Commit Graph

2072 Commits

Author SHA1 Message Date
James Frowen
98ecf7b647
Moving initialize code to onenable (#1558)
* adding IsParameterControlledByCurve check

* Moving Init code to OnEnable

the initialized bool is redundant

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-03-19 18:36:37 -05:00
James Frowen
b4ff4f2ce1
Using draw default inspector (#1559)
* adding IsParameterControlledByCurve check

* using DrawDefaultInspector

Now that SyncVar has a drawer this code is redundant
2020-03-19 18:29:55 -05:00
Chris Langsenkamp
e946c79194 fix: Fixed ClienRpc typos 2020-03-18 19:02:58 -04:00
James Frowen
cf8b979cce
adding IsParameterControlledByCurve check (#1547) 2020-03-18 17:30:16 +01:00
MrGadget
2d1b142276
fix: Prevent Double Call of NetworkServer.Destroy (#1554)
* fix: Prevent Double Call of NetworkServer.Destroy

* doc: Updated ChangeLog

* Extended comments and added LogWarning
2020-03-18 17:25:22 +01:00
James Frowen
35d7c9ddb4
adding PropertyDrawer for syncvar (#1552)
This fixing position of label with HeaderAttribute
This will also make sure that label is shown for all visable fields
2020-03-18 09:36:10 +01:00
Chris Langsenkamp
6f617f92e3 Added Tooltips and Headers to NetworkRoomManager and NetworkRoomPlayer 2020-03-17 23:47:57 -04:00
Chris Langsenkamp
a4ffcbe280 fix: Updated NetworkRoomPlayer inspector and doc and image 2020-03-17 19:22:53 -04:00
MrGadget
46c80bdc2e
Reverted 6431c28a (#1553) 2020-03-17 19:08:47 -04:00
vis2k
4faec29559
removed obsoletes (#1542)
* lobby

* networkroommanager

* networkanimatoreditor

* networkidentityeditor

* preprocessordefine

* clientscene

* customattributes

* localclient

* messages

* networkbehaviour

* networkclient

* networkconnection

* networkidentity

* networkmanager

* networkserver

* networkwriter

* syncdictionary

* synclist

* unetwork

* transport

* networkmessage

* remove leftover obsoletes

* NetworkServer

* NetworkManager

* NetworkRoomManager

* NetworkRoomManager

* AddPlayerMessage

* NetworkLobbyManager & NetworkLobbyPlayer

* PreprocessorDefine

* Removed usings

* Commented test class

* Restored NetworkMessage as empty file

* Removed SyncVarSTRUCT tests

* Removed SyncVarSTRUCT tests

Co-authored-by: Chris Langsenkamp <chris@clevertech.net>

leaving a few ones still in there:

addplayermessage
llapi because still useful
networkbehaviour.getrpchandler for networkprofiler

BREAKING CHANGE: removed obsoletes
2020-03-17 15:25:36 -05:00
Chris Langsenkamp
7bd137847d Added Deprecated Comment 2020-03-17 11:03:00 -04:00
Paul Pacheco
658847b096
fix: Command and Rpc debugging information (#1551)
When replacing command and rpc methods,  we now correctly move over
the debugging information.

Now you can put breakpoints in commands and Rpc

Should fix #1550
2020-03-16 18:50:14 -05:00
Paul Pacheco
0b84d4c5e1 fix: Report correct channel to profiler in SendToObservers 2020-03-15 11:54:39 -05:00
vis2k
20a2d09d07 fix: NetworkBehaviour.SyncVarNetworkIdentityEqual made protected again so that Weaver finds it again 2020-03-09 21:54:19 +01:00
vis2k
165a1dd94c fix: NetworkBehaviour.SyncVarGameObjectEqual made protected again so that Weaver finds it again 2020-03-09 21:51:17 +01:00
vis2k
76dd0c83bf syntax 2020-03-09 16:50:32 +01:00
vis2k
c928ef2353 syntax 2020-03-09 16:39:31 +01:00
vis2k
5801051a29 Weaver Helpers: remove unused AddSearchDirectoryHelper 2020-03-09 16:23:51 +01:00
vis2k
a26a0a39e2 syntax 2020-03-09 16:22:27 +01:00
vis2k
eb4ccd54b7 syntax 2020-03-09 16:21:36 +01:00
vis2k
83c8beac5e NetworkClientTests: Send 2020-03-09 11:23:28 +01:00
vis2k
df0ec137d0 NetworkClientTests: DisconnectInHostMode 2020-03-09 11:12:22 +01:00
vis2k
53165d2096 NetworkClientTests: ConnectUri 2020-03-09 11:05:59 +01:00
vis2k
572866410f Tests: MemoryTransport server connection id changed from 0 to 1 because 0 is reserved for localhost and will be rejected 2020-03-09 11:05:48 +01:00
vis2k
fe94b74009 Tests: MemoryTransport LateUpdate exposed so we can process messages 2020-03-09 11:05:19 +01:00
vis2k
f26ba488b8 NetworkClientTests: isConnected 2020-03-09 10:51:41 +01:00
vis2k
f9b8914e6d NetworkClientTests: serverIp 2020-03-09 10:47:44 +01:00
Chris Langsenkamp
4b27388771 Removed StartHost from ScriptTemplate 2020-03-08 11:19:13 -04:00
Paul Pacheco
f1860e3db9 test: test for obsolete should also be obsolete 2020-03-08 09:12:10 -05:00
vis2k
b74ef10780 NetworkBehaviourTests: OnStartLocalPlayer 2020-03-07 20:50:55 +01:00
vis2k
d48ab55ede NetworkBehaviourTests: OnStartClient 2020-03-07 20:50:01 +01:00
vis2k
ad0788fb95 NetworkBehaviourTests: OnNetworkDestroy 2020-03-07 20:48:42 +01:00
vis2k
35ab00f4eb NetworkBehaviourTests: SerializeAndDeserializeObjectsAll 2020-03-07 20:42:52 +01:00
vis2k
d703072768 NetworkBehaviour.DeSerializeObjectsDelta made internal so it can be tested 2020-03-07 20:42:42 +01:00
vis2k
d5b7802ae3 NetworkBehaviourTests: SerializeAndDeserializeObjectsAll 2020-03-07 20:38:58 +01:00
vis2k
2ff53580ba NetworkBehaviour: DeSerializeObjectsAll made internal so we can test it 2020-03-07 20:38:46 +01:00
vis2k
07530a301f NetworkBehaviourTests: DirtyObjectBits 2020-03-07 20:31:30 +01:00
vis2k
a4e0b32713 NetworkBehaviour.DirtyObjectBits made internal so it can be tested 2020-03-07 20:31:19 +01:00
vis2k
f12048a5c8 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncObjectsDirtyBits 2020-03-07 20:21:06 +01:00
vis2k
81c86d3d80 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncVarDirtyBits 2020-03-07 20:15:57 +01:00
vis2k
258d3bed02 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClientNull 2020-03-07 18:57:06 +01:00
vis2k
29035aaa7e NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClient 2020-03-07 18:56:54 +01:00
vis2k
c84cbe38de NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServerNull 2020-03-07 18:56:45 +01:00
vis2k
ed71ab0824 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServer 2020-03-07 18:56:34 +01:00
vis2k
b81a48ff36 NetworkBehaviourTests: SetSyncVarNetworkIdentityZeroNetId 2020-03-07 18:54:04 +01:00
vis2k
abcecf1eaf NetworkBehaviourTests: SetSyncVarNetworkIdentityNull 2020-03-07 18:53:56 +01:00
vis2k
356a054109 NetworkBehaviourTests: SetSyncVarNetworkIdentityWithValidObject 2020-03-07 18:53:47 +01:00
vis2k
006d3d5660 NetworkBehaviourTests: GetSyncVarGameObjectOnClientNull 2020-03-07 18:36:47 +01:00
vis2k
01a16581b3 NetworkIdentityTests: GetSyncVarGameObjectOnClient 2020-03-07 18:35:26 +01:00
vis2k
8acdd76699 NetworkBehaviourTests: GetSyncVarGameObjectOnServerNull 2020-03-07 18:31:28 +01:00
vis2k
c6c1a36559 NetworkBehaviourTests: GetSyncVarGameObjectOnServer 2020-03-07 18:29:54 +01:00
vis2k
f51e587c67 remove old empty Telepathy.dll + meta file. This causes a confusing 'failed to parse meta file' warning in Unity 2019.3, and we don't need it anymore anyway. UNET never had Telepathy. 2020-03-07 18:02:44 +01:00
vis2k
7006313aad NetworkBehaviourTests: SetSyncVarGameObjectZeroNetId 2020-03-07 18:00:12 +01:00
vis2k
9ff2a60e7a NetworkBehaviourTests: SetSyncVarGameObjectWithoutNetworkIdentity 2020-03-07 17:57:04 +01:00
vis2k
be422c9fda NetworkBehavourTests: SetSyncVarGameObjectNull 2020-03-07 17:40:45 +01:00
vis2k
ab8da21853 tests: syncInterval 0 for isdirty to work 2020-03-07 17:40:37 +01:00
vis2k
87eecc5d3f clean up too 2020-03-07 17:38:16 +01:00
vis2k
971a499a82 NetworkBehaviourTests: SetSyncVarGameObjectWithValidObject 2020-03-07 17:36:42 +01:00
vis2k
9687168ea4 NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentityZeroNetIdIsTrue 2020-03-07 14:55:22 +01:00
vis2k
e4e540c602 NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentity 2020-03-07 14:55:20 +01:00
vis2k
a9f83bb8bc NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithSameNetId 2020-03-07 14:55:18 +01:00
vis2k
1408e8de42 NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithDifferentNetId 2020-03-07 14:55:16 +01:00
vis2k
c9a3a0dceb NetworkBehaviourTests: SyncVarNetworkIdentityEqualNull 2020-03-07 14:55:14 +01:00
vis2k
f9c9e140f5 NetworkBehaviourTests: SyncVarNetworkIdentityEqualZeroNetIdNullIsTrue 2020-03-07 14:55:11 +01:00
vis2k
cdf86ee3c8 NetworkBehaviour.SyncVarNetworkIdentityEqual made internal so it can be tested. will be made static soon anyway. 2020-03-07 14:55:09 +01:00
vis2k
a67db0df86 NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGOZeroNetIdIsTrue 2020-03-07 14:45:54 +01:00
vis2k
b400f4a04a NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGO 2020-03-07 14:45:51 +01:00
vis2k
5506503da4 NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithSameNetId 2020-03-07 14:45:49 +01:00
vis2k
a3ae46f8f4 NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithDifferentNetId 2020-03-07 14:45:47 +01:00
vis2k
46a13a2c2a NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdAndGOWithoutIdentityComponentIsTrue 2020-03-07 14:45:45 +01:00
vis2k
8edad03328 NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdNull 2020-03-07 14:45:43 +01:00
vis2k
08f426970a NetworkBehaviourTests: SyncVarGameObjectEqualWithoutIdentityComponent 2020-03-07 14:45:41 +01:00
vis2k
949ce8288c NetworkBehaviourTests: SyncVarGameObjectEqualNull 2020-03-07 14:45:39 +01:00
vis2k
fa707832a9 NetworkBehaviour.SyncVarGameObjectEqual made internal so we can test it. We will make this static soon anyway. 2020-03-07 14:45:37 +01:00
vis2k
7c4ea0d08b NetworkBehaviour.GetRpcHandler renamed to GetDelegate 2020-03-07 14:01:57 +01:00
vis2k
bf1ac3279b improve previous test 2020-03-07 13:58:52 +01:00
vis2k
3acdd97fee NetworkBehaviourTests: GetRpcHandler 2020-03-07 13:56:09 +01:00
vis2k
cdd7055b66 clean up last test too 2020-03-07 13:50:45 +01:00
vis2k
00ef376f2d NetworkBehaviourTests: RegisterDelegate improved 2020-03-07 13:48:20 +01:00
vis2k
f22188ff0b NetworkBehaviourTests: RegisterDelegateDoesntOverwrite 2020-03-07 13:43:35 +01:00
vis2k
7071794e46 NetworkBehaviour.InvokeDelegate: fix error message saying the same function twice instead of the new function 2020-03-07 13:43:27 +01:00
vis2k
88640c9d89 NetworkBehaviour.RegisterDelegate: improve syntax 2020-03-07 13:43:00 +01:00
vis2k
ab1211b287 NetworkBehaviourTests: InvokeSyncEvent 2020-03-06 16:29:23 +01:00
vis2k
05c2a13e02 NetworkBehaviourTests: SendEventInternal 2020-03-06 16:27:46 +01:00
vis2k
8e9bcac4f6 NetworkBehaviourTests: InvokeRPC 2020-03-06 10:41:48 +01:00
vis2k
3c4b2fd9d8 NetworkBehaviourTests: SendTargetRPCInternal 2020-03-06 10:39:07 +01:00
vis2k
7656a833c9 NetworkBehaviourTests: SendRPCInternal 2020-03-06 09:52:15 +01:00
vis2k
644626294b NetworkBehaviourTests: InvokeCommand 2020-03-05 21:45:24 +01:00
vis2k
92835cfc12 NetworkBehaviourTests: clear up delegates 2020-03-05 21:43:37 +01:00
vis2k
342f5b8b98 NetworkBehaviourTests: SendCommandInternal 2020-03-05 21:43:31 +01:00
vis2k
85dab627ef NetworkIdentityTests: clear up delegates 2020-03-05 21:43:14 +01:00
vis2k
b91ed1aead NetworkServerTests: clear up delegates 2020-03-05 21:43:10 +01:00
vis2k
1bdd6a80b2 NetworkBehaviourTests: SendCommandInternal improved 2020-03-05 16:01:42 +01:00
vis2k
faa78493b9 NetworkBehaviourTests: SendCommandInternal 2020-03-05 15:47:26 +01:00
vis2k
b330a9c6b3 accidentally merged this one 2020-03-05 14:31:12 +01:00
vis2k
e37e2ff2fc NetworkBehaviourTests: InitSyncObject 2020-03-05 13:42:45 +01:00
vis2k
cdea476212 NetworkBehaviourTests: HookGuard 2020-03-05 13:40:26 +01:00
vis2k
c4060df00b NetworkBehaviourTests: OnCheckObserverTrueByDefault 2020-03-05 13:26:24 +01:00
vis2k
43909bb40e NetworkBehaviourTests: ComponentIndex 2020-03-05 13:20:31 +01:00
vis2k
eb977896f8 NetworkIdentityTests: HasIdentitysConnectionToClient 2020-03-05 12:59:04 +01:00
vis2k
892215cfe3 NetworkIdentityTests: HasIdentitysConnectionToServer 2020-03-05 12:58:55 +01:00
vis2k
d396857148 NetworkBehaviourTests: HasIdentitysNetId 2020-03-05 12:42:03 +01:00
vis2k
6fffb051d1 NetworkBehaviourTests: HasNoAuthorityByDefault 2020-03-05 12:24:39 +01:00
vis2k
f326520d31 NetworkBehvaviourTests: simplify 2020-03-05 12:21:29 +01:00
vis2k
be6696032f NetworkIdentityTests: IsClientOnly 2020-03-05 12:19:48 +01:00
vis2k
8f9064a923 NetworkBehaviourTests: IsServerOnly 2020-03-05 10:09:08 +01:00
vis2k
15915f573e NetworkBehaviourTests preparations 2020-03-04 23:54:22 +01:00
vis2k
1d120a9d80 NetworkIdentity.RebuildObserver: move observers code above host visibility code 2020-03-04 18:38:17 +01:00
vis2k
d9ea5fdcf2 NetworkIdentityTests: RebuildObserversReturnsIfNull 2020-03-04 17:21:56 +01:00
vis2k
37e783f625 NetworkIdentityTests: RebuildObserversAddRemoveAndVisListTest that tests a full add/remove observers workflow 2020-03-04 17:17:21 +01:00
vis2k
0093a2cfe1 NetworkConnection.visList made internal so we can test RebuildObservers fully. It's a complex function and we need to be 100% sure that visList behaviour is correct. 2020-03-04 17:16:59 +01:00
vis2k
290561167d NetworkIdentityTests: RebuildObserversAddsReadyComponentConnectionsIfImplemented 2020-03-04 14:55:34 +01:00
vis2k
a5f495a774 fix: NetworkIdentity.RebuildObservers: added missing null check for observers coming from components that implement OnRebuildObservers. Previously this caused a NullReferenceException. 2020-03-04 14:55:27 +01:00
vis2k
26c0c03fd8 NetworkIdentityTests: RebuildObserversSetsHostVisibility 2020-03-04 14:34:07 +01:00
vis2k
1ddb9ae075 add comment 2020-03-04 13:21:18 +01:00
vis2k
0f110eb4b7 NetworkIdentity.RebuildObservers: put conn null/ready checks into one line 2020-03-04 13:20:39 +01:00
vis2k
4ba456439a NetworkIdentity.RebuildObservers: improve comments to explain what happens 2020-03-04 13:15:56 +01:00
vis2k
dbfd1830d3 NetworkIdentity.RebuildObservers: syntax improved 2020-03-04 13:14:26 +01:00
vis2k
1133fe4e25 forgot to remove comment 2020-03-04 09:23:23 +01:00
vis2k
8e6f5ba89c NetworkIdentityTests: RebuildObserversDoesNotAddServerConnectionsIfImplemented 2020-03-04 09:22:04 +01:00
vis2k
9c09c26a5c fix: SendToObservers missing result variable 2020-03-04 09:20:28 +01:00
vis2k
66d858e631 NetworkIdentityTests: RebuildObserversAddsReadyServerConnectionsIfNotImplemented 2020-03-04 09:17:47 +01:00
Paul Pacheco
9c81c9b2eb
refactor: SendToObserver returns void (#1539)
We calculate a bool out of SendToObserver, but it is not clear what it is
and we don't use the result at all.  So just simplify things.
2020-03-04 08:52:17 +01:00
vis2k
549c729a07 NetworkIdentityTests: AddAllReadyServerConnectionsToObservers 2020-03-03 23:43:20 +01:00
vis2k
a5602011dd rename to be 100% obvious 2020-03-03 23:31:44 +01:00
vis2k
66d3e8ddf7 NetworkIdentity.RebuildObservers code split into AddAllServerConnectionsToObservers helper function 2020-03-03 23:29:47 +01:00
vis2k
d6a93275f9 NetworkIdentity.RebuildObservers: result renamed to rebuildOverwritten because that's what it's for 2020-03-03 23:22:49 +01:00
vis2k
6eedd2405c NetworkIdentity.GetNewObservers: result renamed to rebuildOverwritten because that's what it's for 2020-03-03 23:22:37 +01:00
vis2k
15a47ca19c NetworkIdentityTests: RebuildObserversOnlyAddsOwnPlayerIfReady 2020-03-03 23:05:41 +01:00
vis2k
3e8c6089b0 NetworkIdentityTests: RebuildObserversAddsOwnReadyPlayer 2020-03-03 23:05:41 +01:00
Paul Pacheco
60226797ac tests: Fix tests
CI/CD pipeline runs in headless mode,  so this check is invalid
2020-03-03 15:43:25 -06:00
Paul Pacheco
108c83a43a refactor: use NUnit idiomatic constraints
Why?
Suppose you have this:
```cs
Assert.That(manager.networkAddress == "localhost");
```
and suppose it fails,   it will give you:
"Expected True,  but got False"
which does not give you anything useful.

Suppose you have this instead:
```cs
Assert.That(manager.networkAddress, Is.EqualTo("localhost"));
```
Suppose it fails,  now it will give you a much more useful error message:
"Expected 'localhost'  but got 'xxxxx'"

It makes debugging tests a lot easier.
2020-03-03 15:39:25 -06:00
vis2k
fb9c55bf6e NetworkIdentityTests cleaned up 2020-03-03 22:37:13 +01:00
vis2k
b2a094930f syntax 2020-03-03 22:27:27 +01:00
vis2k
a302306dd1 NetworkIdentityTests: GetNewObserversFalseIfNoComponents test 2020-03-03 22:24:13 +01:00
vis2k
102484b811 NetworkIdentityTests: GetNewObserversClearsHashSet test 2020-03-03 22:24:13 +01:00
vis2k
260ca9a491 NetworkIdentityTests: GetNewObservers test 2020-03-03 22:24:13 +01:00
vis2k
01f5fb4a94 NetworkIdentity.RebuildObservers: GetNewObservers code split into separate function 2020-03-03 22:24:13 +01:00
Paul Pacheco
e00e8195bb Simplify 2020-03-03 10:40:57 -06:00
vis2k
4bc1c3eb20 NetworkIdentityTests HandleEvent tests invalid component index / function hash too 2020-03-03 13:19:09 +01:00
vis2k
bbcc3599ef NetworkIdentityTests HandleRpc tests invalid component index / function hash too 2020-03-03 13:19:03 +01:00
vis2k
b9dab2ca7a NetworkIdentityTests HandleCommand tests invalid component index / function hash too 2020-03-03 13:18:55 +01:00
vis2k
ea54890dca NetworkIdentityTests: HandleCommand/Rpc/SyncEvent tests improved 2020-03-03 13:15:54 +01:00
vis2k
6cdb9a3d8b NetworkIdentityTests: HandleSyncEvent 2020-03-03 13:08:58 +01:00
vis2k
0f362ec1cf NetworkIdentityTests: HandleRPC 2020-03-03 13:06:20 +01:00
vis2k
598766764c typo 2020-03-03 13:03:25 +01:00
vis2k
0b257fbd3a NetworkIdentityTests: HandleCommand 2020-03-03 13:02:44 +01:00
vis2k
bd9747e735 NetworkReader/WriterTest: benchmark doesn't need to run each time, takes at least 6s together. 2020-03-03 12:15:07 +01:00
uwee
67462553fb
test add NetworkManagerTests (#1537)
* test add NetworkManagerTests

not complete and 1 does not reliably work

* fix broken client test

* remove incomplete test for NG

* added more state checking

* shutdown state test

* add startposition tests
2020-03-03 09:28:28 +01:00
Lymdun
ca166bd95f
Improve LocalConnectionTest (#1538) 2020-03-02 22:41:27 +01:00
vis2k
e9d4f04da5 typo 2020-03-02 15:55:01 +01:00
vis2k
7df6e79b61 NetworkIdentityTests: AssignAndRemoveClientAuthority improved 2020-03-02 15:54:47 +01:00
vis2k
4b6affb523 NetworkIdentityTests: AssignAndRemoveClientAuthority test improved 2020-03-02 15:50:32 +01:00
vis2k
eb958ae182 NetworkIdentity.AssignClientAuthority: null check first. more obvious error message and easier to test. 2020-03-02 15:50:13 +01:00
vis2k
66a9127b96 NetworkIdentityTests: AssignAndRemoveClientAuthority 2020-03-02 15:40:26 +01:00
vis2k
9c8d6f3cb1 NetworkIdentityTests: ServerUpdate 2020-03-02 13:28:10 +01:00
vis2k
97a5a1211d add comment 2020-03-02 12:13:23 +01:00
vis2k
b787274732 forgot to save 2020-03-02 12:07:56 +01:00
vis2k
5a1bfdf1a4 NetworkIdentity.MirrorUpdate renamed to ServerUpdate because that's what it does 2020-03-02 12:06:12 +01:00
vis2k
de4a7107a6 NetworkIdentityTests: Reset 2020-03-02 11:44:36 +01:00
vis2k
e43ed3e09d NetworkIdentityTests: ClearAllComponentsDirtyBits 2020-03-02 11:14:27 +01:00
vis2k
f9fdca3598 NetworkIdentityTests: ClearDirtyComponentsDirtyBits test improved 2020-03-02 11:09:16 +01:00
vis2k
eac93e1a27 NetworkIdentityTests: ClearDirtyComponentsDirtyBits 2020-03-02 11:07:07 +01:00
uwee
df430e1bfc
Test coverage for NetworkTransformChild (#1536)
* Test coverage for NetworkTransformChild

* add missing meta file

* applied codacy suggestions
2020-03-02 09:44:39 +01:00
uwee
05a44b9c6f
adds missing addplayertest (#1530)
* adds missing addplayertest

code is set to depreciate but should still be covered until then.

* remove json file from commit

opps

* updated to include suggestions from Codacy
2020-03-02 09:43:10 +01:00
Paul Pacheco
22636c9a6c
Disable telepathy tests until they are fixed (#1534) 2020-03-02 09:40:04 +01:00
vis2k
65645dd266 NetworkIdentity: AssignClientAuthority moved above RemoveClientAuthority 2020-03-01 12:05:46 +01:00
vis2k
508e253bb1 NetworkIdentityTests: AddObserver 2020-03-01 12:02:25 +01:00
vis2k
8cd50cf9f2 NetworkIdentityTests: make sure that calling OnStartClient twice will return early 2020-03-01 11:54:23 +01:00
vis2k
90cece63dc NetworkIdentityTests: ClearObservers 2020-03-01 11:54:02 +01:00
vis2k
d9036a6a79 CustomAttributeTests: use channels enum 2020-03-01 11:41:25 +01:00
uwee
b440130647
adds test coverage for CustomAttribute (#1531) 2020-03-01 11:13:48 +01:00
vis2k
3bc38d8938 copy paste error 2020-02-28 16:56:38 +01:00
vis2k
4357752f91 NetworkIdentityTests: OnNetworkDestroy 2020-02-28 16:55:22 +01:00
vis2k
6b35bf0133 NetworkIdentity.OnNetworkDestroy moved upwards and catches exceptions now too 2020-02-28 16:55:14 +01:00
vis2k
62c5cf4b14 fix error log 2020-02-28 16:54:55 +01:00
vis2k
5ed5f84409 fix: NetworkIdentity.OnStartLocalPlayer catches exceptions now too. fixes a potential bug where an exception in PlayerInventory.OnStartLocalPlayer would cause PlayerEquipment.OnStartLocalPlayer to not be called 2020-02-28 16:33:59 +01:00
vis2k
4926bb818a add comments 2020-02-28 16:32:48 +01:00
vis2k
fc7d2e8df6 NetworkIdentity: OnStartLocalPlayer moved next to OnStartClient 2020-02-28 16:31:39 +01:00
vis2k
1c356bff44 NetworkIdentity: remove redundant OnUpdateVars function 2020-02-28 16:26:05 +01:00
vis2k
782848094b NetworkIdentityTests: OnStartLocalPlayer 2020-02-28 16:23:14 +01:00
vis2k
bbaad910f7 NetworkIdentityTests: OnDeserializeSafelyShouldDetectAndHandleDeSerializationMismatch 2020-02-28 16:10:48 +01:00
vis2k
fe7c1c7f50 improve previous test 2020-02-28 15:43:01 +01:00
vis2k
0df42ebf75 NetworkIdentityTests: OnSerializeAllSafelyShouldDetectTooManyComponents 2020-02-28 15:41:34 +01:00
vis2k
bfe09ab141 NetworkIdentityTests: OnSerializeAndDeserializeAllSafely 2020-02-28 15:35:37 +01:00
vis2k
a5269b4261 NetworkIdentityTests: OnCheckObserver 2020-02-28 11:58:51 +01:00
vis2k
f21b80b8b0 NetworkIdentityTests: OnSetHostVisibilityCallsComponentsAndCatchesExceptions 2020-02-27 10:23:44 +01:00
vis2k
cd4e39729e NetworkIdentityTests: NotifyAuthorityCallsOnStartStopAuthority 2020-02-27 10:19:16 +01:00
vis2k
44addfa336 NetworkIdentityTests: rename 2020-02-27 10:10:54 +01:00
vis2k
47b1aa7400 NetworkIdentityTests: OnStopAuthorityComponentExceptionIsCaught 2020-02-27 10:10:07 +01:00
vis2k
b62487cf87 NetworkIdentity.OnStopAuthority made internal for consistency with OnStartServer/OnStartClient, and so that we can test it 2020-02-27 10:08:45 +01:00
vis2k
e87c1d6a26 add comments 2020-02-27 10:08:36 +01:00
vis2k
85aae6482d NetworkIdentityTests: OnStartAuthorityComponentExceptionIsCaught 2020-02-27 10:06:56 +01:00
vis2k
0965283c53 NetworkIdentity.OnStartAuthority made internal for consistency with OnStartServer/OnStartClient, and so that we can test it 2020-02-27 10:06:46 +01:00
vis2k
6183cae611 NetworkIdentityTests: OnStartClient test makes sure that OnStartClient was called exactly once 2020-02-27 10:05:07 +01:00
vis2k
f6c8e0e89e NetworkIdentityTests: OnStartServer test makes sure that OnStartServer was called exactly once 2020-02-27 10:04:58 +01:00
vis2k
617bd0a175 NetworkIdentity.OnStartClient: added comment 2020-02-27 09:53:24 +01:00
vis2k
53499f031f NetworkIdentityTests: OnStartClientComponentExceptionIsCaught 2020-02-27 09:53:24 +01:00
Paul Pacheco
59faa81926
fix: build in IL2CPP (#1524)
The weaver generated code now builds properly under IL2CPP
fixes #1519
fixes #1520
2020-02-26 18:02:14 -06:00
vis2k
ae451e6fe0 NetworkIdentityTests: OnStartServerInHostModeSetsIsClientTrue to make sure that isClient is true in OnStartServer if in host mode. we fixed the bug recently, now we have a test too 2020-02-26 22:08:47 +01:00
vis2k
6f3c286a62 Tests: MemoryTransport for easier testing 2020-02-26 21:56:55 +01:00
vis2k
89859c9fd4 NetworkIdentityTests: OnStartServerComponentExceptionIsCaught 2020-02-26 20:01:21 +01:00
vis2k
1b624f12e0 add comment 2020-02-26 19:55:27 +01:00
vis2k
42c0128f18 NetworkIdentityTests: OnValidateSetupIDsSetsEmptyAssetIDForSceneObject 2020-02-26 19:42:01 +01:00
vis2k
a0f798f65f NetworkIdentityTests: SetSceneIdSceneHashPartInternal 2020-02-26 19:34:35 +01:00
vis2k
12d2c68301 NetworkIdentityTest: make sure that it's added to sceneId dict too 2020-02-26 19:25:20 +01:00
vis2k
8ca4deb61d NetworkIdentityTests: AssignSceneID 2020-02-26 19:23:32 +01:00
vis2k
4b430d98f7 NetworkIdentityTests: RemoveObserverInternal 2020-02-26 19:12:34 +01:00
vis2k
4d2c81e12e NetworkIdentityTests: SetClientOwner test to make sure the previous commit's bug doesn't happen again 2020-02-26 18:30:55 +01:00
vis2k
548db52fdf fix: NetworkIdentity.SetClientOwner: overwriting the owner was still possible even though it shouldn't be. all caller functions double check and return early if it already has an owner, so we should do the same here. 2020-02-26 18:30:30 +01:00
vis2k
1a9625ee4a NetworkIdentity.SetClientOwner: improve error message 2020-02-26 18:28:57 +01:00
vis2k
4269cfe43c NetworkIdentityTests: cleanup spawned dict too 2020-02-26 18:19:11 +01:00
vis2k
ebe12b6cdb NetworkIdentityTest: GetSetAssetId 2020-02-26 18:15:14 +01:00
vis2k
22ee387470 NetworkIdentityTests: proper GameObject cleanup 2020-02-26 18:12:45 +01:00
vis2k
66776a744d NetworkServer.UnSpawn test 2020-02-26 17:40:07 +01:00
vis2k
29fe487954 NetworkIdentity.IsMarkedForReset helper function to check reset state 2020-02-26 17:39:57 +01:00
vis2k
8a05826ca4 NetworkServerTest.SpawnObject: make sure that it doesn't touch non-scene-objects 2020-02-26 17:30:19 +01:00
vis2k
708d7838d6 NetworkServerTest: SpawnObjects 2020-02-26 17:20:35 +01:00
vis2k
d4d524dad2 fix: NetworkServer.SpawnObjects: return false if server isn't running 2020-02-26 17:16:38 +01:00
vis2k
cdfc1752f2 NetworkServerTest: ValidateSceneObject 2020-02-26 17:08:36 +01:00
vis2k
e409ed8f48 NetworkServer.ValidateSceneObject made internal so it can be tested and reused if needed 2020-02-26 17:01:31 +01:00
vis2k
1be758b12b syntax 2020-02-26 17:01:10 +01:00
vis2k
c8fbea387d update comment 2020-02-26 16:57:09 +01:00
vis2k
bba4ebd154 NetworkServerTest: CommandTest tries invalid netid and command without authority too 2020-02-26 10:27:36 +01:00
vis2k
038e3c1969 NetworkServerTest: HideForConnection 2020-02-26 10:14:42 +01:00
vis2k
9bdfb676e3 NetworkServerTest: ShowForConnection 2020-02-26 10:11:00 +01:00
vis2k
5cdf02b258 NetworkServerTest: GetNetworkIdentity 2020-02-25 22:25:47 +01:00
vis2k
67a2a85cb9 NetworkServer.GetNetworkIdentity made internal so it can be tested and reused in other places if needed 2020-02-25 22:25:39 +01:00
vis2k
e7c9dc4f6e NetworkServerTest: SendToClientOfPlayer 2020-02-25 22:13:58 +01:00
vis2k
c2afc05692 NetworkServerTest: RegisterUnregisterClearHandlerTest 2020-02-25 22:07:44 +01:00
vis2k
212af3fc9d NetworkServerTest: RegisterHandlerTest 2020-02-25 22:01:48 +01:00
vis2k
d4f21c0818 remove unused var 2020-02-25 11:53:04 +01:00
vis2k
48bdc68906 NetworkServerTest: SendToAllTest 2020-02-25 11:35:15 +01:00
vis2k
4596b19dd9 fix: SendToReady sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. 2020-02-25 11:14:26 +01:00
vis2k
4b90aafe12 fix: SendToAll sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. 2020-02-25 11:13:59 +01:00
vis2k
4267983139 fix: SendToObservers sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. 2020-02-25 11:13:38 +01:00
vis2k
a497803de0 NetworkServerTests: use call counts instead of bools to make sure that it's called exactly once 2020-02-25 11:00:35 +01:00
vis2k
69bb1574f0 NetworkServerTest: ActivateHostSceneCallsOnStartClient 2020-02-25 10:36:40 +01:00
vis2k
f378333000 NetworkServer.ActivateLocalClientScene renamed to ActivateHostScene because that's what it really does. It does NOT do something for every local client on a client. Only for a host. 2020-02-25 10:31:30 +01:00
vis2k
5efaa4af1a CommandMessageCallsCommandTest: use two components to make sure that the correct one is used by the command 2020-02-24 15:44:05 +01:00
vis2k
1315bd3dde CommandMessageCallsCommandTest: proper usage of weaver generated command code (static!) 2020-02-24 15:40:06 +01:00
vis2k
6d2b4eb102 remove comment 2020-02-24 15:37:31 +01:00
vis2k
e6b12133d1 remove comment 2020-02-24 15:35:46 +01:00
vis2k
3eb1e8968c add comment 2020-02-24 15:35:16 +01:00
vis2k
02c31d0805 NetworkServerTest: CommandMessageCallsCommandTest to run a full command through our pipeline 2020-02-24 15:31:53 +01:00
vis2k
e9c6f6f2a9 NetworkBehaviour.GetMethodHash made internal for tests 2020-02-24 15:31:53 +01:00
vis2k
e6cd2e2280 NetworkBehaviour.RegisterRpc/Command/EventDelegate made public for tests. internal won't work because they are called from outside assemblies like NetworkTransform. protected won't work because then we can't test them from the outside. 2020-02-24 15:31:53 +01:00
vis2k
31af385a70 NetworkBehaviour.ClearDelegates added for tests 2020-02-24 15:31:53 +01:00
vis2k
215e973903 NetworkServerTest: ReadyMessageSetsClientReadyTest 2020-02-24 14:46:58 +01:00
vis2k
dc29106370 NetworkServerTest.TearDown rests state 2020-02-24 14:32:41 +01:00
vis2k
ea0b20636b NetworkServerTest: SetAllClientsNotReadyTest 2020-02-24 14:31:30 +01:00
vis2k
012c053597 NetworkServerTest: SetClientReadyAndNotReadyTest 2020-02-24 11:26:19 +01:00
vis2k
3bd947a973 NetworkServerTest: OnDataReceivedInvalidConnectionIdTest 2020-02-24 11:17:53 +01:00
vis2k
e49f4e0aff NetworkServerTest: OnDataReceivedTest 2020-02-24 11:14:11 +01:00
vis2k
ad0d20144a NetworkServerTests: ConnectDuplicateConnectionIdsTest 2020-02-24 10:51:04 +01:00
vis2k
9c325abbd8 NetworkServerTests: OnConnectedOnlyAllowsGreaterZeroConnectionIdsTest 2020-02-24 10:48:39 +01:00
vis2k
47a4ac7ff7 NetworkServerTest: SetLocalConnectionTest checks overwrite too 2020-02-24 10:43:19 +01:00
Paul Pacheco
f0a993c106
fix: properly detect NT rotation (#1516) 2020-02-23 20:46:06 +01:00
MrGadget
8417465413
Make StartHost Not virtual (#1513) 2020-02-23 14:40:06 +01:00
vis2k
1cce3164b9 NetworkServerTest: DisconnectAllTest 2020-02-23 11:43:08 +01:00
vis2k
357ad0ffb6 add comment 2020-02-23 11:40:47 +01:00
vis2k
a57a46764e NetworkServerTest: DisconnectAllConnectionsTest 2020-02-23 11:40:01 +01:00
vis2k
fe1b158b22 NetworkServerTest: RemoveLocalConnectionTest 2020-02-23 11:36:14 +01:00
vis2k
ad0442be02 NetworkServerTest: RemoveConenctionTest 2020-02-23 11:30:58 +01:00
vis2k
8b16c7c343 NetworkServerTest: AddConnectionTest tests duplicate too 2020-02-23 11:29:08 +01:00
vis2k
12faf65d18 NetworkServerTest: AddConnectionTest 2020-02-23 11:25:20 +01:00
vis2k
a0d6a02a99 NetworkServer.Reset made obsolete 2020-02-23 11:20:42 +01:00
vis2k
5de22d2ff2 NetworkServerTests: ShutdownCleanupTest improved 2020-02-23 11:18:54 +01:00
vis2k
45ba9a9939 syntax 2020-02-23 11:17:40 +01:00
vis2k
7b6f1326eb NetworkServertest: LocalClientActiveTest 2020-02-23 11:17:17 +01:00
vis2k
1e198e4bcc remove unnecessary assert 2020-02-23 11:16:05 +01:00
vis2k
7333cc8f46 NetworkServerTest: SetLocalConnectionTest 2020-02-23 11:15:03 +01:00
vis2k
ec23c1fc58 NetworkServerTests: ShutdownCleanupTest 2020-02-23 11:13:11 +01:00
vis2k
ab98846566 NetworkServerTest: ConnectionsDictTest 2020-02-23 11:06:35 +01:00
vis2k
933ce4a3d5 NetworkServerTests: DisconnectMessageHandlerTest 2020-02-23 11:02:05 +01:00
vis2k
77929e9aa0 NetworkServerTests: ConnectMessageHandlerTest 2020-02-23 11:00:16 +01:00
vis2k
b1ff0757ee NetworkServerTest: MaxConnectionsTest 2020-02-23 10:58:07 +01:00
vis2k
f750d77a8c NetworkServerTests: IsActiveTest 2020-02-23 10:19:38 +01:00
Chris Langsenkamp
e1d1d41ed6 fix: Room example to use new override 2020-02-23 02:43:53 -05:00
Chris Langsenkamp
b5dfcf45bc feat: Added NetworkConnection to OnRoomServerSceneLoadedForPlayer 2020-02-22 18:46:47 -05:00
Chris Langsenkamp
b39b4ffc62 Removed extraneous blank line 2020-02-22 17:40:58 -05:00
MrGadget
f53b12b2f7
feat: Cosmetic Enhancement of Network Manager (#1512)
* Cosmetic enhancement to Network Manager

* Removed region block
2020-02-22 20:25:46 +01:00
Chris Langsenkamp
8487be877d Added missing blank line 2020-02-20 19:45:27 -05:00
MrGadget
8bf6690312
Remove Redundant Set of mode = Offline (#1510)
* Remove redundant code

* Removed blank line
2020-02-20 19:19:28 +01:00
MrGadget
b33515ba8f
Rearranged StartHost methods (#1506)
* Rearranged StartHost methods

* Added braces

* Moved and added comments.

* moved finishStartHostPending per Vis2k request
2020-02-20 12:58:58 +01:00
MrGadget
b8bcd9ad25
fix: Add missing channelId to NetworkConnectionToClient.Send calls (#1509)
* fix: Add missing channelId to NetworkConnectionToClient.Send calls

* Updated ChangeLog

* Added braces

* Found one more
2020-02-20 09:51:03 +01:00
MrGadget
61fdd892d9
fix: return & continue on separate line (#1504)
* fix: return & continue on separate line

* Update Assets/Mirror/Runtime/Transport/Telepathy/Server.cs
2020-02-17 16:48:41 +01:00
MrGadget
ecc0659b87
feat: Check for client authority in NetworkAnimator Cmd's (#1501) 2020-02-15 16:18:01 +01:00
MrGadget
8b359ff6d0
feat: Check for client authority in CmdClientToServerSync (#1500) 2020-02-15 08:33:14 +01:00
MrGadget
7bb80e3b79
feat: NetworkSceneChecker use Scene instead of string name (#1496)
* NetworkSceneChecker use Scene instead of string name

* Added comment
2020-02-15 08:32:34 +01:00
MrGadget
4c4a52bff9
fix: Host Player Ready Race Condition (#1498) 2020-02-15 08:32:12 +01:00
Chris Langsenkamp
1662c5a139 fix: Fixed NetworkRoomManager Template 2020-02-14 00:45:04 -05:00
Chris Langsenkamp
853e5ab7d7 Simplified Additive example code 2020-02-12 20:09:37 -05:00
Chris Langsenkamp
e467921377 fixed obsolete comment 2020-02-11 11:55:22 -05:00
Chris Langsenkamp
79708d94a2 breaking: bump version to 10 2020-02-11 09:39:06 -05:00
MrGadget
0e80e1996f
feat: Block Play Mode and Builds for Weaver Errors (#1479)
* WIP first draft

* Much closer now

* Whoop! There it is!

* Added comment

* Restore Player

* Moved WeaveFailed back where it was

* Restore delegate wireup

* Moved the delegate wireup and added comments

* Formatted comment and error message

* Added comment

* Use a separate session bool

* Code formatting

* Delete Mirror.Editor.asmdef

* Add Debug

* No WeaveExistingAssemblies

* Revert "No WeaveExistingAssemblies"

This reverts commit 50d4790ee4.

* Revert "Add Debug"

This reverts commit 185b403361.

* Revert "Delete Mirror.Editor.asmdef"

This reverts commit f7647cce3f.

* Update Assets/Mirror/Editor/Mirror.Editor.asmdef

* Update Assets/Mirror/Editor/Mirror.Editor.asmdef

* reverted changes to Mirror.Editor.asmdef

* Re-applied change to Mirror.Editor.asmdef

* commented Debug line
2020-02-10 23:23:34 +01:00
MrGadget
bb55baa679
feat: Disposable PooledNetworkReader / PooledNetworkWriter (#1490)
* Inherit IDisposable

* using NetworkWriter from pool

* Remove Recycles

* Add comments to Recycle

* Add comments to Recycle

* using NetworkReader from pool

* Unity doesn't like the simplified form

* combined usings

* Updated Reader / Writer Tests

* wip

* Disposable NetworkReaderPool:NetworkReader

* uncomment NetworkDiagnostics.OnReceive

* Removed unnecessary constructor

* Implemented NetworkWriterPool : NetworkWriter

* code cleanup

* Separated classes: PooledNetworkReader / PooledNetworkWriter

* Removed blank line

* Update Assets/Mirror/Tests/Editor/NetworkReaderTest.cs

* Test restored

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-02-10 22:26:55 +01:00
Chris Langsenkamp
436d8fe831 fixed xml comment 2020-02-10 16:18:11 -05:00
Chris Langsenkamp
745aea8f9a Added Deprecated dates to Obsoletes 2020-02-10 16:14:22 -05:00
Paul Pacheco
0f10c72744
feat: supports scriptable objects (#1471)
* feat: supports scriptable objects

Now you can pass scriptable objects in commands, rpcs and syncvars
For example:

```cs
class Weapon: ScriptableObject
{
    public string name;
    public string description;
    public int damage;
    ...
}

class Player : NetworkBehaviour
{

    [SyncVar]
    Weapon equipped;

    ...
}
```

Scriptable objects will be created in the client using
ScriptableObject.CreateInstance.  If users want something else
they can provide a custom serializer (that has not changed)

* fix: remove scriptableobject error Tests

The test that checks that scrscriptableobjects give error is no
longer valid
2020-02-09 20:16:13 +01:00