Commit Graph

468 Commits

Author SHA1 Message Date
Chris Langsenkamp
7a17790538 doc: Merged Discovery docs 2020-05-07 01:58:32 -04:00
Chris Langsenkamp
811c9d3e02 doc: Merged Authentication documents 2020-05-07 01:52:35 -04:00
Chris Langsenkamp
08390cb801 doc: fixed Components navigation 2020-05-06 19:20:08 -04:00
MrGadget
a508e8d37b
Update NetworkMatchChecker.md 2020-05-06 12:39:54 -04:00
Chris Langsenkamp
bde82c1205 doc: fixed typo in NetworkBehaviour Guide 2020-05-05 12:32:32 -04:00
Chris Langsenkamp
3e21aca8fc Updated ChangeLog for Release 2020-05-05 00:28:33 -04:00
Chris Langsenkamp
b74eaf4b7b Updated ChangeLog 2020-05-03 12:22:46 -04:00
Chris Langsenkamp
ff1c0a49c4 Updated Examples index.md 2020-05-03 12:14:48 -04:00
Chris Langsenkamp
7acff03764 Updated Basic Example doc 2020-05-03 12:14:22 -04:00
Chris Langsenkamp
c5f85a7113 Updated ChangeLog and Deprecations 2020-05-03 12:13:38 -04:00
Chris Langsenkamp
dde71d65ba Added doc for Multiple Additive Scenes Example 2020-05-03 12:13:09 -04:00
Chris Langsenkamp
2fc68d3e91 doc: Fixed ReplacePlayer example 2020-05-02 21:54:22 -04:00
Chris Langsenkamp
3363d4e859 doc: Updated Additive Scenes Example 2020-05-02 01:27:05 -04:00
Chris Langsenkamp
5653607183 doc: Updated TOC 2020-05-02 01:18:41 -04:00
Chris Langsenkamp
24c4446646 Additive Scenes Example doc 2020-05-01 05:14:26 -04:00
MrGadget
28093f9072
Update Deprecations.md 2020-04-29 16:11:42 -04:00
MrGadget
37cfdfb2e4
Update DataTypes.md 2020-04-28 00:37:39 -04:00
James Frowen
fea22f69df
fixing list (#1802) 2020-04-27 19:11:54 +02:00
Chris Langsenkamp
57ff0c4606 doc: Updated ChangeLog 2020-04-26 12:06:25 -04:00
Chris Langsenkamp
f855833c1c Updated Migration doc 2020-04-24 14:45:38 -04:00
Paul Pacheco
b284b324d9 docs: fix relative path to api 2020-04-24 09:17:06 -05:00
Chris Langsenkamp
47798ef20e Updated doc images 2020-04-24 07:53:05 -04:00
Chris Langsenkamp
a2eeef7fac Updated 2 docs for phrasing. 2020-04-24 05:14:19 -04:00
Chris Langsenkamp
54fa1b105a Updated Deprecations doc 2020-04-23 21:01:17 -04:00
MrGadget
a2eb666f15
feat: Disconnect Dead Clients (#1724)
* feat: Disconnect Dead Clients

* Moved code to NetworkConnectionToClient

* Fixed type

* WIP

* Trying to solve the mystery of the Host

* Updated Example

* fixed comment whitespace

* Final Cleanup and Unit Test

* Removed extra warning

* Reverted change to scene file

* Changed to Play test, still not working

* Added NetworkServer.Update time loop

* Removed commented code

* fixed comment

* Filled in ServerDisconnect so it behaves as expected.

* fixed comment

* Renamed to bool IsClientAlive

* Should be greater than

* Added override that shouldn't be necessary.

* changed asserts per Paul

* Flipped < back

* Shortened test time

* Corrected comment

* Lost the 1

* Updated NetworkServerTest

* Update Assets/Mirror/Tests/Runtime/NetworkServerTest.cs

* Added bool checkInactiveConnections

* Tests for sync dictionary and sync set (#1753)

* sync dictionary tests

* rename

* changing error message

* sync set tests

* silence unused method warning

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* Scope syncdict tests to their classes

* Scope synclists tests to their classes

* Scope syncset tests to their classes

* test class name matches file name

* Scope sample classes

* test class name matches file name

* fix: call the virtual OnRoomServerDisconnect before the base

* fixed name

* doc: Updated docs

* Moved serverIdleTimeout to NetworkManager

* fixed test to enable disconnectInactiveConnections

* Copied disconnectInactiveConnections & serverIdleTimeout to NetworkServer

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-04-23 21:50:35 +02:00
Chris Langsenkamp
6e03a538fe doc: Updated ChangeLog and Deprecations docs 2020-04-21 03:40:28 -04:00
Chris Langsenkamp
8e7bb44c3a Updated docs, comments, template pursuant to renaming of OnNetworkDestroy 2020-04-20 09:42:16 -04:00
Chris Langsenkamp
0bee908720 Updated ChangeLog & Deprecations 2020-04-19 17:55:20 -04:00
Chris Langsenkamp
006021eeb7 doc: Updated ChangeLog 2020-04-17 10:57:48 -04:00
MrGadget
21acf66190
feat: NetworkMatchChecker Component (#1688)
* feat: NetworkMatchChecker Component

* Added docs

* feat: Use logger framework for NetworkClient (#1685)

* Use logger framework for NetworkClient

* Update Assets/Mirror/Runtime/NetworkClient.cs

Co-authored-by: vis2k <info@noobtuts.com>

* breaking: NetworkVisbility component (#1681)

* backup

* breaking: NetworkProximityCheck abstract class. Simplifies code, reduces complexity, improves performance because if 10k identities have 10 components each, we don't have to iterate 100k components each time we rebuild observers.

* update tests and checkers

* DisallowMultipleComponents

* fix tests

* split OnCheckObserver check

* fix tests

* syntax

* update comment

* renamed to NetworkVisibility

* forgot to remove comment

* breaking: Network Visibility Component

* changing namespaces of performance tests (#1689)

* Updated to use NetworkVisibility

* Updated comments

* Updated OnCheckObserver and removed OnSetHostVisibility

* tests for OnCheckObserver

* adding check for empty guid

* tests for changing matchId

* RebuildObservers if player left a match

* Refactored to make it simpler

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-17 10:35:08 +02:00
Chris Langsenkamp
654084bf89 Added Booster to transports list 2020-04-16 17:37:13 -04:00
Chris Langsenkamp
1369bcf620 doc: Updated NetTrans and NetAnim docs and images 2020-04-16 17:33:54 -04:00
Chris Langsenkamp
9c3f5710eb Updated docs and comments re: Network Visibility 2020-04-12 07:54:28 -04:00
Chris Langsenkamp
54a365078b Updated Components doc 2020-04-10 20:52:23 -04:00
Chris Langsenkamp
c1fe2124d8 Removed SpawnWithClientAuthority from comments and docs 2020-04-09 16:51:41 -04:00
Chris Langsenkamp
38acfb2e3c Updated ChangeLog 2020-04-03 11:43:51 -04:00
Chris Langsenkamp
88f9bc16c8 Added Discord to transports list 2020-04-01 17:11:37 -04:00
Chris Langsenkamp
f33fd359cb doc: Updated ChangeLog 2020-03-29 15:08:50 -04:00
Chris Langsenkamp
459b8bf8e9 doc: Updated Deprecations 2020-03-29 15:04:10 -04:00
Chris Langsenkamp
d4366ecd73 doc: Updated ChangeLog 2020-03-26 16:32:38 -04:00
Chris Langsenkamp
d034ef616f feat: Added Virtual OnRoomStopServer to NetworkRoomManager and Script Template 2020-03-24 22:02:01 -04:00
MrGadget
c796116758
Remove Usage of LAN in HUD and Docs (#1592)
* Remove usage of LAN in HUD and docs

* Server + Client

* Host (Server + Client)

* HUD Image
2020-03-24 21:55:18 +01:00
Chris Langsenkamp
733bb92d37 doc: Updated SyncVar Hook doc 2020-03-24 08:39:08 -04:00
Chris Langsenkamp
e88249b972 doc: Updated ChangeLog 2020-03-24 08:31:31 -04:00
FirstGearGames
505b26fd17
Added video tutorial link (#1586) 2020-03-23 17:40:59 +01:00
Chris Langsenkamp
d040928948 doc: Updated ChangeLog 2020-03-21 14:38:38 -04:00
Chris Langsenkamp
04a8e86578 Updated SyncVarHook doc 2020-03-21 12:47:05 -04:00
Chris Langsenkamp
3f4f3c5c91 doc: Updated ChangeLog 2020-03-20 21:31:24 -04:00
Chris Langsenkamp
41e24420f6 doc: Updated ChangeLog 2020-03-20 20:40:35 -04:00
Chris Langsenkamp
5d5ee232d0 doc: Updated ChangeLog 2020-03-18 13:18:47 -04:00
Chris Langsenkamp
5cc77f21f6 doc: Updated ChangeLog 2020-03-18 12:54:52 -04:00
MrGadget
2d1b142276
fix: Prevent Double Call of NetworkServer.Destroy (#1554)
* fix: Prevent Double Call of NetworkServer.Destroy

* doc: Updated ChangeLog

* Extended comments and added LogWarning
2020-03-18 17:25:22 +01:00
Chris Langsenkamp
b32f0850d9 docs: Updated ChangeLog 2020-03-17 19:43:10 -04:00
Chris Langsenkamp
a4ffcbe280 fix: Updated NetworkRoomPlayer inspector and doc and image 2020-03-17 19:22:53 -04:00
Chris Langsenkamp
fe358f7120 docs: Updated ChangeLog 2020-03-17 18:58:14 -04:00
Chris Langsenkamp
a358e7d52a docs: Updated ChangeLog 2020-03-17 18:53:57 -04:00
Paul Pacheco
e133adf3ae docs: fix reference to .net classes 2020-03-01 14:04:53 -06:00
Paul Pacheco
00b923fedf docs: allow references to .net classes 2020-03-01 12:23:15 -06:00
Chris Langsenkamp
8040ebb5cf Updated Network Manager doc 2020-02-24 10:13:14 -05:00
Chris Langsenkamp
caab56d2fb docs: Updated ChangeLog 2020-02-23 11:38:30 -05:00
Chris Langsenkamp
25edcf0d41 docs: Updated SyncVar docs 2020-02-23 02:48:21 -05:00
Chris Langsenkamp
ce25eb5335 Updated Authentication doc 2020-02-23 00:32:24 -05:00
Chris Langsenkamp
b33311cabf docs: fixed typo 2020-02-23 00:31:46 -05:00
Chris Langsenkamp
487ac284c8 docs: Updated doc images 2020-02-22 22:01:44 -05:00
Chris Langsenkamp
245a428ba0 Updated Deprecations doc 2020-02-22 19:30:18 -05:00
Chris Langsenkamp
bb981ee940 Updated ChangeLog and Deprecations docs 2020-02-22 19:28:02 -05:00
Chris Langsenkamp
95051f47ba Updated Deprecations doc 2020-02-22 18:25:04 -05:00
Chris Langsenkamp
84c81b664c Updated Deprecations doc 2020-02-22 17:55:14 -05:00
Chris Langsenkamp
50828eda9c Updated Deprecations doc 2020-02-22 17:45:28 -05:00
MrGadget
b8bcd9ad25
fix: Add missing channelId to NetworkConnectionToClient.Send calls (#1509)
* fix: Add missing channelId to NetworkConnectionToClient.Send calls

* Updated ChangeLog

* Added braces

* Found one more
2020-02-20 09:51:03 +01:00
Chris Langsenkamp
bf47ae4cf1 removed blank line in doc 2020-02-18 12:11:55 -05:00
Sebastian König
c0feee8845
Changed namespace in code snippet. (#1505)
Added "using Mirror;" instead of "using UnityEngine.Networking;"
2020-02-18 12:10:04 -05:00
Chris Langsenkamp
3a0c7fb1ec fix: Fixed toc link 2020-02-18 11:34:07 -05:00
vis2k
d47a881f86 removed previous guide 2020-02-18 11:24:12 +01:00
Chris Langsenkamp
e5dec90499 docs: Updated various documents 2020-02-17 23:10:47 -05:00
vis2k
f4677ff627 docs: add links 2020-02-17 23:16:47 +01:00
vis2k
6ac804107f docs: add header 2020-02-17 22:43:08 +01:00
vis2k
6f91cf49c2 docs: added 'Cheat safe, local player movement beyond NetworkTransform' based on https://forum.unity.com/threads/making-player-movement-secure-with-mirror.829683/ 2020-02-17 22:41:33 +01:00
Chris Langsenkamp
c70a43b431 Removed ClientServers doc 2020-02-16 18:07:25 -05:00
Chris Langsenkamp
c0e4c033e9 Replaced RoomManager image 2020-02-15 16:25:42 -05:00
Chris Langsenkamp
da79d69ea6 Updated Authentication doc 2020-02-14 18:26:23 -05:00
Chris Langsenkamp
03ce7031ee Replaced Steam Transport Image 2020-02-14 10:16:22 -05:00
Chris Langsenkamp
01b2ed9d6e Updated NetworkSceneChecker doc 2020-02-12 14:18:56 -05:00
Paul Pacheco
6aa2d001e2
docs: document scriptable objects (#1494) 2020-02-12 08:39:38 -06:00
Chris Langsenkamp
22c8d3da5f Updated Transport docs 2020-02-11 19:16:29 -05:00
Derek S
3277fce728
Updated Discord-Mirror docs (#1493)
* Updated Discord-Mirror docs

* Update doc/Transports/DiscordMirror.md

Co-Authored-By: MrGadget <chris@clevertech.net>

Co-authored-by: MrGadget <chris@clevertech.net>
2020-02-11 19:09:23 -05:00
Chris Langsenkamp
2a9934f879 Tranports doc update 2020-02-11 18:28:31 -05:00
Chris Langsenkamp
5c8bf26a9f Updated ChangeLog 2020-02-10 18:00:05 -05:00
Chris Langsenkamp
67deaeaa76 Updated Chnagelog 2020-02-10 08:14:20 -05:00
Bug
64a59407ef Update ClientsServers.md (#1489)
NetworkServer.Listen(int) receives a maximum number of connections, not a port.
ref: https://mirror-networking.com/docs/api/Mirror.NetworkServer.html?q=NetworkServer
2020-02-08 14:49:41 -05:00
FirstGearGames
f5a7c6aa9f
Fixed missing video link image. (#1487) 2020-02-07 17:50:22 -05:00
FirstGearGames
d05a46101e
Added video tutorial link. (#1488) 2020-02-07 17:50:05 -05:00
Chris Langsenkamp
82a4af9a62 updated ChangeLog 2020-02-06 20:19:12 -05:00
Chris Langsenkamp
626f084a87 updated example code 2020-02-06 19:32:18 -05:00
Chris Langsenkamp
e3b299fec4 Updated ScriptTemplates doc
Removed zip file
2020-02-04 19:45:00 -05:00
Chris Langsenkamp
ed44c1b77d Updated ChangeLog 2020-02-04 12:42:27 -05:00
Chris Langsenkamp
f523fca10c Updated ChangeLog 2020-02-04 12:41:39 -05:00
Chris Langsenkamp
7c5d368ce8 Updated ChangeLog 2020-02-04 12:24:04 -05:00
Chris Langsenkamp
8bcc826ec6 Updated ChangeLog 2020-02-04 12:09:56 -05:00
Chris Langsenkamp
a5a9c7e7bc Updated ChangeLog 2020-02-03 13:59:19 -05:00
Chris Langsenkamp
b4a0830e3c Updated ChangeLog 2020-02-03 12:05:08 -05:00
Chris Langsenkamp
eeca74f93b Updated ChangeLog 2020-02-03 12:04:11 -05:00
Chris Langsenkamp
d07f847e28 Update ChangeLog 2020-02-02 15:19:10 -05:00
Chris Langsenkamp
a2c88d787d Updated ChangeLog 2020-02-01 13:08:44 -05:00
Chris Langsenkamp
abb570b309 Updated RemoteActions Doc 2020-01-31 22:04:51 -05:00
Chris Langsenkamp
d0e493ac92 Updated ScriptTemplates 2020-01-31 21:25:38 -05:00
FirstGearGames
dc0e47269c
Updated video, updated video link. (#1461) 2020-01-29 15:56:22 -05:00
Chris Langsenkamp
d8d1f48fe2 Updated NetworkDiscovery doc 2020-01-29 13:23:12 -05:00
Chris Langsenkamp
a52d58a18b Update RemoteActions doc 2020-01-29 12:34:20 -05:00
Paul Pacheco
e75b45f888
feat: LAN Network discovery (#1453)
* Fix typo

* Updated Changelog

* first commit

* Add example for discovery

* NetworkDiscovery component should be added

* fixed UI

* Fix some warnings

* refactor: network discovery reimplemented

* Remove unused GUIstyle

* Fix namespaces

* Just send to the broadcast address

* Fix indentation

* Log errors in ClientListen

* Code formatting cleanup, HelpURL's fixed, comments revised. (#38)

* Transport can now provide server uri

* work with any transport by passing uri

* Move discovery initialization to start

* feat: Discovery can now be easily customized per game

* Use generics to simplify api

* Renamed ServerInfo -> ServerResponse

* Rename method

* Moved up one folder

* Move ServerId to NetworkDiscovery

* tests now reference Mirror.Discovery

* Cleaned up blank space

* Disable GUID apparently fixes it

* Use UnityEvents for ease of use

* Remove noisy log

* remove blank spaces

* Process request receives the client endpoint

* use consistent name for parameters

* Remove white space

* Keep it minimalistic,  we don't need age or totalPlayers

* Comment non obvious property

* Don't break transports

* Documentation and image

* Code formatting

* removed privates

* Added Range attribute

* Rename ActiveDiscoverySecondInterval

* Revised NetworkDiscovery doc

* Swapped field order (Cosmetics)

* Added ScriptTemplate

* Update ProjectSettings/ProjectVersion.txt

* Updated ScriptTemplate

* Updated xml comment and ScriptTemplate

* Updated ScriptTemplate

* Improve xmldocs

* Improve xmldocs

* Remove leftover comment

* Renamed event

* Moved discovery inside components

* Keep parameter names consistent

* Provide a guide for network discovery

* XML Comments and ScriptTemplate

* Moved Credits

* fixed template

* Removed comment

* removed comment

* xml comments and template

* fixed method name

* fixed method and template

* removed semicolon

* fixed template

* fixed method and template

* fixed template

* fixed template

* Fix copypasta error

* Show error if no url is available

Network Discovery now shows an error if the transport does not support
providing Url

* Grammar fix

* Extended Template

* fixed template

* Added guide link to template

* New image

* Update NetworkDiscovery.md

* Updated Guid Doc and Template

* fixed bullets

* Remove unnecessary using

* Make it like Mirror's

* Update ScriptTemplates Image & Zip

* Removed from Deprecations

* Updated ChangeLog

* Updated ChangeLog

* Update NetworkDiscovery.md

Remove last line...this was copied to the paragraph above the code block

Co-authored-by: MrGadget <chris@clevertech.net>
2020-01-29 09:56:29 +01:00
Chris Langsenkamp
b003804ee9 Updated ChangeLog 2020-01-28 17:51:59 -05:00
Chris Langsenkamp
bfaef963e1 Updated ChangeLog 2020-01-28 17:51:14 -05:00
Chris Langsenkamp
cad02a2b1d Added note to SyncVarHooks doc 2020-01-28 02:48:21 -05:00
Chris Langsenkamp
6dd0f3590c Added Fallback to left nav 2020-01-27 14:56:30 -05:00
MrGadget
a7efb13e29 feat: Mirror Icon for all components (#1452)
* Apply Icon

* Assigned Icons

* Assigned Icons

* Updated ChangeLog
2020-01-27 18:00:27 +01:00
Chris Langsenkamp
5ffa4f0f2c Updated ChangeLog & DataTypes 2020-01-26 18:16:08 -05:00
Chris Langsenkamp
1946dd7491 Updated ChangeLog 2020-01-25 15:53:28 -05:00
MrGadget
71c0d3b2ee
feat: Network Scene Checker Component (#1271)
* Create Network Scene Checker Component

* Move objects to subscene in client

* Remove OnStartClient

* Rewritten with static dictionary

* Updated doc

* renamed image

* Replaced image

* fixed image name

* Changed to short-circuit return in Update

* Changed to using string for key since additive scenes may be unloaded

* Added null check

* Removed commented line

* Update Assets/Mirror/Components/NetworkSceneChecker.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Moved initializer to declaration

* Removed [Scene, SerializeField]

Co-authored-by: vis2k <info@noobtuts.com>
2020-01-25 15:48:47 -05:00
Chris Langsenkamp
16b4818f9e Updated ChangeLog 2020-01-25 04:25:46 -05:00
Chris Langsenkamp
f2f573d24c Updated ChangeLog 2020-01-23 14:44:22 -05:00
Chris Langsenkamp
be29857237 Updated ChangeLog 2020-01-23 14:38:46 -05:00
shulinnn
60a2595093 Update SyncLists.md (#1445)
OP_DIRTY & OP_REMOVE are obsolete.
2020-01-21 05:00:25 -05:00
Chris Langsenkamp
522655d1ad Updated ScriptTemplates doc image 2020-01-19 16:49:08 -05:00
Chris Langsenkamp
c57c01a47a Updated Script Templates 2020-01-19 16:45:12 -05:00
FirstGearGames
a738ca9f3a Updated video tutorial link. (#1443)
Corrected information in video tutorial with a new release. Link updated to new video.
2020-01-19 14:33:18 -05:00
Paul Pacheco
58bd292d52 Document serializing scriptable object (#1438)
* Document serializing scriptable object

* typos and grammar

* Make more readable
2020-01-19 12:10:12 +01:00
Chris Langsenkamp
11a6fa0d82 Updated Network Transform Doc and Image 2020-01-16 19:47:52 -05:00
Chris Langsenkamp
d1074ac43d Updated ChangeLog 2020-01-16 11:06:23 -05:00
MrGadget
0a49b435cc
Added Serializable and SerializeField 2020-01-14 19:42:04 -05:00
MrGadget
f621a4aaf1
Added Serializable and SerializeField 2020-01-14 19:36:53 -05:00
MrGadget
98652e708f
Added Serializable and SerializeField 2020-01-14 19:32:39 -05:00
MrGadget
7011fade2d
Added public 2020-01-14 19:23:46 -05:00
MrGadget
503c722eb0
Added [System.Serializable] 2020-01-14 19:20:33 -05:00
Chris Langsenkamp
bc40d871b8 Updated ChangeLog 2020-01-11 18:22:12 -05:00
Chris Langsenkamp
58d398257e Updated Integrations doc 2020-01-11 14:52:36 -05:00
MrGadget
c30e4a9f83 feat: NetworkAnimator warns if you use it incorrectly (#1424)
* Added warnings to NetworkAnimator

* Updated ChangeLog

* pauls suggestions
2020-01-11 10:35:58 -06:00
Chris Langsenkamp
2c9d22f781 Updated ChangeLog 2020-01-10 19:53:21 -05:00
vis2k
b9f52fdb46
breaking: fix: #1151 - assign SyncVars before calling the Hook. Hook now passes old and new value instead of changing it from new value to old value, as this would break all SyncVar Hook projects silently. (#1416)
* test

* new docs

* adjust CheckForHookFunction to expect two hooks

* update example

* update example

* update example

* update test

* update example

* SyncVar.set: store value in oldValue variable

* SyncVar.set: pass old value to hook too

* TODO

* SyncVar deserialize store value in oldValue variable (for simple types)

* SyncVar deserialize: pass old value to hook too (for simple types)

* add test for GameObject type

* fix comment

* SyncVar deserialize: set value before calling hook

* add TODO

* SyncVar.set: set value before calling hook

* replace tests

* GO test

* SyncVar deserialize: move oldvalue code higher up so it applies to GO/NI too

* syntax

* SyncVar deserialize: pass oldValue to hook (GO/NI types)

* SyncVar deserialize: set netid before calling hook (GO/NI types)

* update comment

* update comment

* update comment

* shorter

* comment, TODO

* put oldValue code into separate cases again

* fix SyncVarEqual comparing the same two __goNetId values

* get rid of tmpValue

* fix weaver tests

* remove TODO

* SyncVar deserialize simple types: get rid of tmpValue here too

* remove tests
2020-01-10 16:17:13 +01:00
Chris Langsenkamp
b581e896fc Updated Changelog 2020-01-07 10:59:07 -05:00
Chris Langsenkamp
6d77f00ad0 Updated ChangeLog 2020-01-06 04:53:38 -05:00
Chris Langsenkamp
379e4c38cc Updated Dev Server docs and TOC 2020-01-06 04:23:57 -05:00
FirstGearGames
b31f885421
- Added video tutorials for built-in data types and custom data types.
- Added video tutorials for built-in data types and custom data types.
2020-01-03 12:06:32 -05:00
Paul Pacheco
c3ffb50722
docs: explain limitations a little better 2019-12-30 12:15:32 -06:00
Chris Langsenkamp
53b160e480 Update NetworkBehaviour Template 2019-12-30 09:47:44 -05:00
Chris Langsenkamp
952855ef64 Restore Overview entries in TOC's 2019-12-30 04:35:18 -05:00
Icezman001
11b5a6639e Update index.md (#1367)
Forgot a %20 in the last picture. it didn't show. Is fixed
2019-12-29 13:21:21 -06:00
Icezman001
9421696447 Update toc.yml (#1366)
Stop showing overview on the left. It's the same as the title so doesn't need to be shown
2019-12-29 13:02:03 -06:00
Icezman001
19321d575f docs: Explain how to set a server in AWS (#1365)
* Create DevelopmentServer.md

This guide focuses on helping people try out their projects on a dedicated server so a more realistic test can be performed to see if everything works correctly.
This focuses on the free/trial aspect from the chosen providers and tries to make it very clear to readers that "free" is relative and Mirror can not be held responsible if they go above the providers limits.
It is mainly a guide on setting up the dedicated server through different providers to test your Mirror project.

Question:
Should I put it all under each other or should each provider/possibility be a different page like synchronization/GameObjects?
For example:
Overview
AWS
Azure
Google

* Make dedicated servers a submenu

* Add files via upload

* Move AWS inside it's own folder

* Update index.md

Changed the imgur links to the github images in the AWS folder so offline access is possible

* Update index.md

As suggestion from SoftwareGuy from suggestion: https://github.com/vis2k/Mirror/pull/1365#discussion_r361819820
I have made this in a bullet point so it's more clearly visible

* Update index.md

* Update index.md

* Update index.md

Added the changes as SoftwareGuy mentioned

* Update index.md

Another update to the formatting.
Changed some parts to titles so it's easier to navigate through the right hand side on github pages.
Some more formatting done

* Update index.md

Changed the titles from the 7 steps to include the step number for easier following

* Update index.md

Forgot this one: https://github.com/vis2k/Mirror/pull/1365#discussion_r361819874

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2019-12-29 11:44:26 -06:00
Icezman001
ad7e7e58a3 Update Profiler.md (#1364)
Changed patreon mentions to github supporter mentions
2019-12-28 16:56:21 +01:00
Chris Langsenkamp
8d8cb7eba0 Change link to Sponsor 2019-12-26 19:19:34 -05:00
Chris Langsenkamp
fc9f61af49 Cropped image 2019-12-22 17:58:10 -05:00
Chris Langsenkamp
5363770f5b Changed link to zip 2019-12-22 17:35:31 -05:00
Chris Langsenkamp
7a138b9926 Updated NetworkBehaviour doc 2019-12-22 17:30:14 -05:00
Chris Langsenkamp
92d19cf6ef Added ScriptTemplates to TOC 2019-12-22 17:19:49 -05:00
Chris Langsenkamp
74aab9e633 Added Script Templates doc 2019-12-22 17:09:51 -05:00
Chris Langsenkamp
4179338d27 Update ChangeLog 2019-12-22 15:16:32 -05:00
Paul Pacheco
68a004a63b
improve authentication doc
just make text a little easier to read
2019-12-22 10:26:23 -06:00
FirstGearGames
62050666b9
Added video tutorial link. 2019-12-22 08:54:04 -05:00
rxmarccall
5658b0695d
Update NetworkBehaviour.md
Simple typo for `ClientRPC` attribute that should be `ClientRpc`
2019-12-20 15:42:16 -07:00
MrGadget
c51b8c7508
Merge pull request #1320 from rxmarccall/patch-1
Update SceneObjects.md
2019-12-19 10:18:18 -05:00
Icezman001
a21ab8934b
Update SyncVarHook.md
In the example while reading the guides it just seemed easier to put the variables at the top (as you read the OnStartServer method you see a variable and try to find what it is, but it's further down.
Easier to understand in my mind. Not sure if it's a huge issue for others
2019-12-19 15:54:35 +01:00
MrGadget
f521f1b06e
Update Conversion.md 2019-12-19 09:41:58 -05:00
rxmarccall
e49456da5f
Update doc/Guides/GameObjects/SceneObjects.md
Looks great!

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-12-18 17:10:28 -07:00
rxmarccall
11df4dd2f8
Update SceneObjects.md
Clarification that networked scene objects will not enable until an actual Player Object has been created
2019-12-18 15:46:31 -07:00
MrGadget
2b5370f129
Merge pull request #1311 from FirstGearGames/patch-5
Added missing field setter on Item ReadItem() for ARMOR.
2019-12-16 17:31:21 -05:00
MrGadget
16fe7d3643
Merge pull request #1312 from FirstGearGames/patch-6
Added video tutorial.
2019-12-16 17:30:57 -05:00
MrGadget
f09b06584e
Merge pull request #1313 from FirstGearGames/patch-7
Changedvideo link to video within playlist.
2019-12-16 17:30:43 -05:00
MrGadget
4d906fbe44
Merge pull request #1314 from FirstGearGames/patch-8
Added SyncVar hook video link.
2019-12-16 17:30:32 -05:00
MrGadget
ebe4b557e8
Merge pull request #1315 from FirstGearGames/patch-9
Added video tutorial link.
2019-12-16 17:30:23 -05:00
FirstGearGames
5dbb1709a8
Added video tutorial link. 2019-12-16 16:56:44 -05:00
FirstGearGames
193c1068bd
Added video tutorial link. 2019-12-16 16:55:54 -05:00
FirstGearGames
beca3dfd20
Added SyncVar hook video link. 2019-12-16 16:51:53 -05:00
FirstGearGames
0cabfff9c8
Changedvideo link to video within playlist. 2019-12-16 16:49:34 -05:00
FirstGearGames
c51b27eb2f
Added video tutorial. 2019-12-16 16:48:10 -05:00
FirstGearGames
3cb4f93790
Added missing field setter on Item ReadItem() for ARMOR. 2019-12-16 15:33:12 -05:00
MrGadget
3b1e6dcc6f
Update SpawnPlayerCustom.md 2019-12-15 18:56:38 -05:00
Paul Pacheco
3e1d0bd147 doc: Improved alt for video tutorial 2019-12-14 14:16:07 -06:00
Paul Pacheco
39c934af54 docs:Use video tutorial image 2019-12-14 13:50:35 -06:00
FirstGearGames
3033ed7541 docs: Added video tutorial URL (#1308)
* Update SyncVars.md

* Update doc/Guides/Sync/SyncVars.md

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* Update SyncVars.md

- Removed starting time from video URL.

* Resize image and move to the top

* Make video bigger
2019-12-14 10:23:52 -06:00
MrGadget
f21dbfee01
Update Migration.md 2019-12-14 01:02:33 -05:00
MrGadget
6eb88a9c2c
Update ChangeLog.md 2019-12-12 23:10:19 -05:00
Paul Pacheco
15185de56f docs: include Components in the generated docs
fixes #1218
2019-12-12 20:36:08 -06:00
MrGadget
c2d8cdfbcd
Update ChangeLog.md 2019-12-09 20:59:02 -05:00
MrGadget
d4ac60fcfd
Update ChangeLog.md 2019-12-09 20:58:16 -05:00
Robin Gustafsson
a8795b3449 Fix spelling mistakes 2019-12-07 23:31:48 +01:00
MrGadget
424a417e35
Update ChangeLog.md 2019-12-05 21:17:29 -05:00
MrGadget
9855c1dbdb
Update ChangeLog.md 2019-12-05 21:17:13 -05:00
Chris Langsenkamp
05dd3b6660 Updated DataTypes doc 2019-12-04 16:07:28 -05:00
Chris Langsenkamp
9852fef846 Doc updates 2019-12-03 14:42:38 -05:00
vis2k
13e2dcccd9
breaking: SyncList.Callback passes old and new entries instead of only passing one entry which is sometimes the old, sometimes the new entry. This is more consistent and it's very useful to know the previous value in a hook for OP_SET and OP_DIRTY. (#1273)
* feature: SyncList.Callback passes old and new entries instead of only passing one entry which is sometimes the old, sometimes the new entry. This is more consistent and it's very useful to know the previous value in a hook for OP_SET and OP_DIRTY.

* update tests

* update docs
2019-12-03 08:35:41 +01:00
Paul Pacheco
706fc23127 docs: explain what sync to owner does 2019-11-28 10:20:29 -06:00
Paul Pacheco
f5e2fd49ff docs: suggest custom data types instead of overriding OnSerialize 2019-11-28 10:01:44 -06:00
Paul Pacheco
2bb65a6f64 add link to video tutorial in Getting started 2019-11-28 09:29:29 -06:00
Chris Langsenkamp
ca0ec5e36c Doc formatting 2019-11-27 21:48:41 -05:00
Paul Pacheco
f24c4deb74 docs: document how inheritance works with data types 2019-11-27 20:01:06 -06:00
Paul Pacheco
e02200c5fa docs: document how inheritance works with syncvars 2019-11-27 19:30:43 -06:00
gestewa
2f1458f3ff
Update index.md
Typo found in documentation, OnDeSerialize -> OnDeserialize
2019-11-24 13:59:17 -08:00
Paul Pacheco
aa9e9efa67 docs: fix changelog link 2019-11-23 11:03:24 +09:00
Paul Pacheco
3a72507878 docs: Enable global search 2019-11-23 11:03:21 +09:00
MrGadget
d85ae85ddf Update index.md 2019-11-23 11:03:05 +09:00