mischa
2b0603f741
fix(ThreadedTransport): sleep detection ( #3901 )
2024-09-24 10:13:14 +02:00
MrGadget
a13a00215f
fix(BasicAuthenticator): Use correct type in HashSet
2024-09-24 02:55:55 -04:00
MrGadget
1a47714ea2
fix(ChatAuthenticator): Use correct type in HashSet
2024-09-24 02:55:01 -04:00
Robin Rolf
682bba2509
feat: Ping/Traffic/FPS Graphs ( #3897 )
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* wip shader
* line graph, abstract base + fps graph
* canvas scaler
* Network usage graph + line graph tweaks
* ping graph
* undo tank scene changes
* using cleanup
* unity 2019 prefabs
* code style
* naming & naming rule tweaks
* implicit private
* explicit type in new()
* No braces if not needed
* also for for-loops (and all other constructs)
* don't enforce blank lines, bit odd sometimes
* Naming/commenting/material diagnostic
* 2019 mats
* mirror icon on scripts
2024-09-23 19:47:20 +02:00
mischa
927bdccf6e
feature(WorkerThread): Tick() returns bool to allow the thread function to stop the thread gracefully
2024-09-23 11:14:15 +02:00
mischa
1e94e12150
feature(NetworkTransform): ServerTeleport() function ( #3899 )
...
Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 13:23:43 +02:00
MrGadget
a00db9fe85
breaking: Removed old obsoletes ( #3900 )
2024-09-21 13:23:23 +02:00
MrGadget
2f874d3dc4
fix(SWT): Improved logging
2024-09-20 12:47:20 -04:00
MrGadget
fdd097b778
fix(SWT): Improved logging
2024-09-20 10:59:55 -04:00
MrGadget
8e905d70ab
feat: Unity 6 Compatibility ( #3820 )
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* fix(Rigidbody): Unity 6 Updates
Unity 6 Preview auto-applies the following changes:
- velocity -> linearVelocity
- drag -> linearDamping
- angularDrag -> angularDamping
* Added Rigidbody Extensions for backwards compatibility
* Revert "Added Rigidbody Extensions for backwards compatibility"
This reverts commit 4f699be7d4
.
* Backwards Compatibility
* Backwards Compatibility
* velocity -> linearVelocity
* Backwards compatibility
* fix(NetworkRigidbody2D) isKinematic -> bodyType
2024-09-20 13:00:24 +02:00
MrGadget
20992a8629
fix(SWT): Reduced allocations in logging
2024-09-20 04:35:30 -04:00
MrGadget
0543e0abf3
fix(SWT): Reduced allocations in logging
2024-09-20 04:24:04 -04:00
MrGadget
8cf164055b
chore(Tests): Improved Sync Collection tests
2024-09-20 01:32:13 -04:00
mischa
43b4671ff1
Snapshot Interpolation: add comment for easier understanding
2024-09-19 23:08:35 +02:00
MrGadget
82129ce00d
fix(ControllerBase): Remove Application.isFocused check
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- AutoRun should work even if not focused
2024-09-18 21:54:03 -04:00
MrGadget
7faef65919
fix(NetworkTransformBase): timelineOffset default true
2024-09-18 19:40:50 -04:00
MrGadget
eed9259efe
fix(TankControllerBase): Reset move / turn speeds OnDisable
2024-09-18 19:39:40 -04:00
MrGadget
69c05f3ae7
fix(PlayerControllerBase): Reset move / turn speeds OnDisable
2024-09-18 19:39:17 -04:00
MrGadget
072521727f
fix(EdgegapLobby Example): Removed old navmesh
2024-09-18 09:40:34 -04:00
MrGadget
d822a21743
fix(EdgegapLobby Example): Fixed scene camera, ground, spawns, navmesh
2024-09-18 09:40:34 -04:00
Robin Rolf
2d9ee5646c
fix: Edgegap Lobby Error continues to Connecting ( #3898 )
...
Missing return, oops.
Also some minor readability cleanup
2024-09-18 15:36:12 +02:00
MrGadget
1cc18e67c5
TankTurretBase: fixed comment in HandleTurning
2024-09-17 22:36:59 -04:00
MrGadget
d67a087265
fix(TankControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 22:33:23 -04:00
MrGadget
e467be0d90
PlayerControllerBase: fixed comment in HandleTurning
2024-09-17 22:31:02 -04:00
MrGadget
4158a5e6fe
fix(Examples): Updated Tank prefabs with Cooldown
2024-09-17 16:19:05 -04:00
MrGadget
7bdffa0be3
fix(TankTurretBase): Added Cooldown
2024-09-17 16:18:25 -04:00
MrGadget
56cc8fbd4e
fix(PlayerTest Example): Changed Player Prefab
2024-09-17 15:58:23 -04:00
MrGadget
c8a2d3d2a8
fix(PlayerControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 15:57:13 -04:00
mischa
6da8ec80a3
fix: NetworkIdentity.OnDestroy cyclic memory leak
2024-09-11 22:22:46 +02:00
MrGadget
e4bf022656
fix(Examples): Scenes and Prefabs updated
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NT Base SendIntervalMultiplier removed
2024-09-07 16:29:00 -04:00
mischa
194fd65b51
remove old comment
2024-09-05 12:13:07 +02:00
mischa
18fadbf15b
update comment
2024-09-04 10:14:30 +02:00
mischa
016b611b2b
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math ( #3895 )
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* repro
* force sendIntervalMultiplier based on syncInterval!
* Revert "repro"
This reverts commit e51c996fa6
.
* cleanup
* fix
* hide
* property
* rmv
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-09-02 22:03:38 +02:00
DANILIAMMO
99ba539e04
style(ConnectionQuality): Fix indention ( #3896 )
2024-09-02 07:30:25 -04:00
mischa
b1cbab8621
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better ( #3891 )
...
* Edgegap Plugin: non-breaking updates first
* Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better
* 2021+
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-08-22 09:09:58 +02:00
MrGadget
cb9e0fe3c0
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes ( #3889 )
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* Base Controllers and Reliable / Unreliable versions
* Check Application.isFocused
* Replaced PlayerController
* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable
* TankControllerBase: Require TankHealth
* TankHealth: Ensure finding correct TextMesh
2024-08-17 21:00:47 +02:00
MrGadget
8df5ec087f
CharacterSelection: Removed PlayerControllerScript
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- No longer used
2024-08-10 14:55:17 -04:00
MrGadget
fb50bf252b
CharactrerSelection: Use Common PlayerController
2024-08-10 14:49:54 -04:00
MrGadget
e4845f000d
PlayerController: Don't require PlayerCamera
2024-08-10 14:49:10 -04:00
MrGadget
9064dab293
fix(CharacterSelection Example): Separate SceneCamera script ( #3888 )
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* CharSelection: Separate SceneCamera script
* SceneCamera: SetPositionAndRotation
* Code Cleanup
2024-08-10 14:43:29 -04:00
MrGadget
6f28f716d5
fix(Extensions): UNITY_2021_3_OR_NEWER
2024-08-10 14:04:46 -04:00
MrGadget
e8ebfa150b
fix(Extensions): Added SetPositionAndRotation ( #3887 )
2024-08-10 20:02:29 +02:00
JesusLuvsYooh
dfd69f79dd
Updated ReadMe for CharacterSelection example. ( #3886 )
...
Kudos to Gadget for seeing it.
2024-08-10 10:50:55 -04:00
MrGadget
8bdf29983a
NetworkClient: Organize methods
2024-08-10 08:04:21 -04:00
mischa
de7ac40af9
perf: Weaver automatically uses VarInt compression for all integers in [SyncVar]/[Command]/[Rpc]/SyncList/NetworkMessage/etc. ( #3870 )
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* perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction!
* Weaver: when defining multiple Readers/Writers of same type, choose the one with priority suffix
* perf: NetworkReader/Writer: define weaver preferred VarInt compression for integers
* [WeaverPriority] attribute and more tests
* remove unused
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-08-10 11:54:21 +02:00
MrGadget
d8c7c1e815
feat(NetworkServer): Improved ReplacePlayerForConnection ( #3885 )
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- ReplacePlayerOptions: KeepAuthority, KeepActive, Unspawn, Destroy
- NetworkServer tests updated
- Examples updated and work correctly
Eliminates need to make a coroutine to replace & destroy player.
2024-08-10 11:40:52 +02:00
MrGadget
46010ca49c
fix(NetworkClient): InvokeIdentityCallbacks call OnStartClient first ( #3884 )
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- This is for host client to match logical call order as remote client
2024-08-10 11:39:03 +02:00
mischa
c77d8459fb
fix: NetworkServer.BroadcastToConnectio can now recover from null entries instead of slowing down perf with log messages forever [credits: BigBoxVR/CF]
2024-08-10 11:26:48 +02:00
MrGadget
6b3f70ab51
fix(TankAuthority): Player pos 1m up
2024-08-09 16:48:14 -04:00
mischa
2fe1b8fd38
perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction! ( #3868 )
...
Co-authored-by: mischa <info@noobtuts.com>
2024-08-09 09:58:22 +02:00