MrGadget
b004bccc2d
Update ChangeLog.md
2019-03-19 13:22:23 -04:00
Paul Pacheco
29d6111819
CI: Implement semantic versioning ( #601 )
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* Semantic versioning
* Access env variable correctly
* Invoke semantic release
* Not an npm package
* fix(pencil): Testing making a patch release
* c: support feature and breaking as tags
2019-03-19 16:44:43 +01:00
MrGadget
5a1157fe4d
Update Showcase.md
2019-03-19 11:30:12 -04:00
MrGadget
2cf4312cb5
Added samutale image for showcase
2019-03-19 11:27:55 -04:00
Paul Pacheco
80bce0a626
refactor: rename SyncObjectProcessor -> SyncObjectInitializer
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The name SyncObjectProcessor is confusing because it does not process syncobjects. Instead it initializes syncobjects in a NetworkBehaviour.
this avoids the confusion with SyncListStructProcessor, that does process synclists to add serialization methods
2019-03-19 08:26:03 -05:00
Paul Pacheco
6e51e69e3d
refactor: rename SyncListProcessor -> SyncListInitializer
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SyncListProcessor is a very confusing name, it does not process synclists at all, instead it initializes synclists in the network behaviour.
This is more confusing especially since SyncListStructProcessor does process the synclists to add serialization methods, and both of them normally work
in tandem in different parts of the code
2019-03-19 08:23:28 -05:00
vis2k
8f8856d320
remove targetrpc first parameter networkconnection test because it's optional now
2019-03-18 13:08:28 +01:00
Paul Pacheco
672711637f
docs: fix #598 github link
2019-03-18 06:53:09 -05:00
MichalPetryka
c1707e5917
fix: Don't disconnect host ( #608 )
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* Don't disconnect host
* Update NetworkConnection.cs
2019-03-18 09:38:51 +01:00
vis2k
ed6a93724f
tanks: projectiles
2019-03-17 22:23:20 +01:00
vis2k
21327065f2
rename Examples/Movement to Examples/Tank
2019-03-17 21:46:53 +01:00
vis2k
97b4e26d8b
movement: add a light to the tank
2019-03-17 21:46:18 +01:00
vis2k
a2165d3278
movement: dirt texture
2019-03-17 21:38:58 +01:00
vis2k
d41c5d0040
movement: adjust camera
2019-03-17 21:31:45 +01:00
vis2k
6a11335050
movement: improve code
2019-03-17 21:30:45 +01:00
vis2k
a773df4905
movement: use animations
2019-03-17 21:30:45 +01:00
vis2k
c0b2d63a8d
movement: rename player to tank
2019-03-17 21:18:57 +01:00
vis2k
13717c8b57
movement: rotate camera
2019-03-17 21:17:20 +01:00
vis2k
fbe2895eab
movement: delete old model
2019-03-17 21:12:49 +01:00
vis2k
14b63e9d10
movement: add some spawn positions
2019-03-17 21:08:52 +01:00
vis2k
477fe61a14
movement example: fix movement in builds by using navmeshagent; use better model (tank)
2019-03-17 21:05:12 +01:00
MichalPetryka
b67b3e4304
fix: Stop calling ClientDisconnect on host ( #597 )
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* Stop calling ClientDisconnect on host
* Update NetworkConnection.cs
* Update NetworkServer.cs
2019-03-17 19:37:21 +01:00
MrGadget
78504533f3
Fix Scene Handling ( #463 )
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* Fix Scene Handling
Line 361: Passing false prevents the switch to offline scene...pass true instead to forceReload paramater.
Line 588: Never assume Network Manager is in Scene 0 of Build Settings...it often is not.
* Reverted GetActiveScene
Will make separate PR
* Added code to unwind DontDestroyOnLoad
* Fixed typo in comment
* Removed the unwinding of DDOL
2019-03-17 19:32:49 +01:00
vis2k
7efeaa980c
not public
2019-03-17 14:35:53 +01:00
vis2k
d72a10b4a9
pong: NetworkManagerPong handles ball spawn and despawn
2019-03-17 14:34:59 +01:00
vis2k
7e9b3efa7d
pong: fixed racket spawn position after reconnecting
2019-03-17 14:24:15 +01:00
vis2k
6d8d9f2998
pong: racket uses * Time.fixedDeltaTime
2019-03-17 14:14:22 +01:00
vis2k
a3209add85
pong ball uses continous collision detection and interpolation to fix going through walls
2019-03-17 14:08:08 +01:00
vis2k
f360e5070c
pong ball velocity only starts when both players are connected
2019-03-17 14:07:24 +01:00
vis2k
c956148982
pong ball position centered
2019-03-17 14:02:42 +01:00
vis2k
46dd15d4a4
spawn scene object not found message shows sceneID as hex
2019-03-17 09:54:44 +01:00
vis2k
6af6b1780e
Update README.md
2019-03-16 22:11:15 +01:00
MrGadget
f64eb8be0b
Should be fixedDeltaTime in FixedUpdate ( #605 )
2019-03-16 13:15:32 -05:00
MrGadget
d09c7cddc0
Fixed typos ( #604 )
2019-03-16 12:57:17 -05:00
MrGadget
54c964c232
Made Lists available to inheritors ( #603 )
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* Made Lists available to inheritors
* Update NetworkLobbyManager.cs
Made them public
2019-03-16 15:47:33 +01:00
rodolphito
0b83c9feb9
Add scale to spawn payload. ( #599 )
2019-03-16 11:57:59 +01:00
vis2k
a03ce4f24c
italic
2019-03-16 11:26:57 +01:00
vis2k
e6a8d85ca4
better reference
2019-03-16 11:26:31 +01:00
vis2k
8140f7347c
markdown quote
2019-03-16 11:25:45 +01:00
vis2k
3a78d96b28
forgot a
2019-03-16 11:23:51 +01:00
vis2k
50a81a5f35
better
2019-03-16 11:23:25 +01:00
vis2k
d7317cb94b
better
2019-03-16 11:06:07 +01:00
vis2k
cb10ac70d6
better
2019-03-16 11:05:40 +01:00
vis2k
1d61bf3581
more spaces
2019-03-16 11:04:43 +01:00
vis2k
bbbcd140c8
better
2019-03-16 11:04:31 +01:00
vis2k
5ec48fd321
improve quote
2019-03-16 11:03:45 +01:00
vis2k
4b0b53a4d9
Mirror Mantra
2019-03-16 11:03:03 +01:00
vis2k
99795ceeaa
improve donations
2019-03-16 10:50:57 +01:00
vis2k
b3b602086a
sort
2019-03-16 10:49:44 +01:00
vis2k
fc8f817317
ninja websockets link
2019-03-16 10:49:30 +01:00