Commit Graph

2061 Commits

Author SHA1 Message Date
Paul Pacheco
a7ab26fa7d Simplify tests 2020-03-24 08:31:19 -05:00
Paul Pacheco
4a9dca3c1c Simplify tests 2020-03-24 08:16:19 -05:00
Paul Pacheco
1362b80eb4 A test should only test one thing 2020-03-24 08:11:42 -05:00
Paul Pacheco
f6bb3a9f06 use Assert.Throws 2020-03-24 08:09:41 -05:00
Paul Pacheco
2714be3869 Remove unused using 2020-03-24 08:04:42 -05:00
Paul Pacheco
3321dd8a95 Move NSubstitute to common folder, It will be used in play mode tests 2020-03-24 08:03:22 -05:00
Paul Pacheco
19a17c15b9 MemoryTransport is only for tests 2020-03-24 08:01:39 -05:00
vis2k
9e26b26689
NetworkIdentity.isServer simplified via one flag instead of helper variable + netId check. When isServer is set in OnStartServer, netId is set to != 0 in any case, so the previous check was unnecessary. (#1590)
* NetworkIdentity.isServer simplified via one flag instead of helper variable + netId check

* simplify teardowns

* NetworkIdentityTests can set isServer directly now

* networkbehaviourtests simplified

* NetworkServerTests can set isServer directly now

* remove comment
2020-03-24 11:25:04 +01:00
vis2k
9d088bc942
fix #1484: isServer state in NetworkIdentity is not dependent on NetworkServer.active anymore. Fixes a bug where isServer was already false in OnDestroy, but we sometimes still need it there to save a player etc. Also added a test to prevent it in the future. (#1585)
* fix #1484: revert isServer simplifiy. Fixes a bug where isServer was already false in OnDestroy, but we need sometimes still need it there to save skillbars etc.

* update comment
2020-03-24 11:07:40 +01:00
vis2k
2f87f3cca7 Runtime tests setup 2020-03-24 10:52:14 +01:00
Paul Pacheco
613356a6d0 fix smell, call parameter the same as base method 2020-03-23 10:29:45 -05:00
Paul Pacheco
0beba4dd2b fix smell, call parameter the same as base method 2020-03-23 10:28:49 -05:00
Paul Pacheco
f4a8692873 fix smell, keep parameter name in override 2020-03-23 10:27:51 -05:00
Paul Pacheco
bb655de71b fix smell keep overloaded methods together 2020-03-23 10:26:25 -05:00
Paul Pacheco
3a73a11a55 fix smell, use pascal case 2020-03-23 10:22:06 -05:00
Paul Pacheco
effb05e732 fix smells 2020-03-23 10:21:45 -05:00
James Frowen
cf55333a07
fix: overriden hooks are invoked (fixes #1581) (#1584)
* failing tests for virutal methods used by syncvar hook

* replacing Assert.fail to stop OnDeserialize failed error

* adding tests to make sure classes are set up correctly

* fix: call overriden hooks

Use a virtual call for hooks.  fixes #1581

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-03-23 14:06:24 +01:00
James Frowen
c7c3ee4ab9
Tests for SyncLists that use structs (#1583) 2020-03-22 17:05:50 -05:00
Paul Pacheco
addf847675
Move comments to previous line (#1579)
* Move comments to the previous Lines

We have a mix of comments at on the previous line and at the end of
the line. We need to "pick one way and stick with it".

Per the C# code guidelines, comments go on the previous line. See here:
https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/inside-a-program/coding-conventions

This also makes pull requests more readable since comments are less
likely to wrap

There are no code changes here, just a search and replace for all comments

This also makes cloc counts more accurate as it can better determine
how many lines of comments vs code we have

* Update Assets/Mirror/Components/NetworkTransformBase.cs

* Update Assets/Mirror/Examples/ListServer/ListServer.cs

* Update Assets/Mirror/Tests/Editor/WeaverTests~/TestingScriptableObjectArraySerialization.cs

* Update Assets/Mirror/Tests/Editor/WeaverTests~/TestingScriptableObjectArraySerialization.cs
2020-03-21 19:31:10 +01:00
MrGadget
b627779acd
fix: Make SendToReady non-ambiguous (#1578) 2020-03-21 11:33:35 -05:00
James Frowen
ad10ca115e
Weaver test for adding guard code (#1574)
* Adding check to make sure weaver adds code

* tests for network behaviour

* marking methods as static

* adding comment to method body

* making Weaver internal

* replacing string
2020-03-21 16:03:48 +01:00
James Frowen
0eb180555d
Fixing exceptions (#1569)
* removing another use of serializedObject

breaks when target is null

* adding check if target is NetworkBehaviour

* moving check from OnInspectorGUI
2020-03-21 14:46:02 +01:00
MrGadget
3156504270
fix: Added LogFilter.Debug check in a few places (#1575) 2020-03-21 14:42:33 +01:00
Chris Langsenkamp
4d827cd9f6 fix: comment punctuation 2020-03-20 20:30:35 -04:00
Chris Langsenkamp
cedbd8fb7a Make roomPlayerPrefab protected so it can be referenced in derived classes 2020-03-20 20:23:16 -04:00
Chris Langsenkamp
a8c4d6682e Fixed Template 2020-03-20 19:22:38 -04:00
James Frowen
d9cc73eabe
moving code to its own class (#1573)
* moving code to its own class

* using code suggestions
2020-03-20 22:21:01 +01:00
Paul Pacheco
59687675c9 Fix sonarqube null warning
Once upon a time, connections could be null here.  This is no longer
the case, connections always have something,

Even if they were null,  this method would not work at all because
the conn.Send call at the bottom would throw NRE.

Therefore the null checks here are unnecesary
2020-03-20 08:01:33 -05:00
FirstGearGames
57eff86e3f
Change LogError to Log. Added more details. (#1545)
Since messages behave similar to events and given the process is not technically breaking, using LogError seems incorrect. Using Log, maybe LogWarning would be more appropriate. Added additional text to clarify why the user may be seeing that log entry.
2020-03-20 10:56:02 +01:00
James Frowen
e040e6dc85
Removing use of serialized object (#1568)
using serializedObject causes AgumentException if target is null
2020-03-19 21:56:34 -05:00
James Frowen
c7c3ea8e0f
Moving draw synclist to class (#1566)
creating SyncListDrawer
2020-03-19 21:32:00 -05:00
James Frowen
a520c0e41d
Simplifying get type (#1567)
* adding IsParameterControlledByCurve check

* Simplifying GetType

Adding Warning because target is only null is something has gone wrong

* removing serializedObject.update

we dont use any values from serializedObject so we dont need to call update
2020-03-19 21:31:08 -05:00
James Frowen
421832f650
Cleaning up network behaviour inspector (#1565)
split large method into smaller ones
2020-03-19 20:46:53 -05:00
James Frowen
cc4032e236
Adding header before sync list (#1564)
matches untiy's Header style
2020-03-19 20:04:48 -05:00
James Frowen
55107115c6
feat: SyncSet and SyncDictionary now show in inspector (#1561)
SyncSet and SyncDictionary now show in inspector
2020-03-19 20:02:51 -05:00
Paul Pacheco
6b0fa18e0f Remove unused HideScriptField 2020-03-19 19:28:47 -05:00
Paul Pacheco
5571716749 Remove unused initialize field 2020-03-19 19:25:33 -05:00
James Frowen
b8c87d9053
fix: show private serializable fields in network behavior inspector (#1557)
* adding IsParameterControlledByCurve check

* Adding all visible syncvar fields to syncVarNames

old code only included public sync var fields
new code includes public and private fields with "SerializeField"

* adding comment

* adding method comment

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-03-19 18:52:31 -05:00
James Frowen
55767bb54d
Fixing syncs anything (#1560)
* adding IsParameterControlledByCurve check

* Fixing SyncsAnything

old code would not work with custom SyncObjects
2020-03-19 18:40:57 -05:00
James Frowen
98ecf7b647
Moving initialize code to onenable (#1558)
* adding IsParameterControlledByCurve check

* Moving Init code to OnEnable

the initialized bool is redundant

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-03-19 18:36:37 -05:00
James Frowen
b4ff4f2ce1
Using draw default inspector (#1559)
* adding IsParameterControlledByCurve check

* using DrawDefaultInspector

Now that SyncVar has a drawer this code is redundant
2020-03-19 18:29:55 -05:00
Chris Langsenkamp
e946c79194 fix: Fixed ClienRpc typos 2020-03-18 19:02:58 -04:00
James Frowen
cf8b979cce
adding IsParameterControlledByCurve check (#1547) 2020-03-18 17:30:16 +01:00
MrGadget
2d1b142276
fix: Prevent Double Call of NetworkServer.Destroy (#1554)
* fix: Prevent Double Call of NetworkServer.Destroy

* doc: Updated ChangeLog

* Extended comments and added LogWarning
2020-03-18 17:25:22 +01:00
James Frowen
35d7c9ddb4
adding PropertyDrawer for syncvar (#1552)
This fixing position of label with HeaderAttribute
This will also make sure that label is shown for all visable fields
2020-03-18 09:36:10 +01:00
Chris Langsenkamp
6f617f92e3 Added Tooltips and Headers to NetworkRoomManager and NetworkRoomPlayer 2020-03-17 23:47:57 -04:00
Chris Langsenkamp
a4ffcbe280 fix: Updated NetworkRoomPlayer inspector and doc and image 2020-03-17 19:22:53 -04:00
MrGadget
46c80bdc2e
Reverted 6431c28a (#1553) 2020-03-17 19:08:47 -04:00
vis2k
4faec29559
removed obsoletes (#1542)
* lobby

* networkroommanager

* networkanimatoreditor

* networkidentityeditor

* preprocessordefine

* clientscene

* customattributes

* localclient

* messages

* networkbehaviour

* networkclient

* networkconnection

* networkidentity

* networkmanager

* networkserver

* networkwriter

* syncdictionary

* synclist

* unetwork

* transport

* networkmessage

* remove leftover obsoletes

* NetworkServer

* NetworkManager

* NetworkRoomManager

* NetworkRoomManager

* AddPlayerMessage

* NetworkLobbyManager & NetworkLobbyPlayer

* PreprocessorDefine

* Removed usings

* Commented test class

* Restored NetworkMessage as empty file

* Removed SyncVarSTRUCT tests

* Removed SyncVarSTRUCT tests

Co-authored-by: Chris Langsenkamp <chris@clevertech.net>

leaving a few ones still in there:

addplayermessage
llapi because still useful
networkbehaviour.getrpchandler for networkprofiler

BREAKING CHANGE: removed obsoletes
2020-03-17 15:25:36 -05:00
Chris Langsenkamp
7bd137847d Added Deprecated Comment 2020-03-17 11:03:00 -04:00
Paul Pacheco
658847b096
fix: Command and Rpc debugging information (#1551)
When replacing command and rpc methods,  we now correctly move over
the debugging information.

Now you can put breakpoints in commands and Rpc

Should fix #1550
2020-03-16 18:50:14 -05:00
Paul Pacheco
0b84d4c5e1 fix: Report correct channel to profiler in SendToObservers 2020-03-15 11:54:39 -05:00
vis2k
20a2d09d07 fix: NetworkBehaviour.SyncVarNetworkIdentityEqual made protected again so that Weaver finds it again 2020-03-09 21:54:19 +01:00
vis2k
165a1dd94c fix: NetworkBehaviour.SyncVarGameObjectEqual made protected again so that Weaver finds it again 2020-03-09 21:51:17 +01:00
vis2k
76dd0c83bf syntax 2020-03-09 16:50:32 +01:00
vis2k
c928ef2353 syntax 2020-03-09 16:39:31 +01:00
vis2k
5801051a29 Weaver Helpers: remove unused AddSearchDirectoryHelper 2020-03-09 16:23:51 +01:00
vis2k
a26a0a39e2 syntax 2020-03-09 16:22:27 +01:00
vis2k
eb4ccd54b7 syntax 2020-03-09 16:21:36 +01:00
vis2k
83c8beac5e NetworkClientTests: Send 2020-03-09 11:23:28 +01:00
vis2k
df0ec137d0 NetworkClientTests: DisconnectInHostMode 2020-03-09 11:12:22 +01:00
vis2k
53165d2096 NetworkClientTests: ConnectUri 2020-03-09 11:05:59 +01:00
vis2k
572866410f Tests: MemoryTransport server connection id changed from 0 to 1 because 0 is reserved for localhost and will be rejected 2020-03-09 11:05:48 +01:00
vis2k
fe94b74009 Tests: MemoryTransport LateUpdate exposed so we can process messages 2020-03-09 11:05:19 +01:00
vis2k
f26ba488b8 NetworkClientTests: isConnected 2020-03-09 10:51:41 +01:00
vis2k
f9b8914e6d NetworkClientTests: serverIp 2020-03-09 10:47:44 +01:00
Chris Langsenkamp
4b27388771 Removed StartHost from ScriptTemplate 2020-03-08 11:19:13 -04:00
Paul Pacheco
f1860e3db9 test: test for obsolete should also be obsolete 2020-03-08 09:12:10 -05:00
vis2k
b74ef10780 NetworkBehaviourTests: OnStartLocalPlayer 2020-03-07 20:50:55 +01:00
vis2k
d48ab55ede NetworkBehaviourTests: OnStartClient 2020-03-07 20:50:01 +01:00
vis2k
ad0788fb95 NetworkBehaviourTests: OnNetworkDestroy 2020-03-07 20:48:42 +01:00
vis2k
35ab00f4eb NetworkBehaviourTests: SerializeAndDeserializeObjectsAll 2020-03-07 20:42:52 +01:00
vis2k
d703072768 NetworkBehaviour.DeSerializeObjectsDelta made internal so it can be tested 2020-03-07 20:42:42 +01:00
vis2k
d5b7802ae3 NetworkBehaviourTests: SerializeAndDeserializeObjectsAll 2020-03-07 20:38:58 +01:00
vis2k
2ff53580ba NetworkBehaviour: DeSerializeObjectsAll made internal so we can test it 2020-03-07 20:38:46 +01:00
vis2k
07530a301f NetworkBehaviourTests: DirtyObjectBits 2020-03-07 20:31:30 +01:00
vis2k
a4e0b32713 NetworkBehaviour.DirtyObjectBits made internal so it can be tested 2020-03-07 20:31:19 +01:00
vis2k
f12048a5c8 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncObjectsDirtyBits 2020-03-07 20:21:06 +01:00
vis2k
81c86d3d80 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncVarDirtyBits 2020-03-07 20:15:57 +01:00
vis2k
258d3bed02 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClientNull 2020-03-07 18:57:06 +01:00
vis2k
29035aaa7e NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClient 2020-03-07 18:56:54 +01:00
vis2k
c84cbe38de NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServerNull 2020-03-07 18:56:45 +01:00
vis2k
ed71ab0824 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServer 2020-03-07 18:56:34 +01:00
vis2k
b81a48ff36 NetworkBehaviourTests: SetSyncVarNetworkIdentityZeroNetId 2020-03-07 18:54:04 +01:00
vis2k
abcecf1eaf NetworkBehaviourTests: SetSyncVarNetworkIdentityNull 2020-03-07 18:53:56 +01:00
vis2k
356a054109 NetworkBehaviourTests: SetSyncVarNetworkIdentityWithValidObject 2020-03-07 18:53:47 +01:00
vis2k
006d3d5660 NetworkBehaviourTests: GetSyncVarGameObjectOnClientNull 2020-03-07 18:36:47 +01:00
vis2k
01a16581b3 NetworkIdentityTests: GetSyncVarGameObjectOnClient 2020-03-07 18:35:26 +01:00
vis2k
8acdd76699 NetworkBehaviourTests: GetSyncVarGameObjectOnServerNull 2020-03-07 18:31:28 +01:00
vis2k
c6c1a36559 NetworkBehaviourTests: GetSyncVarGameObjectOnServer 2020-03-07 18:29:54 +01:00
vis2k
f51e587c67 remove old empty Telepathy.dll + meta file. This causes a confusing 'failed to parse meta file' warning in Unity 2019.3, and we don't need it anymore anyway. UNET never had Telepathy. 2020-03-07 18:02:44 +01:00
vis2k
7006313aad NetworkBehaviourTests: SetSyncVarGameObjectZeroNetId 2020-03-07 18:00:12 +01:00
vis2k
9ff2a60e7a NetworkBehaviourTests: SetSyncVarGameObjectWithoutNetworkIdentity 2020-03-07 17:57:04 +01:00
vis2k
be422c9fda NetworkBehavourTests: SetSyncVarGameObjectNull 2020-03-07 17:40:45 +01:00
vis2k
ab8da21853 tests: syncInterval 0 for isdirty to work 2020-03-07 17:40:37 +01:00
vis2k
87eecc5d3f clean up too 2020-03-07 17:38:16 +01:00
vis2k
971a499a82 NetworkBehaviourTests: SetSyncVarGameObjectWithValidObject 2020-03-07 17:36:42 +01:00
vis2k
9687168ea4 NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentityZeroNetIdIsTrue 2020-03-07 14:55:22 +01:00
vis2k
e4e540c602 NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentity 2020-03-07 14:55:20 +01:00
vis2k
a9f83bb8bc NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithSameNetId 2020-03-07 14:55:18 +01:00
vis2k
1408e8de42 NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithDifferentNetId 2020-03-07 14:55:16 +01:00
vis2k
c9a3a0dceb NetworkBehaviourTests: SyncVarNetworkIdentityEqualNull 2020-03-07 14:55:14 +01:00
vis2k
f9c9e140f5 NetworkBehaviourTests: SyncVarNetworkIdentityEqualZeroNetIdNullIsTrue 2020-03-07 14:55:11 +01:00
vis2k
cdf86ee3c8 NetworkBehaviour.SyncVarNetworkIdentityEqual made internal so it can be tested. will be made static soon anyway. 2020-03-07 14:55:09 +01:00
vis2k
a67db0df86 NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGOZeroNetIdIsTrue 2020-03-07 14:45:54 +01:00
vis2k
b400f4a04a NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGO 2020-03-07 14:45:51 +01:00
vis2k
5506503da4 NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithSameNetId 2020-03-07 14:45:49 +01:00
vis2k
a3ae46f8f4 NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithDifferentNetId 2020-03-07 14:45:47 +01:00
vis2k
46a13a2c2a NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdAndGOWithoutIdentityComponentIsTrue 2020-03-07 14:45:45 +01:00
vis2k
8edad03328 NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdNull 2020-03-07 14:45:43 +01:00
vis2k
08f426970a NetworkBehaviourTests: SyncVarGameObjectEqualWithoutIdentityComponent 2020-03-07 14:45:41 +01:00
vis2k
949ce8288c NetworkBehaviourTests: SyncVarGameObjectEqualNull 2020-03-07 14:45:39 +01:00
vis2k
fa707832a9 NetworkBehaviour.SyncVarGameObjectEqual made internal so we can test it. We will make this static soon anyway. 2020-03-07 14:45:37 +01:00
vis2k
7c4ea0d08b NetworkBehaviour.GetRpcHandler renamed to GetDelegate 2020-03-07 14:01:57 +01:00
vis2k
bf1ac3279b improve previous test 2020-03-07 13:58:52 +01:00
vis2k
3acdd97fee NetworkBehaviourTests: GetRpcHandler 2020-03-07 13:56:09 +01:00
vis2k
cdd7055b66 clean up last test too 2020-03-07 13:50:45 +01:00
vis2k
00ef376f2d NetworkBehaviourTests: RegisterDelegate improved 2020-03-07 13:48:20 +01:00
vis2k
f22188ff0b NetworkBehaviourTests: RegisterDelegateDoesntOverwrite 2020-03-07 13:43:35 +01:00
vis2k
7071794e46 NetworkBehaviour.InvokeDelegate: fix error message saying the same function twice instead of the new function 2020-03-07 13:43:27 +01:00
vis2k
88640c9d89 NetworkBehaviour.RegisterDelegate: improve syntax 2020-03-07 13:43:00 +01:00
vis2k
ab1211b287 NetworkBehaviourTests: InvokeSyncEvent 2020-03-06 16:29:23 +01:00
vis2k
05c2a13e02 NetworkBehaviourTests: SendEventInternal 2020-03-06 16:27:46 +01:00
vis2k
8e9bcac4f6 NetworkBehaviourTests: InvokeRPC 2020-03-06 10:41:48 +01:00
vis2k
3c4b2fd9d8 NetworkBehaviourTests: SendTargetRPCInternal 2020-03-06 10:39:07 +01:00
vis2k
7656a833c9 NetworkBehaviourTests: SendRPCInternal 2020-03-06 09:52:15 +01:00
vis2k
644626294b NetworkBehaviourTests: InvokeCommand 2020-03-05 21:45:24 +01:00
vis2k
92835cfc12 NetworkBehaviourTests: clear up delegates 2020-03-05 21:43:37 +01:00
vis2k
342f5b8b98 NetworkBehaviourTests: SendCommandInternal 2020-03-05 21:43:31 +01:00
vis2k
85dab627ef NetworkIdentityTests: clear up delegates 2020-03-05 21:43:14 +01:00
vis2k
b91ed1aead NetworkServerTests: clear up delegates 2020-03-05 21:43:10 +01:00
vis2k
1bdd6a80b2 NetworkBehaviourTests: SendCommandInternal improved 2020-03-05 16:01:42 +01:00
vis2k
faa78493b9 NetworkBehaviourTests: SendCommandInternal 2020-03-05 15:47:26 +01:00
vis2k
b330a9c6b3 accidentally merged this one 2020-03-05 14:31:12 +01:00
vis2k
e37e2ff2fc NetworkBehaviourTests: InitSyncObject 2020-03-05 13:42:45 +01:00
vis2k
cdea476212 NetworkBehaviourTests: HookGuard 2020-03-05 13:40:26 +01:00
vis2k
c4060df00b NetworkBehaviourTests: OnCheckObserverTrueByDefault 2020-03-05 13:26:24 +01:00
vis2k
43909bb40e NetworkBehaviourTests: ComponentIndex 2020-03-05 13:20:31 +01:00
vis2k
eb977896f8 NetworkIdentityTests: HasIdentitysConnectionToClient 2020-03-05 12:59:04 +01:00
vis2k
892215cfe3 NetworkIdentityTests: HasIdentitysConnectionToServer 2020-03-05 12:58:55 +01:00
vis2k
d396857148 NetworkBehaviourTests: HasIdentitysNetId 2020-03-05 12:42:03 +01:00
vis2k
6fffb051d1 NetworkBehaviourTests: HasNoAuthorityByDefault 2020-03-05 12:24:39 +01:00
vis2k
f326520d31 NetworkBehvaviourTests: simplify 2020-03-05 12:21:29 +01:00
vis2k
be6696032f NetworkIdentityTests: IsClientOnly 2020-03-05 12:19:48 +01:00
vis2k
8f9064a923 NetworkBehaviourTests: IsServerOnly 2020-03-05 10:09:08 +01:00
vis2k
15915f573e NetworkBehaviourTests preparations 2020-03-04 23:54:22 +01:00
vis2k
1d120a9d80 NetworkIdentity.RebuildObserver: move observers code above host visibility code 2020-03-04 18:38:17 +01:00
vis2k
d9ea5fdcf2 NetworkIdentityTests: RebuildObserversReturnsIfNull 2020-03-04 17:21:56 +01:00
vis2k
37e783f625 NetworkIdentityTests: RebuildObserversAddRemoveAndVisListTest that tests a full add/remove observers workflow 2020-03-04 17:17:21 +01:00
vis2k
0093a2cfe1 NetworkConnection.visList made internal so we can test RebuildObservers fully. It's a complex function and we need to be 100% sure that visList behaviour is correct. 2020-03-04 17:16:59 +01:00
vis2k
290561167d NetworkIdentityTests: RebuildObserversAddsReadyComponentConnectionsIfImplemented 2020-03-04 14:55:34 +01:00
vis2k
a5f495a774 fix: NetworkIdentity.RebuildObservers: added missing null check for observers coming from components that implement OnRebuildObservers. Previously this caused a NullReferenceException. 2020-03-04 14:55:27 +01:00
vis2k
26c0c03fd8 NetworkIdentityTests: RebuildObserversSetsHostVisibility 2020-03-04 14:34:07 +01:00
vis2k
1ddb9ae075 add comment 2020-03-04 13:21:18 +01:00
vis2k
0f110eb4b7 NetworkIdentity.RebuildObservers: put conn null/ready checks into one line 2020-03-04 13:20:39 +01:00
vis2k
4ba456439a NetworkIdentity.RebuildObservers: improve comments to explain what happens 2020-03-04 13:15:56 +01:00
vis2k
dbfd1830d3 NetworkIdentity.RebuildObservers: syntax improved 2020-03-04 13:14:26 +01:00
vis2k
1133fe4e25 forgot to remove comment 2020-03-04 09:23:23 +01:00
vis2k
8e6f5ba89c NetworkIdentityTests: RebuildObserversDoesNotAddServerConnectionsIfImplemented 2020-03-04 09:22:04 +01:00
vis2k
9c09c26a5c fix: SendToObservers missing result variable 2020-03-04 09:20:28 +01:00
vis2k
66d858e631 NetworkIdentityTests: RebuildObserversAddsReadyServerConnectionsIfNotImplemented 2020-03-04 09:17:47 +01:00
Paul Pacheco
9c81c9b2eb
refactor: SendToObserver returns void (#1539)
We calculate a bool out of SendToObserver, but it is not clear what it is
and we don't use the result at all.  So just simplify things.
2020-03-04 08:52:17 +01:00
vis2k
549c729a07 NetworkIdentityTests: AddAllReadyServerConnectionsToObservers 2020-03-03 23:43:20 +01:00
vis2k
a5602011dd rename to be 100% obvious 2020-03-03 23:31:44 +01:00
vis2k
66d3e8ddf7 NetworkIdentity.RebuildObservers code split into AddAllServerConnectionsToObservers helper function 2020-03-03 23:29:47 +01:00
vis2k
d6a93275f9 NetworkIdentity.RebuildObservers: result renamed to rebuildOverwritten because that's what it's for 2020-03-03 23:22:49 +01:00
vis2k
6eedd2405c NetworkIdentity.GetNewObservers: result renamed to rebuildOverwritten because that's what it's for 2020-03-03 23:22:37 +01:00
vis2k
15a47ca19c NetworkIdentityTests: RebuildObserversOnlyAddsOwnPlayerIfReady 2020-03-03 23:05:41 +01:00
vis2k
3e8c6089b0 NetworkIdentityTests: RebuildObserversAddsOwnReadyPlayer 2020-03-03 23:05:41 +01:00
Paul Pacheco
60226797ac tests: Fix tests
CI/CD pipeline runs in headless mode,  so this check is invalid
2020-03-03 15:43:25 -06:00
Paul Pacheco
108c83a43a refactor: use NUnit idiomatic constraints
Why?
Suppose you have this:
```cs
Assert.That(manager.networkAddress == "localhost");
```
and suppose it fails,   it will give you:
"Expected True,  but got False"
which does not give you anything useful.

Suppose you have this instead:
```cs
Assert.That(manager.networkAddress, Is.EqualTo("localhost"));
```
Suppose it fails,  now it will give you a much more useful error message:
"Expected 'localhost'  but got 'xxxxx'"

It makes debugging tests a lot easier.
2020-03-03 15:39:25 -06:00
vis2k
fb9c55bf6e NetworkIdentityTests cleaned up 2020-03-03 22:37:13 +01:00
vis2k
b2a094930f syntax 2020-03-03 22:27:27 +01:00
vis2k
a302306dd1 NetworkIdentityTests: GetNewObserversFalseIfNoComponents test 2020-03-03 22:24:13 +01:00
vis2k
102484b811 NetworkIdentityTests: GetNewObserversClearsHashSet test 2020-03-03 22:24:13 +01:00
vis2k
260ca9a491 NetworkIdentityTests: GetNewObservers test 2020-03-03 22:24:13 +01:00
vis2k
01f5fb4a94 NetworkIdentity.RebuildObservers: GetNewObservers code split into separate function 2020-03-03 22:24:13 +01:00
Paul Pacheco
e00e8195bb Simplify 2020-03-03 10:40:57 -06:00
vis2k
4bc1c3eb20 NetworkIdentityTests HandleEvent tests invalid component index / function hash too 2020-03-03 13:19:09 +01:00
vis2k
bbcc3599ef NetworkIdentityTests HandleRpc tests invalid component index / function hash too 2020-03-03 13:19:03 +01:00
vis2k
b9dab2ca7a NetworkIdentityTests HandleCommand tests invalid component index / function hash too 2020-03-03 13:18:55 +01:00
vis2k
ea54890dca NetworkIdentityTests: HandleCommand/Rpc/SyncEvent tests improved 2020-03-03 13:15:54 +01:00
vis2k
6cdb9a3d8b NetworkIdentityTests: HandleSyncEvent 2020-03-03 13:08:58 +01:00
vis2k
0f362ec1cf NetworkIdentityTests: HandleRPC 2020-03-03 13:06:20 +01:00
vis2k
598766764c typo 2020-03-03 13:03:25 +01:00
vis2k
0b257fbd3a NetworkIdentityTests: HandleCommand 2020-03-03 13:02:44 +01:00
vis2k
bd9747e735 NetworkReader/WriterTest: benchmark doesn't need to run each time, takes at least 6s together. 2020-03-03 12:15:07 +01:00
uwee
67462553fb
test add NetworkManagerTests (#1537)
* test add NetworkManagerTests

not complete and 1 does not reliably work

* fix broken client test

* remove incomplete test for NG

* added more state checking

* shutdown state test

* add startposition tests
2020-03-03 09:28:28 +01:00
Lymdun
ca166bd95f
Improve LocalConnectionTest (#1538) 2020-03-02 22:41:27 +01:00
vis2k
e9d4f04da5 typo 2020-03-02 15:55:01 +01:00
vis2k
7df6e79b61 NetworkIdentityTests: AssignAndRemoveClientAuthority improved 2020-03-02 15:54:47 +01:00
vis2k
4b6affb523 NetworkIdentityTests: AssignAndRemoveClientAuthority test improved 2020-03-02 15:50:32 +01:00
vis2k
eb958ae182 NetworkIdentity.AssignClientAuthority: null check first. more obvious error message and easier to test. 2020-03-02 15:50:13 +01:00
vis2k
66a9127b96 NetworkIdentityTests: AssignAndRemoveClientAuthority 2020-03-02 15:40:26 +01:00
vis2k
9c8d6f3cb1 NetworkIdentityTests: ServerUpdate 2020-03-02 13:28:10 +01:00
vis2k
97a5a1211d add comment 2020-03-02 12:13:23 +01:00
vis2k
b787274732 forgot to save 2020-03-02 12:07:56 +01:00
vis2k
5a1bfdf1a4 NetworkIdentity.MirrorUpdate renamed to ServerUpdate because that's what it does 2020-03-02 12:06:12 +01:00
vis2k
de4a7107a6 NetworkIdentityTests: Reset 2020-03-02 11:44:36 +01:00
vis2k
e43ed3e09d NetworkIdentityTests: ClearAllComponentsDirtyBits 2020-03-02 11:14:27 +01:00
vis2k
f9fdca3598 NetworkIdentityTests: ClearDirtyComponentsDirtyBits test improved 2020-03-02 11:09:16 +01:00
vis2k
eac93e1a27 NetworkIdentityTests: ClearDirtyComponentsDirtyBits 2020-03-02 11:07:07 +01:00
uwee
df430e1bfc
Test coverage for NetworkTransformChild (#1536)
* Test coverage for NetworkTransformChild

* add missing meta file

* applied codacy suggestions
2020-03-02 09:44:39 +01:00
uwee
05a44b9c6f
adds missing addplayertest (#1530)
* adds missing addplayertest

code is set to depreciate but should still be covered until then.

* remove json file from commit

opps

* updated to include suggestions from Codacy
2020-03-02 09:43:10 +01:00
Paul Pacheco
22636c9a6c
Disable telepathy tests until they are fixed (#1534) 2020-03-02 09:40:04 +01:00
vis2k
65645dd266 NetworkIdentity: AssignClientAuthority moved above RemoveClientAuthority 2020-03-01 12:05:46 +01:00
vis2k
508e253bb1 NetworkIdentityTests: AddObserver 2020-03-01 12:02:25 +01:00
vis2k
8cd50cf9f2 NetworkIdentityTests: make sure that calling OnStartClient twice will return early 2020-03-01 11:54:23 +01:00
vis2k
90cece63dc NetworkIdentityTests: ClearObservers 2020-03-01 11:54:02 +01:00
vis2k
d9036a6a79 CustomAttributeTests: use channels enum 2020-03-01 11:41:25 +01:00
uwee
b440130647
adds test coverage for CustomAttribute (#1531) 2020-03-01 11:13:48 +01:00
vis2k
3bc38d8938 copy paste error 2020-02-28 16:56:38 +01:00
vis2k
4357752f91 NetworkIdentityTests: OnNetworkDestroy 2020-02-28 16:55:22 +01:00
vis2k
6b35bf0133 NetworkIdentity.OnNetworkDestroy moved upwards and catches exceptions now too 2020-02-28 16:55:14 +01:00
vis2k
62c5cf4b14 fix error log 2020-02-28 16:54:55 +01:00
vis2k
5ed5f84409 fix: NetworkIdentity.OnStartLocalPlayer catches exceptions now too. fixes a potential bug where an exception in PlayerInventory.OnStartLocalPlayer would cause PlayerEquipment.OnStartLocalPlayer to not be called 2020-02-28 16:33:59 +01:00
vis2k
4926bb818a add comments 2020-02-28 16:32:48 +01:00
vis2k
fc7d2e8df6 NetworkIdentity: OnStartLocalPlayer moved next to OnStartClient 2020-02-28 16:31:39 +01:00
vis2k
1c356bff44 NetworkIdentity: remove redundant OnUpdateVars function 2020-02-28 16:26:05 +01:00
vis2k
782848094b NetworkIdentityTests: OnStartLocalPlayer 2020-02-28 16:23:14 +01:00
vis2k
bbaad910f7 NetworkIdentityTests: OnDeserializeSafelyShouldDetectAndHandleDeSerializationMismatch 2020-02-28 16:10:48 +01:00
vis2k
fe7c1c7f50 improve previous test 2020-02-28 15:43:01 +01:00
vis2k
0df42ebf75 NetworkIdentityTests: OnSerializeAllSafelyShouldDetectTooManyComponents 2020-02-28 15:41:34 +01:00
vis2k
bfe09ab141 NetworkIdentityTests: OnSerializeAndDeserializeAllSafely 2020-02-28 15:35:37 +01:00
vis2k
a5269b4261 NetworkIdentityTests: OnCheckObserver 2020-02-28 11:58:51 +01:00
vis2k
f21b80b8b0 NetworkIdentityTests: OnSetHostVisibilityCallsComponentsAndCatchesExceptions 2020-02-27 10:23:44 +01:00
vis2k
cd4e39729e NetworkIdentityTests: NotifyAuthorityCallsOnStartStopAuthority 2020-02-27 10:19:16 +01:00
vis2k
44addfa336 NetworkIdentityTests: rename 2020-02-27 10:10:54 +01:00
vis2k
47b1aa7400 NetworkIdentityTests: OnStopAuthorityComponentExceptionIsCaught 2020-02-27 10:10:07 +01:00
vis2k
b62487cf87 NetworkIdentity.OnStopAuthority made internal for consistency with OnStartServer/OnStartClient, and so that we can test it 2020-02-27 10:08:45 +01:00
vis2k
e87c1d6a26 add comments 2020-02-27 10:08:36 +01:00
vis2k
85aae6482d NetworkIdentityTests: OnStartAuthorityComponentExceptionIsCaught 2020-02-27 10:06:56 +01:00
vis2k
0965283c53 NetworkIdentity.OnStartAuthority made internal for consistency with OnStartServer/OnStartClient, and so that we can test it 2020-02-27 10:06:46 +01:00
vis2k
6183cae611 NetworkIdentityTests: OnStartClient test makes sure that OnStartClient was called exactly once 2020-02-27 10:05:07 +01:00
vis2k
f6c8e0e89e NetworkIdentityTests: OnStartServer test makes sure that OnStartServer was called exactly once 2020-02-27 10:04:58 +01:00
vis2k
617bd0a175 NetworkIdentity.OnStartClient: added comment 2020-02-27 09:53:24 +01:00
vis2k
53499f031f NetworkIdentityTests: OnStartClientComponentExceptionIsCaught 2020-02-27 09:53:24 +01:00
Paul Pacheco
59faa81926
fix: build in IL2CPP (#1524)
The weaver generated code now builds properly under IL2CPP
fixes #1519
fixes #1520
2020-02-26 18:02:14 -06:00
vis2k
ae451e6fe0 NetworkIdentityTests: OnStartServerInHostModeSetsIsClientTrue to make sure that isClient is true in OnStartServer if in host mode. we fixed the bug recently, now we have a test too 2020-02-26 22:08:47 +01:00
vis2k
6f3c286a62 Tests: MemoryTransport for easier testing 2020-02-26 21:56:55 +01:00
vis2k
89859c9fd4 NetworkIdentityTests: OnStartServerComponentExceptionIsCaught 2020-02-26 20:01:21 +01:00
vis2k
1b624f12e0 add comment 2020-02-26 19:55:27 +01:00
vis2k
42c0128f18 NetworkIdentityTests: OnValidateSetupIDsSetsEmptyAssetIDForSceneObject 2020-02-26 19:42:01 +01:00
vis2k
a0f798f65f NetworkIdentityTests: SetSceneIdSceneHashPartInternal 2020-02-26 19:34:35 +01:00
vis2k
12d2c68301 NetworkIdentityTest: make sure that it's added to sceneId dict too 2020-02-26 19:25:20 +01:00
vis2k
8ca4deb61d NetworkIdentityTests: AssignSceneID 2020-02-26 19:23:32 +01:00
vis2k
4b430d98f7 NetworkIdentityTests: RemoveObserverInternal 2020-02-26 19:12:34 +01:00
vis2k
4d2c81e12e NetworkIdentityTests: SetClientOwner test to make sure the previous commit's bug doesn't happen again 2020-02-26 18:30:55 +01:00
vis2k
548db52fdf fix: NetworkIdentity.SetClientOwner: overwriting the owner was still possible even though it shouldn't be. all caller functions double check and return early if it already has an owner, so we should do the same here. 2020-02-26 18:30:30 +01:00
vis2k
1a9625ee4a NetworkIdentity.SetClientOwner: improve error message 2020-02-26 18:28:57 +01:00