MrGadget
2f874d3dc4
fix(SWT): Improved logging
2024-09-20 12:47:20 -04:00
MrGadget
fdd097b778
fix(SWT): Improved logging
2024-09-20 10:59:55 -04:00
MrGadget
8e905d70ab
feat: Unity 6 Compatibility ( #3820 )
...
* fix(Rigidbody): Unity 6 Updates
Unity 6 Preview auto-applies the following changes:
- velocity -> linearVelocity
- drag -> linearDamping
- angularDrag -> angularDamping
* Added Rigidbody Extensions for backwards compatibility
* Revert "Added Rigidbody Extensions for backwards compatibility"
This reverts commit 4f699be7d4
.
* Backwards Compatibility
* Backwards Compatibility
* velocity -> linearVelocity
* Backwards compatibility
* fix(NetworkRigidbody2D) isKinematic -> bodyType
2024-09-20 13:00:24 +02:00
MrGadget
20992a8629
fix(SWT): Reduced allocations in logging
2024-09-20 04:35:30 -04:00
MrGadget
0543e0abf3
fix(SWT): Reduced allocations in logging
2024-09-20 04:24:04 -04:00
MrGadget
8cf164055b
chore(Tests): Improved Sync Collection tests
2024-09-20 01:32:13 -04:00
mischa
43b4671ff1
Snapshot Interpolation: add comment for easier understanding
2024-09-19 23:08:35 +02:00
MrGadget
82129ce00d
fix(ControllerBase): Remove Application.isFocused check
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- AutoRun should work even if not focused
2024-09-18 21:54:03 -04:00
MrGadget
7faef65919
fix(NetworkTransformBase): timelineOffset default true
2024-09-18 19:40:50 -04:00
MrGadget
eed9259efe
fix(TankControllerBase): Reset move / turn speeds OnDisable
2024-09-18 19:39:40 -04:00
MrGadget
69c05f3ae7
fix(PlayerControllerBase): Reset move / turn speeds OnDisable
2024-09-18 19:39:17 -04:00
MrGadget
072521727f
fix(EdgegapLobby Example): Removed old navmesh
2024-09-18 09:40:34 -04:00
MrGadget
d822a21743
fix(EdgegapLobby Example): Fixed scene camera, ground, spawns, navmesh
2024-09-18 09:40:34 -04:00
Robin Rolf
2d9ee5646c
fix: Edgegap Lobby Error continues to Connecting ( #3898 )
...
Missing return, oops.
Also some minor readability cleanup
2024-09-18 15:36:12 +02:00
MrGadget
1cc18e67c5
TankTurretBase: fixed comment in HandleTurning
2024-09-17 22:36:59 -04:00
MrGadget
d67a087265
fix(TankControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 22:33:23 -04:00
MrGadget
e467be0d90
PlayerControllerBase: fixed comment in HandleTurning
2024-09-17 22:31:02 -04:00
MrGadget
4158a5e6fe
fix(Examples): Updated Tank prefabs with Cooldown
2024-09-17 16:19:05 -04:00
MrGadget
7bdffa0be3
fix(TankTurretBase): Added Cooldown
2024-09-17 16:18:25 -04:00
MrGadget
56cc8fbd4e
fix(PlayerTest Example): Changed Player Prefab
2024-09-17 15:58:23 -04:00
MrGadget
c8a2d3d2a8
fix(PlayerControllerBase): Turning is now persisted when AutoRun is enabled.
2024-09-17 15:57:13 -04:00
mischa
6da8ec80a3
fix: NetworkIdentity.OnDestroy cyclic memory leak
2024-09-11 22:22:46 +02:00
MrGadget
e4bf022656
fix(Examples): Scenes and Prefabs updated
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NT Base SendIntervalMultiplier removed
2024-09-07 16:29:00 -04:00
mischa
194fd65b51
remove old comment
2024-09-05 12:13:07 +02:00
mischa
18fadbf15b
update comment
2024-09-04 10:14:30 +02:00
mischa
016b611b2b
breaking: NetworkTransform sendIntervalMultiplier replaced by syncInterval math ( #3895 )
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* repro
* force sendIntervalMultiplier based on syncInterval!
* Revert "repro"
This reverts commit e51c996fa6
.
* cleanup
* fix
* hide
* property
* rmv
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-09-02 22:03:38 +02:00
DANILIAMMO
99ba539e04
style(ConnectionQuality): Fix indention ( #3896 )
2024-09-02 07:30:25 -04:00
mischa
b1cbab8621
Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better ( #3891 )
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* Edgegap Plugin: non-breaking updates first
* Edgegap Plugin: update to latest version to remove more MIRROR CHANGEs; also supports moving the folder better
* 2021+
---------
Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2024-08-22 09:09:58 +02:00
MrGadget
cb9e0fe3c0
feat(Examples): PlayerControllerBase with Reliable / Unreliable Derived Classes ( #3889 )
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* Base Controllers and Reliable / Unreliable versions
* Check Application.isFocused
* Replaced PlayerController
* TankTheftAuto - Use one of each Tank Prefab
- Added Label for Reliable / Unreliable
* TankControllerBase: Require TankHealth
* TankHealth: Ensure finding correct TextMesh
2024-08-17 21:00:47 +02:00
MrGadget
8df5ec087f
CharacterSelection: Removed PlayerControllerScript
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- No longer used
2024-08-10 14:55:17 -04:00
MrGadget
fb50bf252b
CharactrerSelection: Use Common PlayerController
2024-08-10 14:49:54 -04:00
MrGadget
e4845f000d
PlayerController: Don't require PlayerCamera
2024-08-10 14:49:10 -04:00
MrGadget
9064dab293
fix(CharacterSelection Example): Separate SceneCamera script ( #3888 )
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* CharSelection: Separate SceneCamera script
* SceneCamera: SetPositionAndRotation
* Code Cleanup
2024-08-10 14:43:29 -04:00
MrGadget
6f28f716d5
fix(Extensions): UNITY_2021_3_OR_NEWER
2024-08-10 14:04:46 -04:00
MrGadget
e8ebfa150b
fix(Extensions): Added SetPositionAndRotation ( #3887 )
2024-08-10 20:02:29 +02:00
JesusLuvsYooh
dfd69f79dd
Updated ReadMe for CharacterSelection example. ( #3886 )
...
Kudos to Gadget for seeing it.
2024-08-10 10:50:55 -04:00
MrGadget
8bdf29983a
NetworkClient: Organize methods
2024-08-10 08:04:21 -04:00
mischa
de7ac40af9
perf: Weaver automatically uses VarInt compression for all integers in [SyncVar]/[Command]/[Rpc]/SyncList/NetworkMessage/etc. ( #3870 )
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* perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction!
* Weaver: when defining multiple Readers/Writers of same type, choose the one with priority suffix
* perf: NetworkReader/Writer: define weaver preferred VarInt compression for integers
* [WeaverPriority] attribute and more tests
* remove unused
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-08-10 11:54:21 +02:00
MrGadget
d8c7c1e815
feat(NetworkServer): Improved ReplacePlayerForConnection ( #3885 )
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- ReplacePlayerOptions: KeepAuthority, KeepActive, Unspawn, Destroy
- NetworkServer tests updated
- Examples updated and work correctly
Eliminates need to make a coroutine to replace & destroy player.
2024-08-10 11:40:52 +02:00
MrGadget
46010ca49c
fix(NetworkClient): InvokeIdentityCallbacks call OnStartClient first ( #3884 )
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- This is for host client to match logical call order as remote client
2024-08-10 11:39:03 +02:00
mischa
c77d8459fb
fix: NetworkServer.BroadcastToConnectio can now recover from null entries instead of slowing down perf with log messages forever [credits: BigBoxVR/CF]
2024-08-10 11:26:48 +02:00
MrGadget
6b3f70ab51
fix(TankAuthority): Player pos 1m up
2024-08-09 16:48:14 -04:00
mischa
2fe1b8fd38
perf: NetworkReader/Writer: read/write collection size headers as VarInt for significant bandwidth reduction! ( #3868 )
...
Co-authored-by: mischa <info@noobtuts.com>
2024-08-09 09:58:22 +02:00
MrGadget
96ba861e2c
chore: Example Controllers Code Cleanup
2024-08-06 23:36:55 -04:00
MrGadget
f56528ffaa
fixed platform collider
2024-08-03 14:22:01 -04:00
MrGadget
455bb7a97d
release: Mirror 90.0.0
2024-08-02 15:10:06 -04:00
JesusLuvsYooh
5b7da43d5c
fix: Examples colliders and missing namespace. ( #3881 )
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* fix: Example scene and prefab colliders fixed.
No idea what happened, but some box colliders seem to be double the default size.
* Namespace to couch coop scripts.
2024-08-02 06:57:56 -04:00
MrGadget
b409245946
TopDownShooterLighting
2024-07-31 08:28:47 -04:00
MrGadget
b5a3bd2f9f
TopDownShooter 2019 Updates
2024-07-31 08:28:11 -04:00
MrGadget
7ada79e6a1
fix(TopDownShooter): simplify Flashlight code
2024-07-30 11:31:22 -04:00
mischa
87ca42eda9
fix: TimeSnapshotMessage doesn't require authority anymore to avoid disconnecting connections where the unreliable message arrived before the reliable authority message
2024-07-30 17:18:01 +02:00
MrGadget
810e5f55c5
Examples - Lighting
2024-07-29 22:56:44 -04:00
MrGadget
9e9cbdb2f5
Examples - Lighting
2024-07-29 21:14:16 -04:00
MrGadget
3c4f465a70
Examples - Lighting
2024-07-29 18:09:04 -04:00
MrGadget
302e2ae82b
fix(Example Prefabs): Reset for 2019 ( #3880 )
2024-07-29 08:59:54 -04:00
MrGadget
f3924c44f9
fix(PlayerTest Example): Compatible with 2019 ( #3879 )
...
* Terrain 2019
* Lighting
* Baked Lighting
* Lighting color
* Terrain Data
2024-07-29 01:12:28 -04:00
MrGadget
1d851719c2
fix(Examples): Restored example scenes to 2019 compatibility ( #3878 )
2024-07-28 20:55:20 -04:00
MrGadget
483fd28517
fix(Example Prefabs): Reset sendIntervalMultiplier to 1
2024-07-28 08:12:34 -04:00
mischa
9913194d06
Benchmarks: reset send interval multipliers back to 1, otherwise it'll give misleading results
2024-07-28 11:16:58 +02:00
mischa
6e82a47479
NetworkTransformReliable: remove unused 'lastClientCount'
2024-07-27 14:04:04 +02:00
mischa
da12015aca
NetworkServer/Client Broadcast: consistent syntax
2024-07-27 10:10:38 +02:00
mischa
0c213fbce4
NetworkClient/Server Broadcast: make this easier to read
2024-07-27 10:03:20 +02:00
MrGadget
bb552f8a54
fix(NetworkManager): offlineSceneLoadDelaySeconds -> offlineSceneLoadDelay and Range 0-60
2024-07-26 16:21:41 -04:00
mischa
bc9329a825
feature: NetworkManager gentle offline scene transition after disconnect. allows studios to show a 'Connection Lost!' message for a few seconds before entering a potentially minute long black screen scene load ( #3875 )
...
Co-authored-by: mischa <info@noobtuts.com>
2024-07-26 15:19:02 -04:00
mischa
d4ee07694b
Revert "Edgegap Plugin: switch to Package Manager dependency ( #3845 )"
...
This reverts commit 890f4e6c0b
.
2024-07-25 21:12:36 +02:00
mischa
890f4e6c0b
Edgegap Plugin: switch to Package Manager dependency ( #3845 )
...
* remove Hosting/Edgegap
* pull in the plugin via package manager
* 1.0.7
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-07-25 10:52:53 +02:00
mischa
e9c3548124
Revert "Benchmark: visRange 999 + NT Reliable"
...
This reverts commit 3f82e7cd11
.
2024-07-24 18:25:51 +02:00
MrGadget
e65c54ef91
fix: Tank Prefabs and Controllers restore compressRotation
2024-07-24 08:22:43 -04:00
MrGadget
7587423401
fix(TankTheftAuto): Removed old Canvas UI
2024-07-23 12:51:19 -04:00
mischa
3f82e7cd11
Benchmark: visRange 999 + NT Reliable
2024-07-23 17:18:12 +02:00
mischa
ff66acf6e4
NetworkReader/Writer: all types of collections are now encoded via count-offsetting (null=0, []=1) for consistency and to prepare for VarUInt compression (this way we won't need zig zag VarInt) ( #3869 )
...
* better comments about count offsetting
* NetworkReader/Writer: all types of collections are now encoded via count-offsetting (null=0, []=1) for consistency and to prepare for VarUInt compression (this way we won't need zig zag VarInt)
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-07-23 17:15:26 +02:00
MrGadget
9d9d294f5c
fixed broken tests
2024-07-21 19:52:09 -04:00
MrGadget
93b4820c03
fix(Tanks): NT bufferResetMultiplier 5 -> 3
2024-07-21 15:05:00 -04:00
JesusLuvsYooh
d1a4b33370
chore(CI): Old code removed from NetworkTransformUnreliable ( #3867 )
...
* NetworkTransformUnreliable, removed old code.
* NetworkTransformUnreliable, removed old code.
Missed some, sneaky bugger.
* NetworkTransformUnreliable, tests updated (badly).
Needs looking over.
2024-07-21 18:51:27 +02:00
MrGadget
2bb1dc5792
fix(Tanks): Updated Tanks Example
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- Send Rate 30
- NT Multiplier 3
2024-07-21 11:30:44 -04:00
Richard Possnett
8e6a157560
feat(SimpleWebTransport): Allow https URI scheme ( #3850 )
2024-07-21 10:36:34 -04:00
mischa
3073b87e63
Examples/Benchmark: always show NetworkStatistics
2024-07-21 10:13:19 +02:00
mischa
796a5dce6d
Revert "Examples/Benchmark: always show bandwidth"
...
This reverts commit 8144275ec6
.
2024-07-21 10:13:07 +02:00
mischa
8144275ec6
Examples/Benchmark: always show bandwidth
2024-07-21 10:11:17 +02:00
MrGadget
56d1575354
fix(MultiplexTransportTest): Can't use lambda discard parameters
2024-07-20 17:45:24 -04:00
MrGadget
bcd47d546e
fix(FadeInOut): Now based on duration and framerate independent
2024-07-20 17:27:24 -04:00
MrGadget
bd75cf0345
TurretUIPrefab -> turretUIPrefab
2024-07-20 14:23:24 -04:00
MrGadget
8b6bc74629
fix(MultiplexTransportTest): Update tests to use OnServerConnectedWithAddress
2024-07-20 13:07:35 -04:00
MrGadget
1968ef9f9b
fix(Transports): Suppress obsolete warnings
2024-07-20 13:05:53 -04:00
MrGadget
86d8bc912c
fix(NetworkServer): Suppress obsolete warnings
2024-07-20 12:45:21 -04:00
MrGadget
350d9cd5b2
feat(Transport): Obsoloete OnServerConnected
...
Use OnServerConnectedWithAddress and pass the remote client address instead
- This allows Mirror to cache the remote client address to save round-trip calls to the transport
2024-07-20 11:17:02 -04:00
MrGadget
9dcc6a0953
fix(Telepathy): Implement OnServerConnectedWithAddress
2024-07-20 11:05:21 -04:00
MrGadget
237942274d
fix(SimpleWebTransport): Implement OnServerConnectedWithAddress
2024-07-20 10:53:06 -04:00
MrGadget
c82ae00ef7
fix(AutoLANClientController): Use FindAnyObjectByType
2024-07-20 10:30:20 -04:00
JesusLuvsYooh
02e9b4fc0b
New Example, auto LAN connect + client acting as controller for server. ( #3863 )
2024-07-17 09:58:44 +02:00
mischa
19f23cb8f6
NetworkIdentitySerializationTests: fix SerializeClient_NotInitial_NotDirty test setup so it actually would serialize if dirty
2024-07-15 14:06:34 +02:00
mischa
394ba40310
NetworkIdentitySerialization: Reset() function for convenience
2024-07-15 12:57:51 +02:00
mischa
04e875ab6c
NetworkIdentity.DirtyMasks: syntax simplified further
2024-07-14 10:18:36 +02:00
mischa
f730b61cb9
NetworkIdentity.DirtyMasks: syntax simplified
2024-07-14 10:14:09 +02:00
mischa
54b78251ad
Tanks demo fixes
2024-07-13 19:01:15 +02:00
mischa
794c9a2350
fix comment
2024-07-12 21:10:16 +02:00
MrGadget
9a37b26f27
fix: fixed tests
2024-07-11 15:10:44 -04:00
MrGadget
4c22f878c7
fix(LatencySimulation): Implement OnServerConnectedWithAddress
2024-07-11 11:33:50 -04:00
MrGadget
938cdc6c2a
fix(EncryptionTransport): Implement OnServerConnectedWithAddress
2024-07-11 11:32:50 -04:00
MrGadget
aad625decc
fix(MiddlewareTransport): Implement OnServerConnectedWithAddress
2024-07-11 11:27:16 -04:00
MrGadget
8f6b01b0f4
fix(MemoryTransport): Implemented OnServerConnectedWithAddress
2024-07-11 11:26:00 -04:00
MrGadget
ac3007fd1b
fix(MultiplexTransport) Implement OnServerConnectedWithAddress
2024-07-11 09:53:55 -04:00
MrGadget
76d83aa998
fix(NetworkServer): RemoveTransportHandlers OnTransportConnectedWithAddress
2024-07-11 09:53:54 -04:00
MrGadget
105607014f
feat(Examples): Overhauled Examples ( #3858 )
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* Added Player, Flyer, Tank Controllers
* and the meta
* Removed NT from Tank prefab
* Additive Scenes Player with new controller
* Updated Examples
* fixed healthbar
* Updated TankController
* Fixed MouseSteer
* Updated PlayerController
* Updated PlayerController
* Tank and Controller Updates
* Updated Tanks Navmesh
* Updated Tanks example
* Fixed Tank Model
* Tanks fixed
* Removed commented code
* Controller updates
* Projectile and Controller updates
* Tanks Navmesh
* Fixed navmesh
* Updated Projectile destroyAfter
* Update NavMesh
* Fixed spawn point
* TTA Scene Update
* TTA NavMesh
* TTA Tank Prefab
* Added Tank SeatedPlayer and turretAcceleration
* TTA Scene update
* TTA Scene higher walls
* Improved Projectile and PlayerTest
* Default Mouse Lock on
* IgnoreCollision
* Updated prefabs
* Latest
* Cleanup
* Disable sync position, Compress Rotation, and animation
- Animation is interfering with the controls and the child NT sync.
* Cleanup Reset on Disconnect
* Removed dead scripts
2024-07-11 14:32:59 +02:00
James Frowen
4a4ef9707c
fix(SimpleWebTransport): increasing default handshake max size ( #3857 )
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Some browsers will send handshake larger than 3k, setting default limit to 16k so user dont have to worry about changing it
2024-07-08 16:38:54 -04:00
MrGadget
2d2e270868
feat(Transport): Added OnServerConnectedWithAddress ( #3855 )
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* feat(Transport): Added OnServerConnectedWithAddress
Transports can now pass the remote client address directly to NetworkServer Action
- Facliltates ThreadedTransport passing the client Address
- KCP Transport Updated accordingly
- Original OnServerConnected passes ServerGetClientAddress result to NetworkConnectionToClient consrtuctor
- Saves round trips back to the transport for client address whenever it's needed
* formatting
* Simplified
* Cleanup
2024-07-05 11:58:43 +02:00
MrGadget
561e33ffea
fix(NetworkConnectionToClient): DestroyOwnedObjects use RemovePlayerForConnection for scene objects instead of UnSpawn
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- Scene objects need to stay alive for everyone else by default
- Users can choose to Unspawn for themselves.
2024-07-04 10:31:45 -04:00
MrGadget
49ad787d7c
fix(NetworkBehaviour): Skip OnValidate in Editor Play Mode ( #3852 )
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OnValidate only runs in Editor, but can get invoked in PlayMode if user fiddles with the inspector or by other Unity activities.
2024-06-29 21:09:50 +02:00
JesusLuvsYooh
873a9d0067
fix(TopDownShooter): Adjusted slanted climbable wall colliders ( #3849 )
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* fix(TopDownShooter): Adjusted slanted climbable wall colliders
* Removed previous colliders.
2024-06-27 09:40:22 +02:00
MrGadget
dc19e2889d
Revert "fix(AdditiveLevels): Text instead of TMP"
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This reverts commit 648fb0a489
.
2024-06-26 21:29:27 -04:00
MrGadget
648fb0a489
fix(AdditiveLevels): Text instead of TMP
2024-06-26 21:19:34 -04:00
MrGadget
f5089f14bc
fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+
2024-06-26 20:44:29 -04:00
MrGadget
d147e8da0e
fix(SimpleWebTransport): Default setup for reverse proxy
2024-06-26 19:33:20 -04:00
MrGadget
7dd1deb6d7
fix(NetworkBehaviour): Check for non-zero netId before sending Cmd
2024-06-26 18:03:35 -04:00
mischa
4ec2f098d3
fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy ( #3848 )
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* repro
* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously
* fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy
* fix the runtime test
* Revert "repro"
This reverts commit 3a5a33e8e4
.
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-06-26 19:53:55 +02:00
JesusLuvsYooh
ebf3041c96
feat: MOVING Platforms to Couch Coop Example ( #3847 )
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* Added MOVING Platforms to Couch Coop Example
No constant network sync, they just resync at start and end destination.
* Optional Platform features.
2024-06-26 10:32:13 +02:00
Robin Rolf
7f33e1bfe0
feat: NetworkRuntimeProfiler ( #3846 )
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* feat: NetworkRuntimeProfiler
Adds a simple text-based network profiler
* Remove unused avg
2024-06-26 10:30:22 +02:00
JesusLuvsYooh
c1fdf50400
feat: Example, TopDown Shooter. ( #3836 )
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* Shooter topdown checkpoint 1
* Topdown shooter, checkpoint 2
* Topdown checkpoint 3
* Topdown Checkpoint 4
* Topdown shooter checkpoint 5
* Port added to UI Canvas Prefab. (#3835 )
* Topdown Shooter, checkpoint 6, Alpha.
Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only
* Topdown shooter, server defines and server only tested. Checkpoint 7.
Remaining: Tidy up and Comment code
* TopDown Shooter finished?
* Topdown shooter, fixed PNG size.
* Topdown Shooter tidyup.
Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.
* Topdown Shooter, audio conversion and compression.
* TopDownShooter, note about OnStartServer player list.
Added line space to separate some code for easier reading.
2024-06-20 10:47:55 +02:00
Robin Rolf
6d7c808d6a
fix: new GUID for bouncycastle dll meta file ( #3844 )
2024-06-19 10:35:40 -04:00
Robin Rolf
736762f20f
fix: Namespace BouncyCastle lib to avoid conflicts ( #3843 )
...
This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
2024-06-19 09:53:02 -04:00
JesusLuvsYooh
bcda1dcb27
Velocity Iterations made public in NM, Drag on Cube prefabs. ( #3842 )
2024-06-19 12:03:28 +02:00
MrGadget
71e21089ae
fix(Hosting): Remove Mirror.Hosting AsmDef as not needed ( #3841 )
2024-06-19 09:48:43 +02:00
MrGadget
1e7c6f0a94
style(Welcome): No stacktrace for Mirror welcome message
2024-06-18 15:01:54 -04:00
mischa
f712fabd04
Edgegap Pplugin updated to 1.0.1 ( #3834 )
2024-06-17 21:48:42 +02:00
JesusLuvsYooh
80f58e71ef
Port added to UI Canvas Prefab. ( #3835 )
2024-06-13 11:58:22 +02:00
MrGadget
fe93f4e870
fix(Extensions): GetPositionAndRotation now excluded for 2022.0 or newer
...
- Some patch versions of 2021.3 don't have it, some do...this is safer.
- Works as expected in 2021.3.39 and 2022.3.32
2024-06-12 14:00:58 -04:00
mischa
440b61429b
fix(LatencySimulation): SimulateSend now supports all channels. Fixes a bug where projects with multiple channels could not simulate latency on non-default channels
2024-06-11 16:43:48 +02:00
mischa
ceab39284c
syntax
2024-06-11 16:41:01 +02:00
mischa
993983036a
LatencySimulation: one Queue for all channels to simplify code and support more channels later
2024-06-11 16:32:29 +02:00
mischa
9d0a72da9c
LatencySimulation: QueuedMessage strongly typed constructor
2024-06-11 16:19:42 +02:00
MrGadget
7c9e8e917c
feat(NetworkServer): Improves RemovePlayerForConnectsion ( #3833 )
...
* feat(NetworkServer): Improves RemovePlayerForConnectsion
- Replaces `destroyServerObject` with `RemovePlayerOptions`
- Option to keep the player object on server and clients
- Obsoletes old method by calling new method with correct option
- Examples and Tests updated
* Fixed mistake
* Default to DoNothing
* Fixed comments
* Requested Changes
* Fixed gammar
2024-06-10 15:24:31 +02:00
MrGadget
3650a033e3
Added Empty AddComponent attribute to Example scripts
2024-06-06 19:50:24 -04:00
MrGadget
c54db0b7a1
Assigned Mirror icon to Common scripts
2024-06-06 19:49:00 -04:00
MrGadget
2999e1276a
Deleted other PlayerCamera scripts in favor of Common
2024-06-06 19:47:41 -04:00
MrGadget
da3cb68459
Updated Example Player Prefabs to use Common PlayerCamera
2024-06-06 19:46:52 -04:00
MrGadget
5c84ab4830
Moved PlayerCamera to Common
2024-06-06 19:45:20 -04:00
miwarnec
76ff1cf008
PredictionUtils: Destroy Source is now optional
2024-05-30 15:04:33 +02:00
MrGadget
7f073c6b61
Renamed WeaverSyncVarTests.SyncVarsCanBeArray
2024-05-25 09:03:09 -04:00
mischa
9d7fccaac4
fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports ( #3830 )
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* fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports
* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-05-24 16:57:34 +02:00
MrGadget
09efc1cbe8
fix(NetworkManager): OnGUI DEBUG only
2024-05-20 13:46:54 -04:00
MrGadget
f39521d109
fix(WeaverAssembler): Silence Obsolete Warning ( #3826 )
...
We have #3630 for this...silence warning until Unity tells us what to use instead.
2024-05-20 12:29:52 +02:00
MrGadget
c573936486
fix(NetworkRoomManager): Hashset instead of List
2024-05-19 07:53:33 -04:00
mischa
1721b5601b
KcpTransport: reuse IPEndPoint.PrettyAddress extension
2024-05-19 11:12:03 +02:00
mischa
4482c7910b
Extensions: IPEndPoint.PrettyAddress
2024-05-19 11:12:03 +02:00
mischa
6b2d0731a4
Telepathy: moved GetClientAddress exception handling from Transport into Telepathy itself
2024-05-19 11:12:03 +02:00
mischa
a9db03c46f
KcpTransport: simplify double ternary for readability
2024-05-19 11:12:03 +02:00
JesusLuvsYooh
c62d7e5c07
Fancy camera for couch coop example, and player list. ( #3821 )
2024-05-14 18:10:28 +07:00
mischa
e35be5fbd1
fix(NetworkConnection): batches are now properly returned to NetworkWriterPool before destroying the connection ( #3815 )
2024-05-04 20:55:30 +08:00
mischa
0d36c30206
fix(NetworkTransform): Awake now also configures syncInterval and syncScale, in case OnValidate wasn't called
2024-04-29 12:22:37 +08:00
mischa
63e91919a4
fix(Kcp): V1.41 [2024-04-28]
...
- fix: KcpHeader is now parsed safely, handling attackers potentially sending values out of enum range
- fix: KcpClient RawSend may throw ConnectionRefused SocketException when OnDisconnected calls SendDisconnect(), which is fine
- fix: less scary cookie message and better explanation
2024-04-28 12:09:32 +08:00