vis2k
9451fa0369
add check
2022-02-02 12:42:15 +08:00
vis2k
9512b8f0e6
MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive
2022-02-02 12:40:42 +08:00
vis2k
badde10c1d
MirrorTest: fix wrong authority check always throwing assert
2022-02-02 12:21:06 +08:00
vis2k
ac06a32622
NetworkBehaviourSerializeTests: don't rely on host mode anymore
2022-02-02 12:00:48 +08:00
vis2k
5ba53185f2
Tests: SerializeAndDeserializeObjectsDelta doesn't rely on host mode anymore
2022-02-02 11:54:31 +08:00
vis2k
3772f0b8e3
Tests: SyncObjectChanges_DontGrowWithoutObservers don't rely on host mode
2022-02-02 01:52:30 +08:00
vis2k
eef8e02974
Tests: don't rely on host mode
2022-02-02 01:50:46 +08:00
vis2k
55abc80c8e
Tests clear NetworkManager singleton. prepares for NS/NC as component where we would need to initialize NM (and the singleton), and need to clear it
2022-02-02 01:34:28 +08:00
vis2k
8f7a0858ce
NetworkManagerTests: use holder
2022-02-02 01:32:58 +08:00
vis2k
6ae3e0b4ce
Multiplex Tests: use holder GO to make NS/NC as component easier later
2022-02-02 01:31:48 +08:00
vis2k
51ccb29275
Spatial Hashing Tests: use holder GO to make NS/NC as component easier later
2022-02-02 01:30:12 +08:00
vis2k
5b68aa8ade
MirrorTest: holder GO to make NS/NC as component easier later
2022-02-02 01:29:10 +08:00
vis2k
efcf960917
SyncVarTests: don't rely on host mode
2022-02-02 01:24:19 +08:00
vis2k
39ad3840a5
SyncVarNetworkIdentityTests: don't rely on host mode
2022-02-02 01:23:08 +08:00
vis2k
6049925f66
SyncVarNetworkBehaviourInheritedTests: don't rely on host mode
2022-02-02 01:20:03 +08:00
vis2k
0ef0545eb8
SyncVarNetworkBehaviourAbstractTests: don't rely on host mode
2022-02-02 01:17:24 +08:00
vis2k
cb0040b1c3
SyncVarGameObjectTests: don't rely on host mode
2022-02-02 01:10:37 +08:00
vis2k
f5a8458391
MultiplexTest: add missing TearDown
2022-02-02 00:57:11 +08:00
vis2k
9912341f48
Tests: remove redundant generated attribute tests. -5000 LOC ( #3079 )
...
* Tests: remove redundant generated Attribute tests.
* move to AttributeTests.cs
* syntax
* proper SetUp
2022-02-01 18:47:49 +08:00
MrGadget
224a5587b0
Updated PlayerCamera scripts in examples
2022-02-01 04:14:17 -05:00
MrGadget
85048539d0
Updated Basic Example
2022-02-01 04:06:12 -05:00
vis2k
a54e74716d
SyncVarNetworkBehaviour: ==, != for T as well to block != null
2022-02-01 13:09:26 +08:00
vis2k
0fd0aa2135
SyncVarGameObject/NetworkBehaviour/NetworkIdentity .Equals/.GetHashCode too
2022-02-01 12:41:33 +08:00
vis2k
f03dd3f8b8
SyncVar<T> Hook changed to .Callback += like SyncLists. can now be assigned in OnStartClient too.
2022-02-01 12:41:33 +08:00
vis2k
ed7de945d5
SyncVarNetworkBehaviour ==, != overloads
2022-02-01 12:41:33 +08:00
vis2k
0e42e5ce48
SyncVarNetworkIdentity ==, != overloads
2022-02-01 12:41:33 +08:00
vis2k
9efb3ada25
SyncVarGameObject ==, != overloads
2022-02-01 12:41:33 +08:00
MrGadget
27e71acef6
fix: Call OnStopLocalPlayer from ChangeOwner
2022-01-31 11:08:24 -05:00
MrGadget
6f84dfc0e1
Assigned Mirror Icons
2022-01-31 03:09:45 -05:00
vis2k
7c15a76dc1
remove unused imports
2022-01-31 14:25:08 +08:00
MrGadget
68f1a605d3
Added OnStopLocalPlayer to NetworkBehaviour Script Template
2022-01-31 00:35:35 -05:00
vis2k
e7a2a1467f
fix : #2907 LatencySimulation now uses Time.unscaledTime
2022-01-31 12:44:56 +08:00
vis2k
7f9209cd7f
Weaver.Extensions.Is: Syntax
2022-01-31 12:25:15 +08:00
vis2k
4a95f42c17
feat: OnStopLocalPlayer ( #2070 ) ( #3076 )
...
* OnStopLocalPlayer
* NB test
* stuff
2022-01-30 12:23:37 +08:00
vis2k
da09e71576
fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 ) ( #3072 )
...
* fix: Duplicate IL2CPP hashes when building to WebGL (#3061 )
* change to tryget
* Update DistanceInterestManagement.cs
* Update MethodProcessor.cs
* GenerateMethodName
* Update MethodProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Weaver.cs
Co-authored-by: vis2k <info@noobtuts.com>
* fix callers to replacement rpcs which used to call the deadlock
* improve generated name
Co-authored-by: cooper <60411087+cxxpxr@users.noreply.github.com>
2022-01-29 23:19:13 +08:00
vis2k
e781448419
Weaver: SubstituteMethod improved comment
2022-01-29 23:04:44 +08:00
vis2k
99fb73191f
test comment
2022-01-29 23:00:00 +08:00
vis2k
ce3d4e49cc
Weaver: FixRemoteCallToBaseMethod - proper comments to explain what it does
2022-01-29 22:59:49 +08:00
MrGadget
8a8f71b30b
Revert merge master to master
2022-01-28 22:31:38 -05:00
MrGadget
6c729970cd
Merge branch 'master' into master
2022-01-28 21:53:43 -05:00
MrGadget
ecf44518f5
Added Chat Example
2022-01-28 21:49:13 -05:00
MrGadget
bd7f75f50c
Added Tests
2022-01-28 21:46:10 -05:00
MrGadget
8e7a36b8ad
Fixed AsmDefs
2022-01-28 21:45:48 -05:00
vis2k
cd40498457
remove TODO
2022-01-26 18:43:33 +08:00
vis2k
5369b8f47c
Weaver: move [SyncVar] generated setter to C# ( #3070 )
...
* WeaverSyncVarSetter<T>
* resolve
* no ref
* rename
* simple types without hook
* hook WIP
* stll need 'new Action' type
* pass hook
* ilnine
* remove now unused types
* remove unused
* comment
* no default
* cases
* GeneratedSyncVarSetter_GameObject/NetworkIdentity
* resolve
* GO/NI setters
* use the right equals
* NB setter
* comment
2022-01-26 18:40:56 +08:00
Roman Niukhalov
48df9ec287
Fix typo in a comment in NetworkServer.cs ( #3071 )
2022-01-26 13:35:17 +08:00
vis2k
8e682ec79e
syntax
2022-01-25 15:02:38 +08:00
Samuel Schultze
a9a42c7aa7
fix (middleware): call inner transport events ( #3068 )
2022-01-25 12:42:32 +08:00
vis2k
88f09be888
Tests: Weaver IsSuccess() tests moved to regular C# space instead of AssemblyBuilder ( #3069 )
...
* README
* WeaverClientRpcTests
* CommandTests
* WeaverGeneralTests
* WeaverGeneratedReaderWriterAnotherAssemblyTests
* Tests asmdef references ExtraAssembly
* WeaverGeneratedReaderWriterTests
* WeaverMessageTests
* WeaverMonoBehaviourTests
* WeaverNetworkBehaviourTests
* WeaverSyncDictionaryTests
* pragma
* meta
* WeaverSyncListTests
* WeaverSyncObjectsTests
* WeaverSyncSetTests
* WeaverSyncVarAttributeHookTests
* WeaverSyncVarAttributeTests
* comment
* WeaverTargetRpcTests
2022-01-25 12:29:37 +08:00
vis2k
cb0d722366
perf: inline several hot path functions ( #3065 )
...
* perf: NetworkReader inline all functions
* perf: NetworkWriter inline all functions
* perf: Utils inlining
* perf: Pool inlining
* perf: NetworkReader/WriterPool inlining
* perf: Compression inlining
* perf: Extensions inlining
* perf: Mathd inlining
* perf: MessagePacking inlining
2022-01-25 11:09:52 +08:00
vis2k
7a1c5774a3
rename
2022-01-25 01:14:19 +08:00
vis2k
212ec448fb
Test to prevent SyncVar.value = X throwing invalid IL
2022-01-25 01:11:03 +08:00
vis2k
f30429dbd2
Test to prevent SyncVar ldflda replacement issues as reported by imer
...
https://github.com/vis2k/Mirror/pull/2957#issuecomment-1020061244
2022-01-24 21:05:48 +08:00
MrGadget
5c48971d8e
Updated SyncListWithUserData
2022-01-22 19:35:56 -05:00
MrGadget
be8cf781d9
Updated SyncListWithUserData
2022-01-22 18:19:04 -05:00
MrGadget
61eec62de9
Updated SyncListWithUserData
2022-01-22 12:23:35 -05:00
MrGadget
76843e6c30
Updated SyncListWithUserData
2022-01-21 21:42:15 -05:00
MrGadget
1bfa2dae52
Added SyncListWithUserData
2022-01-21 09:57:19 -05:00
vis2k
9956c1620a
Revert "fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 )"
...
This reverts commit d33c7cb247
.
because remoteattributetests deadlock on 2021.2.8
2022-01-21 18:11:23 +08:00
vis2k
657a06bbc8
remove leftover comment
2022-01-21 16:11:17 +08:00
cooper
d33c7cb247
fix: Duplicate IL2CPP hashes when building to WebGL ( #3061 )
...
* change to tryget
* Update DistanceInterestManagement.cs
* Update MethodProcessor.cs
* GenerateMethodName
* Update MethodProcessor.cs
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Weaver.cs
Co-authored-by: vis2k <info@noobtuts.com>
2022-01-21 12:47:16 +08:00
MrGadget
238c80dc33
fix: added / updated AddComponent attributes ( #3062 )
...
* fix: added / updated AddComponent attributes
* fix: Added / Updated AddComponent attirbutes
* Update Assets/Mirror/Components/Discovery/NetworkDiscoveryHUD.cs
2022-01-20 11:58:27 -05:00
MrGadget
d1543d5943
Removed using from ChatAuthenticator
2022-01-19 19:33:15 -05:00
MrGadget
9dbba89c0d
Merge branch 'vis2k:master' into master
2022-01-19 14:18:07 -05:00
tuf
171d3543be
Fixed everything that's wrong with Mirror ( #3059 )
2022-01-19 14:07:52 -05:00
MrGadget
fab9961436
Mirror 60.2.0
2022-01-19 09:48:55 -05:00
MrGadget
ffabc3e802
Merge branch 'vis2k:master' into master
2022-01-19 09:48:04 -05:00
MrGadget
fe8893dd3a
feat: NT uses Cmd/Rpc overloads ( #3058 )
2022-01-19 22:25:36 +08:00
MrGadget
9c7f7f849f
Removed Tests
2022-01-19 07:22:12 -05:00
MrGadget
0d30a0b102
Merge pull request #2 from vis2k/master
...
Mirror 60.1.0
2022-01-19 07:21:14 -05:00
MrGadget
140691e744
Added Tests
2022-01-19 07:20:57 -05:00
vis2k
30a7e1d576
feature: remote call overloads are now allowed for [TargetRpc] too. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-19 18:43:05 +08:00
vis2k
b6f4c641de
feature: remote call overloads are now allowed for [ClientRpc] too. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-19 18:43:05 +08:00
MrGadget
85e86bd4a0
fix: Network Manager Template singleton
2022-01-18 11:56:55 -05:00
vis2k
f79166dd6c
Weaver: remove unused .Resolver
2022-01-19 00:10:41 +08:00
vis2k
508cc7ec1a
comments
2022-01-19 00:00:11 +08:00
vis2k
1328dcb7ea
comment
2022-01-18 17:27:34 +08:00
vis2k
1eca5fe9b4
breaking: RemoteCalls.RegisterCommand/RpcDelegate renamed to RemoteCalls.RegisterCommand/Rpc to keep it simple
2022-01-18 17:22:15 +08:00
vis2k
131e854479
RemoteCalls: CheckIfDelegateExists cmdHash renamed to functionHash
2022-01-18 17:17:43 +08:00
vis2k
c675cfe2b0
syntax
2022-01-18 17:14:09 +08:00
vis2k
3792e23f2f
remove old code
2022-01-18 17:12:33 +08:00
vis2k
45438b5e91
feature: remote call overloads are now allowed. they are possible now due to 0cdeccbe71
using .FullName instead of .Name
2022-01-18 17:10:37 +08:00
vis2k
a797c9733a
syntax
2022-01-18 16:50:00 +08:00
vis2k
8647efc297
add comments
2022-01-18 16:45:36 +08:00
vis2k
739dfb361e
RemoteCalls.Invoker.invokeClass renamed to componentType because that's what we use it to check for
2022-01-18 16:44:15 +08:00
vis2k
11ca6a542f
RemoteCalls: add comment
2022-01-18 16:42:34 +08:00
vis2k
0418f1c9d2
RemoteCalls.Invoker.remoteCallType renamed to callType for simplicity
2022-01-18 16:38:57 +08:00
vis2k
1242fb1356
RemoteCalls: InvokeHandlerDelegate renamed to Invoke for simplicity.
2022-01-18 16:36:21 +08:00
vis2k
ad2d0560a3
RemoteCalls.Invoker.invokeFunction renamed to function for simplicity
2022-01-18 16:33:05 +08:00
vis2k
d1d2523b75
syntax
2022-01-18 16:31:23 +08:00
vis2k
a83786f884
syntax
2022-01-18 16:30:52 +08:00
vis2k
40333bb784
syntax
2022-01-18 16:28:49 +08:00
vis2k
c55e42f7e2
perf: NetworkServer.OnCommandMessage doesn't requires NetworkIdentity.CommandRequiresAuthority check anymore.
...
Remote calls are now hashed based on full name, so we don't need to find & compare the particular component anymore.
2022-01-18 16:19:54 +08:00
vis2k
3a78a2fca5
comment
2022-01-18 16:17:07 +08:00
vis2k
262c7f8898
RemoteCalls GetCommandInfo + CommandInfo struct replaced with a simple CommandRequiresAuthority bool
2022-01-18 16:04:35 +08:00
vis2k
10f7d4c34a
syntax
2022-01-18 15:57:51 +08:00
vis2k
0aa70d8e61
syntax
2022-01-18 15:55:16 +08:00
vis2k
308e995ad5
syntax
2022-01-18 15:52:49 +08:00
vis2k
a4e6163f9f
syntax & comments
2022-01-18 15:51:16 +08:00
vis2k
6989f21817
syntax
2022-01-18 15:46:52 +08:00
vis2k
effad42399
syntax
2022-01-18 15:45:52 +08:00
vis2k
94c319746b
RemoteCalls: GetInvokerForHash simplified
2022-01-18 15:45:22 +08:00
vis2k
c4828251e6
comment
2022-01-18 15:44:03 +08:00
vis2k
48b368a0dd
syntax
2022-01-18 15:43:03 +08:00
MrGadget
34bf98b9d0
MIRROR_58_0_OR_NEWER
2022-01-18 00:57:24 -05:00
vis2k
fdd3041d68
breaking: SendTargetRpcInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver
2022-01-18 13:54:19 +08:00
vis2k
99dd9fdafb
breaking: SendRpcInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver
2022-01-18 13:54:19 +08:00
vis2k
d0b2ecf7ed
breaking: SendCommandInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver
2022-01-18 13:54:19 +08:00
vis2k
0cdeccbe71
breaking: RemoteCalls simplified: Weaver now passes full function name instead of Type + function.Name.
...
makes everything easier, allows us to remove GetMethodHash(Type invokeClass, string methodName).
also allows for two [Command]s/[Rpc]s with same name but different type parameters now.
2022-01-18 13:54:19 +08:00
vis2k
05e62388d4
breaking: Obsolete Experimental NetworkTransform
...
* breaking: obsolete old experimental NetworkTransform components
* Update Assets/Mirror/Components/Experimental/NetworkTransform.cs
* Update Assets/Mirror/Components/Experimental/NetworkTransformChild.cs
* Update Assets/Mirror/Components/Experimental/NetworkTransformBase.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
BREAKING: Obsolete Experimental NetworkTransform
2022-01-18 00:24:30 -05:00
vis2k
e192dae48e
RemoteCalls: cmdHandlerDelegates renamed to remoteCallDelegates because it's not just for Commands
2022-01-18 13:09:16 +08:00
vis2k
6b9eccd9e1
RemoteCalls: add comment
2022-01-18 12:55:53 +08:00
Robin Rolf
a828f5a983
fix: NetworkTransform syncs initial position/rotation/scale #3048 ( #3051 )
...
* fix: NT syncs initial position/rotation/scale
fixes #3048
* Update NetworkTransformBase.cs
* Update NetworkTransformBase.cs
* Update NetworkTransformBase.cs
* Update NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2022-01-18 12:55:40 +08:00
vis2k
c15a137209
ifdef
2022-01-18 12:55:30 +08:00
vis2k
8a3771b0a1
GUIConsole now pops up on warnings too for easier debugging
2022-01-18 12:55:23 +08:00
vis2k
3c7f358c4f
breaking: RemoveProcedureCalls renamed to RemoteCalls to fit the Namespace
2022-01-18 11:37:35 +08:00
vis2k
92ce96d5bd
Delegate, not Deligate
2022-01-18 11:37:35 +08:00
vis2k
f39586a477
breaking: MirrorInvokeType renamed to RemoteCallType
2022-01-18 11:37:35 +08:00
vis2k
7af0d541f2
MirrorInvokeType moved from Utils to RemoteProcedureCalls
2022-01-18 11:37:35 +08:00
vis2k
6738ede014
breaking: CmdDelegate renamed to RemoteCallDelegate
2022-01-18 11:37:35 +08:00
vis2k
40b8886c48
breaking: RemoteCallHelper renamed to RemoteProcedureCalls
2022-01-18 11:37:35 +08:00
vis2k
94985eef40
perf: NetworkServer.BroadcastToConnection ClearDirtyComponentsDirtyBits() moved into NetworkIdentity.GetSerializationAtTick. O(N*M) => O(N) ( #3049 )
...
=> previously per broadcast it was called for each connection, for each entity.
=> now per broadcast it is called for each entity once.
2022-01-18 11:36:45 +08:00
vis2k
bfbcef6a54
perf: NetworkTime.localTime uses Unity 2020 Time.timeAsDouble instead of stopwatch if available. Makes IsDirty() check a lot faster. ( #3050 )
2022-01-18 11:36:23 +08:00
MrGadget
7d974fbdbe
Merge branch 'vis2k:master' into master
2022-01-17 13:16:09 -05:00
MrGadget
f4397e1ef7
Removed leftover counter
2022-01-17 12:28:14 -05:00
MrGadget
f4449ceb8f
Merge branch 'vis2k:master' into master
2022-01-17 05:29:46 -05:00
vis2k
00dec7e498
LocalConnections.cs split into LocalConnectionToClient/Server.cs
2022-01-16 23:10:17 +08:00
vis2k
34756d648f
update comments
2022-01-16 17:09:29 +08:00
MrGadget
bd357e479c
Merge branch 'vis2k:master' into master
2022-01-16 01:31:03 -05:00
MrGadget
88770f87c6
Updated NetworkManager Template
2022-01-16 01:30:13 -05:00
MrGadget
bcb0f54405
Merge branch 'vis2k:master' into master
2022-01-16 00:53:30 -05:00
MrGadget
ffc990e4d8
Mirror 57.0.2
2022-01-16 00:52:39 -05:00
vis2k
e6c9fce37f
ClearDirtyComponentsDirtyBits comments
2022-01-16 13:16:08 +08:00
MrGadget
ba51aa8e52
Mirror 57.0.1
2022-01-16 00:04:15 -05:00
MrGadget
2277921ba6
Merge branch 'vis2k:master' into master
2022-01-16 00:02:32 -05:00
MrGadget
5fbf78bf96
Restored Test
2022-01-15 23:54:20 -05:00
vis2k
dd1555ab96
remove unused import
2022-01-16 12:52:28 +08:00
vis2k
b54d086901
perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441 , #3036 ). This time with Android fix. ( #3047 )
...
* NetworkWriter.WriteBlittable with Android support
* NetworkReader.ReadBlittable with Android support
* link issue
* credits
* don't need thos eanymore
2022-01-16 12:42:51 +08:00
vis2k
edd06ec7e2
Test for #3044 (unaligned writes)
2022-01-16 12:20:05 +08:00
vis2k
ca9ca0a58c
Mirror asmdef: allow unsafe code
2022-01-16 12:10:10 +08:00
vis2k
c25016465e
Tests: don't need to check EndOfStreamException exact message as it differs between regular and blittable writers
2022-01-16 12:02:44 +08:00
cooper
8a93034fae
fix: Use TryGetComponent in DistantInterestManagement ( #3046 )
...
* change to TryGetComponent
* Update DistanceInterestManagement.cs
2022-01-15 08:38:17 -05:00
MrGadget
b78dfc88cb
Added version file
2022-01-14 05:16:19 -05:00
MrGadget
8bcbb98073
Delete Tests folder
2022-01-14 05:07:38 -05:00
MrGadget
257dd0dc70
Restored NetworkWriterTest
2022-01-14 05:06:22 -05:00
vis2k
e3abcd1d14
MIRROR_57_0_OR_NEWER
2022-01-14 03:40:31 -05:00
vis2k
16cd38b4c8
add Read/WriteBlittable comments for next time
2022-01-14 03:40:31 -05:00
vis2k
c030574345
fix : #3044 Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441 ) ( #3036 )"
...
This reverts commit 4cf0554ae1
.
2022-01-14 03:40:31 -05:00
vis2k
80a3d4b13b
perf: kcp 2K V1.17 [2022-01-09]
...
- perf: server MaximizeSendReceiveBuffersToOSLimit option to set send/recv
buffer sizes to OS limit. avoids drops due to small buffers under heavy load.
2022-01-14 03:40:14 -05:00
vis2k
3c26e92806
MIRROR_57_0_OR_NEWER
2022-01-13 12:25:58 +08:00
vis2k
bee3701897
add Read/WriteBlittable comments for next time
2022-01-13 12:03:07 +08:00
vis2k
2b441d181e
fix : #3044 Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441 ) ( #3036 )"
...
This reverts commit 4cf0554ae1
.
2022-01-13 11:55:34 +08:00
MrGadget1024
563d7c8532
Removed Empty folders
2022-01-11 11:51:41 -05:00
MrGadget1024
d35a59d72f
Updated Kcp and Telepathy AsmDef's to exclude WebFL
2022-01-11 11:51:07 -05:00
MrGadget1024
a52f8adbd8
Deleted Examples folder
2022-01-09 05:35:28 -05:00
MrGadget1024
e34164b31d
Delete Tests folder
2022-01-09 05:33:40 -05:00
vis2k
5523499e33
perf: kcp 2K V1.17 [2022-01-09]
...
- perf: server MaximizeSendReceiveBuffersToOSLimit option to set send/recv
buffer sizes to OS limit. avoids drops due to small buffers under heavy load.
2022-01-09 12:22:26 +08:00
MrGadget1024
4b8b7f8405
refined chat example
2022-01-08 08:44:22 -05:00
MrGadget1024
ed8cfdf18d
Removed Resetting Statics log
2022-01-07 01:42:06 -05:00
vis2k
2cacb89fae
breaking: fix: kcp2k V1.16
...
- fix: SendUnreliable respects ArraySegment.Offset
- fix: potential bug with negative length (see PR #2 )
- breaking: removed pause handling because it's not necessary for Mirror anymore
2022-01-06 20:49:59 +08:00
vis2k
7e0f649f59
Tests: MessagePacking.GetId<T>
2022-01-06 20:06:32 +08:00
vis2k
35be99c5d9
missed an interest management obsolete
2022-01-06 14:17:59 +08:00
vis2k
76fe9759c6
remove unnecessary unsafe keyword
2022-01-06 13:22:23 +08:00
vis2k
dde8cc48f3
string interpolation
2022-01-06 13:19:25 +08:00
vis2k
e14da7a2a0
breaking: removed legacy NetworkVisibility system
2022-01-06 12:59:46 +08:00
vis2k
04a73b94a3
syntax
2022-01-06 12:52:14 +08:00
vis2k
8d00436a8d
syntax
2022-01-06 12:27:37 +08:00
vis2k
90ee471bb8
simplify OnSerialize
2022-01-06 12:26:38 +08:00
vis2k
f77396b404
VarInt: remove redundant check
2022-01-06 12:22:38 +08:00
vis2k
eff3687a19
Revert "fix: NetworkManagerHUD use NetworkManager.singleton"
...
This reverts commit 294011803b
.
2022-01-05 17:56:53 +08:00
vis2k
d17f91c447
syntax
2022-01-05 17:54:38 +08:00
MrGadget1024
893cb4590a
fix: InterestManagement Awake
...
- Don't check for active server or client
- static `aoi` must always be set
2021-12-29 08:19:27 -05:00
MrGadget1024
294011803b
fix: NetworkManagerHUD use NetworkManager.singleton
2021-12-28 16:06:58 -05:00
MrGadget1024
b659bde111
fix: fixed warnings
2021-12-28 16:05:35 -05:00
MrGadget1024
502d0913d4
fix: fixed warnings
2021-12-28 15:56:18 -05:00
MrGadget1024
473b9f1760
fix: RuntimeInitializeOnLoadMethod BeforeSceneLoad
...
- RuntimeInitializeLoadType.BeforeSceneLoad is requred so methods with this attribute fire BEFORE Awake
2021-12-28 15:13:19 -05:00
MrGadget1024
e7cec4f943
fix: Fixed PlayerCamera scripts in examples
...
- can't unparent camera in OnDisable
- Player may be in a subscene so put camera in active scene after unparenting so it's not lost if additive is unloaded.
- Moving player object between subscenes unexpectedly fires OnDisable & OnEnable...who knew?
2021-12-27 07:58:12 -05:00
MrGadget1024
78275ab558
fix: SetClientNotReady must always notify client
...
- Client may have locally set itself ready
- OnServerReady may be overridden so Server may have the conn as not ready (desync)
2021-12-27 07:48:17 -05:00
MrGadget1024
d5cc5e089c
syntax
2021-12-26 06:23:34 -05:00
MrGadget1024
e0016e815a
fix: Improved Portal script
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- SyncVar for labelText
- Regex for pretty name
2021-12-26 06:14:21 -05:00
MrGadget1024
29fec273cb
fix: NetworkStartPosition use Start instead of Awake
...
- NetworkManager::ResetStatics fires after scene object's MonoB.Awake and wipes the static list
2021-12-25 10:06:09 -05:00
MrGadget1024
9c8f89aec1
fix: MultiSceneNetManager first client in first subscene
2021-12-25 10:01:08 -05:00
MrGadget1024
c18d15fd16
fix: moved MirrorIcon to Editor folder
...
- excludes it from builds
2021-12-25 09:12:47 -05:00
MrGadget1024
a5245d2317
fix: Updated Player prefabs in examples
...
- Added PlayerCamera component
- sepatates camera setup from movement controller
- Lowered max turn speed
- Reset NT components
2021-12-25 09:11:53 -05:00
vis2k
cf94a9b563
syntax
2021-12-21 12:04:22 +01:00
vis2k
dabb01a2f6
syntax
2021-12-21 11:57:24 +01:00
vis2k
759bd14833
NetworkReader/Writer: Read/WriteBlittableNullable to remove redundant code
2021-12-21 11:53:03 +01:00
vis2k
0cdfbf2446
remove unused UIntFloat/Double/Decimal
2021-12-21 11:51:30 +01:00
vis2k
723c5cd441
NetworkWriterTest: add little endian check to guarantee Write/ReadBlittable behaviour
2021-12-21 11:50:58 +01:00
vis2k
4cf0554ae1
perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441 ) ( #3036 )
...
* ReadBlittable
* WriteBlittable
* use ReadBlittable everywhere
* use WriteBlittable everywhere
* char is not blittable
* adjust test
2021-12-21 11:47:30 +01:00
MrGadget
bfb7041ca5
feat: Reader Writer support for Sprite ( #3034 )
2021-12-21 09:31:10 +01:00
MrGadget
02b8a29914
fix: Use IsNullOrWhiteSpace instead of IsNullOrEmpty ( #3033 )
...
- IsNullOrWhiteSpace covers null, empty, and just whitespace.
2021-12-17 23:38:55 +01:00
MrGadget1024
65d99c7a2c
moved SyncVar up
2021-12-17 17:22:33 -05:00
MrGadget1024
6d50a5647e
moved ResetStatistics up
2021-12-17 17:20:59 -05:00
MrGadget1024
c730ec18c6
Added ResetStatics to Player in Chat example
2021-12-17 14:57:42 -05:00
MrGadget1024
279962579c
feat: Updated Chat Example
...
- Now uses Network Authenticator
- ChatUI is now a networked object with Cmd/Rpc
- Player is much simplified
- LoginUI is a separate canvas
- Login and server HUD combined into one panel
2021-12-17 14:31:42 -05:00
MrGadget1024
de45f8d199
fix: Fixed Debug.Log lines
2021-12-17 11:57:54 -05:00
MrGadget1024
57dfc401c0
syntax
2021-12-17 11:01:19 -05:00
MrGadget1024
942a0383b0
Updated Authenticator Template
2021-12-17 10:26:08 -05:00
MrGadget1024
5a430d3606
Updated Authenticator Template
2021-12-17 10:08:51 -05:00
MrGadget
d92c1cbded
feat: Support Fast Enter Playmode ( #3028 )
...
* feat: Support Fast Enter Playmode
- Uses [RuntimeInitializeOnLoadMethod] to reset statics
* fixed namespace
* Added comment
* Don't clear cmdHandlerDelegates
* Don't set aoi null
* renamed Init to Reset in static classes
* renamed method to ResetStatics
* renamed one too many
* marked NetworkServer.Shutdown with RuntimeInitializeOnLoadMethod
* Added RuntimeInitializeOnLoadMethod to NetworkClient.Shutdown
* renamed NetworkTime.Reset to ResetStatics
* reverted changes to Player
- Will be changing Chat example in master
* Renamed NetworkManager.Shutdown to ResetStatics
* fixed comment
* NetworkServer now calls NetworkIdentity.ResetStatics from its Shutdown
* Updated NetworkManagerTest::ShutdownTest
* Updated NetworkServerTest::ShutdownCleanup
* Updated NetworkServerTest::ShutdownCleanup
* Updated NetworkClientTest::ShutdownCleanup
* comments
* Call NetworkIdentity.ResetStatics from NetworkClient.Shutdown
2021-12-16 18:37:20 +01:00
vis2k
82d42591b6
fix: KcpTransport force disables nonalloc when building with IL2CPP ( #3030 )
2021-12-16 11:08:02 +01:00
MrGadget1024
16e2539efb
fix: restored base method calls to NetworkRoomManager
2021-12-14 18:01:53 -05:00
MrGadget1024
78690e7c0d
fix: NetworkClient.Shutdown - added all statics
2021-12-14 08:37:16 -05:00
MrGadget1024
0ab31c0c96
fix: NetworkServer.Shutdown - Reset more things
2021-12-14 07:10:54 -05:00
MrGadget1024
950c0cbbd8
fix: NetworkServer Shutdown - added OnErrorEvent = null
2021-12-14 06:57:17 -05:00
MrGadget
c237db48df
fix: Transport default channel = Reliable ( #3026 )
2021-12-14 09:17:52 +01:00
vis2k
0dea29d741
SnapshotInterpolation: HasEnough, HasEnoughWithoutFirst helper functions for easier understandable code and to prepare for HasEnough check improvements ( #3029 )
2021-12-14 09:15:54 +01:00
MrGadget1024
a5e189a8c2
syntax
2021-12-13 11:27:53 -05:00
MrGadget1024
abe7d39b65
fix: TeamInterestManagement IsNullOrEmpty checks
2021-12-13 10:48:24 -05:00
MrGadget
88fe9f9820
breaking: NetworkAuthenticator OnClientAuthenticated Changed ( #3027 )
...
- No longer passes `NetworkConnection` on Client
- Use `NetworkClient.connection` within your event hanlder
This is only breaking for users that assigned their own events to OnClientAuthenticated in the inspector. Everything else related to an Authenticator works the same with no changes needed because nearly all Authenticator mechanisms are private.
Deprecating would be worse than not in this case, since custom user-made handers would be the far uncommon case as far as I know.
2021-12-13 13:39:30 +01:00
vis2k
ad739e66ff
Snapshot Interpolation HasAmountOlderThan: improve explanation
2021-12-13 09:08:38 +01:00
MrGadget1024
17da96c5d9
comments
2021-12-12 21:37:30 -05:00
MrGadget1024
ad4f30df63
Basic example: added missing namespace
2021-12-12 08:29:26 -05:00
MrGadget1024
7366ba3bff
fix: fixed deprecated dates
2021-12-12 08:20:48 -05:00
MrGadget1024
985d8af5d4
additive levels - fixed timer
2021-12-12 07:53:51 -05:00
MrGadget1024
0445af105d
template syntax
2021-12-12 07:45:27 -05:00
MrGadget
d6048911f2
fix: Obsolete NetworkConnection param in client callbacks ( #2820 )
...
* Obsoletes NetworkConnection param in client callbacks
- Use NetworkClient.connection instead
* fixed comments
* fixed more comments
* fixed more comments
* Restored original calls to virtuals with pragmas
* Call both old and new methods where possible
* added comments
* updated deprecated date
* fix parameters
* fixed examples
* comments
2021-12-11 12:16:26 -05:00
MrGadget1024
54756ee8d9
restored changes to NT template
2021-12-11 10:14:22 -05:00
JesusLuvsYooh
e941fd9e5b
NetworkTransform Improvements Reeeeesubmission ( #3025 )
...
* NetworkTransform Improvements Reeeeesubmission
1: Optional boolean to allow onlySyncOnChange.
2: Checks if pos/rot/scale changed, if not, sends the value as null (1byte)
* NetworkTransform Improvements +defines
1: Optional boolean to allow onlySyncOnChange.
2: Checks if pos/rot/scale changed, if not, sends the value as null (1byte)
Contains the bundle of latest NT adjustments from the squad.
#3013
#3021
#3019
#3018
Along with a fix for applying latest snapshot, if it exists, before applying local data.
#3024
2021-12-11 09:59:34 -05:00
vis2k
b0b01938e6
fix : #3022 kcp2k V1.15 - MaxRetransmit aka dead_link is now configurable. fixes issues where dead_link may have been too low causing premature disconnects. Default is now '40' instead of Kcp.DEAD_LINK '20'.
2021-12-11 12:55:33 +01:00
vis2k
c08ceb6a82
fix : #3024 Revert NT Bandwidth savings for now
2021-12-11 10:04:01 +01:00
MrGadget1024
4ab59248ab
fix: Simplified Portal script
2021-12-10 16:50:55 -05:00
MrGadget1024
c206bb02f9
AdditiveLevels - simplified UI LookAt
2021-12-10 11:37:08 -05:00
MrGadget1024
b11f8c5710
Updated Basic Example
...
- Moved some code from PlayerUI to Player
- smaller data types
- organization
2021-12-10 11:12:53 -05:00
vis2k
abc521eebc
add comment for clarity
2021-12-10 16:09:49 +01:00
MrGadget1024
e5ea17a452
Additive Levels refinements
2021-12-09 18:52:09 -05:00
JesusLuvsYooh
df6a241d19
perf: NetworkTransform smart sync. ( #3021 )
...
* NetworkTransform smart sync.
Checks if pos/rot/scale changed, if not, sends the value as null (1byte)
So if someone has rotation and position turned on, but just rotates around Y, they save almost an entire pointless Vector3 position being sent.
- Again, majority of credits to Ninja.
* NetworkTransform smart sync. B
Adjusted to default(Vector3?)/Quat as requested.
Checks if pos/rot/scale changed, if not, sends the value as null (1byte)
So if someone has rotation and position turned on, but just rotates around Y, they save almost an entire pointless Vector3 position being sent.
- Again, majority of credits to Ninja.
* NetworkTransform smart sync. C
Line break added at end of file? as requested.
Adjusted to default(Vector3?)/Quat as requested.
Checks if pos/rot/scale changed, if not, sends the value as null (1byte)
So if someone has rotation and position turned on, but just rotates around Y, they save almost an entire pointless Vector3 position being sent.
- Again, majority of credits to Ninja.
2021-12-09 22:27:53 +01:00
MrGadget
126f6339ea
fix: Explicit types for default nullables ( #3020 )
...
* fix: Explicit types for default nullables
* Added unit tests
* Improve Nullable Guid
* more tests
2021-12-09 22:25:02 +01:00
Samuel Schultze
31d2830f9b
fix(simpleWeb): ignore headers case when checking handshake key ( #3016 )
2021-12-08 17:22:29 +01:00
MrGadget1024
cd68d025fe
syntax
2021-12-08 09:43:46 -05:00
MrGadget1024
d4918f4ca3
feat: NT Uses less bandwidth
...
- updated template
2021-12-08 07:30:20 -05:00
MrGadget1024
a5283ac5ce
don't sync turret position
2021-12-08 07:13:21 -05:00
MrGadget1024
e15ca55426
Minor updates to Tank example
2021-12-08 07:06:26 -05:00
MrGadget
0b81f28193
Rename onlySendOnMove to onlySyncOnChange ( #3019 )
2021-12-08 07:02:51 -05:00
JesusLuvsYooh
b9ae34cb01
Interactable Tank Turret A ( #3017 )
...
Added NetworkTransformChild, set target as Turret
Adjust NTC and NT variables
Dragged ProjectileMount and Spot Light into Turret, so they all move together.
Added RotateTurret code
Updated current CmdFire to use projectileMount.rotation
2021-12-08 12:29:06 +01:00
JesusLuvsYooh
fececf4778
Shortened variable name. ( #3018 )
...
Shorted timeMultiplierToResetBuffers to bufferResetMultiplier as requested.
2021-12-08 06:18:07 -05:00
JesusLuvsYooh
3d78235d05
fix: onlySendOnMove for new NetworkTransform ( #3013 )
...
* onlySendOnMove for new NetworkTransform
Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.
* onlySendOnMove for new NetworkTransform B
Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.
* onlySendOnMove for new NetworkTransform C
- added defines by request, to easier revert or disable new addition.
Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.
* onlySendOnMove for new NetworkTransform D
- added defines by request, to easier revert or disable new addition.
- added cachedSnapshotComparison by request.
- adjusted default variable and buffer check + thoroughly tested.
Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.
* onlySendOnMove for new NetworkTransform E
- code style => && adjusted as requested
- added defines by request, to easier revert or disable new addition.
- added cachedSnapshotComparison by request.
- adjusted default variable and buffer check + thoroughly tested.
Majority of credits to Ninja.
Check comments, tooltips, and messages us if further clarification needed.
2021-12-07 20:59:56 +01:00
vis2k
96303fc285
add TODO
2021-12-07 10:06:14 +01:00
JesusLuvsYooh
e69dfb2ee3
Optimised example game textures. ( #3014 )
...
* Optimised example game textures.
The 6 skyboxes for AdditiveLevels
Lowered from 4k .png (50 mb per image)
to 1k .jpg (70 kb per image)
* Delete .vsconfig
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-12-06 15:12:34 -05:00
MrGadget1024
4e73489752
Added [ServerCallback] on Int. Mgmt. virtuals
2021-12-02 18:21:26 -05:00
MrGadget1024
3a1a97f759
Updated Custom Interest Mgmt Template
2021-12-02 18:20:14 -05:00
MrGadget1024
051ebd9b26
Updated NetworkRoomManager
2021-12-02 07:55:48 -05:00
MrGadget
9c95219a9b
Suppress Cmds when conn not ready ( #3011 )
2021-12-02 13:55:21 +01:00
MrGadget
c291932717
fix: Suppress Commands When Not Ready ( #3009 )
...
* fix: Suppress Commands When Not Ready
* typo
* reverted change to separate PR
2021-12-02 13:54:55 +01:00
MrGadget
38c641b948
feat: Added Reset to Interest Management ( #3008 )
...
* feat: Added Reset to Interest Management
- Used in Distance and Spatial to reset `lastRebuildTime`.
* Updated Template
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-12-02 13:54:39 +01:00
MrGadget1024
9862af3aa5
Updated Template
2021-12-01 12:37:40 -05:00
MrGadget1024
bd562a609b
fix: NT2 - public virtual void Reset
2021-12-01 12:01:06 -05:00
MrGadget1024
be23d3a67a
fix: Updated Chat example
2021-12-01 08:01:11 -05:00
MrGadget1024
65f6c09599
updated examples
...
- syntax
- comments
2021-12-01 06:24:04 -05:00
vis2k
ee4399b3ce
fix: kcp2k V1.14 [2021-11-30]
...
- fix: Send() now throws an exception for messages which require > 255 fragments
- fix: ReliableMaxMessageSize is now limited to messages which require <= 255 fragments
2021-11-30 10:28:40 +01:00
MrGadget1024
dc60d0e6c8
Additive Levels Improvements
...
- Skybox with fog
- ground plane larger and fixed color
2021-11-29 13:17:20 -05:00
MrGadget1024
1324d59901
adjusted font
2021-11-29 11:33:22 -05:00
MrGadget1024
e4b5a8f975
removed extraneous code
2021-11-29 11:18:33 -05:00
MrGadget1024
259e61411c
Disabled Debug logging in Portal script
2021-11-29 11:15:19 -05:00
vis2k
975828f3dc
fix: "Spawned object not found when handling Command message" for unreliable commands which may have arrived before spawning, e.g. for NetworkTransform ( #3007 )
2021-11-29 11:13:03 -05:00
vis2k
78d9f948f2
feature: NetworkServer RegisterHandler / WrapHandler version with channelId parameter
2021-11-29 16:51:14 +01:00
MrGadget1024
fb27a4f760
Added Debug logging
2021-11-29 10:32:06 -05:00
MrGadget1024
40d551fe2f
fixed portal label
2021-11-29 09:18:16 -05:00
MrGadget1024
990bda659e
Updated Basic Example
2021-11-29 07:51:32 -05:00
vis2k
c1ae882d76
syntax
2021-11-28 17:25:26 +01:00
vis2k
7c8d2bd944
feature: kcp2k: calculated max message sizes are now shown in Inspector (read only) for convenience
2021-11-28 17:10:08 +01:00
vis2k
0a1bfade25
fix: kcp2k V1.13
...
- uncorks max message size from 144 KB to as much as we want based on
receive window size.
fixes https://github.com/vis2k/kcp2k/issues/22
fixes https://github.com/skywind3000/kcp/pull/291
- feature: OnData now includes channel it was received on
- fixes #2989
2021-11-28 16:58:01 +01:00
MrGadget
52111d1cb8
feat: Support more nullable types ( #3005 )
...
* feat: Support more nullable types
- NetworkWriter was also slightly rearraged to match NetworkReader
* fixed code smells
* fixed WriteVector4Nullable
* Got some of them working
* Couple more
* Couple more
* Added the rest
* reverted accidental change
2021-11-27 10:31:16 +01:00
MrGadget1024
8b363d11e9
formatting
2021-11-26 10:46:30 -05:00
MrGadget1024
6a85da7667
Removed obsolete PersistNetworkManagerToOfflineScene
...
- This was added exclusively for BigBox and they've sold to FB and are version locked now.
2021-11-26 10:43:38 -05:00
MrGadget1024
296236ff0c
syntax & formatting
2021-11-25 11:50:49 -05:00
MrGadget1024
c8d97b9063
added ServerCallback
2021-11-25 04:04:14 -05:00
MrGadget1024
f1d26e7b73
Updated Rigidbody example
2021-11-25 04:02:57 -05:00
JesusLuvsYooh
c939903ff8
Update NetworkLerpRigidbody.cs ( #3004 )
...
Changed targetPosition to target.position
2021-11-25 10:00:45 +01:00
MrGadget1024
5a3499087e
Removed recursion
2021-11-23 15:33:11 -05:00
MrGadget1024
76b456565e
breaking: Removed obsolete ConfigureServerFrameRate
...
- Use ConfigureHeadlessFrameRate instead.
2021-11-23 14:57:59 -05:00
MrGadget1024
a47e826802
indention
2021-11-23 14:51:01 -05:00
MrGadget
f44d8bf8a7
feat: Device Authenticator ( #3003 )
...
* feat: Device Authenticator
Uses `SystemInfo.deviceUniqueIdentifier` for authentication.
2021-11-23 11:30:34 -05:00
MrGadget1024
1853f352ef
Added HelpURL to Basic Authenticator
2021-11-23 03:12:22 -05:00
MrGadget1024
ce9931da01
set visRange to max value of slider
2021-11-22 01:53:13 -05:00
MrGadget1024
e89a27edb3
syntax
2021-11-21 23:08:08 -05:00
MrGadget1024
e34941267b
Added ClientConnect(Uri uri) to KcpTransport
2021-11-17 13:20:09 -05:00
MrGadget1024
a6f038f717
Changed NTv2 Transport settings in examples
2021-11-17 13:19:40 -05:00
MrGadget
749c4b7e75
feat: Added Additive Levels example ( #2994 )
...
* feat: Added Additive Levels example
Demonstrates Additive scenes with custom transition, portals, respawning players
* Portal waitForSeconds calculated
* added ReadMe
2021-11-16 08:25:06 +01:00
MrGadget1024
2290b2f059
AdditiveScenes example: updated namespace
2021-11-15 12:18:44 -05:00
MrGadget
3092c005ae
fix: Set previousLocalPlayer null in NI.Reset ( #2993 )
...
Calling RemovePlayerForConnection followed by AddPlayerForConnection with the same player object fails to call OnStartLocalPlayer again because previousLocalPlayer was't properly reset to null.
2021-11-15 07:23:06 +01:00
MrGadget
2710a95a0c
fix: NT checks NetworkClient.ready ( #2992 )
...
* fix: NT checks NetworkClient.ready
NT should not be calling Cmd's when client isn't ready.
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-11-15 07:13:14 +01:00
MrGadget1024
f18ca61242
added comment
2021-11-12 13:53:01 -05:00
MrGadget1024
d1fc2aaa76
Revert "moved setting networkAddress up for readablity"
...
This reverts commit 06f753d9c0
.
2021-11-12 13:49:40 -05:00
MrGadget1024
06f753d9c0
moved setting networkAddress up for readablity
2021-11-12 13:37:29 -05:00
Justin Nolan
b2ce3421e5
fix: networkmanager undo and move some validation into Reset() ( #2990 )
...
* Fix network manager undo and move some validation code into Reset()
* Add comments
2021-11-11 07:47:33 +01:00
MrGadget1024
d6d0ec88d0
fix: SendChangeOwnerMessage robustness
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- Check netid == 0
- Check conn is observing the identity
Fixes #2988
2021-11-09 09:10:05 -05:00
MrGadget1024
b854a8a6f1
summary comment
2021-11-09 09:04:50 -05:00
Erik Nilson
af28f27427
Pass connection when spawning scene objects so that authority is not lost ( #2987 )
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* Pass connection when spawning scene objects so that authority is not lost
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-11-05 01:35:01 +08:00
MrGadget
7c389fefd2
feat: Add rotation to NTv2 teleport ( #2986 )
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* feat: Add rotation to NTv2 teleport
* Updated script template
* Forgot Cmd/Rpc can't do overloads...fixed
* overload OnTeleport
* updated comments
2021-11-03 12:11:36 +08:00
MrGadget1024
6067308ff6
Commented out noisy Debug.Logs
2021-10-31 17:19:23 -04:00
MrGadget
803e804d87
fix: Added HashSet for disconnecting connections ( #2981 )
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* fix: Added HashSet for disconnecting connections
* fixed code smells
2021-10-31 10:12:18 -04:00
MrGadget1024
f83ed02a83
fixed typos in Network Transform Script Template
2021-10-30 12:59:39 -04:00
MrGadget1024
429e80dde3
feat: Added Network Transform Script Template
2021-10-30 12:33:19 -04:00
MrGadget1024
74f7cb168f
fix: Network Room Manager Update
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- Deprecated Network Connection param from client overrides
- Use NetworkClient.connection instead
- Script Template updated
2021-10-30 05:12:37 -04:00
MrGadget1024
c6e23590c5
updated deprecation date
2021-10-30 04:36:12 -04:00
MrGadget1024
f1bfadcc6e
updated deprecation dates
2021-10-30 04:34:39 -04:00
MrGadget1024
5c7fced099
Indention
2021-10-30 04:25:25 -04:00
MrGadget1024
52d1445091
Made Update internal in Int Mgmt Components
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- also standardized on using [ServerCallback]
2021-10-30 02:47:26 -04:00