MrGadget
8cf6a0707e
feat: Script Templates ( #1217 )
...
* Add Script Templates
* Moved serialization section down
* Added comments to Awake & Start
* Capitalization
* meta files
* Added doc links and XML comments
2019-11-23 10:59:38 +09:00
Chris Langsenkamp
477028913a
Update Prefabs After LocalPlayerAuthority Removed
2019-11-23 10:59:21 +09:00
Chris Langsenkamp
1699335aaa
fixed comment
2019-11-23 10:59:12 +09:00
Paul Pacheco
d741baed78
feat: Pass all information to spawn handler ( #1215 )
2019-11-23 10:57:52 +09:00
ZacNorthBigBox
701f4f4183
fix: Pass the name of the invoking class and desired command when an object has no authority. ( #1216 )
2019-11-23 10:57:45 +09:00
Paul Pacheco
2c58902357
Code style
2019-11-23 10:57:40 +09:00
Paul Pacheco
2081a757ea
Remove unused connection id cache
...
Good find by MrGadget
2019-11-23 10:57:32 +09:00
Paul Pacheco
2d4d4109bb
Make list cache readonly
2019-11-23 10:57:25 +09:00
Paul Pacheco
c2096d0fb7
Available transport is determined at connection time ( #1213 )
...
* Available transport is determined at connection time
* Update MultiplexTransport.cs
2019-11-23 10:57:11 +09:00
Paul Pacheco
ce305d95fc
Removed unused code
2019-11-23 10:57:09 +09:00
Paul Pacheco
15e03d9bbf
Removed unused code
2019-11-23 10:57:06 +09:00
Paul Pacheco
7ba4bc3590
use C# formatter
2019-11-23 10:56:53 +09:00
Paul Pacheco
09f6892c55
feat: An authenticator that times out other authenticators ( #1211 )
...
* feat: An authenticator that times out other authenticators
* Clean up some spaces
* Add tooltip for timeout
Disable timeout with 0
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Remove space
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* use float for time
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
2019-11-23 10:56:51 +09:00
Chris Langsenkamp
d821013deb
Added HelpURL to NetworkBehaviour
2019-11-23 10:56:22 +09:00
Chris Langsenkamp
e33f2e84cb
Updated summary comments
2019-11-23 10:56:04 +09:00
Paul Pacheco
bf9eb610dc
feat: NetworkConnection is optional for handlers ( #1202 )
...
* feat: NetworkConnection is optional for handlers
* make NetworkConnction optional in handlers
2019-11-23 10:52:24 +09:00
Paul Pacheco
12fd2ae6fc
Remove redundant namespace
2019-11-23 10:52:12 +09:00
Paul Pacheco
236dcb6734
remove redundant type parameter
2019-11-23 10:52:02 +09:00
Paul Pacheco
1531281516
Enforce proper type for connectionToClient
2019-11-23 10:51:50 +09:00
vis2k
db99dd7b3d
fix: when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited
2019-11-03 14:33:59 +01:00
vis2k
188b74edd6
Fallback Transport ( #1198 )
...
* Fallback Transport
* doc
* doc
* help URL
* exception
* fixed help url
2019-11-03 00:04:59 +01:00
Paul Pacheco
f70a2ac702
refactor: Simplify spawn message ( #1195 )
...
* refactor: Simplify spawn message
* Update Assets/Mirror/Runtime/Messages.cs
* fix brainfart
* consolidate spawning logic
* simpler find
* remove unnecesary private keyword
* Remove redundant else
2019-10-31 10:07:37 +01:00
vis2k
6765da2387
Make Transport.Available() abstract ( #1194 )
...
* Make Transport.Available() abstract
* better
2019-10-30 13:02:07 -07:00
vis2k
7fe8888df5
perf: MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time
2019-10-30 20:18:02 +01:00
Paul Pacheco
40f50ac908
breaking: Remove localPlayerAuthority ( #1192 )
...
* breaking: Remove localPlayerAuthority (#1188 )
* breaking: Remove localPlayerAuthority
This flag does not do anything useful in anything but NetworkAnimator
so NetworkAnimator can keep it's own flag.
* Add tooltip with explanation
* Editor should no longer access localPlayerAuthority property
2019-10-30 18:13:25 +01:00
Paul Pacheco
7df3ce37d1
fix: Don't throw exception getting address
2019-10-30 09:30:58 -07:00
Paul Pacheco
6cbef06e00
Simplify editor a bit
2019-10-30 05:49:04 -07:00
vis2k
d9afbfe4c9
rename 'owner' to 'isLocalPlayer' to prepare to be less confusing ( #1185 )
2019-10-27 16:30:06 +01:00
vis2k
27daf3fb0b
remove old comment
2019-10-27 15:01:21 +01:00
Paul Pacheco
8931944005
Destroy objects owned by this connection when disconnecting ( #1179 )
...
* Destroy objects owned by this connection when disconnecting
* How did this get here?
* Simplify keeping track of owned objects
2019-10-27 14:55:12 +01:00
Paul Pacheco
4d9e5809ee
tests: unit test local connections ( #1184 )
2019-10-27 14:47:06 +01:00
Paul Pacheco
f94adbf09b
refactor: local connections maintain their own queue ( #1183 )
...
* refactor: local connections maintain their own queue
* pass message to the counterpart connection
* Update LocalConnections.cs
* Update LocalConnections.cs
2019-10-27 14:09:54 +01:00
MrGadget
2d13512642
Remove redundant force authority ( #1180 )
2019-10-26 10:38:29 +02:00
Paul Pacheco
8d886ecf69
Remove leftover xmldoc parameter
2019-10-25 23:38:33 -05:00
Paul Pacheco
2ae5f0ddfc
Make sure we use a connection to client for clientAuthorityOwner
2019-10-25 23:09:19 -05:00
Paul Pacheco
24a7968cc2
refactor: Split NC for clients and servers ( #1175 )
...
NetworkConnection has been broken down into:
NetworkConnection
NetworkConnectionToClient
NetworkConnectionToServer
This way each class does one thing only, instead of trying to accommodate client and server functionality in the same class.
I can't go any further than this without breaking a lot of code. Ideally we would move the connectionId down to NetworkConnectionToClient, but that will result in a lot of breaking changes.
2019-10-25 23:01:54 -05:00
MrGadget
51653ed811
Remove Authority Set ( #1178 )
2019-10-25 13:13:57 +02:00
Paul Pacheco
1ec8910575
perf: allocation free syncdict foreach, fix #1172 ( #1174 )
2019-10-23 08:40:55 -05:00
Paul Pacheco
13e4e6fe3a
refactor: make it clearer that connection id is 0 or possitive
2019-10-23 07:21:20 -05:00
Paul Pacheco
035e6307f9
perf: allocation free enumerator for syncsets, fixes #1171 ( #1173 )
2019-10-23 11:36:52 +02:00
Paul Pacheco
ade7e76f45
This method should never be used by users
2019-10-22 20:23:48 -05:00
Paul Pacheco
745ef89e8c
make it clearer that connection id can't be -1
...
It was already impossible for he connection id to be -1
So make it clear.
Also make sure the connection id cannot change
2019-10-22 19:48:51 -05:00
Paul Pacheco
c0a7c8a6db
Users should never be creating NetworkConnections directly
2019-10-22 19:44:54 -05:00
Paul Pacheco
9dea4856ac
obsolete: Players should not really use connectionId
2019-10-22 18:46:36 -05:00
MichalPetryka
4ffd5a2e06
perf: Custom IEnumerator for SyncLists to avoid allocations on foreach ( #904 )
...
* Custom IEnumerator for SyncLists to avoid allocations on foreach
* add comments and benchmark
* remove unnecessary 'private'
* syntax
2019-10-22 17:41:09 +02:00
Paul Pacheco
60b2dcb94b
refactor:use ToString() to display connections ( #1170 )
2019-10-22 08:34:19 -05:00
vis2k
0a22e61787
add comment
2019-10-22 15:10:25 +02:00
Paul Pacheco
94eda38803
feat: Remove Command shortcut for host mode ( #1168 )
2019-10-22 10:13:27 +02:00
Paul Pacheco
22b45f7a11
perf: Use RemoveAt to remove elements from lists
2019-10-21 02:20:51 -05:00
vis2k
12c5a8fdc3
Revert "feat: Add Timeout to NetworkAuthenticator ( #1091 )"
...
This reverts commit e8cc9ba27b
.
2019-10-20 20:12:14 +02:00
MrGadget
e8fac8aba5
fix: Suspend server transport while changing scenes ( #1169 )
...
* Suspend transport
* fixed typo
2019-10-20 11:54:43 -05:00
MrGadget
e8cc9ba27b
feat: Add Timeout to NetworkAuthenticator ( #1091 )
...
* Add timeout to NetworkAuthenticator
* Added back the using Vis removed
* updated doc
* Typo
2019-10-20 11:23:34 -05:00
MrGadget
1fc1ed2708
fix: Don't give host player authority by default ( #1158 )
...
* Don't give host player authority by default
* Same when removing authority
2019-10-20 18:01:00 +02:00
Paul Pacheco
eb51da0b72
simplify tests
2019-10-19 11:29:52 -05:00
Lymdun
8be06fc453
Fix comments ( #1167 )
2019-10-19 10:06:30 -05:00
Paul Pacheco
2db9520b54
Cleaned up some tests
2019-10-19 10:05:30 -05:00
MichalPetryka
0fde090bf2
SyncList custom Equality Comparer support ( #1146 )
2019-10-19 16:02:08 +02:00
Paul Pacheco
9cb309e5bc
feat: Users may provide custom serializers for any type ( #1153 )
...
* feat: Users may provide custom serializers for any type
* Relax rules for rpc parameters to support user provided serializers
* Improve error messages
* Fixed component types
* Adjusted tests
2019-10-19 16:00:27 +02:00
MrGadget
ae5c92b40c
Rename includeSelf to includeOwner ( #1163 )
...
* Rename includeSelf to includeOwner
* Renamed isSelf too
2019-10-19 09:47:17 +02:00
MrGadget
11b3cce123
Refresh Data For Preview Window ( #1161 )
2019-10-19 09:41:06 +02:00
MrGadget
0295522d5a
Prevent NRE ( #1162 )
2019-10-19 09:39:46 +02:00
MrGadget
039abfcc81
Remove unnecessary virtuals ( #1156 )
2019-10-18 08:09:27 -05:00
MrGadget
c3fcf9117c
Update NetworkClient.cs
...
updated comment
2019-10-18 00:27:34 -04:00
Paul Pacheco
d8ce80fe0e
fix: don't call hook in host if no change, fixes #1142 ( #1143 )
...
* fix: don't call hook in host if no change, fixes #1142
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* avoid hook calls for GO and NI in host
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs
* Remove check from SetSyncVarGameObject
2019-10-17 09:31:31 +02:00
Paul Pacheco
34c419ee07
Update NI and GO fields for ease of use ( #1154 )
2019-10-17 09:30:29 +02:00
MrGadget
61428382f4
Make playerData public to get rid of Unity's warning ( #1152 )
2019-10-16 21:16:46 +02:00
MichalPetryka
0f951858c5
feat: SyncSet custom Equality Comparer support ( #1147 )
2019-10-15 09:07:15 -05:00
MichalPetryka
84555bc9d0
Fix invalid exception usage ( #1148 )
2019-10-14 19:39:00 +02:00
MrGadget
fd43c67d68
fix: Prevent Compiler Paradox ( #1145 )
...
* Prevent Compiler Paradox
* Change platform to Editor Only
* added new line at EOF
2019-10-14 07:32:24 -05:00
Paul Pacheco
ae2f5cb7d8
Make field readonly
2019-10-14 07:23:40 -05:00
Paul Pacheco
85faddfdd0
Remove unused, obsolete private method
2019-10-14 07:20:47 -05:00
Paul Pacheco
ec5434b087
Method should be static
2019-10-13 16:20:56 -05:00
Paul Pacheco
95138427f3
perf: avoid boxing for getting message id ( #1144 )
...
* perf: avoid boxing for getting message id
* Update Assets/Mirror/Runtime/MessagePacker.cs
Co-Authored-By: MichalPetryka <35800402+MichalPetryka@users.noreply.github.com>
* Update Assets/Mirror/Runtime/NetworkConnection.cs
Co-Authored-By: MichalPetryka <35800402+MichalPetryka@users.noreply.github.com>
2019-10-13 15:57:39 -05:00
Chris Langsenkamp
d5e3e56c78
Fixed HelpURL
2019-10-09 01:41:54 -04:00
MrGadget
bcc6af8527
Simplify Jump and reset player prefabs ( #1140 )
2019-10-08 09:35:08 +02:00
Chris Langsenkamp
98b6328f76
Merge branch 'master' of https://github.com/vis2k/Mirror
2019-10-07 06:41:35 -04:00
Chris Langsenkamp
86b5f565d0
updated comments
2019-10-07 06:41:12 -04:00
vis2k
231a384881
Telepathy updated to latest version
2019-10-07 10:43:47 +02:00
Chris Langsenkamp
1f2ff6b2c9
Code formatting
2019-10-05 10:13:13 -04:00
Chris Langsenkamp
d177df8f35
Changed to OnStartServer
2019-10-04 04:42:48 -04:00
Chris Langsenkamp
24052428e0
Removed unused Players object from scene
2019-10-04 04:25:18 -04:00
Paul Pacheco
c85d0df533
fix: webgl build fix #1136 ( #1137 )
2019-10-03 01:05:28 -05:00
MrGadget
5dfc85931f
Obsoletes OnServerAddPlayer ( #1134 )
...
* Obsoletes OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)
* Fixed NetworkManager
* Fixed Pong
* Fixed Room
* Wrapped call in warning suppressors
* Improved comments
2019-10-02 10:26:19 +02:00
MrGadget
e73185932a
Updated Basic Example ( #1135 )
...
* Updated Basic Example
* Added more comments
* addes more comments
2019-10-01 21:52:36 -05:00
Paul Pacheco
77ec19c0dd
docs: update links to new add player documentation
2019-10-01 11:56:43 -05:00
Paul Pacheco
c0417e3788
docs: explain what TargetRpcProcessor does
2019-10-01 06:58:13 -05:00
Paul Pacheco
af6be4fe41
docs: explain what RpcProcessor does
2019-10-01 06:58:13 -05:00
Paul Pacheco
b0a67041d8
docs: explain what CommandProcessor does
2019-10-01 06:58:13 -05:00
vis2k
ed572da6a0
fix: NetworkBehaviourInspector wouldn't show SyncMode if syncvars / syncobjects were only private
2019-10-01 11:47:12 +02:00
Paul Pacheco
c24a73f6c9
fix: syncvars in commands work again ( #1131 )
...
* fix: syncvars in commands work again
2019-09-30 22:13:34 -05:00
Paul Pacheco
fb15c56d39
refactor: we no longer replace methods
2019-09-30 21:23:44 -05:00
Paul Pacheco
5ecd646134
fix: TargetRpc now works accross assemblies ( #1130 )
...
similar to #1128 but for TargetRpc
2019-09-30 21:19:32 -05:00
Paul Pacheco
13dbcb9f35
fix: ClientRpc methods now work accross assemblies ( #1129 )
...
Similar to #1128 but for client rpc
2019-09-30 21:17:30 -05:00
Paul Pacheco
d8a98d8d99
fix: Cmds can be called from child classes in other assemblies
...
fix #1108
2019-09-30 20:51:34 -05:00
vis2k
3831cbddbe
fix: Telepathy fix a bug where calling Disconnect while connecting to a dead end would freeze Unity because .Join would wait forever. Interrupt fixes it.
2019-09-30 19:30:13 +02:00
Chris Langsenkamp
82ebf44ae6
updated xml comments
2019-09-29 20:19:20 -04:00
Chris Langsenkamp
5f034bf3da
Added XML comments
2019-09-29 20:14:32 -04:00
Chris Langsenkamp
8e3f3c75de
Fixed XML comments
2019-09-29 18:08:24 -04:00
Paul Pacheco
32c75fe14c
Describe cleaner way to add customizable character ( #1090 )
...
* Describe cleaner way to add custom characters
* Update doc/articles/Guides/CustomPlayer.md
* Update doc/articles/Guides/CustomPlayer.md
* make example code clearer
* Update doc/articles/Guides/CustomPlayer.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Guides/CustomPlayer.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Guides/CustomPlayer.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Guides/CustomPlayer.md
* Update doc/articles/Guides/CustomPlayer.md
* Apply suggestions from code review
2019-09-29 14:28:18 +02:00
vis2k
4ef6077d65
breaking: allocation free sends ( #1103 )
...
* so far
* websocket alloc free send
* keep old Pack name
* syntax
* LLAPI allocation free sends
* use ServerSend(list) for all
* multiplex send(list) based on https://github.com/vis2k/Mirror/pull/1118/files
* new mirror define
2019-09-29 13:34:15 +02:00
Paul Pacheco
c9f317ddee
feat: Websockets now give client address, fix #1121 ( #1125 )
2019-09-28 18:27:46 -05:00
Paul Pacheco
2cd36c8b58
Fix async warnings
2019-09-28 18:03:21 -05:00
Paul Pacheco
6402ecdf90
Fix xml docs
2019-09-28 17:52:46 -05:00
Paul Pacheco
dbafb2c56a
Get rid of warning
2019-09-28 17:49:27 -05:00
Paul Pacheco
5649cc6977
feat: profiler info is available in production builds
2019-09-28 16:54:22 -05:00
Paul Pacheco
65d81d6fb4
Transports now give the channel when receiving message ( #1124 )
...
* Transports now give the channel when receiving message
* Profile inbound messages channel id
2019-09-28 14:01:45 -05:00
vis2k
680d14338b
xmldocs too
2019-09-28 19:29:17 +02:00
vis2k
bc7e116a6e
feat: Transport can send to multiple connections at once ( #1120 )
...
* so far
* consider local conn
* internal Send(list) to avoid obsolete later
* typo
* empty line
2019-09-28 19:08:58 +02:00
vis2k
3c9459b60c
NetworkConnection.ValidatePacketSize
2019-09-28 17:02:06 +02:00
vis2k
e6a20a5ef0
just Send
2019-09-28 16:13:07 +02:00
vis2k
55698162c9
merge it ( #1119 )
2019-09-28 09:02:19 -05:00
Paul Pacheco
2696ee20f4
Use local connection send method
2019-09-26 19:09:22 -05:00
Paul Pacheco
15098d59ea
Add todo comment
2019-09-26 19:06:18 -05:00
Paul Pacheco
55c9bb625a
fix: pack works if message is boxed
2019-09-26 18:54:11 -05:00
MrGadget
9bce5a84e8
Remove Host Migration cruft ( #1114 )
...
* Remove Host Migration cruft
* Deprecated instead of removed.
2019-09-25 18:49:25 -05:00
MrGadget
85e607088a
Make RemoveClientAuthority easier to use ( #1113 )
...
* Make RemoveClientAuthority easier to use
* Added back the returns...oops
2019-09-25 13:45:18 -05:00
Paul Pacheco
db2e1488c1
fix #1096 move xmldocs to docs
2019-09-24 22:42:02 -05:00
MrGadget
7dfaf05cee
Unity 2018.4.9 changes ( #1111 )
2019-09-24 15:48:41 -05:00
Paul Pacheco
db8310f838
fix: Sync full netAnimator for new clients, fix #980 ( #1110 )
2019-09-24 09:35:24 -05:00
Paul Pacheco
d91b387bb2
fix(weaver): fix #796 , reload assemblies after initial import ( #1106 )
...
* fix: fix #796 , reload assemblies after initial import
* Do not weave assemblies that aren't compiled yet
* Update CompilationFinishedHook.cs
* Update CompilationFinishedHook.cs
* Use SessionState instead of env variable
2019-09-24 08:43:55 +02:00
Chris Langsenkamp
043cf29d0a
Fixed list items in comments
2019-09-23 03:26:41 -04:00
Chris Langsenkamp
97848e56fc
Updated links
2019-09-21 23:43:06 -04:00
vis2k
958fc256be
remove unused import
2019-09-21 22:44:55 +02:00
vis2k
633f7825ed
NetworkAuthenticator: OnStartServer/OnStartClient made virtual because not all authenticators need them.
2019-09-21 22:42:14 +02:00
vis2k
c3917cdf0b
NetworkAuthenticator: OnStartClient moved into client region
2019-09-21 22:41:07 +02:00
vis2k
a498bff511
syntax
2019-09-21 21:29:26 +02:00
vis2k
3a803c1c39
fix typo
2019-09-21 21:26:56 +02:00
MrGadget
99652b24f0
Reorder NetworkManager ( #1105 )
2019-09-21 11:50:55 -05:00
MrGadget
3e92f53a36
Update NetworkRoomPlayer.cs ( #1094 )
...
CmdChangeReadyState needs to be public
2019-09-21 09:25:01 -05:00
Paul Pacheco
a351879f91
perf: avoid boxing if there is no profiler
2019-09-21 08:19:07 -05:00
vis2k
4a13773dbc
remove old comment
2019-09-21 10:47:34 +02:00
Chris Langsenkamp
760b5284b9
Fixed obsoletes and comments
2019-09-20 20:31:41 -04:00
Paul Pacheco
5985e6d641
GetRpcMethod does not need an instance
2019-09-19 23:31:43 -05:00
Paul Pacheco
bc87649be6
Don't report out messages if there are no recipients
2019-09-19 23:27:34 -05:00
Paul Pacheco
e742ffad4b
Messages must be public for profiler
2019-09-19 23:26:50 -05:00
Paul Pacheco
838d4f019f
fix: Fix error scene error message in host mode
...
When using online scene and starting host mode, users were getting:
```
Closing connection: 0. Received message Mirror.SceneMessage that required authentication
```
2019-09-18 18:13:26 -05:00
MrGadget
e88316f336
Rename NetworkConnection.playerController to identity ( #1092 )
...
* change playerController to identity
* improved obsolete
* Obsolete comment
2019-09-18 10:32:26 +02:00
Chris Langsenkamp
9f09c21680
Revert "Remove add component from deprecated components ( #1087 )"
...
This reverts commit 8a99ab16e8
.
2019-09-17 23:23:13 -04:00
Chris Langsenkamp
6e4409b786
Fixed double-spaced bullets in docs
2019-09-17 20:34:26 -04:00
MrGadget
958e2ad612
Redefine SceneMessage ( #1093 )
...
* Redefine SceneMessage
* Add obsolete method
* Removed SceneLoader
2019-09-17 22:59:16 +02:00
Paul Pacheco
7ac43cd56a
feat: Secure messages that require authentication, fixes #720 ( #1089 )
...
* feat: Secure messages that require authentication, fixes #720
* Rename the parameter for clarity
* Update Assets/Mirror/Runtime/MessagePacker.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update Assets/Mirror/Runtime/MessagePacker.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
2019-09-17 22:16:37 +02:00
MrGadget
56bcb02c15
feat: Authentication Framework ( #1057 )
...
* Component-based Authentication
* Capitalized IsAuthenticated
* Added isAuthenticated to NetworkConnection
* Removed activeAuthenticator as unnecessary
* Removed unnecessary using
* Added more comments
* Documentation
* Added cs to code blocks in doc
* fixed typo in doc
* Doc improvements
* Fixed another typo in doc
* Removed HideInInspector
* Updated doc and image
* Fixed comment
* Added inspector header and tooltips
* Fixed typo
* Add AuthenticationData object
* Add a bullet point in the doc about AuthenticationData
* Updated screenshot image
* Added HelpURL attribute
* Added Initializers for both Server and Client
* Fixed doc grammar and phrasing
* Forgot to add the ClientInitialize in StartHost
* Updated doc with info about the initializers
* Changed initializers from bool to void.
* Eliminated the abstract model and renamed to NetworkAuthenticator and made all methods virtual
* Fixed comment
* Fixed typo
* Doc cleanup
* Doc Cleanup
* authenticator RemoveAllListeners in StopServer and StopClient
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Changes requested by Vis
* reverted conflicting change
* Revert "reverted conflicting change"
This reverts commit f65870e073
.
* UnityEditor.Undo.RecordObject
* made the name camelCase
* Added internal methods and On prefix to methods
* Reverted this change so it can be done in a separate PR
* Moved authenticator calls to after runInBackground
* Add built-in timeout feature
* Changed UnityEditor.Undo.RecordObject to use gameobject
* Convert to Abstract, add Basic Authenticator, update docs.
* Removed timeout, against my better judgement.
* Removed the rest of timeout, still against my better judgement
* Fixed event listener mappings
* Renamed and consolidated methods
* updated doc and image
* made OnClientAuthenticate and OnServerAuthenticate abstract
* Updated Debug log msgs
* changed to authenticator != null
* Renamed to NetworkAuthenticator
2019-09-17 10:41:04 +02:00
Paul Pacheco
e67035e971
Add profiler hooks ( #1086 )
...
* Add profiler hooks
* Polish API a bit
Now if we want to add more fields, we can do so without
breaking profilers
* Provide documentation for the profiler data
* Use -1 channel until we implement this feature
* Use C# events instead of UnityEvent
* Simplify message info structure
* Renamed class
* Send -> OnSend
Receive -> OnReceive
* Update Assets/Mirror/Runtime/NetworkConnection.cs
* Update Assets/Mirror/Runtime/NetworkDiagnostics.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update NetworkDiagnostics.cs
2019-09-17 08:45:51 +02:00
MrGadget
8a99ab16e8
Remove add component from deprecated components ( #1087 )
2019-09-16 22:14:02 -05:00
vis2k
229e5e8d6e
remove trailing whitespace
2019-09-15 19:04:33 +02:00
vis2k
524abfc5e8
fix: NetworkManager OnValidate wouldn't properly save the automatically added Transport before because Undo.RecordObject is needed for that now.
2019-09-15 19:04:33 +02:00
Paul Pacheco
5a9e14c79e
Expose methods for profiler ( #1083 )
2019-09-15 09:43:36 -05:00
vis2k
06c3385e7d
fix comment
2019-09-14 13:19:17 +02:00
vis2k
dcafadfdba
fix #1073 sync components with different intervals and add test ( #1077 )
2019-09-12 07:56:59 -05:00
vis2k
245dcfd1d9
forgot internal
2019-09-12 14:23:11 +02:00
MrGadget
d5e6bbc552
Clear Handlers on NetworkClient.Shutdown ( #1069 )
...
* Clear handlers on Shutdown
* Update NetworkClient.cs
* Update NetworkClient.cs
2019-09-12 13:35:08 +02:00
vis2k
414fa9cfb9
forgot to make internal for test
2019-09-12 11:52:24 +02:00
vis2k
811f3f63c3
Add test for ClearAllComponents and syncInterval
2019-09-12 11:49:43 +02:00
vis2k
aae0a72143
add comment
2019-09-12 11:40:11 +02:00
vis2k
4eedae1d91
rename to ClearAllComponentsDirtyBits
2019-09-12 11:36:49 +02:00
vis2k
ce5484742b
remove trailing whitespace
2019-09-12 11:21:12 +02:00
vis2k
f65f9e47db
add comment
2019-09-12 11:21:04 +02:00
vis2k
81bb208d1d
rename NetworkIdentity.ClearDirtyBits to ClearAllDirtyBits because that's what it does. It doesn't just clear some, it always clear all no matter what.
2019-09-12 11:20:27 +02:00
vis2k
584cda0508
consistent indentation with comment below
2019-09-12 10:45:27 +02:00
MrGadget
1b37a2160e
Room Game Player Camera Restore ( #1075 )
...
Restore camera when Game Player is destroyed
2019-09-12 10:15:01 +02:00
MrGadget
5b9752558e
Put all RoomPlayer's in DDOL ( #1074 )
...
* Put all RoomPlayer's in DDOL
* Simplify by using pattern matching
2019-09-12 10:14:44 +02:00
MrGadget
0bd898dc32
doc: Add XML comments to Custom Attributes ( #1071 )
...
* Add XML comments to Custom Attributes
* We don't throw errors, just display them
2019-09-11 23:23:33 -05:00
MrGadget
650f9caa50
Remove privates ( #1072 )
2019-09-11 23:07:44 -05:00
MrGadget
4ac4c06135
Don't reload offline scene ( #1066 )
...
* Don't reload offline scene
Check if we're already in the offline scene before calling ClientChangeScene to the offline scene.
* Update NetworkManager.cs
2019-09-11 10:07:35 +02:00
MrGadget
0e95016e95
Lobby to Room ( #1065 )
...
* Change Lobby to Room with Obsoletes
* Changed folder from Lobby to Room
* Updated docs
* reverted leftover debu.log line
* Fixed OfflineGUI
* Changed the obsolete classes to inherit from the new ones.
* Fixed SyncVar hook
2019-09-11 10:06:25 +02:00
MrGadget
b3030aff85
Add check for sceneMode ( #1054 )
...
* Add check for sceneMode
* Added comment
2019-09-10 17:36:02 +02:00
vis2k
913d503fda
Revert "Inserted blank lines where appropriate"
...
This reverts commit af84a1730b
.
2019-09-05 19:45:25 +02:00
MrGadget
c84c3892bc
Reset Start Position Index ( #1058 )
2019-09-05 10:45:23 -05:00
MrGadget
da8b2f1d59
Updated xml comments
2019-09-05 09:55:08 -04:00
MrGadget
af84a1730b
Inserted blank lines where appropriate
2019-09-05 09:52:49 -04:00
Paul Pacheco
87385628f0
fix: code generation works with il2cpp again ( #1056 )
2019-09-04 10:26:06 -05:00
Paul Pacheco
c00bb2d81d
No need to read symbols ( #1055 )
...
Should speed up build slightly.
If user has old symbols we don't care, so don't give an error.
2019-09-04 10:25:53 -05:00
MrGadget
ddd51e577e
Don't call Ready if we're ready already ( #1049 )
...
* Fix typo
* Check ClientScene.ready
2019-09-04 10:29:48 +02:00
Paul Pacheco
5aac362f07
Remove unused usings
2019-09-03 20:39:30 -05:00
Paul Pacheco
463bdfa2fa
Remove unnecesary usings
2019-09-03 20:37:11 -05:00
Paul Pacheco
4ef680a474
fix: suppress warning on standalone build #1053
2019-09-03 18:09:30 -05:00
Paul Pacheco
13ca6b6542
Remove unnecesary using
2019-09-03 18:01:17 -05:00
Paul Pacheco
34e1f45615
Remove redundant tostring
2019-09-03 18:00:45 -05:00
Paul Pacheco
e939b9734d
Remove redundant castings
2019-09-03 18:00:18 -05:00
Paul Pacheco
00eb23aa01
fix: error with missing assemblies ( #1052 )
...
* fix: error with missing assemblies
During first import, the weaver will be called before all assemblies
are built. No need to look for custom readers and writers if the assemblies
are not built.
fixes #1051
* forgot using
2019-09-02 23:46:27 -05:00
Paul Pacheco
74faf2a95b
fix: missed ushort reader/writer
2019-09-02 12:17:56 -05:00
MrGadget
68ce6327bc
Updated Pong 2 ( #982 )
...
* Turned off Simulated & Set Transform Interval to zero
* Set sync interval to zero
* Removed ballPrefab field
* Cached RigidBody & simplified FixedUpdate
* Cached RigidBody and Moved Start code to OnStartServer
* Scene file updated
* Updated Scene file again
* Moved comments and fixed typos
* Eliminated GetComponent in code
* Assigned Rigidbody2d in inspector of prefabs
2019-09-02 19:06:04 +02:00
Paul Pacheco
b45afad641
feat: custom reader/writer via extension methods ( #1047 )
...
* Remove hardcoded writers from weaver
* Remove hardcoded readers from weaver
* Remove unused stuff
* cleanups
* Cleanup some comments
* remove unused import
* Update Assets/Mirror/Editor/Weaver/Processors/ReaderWriterProcessor.cs
* Improve comments a bit
* small cleanups
* Remove redundant private keyword
* Remove unnecesary blank space
* Remove unused field
* Measure how long it takes to find the readers and writers
* Find all extension methods for readers and writers
* Get rid of debugging log
* Don't comment obvious stuff
* Don't swallow exception
* only scan static classes for extension methods
* Add unit test for custom readers and writers
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Assets/Mirror/Runtime/NetworkWriterExt.cs
* Update ReaderWriterProcessor.cs
* Renamed to avoid abreviations
* Move the extensions inside the same .cs
* Update NetworkReader.cs
* Update NetworkWriter.cs
2019-09-02 18:57:45 +02:00
Paul Pacheco
e0b66db335
Link to non obsolete methods in xmldocs
2019-08-31 16:12:25 -05:00
Paul Pacheco
a61635424f
Remove unncesary casting
2019-08-31 14:48:59 -05:00
Paul Pacheco
4638342168
Remove unnecesary casting
2019-08-31 14:47:19 -05:00
Paul Pacheco
32b72c959d
use compound assignment
2019-08-31 14:46:12 -05:00
Paul Pacheco
42b635346a
linting
2019-08-31 14:44:53 -05:00
Chris Langsenkamp
438dbfdf03
Fixed typo
2019-08-31 13:12:30 -04:00
Paul Pacheco
ae7fd90f1f
use array segment for reading string
2019-08-30 23:16:30 -05:00
Paul Pacheco
7f8840c9b6
refactor to use arraysegment
2019-08-30 23:12:51 -05:00
Paul Pacheco
702b183034
Removed more unused variables
2019-08-30 21:49:26 -05:00
Paul Pacheco
bd44d35bae
Use dfault uint64 writer
2019-08-30 21:46:12 -05:00
Paul Pacheco
cab08b1b5a
Use default int32 writer
2019-08-30 21:42:53 -05:00
Paul Pacheco
3181b4a5d4
Use default uint64 reader
2019-08-30 21:39:50 -05:00
Paul Pacheco
e389f62c2d
Use default reader for uint32
2019-08-30 21:37:19 -05:00
Paul Pacheco
609480208c
use default int32 reader
2019-08-30 21:35:00 -05:00
Paul Pacheco
a5d4f46980
test: fix invalid unit test
2019-08-30 17:56:42 -05:00
Chris Langsenkamp
4a78288c92
Updated Comments
2019-08-30 13:48:32 -04:00
vis2k
c6d86b301b
feat: component based SyncToOwner, fixes #39 ( #1023 )
...
* adjust comments
* NetworkBehaviour.syncMode
* show in Editor
* feat: component based SyncToOwner, fixes #39
* rename to Observers
* rename writers and comments too
* SendToReady old signature version
* shorter syntax
* fix segment write length
* fix NullReferenceException for local player
* update comment
* support runtime syncMode changes
* add a test
* remove comments
* UL suffix to avoid cast
* UL suffix
* remove empty line
* OnSerializeAllSafely returns how many components were written. MirrorUpdate only sends to owner/observer if anything written.
* fix tests
2019-08-26 15:21:59 +02:00
Chris Langsenkamp
9e1cb624ac
Replace <T> with {T} for XML Docs Parser
2019-08-25 22:23:55 -04:00
Chris Langsenkamp
080bcb0a31
Updated HelpURL links
2019-08-25 22:10:00 -04:00
Paul Pacheco
614f4bc875
Fix xmldoc in NetworkTime
2019-08-25 08:30:44 -05:00
Paul Pacheco
4730b137cf
Fix issue doc.csproj conflicting with other assemblies
2019-08-24 15:04:40 -05:00
Paul Pacheco
e1561bda02
Add mea for doc project
2019-08-24 12:36:25 -05:00
Paul Pacheco
35fee94d56
docs: switch to docfx for documentation ( #1026 )
...
* Moved doc files to docfx folder
* load csproj
* doc generation
* Run docfx
* Add docfx
* Deploy docs to mirror-networking.com
* use deploy phase
* deploy whole generated site
* Fixed the semantic release command
* Is last \ required?
* show debug log
* using lftp for site deploy
* Testing lftp
* Show current folder
* try -e command option
* Show me the files
* use plain ftp
* use choco install instead of cinst
* fix ssl certificate validation
* fix username
* Upload site to xmldocs folder
* no need to archive docs
* No need for debug output
* Fix file permissions
* show me .htaccess
* Show me contents
* Wipe out folder to fix permissions
* Set file permissions
* Fix file permissions
* complete toc list
* Migrated intro page
* Remove old docs
* Update link to docs
* Add link to github
* Only update docs for stuff in master
* This is a powershell command
* Update doc/articles/Concepts/Communications/RemoteActions.md
* Update doc/articles/Concepts/VisibilityCustom.md
* Update doc/articles/Concepts/Authority.md
* Update doc/articles/Concepts/GameObjects/SpawnObjectCustom.md
* Update doc/articles/Concepts/Authority.md
* Update doc/articles/Classes/SyncVars.md
* No need to run semver twice
2019-08-24 10:20:33 -05:00
Paul Pacheco
9e283b1f9b
refactor: syntax fixes
2019-08-18 16:30:53 -05:00
Paul Pacheco
1070fee325
refactor: Unused parameter
2019-08-18 16:23:10 -05:00
Paul Pacheco
0bf6453aff
refactor: fix warnings
2019-08-18 16:22:40 -05:00
Paul Pacheco
216c0cb65c
docs: Document the network time class
2019-08-18 16:20:17 -05:00
Paul Pacheco
4bc4ec86ea
docs: proper reference to non obsolete method
2019-08-18 16:05:49 -05:00
Paul Pacheco
12f338e142
docs: proper reference to non obsolete method
2019-08-18 16:05:03 -05:00
Paul Pacheco
325d30f42a
docs: proper reference to non obsolete method
2019-08-18 16:04:30 -05:00
Paul Pacheco
d441c2faf9
refactor: unused parameters
2019-08-18 15:54:05 -05:00
Paul Pacheco
f78510a6a9
refactor: unused parameters
2019-08-18 15:53:05 -05:00
Paul Pacheco
5e2914be3c
refactor: unused parameter
2019-08-18 15:52:10 -05:00
Paul Pacheco
2bae240534
doc: fix parameter name
2019-08-18 15:50:26 -05:00
Paul Pacheco
d08dd0328e
refactor: handlers dictionaries should be readonly
2019-08-18 15:49:46 -05:00
Paul Pacheco
9e3ecc1ced
perf: remove network transform allocation
2019-08-17 13:22:11 -05:00
vis2k
812c6434e2
remove empty line
2019-08-12 20:58:49 +02:00
vis2k
48785b594c
remove empty line
2019-08-12 20:02:10 +02:00
Paul Pacheco
62d1887e62
feat: #869 support structs in other assemblies ( #1022 )
2019-08-12 19:25:23 +02:00
Paul Pacheco
bbe4ac8c19
Use explicit type
2019-08-11 12:56:39 -07:00
Paul Pacheco
63e958e8a8
sceneids should be readonly
2019-08-11 12:56:09 -07:00
Paul Pacheco
f79c05c109
Remove redundant field initializer
2019-08-11 12:55:40 -07:00
Paul Pacheco
ab44290ca8
refactor: remove redundant else
2019-08-11 12:54:39 -07:00
Paul Pacheco
9ef34701d9
refactor: cmdDelegate dictionary should be readonly
2019-08-11 12:53:32 -07:00
Paul Pacheco
1869c15173
doc: fix see tag
2019-08-11 12:52:32 -07:00
Paul Pacheco
75b4a276f8
Remove pending owner thing ( #1018 )
2019-08-11 20:28:39 +02:00
MrGadget
cd88c69df9
Update NetworkManager.cs
...
Added missing XML comment
2019-08-11 13:18:16 -04:00
Paul Pacheco
38ffce2c63
refactor: GetDirtyMask is more testable
2019-08-11 07:33:21 -07:00
Paul Pacheco
b6c0b86f3d
refactor: simplify dirty bit cleaning
2019-08-11 06:47:02 -07:00
MrGadget
5c1440b2f0
Added virtual OnServerChangeScene just like OnClientChangeScene so devs can override to do prep before the change. ( #1020 )
2019-08-10 15:49:03 -07:00
Paul Pacheco
236afa3c7e
test: add test for syncvar synchronization ( #1019 )
...
* test: add test for syncvar synchronization
* made methods internal and expose internal to the tests
2019-08-10 15:32:27 -07:00
Paul Pacheco
f27fd0bdc5
fix: hooks in host mode can call each other ( #1017 )
2019-08-10 15:08:20 -07:00
Paul Pacheco
6dd135088b
fix: Rebuild observers when we switch scenes, fixes #978 ( #1016 )
2019-08-10 15:08:00 -07:00
Paul Pacheco
8c6789db0c
doc: document the transport class ( #1014 )
...
* doc: document the transport class
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Apply suggestions from code review
Co-Authored-By: MrGadget <chris@clevertech.net>
* Break summary into paragraphs
* Update Assets/Mirror/Runtime/Transport/Transport.cs
2019-08-10 06:38:00 -07:00
MrGadget
0283243f95
Internalize OnServerAddPlayer Safety Checks ( #1002 )
...
* Move safety checks to internal method
* Added autoCreatePlayer to the safety checks
2019-08-10 10:39:20 +02:00
Danil Gabaidullin
80e9d25e53
Animator multiple layers support. ( #983 )
...
* NetworkAnimator update. Support multiple layers.
Just added layerId to sync multiple animator layers.
1 layer = 1x performance.
2 layers = ~0.5x performance.
etc.
Also you can change int to byte to save traffic a bit :)
* Animator updated. WriteParameters(...) args fix.
* fixed variable name
* Updated writer names
2019-08-08 10:45:40 +02:00
MrGadget
2fabc59f6a
Update Readme.txt
2019-08-07 19:07:13 -04:00
MrGadget
bb45b72953
Don't increment counter in constructor ( #1012 )
2019-08-07 16:42:27 +02:00
MrGadget
2dc8c1ee8c
Remove redundant code ( #1011 )
2019-08-07 06:43:35 -07:00
Matej Zajo Kralik
de61494c9e
Synchronize scale with NetworkTransformBase ( #1007 )
...
* Synchronize scale with NetworkTransformBase
Previously only position and rotation were synchronized,
with this commit scale is synchronized similarly to position.
* Update NetworkTransformBase.cs
2019-08-05 15:23:06 +02:00
MrGadget
178d1336f6
Use isHeadless ( #1005 )
2019-08-05 11:07:42 +02:00
MrGadget
effb56fbea
Additive Example Camera Fix ( #1004 )
...
* Restore Main Camera OnDisable
* Need isLocalPlayer Check
2019-08-04 19:35:48 +02:00
MrGadget
602c4f8f1a
Simplify ClientChangeScene ( #1003 )
2019-08-04 19:35:02 +02:00
MrGadget
b9951f9ca7
Fix unused ex warnings in websockets ( #1001 )
2019-08-04 19:29:25 +02:00
MrGadget
2d25c4b06f
Merge pull request #995 from MrGadget1024/XMLComments
...
XML Summary Comments
2019-08-03 09:45:56 -04:00
Chris Langsenkamp
147341ec26
NetworkManager
2019-08-01 02:25:47 -04:00
Chris Langsenkamp
2ad0b5dd41
NetworkConnection
2019-08-01 02:18:59 -04:00
Chris Langsenkamp
4062f48561
NetworkBehaviour
2019-08-01 02:12:48 -04:00
Chris Langsenkamp
7ab23f3529
NetworkAnimator
2019-08-01 02:09:39 -04:00
Chris Langsenkamp
c23b0b89c4
NetworkIdentity
2019-08-01 02:08:11 -04:00
Chris Langsenkamp
30afb60eca
NetworkIdentity
2019-08-01 01:14:35 -04:00
Chris Langsenkamp
c2195707c7
NetworkLobbyManager
2019-08-01 01:13:38 -04:00
Chris Langsenkamp
133b15eedb
NetworkServer
2019-08-01 01:12:43 -04:00
Chris Langsenkamp
6508f595b1
Merge branch 'XMLComments' of https://github.com/MrGadget1024/Mirror into XMLComments
2019-08-01 01:08:45 -04:00
Chris Langsenkamp
1298148873
NetworkProximityChecker
2019-08-01 00:27:55 -04:00
Zac North
7ed4a9a1e0
feat(websocket): Re-enable native SSL ( #965 )
...
* fix(websocket): Internal implementation fixes re-enabling SSL while retaining performance
* Catch normal exceptions if they occur
* Catch another WebSocket exception
* Make sure the stream still exists before we try to write to it
* fix(websocket): Only use the new sending technique if the stream is an SslStream
* fix(websocket): Use a better path generation strategy so a leading slash is not required
2019-07-31 23:01:43 +02:00
Balázs Faludi
2ca2c488ac
fix: SceneId was not set to 0 for prefab variants ( #976 ) ( #977 )
...
* fix: SceneId was not set to 0 for prefab variants (#976 )
* Update NetworkIdentity.cs
2019-07-31 10:28:34 +02:00
Paul Pacheco
246a551151
perf: AddPlayerMessage is now a value type
2019-07-30 18:01:55 -05:00
Paul Pacheco
b5b2f3e1eb
perf: rpc messages are now value types ( #997 )
2019-07-30 14:33:44 +02:00
Paul Pacheco
f9ff44399b
feat: support writing and reading array segments ( #918 )
...
* Unit tests for writing array segments
* Add tests back for ArraySegment<int>
* Work in progress trying to generate writer
* Avoid boxing
* Weaver can now generate readers and writers for ArraySegment<T>
* Added by accident
* Clarify the loop
* Explain method specializer
* Remove unused method
* Explain loop in reader
2019-07-30 10:21:43 +02:00
MrGadget
051a9e2a39
Update Assets/Mirror/Components/NetworkProximityChecker.cs
...
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:28:26 -04:00
MrGadget
f808558f32
Update Assets/Mirror/Runtime/NetworkIdentity.cs
...
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:48 -04:00
MrGadget
2549217a94
Update Assets/Mirror/Runtime/NetworkIdentity.cs
...
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:38 -04:00
MrGadget
6790d9056d
Update Assets/Mirror/Components/NetworkProximityChecker.cs
...
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:27 -04:00
MrGadget
4fde22c436
Update Assets/Mirror/Components/NetworkProximityChecker.cs
...
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:17 -04:00
MrGadget
f8eacd8607
Update Assets/Mirror/Components/NetworkLobbyPlayer.cs
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Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:02 -04:00
MrGadget
0df129f4c4
Replace Basic Example Again ( #996 )
2019-07-29 18:21:57 -05:00
Paul Pacheco
2d3151a5da
Folder is gone
2019-07-29 17:54:38 -05:00
Paul Pacheco
40c7d97ed9
perf: SpawnSceneObjectMessage is now a value type
2019-07-29 17:53:05 -05:00
Paul Pacheco
a44efd1f92
perf: SpawnPrefabMessage is now a value type
2019-07-29 17:52:06 -05:00
Chris Langsenkamp
9ffc6f2e44
NetworkLobbyPlayer
2019-07-29 18:20:51 -04:00
Chris Langsenkamp
96f4e2cc28
NetworkLobbyManager
2019-07-29 18:15:20 -04:00
MrGadget
2ba6847276
Correct scene for Basic Example ( #994 )
2019-07-30 00:05:46 +02:00
Chris Langsenkamp
8128adfca8
ClientScene
2019-07-29 17:39:24 -04:00
Chris Langsenkamp
ecdbf9a6b9
NetworkServer
2019-07-29 17:15:35 -04:00
Chris Langsenkamp
ed90b7dc3d
NetworkTransformChild
2019-07-29 17:15:03 -04:00
Chris Langsenkamp
44863fdab3
NetworkServer
2019-07-29 17:12:46 -04:00
Chris Langsenkamp
9666f361cf
NetworkStartPosition
2019-07-29 16:26:19 -04:00
Chris Langsenkamp
55decc95f7
NetworkProximityChecker
2019-07-29 16:22:22 -04:00
Chris Langsenkamp
b790ec38e8
NetworkManagerHUD
2019-07-29 16:13:12 -04:00
Chris Langsenkamp
d2b007e481
NetworkManager
2019-07-29 13:04:42 -04:00
Chris Langsenkamp
f6a441438e
NetworkClient
2019-07-29 12:55:38 -04:00
Chris Langsenkamp
99682a43bc
NetworkBehaviour
2019-07-29 12:52:03 -04:00
Chris Langsenkamp
e76a41011d
NetworkConnection
2019-07-29 12:49:21 -04:00
Chris Langsenkamp
5d860786ae
NetworkManager
2019-07-29 12:12:01 -04:00
Chris Langsenkamp
872da7ed34
NetworkManager
2019-07-29 11:54:00 -04:00
Chris Langsenkamp
976dadc1a6
NetworkManager
2019-07-29 11:53:17 -04:00
Paul Pacheco
407b36acb7
perf: SceneMessage is now a value type ( #989 )
2019-07-29 15:52:46 +02:00
Paul Pacheco
f99e71ebdf
perf: update vars is now a value type ( #990 )
2019-07-29 15:52:35 +02:00
Paul Pacheco
a32c5a9456
perf: objdestroy message is now a value type ( #993 )
2019-07-29 15:52:19 +02:00
Paul Pacheco
a49d938fbe
perf: ObjHideMessage is now a value type ( #992 )
2019-07-29 15:52:08 +02:00
Paul Pacheco
d071438d01
perf: ClientAuthorityMessage is now a value type ( #991 )
2019-07-29 15:51:43 +02:00
Paul Pacheco
145edaa50b
perf: empty messages are value types now
2019-07-29 08:18:17 -05:00
Paul Pacheco
35b9919d91
Revert "New Basic Example ( #985 )"
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This reverts commit 66f7693855
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2019-07-29 08:07:06 -05:00
Paul Pacheco
81d915eb73
perf: use value types for empty messages ( #988 )
2019-07-29 15:04:56 +02:00
Paul Pacheco
12437ba9c2
fix: don't use obsolete method
2019-07-29 08:00:03 -05:00
Paul Pacheco
633fb19f8d
perf: messages should be value types ( #987 )
2019-07-29 14:50:18 +02:00
Paul Pacheco
7c7c910a5e
perf: avoid allocation with message structs ( #939 )
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* avoid allocation with message structs
* Use ternary operator instead of if
* Explain witchcraft
2019-07-29 14:50:09 +02:00
Paul Pacheco
b4077c1112
feat: safer and consistent writers names ( #979 )
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* WriteUInt16
* WriteUInt16 weaver
* WriteUInt32
* WriteUInt64
* WriteByte
* WriteSbyte
* WriteChar
* WriteBoolean
* WriteInt16
* WriteInt32
* WriteInt64
* WriteDouble
* WriteDecimal
* WriteString
* WriteBytes
* WriteVector2
* WriteVector3
* WriteVector4
* WriteVector2Int
* WriteVector3Int
* WriteColor
* WriteColor32
* WriteQuaternion
* WritePlane
* WriteRay
* WriteMatrix4x4
* WriteGuid
* WriteNetworkIdentity
* WriteTransform
* WriteGameObject
* Keep consistent line breaks
* add new define so asset maintainers can tell if the new methods are available
2019-07-29 14:44:08 +02:00
vis2k
abf06df25d
fix: Telepathy updated to latest version. connectionId counter is properly reset after stopping server.
2019-07-29 14:36:18 +02:00
Chris Langsenkamp
be70684cf6
NetworkManager
2019-07-29 06:23:18 -04:00
Chris Langsenkamp
1b8d436b0a
NetworkAnimator
2019-07-29 04:34:53 -04:00
Chris Langsenkamp
678eb5a715
NetworkConnection
2019-07-29 04:30:14 -04:00
Chris Langsenkamp
f4ab3e853c
NetworkIdentity
2019-07-29 04:24:22 -04:00
Chris Langsenkamp
01d144bc62
NetworkConnection
2019-07-29 03:56:42 -04:00
Chris Langsenkamp
42f27dbc95
NetworkAnimator
2019-07-29 03:28:54 -04:00
Chris Langsenkamp
b196ea7367
NetworkBehaviour
2019-07-29 03:26:09 -04:00
Chris Langsenkamp
091c79b429
NetworkBehaviour
2019-07-29 03:21:30 -04:00
Chris Langsenkamp
572aaf4eba
NetworkClient
2019-07-29 03:01:54 -04:00
Chris Langsenkamp
40c8e4ba59
NetworkBehaviour
2019-07-29 02:39:47 -04:00
Chris Langsenkamp
88bd33a478
NetworkAnimator
2019-07-29 02:17:34 -04:00
MrGadget
66f7693855
New Basic Example ( #985 )
2019-07-28 18:13:38 -05:00
Paul Pacheco
eb4c00f8e4
Use array initializer
2019-07-24 20:09:10 -05:00
Paul Pacheco
60dcd2acdc
Syntax
2019-07-24 18:37:39 -05:00
MrGadget
45b711804b
fix: Don't increment counter in Awake ( #971 )
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Doing it in Awake and also before assigning to clients skips connection ID 1.
2019-07-21 00:13:01 +02:00
MrGadget
7fecfe3065
ForceReload is always true, and the only use of it requred it to be false, so it's no longer needed. ( #970 )
2019-07-20 09:22:56 +02:00
MrGadget
3fb0337f8c
Lobby example update ( #969 )
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* Updated Lobby Example
* Renamed cube to visor
* Missing files from PR 957
* Code Cleanup
2019-07-19 23:40:25 -05:00
MrGadget
43d4c7ecd7
Additive example update ( #968 )
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* Updated Additive Example
* Renamed cube to visor
* Code Cleanup
2019-07-19 23:39:50 -05:00
Paul Pacheco
64a046803a
fix: do not accumulate changes if there are no observers fixes #963 ( #964 )
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* fix: do not accumulate changes if there are no observers #963
* Update NetworkIdentity.cs
2019-07-17 14:59:46 +02:00
vis2k
310556c430
TelepathyTransport.ServerGetClientAddress: catch IL2CPP bug to at least continue to run
2019-07-17 12:32:03 +02:00
vis2k
22931fcd84
fix: Telepathy forgot to set socket options for accepted clients on the server
2019-07-14 11:13:51 +02:00
MrGadget
b0b57a23cc
Lobby example update ( #960 )
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* Updated Lobby Example
* Renamed cube to visor
* Missing files from PR 957
2019-07-12 09:04:30 +02:00
MrGadget
7f966c9afb
Updated Additive Example ( #956 )
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* Updated Additive Example
* Renamed cube to visor
2019-07-11 14:54:38 +02:00
MrGadget
7490094904
Updated Lobby Example ( #957 )
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* Updated Lobby Example
* Renamed cube to visor
2019-07-11 14:54:25 +02:00
Paul Pacheco
47ecdb58c3
Use NetworkWriterPool in Message packing ( #958 )
2019-07-11 07:23:16 -05:00
Paul Pacheco
454c6ade47
Don't swallow stack trace
2019-07-03 07:38:46 -05:00
Paul Pacheco
97432169ea
perf: Recycle argument writer to avoid allocations ( #945 )
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* Recycle argument writer
* Get a pooled networkwriter for argumens
* Use pool, not static variable
* Use explicit type
* Remove blank space
* Recycle writer in the weaver where it is allocated
2019-07-02 18:39:18 +02:00
Paul Pacheco
d2381ce892
perf: remove allocations during syncvar sync ( #946 )
2019-07-01 23:12:02 +02:00
Florimondable
3ee87fe7de
Initialize Unity event objects in Transport. ( #940 )
2019-07-01 09:54:47 +02:00
vis2k
d6389e68be
fix: properly stop client and server in OnApplicationQuit so that clients still get a chance to send then 'quit' packet instead of just timing out. Also fixes a bug where OnStopServer/OnStopClient were not called when stopping the Editor. ( #936 )
2019-06-28 19:22:40 +02:00
MichalPetryka
7181cd9ca1
perf: use 0 for null strings ( #926 )
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* Use 0 for null strings
* Fix test
* No need for special case for ""
* No need for special case for ""
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-27 08:01:57 -05:00
vis2k
6bc65d500a
Telepathy.dll dummy file to overwrite old Telepathy.dll for people that update via Asset Store
2019-06-25 18:39:09 +02:00
MichalPetryka
21ca49d1be
perf: Use 0 for null byte arrays ( #925 )
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* Use 0 for null byte arrays
* Update Assets/Mirror/Runtime/NetworkWriter.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
* Update comments
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-25 13:53:43 +02:00
vis2k
5f05e2fd02
Don't always log scene index hash message on start anymore. SceneIds work fine now.
2019-06-25 11:03:24 +02:00
vis2k
8a190bfd17
fix: TelepathyTransport.ToString UWP exception
2019-06-25 10:34:26 +02:00
vis2k
c4a18cd8a4
Telepathy source drop-in for easier debugging
2019-06-24 17:49:01 +02:00
vis2k
315508dec0
NetworkWriterPool meta file
2019-06-24 17:47:52 +02:00
Paul Pacheco
f5e93180a1
feat: network writer pool to avoid expensive allocations ( #928 )
2019-06-24 14:49:42 +02:00
Paul Pacheco
ced36906bc
perf: return the contents of the writer as an array segment ( #916 )
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* Return the contents of the writer as an array segment
* Use a safer ToArraySegment method and add some comments
* refactor: for readability and debuggability
* Test that ToArraySegment works
* Updated with master
* Update NetworkWriter.cs
2019-06-23 21:19:48 +02:00
Paul Pacheco
7b3e82a1fc
perf: remove BinaryWriter, it allocates like crazy ( #929 )
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* perf: remove BinaryWriter, it allocates like crazy
* useless comment
* Update NetworkWriter.cs
2019-06-23 20:43:39 +02:00
Paul Pacheco
b2ba5896fa
perf: remove syncvar boxing ( #927 )
2019-06-23 10:02:30 -05:00
MichalPetryka
9e911b9d5e
Add byte array test ( #922 )
2019-06-21 22:58:36 +02:00
vis2k
488446ae04
fix: Telepathy already supports IPv6, but can no also connect to IPv4-only servers again (e.g. Mirror Booster)
2019-06-21 12:15:52 +02:00
Paul Pacheco
87b6ddf0e9
Use local variable instead of static variable
2019-06-20 18:03:08 -05:00
MichalPetryka
981ba7c2b3
fix: ArraySegment<byte> work in Messages ( #919 )
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Add ArraySegment<byte> tests and make them pass
2019-06-20 13:11:06 -05:00
Paul Pacheco
81fb419840
Syntax simplification
2019-06-20 08:33:39 -05:00
Paul Pacheco
493f9c20c6
Remove unnecesary using
2019-06-20 08:30:57 -05:00