Paul Pacheco
c590b89836
Dont assign in conditional, it is confusing
2018-10-09 10:30:31 -05:00
Paul Pacheco
738baf2cad
Remove redundant initializations
2018-10-09 10:22:55 -05:00
vis2k
277f18280e
Added comments for OnRebuildObservers return value and adjusted NetworkProximityChecker to make this less weird.
2018-10-09 10:59:21 +02:00
Paul Pacheco
3f9a423258
writer should be private, directy accessing it can corrupt the message
2018-10-08 10:39:50 -05:00
Paul Pacheco
f608d0e540
underlying list should not be initialized more than once
2018-10-08 10:24:16 -05:00
Paul Pacheco
a1a46813e1
local objects is readonly, we never assign it again
2018-10-08 10:22:22 -05:00
Paul Pacheco
69fc6091b1
Introduce new variable instead of reusing parameter r
2018-10-08 10:20:21 -05:00
Paul Pacheco
14c6a354d1
fix atx-closed heading
2018-10-08 10:16:15 -05:00
Paul Pacheco
1f3ce14185
Fix list indentation
2018-10-08 10:14:28 -05:00
Paul Pacheco
520d93ae37
Fix list indentation
2018-10-08 10:13:24 -05:00
Paul Pacheco
c58e629791
Fix multiple top level headers
2018-10-08 10:11:50 -05:00
Paul Pacheco
9ca8c15646
Fix incorrect indentation
2018-10-08 10:09:41 -05:00
Paul Pacheco
25aa0d4166
Escape brackets
...
These are not links, just examples
2018-10-08 10:07:19 -05:00
Paul Pacheco
10e413e640
Remove unused inneficient method ( #56 )
2018-10-08 16:38:25 +02:00
Paul Pacheco
fdb0799332
Removed unused local variable
2018-10-08 09:14:59 -05:00
Paul Pacheco
97c05ac91d
Remove unused method
2018-10-08 09:13:21 -05:00
Paul Pacheco
a822907fb9
Removed unused parameter
2018-10-08 09:10:37 -05:00
Paul Pacheco
e3dca31a14
Remove unused method
2018-10-08 09:07:48 -05:00
Paul Pacheco
d5d13f9099
Remove redundant casts
2018-10-08 09:06:00 -05:00
mateusz
b531b4d0cf
Incremental compiler compatibility fixes ( #52 )
...
* Catch exception during weaving when .pdb is locked
* Allow built-in types from netstandard.dll
* Revert whitespace changes in 56d2164
2018-10-06 11:04:47 +02:00
Paul Pacheco
30ade03e65
Remove (edited) comments from discord
2018-10-05 10:47:25 -05:00
Paul Pacheco
1a067af885
Synchronize network time and calculate rtt ( #51 )
...
* Synchronize network time and calculate rtt
* Fix code style issues
* Add generic DoubleMessage
* Remove unnecesary private
* should be >= or it could be off by a millisecond
* Add obsolete warning
* Remove extra line
* Comment explaining the epoch
* Change epoch to application start time
* Link to EMA wikipedia
* Add comment about time accuracy with float
* Address feedback from vis2k
2018-10-05 17:05:04 +02:00
mateusz
03c49de258
Network animator optimizations ( #55 )
...
* Store animator parameters in a variable to avoid expensive get operation
* Convert series of if statements to switch
* Add a comment explaining the optimization
* Convert switch statement to else-if
* Fix typo
* Revert changes to if statements
2018-10-05 17:02:55 +02:00
Paul Pacheco
40db215fc9
Fix npe callin numPlayer ( #54 )
2018-10-05 09:54:05 +02:00
vis2k
c95648b3ae
NetworkProximityChecker cast layers are now exposed and customizable in the Inspector to save large amounts of computations (instead of letting hundreds of monsters/players cast against the environment all the time)
2018-10-04 18:50:53 +02:00
vis2k
c581d9ec33
NetworkProximityChecker now looks for hit's NetworkIdentity in the object AND in the parents if needed. This allows us to place colliders on child objects like a pelvis bone, which is often done so that the collider follows the animations.
2018-10-04 18:50:53 +02:00
vis2k
a5c94a4414
NetworkProximityChecker: 'var' replaced with actual types
2018-10-04 18:50:53 +02:00
Paul Pacheco
18558f8693
Add link to the asset store
...
Mirror is now available on the asset store.
2018-10-01 10:28:09 -05:00
Paul Pacheco
0afd9f50ea
use type safe register handler instead of casting ( #49 )
2018-09-30 10:27:55 +02:00
vis2k
3063273ad4
NetworkIdentity AddObserver message removed again because the bug was fixed a while ago and it generates too many false positives
2018-09-29 18:24:26 +02:00
Paul Pacheco
38a4ca27f4
Initialize transport in network manager ( #48 )
2018-09-28 15:19:37 +02:00
vis2k
1e61aaa05a
PlayerControllers removed because couch co-op while playing online is such a rare use case that it's hardly worth supporting the insane complexity
2018-09-26 17:40:07 +02:00
vis2k
d3c81957da
Updated Telepathy to latest version
2018-09-26 15:43:01 +02:00
Paul Pacheco
b14957fbc8
Allow for serializing large arrays. Fix #42 ( #45 )
2018-09-26 15:10:47 +02:00
vis2k
c9eb72d35c
NetworkManager.OnServerAddPlayerInternal: removed unnecessary casts
2018-09-26 15:02:06 +02:00
vis2k
a3d43e215a
NetworkConnection, NetworkWriter: max packet size checks use Transport.MaxPacketSize instead of UInt16.MaxValue now
2018-09-26 14:49:36 +02:00
vis2k
8f3de9f26b
NetworkClient.UpdateClients: comment grammar fixed
2018-09-26 14:40:56 +02:00
vis2k
44fface440
NetworkClient.Update syntax improved
2018-09-26 14:39:55 +02:00
vis2k
b74b02731f
NetworkClient.PrepareForConnect: removed unused usePlatformSpecificProtocols parameter
2018-09-26 14:38:27 +02:00
vis2k
2c10471470
NetworkClient.IsValidIpV6 removed because it wasn't used anymore
2018-09-26 14:36:05 +02:00
vis2k
e34e8ba41e
Weaver.ProcessSiteMethod: improved prefix checks
2018-09-26 14:29:20 +02:00
vis2k
f7d7a671d3
Syntax
2018-09-26 14:29:20 +02:00
Paul Pacheco
14d4059f90
Publish a git release after a successfull build
2018-09-26 06:32:38 -05:00
Paul Pacheco
493a295f88
Type safe register/unregister handlers ( #44 )
2018-09-25 20:59:57 +02:00
vis2k
f3886906ef
Update README.md
2018-09-25 13:37:56 +02:00
vis2k
ed189c9b09
Update README.md
2018-09-25 13:37:01 +02:00
vis2k
5e42409646
Update README.md
2018-09-24 22:28:20 +02:00
vis2k
36f07ed861
Update README.md
2018-09-24 22:10:19 +02:00
vis2k
e3826707ed
Updated Telepathy. Fixes a bug where Connecting was still true after getting kicked from the server.
2018-09-21 16:23:53 +02:00
vis2k
d9ae14efe1
NetworkConnection.Disconnect properly disconnects the client transport layer now too. Fixes a bug where the client transport would keep running in the editor even if we pressed 'Stop' in the NetworkManagerHUD
2018-09-20 16:36:05 +02:00