:00
vis2k
6b83411593 syntax: CheckForInactiveConnections moved above NetworkServer.Update 2021-03-06 14:30:58 +08:00
vis2k
6cedb5b404 perf: push->pull broadcasting part 1: feature parity 2021-03-06 14:30:55 +08:00
vis2k
57d4db2e8d Compression: largest three compression from DOTSNET with safe normalized quaternions in case clients send invalid data (#2584) 2021-03-06 14:30:51 +08:00
vis2k
9232dab3a0 add preprocessordefine 2021-03-06 14:23:00 +08:00
vis2k
25ece5a0d5 fix: NetworkManager.StopServer/StopClient: avoid NullReferenceException when called in OnApplicationQuit or from tests 2021-03-06 14:22:56 +08:00
vis2k
425e3131dc fix: NetworkServer.SpawnObserversForConnection refactored to support all visibility cases (ForceShown/ForceHidden/Default) and all systems (legacy/new/default). fixes #2606 2021-03-06 14:22:52 +08:00
vis2k
a277f5c7b7 NetworkClientTests: UpdateTransport: restore original order before we changed it in 'MemoryTransport use new EarlyUpdate' commit 2021-03-04 19:09:34 +08:00
vis2k
7641aa73d4 Websockets: use new EarlyUpdate to remove warnings 2021-03-04 17:40:23 +08:00
vis2k
7e41302ca9 Telepathy: use new EarlyUpdate to remove warnings 2021-03-04 17:37:50 +08:00
vis2k
371ddc457a MemoryTransport uses new EarlyUpdate functions to remove warning 2021-03-04 17:26:52 +08:00
Raguel
c94cbe2811
Hot fix for scene rename (#2614)
Co-authored-by: Alice Loverdrive <al.zhumagali@gmail.com>
2021-03-04 17:12:09 +08:00
Robin Rolf
978a3deb7f
Add scripting define for update loop changes (#2613) 2021-03-04 17:10:48 +08:00
vis2k
96750d80d5 use icons 2021-03-03 14:30:28 +08:00
vis2k
4f58366e0f
perf: kcp Tick split into TickIncoming/Outgoing to utilize the new NetworkEarly/LateUpdate functions. minimizes latency. (#2608) 2021-03-02 19:18:18 +08:00
vis2k
5ba677118e kcp2k V1.9: Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
functions.
2021-03-02 18:43:11 +08:00
vis2k
b882653768 syntax 2021-03-02 15:57:30 +08:00
vis2k
b663636a5b
perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame. (#2605)
* fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races.

* perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame.
2021-03-02 15:28:50 +08:00
vis2k
43e6fb4c53
fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races. (#2604) 2021-03-02 15:28:30 +08:00
vis2k
edea4089e4 perf: avoid NetworkIdentity.visibility access allocations from obsolete messages when accessing .visibilityCache 2021-03-01 19:08:59 +08:00
vis2k
a2b828a511 syntax 2021-03-01 18:41:29 +08:00
vis2k
4fedf417b1
feature: add custom NetworkEarlyUpdate (before any Update/FixedUpdate), NetworkLateUpdate (after any Update/FixedUpdate/LateUpdate) loops (#2603)
* NetworkLooper helper class with explanation

* AddSystemToPlayerLoopList from ECS and tests

* rename to Append

* change function type to UpdateFunction, actually add it

* better

* use Array.Resize

* syntax

* better logging

* addmode

* better

* FindPlayerLoopEntryIndex helper to verify

* better

* disable logs

* syntax

* test for PreLateUpdate

* add at runtime

* better log

* NetworkServer/Client.Update renamed to LateUpdate to make it more obvious

* NetworkLoops call NetworkServer/Client funcs

* logs

* Unity 2019 ifdef

* disable logs

* add comment

* obsoletes

* syntax

* change

* internal
2021-03-01 17:51:42 +08:00
vis2k
5809c50c2c
NetworkPingDisplay simplified (#2602) 2021-03-01 14:28:46 +08:00
vis2k
a67fd9084b RegisterPrefab with assetId: add comment 2021-02-25 15:10:27 +08:00
vis2k
8854844a7f dontListen: add comment 2021-02-25 09:57:48 +08:00
vis2k
8d3f33081b
NetworkServer: obsolete redundant RegisterHandler version without connection parameter (#2594) 2021-02-25 09:56:02 +08:00
vis2k
1f0d9e73e1
NetworkManagerHUD.showGUI obsoleted (#2596) 2021-02-25 09:55:14 +08:00
vis2k
62b99ed9a7
breaking: ClientScene.spawnableObjects doesn't need to be public (#2597) 2021-02-25 09:54:49 +08:00
vis2k
2d188080ec syntax 2021-02-24 18:08:35 +08:00
vis2k
ac5f978b22 syntax 2021-02-24 18:08:00 +08:00
vis2k
d202024d1f syntax 2021-02-24 18:07:39 +08:00
vis2k
290811e043 syntax 2021-02-24 18:07:03 +08:00
vis2k
dd53593255 syntax 2021-02-24 17:55:33 +08:00
vis2k
49cf2569f0 Utils.IsPrefab and reuse it everywhere else 2021-02-24 17:51:25 +08:00
vis2k
2367959f54 syntax 2021-02-24 17:42:37 +08:00
vis2k
d8c1924cf8 NetworkIdentity: GetRandomUInt moved to Utils 2021-02-24 17:42:14 +08:00
vis2k
a030caad0d UNetwork.cs renamed to Utils.cs 2021-02-24 17:37:40 +08:00
vis2k
eff035a604 syntax 2021-02-24 17:35:38 +08:00
vis2k
c417d50e1c syntax 2021-02-24 17:35:17 +08:00
vis2k
598f9e78c1 syntax 2021-02-24 17:34:38 +08:00
vis2k
aaf4b19539 SyncSet: add comments 2021-02-24 17:33:49 +08:00
vis2k
e80ec86577 NetworkServer.DestroyObject(GameObject) helper function to reuse in UnSpawn and Destroy 2021-02-24 16:52:32 +08:00
vis2k
820070cf60 syntax: NetworkServer.CreateSpawnMessagePayload moved above CreateSpawnMessage so it's more obvious 2021-02-24 16:49:29 +08:00
vis2k
4f69dd6d7b syntax 2021-02-24 16:48:46 +08:00
vis2k
a2f374f117 syntax: NetworkServer.Send functions 'msg' renamed to 'message' 2021-02-24 16:48:16 +08:00
vis2k
008df9cee4 syntax: NetworkManager.startPositions moved up 2021-02-24 16:46:06 +08:00
vis2k
72e8bf80c6 fix: InterestManagement added missing ready checks. x branch didn't have ready anymore, so they were missed when porting interest management to master. adding them guarantees exact same behaviour as before. 2021-02-24 12:50:36 +08:00
vis2k
2ef51d03f7 fix: #2595 InterestManagement AddAllAuthenticatedConnectionsToObservers fat fingered from x branch which didn't have 'ready' anymore. it should be AddAllReadyServerConnectionsToObservers like before, no change in the logic. 2021-02-24 12:44:21 +08:00
MrGadget1024
f3813c41cc fix: Multiple Additive Scenes - wrong mesh and materials 2021-02-22 22:43:33 -05:00
MrGadget1024
f8cac55d79 fix: Multiple Additive Scenes - Missing mesh assignment 2021-02-22 22:26:41 -05:00
MrGadget1024
0ad623a869 Fixed typo 2021-02-22 14:08:43 -05:00
MrGadget1024
15e77507f6 NetworkRoomManager: Removed redundant code 2021-02-20 09:11:39 -05:00
MrGadget
827d31e1c8
feat: Move Network Manager out of DDOL in StopServer and StopClient (#2582)
* feat: Move Network Manager out of DDOL in StopServer and StopClient
- Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created.

* removed spaced between braces

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:56:14 +08:00
MrGadget
89e5206e39
Disable Obsolete Warnings In Tests (#2583)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:55:24 +08:00
vis2k
21196fc05b fix: Telepathy V1.7 - receive timeout disabled by default; MirrorTransport now uses 30s instead of 5s timeout to avoid timing out during scene changes etc. 2021-02-20 11:53:19 +08:00
vis2k
659c035d42 disable log 2021-02-19 18:55:20 +08:00
vis2k
f3f56bd3cd forgot to disable log 2021-02-19 16:01:55 +08:00
MrGadget
0fab6dbef3
Suppressed Flakey Tests (#2589)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-18 10:15:15 -05:00
vis2k
42fe37eeeb syntax 2021-02-18 17:21:19 +08:00
vis2k
a8db766837 NetworkServer.SendToAll/SendToObservers: remove LocalConnectionToClient check because they both use Send now 2021-02-18 17:19:48 +08:00
MrGadget1024
3896722a49 Removed old files 2021-02-18 03:25:32 -05:00
MrGadget1024
bb617d1959 Added comments to Chat Example methods 2021-02-18 03:09:38 -05:00
MrGadget1024
685366e7e1 fix: Chat Example Network Address OnValueChanged Wire-up 2021-02-18 03:03:26 -05:00
vis2k
b09d1681a0
LocalConnections.LocalConnectionBuffer replaced with System.Queue (#2585) 2021-02-18 14:56:46 +08:00
vis2k
73d95f9b5b NetworkReader/WriterPool: .pool renamed to .Pool 2021-02-18 14:40:38 +08:00
vis2k
409eac092d syntax 2021-02-18 14:39:59 +08:00
vis2k
efac1e2f5f syntax 2021-02-18 14:39:27 +08:00
vis2k
af78b2c139 syntax 2021-02-18 14:38:42 +08:00
vis2k
6954ea478f syntax 2021-02-18 14:37:42 +08:00
vis2k
4b4dd310b6 syntax 2021-02-18 14:34:45 +08:00
vis2k
af3c5b5e8b ULocalConnection renamed to LocalConnection 2021-02-18 14:32:15 +08:00
vis2k
44bfe7ab11 syntax 2021-02-18 14:29:49 +08:00
vis2k
6374c4b88b NetworkIdentity: NetworkBehaviours[] caching simplified 2021-02-18 14:28:28 +08:00
vis2k
b4fa4f2d1c syntax 2021-02-18 14:26:22 +08:00
vis2k
dcd3005674 add comment 2021-02-18 14:26:09 +08:00
vis2k
239bc660fd feat: NetworkIdentity.isServer/ClientOnly added. NetworkBehaviour.isServer/ClientOnly uses it. 2021-02-18 14:24:43 +08:00
vis2k
4bef7fc635 MessagePacker renamed to MessagePacking 2021-02-18 14:19:29 +08:00
vis2k
f00aa2f8d8 syntax 2021-02-18 14:17:29 +08:00
vis2k
d7adbf6f1e syntax 2021-02-18 14:06:16 +08:00
vis2k
2ab0154333 syntax 2021-02-18 14:05:50 +08:00
vis2k
fd29828512 syntax 2021-02-18 14:05:19 +08:00
vis2k
cc68c854e7 TelepathyTransport moved into Telepathy folder for consistency with the other transports 2021-02-18 14:03:23 +08:00
vis2k
08a89e83bd CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
vis2k
dade531dfe ChatExample: remove unused code 2021-02-18 13:58:53 +08:00
vis2k
68d38832ed NetworkScenePostProcess: use LogWarning instead of LogWarningFormat 2021-02-18 13:57:47 +08:00
vis2k
4624f34b0e syntax 2021-02-18 13:56:33 +08:00
vis2k
d8187d4b7d syntax 2021-02-18 13:56:33 +08:00
vis2k
d83ce37760 remove //namespace comments 2021-02-18 13:56:33 +08:00
vis2k
5fd79094fc fix: changing any NetworkIdentity settings in the Inspector at runtime (like forceHidden) would call OnValidate, cleared the assetId because the prefab conection isn't known at runtime. As result, the NetworkIdentity couldn't be spawned on other clients anymore because assetId is empty. 2021-02-18 13:43:00 +08:00
vis2k
dd29d99be2 Revert "fix: SetupIDs() now detects if Editor is running. fixes a bug where changing any NetworkIdentity setting at runtime would clear the NetworkIdentity.assetId, causing respawn bugs where client would receive an empty assetId (forceHidden -> not forceHidden)."
=> this broke two of the runtime tests previously
2021-02-18 13:43:00 +08:00
MrGadget1024
ae5875203e Removed Overrides of OnServerError / OnClientError in templates 2021-02-17 22:14:27 -05:00
vis2k
9927c827dc disable log 2021-02-18 10:43:55 +08:00
vis2k
3db423455b fix: GUIConsole now shows logs in editor too. instead of only showing the empty console. 2021-02-18 10:43:55 +08:00
vis2k
2631982cb3
feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). (#2581)
* feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now).

* Benchmark scene uses new Spatial Hashing

* improve message

* Update Assets/Mirror/Components/InterestManagement/SpatialHashing/Grid2D.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* NetworkIdentity.forceHidden changed to enum to prepare for forceShown

* NetworkIdentity.Visibility: added ForceShown option

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-02-18 10:16:10 +08:00
vis2k
650231025f Interest Management: NetworkConnection.visList renamed to observing 2021-02-16 20:38:52 +08:00
vis2k
bd4fa37cd5 use M icon in all runtime scripts 2021-02-16 20:33:17 +08:00
vis2k
798984e4de breaking: [Command(ingoreAuthority=false)] double negative changed to [Command(requiresAuthority=true)] 2021-02-16 20:32:05 +08:00
vis2k
c4899a92ca remove comments 2021-02-16 20:29:57 +08:00
vis2k
9cf5984ce9 breaking: [ClientRpc(excludeOwner=false)] double negative changed to [ClientRpc(includeOwner=true)] 2021-02-16 20:26:49 +08:00
vis2k
60b112079c Welcome Message updated 2021-02-16 20:23:58 +08:00
vis2k
64eba8204f CustomAttributes.cs renamed to Attributes.cs 2021-02-16 20:23:12 +08:00
vis2k
020f79a8d2 Weaver: worker.Append(worker.Create(Opcode)) replaced with worker.Emit(Opcode) 2021-02-16 20:17:44 +08:00
vis2k
7ba6a9ab0b Weaver Log simplified 2021-02-16 20:16:42 +08:00
vis2k
34a1722c76 Weaver Extensions: remove comments 2021-02-16 20:16:37 +08:00
vis2k
1b5ff01c8c Weaver Extensions: syntax 2021-02-16 20:16:34 +08:00
vis2k
2ac0b3692c Weaver Extensions: remove comment 2021-02-16 20:16:31 +08:00
vis2k
a8eb104273 Weaver CompilationFinishedHook: syntax 2021-02-16 20:16:25 +08:00
vis2k
bb8de742ae Weaver CompilationFinishedHook: syntax 2021-02-16 20:16:22 +08:00
vis2k
7abbd2411e Weaver CompilationFinishedHook: remove unused fields 2021-02-16 20:16:06 +08:00
vis2k
cfc648d722 Weaver Extensions: use Linq 2021-02-16 20:11:18 +08:00
vis2k
9121a65cc8 Weaver Extensions ImplementsInterface: use Linq 2021-02-16 20:11:13 +08:00
vis2k
7bd86cef5f syntax 2021-02-16 20:10:31 +08:00
vis2k
9438b90c0d syntax 2021-02-16 20:09:36 +08:00
vis2k
078e3c228d feat: GUIConsole from uMMORPG add component to scene, press F12 to see log console in builds 2021-02-16 20:07:40 +08:00
vis2k
0185539905 WeaverTypes: remove unused 2021-02-16 20:06:32 +08:00
vis2k
7e509eae4a Weaver.ReadAllFields: remove unused field 2021-02-16 20:05:53 +08:00
vis2k
bd34f100fc syntax: remove unnecessary 'private' 2021-02-16 20:04:19 +08:00
vis2k
d75eeb346c NetworkMessage moved into NetworkMessage.cs 2021-02-16 20:01:22 +08:00
vis2k
deaf73cc2a remove unused imports 2021-02-16 19:59:55 +08:00
vis2k
3296de741f DotNetCompatibility extension moved into Extensions.cs 2021-02-16 17:48:28 +08:00
vis2k
080924193d remove unused Weaver Helpers.DestinationFileFor 2021-02-16 17:46:59 +08:00
vis2k
daf324310d remove unused ScriptableObjectUtility 2021-02-16 17:46:23 +08:00
vis2k
ffebaa9cc6 StringHash extensions renamed to Extensions 2021-02-16 17:40:26 +08:00
vis2k
092ce8b214 breaking: removed LogFactory 2021-02-16 17:34:57 +08:00
vis2k
4be31cac9d fix: batching reimplemented to be testable. fixes > MTU sized messages previously flushing out empty batches because the if size check is always true for > MTU sized messages, causing it to flush previous batch even if empty, causing odd empty message behaviour on server and client.
(added tests too)
2021-02-14 19:29:13 +08:00
vis2k
66b64f010f fix: kcp2k V1.8: fixes empty message sending/receiving undefined behaviour and fixes IPv6 errors on Nintendo Switch 2021-02-14 17:46:34 +08:00
Robin Rolf
4cc9f2ea6a
Add scripting define for telepathy api change (#2573) 2021-02-13 13:20:05 -05:00
MrGadget1024
d26b09d544 Fixed Typo 2021-02-13 13:12:01 -05:00
vis2k
631fdb80d1 breaking: remove unused ErrorMessage & handlers 2021-02-14 00:43:42 +08:00
vis2k
4c12c59f78 breaking: remove NetworkConnection.InvokeHandler now that it's not needed anymore 2021-02-14 00:43:39 +08:00
vis2k
be42976a26 fix: NetworkServer/Client don't use Connect/DisconnectMessage anymore. fixes a bug where external connects could try sending that message causing undefined behaviour (#2577) 2021-02-14 00:39:23 +08:00
vis2k
5aed823cc7 fix: SetupIDs() now detects if Editor is running. fixes a bug where changing any NetworkIdentity setting at runtime would clear the NetworkIdentity.assetId, causing respawn bugs where client would receive an empty assetId (forceHidden -> not forceHidden). 2021-02-12 01:04:06 +08:00
JesusLuvsYooh
60574dd1ab
Wrong /n should be \n (#2572) 2021-02-10 21:04:43 +08:00
vis2k
3394f755b9
fix: Telepathy V1.6. fixes data races & improves stability (#2571)
* fix: perf: Telepathy V2.0
+ fixed data races
+ no more allocations
+ improved server stability under heavy load(!)
+ added lots of tests & fixed flaky tests

* fix: perf: Telepathy V2.0 (Concurrent Pipe Version)

* fix: Telepathy V1.3 (FOR CCU TEST. DONT MERGE, NEEDS ENABLED SCENE CHANGE CHECK)

* fix: Telepathy V1.4 (FOR CCU TEST. DONT MERGE, NEEDS ENABLED SCENE CHANGE CHECK)

* fix: Telepathy V1.5. fixes data races.

* fix: Telepathy V1.6 (fixes data races and more)
2021-02-10 19:36:39 +08:00
vis2k
e98a12b499
NetworkManager.MaxConnections default increased from 4 to 100 (#2569) 2021-02-08 10:11:16 +08:00
MrGadget
0675518762
fixed a bunch of typos (#2566)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-06 17:52:24 -05:00
MrGadget1024
7d6566c3aa fixed typo in comment 2021-02-06 14:29:47 -05:00
James Frowen
638f761469
fix: making exception for OnDeserializeSafely more clear (#2562) 2021-02-07 00:48:13 +08:00
vis2k
638796a0ad syntax 2021-02-06 14:11:29 +08:00
MrGadget
d743f79136
feat: Add ScriptTemplates to repo and package (#2559)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-05 09:34:22 +08:00
vis2k
1ff4fe30b7
perf: Batching (#2552)
* perf: Batching. Batches message into Transport.GetMaxPacketSize sized chunks and sends them every batchInterval

* don't log time

* Transport.GetMaxBatchSize and kcp override it to always use MTU

* remove comment

* NetworkConnectionToClient tests

* Test: Send_BatchesUntilUpdate

* Test: Send_BatchesUntilInterval

* fix: initialize last send time with NetworkTime.time

* better comment

* fixing reset after sending batch

Need to reset both position and length

* revert the transportreceive change for localconnections.
before it didn't work because of the length bug that is fixed now.

* added test to avoid length bug in the future

* optional

* enable batching in benchmark demo for max scale

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2021-02-03 22:47:06 +08:00
James Frowen
d870351afb
fix(SimpleWebTransport): removing unimportant error
ReadHelperException can be throw when connection disconnects, this is normal and should not be sent to mirror as an error.
2021-01-27 21:31:37 +00:00
vis2k
4d3eff0b7f NetworkConnection.TransportReceive split into two functions 2021-01-26 12:15:44 +08:00
vis2k
24ec357a46 add comment 2021-01-26 11:46:43 +08:00
James Frowen
2396da8202
tests: updating HostSetup.cs
adding methods to spawn a pair of objects for server/client tests
2021-01-25 22:27:43 +00:00
James Frowen
3fcc7415b4
Update HostSetup.cs
adding virtual methods for test setup
2021-01-25 16:04:51 +00:00
vis2k
7bcf957c23 syntax 2021-01-25 23:21:41 +08:00
MrGadget1024
fdeb2b05bd Added comments to NetworkManager::OnValidate 2021-01-23 14:34:01 -05:00
MrGadget1024
b7b1fa2146 style: Simplified NetworkManager::RegisterClientMessages
- Approved per Discord discussion
2021-01-22 10:18:46 -05:00
vis2k
12ee96f5d9 fix: NetworkServer.OnConnected allows for connectionIds < 0 now. some transports like kcp use hashing where connectionIds can easily be < 0, which previously was not allowed. 2021-01-21 11:07:44 +08:00
MrGadget
fb874169f7
feat: Added NetworkOwnerChecker Component (#2388)
* Added NetworkOwnerChecker component

* Simplified OnRebuildObservers

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-01-18 09:59:27 +08:00
MrGadget1024
872556543c fix: NetworkManager: changed print to logger.Log 2021-01-17 15:37:20 -05:00
MrGadget1024
b80436cc41 style: NetworkBehaviour: Moved OnStopClient below OnStartClient 2021-01-17 15:06:29 -05:00