Commit Graph

4848 Commits

Author SHA1 Message Date
vis2k
72973f484a
fix: host mode [SyncVar] setter hooks now support virtual / overwritten functions again (#3102) 2022-02-15 17:30:56 +08:00
vis2k
4e91833c7d
fix: host mode [SyncVar] setter hooks now support static functions again (#3101)
* fix: host mode [SyncVar] setter hooks now support static functions again

* Tests: [SyncVar] setter in host mode static hook test for https://github.com/vis2k/Mirror/pull/3101
2022-02-15 14:42:39 +08:00
vis2k
e41edfae2f better comment 2022-02-13 22:21:36 +08:00
James Frowen
e250d4eb6f
feat: updating to SimpleWebTransport v1.3 (#3099)
- Allowing max message size to be increase to int32.max
- fixing minor bugs (see change log)
2022-02-13 17:01:04 +08:00
MrGadget
9e45ce869b
breaking: Make clientLoadedScene protected (#3098)
- users shouldn't be messing with this
- it does need to be available in an override of OnClientConnect
2022-02-13 16:56:54 +08:00
MrGadget
8394190b11 explicit type 2022-02-12 19:44:04 -05:00
MrGadget
faf8f15a59 Comments 2022-02-12 16:12:15 -05:00
MrGadget
4db8da0b6a Comments 2022-02-12 16:03:15 -05:00
vis2k
791a9b907d test comments 2022-02-11 19:40:40 +08:00
vis2k
0b4787d3d9 SyncVarAttributeTest: use MirrorTest's ProcessMessages() instead of manual serialize/deserialize for consistency 2022-02-09 13:07:13 +08:00
vis2k
9271990cae SyncVarAttributeHookTest: use MirrorTest's ProcessMessages() instead of manual serialize/deserialize for consistency 2022-02-09 13:05:24 +08:00
vis2k
f962f7fb47 GetSerializationAtTick: disable tick based serialization caching during tests. fixes [SyncVar] changes not serializing in tests because Time.frameCount would never increase during tests, so the original spawn serialization would always be reused. 2022-02-09 12:48:12 +08:00
vis2k
d5af1c6407 GeneratedSyncVarSetter: add comments 2022-02-09 01:58:04 +08:00
vis2k
2610dfc1b3
Tests: Mirrortest isClient check and make sure it's actually set (#3094)
* Tests: guarantee isClient == true

* fix
2022-02-08 20:44:56 +08:00
vis2k
39632fc5e5 NetworkClient.SpawnSceneObject: don't rely on SpawnMessage 2022-02-08 00:01:07 +08:00
MrGadget
46e6c61da6
fix: Match & Team Int Mgmt OnCheckObserver (#3089) 2022-02-06 08:30:03 -05:00
MrGadget
4e4e001c92 fix: Missed a couple NetworkConnectionToClient changes 2022-02-06 07:14:12 -05:00
MrGadget
b117b92d08
fix: Updated Templates (#3090) 2022-02-06 06:25:08 -05:00
MrGadget
c94ee5222f
breaking: Use NetworkConnectionToClient (#3088)
* fix: Use NetworkConnectionToClient

* Revert change to MatchInterestManagement

* Revert change to Basic Example scene

* Revert change to Basic Example Player prefab

* Interest Management too

* Updated MultipleMatches example

* Updated RoomManager and Room example
2022-02-06 14:03:55 +08:00
vis2k
f26797a7d7
breaking: NetworkConnection cleanup (#3086)
* breaking: NetworkManager: use strong typed OnConnect/OnDisconnect events

* breaking: NetworkConnection server code moved to NetworkConnectionToClient (it shouldn't be in base class, otherwise it would be in client code's NetworkConnectionToServer as well)

* InterestManagement.OnCheckObserver: use NetworkConnectionToClient
2022-02-06 13:24:38 +08:00
vis2k
db1c7e3e28 TODO 2022-02-05 18:19:46 +08:00
vis2k
6cc293b12d NetworkBehaviour.connectionToClient type changed to NetworkConnectionToClient, just like NetworkIdentity 2022-02-05 18:03:12 +08:00
vis2k
d56da0ed02 NetworkServer.OnConnected/Disconnected/ErrorEvent: strong typing 2022-02-05 13:12:55 +08:00
vis2k
770dfc838a use NetworkConnectionToClient for NetworkServer.RegisterHandler registered handlers. allows for further NetworkConnection cleanups, enforces actual type, does not break anything 2022-02-05 13:12:55 +08:00
vis2k
c556b23543 NetworkServer.RegisterHandler: allow passing NetworkConnectionToClient instead of NetworkConnection base class.
both work now; old code does not break; but still allows for new code NetworkConnection cleanups
2022-02-05 13:12:55 +08:00
vis2k
eafaa2cf32 syntax 2022-02-05 00:51:50 +08:00
vis2k
bf2350030b breaking: NetworkServer.NoExternalConnections => HasExternalConnections to avoid double negative checks as usual 2022-02-05 00:47:24 +08:00
vis2k
7488aac1d6 syntax 2022-02-05 00:37:48 +08:00
vis2k
8e03cee673 remove old comment 2022-02-05 00:32:06 +08:00
vis2k
3cf595ff30 MessagePackingTest: don't rely on scene feature 2022-02-04 13:26:16 +08:00
James Frowen
b62fbf51b5
fix(SWT): fixing jslib for Unity2021 (#3084)
replacing `Pointer_stringify` with `UTF8ToString`, This still works in  2019.4 as well.

fixes "Runtime is not defined" unity bug. Unity does not auto link Runtime in 2021, this is a bug, checking if it is undefined then creating it fixes the issue, and  will continue you work after unity fixes the bug. Note: `Module['dynCall_vi']` fix does not work here because it throws an exception after each call.

original commits:
2f5a74ba10
945b50dbad

fixes: https://github.com/vis2k/Mirror/issues/3012
2022-02-03 12:55:16 -05:00
vis2k
ff1199607e perf: SyncVar<T> some more inlining 2022-02-03 22:12:00 +08:00
vis2k
0d55ed8448 Tests: SetAllClientsNotReady - don't rely on host mode 2022-02-03 21:36:48 +08:00
vis2k
924ce2b668 Tests: SetClientReadyAndNotReady don't rely on host mode 2022-02-03 21:35:16 +08:00
vis2k
9f5bc2fadb ClientRpcOverrideTests: don't rely on hos tmode 2022-02-02 21:37:36 +08:00
vis2k
60f6bf7092 ClientRpcTests: don't rely on host mode anymore 2022-02-02 21:36:33 +08:00
vis2k
bb4ae1eeac TargetRpcOverrideTests: don't rely on host mode 2022-02-02 21:32:39 +08:00
vis2k
51678d7cdc TargetRpcTests: don't rely on host mode 2022-02-02 21:31:30 +08:00
vis2k
1f42831a7f RpcNetworkIdentityTests: don't rely on host mode 2022-02-02 21:29:35 +08:00
vis2k
5ba40d5608 unused import 2022-02-02 21:27:52 +08:00
vis2k
c7a8af3b7f syntax 2022-02-02 21:24:38 +08:00
vis2k
7251cd621c CommandOverrideTests: don't rely on host mode 2022-02-02 21:24:34 +08:00
vis2k
8d602ecec7 cleaner 2022-02-02 21:18:07 +08:00
vis2k
4a23a9a0ad CommandTests: need host mode for one test 2022-02-02 21:17:00 +08:00
vis2k
bc941a1b9e CommandTests: don't rely on host mode anymore 2022-02-02 21:14:11 +08:00
vis2k
83049d71f7 Tests: DistanceInterestManagement uses holder GameObject 2022-02-02 13:31:43 +08:00
vis2k
1d6cad9c24 NetworkWriterTests: don't rely on host mode anymore 2022-02-02 13:05:31 +08:00
vis2k
e959ff2d23 NetworkBehaviourDirtyBitsTests: don't rely on host mode anymore 2022-02-02 12:56:43 +08:00
vis2k
ce849cd61b Tests: fix NetworkServer.DestroyObject .Destroy throwing during tests. use DestroyImmediate if Application isn't running. 2022-02-02 12:54:58 +08:00
vis2k
23455570e6 MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive 2022-02-02 12:44:37 +08:00
vis2k
9451fa0369 add check 2022-02-02 12:42:15 +08:00
vis2k
9512b8f0e6 MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive 2022-02-02 12:40:42 +08:00
vis2k
badde10c1d MirrorTest: fix wrong authority check always throwing assert 2022-02-02 12:21:06 +08:00
vis2k
ac06a32622 NetworkBehaviourSerializeTests: don't rely on host mode anymore 2022-02-02 12:00:48 +08:00
vis2k
5ba53185f2 Tests: SerializeAndDeserializeObjectsDelta doesn't rely on host mode anymore 2022-02-02 11:54:31 +08:00
vis2k
3772f0b8e3 Tests: SyncObjectChanges_DontGrowWithoutObservers don't rely on host mode 2022-02-02 01:52:30 +08:00
vis2k
eef8e02974 Tests: don't rely on host mode 2022-02-02 01:50:46 +08:00
vis2k
55abc80c8e Tests clear NetworkManager singleton. prepares for NS/NC as component where we would need to initialize NM (and the singleton), and need to clear it 2022-02-02 01:34:28 +08:00
vis2k
8f7a0858ce NetworkManagerTests: use holder 2022-02-02 01:32:58 +08:00
vis2k
6ae3e0b4ce Multiplex Tests: use holder GO to make NS/NC as component easier later 2022-02-02 01:31:48 +08:00
vis2k
51ccb29275 Spatial Hashing Tests: use holder GO to make NS/NC as component easier later 2022-02-02 01:30:12 +08:00
vis2k
5b68aa8ade MirrorTest: holder GO to make NS/NC as component easier later 2022-02-02 01:29:10 +08:00
vis2k
efcf960917 SyncVarTests: don't rely on host mode 2022-02-02 01:24:19 +08:00
vis2k
39ad3840a5 SyncVarNetworkIdentityTests: don't rely on host mode 2022-02-02 01:23:08 +08:00
vis2k
6049925f66 SyncVarNetworkBehaviourInheritedTests: don't rely on host mode 2022-02-02 01:20:03 +08:00
vis2k
0ef0545eb8 SyncVarNetworkBehaviourAbstractTests: don't rely on host mode 2022-02-02 01:17:24 +08:00
vis2k
cb0040b1c3 SyncVarGameObjectTests: don't rely on host mode 2022-02-02 01:10:37 +08:00
vis2k
f5a8458391 MultiplexTest: add missing TearDown 2022-02-02 00:57:11 +08:00
vis2k
9912341f48
Tests: remove redundant generated attribute tests. -5000 LOC (#3079)
* Tests: remove redundant generated Attribute tests.

* move to AttributeTests.cs

* syntax

* proper SetUp
2022-02-01 18:47:49 +08:00
MrGadget
224a5587b0 Updated PlayerCamera scripts in examples 2022-02-01 04:14:17 -05:00
MrGadget
85048539d0 Updated Basic Example 2022-02-01 04:06:12 -05:00
vis2k
a54e74716d SyncVarNetworkBehaviour: ==, != for T as well to block != null 2022-02-01 13:09:26 +08:00
vis2k
0fd0aa2135 SyncVarGameObject/NetworkBehaviour/NetworkIdentity .Equals/.GetHashCode too 2022-02-01 12:41:33 +08:00
vis2k
f03dd3f8b8 SyncVar<T> Hook changed to .Callback += like SyncLists. can now be assigned in OnStartClient too. 2022-02-01 12:41:33 +08:00
vis2k
ed7de945d5 SyncVarNetworkBehaviour ==, != overloads 2022-02-01 12:41:33 +08:00
vis2k
0e42e5ce48 SyncVarNetworkIdentity ==, != overloads 2022-02-01 12:41:33 +08:00
vis2k
9efb3ada25 SyncVarGameObject ==, != overloads 2022-02-01 12:41:33 +08:00
MrGadget
27e71acef6 fix: Call OnStopLocalPlayer from ChangeOwner 2022-01-31 11:08:24 -05:00
MrGadget
6f84dfc0e1 Assigned Mirror Icons 2022-01-31 03:09:45 -05:00
vis2k
7c15a76dc1 remove unused imports 2022-01-31 14:25:08 +08:00
MrGadget
68f1a605d3 Added OnStopLocalPlayer to NetworkBehaviour Script Template 2022-01-31 00:35:35 -05:00
vis2k
e7a2a1467f fix: #2907 LatencySimulation now uses Time.unscaledTime 2022-01-31 12:44:56 +08:00
vis2k
7f9209cd7f Weaver.Extensions.Is: Syntax 2022-01-31 12:25:15 +08:00
vis2k
4a95f42c17
feat: OnStopLocalPlayer (#2070) (#3076)
* OnStopLocalPlayer

* NB test

* stuff
2022-01-30 12:23:37 +08:00
vis2k
da09e71576
fix: Duplicate IL2CPP hashes when building to WebGL (#3061) (#3072)
* fix: Duplicate IL2CPP hashes when building to WebGL (#3061)

* change to tryget

* Update DistanceInterestManagement.cs

* Update MethodProcessor.cs

* GenerateMethodName

* Update MethodProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Weaver.cs

* Update Weaver.cs

Co-authored-by: vis2k <info@noobtuts.com>

* fix callers to replacement rpcs which used to call the deadlock

* improve generated name

Co-authored-by: cooper <60411087+cxxpxr@users.noreply.github.com>
2022-01-29 23:19:13 +08:00
vis2k
e781448419 Weaver: SubstituteMethod improved comment 2022-01-29 23:04:44 +08:00
vis2k
99fb73191f test comment 2022-01-29 23:00:00 +08:00
vis2k
ce3d4e49cc Weaver: FixRemoteCallToBaseMethod - proper comments to explain what it does 2022-01-29 22:59:49 +08:00
MrGadget
8a8f71b30b Revert merge master to master 2022-01-28 22:31:38 -05:00
MrGadget
6c729970cd
Merge branch 'master' into master 2022-01-28 21:53:43 -05:00
MrGadget
ecf44518f5 Added Chat Example 2022-01-28 21:49:13 -05:00
MrGadget
bd7f75f50c Added Tests 2022-01-28 21:46:10 -05:00
MrGadget
8e7a36b8ad Fixed AsmDefs 2022-01-28 21:45:48 -05:00
vis2k
cd40498457 remove TODO 2022-01-26 18:43:33 +08:00
vis2k
5369b8f47c
Weaver: move [SyncVar] generated setter to C# (#3070)
* WeaverSyncVarSetter<T>

* resolve

* no ref

* rename

* simple types without hook

* hook WIP

* stll need 'new Action' type

* pass hook

* ilnine

* remove now unused types

* remove unused

* comment

* no default

* cases

* GeneratedSyncVarSetter_GameObject/NetworkIdentity

* resolve

* GO/NI setters

* use the right equals

* NB setter

* comment
2022-01-26 18:40:56 +08:00
Roman Niukhalov
48df9ec287
Fix typo in a comment in NetworkServer.cs (#3071) 2022-01-26 13:35:17 +08:00
vis2k
8e682ec79e syntax 2022-01-25 15:02:38 +08:00
Samuel Schultze
a9a42c7aa7
fix (middleware): call inner transport events (#3068) 2022-01-25 12:42:32 +08:00
vis2k
88f09be888
Tests: Weaver IsSuccess() tests moved to regular C# space instead of AssemblyBuilder (#3069)
* README

* WeaverClientRpcTests

* CommandTests

* WeaverGeneralTests

* WeaverGeneratedReaderWriterAnotherAssemblyTests

* Tests asmdef references ExtraAssembly

* WeaverGeneratedReaderWriterTests

* WeaverMessageTests

* WeaverMonoBehaviourTests

* WeaverNetworkBehaviourTests

* WeaverSyncDictionaryTests

* pragma

* meta

* WeaverSyncListTests

* WeaverSyncObjectsTests

* WeaverSyncSetTests

* WeaverSyncVarAttributeHookTests

* WeaverSyncVarAttributeTests

* comment

* WeaverTargetRpcTests
2022-01-25 12:29:37 +08:00
vis2k
cb0d722366
perf: inline several hot path functions (#3065)
* perf: NetworkReader inline all functions

* perf: NetworkWriter inline all functions

* perf: Utils inlining

* perf: Pool inlining

* perf: NetworkReader/WriterPool inlining

* perf: Compression inlining

* perf: Extensions inlining

* perf: Mathd inlining

* perf: MessagePacking inlining
2022-01-25 11:09:52 +08:00
vis2k
7a1c5774a3 rename 2022-01-25 01:14:19 +08:00
vis2k
212ec448fb Test to prevent SyncVar.value = X throwing invalid IL 2022-01-25 01:11:03 +08:00
vis2k
f30429dbd2 Test to prevent SyncVar ldflda replacement issues as reported by imer
https://github.com/vis2k/Mirror/pull/2957#issuecomment-1020061244
2022-01-24 21:05:48 +08:00
MrGadget
5c48971d8e Updated SyncListWithUserData 2022-01-22 19:35:56 -05:00
MrGadget
be8cf781d9 Updated SyncListWithUserData 2022-01-22 18:19:04 -05:00
MrGadget
61eec62de9 Updated SyncListWithUserData 2022-01-22 12:23:35 -05:00
MrGadget
76843e6c30 Updated SyncListWithUserData 2022-01-21 21:42:15 -05:00
MrGadget
1bfa2dae52 Added SyncListWithUserData 2022-01-21 09:57:19 -05:00
vis2k
9956c1620a Revert "fix: Duplicate IL2CPP hashes when building to WebGL (#3061)"
This reverts commit d33c7cb247.

because remoteattributetests deadlock on 2021.2.8
2022-01-21 18:11:23 +08:00
vis2k
657a06bbc8 remove leftover comment 2022-01-21 16:11:17 +08:00
cooper
d33c7cb247
fix: Duplicate IL2CPP hashes when building to WebGL (#3061)
* change to tryget

* Update DistanceInterestManagement.cs

* Update MethodProcessor.cs

* GenerateMethodName

* Update MethodProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Weaver.cs

* Update Weaver.cs

Co-authored-by: vis2k <info@noobtuts.com>
2022-01-21 12:47:16 +08:00
MrGadget
238c80dc33
fix: added / updated AddComponent attributes (#3062)
* fix: added / updated AddComponent attributes

* fix: Added / Updated AddComponent attirbutes

* Update Assets/Mirror/Components/Discovery/NetworkDiscoveryHUD.cs
2022-01-20 11:58:27 -05:00
MrGadget
d1543d5943 Removed using from ChatAuthenticator 2022-01-19 19:33:15 -05:00
MrGadget
9dbba89c0d
Merge branch 'vis2k:master' into master 2022-01-19 14:18:07 -05:00
tuf
171d3543be
Fixed everything that's wrong with Mirror (#3059) 2022-01-19 14:07:52 -05:00
MrGadget
fab9961436 Mirror 60.2.0 2022-01-19 09:48:55 -05:00
MrGadget
ffabc3e802
Merge branch 'vis2k:master' into master 2022-01-19 09:48:04 -05:00
MrGadget
fe8893dd3a
feat: NT uses Cmd/Rpc overloads (#3058) 2022-01-19 22:25:36 +08:00
MrGadget
9c7f7f849f Removed Tests 2022-01-19 07:22:12 -05:00
MrGadget
0d30a0b102
Merge pull request #2 from vis2k/master
Mirror 60.1.0
2022-01-19 07:21:14 -05:00
MrGadget
140691e744 Added Tests 2022-01-19 07:20:57 -05:00
vis2k
30a7e1d576 feature: remote call overloads are now allowed for [TargetRpc] too. they are possible now due to 0cdeccbe71 using .FullName instead of .Name 2022-01-19 18:43:05 +08:00
vis2k
b6f4c641de feature: remote call overloads are now allowed for [ClientRpc] too. they are possible now due to 0cdeccbe71 using .FullName instead of .Name 2022-01-19 18:43:05 +08:00
MrGadget
85e86bd4a0 fix: Network Manager Template singleton 2022-01-18 11:56:55 -05:00
vis2k
f79166dd6c Weaver: remove unused .Resolver 2022-01-19 00:10:41 +08:00
vis2k
508cc7ec1a comments 2022-01-19 00:00:11 +08:00
vis2k
1328dcb7ea comment 2022-01-18 17:27:34 +08:00
vis2k
1eca5fe9b4 breaking: RemoteCalls.RegisterCommand/RpcDelegate renamed to RemoteCalls.RegisterCommand/Rpc to keep it simple 2022-01-18 17:22:15 +08:00
vis2k
131e854479 RemoteCalls: CheckIfDelegateExists cmdHash renamed to functionHash 2022-01-18 17:17:43 +08:00
vis2k
c675cfe2b0 syntax 2022-01-18 17:14:09 +08:00
vis2k
3792e23f2f remove old code 2022-01-18 17:12:33 +08:00
vis2k
45438b5e91 feature: remote call overloads are now allowed. they are possible now due to 0cdeccbe71 using .FullName instead of .Name 2022-01-18 17:10:37 +08:00
vis2k
a797c9733a syntax 2022-01-18 16:50:00 +08:00
vis2k
8647efc297 add comments 2022-01-18 16:45:36 +08:00
vis2k
739dfb361e RemoteCalls.Invoker.invokeClass renamed to componentType because that's what we use it to check for 2022-01-18 16:44:15 +08:00
vis2k
11ca6a542f RemoteCalls: add comment 2022-01-18 16:42:34 +08:00
vis2k
0418f1c9d2 RemoteCalls.Invoker.remoteCallType renamed to callType for simplicity 2022-01-18 16:38:57 +08:00
vis2k
1242fb1356 RemoteCalls: InvokeHandlerDelegate renamed to Invoke for simplicity. 2022-01-18 16:36:21 +08:00
vis2k
ad2d0560a3 RemoteCalls.Invoker.invokeFunction renamed to function for simplicity 2022-01-18 16:33:05 +08:00
vis2k
d1d2523b75 syntax 2022-01-18 16:31:23 +08:00
vis2k
a83786f884 syntax 2022-01-18 16:30:52 +08:00
vis2k
40333bb784 syntax 2022-01-18 16:28:49 +08:00
vis2k
c55e42f7e2 perf: NetworkServer.OnCommandMessage doesn't requires NetworkIdentity.CommandRequiresAuthority check anymore.
Remote calls are now hashed based on full name, so we don't need to find & compare the particular component anymore.
2022-01-18 16:19:54 +08:00
vis2k
3a78a2fca5 comment 2022-01-18 16:17:07 +08:00
vis2k
262c7f8898 RemoteCalls GetCommandInfo + CommandInfo struct replaced with a simple CommandRequiresAuthority bool 2022-01-18 16:04:35 +08:00
vis2k
10f7d4c34a syntax 2022-01-18 15:57:51 +08:00
vis2k
0aa70d8e61 syntax 2022-01-18 15:55:16 +08:00
vis2k
308e995ad5 syntax 2022-01-18 15:52:49 +08:00
vis2k
a4e6163f9f syntax & comments 2022-01-18 15:51:16 +08:00
vis2k
6989f21817 syntax 2022-01-18 15:46:52 +08:00
vis2k
effad42399 syntax 2022-01-18 15:45:52 +08:00
vis2k
94c319746b RemoteCalls: GetInvokerForHash simplified 2022-01-18 15:45:22 +08:00
vis2k
c4828251e6 comment 2022-01-18 15:44:03 +08:00
vis2k
48b368a0dd syntax 2022-01-18 15:43:03 +08:00
MrGadget
34bf98b9d0 MIRROR_58_0_OR_NEWER 2022-01-18 00:57:24 -05:00
vis2k
fdd3041d68 breaking: SendTargetRpcInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver 2022-01-18 13:54:19 +08:00
vis2k
99dd9fdafb breaking: SendRpcInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver 2022-01-18 13:54:19 +08:00
vis2k
d0b2ecf7ed breaking: SendCommandInternal removed now unnecessary invokeClass parameter from NetworkBehaviour and Weaver 2022-01-18 13:54:19 +08:00
vis2k
0cdeccbe71 breaking: RemoteCalls simplified: Weaver now passes full function name instead of Type + function.Name.
makes everything easier, allows us to remove GetMethodHash(Type invokeClass, string methodName).
also allows for two [Command]s/[Rpc]s with same name but different type parameters now.
2022-01-18 13:54:19 +08:00
vis2k
05e62388d4
breaking: Obsolete Experimental NetworkTransform
* breaking: obsolete old experimental NetworkTransform components

* Update Assets/Mirror/Components/Experimental/NetworkTransform.cs

* Update Assets/Mirror/Components/Experimental/NetworkTransformChild.cs

* Update Assets/Mirror/Components/Experimental/NetworkTransformBase.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

BREAKING: Obsolete Experimental NetworkTransform
2022-01-18 00:24:30 -05:00
vis2k
e192dae48e RemoteCalls: cmdHandlerDelegates renamed to remoteCallDelegates because it's not just for Commands 2022-01-18 13:09:16 +08:00
vis2k
6b9eccd9e1 RemoteCalls: add comment 2022-01-18 12:55:53 +08:00
Robin Rolf
a828f5a983 fix: NetworkTransform syncs initial position/rotation/scale #3048 (#3051)
* fix: NT syncs initial position/rotation/scale

fixes #3048

* Update NetworkTransformBase.cs

* Update NetworkTransformBase.cs

* Update NetworkTransformBase.cs

* Update NetworkTransformBase.cs

Co-authored-by: vis2k <info@noobtuts.com>
2022-01-18 12:55:40 +08:00
vis2k
c15a137209 ifdef 2022-01-18 12:55:30 +08:00
vis2k
8a3771b0a1 GUIConsole now pops up on warnings too for easier debugging 2022-01-18 12:55:23 +08:00
vis2k
3c7f358c4f breaking: RemoveProcedureCalls renamed to RemoteCalls to fit the Namespace 2022-01-18 11:37:35 +08:00
vis2k
92ce96d5bd Delegate, not Deligate 2022-01-18 11:37:35 +08:00
vis2k
f39586a477 breaking: MirrorInvokeType renamed to RemoteCallType 2022-01-18 11:37:35 +08:00
vis2k
7af0d541f2 MirrorInvokeType moved from Utils to RemoteProcedureCalls 2022-01-18 11:37:35 +08:00
vis2k
6738ede014 breaking: CmdDelegate renamed to RemoteCallDelegate 2022-01-18 11:37:35 +08:00
vis2k
40b8886c48 breaking: RemoteCallHelper renamed to RemoteProcedureCalls 2022-01-18 11:37:35 +08:00
vis2k
94985eef40
perf: NetworkServer.BroadcastToConnection ClearDirtyComponentsDirtyBits() moved into NetworkIdentity.GetSerializationAtTick. O(N*M) => O(N) (#3049)
=> previously per broadcast it was called for each connection, for each entity.
=> now per broadcast it is called for each entity once.
2022-01-18 11:36:45 +08:00
vis2k
bfbcef6a54
perf: NetworkTime.localTime uses Unity 2020 Time.timeAsDouble instead of stopwatch if available. Makes IsDirty() check a lot faster. (#3050) 2022-01-18 11:36:23 +08:00
MrGadget
7d974fbdbe
Merge branch 'vis2k:master' into master 2022-01-17 13:16:09 -05:00
MrGadget
f4397e1ef7 Removed leftover counter 2022-01-17 12:28:14 -05:00
MrGadget
f4449ceb8f
Merge branch 'vis2k:master' into master 2022-01-17 05:29:46 -05:00
vis2k
00dec7e498 LocalConnections.cs split into LocalConnectionToClient/Server.cs 2022-01-16 23:10:17 +08:00
vis2k
34756d648f update comments 2022-01-16 17:09:29 +08:00
MrGadget
bd357e479c
Merge branch 'vis2k:master' into master 2022-01-16 01:31:03 -05:00
MrGadget
88770f87c6 Updated NetworkManager Template 2022-01-16 01:30:13 -05:00
MrGadget
bcb0f54405
Merge branch 'vis2k:master' into master 2022-01-16 00:53:30 -05:00
MrGadget
ffc990e4d8 Mirror 57.0.2 2022-01-16 00:52:39 -05:00
vis2k
e6c9fce37f ClearDirtyComponentsDirtyBits comments 2022-01-16 13:16:08 +08:00
MrGadget
ba51aa8e52 Mirror 57.0.1 2022-01-16 00:04:15 -05:00
MrGadget
2277921ba6
Merge branch 'vis2k:master' into master 2022-01-16 00:02:32 -05:00
MrGadget
5fbf78bf96 Restored Test 2022-01-15 23:54:20 -05:00
vis2k
dd1555ab96 remove unused import 2022-01-16 12:52:28 +08:00
vis2k
b54d086901
perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441, #3036). This time with Android fix. (#3047)
* NetworkWriter.WriteBlittable with Android support

* NetworkReader.ReadBlittable with Android support

* link issue

* credits

* don't need thos eanymore
2022-01-16 12:42:51 +08:00
vis2k
edd06ec7e2 Test for #3044 (unaligned writes) 2022-01-16 12:20:05 +08:00
vis2k
ca9ca0a58c Mirror asmdef: allow unsafe code 2022-01-16 12:10:10 +08:00
vis2k
c25016465e Tests: don't need to check EndOfStreamException exact message as it differs between regular and blittable writers 2022-01-16 12:02:44 +08:00
cooper
8a93034fae
fix: Use TryGetComponent in DistantInterestManagement (#3046)
* change to TryGetComponent 
* Update DistanceInterestManagement.cs
2022-01-15 08:38:17 -05:00
MrGadget
b78dfc88cb Added version file 2022-01-14 05:16:19 -05:00
MrGadget
8bcbb98073 Delete Tests folder 2022-01-14 05:07:38 -05:00
MrGadget
257dd0dc70 Restored NetworkWriterTest 2022-01-14 05:06:22 -05:00
vis2k
e3abcd1d14 MIRROR_57_0_OR_NEWER 2022-01-14 03:40:31 -05:00
vis2k
16cd38b4c8 add Read/WriteBlittable comments for next time 2022-01-14 03:40:31 -05:00
vis2k
c030574345 fix: #3044 Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441) (#3036)"
This reverts commit 4cf0554ae1.
2022-01-14 03:40:31 -05:00
vis2k
80a3d4b13b perf: kcp 2K V1.17 [2022-01-09]
- perf: server MaximizeSendReceiveBuffersToOSLimit option to set send/recv
  buffer sizes to OS limit. avoids drops due to small buffers under heavy load.
2022-01-14 03:40:14 -05:00
vis2k
3c26e92806 MIRROR_57_0_OR_NEWER 2022-01-13 12:25:58 +08:00
vis2k
bee3701897 add Read/WriteBlittable comments for next time 2022-01-13 12:03:07 +08:00
vis2k
2b441d181e fix: #3044 Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441) (#3036)"
This reverts commit 4cf0554ae1.
2022-01-13 11:55:34 +08:00
MrGadget1024
563d7c8532 Removed Empty folders 2022-01-11 11:51:41 -05:00
MrGadget1024
d35a59d72f Updated Kcp and Telepathy AsmDef's to exclude WebFL 2022-01-11 11:51:07 -05:00
MrGadget1024
a52f8adbd8 Deleted Examples folder 2022-01-09 05:35:28 -05:00
MrGadget1024
e34164b31d Delete Tests folder 2022-01-09 05:33:40 -05:00
vis2k
5523499e33 perf: kcp 2K V1.17 [2022-01-09]
- perf: server MaximizeSendReceiveBuffersToOSLimit option to set send/recv
  buffer sizes to OS limit. avoids drops due to small buffers under heavy load.
2022-01-09 12:22:26 +08:00
MrGadget1024
4b8b7f8405 refined chat example 2022-01-08 08:44:22 -05:00
MrGadget1024
ed8cfdf18d Removed Resetting Statics log 2022-01-07 01:42:06 -05:00
vis2k
2cacb89fae breaking: fix: kcp2k V1.16
- fix: SendUnreliable respects ArraySegment.Offset
- fix: potential bug with negative length (see PR #2)
- breaking: removed pause handling because it's not necessary for Mirror anymore
2022-01-06 20:49:59 +08:00
vis2k
7e0f649f59 Tests: MessagePacking.GetId<T> 2022-01-06 20:06:32 +08:00
vis2k
35be99c5d9 missed an interest management obsolete 2022-01-06 14:17:59 +08:00
vis2k
76fe9759c6 remove unnecessary unsafe keyword 2022-01-06 13:22:23 +08:00
vis2k
dde8cc48f3 string interpolation 2022-01-06 13:19:25 +08:00
vis2k
e14da7a2a0 breaking: removed legacy NetworkVisibility system 2022-01-06 12:59:46 +08:00
vis2k
04a73b94a3 syntax 2022-01-06 12:52:14 +08:00
vis2k
8d00436a8d syntax 2022-01-06 12:27:37 +08:00
vis2k
90ee471bb8 simplify OnSerialize 2022-01-06 12:26:38 +08:00
vis2k
f77396b404 VarInt: remove redundant check 2022-01-06 12:22:38 +08:00
vis2k
eff3687a19 Revert "fix: NetworkManagerHUD use NetworkManager.singleton"
This reverts commit 294011803b.
2022-01-05 17:56:53 +08:00
vis2k
d17f91c447 syntax 2022-01-05 17:54:38 +08:00
MrGadget1024
893cb4590a fix: InterestManagement Awake
- Don't check for active server or client
- static `aoi` must always be set
2021-12-29 08:19:27 -05:00
MrGadget1024
294011803b fix: NetworkManagerHUD use NetworkManager.singleton 2021-12-28 16:06:58 -05:00
MrGadget1024
b659bde111 fix: fixed warnings 2021-12-28 16:05:35 -05:00
MrGadget1024
502d0913d4 fix: fixed warnings 2021-12-28 15:56:18 -05:00
MrGadget1024
473b9f1760 fix: RuntimeInitializeOnLoadMethod BeforeSceneLoad
- RuntimeInitializeLoadType.BeforeSceneLoad is requred so methods with this attribute fire BEFORE Awake
2021-12-28 15:13:19 -05:00
MrGadget1024
e7cec4f943 fix: Fixed PlayerCamera scripts in examples
- can't unparent camera in OnDisable
- Player may be in a subscene so put camera in active scene after unparenting so it's not lost if additive is unloaded.
- Moving player object between subscenes unexpectedly fires OnDisable & OnEnable...who knew?
2021-12-27 07:58:12 -05:00
MrGadget1024
78275ab558 fix: SetClientNotReady must always notify client
- Client may have locally set itself ready
- OnServerReady may be overridden so Server may have the conn as not ready (desync)
2021-12-27 07:48:17 -05:00
MrGadget1024
d5cc5e089c syntax 2021-12-26 06:23:34 -05:00
MrGadget1024
e0016e815a fix: Improved Portal script
- SyncVar for labelText
- Regex for pretty name
2021-12-26 06:14:21 -05:00
MrGadget1024
29fec273cb fix: NetworkStartPosition use Start instead of Awake
- NetworkManager::ResetStatics fires after scene object's MonoB.Awake and wipes the static list
2021-12-25 10:06:09 -05:00
MrGadget1024
9c8f89aec1 fix: MultiSceneNetManager first client in first subscene 2021-12-25 10:01:08 -05:00
MrGadget1024
c18d15fd16 fix: moved MirrorIcon to Editor folder
- excludes it from builds
2021-12-25 09:12:47 -05:00
MrGadget1024
a5245d2317 fix: Updated Player prefabs in examples
- Added PlayerCamera component
  - sepatates camera setup from movement controller
- Lowered max turn speed
- Reset NT components
2021-12-25 09:11:53 -05:00
vis2k
cf94a9b563 syntax 2021-12-21 12:04:22 +01:00
vis2k
dabb01a2f6 syntax 2021-12-21 11:57:24 +01:00
vis2k
759bd14833 NetworkReader/Writer: Read/WriteBlittableNullable to remove redundant code 2021-12-21 11:53:03 +01:00
vis2k
0cdfbf2446 remove unused UIntFloat/Double/Decimal 2021-12-21 11:51:30 +01:00
vis2k
723c5cd441 NetworkWriterTest: add little endian check to guarantee Write/ReadBlittable behaviour 2021-12-21 11:50:58 +01:00
vis2k
4cf0554ae1
perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (based on #2441) (#3036)
* ReadBlittable

* WriteBlittable

* use ReadBlittable everywhere

* use WriteBlittable everywhere

* char is not blittable

* adjust test
2021-12-21 11:47:30 +01:00
MrGadget
bfb7041ca5
feat: Reader Writer support for Sprite (#3034) 2021-12-21 09:31:10 +01:00
MrGadget
02b8a29914
fix: Use IsNullOrWhiteSpace instead of IsNullOrEmpty (#3033)
- IsNullOrWhiteSpace covers null, empty, and just whitespace.
2021-12-17 23:38:55 +01:00
MrGadget1024
65d99c7a2c moved SyncVar up 2021-12-17 17:22:33 -05:00
MrGadget1024
6d50a5647e moved ResetStatistics up 2021-12-17 17:20:59 -05:00
MrGadget1024
c730ec18c6 Added ResetStatics to Player in Chat example 2021-12-17 14:57:42 -05:00
MrGadget1024
279962579c feat: Updated Chat Example
- Now uses Network Authenticator
- ChatUI is now a networked object with Cmd/Rpc
- Player is much simplified
- LoginUI is a separate canvas
- Login and server HUD combined into one panel
2021-12-17 14:31:42 -05:00
MrGadget1024
de45f8d199 fix: Fixed Debug.Log lines 2021-12-17 11:57:54 -05:00
MrGadget1024
57dfc401c0 syntax 2021-12-17 11:01:19 -05:00
MrGadget1024
942a0383b0 Updated Authenticator Template 2021-12-17 10:26:08 -05:00
MrGadget1024
5a430d3606 Updated Authenticator Template 2021-12-17 10:08:51 -05:00