vis2k
58560166ca
Latency Simulation: add latency when adding to queue
2021-03-16 15:24:23 +08:00
vis2k
28be3a814c
syntax
2021-03-16 15:19:37 +08:00
vis2k
1938597a7b
LatencySimulation: scramble changed to a probability
2021-03-16 13:40:04 +08:00
vis2k
c5322ac5d5
remove performance test framework to fix CI ( #2648 )
2021-03-16 12:40:26 +08:00
MrGadget
53dad15e04
Shorten Channel Enums ( #2644 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-16 12:08:28 +08:00
ThatDan123
254a0b929d
Added what size the rejected packet was ( #2645 )
2021-03-16 12:08:23 +08:00
MrGadget1024
386a26c5b7
GUIConsole in Mirror namespace, formatting
2021-03-16 12:08:18 +08:00
vis2k
0713db8338
add comment
2021-03-15 19:26:18 +08:00
vis2k
0c39279239
obsolete Utils.Version
2021-03-15 19:21:24 +08:00
vis2k
257dd2a775
cleanup
2021-03-15 19:18:02 +08:00
vis2k
a5ab683917
cleanup
2021-03-15 19:18:02 +08:00
JesusLuvsYooh
ce62184a86
interpolateScale On NT ( #2639 )
...
interpolateScale On NT
2021-03-15 18:01:55 +08:00
vis2k
c4e4bf3148
LatencySimulation: add latency spikes
2021-03-15 13:43:15 +08:00
vis2k
f3997b6030
syntax
2021-03-15 13:38:40 +08:00
vis2k
7de5c18986
fix: LatencySimulation now sends all messages that are ready to be sent. previously a scrambled message being inserted randomly could delay the ones behind it in the list
2021-03-15 13:21:34 +08:00
vis2k
7c7fa74572
add comment
2021-03-15 13:16:12 +08:00
vis2k
2f2ffb9f36
feature: Latency Simulation ( #2640 )
...
* wrap around a transport
* loss
* unreliable client to server latency
* reliable client to server latency
* unreliable/reliable server to client latency
* add comment
* list to prepare for scramble
* unreliable scramble
* rename to LatencySimulation
* help url
* doc: updated comment
* fix: MultipleAdditiveScenes AddPlayer timing
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* remove old comments
* SimuateSend helper function as per suggestion
Co-authored-by: MrGadget1024 <chris@clevertech.net>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-03-15 10:12:54 +08:00
MrGadget1024
86c8e1bb24
fix: MultipleAdditiveScenes AddPlayer timing
2021-03-14 17:06:05 -04:00
MrGadget1024
6384d1c244
doc: updated comment
2021-03-14 15:10:13 -04:00
vis2k
78b6cfbde7
feat: NetworkTransform.compressRotation option. disabled by default to not break 2D projects.
2021-03-14 14:53:23 +08:00
vis2k
19017dfb41
fix: NetworkTransform compression disabled for now to fix tiny 'wobbly' 2D sprite rotations. NetworkTransform will be remade anyway. make it work, then make it fast.
2021-03-14 14:41:10 +08:00
vis2k
7428941c93
CompressionTests: test 90 degree euler angle
2021-03-14 14:14:43 +08:00
MrGadget1024
383a0279c0
fix: Updated Authenticator Template for NetworkClient.connection
2021-03-13 15:57:30 -05:00
vis2k
c3c95d22ca
Utils.IsPrefab: remove <2018.3 support
2021-03-13 20:00:12 +08:00
vis2k
df2330239f
add TODO
2021-03-13 19:53:51 +08:00
vis2k
b9027737c8
add TODO
2021-03-13 19:47:35 +08:00
vis2k
23722ce828
add comment
2021-03-13 19:42:49 +08:00
vis2k
b258a27c09
add comment
2021-03-13 19:42:20 +08:00
vis2k
f19385d565
add TODO
2021-03-13 19:40:18 +08:00
vis2k
461ce519ff
obsolete redundant NetworkClient.RegisterHandler version with NetworkConnection
2021-03-13 19:35:49 +08:00
vis2k
e0d023828f
add TODOs
2021-03-13 19:30:46 +08:00
vis2k
5cb86830f1
BasicAuthenticator.OnAuthResponseMessage: remove unnecessary NetworkConnection parameter to remove last dependency on RegisterHandler version with NetworkConnection
2021-03-13 19:30:16 +08:00
vis2k
ecf15f5070
NetworkManager: OnClientSceneInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:25:29 +08:00
vis2k
8e0ef05c64
NetworkManager: OnClientNotReadyMessageInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:24:45 +08:00
vis2k
5bf7be143c
NetworkClient.OnConnected/DisconnectEvent: remove redundant NetworkConnection parameter. It's always NetworkClient.connection anyway.
2021-03-13 19:22:57 +08:00
vis2k
f38d29b61c
MultipleMatches example: CanvasController uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:17:59 +08:00
vis2k
3cfee7dd14
add TODO
2021-03-13 19:13:53 +08:00
vis2k
21e0d6c8e0
NetworkClient.RegisterSystemHandlers: use the variant without NetworkConnection parameter so we can remove the other one later
2021-03-13 19:12:08 +08:00
vis2k
251d3cd392
NetworkClient.ClearLocalPlayer removed. clear it directly instead.
2021-03-13 18:36:52 +08:00
vis2k
9cf4207819
fix : #2635 - Reset also checks if local player before clearing it (see previous commit)
2021-03-13 18:36:29 +08:00
vis2k
457b21d907
fix : #2635 NetworkIdentity.OnDestroy only clears NetworkClient.localPlayer if WE are STILL the local player.
...
fixes data race in rooms scene (explanation see comments)
2021-03-13 18:29:20 +08:00
vis2k
2cd4403429
add TODO
2021-03-13 13:59:19 +08:00
vis2k
be229f27d8
add TODO
2021-03-13 13:58:39 +08:00
vis2k
251000436f
syntax
2021-03-13 13:54:04 +08:00
vis2k
e5f6d25ae3
syntax
2021-03-13 13:53:27 +08:00
vis2k
01d1630b7f
syntax
2021-03-13 13:52:44 +08:00
vis2k
a643cf7045
syntax
2021-03-13 13:52:32 +08:00
vis2k
89df32563b
syntax
2021-03-13 13:52:14 +08:00
vis2k
b2892e7e1a
add TODO
2021-03-13 13:51:20 +08:00
vis2k
0949c9d875
NetworkClient.HandleClientDisconnect removed. set .ready=false directly instead. way easier to understand.
2021-03-13 13:48:29 +08:00
vis2k
d7ee25e589
NetworkClient.HandleClientDisconnect: remove unnecessary connection parameter. it wasn't even used.
2021-03-13 13:44:34 +08:00
vis2k
4a47b1c7d2
NetworkClient.Ready: easier syntax
2021-03-13 13:34:58 +08:00
vis2k
f38af96202
NetworkClient.Ready: remove unnecessary NetworkConnection parameter ( #2634 )
2021-03-13 13:33:02 +08:00
vis2k
4daf0e439f
add TODOs
2021-03-13 13:17:17 +08:00
vis2k
5e7c873af9
comment formatting
2021-03-13 13:15:00 +08:00
vis2k
a5224ecd10
syntax
2021-03-13 13:11:13 +08:00
vis2k
4ce55f585c
NetworkClient.Ready: improve error message
2021-03-13 13:10:39 +08:00
vis2k
10aca712c2
add TODO
2021-03-13 13:08:20 +08:00
vis2k
a2dc9e6283
add TODO
2021-03-13 13:07:15 +08:00
vis2k
87c2f982cd
NetworkClient.AddPlayer: remove unnecessary ready line. we don't even get there if we aren't already ready.
2021-03-13 13:04:24 +08:00
vis2k
d118de81db
NetworkClient.AddPlayer: check if ready again. UNET checked if it has a readyConnection before too.
2021-03-13 13:01:21 +08:00
vis2k
c3f27f0fa1
NetworkClient.AddPlayer: simplify syntax, add TODO
2021-03-13 12:53:36 +08:00
vis2k
dc181ffe08
NetworkClient.AddPlayer: remove unnecessary NetworkConnection parameter
2021-03-13 12:44:54 +08:00
vis2k
0d5df4842f
obsolete NetworkClient.readyConnection redundant state
2021-03-13 12:36:54 +08:00
vis2k
dd5c137c7b
Tests: remove last dependencies on .readyConnection
2021-03-13 12:35:45 +08:00
vis2k
13b4f7d5e7
old Logging files moved into Old folder
2021-03-13 12:22:56 +08:00
MrGadget1024
c7c43da3ad
fix: NetworkLoop compiler definition wrong version
2021-03-12 09:04:44 -05:00
vis2k
c39a35077e
SendCommandInternal: use NetworkClient.connection instead of NetworkClient.readyConnection to remove dependency on .readyConnection
2021-03-12 16:37:36 +08:00
vis2k
cf08822f00
test for #2629 [Command(requiresAuthority=false)] to make sure it never happens again
2021-03-12 15:32:10 +08:00
vis2k
9d38188d6e
fix: NetworkClient.Ready(): set .connection to connection parameter like UNET did.
...
this was changed in 89cdec3075
because it's unnecessary.
but NetworkBehaviourTests.SendCommandInternal depends on it.
so let's keep feature parity for now.
2021-03-12 15:26:56 +08:00
vis2k
67d24ee2ca
forgot to revert test too
2021-03-12 15:07:47 +08:00
vis2k
c749c84ee4
forgot to fix log
2021-03-12 15:06:03 +08:00
vis2k
73cd1ac72a
fix : #2629 - Revert "NetworkBehaviour.SendCommandInternal: use connectionToServer instead of NetworkClient.readyConnection. reduces dependencies on NetworkClient.readyConnection (which is redundant) and reduces static states. ( #2620 )"
...
This reverts commit 64f247fb32
.
=> also adding a comment for next time
2021-03-12 14:54:09 +08:00
vis2k
413291a857
add TODO
2021-03-12 14:28:02 +08:00
MrGadget1024
5d00885564
perf: NetworkTransform - Removed redundant .transform
2021-03-11 08:49:24 -05:00
vis2k
2d004609c4
add comment
2021-03-11 14:23:18 +08:00
Coyote-A
038a1e3fd2
fix: networkloop breaks other libraries that use playerloop ( #2627 )
...
* use GetCurentPlayerLoop in unity 2019.3 or newer
* Update NetworkLoop.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-03-11 14:15:03 +08:00
vis2k
48a55ab487
remove old comment
2021-03-11 11:27:37 +08:00
vis2k
0992d71fe3
NetworkClient.CheckForLocalPlayer: remove dependency on readyConnection
2021-03-11 11:25:25 +08:00
MrGadget1024
540af6a9d5
fix: fix broken summary comments
2021-03-10 22:22:20 -05:00
vis2k
4c7a5d64a5
NetworkClient.AddPlayer: remove dependency on .readyConnection. the code has a '!ready' check before. so by definition, .readyConnection == .connection here.
2021-03-11 11:14:21 +08:00
vis2k
d299d607eb
NetworkClient.InternalAddPlayer: remove dependency on readyConnection
2021-03-11 11:09:54 +08:00
vis2k
9ee2bc5893
NetworkClient.HandleClientDisconnect: remove unnecessary readyConnection comparison
2021-03-11 11:09:54 +08:00
MrGadget
1042a39d85
fix: Added PersistNetworkManagerToOfflineScene ( #2625 )
...
* Added PersistNetworkManagerToOfflineScene
- Fixes #2624
* Added pragma suppression
* Fixed bool check
* More comments
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-10 22:08:29 -05:00
vis2k
171b674a0f
comment
2021-03-11 10:48:20 +08:00
vis2k
89cdec3075
NetworkClient.readyConnection state removed. points to .connection if .ready instead.
2021-03-11 10:36:11 +08:00
vis2k
5a1a67298b
update comment
2021-03-11 10:21:29 +08:00
vis2k
816c8885de
wat
2021-03-11 10:19:51 +08:00
vis2k
c5d1af2287
fix tests that started failing after isLocalPlayer fixes commit ( a6f6f80f65
) because it assumed ApplySpawPayload would set isLocalPlayer=true. but now it's only set true in OnStartLocalPlayer, which is only called in ApplySpawnPayload if spawnFinished is true. which it isn't. so we set it manually instead.
2021-03-11 00:09:16 +08:00
vis2k
accf843283
fix: NetworkIdentity.Reset resets isLocalPlayer AFTER the isLocalPlayer ClearLocalPlayer check. fixes a runtime UnSpawn test.
2021-03-10 23:45:29 +08:00
vis2k
a23c01aa24
add OnStartLocalPlayer comment from paul
2021-03-10 23:28:11 +08:00
vis2k
956bfff3ad
wat
2021-03-10 21:08:40 +08:00
vis2k
be2369f4a1
forgot one
2021-03-10 20:58:35 +08:00
vis2k
388b6bab71
NetworkAnimator: replace UNET's magic readyConnection check with isClient. this was from UNET and there was no comment, so nobody knew why it was used instead of isClient.
2021-03-10 20:55:21 +08:00
vis2k
97615b9491
syntax
2021-03-10 20:54:24 +08:00
vis2k
64f247fb32
NetworkBehaviour.SendCommandInternal: use connectionToServer instead of NetworkClient.readyConnection. reduces dependencies on NetworkClient.readyConnection (which is redundant) and reduces static states. ( #2620 )
2021-03-10 19:46:31 +08:00
vis2k
abbe34501d
add TODOs
2021-03-10 19:31:54 +08:00
vis2k
a58cd37a36
[Command] tests: set up NetworkIdentity connectionToServer everywhere too, not just to client. prepares for making SendCommandInternal use connectionToServer instead of NetworkClient.readyConnection.
2021-03-10 19:04:08 +08:00
vis2k
b3c25d1094
add TODO
2021-03-10 18:46:41 +08:00
Coyote-A
29590401bc
add missing virtual update methods in MultiplexTransport ( #2618 )
2021-03-10 17:34:25 +08:00
vis2k
f239ee678a
cleanup
2021-03-10 17:25:53 +08:00
vis2k
15d595fe41
SyncObject cleanup
2021-03-10 17:25:26 +08:00
vis2k
debcb400fe
syntax
2021-03-10 17:23:29 +08:00
vis2k
ba9b9ec85b
RemoteCallHelper cleanup
2021-03-10 17:22:57 +08:00
vis2k
0b9539b8de
NetworkWriterPool cleanup
2021-03-10 17:20:37 +08:00
vis2k
055ff8dae4
NetworkWriter cleanup
2021-03-10 17:19:12 +08:00
vis2k
5dd37b5c09
cleanup
2021-03-10 16:31:13 +08:00
vis2k
459d5e203e
NetworkTime: add TODOs
2021-03-10 16:31:13 +08:00
vis2k
b596294917
NetworkTime.rttSd was renamed to rttStandardDeviation
2021-03-10 16:31:13 +08:00
vis2k
46f4079856
NetworkTime.rttVar was renamed to rttVariance
2021-03-10 16:31:13 +08:00
vis2k
8a7fd39cf0
NetworkTime.timeSd was renamed to timeStandardDeviation
2021-03-10 16:31:13 +08:00
vis2k
b8b72d4482
NetworkTime.timeVar renamed to timeVariance to not confuse it with 'timeVariable' etc.
2021-03-10 16:31:13 +08:00
vis2k
fef1184404
NetworkTime cleanup
2021-03-10 16:18:11 +08:00
vis2k
a079f2a412
typo
2021-03-10 16:10:04 +08:00
vis2k
6ad3b5a6b7
previous syntax
2021-03-10 16:09:50 +08:00
vis2k
efc303ceb8
NetworkStartPosition cleanup
2021-03-10 16:09:14 +08:00
vis2k
5a6db1e4b7
NetworkReaderPool cleanup
2021-03-10 16:00:48 +08:00
vis2k
1358ab643f
cleanup
2021-03-10 15:57:39 +08:00
vis2k
b2d9279e76
NetworkReader cleanup
2021-03-10 15:53:13 +08:00
vis2k
f7c6d09b44
empty files moved into Empty folder
2021-03-09 19:20:10 +08:00
vis2k
078a0c4aec
NetworkManager comments cleaned up
2021-03-09 19:07:21 +08:00
vis2k
4962cee248
feat: NetworkManager.OnServerAddPlayer instantiates with name "Player [connId=42]" instead of "Player (clone)" for easier debugging
2021-03-09 18:58:20 +08:00
vis2k
fc92a28715
cleanup
2021-03-09 18:56:27 +08:00
vis2k
5e2f3c239f
syntax
2021-03-09 18:54:00 +08:00
vis2k
46c9bddb6c
cleanup
2021-03-09 18:53:24 +08:00
vis2k
64b436445f
cleanup
2021-03-09 18:49:58 +08:00
vis2k
a4e237d307
cleanup
2021-03-09 18:41:42 +08:00
vis2k
9f68d269cc
NetworkManagerHUD doesn't need xml comments except one
2021-03-09 18:25:35 +08:00
vis2k
ea141c30d6
syntax
2021-03-09 18:24:28 +08:00
vis2k
1f550b8289
cleanup
2021-03-09 18:22:36 +08:00
vis2k
22384458bd
cleanup
2021-03-09 18:07:29 +08:00
vis2k
013a748da6
cleanup
2021-03-09 18:03:16 +08:00
vis2k
6926bad7d6
cleanup
2021-03-09 17:55:19 +08:00
vis2k
25e9904fa8
add TODO
2021-03-09 17:54:43 +08:00
vis2k
0291d0a402
cleanup
2021-03-09 17:53:46 +08:00
vis2k
e79dd1e443
cleanup
2021-03-09 17:52:41 +08:00
vis2k
f02c163232
add comment about static state
2021-03-09 17:48:15 +08:00
vis2k
71e7393278
syntax
2021-03-09 16:17:07 +08:00
vis2k
fe3e365c7d
cleanu
2021-03-09 16:16:55 +08:00
vis2k
7ae1496b88
update url
2021-03-09 16:16:08 +08:00
vis2k
294fd46146
syntax
2021-03-09 16:12:40 +08:00
vis2k
94707b2554
add TODO
2021-03-09 16:07:55 +08:00
vis2k
2cf41cf835
syntax
2021-03-09 15:53:20 +08:00
vis2k
c4d217af2f
syntax
2021-03-09 15:50:27 +08:00
vis2k
b0ccb28f18
add comment
2021-03-09 15:50:22 +08:00
vis2k
c47a6b0085
NetworkIdentity.ThisIsASceneObjectWithPrefabParent moved to Utils
2021-03-09 15:47:46 +08:00
vis2k
04b3e34593
syntax
2021-03-09 15:40:33 +08:00
vis2k
6b9acacaf0
cleanup
2021-03-09 15:40:12 +08:00
vis2k
dd2b4f8736
syntax
2021-03-09 15:38:01 +08:00
vis2k
7d3666a121
syntax
2021-03-09 15:37:41 +08:00
vis2k
ad40b260d1
syntax
2021-03-09 15:35:02 +08:00
vis2k
7fc91537ed
remove unused NetworkBehavioursCache
2021-03-09 15:34:47 +08:00
vis2k
a21344196e
cleanup
2021-03-09 15:32:48 +08:00
vis2k
4a1f4115d5
cleanup
2021-03-09 15:30:30 +08:00
vis2k
15aa2e091e
cleanup
2021-03-09 15:23:48 +08:00
vis2k
4e7c49ee50
syntax
2021-03-09 15:21:11 +08:00
vis2k
d131367245
syntax
2021-03-09 15:19:40 +08:00
vis2k
665b1c2156
perf: batching is now enabled by default
2021-03-09 15:17:29 +08:00
vis2k
1b6f898a5a
update batching comment
2021-03-09 15:16:08 +08:00
vis2k
fbe378a069
cleanup
2021-03-09 15:15:11 +08:00
vis2k
7cc3e166c4
cleanup
2021-03-09 15:02:02 +08:00
vis2k
c4cf8c263d
syntax: avoid hiding property
2021-03-09 14:59:40 +08:00
vis2k
1bf08bbf89
syntax: avoid hiding property
2021-03-09 14:59:29 +08:00
vis2k
fc6ada4ab9
syntax: avoid hiding property
2021-03-09 14:59:15 +08:00
vis2k
8bcc8d29ef
syntax
2021-03-09 14:57:41 +08:00
vis2k
4e71f324c6
cleanup
2021-03-09 14:56:54 +08:00
vis2k
387571722b
cleanup
2021-03-09 14:55:03 +08:00
vis2k
5118f43a83
cleanup
2021-03-09 14:51:50 +08:00
vis2k
57432d94c9
NetworkVisibility: improve obsolete message
2021-03-09 14:05:11 +08:00
vis2k
d8e2f1650f
cleanup
2021-03-09 11:27:09 +08:00
vis2k
c2af82f897
cleanup
2021-03-09 11:18:15 +08:00
vis2k
2be35efbad
cleanup
2021-03-09 11:16:30 +08:00
vis2k
2d46c13ef5
syntax
2021-03-09 11:09:35 +08:00
vis2k
f1f51ce213
cleanup
2021-03-09 11:09:17 +08:00
vis2k
2f77fec632
cleanup
2021-03-09 10:57:42 +08:00
vis2k
e8e5f30fd6
cleanup
2021-03-08 22:50:24 +08:00
vis2k
86c0abd2b9
remove unused
2021-03-08 22:41:01 +08:00
vis2k
488d67de85
add TODO
2021-03-08 22:39:15 +08:00
vis2k
ecf6a42a2d
syntax
2021-03-08 22:36:20 +08:00
vis2k
bb5513338c
syntax
2021-03-08 22:34:30 +08:00
vis2k
9932b56b65
cleanup
2021-03-08 22:33:42 +08:00
vis2k
77ed0055a8
add comments
2021-03-08 22:31:03 +08:00
vis2k
4eed0ff7f1
cleanup
2021-03-08 22:29:54 +08:00
vis2k
36e7ebd50e
cleanup
2021-03-08 22:19:45 +08:00
vis2k
f53ee6583c
cleanup
2021-03-08 22:13:53 +08:00
vis2k
6045736266
clean up
2021-03-08 22:11:22 +08:00
vis2k
3fa8eb727c
remove unused LogFilter and NetworkManager.showDebugMessages
2021-03-08 22:09:37 +08:00
vis2k
925c9d749f
xml cleanup
2021-03-08 22:06:29 +08:00
vis2k
8bba4300a6
xml one liner
2021-03-08 22:02:31 +08:00
vis2k
a1381741d5
remove old batching comment
2021-03-08 11:50:14 +08:00
vis2k
92c9522388
move all the things
2021-03-07 19:57:46 +08:00
vis2k
0bc2a5573f
tests
2021-03-07 19:52:38 +08:00
vis2k
396fc4542b
ClientScene: move the rest to NetworkClient
2021-03-07 19:52:23 +08:00
vis2k
477d009f97
ClientScene.DestroyAllClientObjects moved into NetworkClient
2021-03-07 19:28:25 +08:00
vis2k
27ac635931
ClientScene: spawning moved into NetworkClient
2021-03-07 19:28:02 +08:00
vis2k
03f6ae59d3
ClientScene: internal Shutdown moved to NetworkClient
2021-03-07 19:15:51 +08:00
vis2k
ab1218fe17
ClientScene: internal hide & destroy moved into NetworkClient
2021-03-07 19:08:01 +08:00
vis2k
ae50ec751e
ClientScene: internal callbacks moved to NetworkClient
2021-03-07 19:04:31 +08:00
vis2k
5650d952c8
remove obsolete comment
2021-03-07 18:59:59 +08:00
vis2k
12ac3613ad
moved comment
2021-03-07 18:58:40 +08:00
vis2k
f20d30d4bb
ClientScene: prefab spawning and spawn handlers obsoleted and moved to NetworkClient
2021-03-07 18:57:17 +08:00
vis2k
13c5a409e5
add TODO
2021-03-07 18:23:55 +08:00
vis2k
d71c6e943a
internal function doesn't need summary
2021-03-07 18:22:26 +08:00
vis2k
c20de093ec
syntax
2021-03-07 18:19:46 +08:00
vis2k
95e0545759
cleanup and sorting
2021-03-07 18:18:04 +08:00
vis2k
e7dab8bd49
cleanup
2021-03-07 18:11:52 +08:00
vis2k
ead0d351c9
cleanup
2021-03-07 18:10:51 +08:00
vis2k
82b8f650fb
cleanup
2021-03-07 18:10:11 +08:00
vis2k
980c8a8b64
syntax
2021-03-07 18:09:12 +08:00
vis2k
9abc60c62b
cleanup
2021-03-07 18:08:37 +08:00
vis2k
5a9d7921c5
cleanup
2021-03-07 18:07:43 +08:00
vis2k
f7c6eb84e8
cleanup
2021-03-07 18:06:17 +08:00
vis2k
061d1c77ba
cleanup
2021-03-07 18:04:03 +08:00
vis2k
d3e3ada5c6
cleanup
2021-03-07 16:51:33 +08:00
vis2k
8ce209ac69
cleanup
2021-03-07 16:43:59 +08:00
vis2k
f06e6f0509
cleanup
2021-03-07 16:41:27 +08:00
vis2k
3667f76703
cleanup
2021-03-07 16:37:36 +08:00
vis2k
707c20c6d6
syntax
2021-03-07 16:34:04 +08:00
vis2k
5c9962100e
more sorting
2021-03-07 16:29:53 +08:00
vis2k
200bde6852
NetworkClient sorting
2021-03-07 16:25:56 +08:00
vis2k
51f5dd52a9
cleanup
2021-03-07 16:22:50 +08:00
vis2k
7d397d9172
cleanup
2021-03-07 16:06:40 +08:00
vis2k
19d848feec
cleanup
2021-03-07 16:03:28 +08:00
vis2k
159a35dbb4
feat: NetworkClient.isConnecting added
2021-03-07 16:01:17 +08:00
vis2k
9579789da3
NetworkClient cleanup
2021-03-07 16:00:16 +08:00
vis2k
191c1124b4
NetworkServer.VerifyCanSpawn moved into SpawnObject
2021-03-07 15:42:22 +08:00
vis2k
b7e21d9a44
NetworkServer: VerifyCanSpawn moved into SpawnObject
2021-03-07 15:41:28 +08:00
vis2k
10be9eada1
more sorting
2021-03-07 15:41:02 +08:00
vis2k
0fe5d30c00
more sorting
2021-03-07 15:37:32 +08:00
vis2k
632a4a8cc2
syntax
2021-03-07 15:34:58 +08:00
vis2k
f94091b585
more sorting
2021-03-07 15:34:12 +08:00
vis2k
0cef4d78a5
more sorting
2021-03-07 15:32:36 +08:00
vis2k
f54f9c3599
DisconnectAllConnections was renamed to DisconnectAllExternalConnections because that's what it does.
2021-03-07 15:29:20 +08:00
vis2k
207501de4e
NetworkServer.InternalReplacePlayerForConnection moved into ReplacePlayerForConnection
2021-03-07 15:25:50 +08:00
vis2k
330036f1a9
more sorting
2021-03-07 15:24:11 +08:00
vis2k
e4729c2608
more sorting
2021-03-07 15:23:22 +08:00
vis2k
5a23cd056e
more sorting
2021-03-07 15:22:22 +08:00
vis2k
688ec28d5d
more sorting
2021-03-07 15:22:00 +08:00
vis2k
84f5ea61cc
more sorting
2021-03-07 15:19:33 +08:00
vis2k
2f90fca1d5
more sorting
2021-03-07 15:18:00 +08:00
vis2k
bf804a93c2
more sorting
2021-03-07 15:17:01 +08:00
vis2k
c5947b92e2
more sorting
2021-03-07 15:12:54 +08:00
vis2k
c47f64908d
NetworkServer: more sorting
2021-03-07 15:11:37 +08:00
vis2k
6dc0b42d89
NetworkServer: more sorting
2021-03-07 15:09:04 +08:00
vis2k
7daab9dd40
NetworkServer: sort similar functions together
2021-03-07 15:04:13 +08:00
vis2k
cf7de49def
cleanup
2021-03-07 14:57:04 +08:00
vis2k
93217b4493
cleanup
2021-03-07 14:55:55 +08:00
vis2k
f3b7524691
cleanup
2021-03-07 14:53:56 +08:00
vis2k
0f8b06b12b
cleanup
2021-03-07 14:51:10 +08:00
vis2k
306620d0d0
cleanup
2021-03-07 14:43:02 +08:00