vis2k
9686c68bb7
base Transport moved to Runtime folder; Transport folder renamed to Transports
2022-03-10 20:25:49 +08:00
vis2k
99c3c0ded6
perf: NetworkConnection.Send() inlining
2022-03-10 19:57:35 +08:00
vis2k
24142b085b
comments
2022-03-10 19:50:08 +08:00
vis2k
3643679ec5
comments
2022-03-10 19:46:42 +08:00
vis2k
70bd831bd8
NetworkWriterPooled moved into separate file
2022-03-10 19:45:37 +08:00
vis2k
d92dbe1572
NetworkReaderPooled moved into separate file
2022-03-10 19:45:03 +08:00
vis2k
0402d31eb2
breaking: PooledNetworkReader/Writer renamed to NetworkReader/WriterPooled
2022-03-10 19:44:13 +08:00
vis2k
f0c9a81c10
breaking: NetworkReader/WriterPool API simplified: GetReader/Writer => Get; Recycle => Return; ( #3112 )
...
* breaking: NetworkReader/WriterPool API simplified: GetReader/Writer => Take; Recycle => Return;
* rename Take() to Get()
* Pool<T> Take() => Get()
2022-03-10 19:37:21 +08:00
vis2k
006efa090e
fix test
2022-03-09 16:40:31 +08:00
vis2k
926761c452
fix test
2022-03-09 16:33:34 +08:00
vis2k
70e40b88b5
test for #3106 OnStartLocalPlayer being called twice from ReplacePlayerForConnection
2022-03-09 16:25:28 +08:00
vis2k
f6df4edaae
fix : #3106 NetworkClient.ChangeOwner now uses .isLocalPlayer flag to check if OnStopLocalPlayer should be called.
...
previously it used localPlayer static identity, but that's error prone because in this case it was set by another function before already. added test to guarantee it never fails again.
2022-03-09 16:21:43 +08:00
vis2k
e2d1ad0b5e
better comment
2022-03-09 16:18:40 +08:00
vis2k
fedb6002b6
not necessary
2022-03-09 16:04:30 +08:00
vis2k
1423bee9d2
comment
2022-03-09 16:03:46 +08:00
vis2k
35ec47d213
Tests: guarantee OnStopLocalPlayer is called when using RemovePlayerForConnection. for #3106
2022-03-09 16:02:24 +08:00
vis2k
5846045122
comments
2022-03-09 15:55:05 +08:00
vis2k
303b66247e
ChangeOwner comments
2022-03-09 15:54:27 +08:00
vis2k
8bef2bf864
TODO
2022-03-09 15:52:07 +08:00
vis2k
c14566c731
comments
2022-03-09 15:51:12 +08:00
vis2k
a34cb00eb2
comment
2022-03-09 15:49:53 +08:00
vis2k
401074fc67
syntax
2022-03-09 15:47:43 +08:00
vis2k
376494e7f5
syntax
2022-03-09 15:46:50 +08:00
vis2k
7e19881630
MIRROR_65_0_OR_NEWER
2022-03-07 20:26:11 +08:00
MrGadget
a51bc743a8
syntax
2022-02-26 15:02:16 -05:00
MrGadget
3a1d9822bd
Updated Authenticators
2022-02-26 14:53:25 -05:00
vis2k
66eff281c7
breaking: removed unnecessary 'initialize' parameter from InterestManagement.OnRebuildObservers
2022-02-26 15:26:04 +08:00
MrGadget
c1e05d9df4
fix: NetworkAuthenticator methods virtual
...
- abstract throws an error for derived classes that wrap server methods in UNITY_SERVER or similar as missing required override.
2022-02-25 09:47:35 -05:00
MrGadget
44dfce94b1
fix: Chat Example Authenticator
2022-02-24 08:22:33 -05:00
MrGadget
a88b03739f
fix: NetworkConnectionToClient in Authenticators
2022-02-23 14:57:25 -05:00
Robin Rolf
d67dc74bbd
feat: Allow generic NetworkBehaviour<T> subclasses ( #3073 )
...
* feat: Allow generic NetworkBehaviour subclasses
It's only generic SyncVars (via attribute) and rpcs/cmds we don't want to deal with and that aren't supported.
Even generic SyncVar<T> works
* Generate IL2CPP compatible base calls
see cf91e1d547
* Make SyncVar field/hook references generic too
Fixes bad IL
* Update Extensions.cs
* Update Assets/Mirror/Editor/Weaver/Extensions.cs
Co-authored-by: vis2k <info@noobtuts.com>
2022-02-23 12:50:15 +08:00
James Clancey
7670271bf1
fix: Android multicast Discovery. Fixes #2878 ( #2887 )
...
* Added Android multicast support for Discovery Fixes #2878
This will add support for turning on and off Multicast for Android devices.
It also contains an Android manifest editor that will add the appropriate permissions.
* Reset the lock state once you end it.
* Update NetworkDiscoveryBase.cs
* Update AndroidManifestHelper.cs
Co-authored-by: vis2k <info@noobtuts.com>
2022-02-17 19:39:20 +08:00
vis2k
c804efd731
ClientSceneTests: remove redundant ApplyPayload tests. we have higher level (and more simple) tests that already guarantee this.
2022-02-17 13:08:15 +08:00
vis2k
1bbd2bbad7
MirrorTest: CreateNetworkedAndSpawnPlayer<T, U>
2022-02-17 12:55:31 +08:00
vis2k
d91f43a486
MirrorTest: guarantee isServer/isClient
2022-02-17 00:02:49 +08:00
vis2k
a07eb1bbba
Tests: use explicit NetworkConnectionToClient
2022-02-17 00:02:02 +08:00
vis2k
fa1e5184c1
Tests: TooManyComponents improved to prepare for SyncDirection
2022-02-16 23:05:35 +08:00
vis2k
e0bdca7532
Tests: TooManyComponents improved to prepare for SyncDirection
2022-02-16 23:02:14 +08:00
vis2k
d99652873b
corrected the answer
2022-02-16 21:46:52 +08:00
vis2k
baf5002560
"life is all about setup"
2022-02-16 21:41:42 +08:00
vis2k
61a98fd97b
Tests: SerializationException cleanup to prepare for SyncDirection
2022-02-16 21:38:54 +08:00
vis2k
a45d3adf42
unused import
2022-02-16 21:25:01 +08:00
vis2k
5420cd084d
Tests: OnSerializeAndDeserializeAllSafely cleanup
2022-02-16 21:24:44 +08:00
vis2k
b64a170b24
syntax
2022-02-16 16:36:26 +08:00
vis2k
f042933334
perf: NetworkReader: ReadBytes cleanup. copy buffer directly instead of generating segment first.
2022-02-16 16:33:41 +08:00
vis2k
c26c75485a
NetworkReader: move extensions into separate file
2022-02-16 16:11:17 +08:00
vis2k
0f77fe342d
NetworkWriter: move extensions into separate file
2022-02-16 16:09:52 +08:00
vis2k
c3ac08203a
NetworkWriter: runtime resizing comment
2022-02-16 15:50:51 +08:00
vis2k
2ea328750c
[SyncVar] OnDeserialize moved to C# to reduce headaches ( #3103 )
2022-02-16 12:24:01 +08:00
vis2k
533c054408
GenerateNewActionFromHookMethod helper function for future reuse in OnDeserialize
2022-02-15 17:31:28 +08:00
vis2k
72973f484a
fix: host mode [SyncVar] setter hooks now support virtual / overwritten functions again ( #3102 )
2022-02-15 17:30:56 +08:00
vis2k
4e91833c7d
fix: host mode [SyncVar] setter hooks now support static functions again ( #3101 )
...
* fix: host mode [SyncVar] setter hooks now support static functions again
* Tests: [SyncVar] setter in host mode static hook test for https://github.com/vis2k/Mirror/pull/3101
2022-02-15 14:42:39 +08:00
vis2k
e41edfae2f
better comment
2022-02-13 22:21:36 +08:00
James Frowen
e250d4eb6f
feat: updating to SimpleWebTransport v1.3 ( #3099 )
...
- Allowing max message size to be increase to int32.max
- fixing minor bugs (see change log)
2022-02-13 17:01:04 +08:00
MrGadget
9e45ce869b
breaking: Make clientLoadedScene protected ( #3098 )
...
- users shouldn't be messing with this
- it does need to be available in an override of OnClientConnect
2022-02-13 16:56:54 +08:00
MrGadget
8394190b11
explicit type
2022-02-12 19:44:04 -05:00
MrGadget
faf8f15a59
Comments
2022-02-12 16:12:15 -05:00
MrGadget
4db8da0b6a
Comments
2022-02-12 16:03:15 -05:00
vis2k
791a9b907d
test comments
2022-02-11 19:40:40 +08:00
vis2k
0b4787d3d9
SyncVarAttributeTest: use MirrorTest's ProcessMessages() instead of manual serialize/deserialize for consistency
2022-02-09 13:07:13 +08:00
vis2k
9271990cae
SyncVarAttributeHookTest: use MirrorTest's ProcessMessages() instead of manual serialize/deserialize for consistency
2022-02-09 13:05:24 +08:00
vis2k
f962f7fb47
GetSerializationAtTick: disable tick based serialization caching during tests. fixes [SyncVar] changes not serializing in tests because Time.frameCount would never increase during tests, so the original spawn serialization would always be reused.
2022-02-09 12:48:12 +08:00
vis2k
d5af1c6407
GeneratedSyncVarSetter: add comments
2022-02-09 01:58:04 +08:00
vis2k
2610dfc1b3
Tests: Mirrortest isClient check and make sure it's actually set ( #3094 )
...
* Tests: guarantee isClient == true
* fix
2022-02-08 20:44:56 +08:00
vis2k
39632fc5e5
NetworkClient.SpawnSceneObject: don't rely on SpawnMessage
2022-02-08 00:01:07 +08:00
MrGadget
46e6c61da6
fix: Match & Team Int Mgmt OnCheckObserver ( #3089 )
2022-02-06 08:30:03 -05:00
MrGadget
4e4e001c92
fix: Missed a couple NetworkConnectionToClient changes
2022-02-06 07:14:12 -05:00
MrGadget
b117b92d08
fix: Updated Templates ( #3090 )
2022-02-06 06:25:08 -05:00
MrGadget
c94ee5222f
breaking: Use NetworkConnectionToClient ( #3088 )
...
* fix: Use NetworkConnectionToClient
* Revert change to MatchInterestManagement
* Revert change to Basic Example scene
* Revert change to Basic Example Player prefab
* Interest Management too
* Updated MultipleMatches example
* Updated RoomManager and Room example
2022-02-06 14:03:55 +08:00
vis2k
f26797a7d7
breaking: NetworkConnection cleanup ( #3086 )
...
* breaking: NetworkManager: use strong typed OnConnect/OnDisconnect events
* breaking: NetworkConnection server code moved to NetworkConnectionToClient (it shouldn't be in base class, otherwise it would be in client code's NetworkConnectionToServer as well)
* InterestManagement.OnCheckObserver: use NetworkConnectionToClient
2022-02-06 13:24:38 +08:00
vis2k
db1c7e3e28
TODO
2022-02-05 18:19:46 +08:00
vis2k
6cc293b12d
NetworkBehaviour.connectionToClient type changed to NetworkConnectionToClient, just like NetworkIdentity
2022-02-05 18:03:12 +08:00
vis2k
d56da0ed02
NetworkServer.OnConnected/Disconnected/ErrorEvent: strong typing
2022-02-05 13:12:55 +08:00
vis2k
770dfc838a
use NetworkConnectionToClient for NetworkServer.RegisterHandler registered handlers. allows for further NetworkConnection cleanups, enforces actual type, does not break anything
2022-02-05 13:12:55 +08:00
vis2k
c556b23543
NetworkServer.RegisterHandler: allow passing NetworkConnectionToClient instead of NetworkConnection base class.
...
both work now; old code does not break; but still allows for new code NetworkConnection cleanups
2022-02-05 13:12:55 +08:00
vis2k
eafaa2cf32
syntax
2022-02-05 00:51:50 +08:00
vis2k
bf2350030b
breaking: NetworkServer.NoExternalConnections => HasExternalConnections to avoid double negative checks as usual
2022-02-05 00:47:24 +08:00
vis2k
7488aac1d6
syntax
2022-02-05 00:37:48 +08:00
vis2k
8e03cee673
remove old comment
2022-02-05 00:32:06 +08:00
vis2k
3cf595ff30
MessagePackingTest: don't rely on scene feature
2022-02-04 13:26:16 +08:00
James Frowen
b62fbf51b5
fix(SWT): fixing jslib for Unity2021 ( #3084 )
...
replacing `Pointer_stringify` with `UTF8ToString`, This still works in 2019.4 as well.
fixes "Runtime is not defined" unity bug. Unity does not auto link Runtime in 2021, this is a bug, checking if it is undefined then creating it fixes the issue, and will continue you work after unity fixes the bug. Note: `Module['dynCall_vi']` fix does not work here because it throws an exception after each call.
original commits:
2f5a74ba10
945b50dbad
fixes: https://github.com/vis2k/Mirror/issues/3012
2022-02-03 12:55:16 -05:00
vis2k
ff1199607e
perf: SyncVar<T> some more inlining
2022-02-03 22:12:00 +08:00
vis2k
0d55ed8448
Tests: SetAllClientsNotReady - don't rely on host mode
2022-02-03 21:36:48 +08:00
vis2k
924ce2b668
Tests: SetClientReadyAndNotReady don't rely on host mode
2022-02-03 21:35:16 +08:00
vis2k
9f5bc2fadb
ClientRpcOverrideTests: don't rely on hos tmode
2022-02-02 21:37:36 +08:00
vis2k
60f6bf7092
ClientRpcTests: don't rely on host mode anymore
2022-02-02 21:36:33 +08:00
vis2k
bb4ae1eeac
TargetRpcOverrideTests: don't rely on host mode
2022-02-02 21:32:39 +08:00
vis2k
51678d7cdc
TargetRpcTests: don't rely on host mode
2022-02-02 21:31:30 +08:00
vis2k
1f42831a7f
RpcNetworkIdentityTests: don't rely on host mode
2022-02-02 21:29:35 +08:00
vis2k
5ba40d5608
unused import
2022-02-02 21:27:52 +08:00
vis2k
c7a8af3b7f
syntax
2022-02-02 21:24:38 +08:00
vis2k
7251cd621c
CommandOverrideTests: don't rely on host mode
2022-02-02 21:24:34 +08:00
vis2k
8d602ecec7
cleaner
2022-02-02 21:18:07 +08:00
vis2k
4a23a9a0ad
CommandTests: need host mode for one test
2022-02-02 21:17:00 +08:00
vis2k
bc941a1b9e
CommandTests: don't rely on host mode anymore
2022-02-02 21:14:11 +08:00
vis2k
83049d71f7
Tests: DistanceInterestManagement uses holder GameObject
2022-02-02 13:31:43 +08:00
vis2k
1d6cad9c24
NetworkWriterTests: don't rely on host mode anymore
2022-02-02 13:05:31 +08:00
vis2k
e959ff2d23
NetworkBehaviourDirtyBitsTests: don't rely on host mode anymore
2022-02-02 12:56:43 +08:00
vis2k
ce849cd61b
Tests: fix NetworkServer.DestroyObject .Destroy throwing during tests. use DestroyImmediate if Application isn't running.
2022-02-02 12:54:58 +08:00
vis2k
23455570e6
MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive
2022-02-02 12:44:37 +08:00
vis2k
9451fa0369
add check
2022-02-02 12:42:15 +08:00
vis2k
9512b8f0e6
MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive
2022-02-02 12:40:42 +08:00
vis2k
badde10c1d
MirrorTest: fix wrong authority check always throwing assert
2022-02-02 12:21:06 +08:00
vis2k
ac06a32622
NetworkBehaviourSerializeTests: don't rely on host mode anymore
2022-02-02 12:00:48 +08:00
vis2k
5ba53185f2
Tests: SerializeAndDeserializeObjectsDelta doesn't rely on host mode anymore
2022-02-02 11:54:31 +08:00
vis2k
3772f0b8e3
Tests: SyncObjectChanges_DontGrowWithoutObservers don't rely on host mode
2022-02-02 01:52:30 +08:00
vis2k
eef8e02974
Tests: don't rely on host mode
2022-02-02 01:50:46 +08:00
vis2k
55abc80c8e
Tests clear NetworkManager singleton. prepares for NS/NC as component where we would need to initialize NM (and the singleton), and need to clear it
2022-02-02 01:34:28 +08:00
vis2k
8f7a0858ce
NetworkManagerTests: use holder
2022-02-02 01:32:58 +08:00
vis2k
6ae3e0b4ce
Multiplex Tests: use holder GO to make NS/NC as component easier later
2022-02-02 01:31:48 +08:00
vis2k
51ccb29275
Spatial Hashing Tests: use holder GO to make NS/NC as component easier later
2022-02-02 01:30:12 +08:00
vis2k
5b68aa8ade
MirrorTest: holder GO to make NS/NC as component easier later
2022-02-02 01:29:10 +08:00
vis2k
efcf960917
SyncVarTests: don't rely on host mode
2022-02-02 01:24:19 +08:00
vis2k
39ad3840a5
SyncVarNetworkIdentityTests: don't rely on host mode
2022-02-02 01:23:08 +08:00
vis2k
6049925f66
SyncVarNetworkBehaviourInheritedTests: don't rely on host mode
2022-02-02 01:20:03 +08:00
vis2k
0ef0545eb8
SyncVarNetworkBehaviourAbstractTests: don't rely on host mode
2022-02-02 01:17:24 +08:00
vis2k
cb0040b1c3
SyncVarGameObjectTests: don't rely on host mode
2022-02-02 01:10:37 +08:00
vis2k
f5a8458391
MultiplexTest: add missing TearDown
2022-02-02 00:57:11 +08:00
vis2k
9912341f48
Tests: remove redundant generated attribute tests. -5000 LOC ( #3079 )
...
* Tests: remove redundant generated Attribute tests.
* move to AttributeTests.cs
* syntax
* proper SetUp
2022-02-01 18:47:49 +08:00
MrGadget
224a5587b0
Updated PlayerCamera scripts in examples
2022-02-01 04:14:17 -05:00
MrGadget
85048539d0
Updated Basic Example
2022-02-01 04:06:12 -05:00
vis2k
a54e74716d
SyncVarNetworkBehaviour: ==, != for T as well to block != null
2022-02-01 13:09:26 +08:00
vis2k
0fd0aa2135
SyncVarGameObject/NetworkBehaviour/NetworkIdentity .Equals/.GetHashCode too
2022-02-01 12:41:33 +08:00
vis2k
f03dd3f8b8
SyncVar<T> Hook changed to .Callback += like SyncLists. can now be assigned in OnStartClient too.
2022-02-01 12:41:33 +08:00
vis2k
ed7de945d5
SyncVarNetworkBehaviour ==, != overloads
2022-02-01 12:41:33 +08:00
vis2k
0e42e5ce48
SyncVarNetworkIdentity ==, != overloads
2022-02-01 12:41:33 +08:00
vis2k
9efb3ada25
SyncVarGameObject ==, != overloads
2022-02-01 12:41:33 +08:00
MrGadget
27e71acef6
fix: Call OnStopLocalPlayer from ChangeOwner
2022-01-31 11:08:24 -05:00
MrGadget
6f84dfc0e1
Assigned Mirror Icons
2022-01-31 03:09:45 -05:00
vis2k
7c15a76dc1
remove unused imports
2022-01-31 14:25:08 +08:00
MrGadget
68f1a605d3
Added OnStopLocalPlayer to NetworkBehaviour Script Template
2022-01-31 00:35:35 -05:00
vis2k
e7a2a1467f
fix : #2907 LatencySimulation now uses Time.unscaledTime
2022-01-31 12:44:56 +08:00
vis2k
7f9209cd7f
Weaver.Extensions.Is: Syntax
2022-01-31 12:25:15 +08:00
vis2k
4a95f42c17
feat: OnStopLocalPlayer ( #2070 ) ( #3076 )
...
* OnStopLocalPlayer
* NB test
* stuff
2022-01-30 12:23:37 +08:00
vis2k
da09e71576
fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 ) ( #3072 )
...
* fix: Duplicate IL2CPP hashes when building to WebGL (#3061 )
* change to tryget
* Update DistanceInterestManagement.cs
* Update MethodProcessor.cs
* GenerateMethodName
* Update MethodProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Weaver.cs
Co-authored-by: vis2k <info@noobtuts.com>
* fix callers to replacement rpcs which used to call the deadlock
* improve generated name
Co-authored-by: cooper <60411087+cxxpxr@users.noreply.github.com>
2022-01-29 23:19:13 +08:00
vis2k
e781448419
Weaver: SubstituteMethod improved comment
2022-01-29 23:04:44 +08:00
vis2k
99fb73191f
test comment
2022-01-29 23:00:00 +08:00
vis2k
ce3d4e49cc
Weaver: FixRemoteCallToBaseMethod - proper comments to explain what it does
2022-01-29 22:59:49 +08:00
MrGadget
8a8f71b30b
Revert merge master to master
2022-01-28 22:31:38 -05:00
MrGadget
6c729970cd
Merge branch 'master' into master
2022-01-28 21:53:43 -05:00
MrGadget
ecf44518f5
Added Chat Example
2022-01-28 21:49:13 -05:00
MrGadget
bd7f75f50c
Added Tests
2022-01-28 21:46:10 -05:00
MrGadget
8e7a36b8ad
Fixed AsmDefs
2022-01-28 21:45:48 -05:00
vis2k
cd40498457
remove TODO
2022-01-26 18:43:33 +08:00
vis2k
5369b8f47c
Weaver: move [SyncVar] generated setter to C# ( #3070 )
...
* WeaverSyncVarSetter<T>
* resolve
* no ref
* rename
* simple types without hook
* hook WIP
* stll need 'new Action' type
* pass hook
* ilnine
* remove now unused types
* remove unused
* comment
* no default
* cases
* GeneratedSyncVarSetter_GameObject/NetworkIdentity
* resolve
* GO/NI setters
* use the right equals
* NB setter
* comment
2022-01-26 18:40:56 +08:00
Roman Niukhalov
48df9ec287
Fix typo in a comment in NetworkServer.cs ( #3071 )
2022-01-26 13:35:17 +08:00
vis2k
8e682ec79e
syntax
2022-01-25 15:02:38 +08:00
Samuel Schultze
a9a42c7aa7
fix (middleware): call inner transport events ( #3068 )
2022-01-25 12:42:32 +08:00
vis2k
88f09be888
Tests: Weaver IsSuccess() tests moved to regular C# space instead of AssemblyBuilder ( #3069 )
...
* README
* WeaverClientRpcTests
* CommandTests
* WeaverGeneralTests
* WeaverGeneratedReaderWriterAnotherAssemblyTests
* Tests asmdef references ExtraAssembly
* WeaverGeneratedReaderWriterTests
* WeaverMessageTests
* WeaverMonoBehaviourTests
* WeaverNetworkBehaviourTests
* WeaverSyncDictionaryTests
* pragma
* meta
* WeaverSyncListTests
* WeaverSyncObjectsTests
* WeaverSyncSetTests
* WeaverSyncVarAttributeHookTests
* WeaverSyncVarAttributeTests
* comment
* WeaverTargetRpcTests
2022-01-25 12:29:37 +08:00
vis2k
cb0d722366
perf: inline several hot path functions ( #3065 )
...
* perf: NetworkReader inline all functions
* perf: NetworkWriter inline all functions
* perf: Utils inlining
* perf: Pool inlining
* perf: NetworkReader/WriterPool inlining
* perf: Compression inlining
* perf: Extensions inlining
* perf: Mathd inlining
* perf: MessagePacking inlining
2022-01-25 11:09:52 +08:00
vis2k
7a1c5774a3
rename
2022-01-25 01:14:19 +08:00
vis2k
212ec448fb
Test to prevent SyncVar.value = X throwing invalid IL
2022-01-25 01:11:03 +08:00
vis2k
f30429dbd2
Test to prevent SyncVar ldflda replacement issues as reported by imer
...
https://github.com/vis2k/Mirror/pull/2957#issuecomment-1020061244
2022-01-24 21:05:48 +08:00
MrGadget
5c48971d8e
Updated SyncListWithUserData
2022-01-22 19:35:56 -05:00
MrGadget
be8cf781d9
Updated SyncListWithUserData
2022-01-22 18:19:04 -05:00
MrGadget
61eec62de9
Updated SyncListWithUserData
2022-01-22 12:23:35 -05:00
MrGadget
76843e6c30
Updated SyncListWithUserData
2022-01-21 21:42:15 -05:00
MrGadget
1bfa2dae52
Added SyncListWithUserData
2022-01-21 09:57:19 -05:00
vis2k
9956c1620a
Revert "fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 )"
...
This reverts commit d33c7cb247
.
because remoteattributetests deadlock on 2021.2.8
2022-01-21 18:11:23 +08:00
vis2k
657a06bbc8
remove leftover comment
2022-01-21 16:11:17 +08:00
cooper
d33c7cb247
fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 )
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* change to tryget
* Update DistanceInterestManagement.cs
* Update MethodProcessor.cs
* GenerateMethodName
* Update MethodProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Weaver.cs
Co-authored-by: vis2k <info@noobtuts.com>
2022-01-21 12:47:16 +08:00
MrGadget
238c80dc33
fix: added / updated AddComponent attributes ( #3062 )
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* fix: added / updated AddComponent attributes
* fix: Added / Updated AddComponent attirbutes
* Update Assets/Mirror/Components/Discovery/NetworkDiscoveryHUD.cs
2022-01-20 11:58:27 -05:00
MrGadget
d1543d5943
Removed using from ChatAuthenticator
2022-01-19 19:33:15 -05:00
MrGadget
9dbba89c0d
Merge branch 'vis2k:master' into master
2022-01-19 14:18:07 -05:00
tuf
171d3543be
Fixed everything that's wrong with Mirror ( #3059 )
2022-01-19 14:07:52 -05:00
MrGadget
fab9961436
Mirror 60.2.0
2022-01-19 09:48:55 -05:00
MrGadget
ffabc3e802
Merge branch 'vis2k:master' into master
2022-01-19 09:48:04 -05:00
MrGadget
fe8893dd3a
feat: NT uses Cmd/Rpc overloads ( #3058 )
2022-01-19 22:25:36 +08:00
MrGadget
9c7f7f849f
Removed Tests
2022-01-19 07:22:12 -05:00
MrGadget
0d30a0b102
Merge pull request #2 from vis2k/master
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Mirror 60.1.0
2022-01-19 07:21:14 -05:00
MrGadget
140691e744
Added Tests
2022-01-19 07:20:57 -05:00
vis2k
30a7e1d576
feature: remote call overloads are now allowed for [TargetRpc] too. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-19 18:43:05 +08:00
vis2k
b6f4c641de
feature: remote call overloads are now allowed for [ClientRpc] too. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-19 18:43:05 +08:00
MrGadget
85e86bd4a0
fix: Network Manager Template singleton
2022-01-18 11:56:55 -05:00
vis2k
f79166dd6c
Weaver: remove unused .Resolver
2022-01-19 00:10:41 +08:00
vis2k
508cc7ec1a
comments
2022-01-19 00:00:11 +08:00
vis2k
1328dcb7ea
comment
2022-01-18 17:27:34 +08:00
vis2k
1eca5fe9b4
breaking: RemoteCalls.RegisterCommand/RpcDelegate renamed to RemoteCalls.RegisterCommand/Rpc to keep it simple
2022-01-18 17:22:15 +08:00
vis2k
131e854479
RemoteCalls: CheckIfDelegateExists cmdHash renamed to functionHash
2022-01-18 17:17:43 +08:00
vis2k
c675cfe2b0
syntax
2022-01-18 17:14:09 +08:00
vis2k
3792e23f2f
remove old code
2022-01-18 17:12:33 +08:00
vis2k
45438b5e91
feature: remote call overloads are now allowed. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-18 17:10:37 +08:00
vis2k
a797c9733a
syntax
2022-01-18 16:50:00 +08:00
vis2k
8647efc297
add comments
2022-01-18 16:45:36 +08:00
vis2k
739dfb361e
RemoteCalls.Invoker.invokeClass renamed to componentType because that's what we use it to check for
2022-01-18 16:44:15 +08:00
vis2k
11ca6a542f
RemoteCalls: add comment
2022-01-18 16:42:34 +08:00
vis2k
0418f1c9d2
RemoteCalls.Invoker.remoteCallType renamed to callType for simplicity
2022-01-18 16:38:57 +08:00
vis2k
1242fb1356
RemoteCalls: InvokeHandlerDelegate renamed to Invoke for simplicity.
2022-01-18 16:36:21 +08:00
vis2k
ad2d0560a3
RemoteCalls.Invoker.invokeFunction renamed to function for simplicity
2022-01-18 16:33:05 +08:00
vis2k
d1d2523b75
syntax
2022-01-18 16:31:23 +08:00
vis2k
a83786f884
syntax
2022-01-18 16:30:52 +08:00
vis2k
40333bb784
syntax
2022-01-18 16:28:49 +08:00
vis2k
c55e42f7e2
perf: NetworkServer.OnCommandMessage doesn't requires NetworkIdentity.CommandRequiresAuthority check anymore.
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Remote calls are now hashed based on full name, so we don't need to find & compare the particular component anymore.
2022-01-18 16:19:54 +08:00
vis2k
3a78a2fca5
comment
2022-01-18 16:17:07 +08:00
vis2k
262c7f8898
RemoteCalls GetCommandInfo + CommandInfo struct replaced with a simple CommandRequiresAuthority bool
2022-01-18 16:04:35 +08:00
vis2k
10f7d4c34a
syntax
2022-01-18 15:57:51 +08:00
vis2k
0aa70d8e61
syntax
2022-01-18 15:55:16 +08:00
vis2k
308e995ad5
syntax
2022-01-18 15:52:49 +08:00
vis2k
a4e6163f9f
syntax & comments
2022-01-18 15:51:16 +08:00
vis2k
6989f21817
syntax
2022-01-18 15:46:52 +08:00