Commit Graph

4161 Commits

Author SHA1 Message Date
vis2k
77a3e0f23b cleanup and rename 2021-07-31 11:47:59 +08:00
vis2k
2a48d80afc rename 2021-07-31 11:44:54 +08:00
Eunseop Shim
f0d4f1595a
Allow reader generation of abstract NetworkBehaviours by reordering checks in Readers.GenerateReader() (#2808)
* Reorder checks to simplify and allow reader generation of abstract NetworkBehaviours

* Add SyncVar/ClientRpc Tests for abstract NetworkBehaviour
2021-07-31 11:32:42 +08:00
vis2k
7036ea5cab fix: NetworkAnimator uses double precision time for accuracy over days/weeks (#2840) 2021-07-31 11:10:25 +08:00
Robin Rolf
93b262dc94
feat: ZigZag VarInt Compression (#2859) 2021-07-30 21:10:36 +08:00
MrGadget1024
015c4d3f35 fix: Added missing [Command] attribute to NetworkAnimator.CmdSetAnimatorSpeed 2021-07-29 08:49:59 -04:00
ninjakickja
7e425d3106
fix: From !isLocalPlayer to !hasAuthority - NetworkTransform2k/NetworkTransformBase.cs (#2855)
* Fix - From !isLocalPlayer to !hasAuthority

Changed !isLocalPlayer to !hasAuthority because object might not be player object.

* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-29 11:44:04 +08:00
Robin Rolf
7e72683850
fix: Lazy create telepathy client/server (#2847)
Otherwise any options set via script are never going to be applied with no way of doing so
2021-07-25 13:12:13 +08:00
vis2k
06a77308ce remove version.txt again. not the one from asset store. 2021-07-23 12:06:00 +08:00
vis2k
ad45a0eb0f feature: Compression.VarInt added again 2021-07-23 12:05:38 +08:00
vis2k
15d2e8caa2 NetworkManager: ConfigureServerFrameRate renamed to ConfigureHeadlessFrameRate 2021-07-21 13:35:45 +08:00
vis2k
24033c101b fix: #2842 Revert "fix: Prevent recursion overflow when stopping (#2833)"
This reverts commit 32fdd5215f.
2021-07-20 11:48:54 +08:00
vis2k
c3bd1f2798 Test for #2842 - StopHostTest 2021-07-20 11:47:12 +08:00
vis2k
c1bfdea524 NetworkManagerTests: StartHost 2021-07-20 11:45:38 +08:00
vis2k
5cd3ad3ec0 missed a test 2021-07-19 11:44:27 +08:00
vis2k
d17156749d
feature: NetworkTransform 2 - Snapshot Interpolation (#2791) 2021-07-19 11:38:06 +08:00
MrGadget1024
ca4c2fd930 fix: Removed ServerAuthFailed from Basic Authenticator
Doesn't do what I intended it to do...better solution needed.
2021-07-18 08:24:12 -04:00
vis2k
b268e61928 add comment 2021-07-18 12:23:04 +08:00
vis2k
f79eab5d20
feature: MatchInterestManagement (#2837)
* feature: MatchInterestManagement component

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-07-17 10:54:48 +08:00
MrGadget1024
6242c618d5 Updated comment 2021-07-16 08:48:54 -04:00
vis2k
6d021c0875 fix: kcp2k V1.12 (updated)
-> where-allocation now optional to handle platforms that don't support it
2021-07-16 20:31:34 +08:00
vis2k
d66d228079 fix: kcp2k V1.12
- where-allocation removed. will be optional in the future.
- Tests: don't depend on Unity anymore
- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
  OnDisconnected to let the user now.
- fix: KcpServer.DualMode is now configurable in the constructor instead of
  using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
2021-07-16 13:10:05 +08:00
vis2k
69116bfeb2 fix: NetworkTime.UpdateClient uses double precision time for accuracy over days/weeks 2021-07-16 12:25:53 +08:00
Robin Rolf
d516280dca
fix: NetworkBehaviour dirty check uses double time (#2839) 2021-07-16 12:18:59 +08:00
vis2k
28bcce7f0f fix log 2021-07-16 10:52:21 +08:00
vis2k
fecfcd3378 fix: SceneInterestManagement OnCheckObserver uses identity.gameObject instead of own gameObject 2021-07-16 10:46:49 +08:00
vis2k
02ad57cae8 fix: SceneInterestManagement OnSpawned uses identity.gameObject instead of own gameObject 2021-07-16 10:46:08 +08:00
vis2k
53b54f3dac syntax 2021-07-16 10:45:08 +08:00
MrGadget1024
398824703d Updated comments in ZoneHandler 2021-07-15 13:54:29 -04:00
MrGadget
a3e3543797
feat: Transport Exception Handling (#2835)
* feat: Transport Exception Handling
Transports can raise OnServerError and OnClientError
Both are propagated up through NetworkServer & NetworkClient & NetworkManager
Virtual methods added to Network Manager and Template

Fixes: #2782

* Fixed typo

* Better handling of server error

* Updated template comments

* Updated comments in Transport base class

* Syntax

* Update Transport.cs

* Update NetworkServer.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:26:01 +08:00
MrGadget
32fdd5215f
fix: Prevent recursion overflow when stopping (#2833)
* fix: Prevent recursion overflow when stopping
Calling StopServer from OnStartServer or StopClient from OnStopClient (or from user code invoked from those virtual methods) would create a recursion overflow.

This PR moves the setting of `isNetworkActive = false;` up above the virtual method calls in both cases, and adds a check to early out if false to prevent recursion and overflow.

Debug logs were also moved up nearer the top of the method.

Fixes: #2080

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:18:55 +08:00
MrGadget
8453a03bd4
fix: Reset lastPingTime (#2832)
* fix: Reset lastPingTime

* Update Assets/Mirror/Runtime/NetworkTime.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:16:39 +08:00
vis2k
08c74deca0 fix: #2536, #2834 - stop transport server even if dontListen in case it was enabled at runtime 2021-07-15 13:11:05 +08:00
MrGadget1024
8717b6082f fix: Updated Compiler Symbols to MIRROR_43_0_OR_NEWER 2021-07-15 00:57:27 -04:00
MrGadget1024
35e41227d0 fix: Added empty version file
This is a test to see if CI will fill it and include it in the Unity package.
2021-07-14 22:07:21 -04:00
MrGadget1024
0b4fd22c36 fix: Call StopDiscovery when stopping Host/Server/Client in DiscoveryHUD
Fixes: #2477
2021-07-14 18:04:11 -04:00
vis2k
79024450f2
breaking: NetworkMatch component to hold matchId. Prepares for AOI2 match checker. (#2831)
* NetworkMatch component

* NetworkMatchChecker currentMatch points to NetworkMatch.matchId

* NetworkMatchChecker.Update just like scene checker

* remove NetworkMatchChecker.matchId

* adjust tests

* fixed comments, simplified null check

Co-authored-by: MrGadget1024 <github@clevertech.net>
2021-07-14 23:46:09 +08:00
vis2k
fe36a83353
feature: SnapshotInterpolation algorithm (#2824) 2021-07-14 17:42:23 +08:00
vis2k
09cbc7e782 feature: DistanceInterestManagement custom range component 2021-07-14 11:31:45 +08:00
vis2k
99316d6ab9 fix: DistanceInterestManagement initial range check uses '<' instead of '<=' for consistency with the other range checks 2021-07-14 11:26:34 +08:00
vis2k
af03da01ff syntax & comments 2021-07-14 11:06:26 +08:00
vis2k
7206c56a53 comments 2021-07-14 11:04:12 +08:00
Robin Rolf
99db407990
feat: SceneInterestManagement (#2762)
* feat: Add OnSpawned/OnDestroyed events to interest management

* feat: SceneInterestManagement
2021-07-14 11:01:43 +08:00
Robin Rolf
3bc7572154
feat: Add OnSpawned/OnDestroyed events to interest management (#2758) 2021-07-14 11:01:13 +08:00
MrGadget1024
cdf6d2c901 fix: fixed naming typo
#Fixes #2827
2021-07-13 18:47:55 -04:00
vis2k
5afc4e9eed syntax 2021-07-13 19:53:20 +08:00
vis2k
368c08be63 remove comment 2021-07-12 19:43:14 +08:00
vis2k
d60ec59444 syntax 2021-07-12 19:42:07 +08:00
vis2k
3363162dd8 syntax 2021-07-12 19:40:47 +08:00
vis2k
dd716eb0c0 rename 2021-07-12 19:38:00 +08:00
vis2k
3e77166952 syntax 2021-07-12 19:37:28 +08:00
vis2k
f67caa2c1d rename 2021-07-12 19:30:31 +08:00
vis2k
36a1411c4a syntax 2021-07-12 17:23:55 +08:00
vis2k
7eccab0433 PreprocessorDefine: 42_0_OR_NEWER 2021-07-11 16:25:33 +08:00
vis2k
9b160bce5d fix: FallbackTransport didn't propagate Early/LateUpdate 2021-07-10 14:37:54 +08:00
vis2k
b305741b4b
fix: #2822 - OnClientDisconnect wasn't called for host disconnect because LocalConnectionToServer wouldn't call OnTransportDisconnected (#2823)
* test

* fix
2021-07-08 18:25:45 +08:00
vis2k
b1a2ade539 committed the wrong chang 2021-07-08 18:00:50 +08:00
vis2k
2c18d5d4ee add comment 2021-07-08 17:41:58 +08:00
vis2k
1c23b70ca8
fix: #2818 NetworkClient Disconnecting state added. Disconnect now sets state to Disconnecting. OnTransportDisconnected doesn't early return anymore because state was == Disconnected already before. fixes OnClientDisconnect not being called for remote connections. (#2821)
* fix: #2818 NetworkClient Disconnecting state added. Disconnect now sets state to Disconnecting. OnTransportDisconnected doesn't early return anymore because state was == Disconnected already before.

* add test
2021-07-08 16:59:14 +08:00
vis2k
57c0f70df8 NetworkClient.Disconnect: explicitly check against Connecting and Connected.
prepares for Disconnecting state so we don't need to change this here.
2021-07-08 16:10:15 +08:00
vis2k
49eeb58af6 add comment 2021-07-08 16:06:38 +08:00
vis2k
0a7af48e6e NetworkIdentity.SetupIDs: use GetPrefabStage(gameObject) for correctness (#2781) 2021-07-08 15:19:54 +08:00
vis2k
fb052a30b5
fix: #2793 - Interest Management V2 now offers SetHostVisibility overwriting (#2813)
* InterestManagement.SetHostVisibility virtual

* NetworkServer uses it

* NetworkClient uses it
2021-07-08 13:36:27 +08:00
vis2k
188be9ead0
fix: serialization precision over days by using frameCount instead of single precision time (#2815)
* fix: serialization precision over days by saving a double timestamp at the start of Broadcast() once

* use tick instead
2021-07-07 22:22:15 +08:00
vis2k
9ac3cf9534 comment 2021-07-07 20:46:50 +08:00
vis2k
c241d9dc20 remove unused import 2021-07-07 19:47:54 +08:00
vis2k
d25df4035b linebreaks 2021-07-07 19:45:05 +08:00
vis2k
e20bcc6f0c syntax 2021-07-07 19:43:45 +08:00
Robin Rolf
ef1f1a55f1
Add (failing) test for large timestamp serialization (#2814)
* Add test for large timestamp serialization

* Update Assets/Mirror/Tests/Runtime/NetworkIdentityTests.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-07 19:42:56 +08:00
vis2k
92d4429c55 add comments 2021-07-07 12:23:29 +08:00
vis2k
80387ffa03
fix: nimoyd unbatcher InvalidOperationException (#2812) 2021-07-07 11:48:51 +08:00
vis2k
1100af2ae0 rename 2021-07-07 11:24:37 +08:00
vis2k
fe7ed2ace1 Tests: nimoyd unbatcher repro 2021-07-07 11:23:18 +08:00
MrGadget1024
fb608d685a fix: Fixed additive scenes on host client
- This was broken by #a0f5a846
2021-07-06 12:07:36 -04:00
Eunseop Shim
c0a5dff95f
Use Debug.LogException for NetworkBehaviour error messages (#2803) 2021-07-02 10:10:13 +08:00
MrGadget1024
357ef138c9 code style 2021-06-30 13:17:44 -04:00
MrGadget1024
5b9c7e11d5 syntax 2021-06-30 13:14:36 -04:00
MrGadget1024
6bb97abd2d fix: fixed order of fields in NT Base 2021-06-30 11:26:31 -04:00
MrGadget1024
b86c8615f4 fix: Added null check and error logging to OnDeserializeAllSafely 2021-06-30 00:41:56 -04:00
MrGadget
a0f5a846d7
fix: OnClientChangeScene not firing for host client (#2801) 2021-06-30 10:56:50 +08:00
MrGadget
57d1892433
fix: Avoid NRE in UnpackAndInvoke (#2800)
Client message handlers may call conn.Disconnect, which will make connection = null, so we must check for that after calling `handler.Invoke`.
2021-06-30 10:56:09 +08:00
vis2k
021470360d Tests: WriteUri(null) for https://github.com/vis2k/Mirror/pull/2796/ 2021-06-30 10:54:43 +08:00
MrGadget
e07488d91b
fix: null handling in WriteUri & ReadUri (#2796) 2021-06-30 10:54:06 +08:00
MrGadget1024
b460b90007 fixed deprecation date 2021-06-29 06:07:47 -04:00
MrGadget1024
58c832f614 Removed comment 2021-06-28 07:38:23 -04:00
MrGadget1024
b7e6b6b3bc Added missing Deprecated dates 2021-06-27 13:14:45 -04:00
vis2k
ff218adc17 fix: OverrideVirtualWithBaseCallsBothVirtualAndBase etc. failing tests because Weaver Cmd/Rpc SubstitueMethods couldn't be accessed by inheriting classes 2021-06-26 13:17:18 +08:00
Cooper H
74ae04d222
fix: Weaver Generated Cmd/Rpc should be private (#2799)
* Fix for users calling weaver gen'd methods in the inspector

Forces the new weaver generated method to be private, preventing prevents users from mistakenly calling weaver generated methods in dropdown menus (such as buttons) in the inspector.

* Update Assets/Mirror/Editor/Weaver/Processors/MethodProcessor.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-06-26 01:45:47 +08:00
MrGadget1024
5528bdd27e Syntax 2021-06-23 23:24:57 -04:00
vis2k
243586254d 'multiple NetworkIdentity components' warning changed to Error to make it more obvious that this breaks a project 2021-06-23 12:45:23 +08:00
MrGadget1024
81854247c7 indention 2021-06-22 12:18:33 -04:00
vis2k
bb559b88eb NetworkIdentity: fix define order for SceneManagement and use elif 2021-06-22 22:15:06 +08:00
vis2k
d7373ff175 remove unused imports 2021-06-22 21:25:11 +08:00
vis2k
25e13cb6ec Tests: UtilsTest.GetTrueRandomUInt 2021-06-22 19:10:24 +08:00
vis2k
b309f546ca NetworkIdentity: #if UNITY_2021_2 support when importing SceneManagent to avoid AutoUpgrader modifying NetworkIdentity 2021-06-22 19:06:30 +08:00
MrGadget
92334ba2aa
fix: Don't call FinishLoadScene when customHandling (#2794)
* fix: Don't call FinishLoadScene when customHandling
FinishLoadScene will be called from `UpdateScene`  if `loadingSceneAsync != null && loadingSceneAsync.isDone` and it's the responsibility of the user in their custom handler to assign `loadingSceneAsync` to something to block FinishLoadScene until that completes.

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-06-22 13:29:49 +08:00
vis2k
a6f6dd2b7e MessagePacking.WrapHandler: improve error message when disconnecting a connection because of exceptions. It needs to be obvious that it was disconnected, and why that's a good idea. 2021-06-20 12:10:07 +08:00
vis2k
820c5a6c44 feature: Timestamp Batching #2786 2021-06-20 12:10:07 +08:00
vis2k
e5771c23a0 MessagePacking: MaxMessageSize renamed to MaxContentSize so it's more obvious 2021-06-18 20:10:17 +08:00
vis2k
5644611d5d NetworkServerTest: reuse MessagePacking.MaxMessageSize 2021-06-18 19:34:42 +08:00
vis2k
6ba6543278 MessagePacking: MaxMessageSize property for convenience 2021-06-18 19:31:38 +08:00
vis2k
15e3b3b11d MessagePacking.HeaderSize made public for convenience 2021-06-18 19:30:38 +08:00
vis2k
64040536a6 NetworkConnectionToClient/Server.Update common code moved to NetworkConnection.Update 2021-06-18 18:31:26 +08:00
vis2k
6e9206deab NetworkConnection.SendToTransport abstract; NetworkConnectionToClient/Server.Send(ArraySegment) common code moved into NetworkConnection 2021-06-18 18:31:26 +08:00
vis2k
970c3e8702 syntax 2021-06-18 18:31:02 +08:00
vis2k
cb05c5288b syntax 2021-06-18 18:30:42 +08:00
vis2k
b3b6d04a8b syntax 2021-06-18 18:28:04 +08:00
vis2k
33318555fe add comments 2021-06-18 18:21:14 +08:00
vis2k
bbde7edc1d add comments 2021-06-18 18:18:51 +08:00
vis2k
34492c5097 NetworkConnectionToClient/Server: Validate packet size again before passing batch to transport 2021-06-18 17:19:09 +08:00
vis2k
4382eb0f6e syntax 2021-06-18 16:58:45 +08:00
vis2k
8338d02301 syntax 2021-06-18 16:48:59 +08:00
vis2k
651020852b syntax 2021-06-18 16:45:04 +08:00
vis2k
caf143f4d7 update comment 2021-06-18 16:44:38 +08:00
vis2k
227efb6c7a NetworkConnection.ValidatePacketSize: syntax 2021-06-18 16:41:40 +08:00
vis2k
d818b2d4aa Tests: MemoryTransport guarantees max message size just like a real transport would. Guarantees that even if Mirror tests have max message size issues, transport would catch it. 2021-06-18 15:55:52 +08:00
vis2k
0cce4962d2 NetworkServerTest: MaxMessageSize + 1 server->client too 2021-06-18 13:58:38 +08:00
vis2k
0d86b2cdde NetworkServerTest: max message size server->client too 2021-06-18 13:57:49 +08:00
vis2k
75b17b9a8d NetworkServerTests: MaxMessageSize + 1 2021-06-18 13:56:27 +08:00
vis2k
4703c5e939 NetworkServerTests: MaxMessageSize 2021-06-18 13:55:44 +08:00
vis2k
e78304c465 NetworkServerTest: VariableSize message size adjusted for WriteBytesAndSize header 2021-06-18 13:51:24 +08:00
vis2k
8ded81fa20 cleanup 2021-06-18 13:03:52 +08:00
vis2k
400d5c7a10 NetworkServerTests: VariableSizedMessage for convenience 2021-06-18 13:02:35 +08:00
vis2k
a568ee4c6f syntax 2021-06-18 12:13:52 +08:00
vis2k
379820c435 NetworkServerTest: send data race test to avoid previous bug where larger batch threshold messages would be sent immediately, out of order 2021-06-18 11:57:01 +08:00
vis2k
e374d21f86 better 2021-06-18 11:55:13 +08:00
vis2k
9bff0abbf3 NetworkServerTest: send data race test to avoid previous bug where larger batch threshold messages would be sent immediately, out of order 2021-06-18 11:54:28 +08:00
vis2k
26a8f19204 remove unnecessary imports 2021-06-18 11:42:54 +08:00
vis2k
75c145b175 replaced all GetMaxBatchSize with GetBatchTreshold everywhere 2021-06-17 20:26:04 +08:00
vis2k
b538285b9d Transport.GetMaxBatchSize obsoleted and replaced by GetBatchThreshold 2021-06-17 20:26:02 +08:00
vis2k
2a563b96df
fix: Batcher 'MaxBatchSize' changed to 'Threshold' to support larger messages too. They simply become large batches, while smaller ones are still fitted into 'Threshold'. fixes data race where larger messages would be sent immediately, while smaller ones would be sent at the end of the frame. prepares for timestamp batching which assumes a timestamp prefix for ALL batches (including larger ones, which previously would be treated as not a batch) (#2787)
* fix: Batcher 'MaxBatchSize' changed to 'Threshold' to support larger messages too. They simply become large batches, while smaller ones are still fitted into 'Threshold'. fixes data race where larger messages would be sent immediately, while smaller ones would be sent at the end of the frame. prepares for timestamp batching which assumes a timestamp prefix for ALL batches (including larger ones, which previously would be treated as not a batch)

* add comment

* better comment

* do-while

* better comment
2021-06-17 19:08:50 +08:00
vis2k
41dc651576 Tests: >= max batch size send test added to NetworkServerTests 2021-06-17 12:31:16 +08:00
vis2k
90d23802ab Tests: >= max batch size send test added to NetworkServerTests 2021-06-17 12:29:46 +08:00
vis2k
9aa34e8dae NetworkClient/NetworkServer OnConnected/OnDisconnected events are now public so that custom NetworkManagers can hook into them too 2021-06-17 11:23:01 +08:00
vis2k
342da4fbc7 remove old comments 2021-06-16 23:04:28 +08:00
vis2k
70bfd3acc1 remove old comment 2021-06-16 18:52:07 +08:00
vis2k
185468ea38 NetworkServerTest: Send_ServerToClientMessage 2021-06-16 17:57:47 +08:00
vis2k
764cd988c5 rename 2021-06-16 17:55:48 +08:00
vis2k
22e6a83f00 NetworkClientTests: remove redundant Send test 2021-06-16 17:54:09 +08:00
vis2k
d07f10b7be use NetworkTime.localTime where local time was previously implied when using NetworkTime.time on the server. for clarity. 2021-06-16 16:58:20 +08:00
vis2k
7aecc2b19a feature: NetworkTime.localTime exposed for double precision alternative to Time.time (needed by timestamp batching) 2021-06-16 16:53:08 +08:00
vis2k
d56c0e0ad8 syntax 2021-06-16 16:50:57 +08:00
vis2k
f2496cf7bc NetworkTime: LocalTime() renamed to .localTime for consistency with .time 2021-06-16 16:50:16 +08:00
vis2k
79c067e4aa MirrorTest: ConnectClientBlockingAuthenticatedAndReady helper function 2021-06-16 12:47:05 +08:00
vis2k
2df5357647 rename 2021-06-16 12:44:13 +08:00
vis2k
b98e01b348 typo 2021-06-16 12:43:40 +08:00
vis2k
890cbba297 NetworkServerTest: SendCommand_RequiresAuthority 2021-06-16 12:43:15 +08:00
vis2k
831a2efda4 MirrorTest: ConnectClientBlocking returns server connection for convenience 2021-06-16 12:41:51 +08:00
vis2k
8720325892 NetworkServerTest: ReadyMessageSetsClientReady() simplified 2021-06-16 12:38:27 +08:00
vis2k
5a9adcd9ed NetworkBehaviourTests: remove redundant SendCommandInternal test 2021-06-16 12:35:44 +08:00
vis2k
501d953216 MirrorTest: ConnectClientBlockingAndAuthenticate helper function 2021-06-16 12:34:44 +08:00
vis2k
def54b85fc NetworkServerTest: [Command] tests use weaved [Command] functions now 2021-06-16 12:31:53 +08:00
vis2k
9df7db3db2 NetworkIdentityTests: remove redundant HandleCommand test 2021-06-16 12:29:27 +08:00
vis2k
56c46abd18 syntax 2021-06-16 12:21:53 +08:00
vis2k
0c13f23798 NetworkServerTest: [Command] with wrong netId 2021-06-16 12:21:15 +08:00
vis2k
7c9fd6d10d NetworkServerTest: [Command] only allowed on owned objects 2021-06-16 12:18:52 +08:00
vis2k
c136c9c7f4 NetworkServerTest: [Command] with multiple components 2021-06-16 12:14:54 +08:00
vis2k
453e94a35d NetworkServerTest: [Command] test simple version 2021-06-16 12:11:27 +08:00
vis2k
e49a5392b3 update comment 2021-06-16 12:07:40 +08:00
vis2k
02399940d1 remove unnecessary 2021-06-16 12:06:00 +08:00
vis2k
3577e187b1 comment 2021-06-16 12:03:44 +08:00
vis2k
f5f60ab177 syntax 2021-06-16 12:02:20 +08:00
vis2k
f80d5fd958 NetworkServerTest: HideForConnection rewritten 2021-06-16 12:01:54 +08:00
vis2k
ba019a678c NetworkServerTest: ShowForConnection rewritten 2021-06-16 11:59:10 +08:00
vis2k
d18472b4d5 remove unnecessary 2021-06-16 11:41:25 +08:00
vis2k
b052e2bd91 NetworkServerTest: remove unused 2021-06-16 11:40:05 +08:00
vis2k
6037e7ac1f NetworkServerTest: replace over engineered test 2021-06-16 11:38:58 +08:00
vis2k
3debc65ffd NetworkServerTest cleanup 2021-06-16 11:28:49 +08:00
vis2k
ad5eac2016 sort tests 2021-06-15 17:46:22 +08:00
vis2k
6e015e9442 syntax 2021-06-15 17:44:57 +08:00
vis2k
acf9eff9d0 syntax 2021-06-15 17:44:34 +08:00
vis2k
5d77cda200 cleanup 2021-06-15 17:44:02 +08:00
vis2k
87cdf7bedd NetworkServerTest: Unspawn simplified 2021-06-15 17:43:11 +08:00
vis2k
e18a17e8c7 cleanup 2021-06-15 17:41:45 +08:00
vis2k
58f7ff8902 cleanup 2021-06-15 17:39:52 +08:00
vis2k
0385effd13 syntax 2021-06-15 17:28:53 +08:00
vis2k
f08b6c2806 NetworkServerTest: GetNetworkIdentity tests simplified 2021-06-15 17:28:07 +08:00
vis2k
6d18c42593 NetworkServerTest: SendToClientOfPlayer test removed because it did not even test SendToClientOfPlayer, and the function is obsolete anyway 2021-06-15 17:26:09 +08:00
vis2k
e02032f1ca NetworkServerTest: SendToClientOfPlayer cleanup 2021-06-15 17:24:29 +08:00
vis2k
4b2fa2c5b4 NetworkServerTest: RegisterUnregisterClearHandler cleanup 2021-06-15 17:22:48 +08:00
vis2k
50c6a69492 syntax 2021-06-15 17:17:49 +08:00
vis2k
afeef26fdb NetworkServerTest: SendToAll simplified 2021-06-15 17:14:34 +08:00
vis2k
b2ae4ef7e1 NetworkServerTest: CommandMessageCallsCommand cleanup 2021-06-15 17:11:31 +08:00
vis2k
26e18d7e87 NetworkServerTest: ReadyMessageSetsClientReady cleanup 2021-06-15 17:06:51 +08:00
vis2k
092ff4538a NetworkIdentityTests: reuse CreateLocalConnectionPair 2021-06-15 17:03:57 +08:00
vis2k
79c6897249 NetworkServerTest: reuse CreateLocalConnectionPair 2021-06-15 17:01:44 +08:00
vis2k
06628b3b70 NetworkServerTest: reuse CreateLocalConnectionPair 2021-06-15 17:00:31 +08:00
vis2k
841c3ca2f2 NetworkServerTest: reuse CreateLocalConnectionPair 2021-06-15 16:58:54 +08:00
vis2k
855e0017c8 NetworkServerTest: reuse CreateLocalConnectionPair 2021-06-15 16:50:23 +08:00
vis2k
bf7250c096 NetworkServerTest: reuse CreateLocalConnectionPair 2021-06-15 16:49:44 +08:00
vis2k
68c72a7d54 NetworkServerTest: reuse CreateLocalConnectionPair 2021-06-15 16:48:45 +08:00
vis2k
bfd03adb09 NetworkServerTest: reuse CreateLocalConnectionPair 2021-06-15 16:47:04 +08:00
vis2k
46d49381b0 syntax 2021-06-15 16:46:54 +08:00
vis2k
58cae69647 NetworkServerTest: SetAllClientsNotReady reuses CreateLocalConnectionPair 2021-06-15 16:45:27 +08:00
vis2k
bf6957c150 NetworkServerTest: RemoveLocalConnection reuses CreateLocalConnectionPair 2021-06-15 16:44:31 +08:00
vis2k
133b1eb841 LocalConnectionTest: use CreateLocalConnectionPair 2021-06-15 16:42:34 +08:00
vis2k
7f36a75ef7 NetworkServerTest: SetClientReadyAndNotReady simplified 2021-06-15 16:40:58 +08:00
vis2k
2506195e42 MirrorTest: CreateLocalConnectionPair helper function 2021-06-15 16:40:48 +08:00
vis2k
34634e51b0 LocalConnection classes made public for tests 2021-06-15 16:39:06 +08:00
vis2k
2706eb30b9 LocalConnectionToClient made internal for tests 2021-06-15 16:37:37 +08:00
MrGadget
8218979e32
fix: Prevent m_AssetId set to empty string (#2766)
* fix: Prevent m_AssetId set to empty string
Fixes: #2765

Checks path for empty string before assigning to `m_AssetId`.

I left commented debug logs in place from testing, which was setting `NetworkIdentity.ServerOnly` on and off both in normal edit mode and prefab edit mode. In either mode, OnValdidate fires 4 times, and two of those try to set an empty string to `m_AssetId`.

* Changes as requested

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

* Update NetworkIdentity.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-06-15 16:10:42 +08:00
vis2k
b08cc62fd4 NetworkServerTest: OnDataReceivedInvalidConnectionId simplified 2021-06-15 14:16:55 +08:00
vis2k
e827c6c0f3 fix: NetworkClient.Shutdown now clears OnDis/ConnectedEvents 2021-06-15 14:13:05 +08:00
vis2k
68a4a06926 fix: NetworkServer.Shutdown now clears OnDis/ConnectedEvents 2021-06-15 14:11:02 +08:00
vis2k
8295c8d5ab rename 2021-06-15 13:58:20 +08:00
vis2k
a45cef2536 Tests: reuse ProcessMessages 2021-06-15 13:58:03 +08:00
vis2k
3d0c13ec6a MirrorTest: ProcessMessages updates transports too now 2021-06-15 13:52:02 +08:00
vis2k
2ab17571cf MirrorTest: ProcessMessages: switch update order so we can use it in NetworkServerTest.ClientToServerMessage 2021-06-15 13:51:32 +08:00
vis2k
196f4d3f36 NetworkServerTest: remove complicated OnDataReceived test. ClientToServerMessage does the same now. 2021-06-15 13:46:54 +08:00
vis2k
113b8cebaa NetworkServerTest: ClientToServerMessage 2021-06-15 13:46:06 +08:00
vis2k
4db998f9a6 MirrorTest: ConnectClientBlocking helper function 2021-06-15 13:45:57 +08:00
vis2k
41d4b31856 NetworkServerTest: DisconnectAllTest_LocalConnection cleanup 2021-06-15 13:37:17 +08:00
vis2k
0df666382f NetworkServerTest: DisconnectAllTest_RemoteConnection cleanup 2021-06-15 13:36:18 +08:00
vis2k
42de58c9e9 NetworkServerTest: RemoveConnection cleanup 2021-06-15 13:34:55 +08:00
vis2k
86f83da2d9 NetworkServerTests: AddConnection test split into two, and cleaned up 2021-06-15 13:33:23 +08:00
vis2k
ab4c2bceae NetworkServerTest: RemoveLocalConnection cleanup 2021-06-15 13:28:51 +08:00
vis2k
64e8697031 NetworkServerTest: SetLocalConnection split into two tests 2021-06-15 13:27:48 +08:00
vis2k
37c972658e NetwrokServerTests: cleanup OnConnectedOnlyAllowsNonZeroConnectionIds 2021-06-15 13:25:25 +08:00
vis2k
79fee4c93d syntax 2021-06-15 13:23:08 +08:00
vis2k
b3820991a1 syntax 2021-06-15 13:19:31 +08:00
vis2k
26d72ada5d syntax 2021-06-15 13:17:50 +08:00
vis2k
f2f911808f remove unused import 2021-06-15 13:09:40 +08:00
vis2k
ddb00ae2d1 Tests: remove empty TearDowns 2021-06-15 13:08:44 +08:00
vis2k
b1e286d779 RemoteTestBase: remove redundant NetworkClient.Disconnect 2021-06-15 13:07:17 +08:00
vis2k
52ee9408b1 Tests: remove redundant NetworkServer.Shutdowns 2021-06-15 12:50:27 +08:00
vis2k
6e7d71b9d3 MirrorTest: clear NetworkIdentity.spawned in TearDown 2021-06-15 12:48:19 +08:00
vis2k
7a7ea26cc9 MirrorTest: TearDown shuts down NetworkClient/Server too 2021-06-15 12:45:09 +08:00
vis2k
3d535e0c4e LocalConnectionTest : MirrorTest so that transport etc. are available too (prepares for tick batching) 2021-06-15 12:37:33 +08:00
vis2k
0d7edde710 fix NetworkClientTests.Send() test 2021-06-15 12:07:37 +08:00
MrGadget1024
4a03c3034e Fixed typo in comment 2021-06-14 13:26:07 -04:00
MrGadget1024
21a6b64e38 Updated Compiler Symbols MIRROR_41_0_OR_NEWER 2021-06-14 10:01:43 -04:00
Alexander Klaiber
d2ee4979f7
fix: clientAuthority access (#2779)
Provide the same interface access for runtime changes like the NetworkTransform class.
2021-06-14 09:42:59 -04:00
vis2k
7bd65c2d9b syntax 2021-06-14 21:19:43 +08:00
vis2k
bdb410e015 fix: NetworkServer.OnTransportData header size is now checked before every message unpacking again like before batching. 2021-06-14 17:53:41 +08:00
vis2k
e6b379fb8d fix: NetworkClient.OnTransportData header size is now checked before every message unpacking again like before batching. 2021-06-14 17:51:42 +08:00
vis2k
8e8cc71e94 Unbatcher.GetNextMessage: use NetworkReader.Remaining 2021-06-14 17:48:31 +08:00
vis2k
aa71d2a848 NetworkIdentity.OnDeserializeSafely: use NetworkReader.Remaining 2021-06-14 17:48:23 +08:00
vis2k
ccbd6185b4 feature: NetworkReader.Remaining for convenience 2021-06-14 17:46:12 +08:00
vis2k
7c91707d34 Unbatcher: StartReadingBatch helper function to prepare for tick batching 2021-06-14 16:43:14 +08:00
vis2k
2aa8958210 remove unused 2021-06-14 16:34:39 +08:00
vis2k
dcf470b1e9 breaking: remove NetworkClient/NetworkServer.batching properties. Tests still pass. Batching needs to be always on for tick batching. 2021-06-14 15:13:00 +08:00
vis2k
72f915a456 breaking: force enable batching to prepare for TickBatching 2021-06-14 14:54:00 +08:00
vis2k
7eacdaa96b
NetworkConnectionToClient.Disconnect(): remove RemoveFromObservingsObservers because we do that in OnTransportDisconnected now, which is called for both voluntary and involuntary disconnects. (#2760) 2021-06-14 12:11:40 +08:00
vis2k
2c9dd3fc01 add comments 2021-06-13 13:28:09 +08:00
vis2k
a55932ea81 Unbatcher: update icon 2021-06-13 13:05:52 +08:00
vis2k
2c2581fa08 fix: #2778 SpawnObjects SetActive(true) would not initialize NetworkIdentity if the parent is inactive because Unity would not call Awake() 2021-06-13 13:03:49 +08:00
vis2k
6eea1e77f5 fix: #2744 KcpTransport statistics changed to long to avoid int overflows 2021-06-12 18:39:49 +08:00
vis2k
c5e8614101
fix: #2651 scene changing with batching would cause errors because we wouldn't stop the batch processing after a scene message (#2774) 2021-06-12 18:33:46 +08:00
vis2k
9dfc823df6
perf: Client -> Server batching (#2773)
* perf: Client->Server batching to prepare for tickbatching/NT and batching scene change fix

* move to NetworkConnection base class
2021-06-11 12:19:45 +08:00
vis2k
72623ae60b add comment 2021-06-10 21:11:51 +08:00
vis2k
9d7b83e035
The Unbatcher (#2771) 2021-06-10 12:33:45 +08:00
vis2k
53a119d3ab
The Batcher (#2770)
* Batcher & Tests

* NetworkConnectionToClient: use Batcher

* folder

* namespace

* comment

* rename param

* add comment
2021-06-10 12:23:25 +08:00
vis2k
2f5ce11491 NetworkReaderPool: use NetworkReader.SetBuffer 2021-06-09 21:13:30 +08:00
vis2k
854ea1e5a3 NetworkReader.SetBuffer helper function to prepare for batching improvements 2021-06-09 21:13:19 +08:00
vis2k
8089490b51 add TODO 2021-06-09 13:08:27 +08:00
vis2k
a159fe3c41 update comment 2021-06-09 13:06:04 +08:00
vis2k
6e448f22f7 breaking: remove batchInterval to prepare for TickBatching and for the scene change fix 2021-06-09 12:56:09 +08:00
vis2k
24130d6e35 update comments 2021-06-09 12:32:44 +08:00
Angga Permana
83c86f0f16
fix typo (#2769) 2021-06-08 19:19:04 -04:00
Robin Rolf
9ff054ade4
Missing space in weaver log message (#2767) 2021-06-08 08:36:23 -04:00
vis2k
3eefed30fb cherry picked preprocessor define from asset store release branch 2021-06-08 12:45:19 +08:00
vis2k
f84c012ae8
perf: kcp2k V1.11 - where-allocation - 25x reduction in Socket.SendTo/ReceiveFrom allocations (#2759) 2021-06-08 12:41:56 +08:00
vis2k
0a9533eb92 fix: Telepathy V1.8 [2021-06-02]
- fix: Do not set timeouts on listener (fixes https://github.com/vis2k/Mirror/issues/2695)
- fix: #104 - ReadSafely now catches ObjectDisposedException too
2021-06-02 11:52:14 +08:00
vis2k
a2c7a7e60d add comment 2021-06-02 11:22:50 +08:00
MrGadget
456e098544
fix: Clear observers from other clients (#2757)
* fix: Clear observers from other clients
Fixes #2737

Added call to RemoveFromObservingsObservers in NetworkServer.DestroyPlayerForConnection

* Update NetworkServer.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-06-02 11:18:47 +08:00
vis2k
99db41b483 improve error message 2021-06-01 12:15:46 +08:00
MrGadget1024
4e5ad17699 Updated Readme
Unity version, formatting
2021-05-30 15:26:43 -04:00
vis2k
114c68a8d5 add test for #2674 2021-05-30 12:14:52 +08:00
MrGadget1024
9fc5e0c287 fix: Fixed PlauerUI Text in Basic Example 2021-05-29 16:22:28 -04:00
vis2k
3efc917b6e fix: NetworkIdentity default execution order set to -1. guarantees Awake() initializing all NetworkBehaviours before their Awake is called. [imer, FakeByte] 2021-05-28 20:00:35 +08:00
vis2k
a0e062af94 add comment 2021-05-28 19:55:59 +08:00
vis2k
10c39a59cc fix: kcp2k V1.10
- feature: configurable Timeout
- allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
- fix: #17 KcpConnection.ReceiveNextReliable now assigns message default so it
  works in .net too
- fix: Segment pool is not static anymore. Each kcp instance now has it's own
  Pool<Segment>. fixes #18 concurrency issues
2021-05-28 16:36:52 +08:00
MrGadget1024
3abaa70f0f NetworkManager: Commented noisy Debug.Log 2021-05-28 03:51:17 -04:00
MrGadget1024
4d1f440b7d Revert "NetworkManager: Commented noisy Debug.Log"
This reverts commit 9c45d6685b.
2021-05-28 03:44:19 -04:00
MrGadget1024
9c45d6685b NetworkManager: Commented noisy Debug.Log 2021-05-28 03:43:48 -04:00
MrGadget1024
f77583c5e4 Changed all deprecation dates to ISO format 2021-05-28 03:39:48 -04:00
Robin Rolf
1432932c7f
Remove non-existant param from xml doc (#2750) 2021-05-28 12:15:30 +08:00
vis2k
e6b27cf7e8 fix: NetworkClient.Disconnect NullReferenceException if connection was null 2021-05-28 02:25:27 +08:00
vis2k
089e5bbb59 perf: NetworkServer.Broadcast serialization lookup removed. serializations are now cached and rebuilt in NetworkIdentity based on timestamp.
=> way easier
=> way faster because we don't need to recycle two writers for every .spawned at the end of broadcast
2021-05-27 12:24:06 +08:00
vis2k
fe3b7ae57c TODO 2021-05-27 12:20:24 +08:00
vis2k
724eb7e09c iso date format 2021-05-26 20:07:30 +08:00
vis2k
f8319d0f80 TODOs 2021-05-26 19:58:48 +08:00
vis2k
d0d32785db Tests: ClientSceneTest_LocalPlayer_asHost moved to separate file 2021-05-26 19:55:24 +08:00
vis2k
06691c9aef ClientSceneTests_LocalPlayer: reuse CreateNetworked 2021-05-26 19:54:22 +08:00
vis2k
edd580fb7b syntax 2021-05-26 19:49:38 +08:00
vis2k
dd9949d3aa HostSetup: reuse CreateGameObject 2021-05-26 19:40:16 +08:00
vis2k
c636e19dcd remove unused import 2021-05-26 19:37:53 +08:00
vis2k
f94ff22f55 NetworkServerRuntimeTests: reuse MirrorPlayModeTest 2021-05-26 19:37:21 +08:00
vis2k
a911e580e1 add comment 2021-05-26 19:35:49 +08:00
vis2k
e45c6b98ca add comment 2021-05-26 19:34:27 +08:00
vis2k
a143124941 NetworkIdentityTests (runtime): reuse MirrorPlayModeTest 2021-05-26 19:33:28 +08:00
vis2k
9b78ee82f1 Tests: MultiplexTransportEnableTest moved to separate file 2021-05-26 19:30:02 +08:00
vis2k
227402c6aa ClientSceneTests_LocalPlayer: reuse CreateNetworked 2021-05-26 19:28:02 +08:00
vis2k
5e1e8128fe ClientSceneTests_DestroyAllClientObjects uses MirrorPlayModeTest 2021-05-26 19:26:01 +08:00
vis2k
5c38f6f989 syntax 2021-05-26 19:20:20 +08:00
vis2k
359184942f Tests: HostSetup reuses MirrorPlayModeTest 2021-05-26 19:17:46 +08:00
vis2k
e5f4461315 rename 2021-05-26 19:15:45 +08:00
vis2k
378a7402b9 MirrorPlayModeTest 2021-05-26 19:14:58 +08:00
vis2k
dc2fee7212 MirrorTest renamed to MirrorEditModeTest to prepare for MirrorPlayModeTest 2021-05-26 18:46:20 +08:00
vis2k
940ff58e72 NetworkClient.isLocalClient renamed to isHostClient, which is less confusing 2021-05-26 18:33:41 +08:00
vis2k
443b542fb6 update summary 2021-05-26 18:31:14 +08:00
vis2k
a43837e0d8 UpdateVarsMessage renamed to EntityStateMessage so it's more obvious. NetworkClient.OnEntityStateMessage can be reused for WorldState easier later. 2021-05-26 18:16:51 +08:00
vis2k
0a6cd15bbd MessagePackingTest: don't rely on UpdateVarsMessage 2021-05-26 18:14:55 +08:00
vis2k
193d2cbfeb syntax 2021-05-26 18:06:08 +08:00
vis2k
b4cecccbcb NetworkServer: GetEntitySerializationForConnection helper function 2021-05-26 18:04:48 +08:00
vis2k
ca319fdb32 rename 2021-05-26 17:58:42 +08:00
vis2k
27378e3146 syntax 2021-05-26 17:57:17 +08:00
vis2k
98bd54f5eb NetworkServer.Broadcast helper function 2021-05-26 17:56:14 +08:00
vis2k
4763bad896 NetworkServer: DisconnectInactive helper function 2021-05-26 17:55:06 +08:00
vis2k
82b79df1be NetworkServer: ClearSpawnedDirtyBits helper function 2021-05-26 17:52:29 +08:00
vis2k
a8630abbf6 NetworkServer: CleanupSerializations helper function 2021-05-26 17:51:15 +08:00
vis2k
2085cd387f NetworkServer: broadcast to connection code moved into BroadcastToConnection 2021-05-26 17:49:19 +08:00
vis2k
7af1156d4a perf: Extensions.CopyTo foreach allocation removed 2021-05-26 14:51:17 +08:00
vis2k
15b13c9bf6 perf: Pool initial capacity. allocates writers during initialization so we have fewer allocations in the first few frames 2021-05-26 14:45:11 +08:00
vis2k
8adede43a2 NetworkIdentity.visibility: assign from Awake instead of lazy get 2021-05-26 14:19:13 +08:00
vis2k
a10cdd6cbf
NetworkConnection: move message processing to NetworkServer/Client to avoid extra round in call stack (#2744)
* NetworkConnection: remove redundant .handlers state. NetworkConnectionToClient/Server use NetworkServer/Client anyway.

* NetworkConnection: move OnTransportData to NetworkServer/Client to simplify call stack. previously it was:

  Transport.OnData
    Server/Client.OnTransportData
      Connection.OnTransportData
        Connection.UnpackAndInvoke
          Connection.InvokeHandler
            Server/Client.Handler

now it is:

  Transport.OnData
    Server/Client.OnTransportData
      Server/Client.UnpackAndInvoke
        Server/Client.Handler
2021-05-26 10:18:44 +08:00
MrGadget1024
26a7a2f76a fix: Stop Discovery when client gets into Connected state 2021-05-24 22:30:11 -04:00
vis2k
e5f32feeba syntax 2021-05-24 17:45:26 +08:00
vis2k
ceb7b24b8a
breaking: NetworkBehaviour .netIdentity, .ComponentIndex, .NetworkBehaviours[] simplified by setting it from NetworkIdentity.Awake() (#2742) 2021-05-24 17:41:34 +08:00
vis2k
52b3c94e20 NetworkServerTest: clean up client too 2021-05-24 16:04:43 +08:00
vis2k
9ac8997d6a comments 2021-05-24 15:06:29 +08:00
vis2k
02e8cde323 syntax 2021-05-24 15:05:05 +08:00
vis2k
98ea3af0e0 LocalConnectionTest: correct test names 2021-05-24 15:04:41 +08:00
vis2k
7ebb7fafcb rename 2021-05-24 14:55:03 +08:00
vis2k
3309fa4cc3 TODO 2021-05-23 23:42:44 +08:00
vis2k
77e8f1d7e4 ClientSceneTests: reuse CreateNetworked 2021-05-23 23:36:26 +08:00
vis2k
0a28072f26 syntax 2021-05-23 22:41:27 +08:00
vis2k
1f7e97e29b BatchingTests : MirrorTest 2021-05-23 22:40:07 +08:00
vis2k
1f858fff01 remove unnecessary BasicAuthenticatorTest 2021-05-23 22:38:55 +08:00
vis2k
04d5b7d5f0 NetworkIdentityTests: cleanup via CreateNetworked 2021-05-23 20:03:21 +08:00
vis2k
0426920d88 MirrorTest: CreateNetworked<T,U,V> 2021-05-23 19:57:04 +08:00
vis2k
78493f5fe3 this too 2021-05-23 19:53:54 +08:00
vis2k
8f336b8551 NetworkIdentityTests: simplify cleanup 2021-05-23 19:49:07 +08:00
vis2k
aec7e7ac77 NetworkBehaviourTests: cleanup via CreateNetworked 2021-05-23 19:40:02 +08:00
vis2k
7d5655ae56 NetworkBehaviourTests: simplify cleanup 2021-05-23 19:19:44 +08:00
vis2k
4a4415d456 NetworkBehaviourTests: reuse CreateNetworked 2021-05-23 19:17:13 +08:00
vis2k
edcbaae9a4 NetworkBehaviourTests: ComponentIndex simplified 2021-05-23 19:12:03 +08:00
vis2k
ec332f8b74 syntax 2021-05-23 19:08:49 +08:00
vis2k
3e62659b6f NetworkServerTests: cleanup 2021-05-23 19:05:37 +08:00
MrGadget1024
e09b313571 Syntax. made list readonly (code smell) 2021-05-23 06:30:19 -04:00
vis2k
c8156292a5 fix: #2739: NetworkServer.Update now operates on a copy of connections so transports can call OnTransportDisconnected from within send. avoids 'collection can't be modified while iterating' exception 2021-05-23 17:32:01 +08:00
vis2k
7364361028 Extensions: CopyTo(List<T>) and test 2021-05-23 17:31:06 +08:00
vis2k
db6a842358 Tests: NetworkServer.UpdateWithTimedOutConnection related to #2718 2021-05-22 14:49:54 +08:00
vis2k
b20c5b636c InterestManagementTests: utilize MirrorTest 2021-05-20 16:02:49 +08:00
vis2k
8961eb2ec6 SyncVarTest: reuse CreateNetworked 2021-05-20 15:56:54 +08:00
vis2k
f846b311f3 ClientSceneTestsBase: remove unnecessary shortcuts 2021-05-20 15:48:42 +08:00
vis2k
fd2288e541 ClientSceneTestsBase: remove tracking 2021-05-20 15:41:15 +08:00
vis2k
9e73f074c9 ClientSceneTests: reuse CreateNetworked/CreateGameObject 2021-05-20 15:40:22 +08:00
vis2k
25f069065e MirrorTest: CreateGameObject 2021-05-20 15:38:53 +08:00
vis2k
d43e85b5ae ClientSceneTests: reuse CreateNetworked 2021-05-20 15:36:08 +08:00
vis2k
63023c1f27 Tests: SpawnObject reuses CreateNetworked 2021-05-20 15:29:08 +08:00
vis2k
c8193c2100 ClientSceneTest: CreateSceneObject reuses CreateNetworked 2021-05-20 15:26:58 +08:00
vis2k
648b7a650b ClientSceneTestsBase : MirrorTest 2021-05-20 15:26:58 +08:00
James Frowen
aee7c82ddd
fix: fixing NetworkDiagnostics receive for batching (#2700) 2021-05-20 15:05:33 +08:00
vis2k
80c69422ab NetworkManagerHUD: show host status separately to avoid confusion (see #2725) 2021-05-20 15:04:29 +08:00
vis2k
260eed289e NetworkManagerHUD connected wording 2021-05-20 15:00:21 +08:00
MrGadget1024
c1d8964c82 MIRROR_39_0_OR_NEWER 2021-05-20 02:04:11 -04:00
vis2k
887a31942e NetworkWriterTest: use CreateNetworked 2021-05-20 13:31:41 +08:00
vis2k
2052d1e7ca NetworkWriterTest: use CreateNetworked 2021-05-20 13:30:50 +08:00
vis2k
4b3061a786 remove unused 2021-05-20 13:27:28 +08:00
vis2k
b6a8f6853f Tests: finally remove CreateNetworkIdentity 2021-05-20 13:26:26 +08:00
vis2k
7011a1f49f SyncVarTests: remove dependency on CreateNetworkIdentity 2021-05-20 13:26:04 +08:00
vis2k
ff2c264fae Tests: remove generic magic 2021-05-20 13:19:19 +08:00
vis2k
bbeb544d23 Tests: SyncVarCacheNetidForBehaviour: don't use generic magic 2021-05-20 13:18:38 +08:00
MrGadget1024
b2105be8f1 feat: RoomManager Auto-Restart
When in headless server mode, and when last player disconnects, RoomManager will self-call `StopServer` which will fully reset it to the offline scene and then back to the Room scene so players can join again for another play.
2021-05-20 01:16:08 -04:00
MrGadget1024
c7fe7acc15 Moved Discovery Stop buttons down a bit 2021-05-20 01:16:08 -04:00
vis2k
bcb0e1f53d Tests: SyncVarCacheNetidForIdentity: don't use generic magic 2021-05-20 13:15:57 +08:00
vis2k
11be7869fc Tests: SyncVarCacheNetIdForGameObject: don't use generic magic 2021-05-20 13:13:57 +08:00
vis2k
a8249bb13d remove unused test 2021-05-20 13:10:10 +08:00
vis2k
0af57b1bea SyncVarHookTest: reduce dependencies on CreateNetworkIdentity to prepare for removal 2021-05-20 13:08:12 +08:00
vis2k
35e1976373 SyncVarHookTest: reduce dependencies on CreateNetworkIdentity to prepare for removal 2021-05-20 13:06:21 +08:00
MrGadget
b4e81537c9
fix: Shutdown Discovery in OnDisable / OnDestroy (#2736) 2021-05-20 13:06:12 +08:00
MrGadget1024
d0e5131b3f feat: Added Stop buttons to Discovery HUD
Copied from NetworkManagerHUD
2021-05-20 00:49:12 -04:00
vis2k
e153cd6ced TODO 2021-05-20 12:25:34 +08:00
vis2k
538f6c7b29 SyncVarTest: reuse CreateNetworked instead of CreateNetworkIdentity 2021-05-20 12:23:04 +08:00
vis2k
2650d92804 NetworkIdentity.Reset: add comment 2021-05-20 11:46:06 +08:00
vis2k
404d5a884f Tests call NetworkIdentity.Awake now too. prepares for NetworkComponents initialization. 2021-05-20 11:39:12 +08:00
vis2k
69fea4064b CreateNetworkedAndSpawn: reuse CreateNetworked 2021-05-20 11:35:57 +08:00
vis2k
86d8986f5b remove unused 2021-05-19 20:21:30 +08:00
vis2k
1a75bcc616 SyncVarHookTest: reuse CreateNetworked 2021-05-19 20:21:05 +08:00
vis2k
c59d453cd8 remove unused 2021-05-19 20:16:47 +08:00
vis2k
819552d6a7 SyncVarTests: reuse CreateNetworked 2021-05-19 20:15:25 +08:00
vis2k
f6583f5d88 MirrorTest: set syncInterval=0 too 2021-05-19 19:58:20 +08:00
vis2k
1a4cd6a250 SyncVarTestBase: reuse MirrorTest 2021-05-19 19:54:06 +08:00
vis2k
ad224baf38 RemoteTestBase: remove unused 2021-05-19 19:48:32 +08:00
vis2k
181464521c NetworkServerTest: use MirrorTest CreateNetworked 2021-05-19 19:47:10 +08:00
vis2k
f6c13424cf MirrorTest: CreateNetworked<T,U> 2021-05-19 19:47:10 +08:00
vis2k
152ffb11a7 NetworkMatchCheckerTest reuses MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
09d749e613 NetworkManagerTest reuses MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
9c8f60bd56 NetworkManagerStopHostOnServerDisconnectTest reuses MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
b7cbbb02c0 NetworkIdentityTests reuse MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
4ee6eec558 NetworkConnectionToClientTests reuse MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
b180fd5001 NetworkClientTests reuse MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
d2f181a7d6 MirrorTest.UpdateTransport helper 2021-05-19 19:47:10 +08:00
vis2k
385facbe5c NetworkBehaviourTests reuses MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
787a734ce5 TODO 2021-05-19 19:47:10 +08:00
vis2k
6db98895a1 MirrorTest: CreateNetworkedAndSpawn, ProcessMessages 2021-05-19 19:47:10 +08:00
vis2k
97c525eb88 TargetRpcTest: reuse CreateNetworked 2021-05-19 19:47:10 +08:00
vis2k
e98ce05bee protected 2021-05-19 19:47:10 +08:00
vis2k
8a7c474e25 null check 2021-05-19 19:47:10 +08:00
vis2k
0d8ca1fe66 RemoteTestBase uses MirrorTest 2021-05-19 19:47:10 +08:00
vis2k
753ee98a09 MirrorTest creates MemoryTransport too 2021-05-19 19:47:10 +08:00
vis2k
8d4a6f0f21 Tests: MirrorTest helper class 2021-05-19 19:47:10 +08:00
vis2k
31e85ac834 remove unnecessary NetworkTransformChildTest 2021-05-19 19:46:59 +08:00
vis2k
511f9ee453 NetworkMatchCheckerTest: don't use reflection 2021-05-19 19:29:38 +08:00
vis2k
4a52a566c6 perf: NetworkBehaviour ComponentIndex O(N) => O(1) via caching 2021-05-19 15:31:23 +08:00
vis2k
72c440bd9c TODO 2021-05-19 15:29:38 +08:00
vis2k
237357c147 TODO 2021-05-19 15:29:10 +08:00
vis2k
3851325c59 oops 2021-05-19 12:37:31 +08:00
vis2k
dc70cd33d7 Tests: CreateNetworked without NetworkBehaviour 2021-05-19 12:37:20 +08:00
vis2k
c4491fe0d6 Tests: ActivateHostSceneCallsOnStartClient uses CreateNetworked 2021-05-19 12:35:54 +08:00
vis2k
691ac1311c TestUtils.CreateNetworked<T> 2021-05-19 12:32:34 +08:00
vis2k
c8349f3f01 TestUtils.CreateBehaviour 2021-05-19 12:03:29 +08:00
Chris Lang
96cf4e74c4 Updated processor define symbols for breaking changes
- We really need to remember or automate this.
2021-05-18 14:14:16 -04:00
Chris Lang
c48beedb48 Dated Deprecations 2021-05-18 11:00:34 -04:00
vis2k
a14da0a701 TODO 2021-05-18 22:03:44 +08:00
vis2k
c4dcb4d176 add comment 2021-05-18 22:00:46 +08:00
vis2k
c4e37f670c NetworkReader API cleanup: ReadInt16 => ReadShort etc. 2021-05-18 21:01:48 +08:00
vis2k
46539ef816 NetworkWriter API cleanup: WriteInt16 => WriteShort etc. 2021-05-18 13:31:44 +08:00
vis2k
c661fdac36 fix test after NetworkWriter Length removal 2021-05-18 13:25:13 +08:00
vis2k
8a4416e3b5
breaking: perf: remove NetworkWriter.Length/SetLength/EnsureLength. Position is enough. (#2731)
* NetworkWriter: obsolete .Length and .SetLength()

* breaking: perf: remove NetworkWriter.Length/SetLength/EnsureLength. Position is enough.
2021-05-18 12:07:10 +08:00
vis2k
e823de74bd Mirror uses new Transport.Send version everywhere 2021-05-17 17:41:54 +08:00
vis2k
9a0cce64cd Transport.Send API cleanup: channelId is now the last parameter, for consistency with the rest of Mirror where it's often a default parameter (which has to be last) 2021-05-17 17:27:58 +08:00
vis2k
f79709a263 Transport: xml comments cleanup 2021-05-17 17:06:53 +08:00
vis2k
6ebe813fc8 add comment 2021-05-16 14:06:09 +08:00
MrGadget
28f186a76f
fix: Reset Network Time whenever server starts (#2713) 2021-05-15 14:45:26 +08:00
vis2k
d33965c800 NetworkServer broadcasting: GetEntitySerialization helper function 2021-05-14 12:43:21 +08:00
vis2k
d045918ea7 add TODO 2021-05-14 12:41:08 +08:00
vis2k
16d0829ee4 NetworkClient.Shutdown: clear connection too 2021-05-13 22:13:50 +08:00
vis2k
269f9f486c obsolete test 2021-05-13 21:57:17 +08:00
vis2k
55263977f8
breaking: obsolete FallbackTransport (#2720) 2021-05-13 21:52:10 +08:00
vis2k
b0b4b9523c breaking: remove Cloud API and examples. 2021-05-13 21:51:49 +08:00
vis2k
c5073da7b3 syntax 2021-05-13 13:07:57 +08:00
vis2k
15232d35b3 syntax 2021-05-13 13:07:04 +08:00
vis2k
f4c72cf135 syntax 2021-05-13 13:06:07 +08:00
vis2k
d8786b16ff syntax 2021-05-13 13:05:33 +08:00
vis2k
c5579e9744 syntax 2021-05-13 13:02:23 +08:00
vis2k
cce0e7db03 syntax 2021-05-13 13:00:23 +08:00
vis2k
74297fd7fb syntax 2021-05-13 12:58:42 +08:00
vis2k
46dce930fb syntax 2021-05-13 12:58:00 +08:00
vis2k
3a3a726059 NetworkServerTest: syntax 2021-05-13 12:55:12 +08:00
vis2k
0d6b677660 syntax 2021-05-13 12:53:34 +08:00
vis2k
f5a856abc1 remove NetworkReader/WriterPoolTests. Pool<T> is already tested. 2021-05-13 12:51:33 +08:00
vis2k
d22e4387a0 add comments 2021-05-13 12:50:10 +08:00
vis2k
8cb68f6a16 Tests: MessageBaseTests renamed to NetworkMessageTests 2021-05-13 12:48:13 +08:00
vis2k
23cfcb7db7 Tests: LocalConnectionsTest ClientToServer 2021-05-13 12:47:15 +08:00
vis2k
02ff1076f8 Tests: LocalConnectionsTest ServerToClient 2021-05-13 12:43:51 +08:00
vis2k
3d122ea37e Tests: remove unnecessary CustomAttributeTest 2021-05-13 12:30:59 +08:00
vis2k
9d50c1a1d0 Tests: BuiltInMessages cleanup 2021-05-13 12:30:04 +08:00
vis2k
b7a6932b93 use local function 2021-05-13 12:06:00 +08:00