vis2k
df2330239f
add TODO
2021-03-13 19:53:51 +08:00
vis2k
b9027737c8
add TODO
2021-03-13 19:47:35 +08:00
vis2k
23722ce828
add comment
2021-03-13 19:42:49 +08:00
vis2k
b258a27c09
add comment
2021-03-13 19:42:20 +08:00
vis2k
f19385d565
add TODO
2021-03-13 19:40:18 +08:00
vis2k
461ce519ff
obsolete redundant NetworkClient.RegisterHandler version with NetworkConnection
2021-03-13 19:35:49 +08:00
vis2k
e0d023828f
add TODOs
2021-03-13 19:30:46 +08:00
vis2k
5cb86830f1
BasicAuthenticator.OnAuthResponseMessage: remove unnecessary NetworkConnection parameter to remove last dependency on RegisterHandler version with NetworkConnection
2021-03-13 19:30:16 +08:00
vis2k
ecf15f5070
NetworkManager: OnClientSceneInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:25:29 +08:00
vis2k
8e0ef05c64
NetworkManager: OnClientNotReadyMessageInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:24:45 +08:00
vis2k
5bf7be143c
NetworkClient.OnConnected/DisconnectEvent: remove redundant NetworkConnection parameter. It's always NetworkClient.connection anyway.
2021-03-13 19:22:57 +08:00
vis2k
f38d29b61c
MultipleMatches example: CanvasController uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:17:59 +08:00
vis2k
3cfee7dd14
add TODO
2021-03-13 19:13:53 +08:00
vis2k
21e0d6c8e0
NetworkClient.RegisterSystemHandlers: use the variant without NetworkConnection parameter so we can remove the other one later
2021-03-13 19:12:08 +08:00
vis2k
251d3cd392
NetworkClient.ClearLocalPlayer removed. clear it directly instead.
2021-03-13 18:36:52 +08:00
vis2k
9cf4207819
fix : #2635 - Reset also checks if local player before clearing it (see previous commit)
2021-03-13 18:36:29 +08:00
vis2k
457b21d907
fix : #2635 NetworkIdentity.OnDestroy only clears NetworkClient.localPlayer if WE are STILL the local player.
...
fixes data race in rooms scene (explanation see comments)
2021-03-13 18:29:20 +08:00
vis2k
2cd4403429
add TODO
2021-03-13 13:59:19 +08:00
vis2k
be229f27d8
add TODO
2021-03-13 13:58:39 +08:00
vis2k
251000436f
syntax
2021-03-13 13:54:04 +08:00
vis2k
e5f6d25ae3
syntax
2021-03-13 13:53:27 +08:00
vis2k
01d1630b7f
syntax
2021-03-13 13:52:44 +08:00
vis2k
a643cf7045
syntax
2021-03-13 13:52:32 +08:00
vis2k
89df32563b
syntax
2021-03-13 13:52:14 +08:00
vis2k
b2892e7e1a
add TODO
2021-03-13 13:51:20 +08:00
vis2k
0949c9d875
NetworkClient.HandleClientDisconnect removed. set .ready=false directly instead. way easier to understand.
2021-03-13 13:48:29 +08:00
vis2k
d7ee25e589
NetworkClient.HandleClientDisconnect: remove unnecessary connection parameter. it wasn't even used.
2021-03-13 13:44:34 +08:00
vis2k
4a47b1c7d2
NetworkClient.Ready: easier syntax
2021-03-13 13:34:58 +08:00
vis2k
f38af96202
NetworkClient.Ready: remove unnecessary NetworkConnection parameter ( #2634 )
2021-03-13 13:33:02 +08:00
vis2k
4daf0e439f
add TODOs
2021-03-13 13:17:17 +08:00
vis2k
5e7c873af9
comment formatting
2021-03-13 13:15:00 +08:00
vis2k
a5224ecd10
syntax
2021-03-13 13:11:13 +08:00
vis2k
4ce55f585c
NetworkClient.Ready: improve error message
2021-03-13 13:10:39 +08:00
vis2k
10aca712c2
add TODO
2021-03-13 13:08:20 +08:00
vis2k
a2dc9e6283
add TODO
2021-03-13 13:07:15 +08:00
vis2k
87c2f982cd
NetworkClient.AddPlayer: remove unnecessary ready line. we don't even get there if we aren't already ready.
2021-03-13 13:04:24 +08:00
vis2k
d118de81db
NetworkClient.AddPlayer: check if ready again. UNET checked if it has a readyConnection before too.
2021-03-13 13:01:21 +08:00
vis2k
c3f27f0fa1
NetworkClient.AddPlayer: simplify syntax, add TODO
2021-03-13 12:53:36 +08:00
vis2k
dc181ffe08
NetworkClient.AddPlayer: remove unnecessary NetworkConnection parameter
2021-03-13 12:44:54 +08:00
vis2k
0d5df4842f
obsolete NetworkClient.readyConnection redundant state
2021-03-13 12:36:54 +08:00
vis2k
dd5c137c7b
Tests: remove last dependencies on .readyConnection
2021-03-13 12:35:45 +08:00
vis2k
13b4f7d5e7
old Logging files moved into Old folder
2021-03-13 12:22:56 +08:00
MrGadget1024
c7c43da3ad
fix: NetworkLoop compiler definition wrong version
2021-03-12 09:04:44 -05:00
vis2k
c39a35077e
SendCommandInternal: use NetworkClient.connection instead of NetworkClient.readyConnection to remove dependency on .readyConnection
2021-03-12 16:37:36 +08:00
vis2k
cf08822f00
test for #2629 [Command(requiresAuthority=false)] to make sure it never happens again
2021-03-12 15:32:10 +08:00
vis2k
9d38188d6e
fix: NetworkClient.Ready(): set .connection to connection parameter like UNET did.
...
this was changed in 89cdec3075
because it's unnecessary.
but NetworkBehaviourTests.SendCommandInternal depends on it.
so let's keep feature parity for now.
2021-03-12 15:26:56 +08:00
vis2k
67d24ee2ca
forgot to revert test too
2021-03-12 15:07:47 +08:00
vis2k
c749c84ee4
forgot to fix log
2021-03-12 15:06:03 +08:00
vis2k
73cd1ac72a
fix : #2629 - Revert "NetworkBehaviour.SendCommandInternal: use connectionToServer instead of NetworkClient.readyConnection. reduces dependencies on NetworkClient.readyConnection (which is redundant) and reduces static states. ( #2620 )"
...
This reverts commit 64f247fb32
.
=> also adding a comment for next time
2021-03-12 14:54:09 +08:00
vis2k
413291a857
add TODO
2021-03-12 14:28:02 +08:00
MrGadget1024
5d00885564
perf: NetworkTransform - Removed redundant .transform
2021-03-11 08:49:24 -05:00
vis2k
2d004609c4
add comment
2021-03-11 14:23:18 +08:00
Coyote-A
038a1e3fd2
fix: networkloop breaks other libraries that use playerloop ( #2627 )
...
* use GetCurentPlayerLoop in unity 2019.3 or newer
* Update NetworkLoop.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-03-11 14:15:03 +08:00
vis2k
48a55ab487
remove old comment
2021-03-11 11:27:37 +08:00
vis2k
0992d71fe3
NetworkClient.CheckForLocalPlayer: remove dependency on readyConnection
2021-03-11 11:25:25 +08:00
MrGadget1024
540af6a9d5
fix: fix broken summary comments
2021-03-10 22:22:20 -05:00
vis2k
4c7a5d64a5
NetworkClient.AddPlayer: remove dependency on .readyConnection. the code has a '!ready' check before. so by definition, .readyConnection == .connection here.
2021-03-11 11:14:21 +08:00
vis2k
d299d607eb
NetworkClient.InternalAddPlayer: remove dependency on readyConnection
2021-03-11 11:09:54 +08:00
vis2k
9ee2bc5893
NetworkClient.HandleClientDisconnect: remove unnecessary readyConnection comparison
2021-03-11 11:09:54 +08:00
MrGadget
1042a39d85
fix: Added PersistNetworkManagerToOfflineScene ( #2625 )
...
* Added PersistNetworkManagerToOfflineScene
- Fixes #2624
* Added pragma suppression
* Fixed bool check
* More comments
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-10 22:08:29 -05:00
vis2k
171b674a0f
comment
2021-03-11 10:48:20 +08:00
vis2k
89cdec3075
NetworkClient.readyConnection state removed. points to .connection if .ready instead.
2021-03-11 10:36:11 +08:00
vis2k
5a1a67298b
update comment
2021-03-11 10:21:29 +08:00
vis2k
816c8885de
wat
2021-03-11 10:19:51 +08:00
vis2k
c5d1af2287
fix tests that started failing after isLocalPlayer fixes commit ( a6f6f80f65
) because it assumed ApplySpawPayload would set isLocalPlayer=true. but now it's only set true in OnStartLocalPlayer, which is only called in ApplySpawnPayload if spawnFinished is true. which it isn't. so we set it manually instead.
2021-03-11 00:09:16 +08:00
vis2k
accf843283
fix: NetworkIdentity.Reset resets isLocalPlayer AFTER the isLocalPlayer ClearLocalPlayer check. fixes a runtime UnSpawn test.
2021-03-10 23:45:29 +08:00
vis2k
a23c01aa24
add OnStartLocalPlayer comment from paul
2021-03-10 23:28:11 +08:00
vis2k
956bfff3ad
wat
2021-03-10 21:08:40 +08:00
vis2k
be2369f4a1
forgot one
2021-03-10 20:58:35 +08:00
vis2k
388b6bab71
NetworkAnimator: replace UNET's magic readyConnection check with isClient. this was from UNET and there was no comment, so nobody knew why it was used instead of isClient.
2021-03-10 20:55:21 +08:00
vis2k
97615b9491
syntax
2021-03-10 20:54:24 +08:00
vis2k
64f247fb32
NetworkBehaviour.SendCommandInternal: use connectionToServer instead of NetworkClient.readyConnection. reduces dependencies on NetworkClient.readyConnection (which is redundant) and reduces static states. ( #2620 )
2021-03-10 19:46:31 +08:00
vis2k
abbe34501d
add TODOs
2021-03-10 19:31:54 +08:00
vis2k
a58cd37a36
[Command] tests: set up NetworkIdentity connectionToServer everywhere too, not just to client. prepares for making SendCommandInternal use connectionToServer instead of NetworkClient.readyConnection.
2021-03-10 19:04:08 +08:00
vis2k
b3c25d1094
add TODO
2021-03-10 18:46:41 +08:00
Coyote-A
29590401bc
add missing virtual update methods in MultiplexTransport ( #2618 )
2021-03-10 17:34:25 +08:00
vis2k
f239ee678a
cleanup
2021-03-10 17:25:53 +08:00
vis2k
15d595fe41
SyncObject cleanup
2021-03-10 17:25:26 +08:00
vis2k
debcb400fe
syntax
2021-03-10 17:23:29 +08:00
vis2k
ba9b9ec85b
RemoteCallHelper cleanup
2021-03-10 17:22:57 +08:00
vis2k
0b9539b8de
NetworkWriterPool cleanup
2021-03-10 17:20:37 +08:00
vis2k
055ff8dae4
NetworkWriter cleanup
2021-03-10 17:19:12 +08:00
vis2k
5dd37b5c09
cleanup
2021-03-10 16:31:13 +08:00
vis2k
459d5e203e
NetworkTime: add TODOs
2021-03-10 16:31:13 +08:00
vis2k
b596294917
NetworkTime.rttSd was renamed to rttStandardDeviation
2021-03-10 16:31:13 +08:00
vis2k
46f4079856
NetworkTime.rttVar was renamed to rttVariance
2021-03-10 16:31:13 +08:00
vis2k
8a7fd39cf0
NetworkTime.timeSd was renamed to timeStandardDeviation
2021-03-10 16:31:13 +08:00
vis2k
b8b72d4482
NetworkTime.timeVar renamed to timeVariance to not confuse it with 'timeVariable' etc.
2021-03-10 16:31:13 +08:00
vis2k
fef1184404
NetworkTime cleanup
2021-03-10 16:18:11 +08:00
vis2k
a079f2a412
typo
2021-03-10 16:10:04 +08:00
vis2k
6ad3b5a6b7
previous syntax
2021-03-10 16:09:50 +08:00
vis2k
efc303ceb8
NetworkStartPosition cleanup
2021-03-10 16:09:14 +08:00
vis2k
5a6db1e4b7
NetworkReaderPool cleanup
2021-03-10 16:00:48 +08:00
vis2k
1358ab643f
cleanup
2021-03-10 15:57:39 +08:00
vis2k
b2d9279e76
NetworkReader cleanup
2021-03-10 15:53:13 +08:00
vis2k
f7c6d09b44
empty files moved into Empty folder
2021-03-09 19:20:10 +08:00
vis2k
078a0c4aec
NetworkManager comments cleaned up
2021-03-09 19:07:21 +08:00
vis2k
4962cee248
feat: NetworkManager.OnServerAddPlayer instantiates with name "Player [connId=42]" instead of "Player (clone)" for easier debugging
2021-03-09 18:58:20 +08:00
vis2k
fc92a28715
cleanup
2021-03-09 18:56:27 +08:00
vis2k
5e2f3c239f
syntax
2021-03-09 18:54:00 +08:00
vis2k
46c9bddb6c
cleanup
2021-03-09 18:53:24 +08:00
vis2k
64b436445f
cleanup
2021-03-09 18:49:58 +08:00
vis2k
a4e237d307
cleanup
2021-03-09 18:41:42 +08:00
vis2k
9f68d269cc
NetworkManagerHUD doesn't need xml comments except one
2021-03-09 18:25:35 +08:00
vis2k
ea141c30d6
syntax
2021-03-09 18:24:28 +08:00
vis2k
1f550b8289
cleanup
2021-03-09 18:22:36 +08:00
vis2k
22384458bd
cleanup
2021-03-09 18:07:29 +08:00
vis2k
013a748da6
cleanup
2021-03-09 18:03:16 +08:00
vis2k
6926bad7d6
cleanup
2021-03-09 17:55:19 +08:00
vis2k
25e9904fa8
add TODO
2021-03-09 17:54:43 +08:00
vis2k
0291d0a402
cleanup
2021-03-09 17:53:46 +08:00
vis2k
e79dd1e443
cleanup
2021-03-09 17:52:41 +08:00
vis2k
f02c163232
add comment about static state
2021-03-09 17:48:15 +08:00
vis2k
71e7393278
syntax
2021-03-09 16:17:07 +08:00
vis2k
fe3e365c7d
cleanu
2021-03-09 16:16:55 +08:00
vis2k
7ae1496b88
update url
2021-03-09 16:16:08 +08:00
vis2k
294fd46146
syntax
2021-03-09 16:12:40 +08:00
vis2k
94707b2554
add TODO
2021-03-09 16:07:55 +08:00
vis2k
2cf41cf835
syntax
2021-03-09 15:53:20 +08:00
vis2k
c4d217af2f
syntax
2021-03-09 15:50:27 +08:00
vis2k
b0ccb28f18
add comment
2021-03-09 15:50:22 +08:00
vis2k
c47a6b0085
NetworkIdentity.ThisIsASceneObjectWithPrefabParent moved to Utils
2021-03-09 15:47:46 +08:00
vis2k
04b3e34593
syntax
2021-03-09 15:40:33 +08:00
vis2k
6b9acacaf0
cleanup
2021-03-09 15:40:12 +08:00
vis2k
dd2b4f8736
syntax
2021-03-09 15:38:01 +08:00
vis2k
7d3666a121
syntax
2021-03-09 15:37:41 +08:00
vis2k
ad40b260d1
syntax
2021-03-09 15:35:02 +08:00
vis2k
7fc91537ed
remove unused NetworkBehavioursCache
2021-03-09 15:34:47 +08:00
vis2k
a21344196e
cleanup
2021-03-09 15:32:48 +08:00
vis2k
4a1f4115d5
cleanup
2021-03-09 15:30:30 +08:00
vis2k
15aa2e091e
cleanup
2021-03-09 15:23:48 +08:00
vis2k
4e7c49ee50
syntax
2021-03-09 15:21:11 +08:00
vis2k
d131367245
syntax
2021-03-09 15:19:40 +08:00
vis2k
665b1c2156
perf: batching is now enabled by default
2021-03-09 15:17:29 +08:00
vis2k
1b6f898a5a
update batching comment
2021-03-09 15:16:08 +08:00
vis2k
fbe378a069
cleanup
2021-03-09 15:15:11 +08:00
vis2k
7cc3e166c4
cleanup
2021-03-09 15:02:02 +08:00
vis2k
c4cf8c263d
syntax: avoid hiding property
2021-03-09 14:59:40 +08:00
vis2k
1bf08bbf89
syntax: avoid hiding property
2021-03-09 14:59:29 +08:00
vis2k
fc6ada4ab9
syntax: avoid hiding property
2021-03-09 14:59:15 +08:00
vis2k
8bcc8d29ef
syntax
2021-03-09 14:57:41 +08:00
vis2k
4e71f324c6
cleanup
2021-03-09 14:56:54 +08:00
vis2k
387571722b
cleanup
2021-03-09 14:55:03 +08:00
vis2k
5118f43a83
cleanup
2021-03-09 14:51:50 +08:00
vis2k
57432d94c9
NetworkVisibility: improve obsolete message
2021-03-09 14:05:11 +08:00
vis2k
d8e2f1650f
cleanup
2021-03-09 11:27:09 +08:00
vis2k
c2af82f897
cleanup
2021-03-09 11:18:15 +08:00
vis2k
2be35efbad
cleanup
2021-03-09 11:16:30 +08:00
vis2k
2d46c13ef5
syntax
2021-03-09 11:09:35 +08:00
vis2k
f1f51ce213
cleanup
2021-03-09 11:09:17 +08:00
vis2k
2f77fec632
cleanup
2021-03-09 10:57:42 +08:00
vis2k
e8e5f30fd6
cleanup
2021-03-08 22:50:24 +08:00
vis2k
86c0abd2b9
remove unused
2021-03-08 22:41:01 +08:00
vis2k
488d67de85
add TODO
2021-03-08 22:39:15 +08:00
vis2k
ecf6a42a2d
syntax
2021-03-08 22:36:20 +08:00
vis2k
bb5513338c
syntax
2021-03-08 22:34:30 +08:00
vis2k
9932b56b65
cleanup
2021-03-08 22:33:42 +08:00
vis2k
77ed0055a8
add comments
2021-03-08 22:31:03 +08:00
vis2k
4eed0ff7f1
cleanup
2021-03-08 22:29:54 +08:00
vis2k
36e7ebd50e
cleanup
2021-03-08 22:19:45 +08:00
vis2k
f53ee6583c
cleanup
2021-03-08 22:13:53 +08:00
vis2k
6045736266
clean up
2021-03-08 22:11:22 +08:00
vis2k
3fa8eb727c
remove unused LogFilter and NetworkManager.showDebugMessages
2021-03-08 22:09:37 +08:00
vis2k
925c9d749f
xml cleanup
2021-03-08 22:06:29 +08:00
vis2k
8bba4300a6
xml one liner
2021-03-08 22:02:31 +08:00
vis2k
a1381741d5
remove old batching comment
2021-03-08 11:50:14 +08:00
vis2k
92c9522388
move all the things
2021-03-07 19:57:46 +08:00
vis2k
0bc2a5573f
tests
2021-03-07 19:52:38 +08:00
vis2k
396fc4542b
ClientScene: move the rest to NetworkClient
2021-03-07 19:52:23 +08:00
vis2k
477d009f97
ClientScene.DestroyAllClientObjects moved into NetworkClient
2021-03-07 19:28:25 +08:00
vis2k
27ac635931
ClientScene: spawning moved into NetworkClient
2021-03-07 19:28:02 +08:00
vis2k
03f6ae59d3
ClientScene: internal Shutdown moved to NetworkClient
2021-03-07 19:15:51 +08:00
vis2k
ab1218fe17
ClientScene: internal hide & destroy moved into NetworkClient
2021-03-07 19:08:01 +08:00
vis2k
ae50ec751e
ClientScene: internal callbacks moved to NetworkClient
2021-03-07 19:04:31 +08:00
vis2k
5650d952c8
remove obsolete comment
2021-03-07 18:59:59 +08:00
vis2k
12ac3613ad
moved comment
2021-03-07 18:58:40 +08:00
vis2k
f20d30d4bb
ClientScene: prefab spawning and spawn handlers obsoleted and moved to NetworkClient
2021-03-07 18:57:17 +08:00
vis2k
13c5a409e5
add TODO
2021-03-07 18:23:55 +08:00
vis2k
d71c6e943a
internal function doesn't need summary
2021-03-07 18:22:26 +08:00
vis2k
c20de093ec
syntax
2021-03-07 18:19:46 +08:00
vis2k
95e0545759
cleanup and sorting
2021-03-07 18:18:04 +08:00
vis2k
e7dab8bd49
cleanup
2021-03-07 18:11:52 +08:00
vis2k
ead0d351c9
cleanup
2021-03-07 18:10:51 +08:00
vis2k
82b8f650fb
cleanup
2021-03-07 18:10:11 +08:00
vis2k
980c8a8b64
syntax
2021-03-07 18:09:12 +08:00
vis2k
9abc60c62b
cleanup
2021-03-07 18:08:37 +08:00
vis2k
5a9d7921c5
cleanup
2021-03-07 18:07:43 +08:00
vis2k
f7c6eb84e8
cleanup
2021-03-07 18:06:17 +08:00
vis2k
061d1c77ba
cleanup
2021-03-07 18:04:03 +08:00
vis2k
d3e3ada5c6
cleanup
2021-03-07 16:51:33 +08:00
vis2k
8ce209ac69
cleanup
2021-03-07 16:43:59 +08:00
vis2k
f06e6f0509
cleanup
2021-03-07 16:41:27 +08:00
vis2k
3667f76703
cleanup
2021-03-07 16:37:36 +08:00
vis2k
707c20c6d6
syntax
2021-03-07 16:34:04 +08:00
vis2k
5c9962100e
more sorting
2021-03-07 16:29:53 +08:00
vis2k
200bde6852
NetworkClient sorting
2021-03-07 16:25:56 +08:00
vis2k
51f5dd52a9
cleanup
2021-03-07 16:22:50 +08:00
vis2k
7d397d9172
cleanup
2021-03-07 16:06:40 +08:00
vis2k
19d848feec
cleanup
2021-03-07 16:03:28 +08:00
vis2k
159a35dbb4
feat: NetworkClient.isConnecting added
2021-03-07 16:01:17 +08:00
vis2k
9579789da3
NetworkClient cleanup
2021-03-07 16:00:16 +08:00
vis2k
191c1124b4
NetworkServer.VerifyCanSpawn moved into SpawnObject
2021-03-07 15:42:22 +08:00
vis2k
b7e21d9a44
NetworkServer: VerifyCanSpawn moved into SpawnObject
2021-03-07 15:41:28 +08:00
vis2k
10be9eada1
more sorting
2021-03-07 15:41:02 +08:00
vis2k
0fe5d30c00
more sorting
2021-03-07 15:37:32 +08:00
vis2k
632a4a8cc2
syntax
2021-03-07 15:34:58 +08:00
vis2k
f94091b585
more sorting
2021-03-07 15:34:12 +08:00
vis2k
0cef4d78a5
more sorting
2021-03-07 15:32:36 +08:00
vis2k
f54f9c3599
DisconnectAllConnections was renamed to DisconnectAllExternalConnections because that's what it does.
2021-03-07 15:29:20 +08:00
vis2k
207501de4e
NetworkServer.InternalReplacePlayerForConnection moved into ReplacePlayerForConnection
2021-03-07 15:25:50 +08:00
vis2k
330036f1a9
more sorting
2021-03-07 15:24:11 +08:00
vis2k
e4729c2608
more sorting
2021-03-07 15:23:22 +08:00
vis2k
5a23cd056e
more sorting
2021-03-07 15:22:22 +08:00
vis2k
688ec28d5d
more sorting
2021-03-07 15:22:00 +08:00
vis2k
84f5ea61cc
more sorting
2021-03-07 15:19:33 +08:00
vis2k
2f90fca1d5
more sorting
2021-03-07 15:18:00 +08:00
vis2k
bf804a93c2
more sorting
2021-03-07 15:17:01 +08:00
vis2k
c5947b92e2
more sorting
2021-03-07 15:12:54 +08:00
vis2k
c47f64908d
NetworkServer: more sorting
2021-03-07 15:11:37 +08:00
vis2k
6dc0b42d89
NetworkServer: more sorting
2021-03-07 15:09:04 +08:00
vis2k
7daab9dd40
NetworkServer: sort similar functions together
2021-03-07 15:04:13 +08:00
vis2k
cf7de49def
cleanup
2021-03-07 14:57:04 +08:00
vis2k
93217b4493
cleanup
2021-03-07 14:55:55 +08:00
vis2k
f3b7524691
cleanup
2021-03-07 14:53:56 +08:00
vis2k
0f8b06b12b
cleanup
2021-03-07 14:51:10 +08:00
vis2k
306620d0d0
cleanup
2021-03-07 14:43:02 +08:00
vis2k
2e9ecd73bb
cleanup
2021-03-07 14:42:01 +08:00
vis2k
f1bbdd62e7
cleanup
2021-03-07 14:40:38 +08:00
vis2k
ebcaf9a256
cleanup
2021-03-07 14:39:50 +08:00
vis2k
8f5c6c7b93
cleanup
2021-03-07 14:37:59 +08:00
vis2k
a5bc753150
cleanup
2021-03-07 13:31:35 +08:00
vis2k
b2490f9c1f
cleanup
2021-03-07 13:30:14 +08:00
vis2k
85287fe642
cleanup
2021-03-07 13:28:35 +08:00
vis2k
6799868517
NetworkServer.NoConnections renamed to NoExternalConnections
2021-03-07 13:09:30 +08:00
vis2k
a744c5c5e8
cleanup
2021-03-07 13:07:17 +08:00
vis2k
382b6c67f4
cleanup
2021-03-07 13:06:26 +08:00
vis2k
2797253cc4
cleanup
2021-03-07 13:04:41 +08:00
vis2k
988bd3a51c
cleanup
2021-03-07 13:03:54 +08:00
vis2k
a2f4d82dc0
NetworkServer cleanup
2021-03-07 13:02:46 +08:00
vis2k
e9b9c3819f
NetworkServer cleanup
2021-03-07 13:01:34 +08:00
vis2k
e60d22b7e1
NetworkServer cleanup
2021-03-07 13:00:00 +08:00
vis2k
06ff30f42c
NetworkServer cleanup
2021-03-07 12:56:29 +08:00
vis2k
f31044b23d
NetworkServer clean up
2021-03-07 12:55:52 +08:00
vis2k
fdcd0b8541
NetworkServer cleanup
2021-03-07 12:44:08 +08:00
vis2k
183de927d0
NetworkServer: clean up
2021-03-07 12:42:24 +08:00
vis2k
36e04e1272
NetworkServer: remove old UNET comments, XML summary one liner
2021-03-07 12:39:58 +08:00
vis2k
7de4c07cde
NetworkIdentity.Reset: update comment
2021-03-07 11:56:55 +08:00
vis2k
9d0b3bae81
ClientScene.DestroyAllClientObjects: use same syntax as NetworkServer.CleanupNetworkIdentities
2021-03-07 11:53:07 +08:00
vis2k
6447871d8f
DestroyAllClientObjects/CleanupNetworkIdentities: add comments
2021-03-07 11:51:26 +08:00
vis2k
4d971c1e57
NetworkServer.CleanupNetworkIdentities: add comments
2021-03-07 11:41:43 +08:00
vis2k
11718d9521
NetworkIdentity.OnDestroy: add comment
2021-03-07 11:39:44 +08:00
vis2k
22f1754ff8
xml to comment
2021-03-07 11:38:55 +08:00
Pandanym
921a7a2fde
feat: Added bool to Discovery to disable automatic active discovery ( #2580 )
...
* Use a negative value for ActiveDiscoveryInterval to disable automatic broadcasting
If you want to extend NetworkDiscoveryBase using the templates, you may hit this problem where you want to disable the automatic discovery. But you can't without modifying the base class. This is a proposition that is not breaking for users of the NetworkDiscovery.
* Added a bool to NetworkDiscoveryBase to toggle ActiveDiscovery
* Added tooltip and made enableActiveDiscovery field public
2021-03-06 21:43:40 +08:00
vis2k
a6f6f80f65
fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time) ( #2616 )
...
* fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time)
* fix: NetworkIdentity.OnStartClient now sets isLocalPlayer early so isLocalPlayer is true in OnStartClient callbacks already
2021-03-06 19:30:16 +08:00
vis2k
1fb8990f39
breaking: remove onLocalPlayerChanged over engineering. it was added in #1920 for #1923 which was never merged. keep it simple.
2021-03-06 18:57:58 +08:00
vis2k
2d421df9c7
comment formatting
2021-03-06 18:39:38 +08:00
vis2k
89ea278036
NetworkIdentity.isClient: add comment on how it's expected to behave
2021-03-06 18:30:16 +08:00
vis2k
ee1f941290
fix: NetworkIdentity.isServer is only set, but never reset. fixes a bug where isServer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2533
2021-03-06 18:29:25 +08:00
vis2k
b0cae3c049
comment
2021-03-06 18:09:15 +08:00
vis2k
7e00056d97
comments
2021-03-06 18:07:40 +08:00
vis2k
e7f6a3ea81
comments
2021-03-06 18:06:50 +08:00
vis2k
e4f9b2f94d
NetworkIdentity.isServer: make comments readable
2021-03-06 18:04:38 +08:00
vis2k
0e0456809b
NetworkIdentity.isClient: make comments readable
2021-03-06 18:02:50 +08:00
vis2k
63f96a9c4d
add comment
2021-03-06 14:31:18 +08:00
vis2k
faa8f65e42
add TODO (remove SendToReady)
2021-03-06 14:31:16 +08:00
vis2k
064d30614d
[Obsolete] SendToClientOfPlayer so we can remove it later. unnecessary complexity.
...
(it was previously used in NetworkServer.Update, but now we refactored it)
2021-03-06 14:31:13 +08:00
vis2k
b0b89d489d
add TODO
2021-03-06 14:31:11 +08:00
vis2k
aa357dc58b
perf: NetworkServer.Update: separate connections update loop moved into the main loop. now there is only one connections loop anymore.
2021-03-06 14:31:07 +08:00
vis2k
5775a36e49
perf: NetworkServer.Update: inactive connection check moved into the main connections foreach loop. Avoids one extra foreach-connections loop.
2021-03-06 14:31:04 +08:00
vis2k
7f0984548c
syntax: NetworkServer.Update 'conn' renamed to 'connection
2021-03-06 14:31:01 +08:00
vis2k
6b83411593
syntax: CheckForInactiveConnections moved above NetworkServer.Update
2021-03-06 14:30:58 +08:00
vis2k
6cedb5b404
perf: push->pull broadcasting part 1: feature parity
2021-03-06 14:30:55 +08:00
vis2k
57d4db2e8d
Compression: largest three compression from DOTSNET with safe normalized quaternions in case clients send invalid data ( #2584 )
2021-03-06 14:30:51 +08:00
vis2k
9232dab3a0
add preprocessordefine
2021-03-06 14:23:00 +08:00
vis2k
25ece5a0d5
fix: NetworkManager.StopServer/StopClient: avoid NullReferenceException when called in OnApplicationQuit or from tests
2021-03-06 14:22:56 +08:00
vis2k
425e3131dc
fix: NetworkServer.SpawnObserversForConnection refactored to support all visibility cases (ForceShown/ForceHidden/Default) and all systems (legacy/new/default). fixes #2606
2021-03-06 14:22:52 +08:00
vis2k
a277f5c7b7
NetworkClientTests: UpdateTransport: restore original order before we changed it in 'MemoryTransport use new EarlyUpdate' commit
2021-03-04 19:09:34 +08:00
vis2k
7641aa73d4
Websockets: use new EarlyUpdate to remove warnings
2021-03-04 17:40:23 +08:00
vis2k
7e41302ca9
Telepathy: use new EarlyUpdate to remove warnings
2021-03-04 17:37:50 +08:00
vis2k
371ddc457a
MemoryTransport uses new EarlyUpdate functions to remove warning
2021-03-04 17:26:52 +08:00
Raguel
c94cbe2811
Hot fix for scene rename ( #2614 )
...
Co-authored-by: Alice Loverdrive <al.zhumagali@gmail.com>
2021-03-04 17:12:09 +08:00
Robin Rolf
978a3deb7f
Add scripting define for update loop changes ( #2613 )
2021-03-04 17:10:48 +08:00
vis2k
96750d80d5
use icons
2021-03-03 14:30:28 +08:00
vis2k
4f58366e0f
perf: kcp Tick split into TickIncoming/Outgoing to utilize the new NetworkEarly/LateUpdate functions. minimizes latency. ( #2608 )
2021-03-02 19:18:18 +08:00
vis2k
5ba677118e
kcp2k V1.9: Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
...
functions.
2021-03-02 18:43:11 +08:00
vis2k
b882653768
syntax
2021-03-02 15:57:30 +08:00
vis2k
b663636a5b
perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame. ( #2605 )
...
* fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races.
* perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame.
2021-03-02 15:28:50 +08:00
vis2k
43e6fb4c53
fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races. ( #2604 )
2021-03-02 15:28:30 +08:00
vis2k
edea4089e4
perf: avoid NetworkIdentity.visibility access allocations from obsolete messages when accessing .visibilityCache
2021-03-01 19:08:59 +08:00
vis2k
a2b828a511
syntax
2021-03-01 18:41:29 +08:00
vis2k
4fedf417b1
feature: add custom NetworkEarlyUpdate (before any Update/FixedUpdate), NetworkLateUpdate (after any Update/FixedUpdate/LateUpdate) loops ( #2603 )
...
* NetworkLooper helper class with explanation
* AddSystemToPlayerLoopList from ECS and tests
* rename to Append
* change function type to UpdateFunction, actually add it
* better
* use Array.Resize
* syntax
* better logging
* addmode
* better
* FindPlayerLoopEntryIndex helper to verify
* better
* disable logs
* syntax
* test for PreLateUpdate
* add at runtime
* better log
* NetworkServer/Client.Update renamed to LateUpdate to make it more obvious
* NetworkLoops call NetworkServer/Client funcs
* logs
* Unity 2019 ifdef
* disable logs
* add comment
* obsoletes
* syntax
* change
* internal
2021-03-01 17:51:42 +08:00
vis2k
5809c50c2c
NetworkPingDisplay simplified ( #2602 )
2021-03-01 14:28:46 +08:00
vis2k
a67fd9084b
RegisterPrefab with assetId: add comment
2021-02-25 15:10:27 +08:00
vis2k
8854844a7f
dontListen: add comment
2021-02-25 09:57:48 +08:00
vis2k
8d3f33081b
NetworkServer: obsolete redundant RegisterHandler version without connection parameter ( #2594 )
2021-02-25 09:56:02 +08:00
vis2k
1f0d9e73e1
NetworkManagerHUD.showGUI obsoleted ( #2596 )
2021-02-25 09:55:14 +08:00
vis2k
62b99ed9a7
breaking: ClientScene.spawnableObjects doesn't need to be public ( #2597 )
2021-02-25 09:54:49 +08:00
vis2k
2d188080ec
syntax
2021-02-24 18:08:35 +08:00
vis2k
ac5f978b22
syntax
2021-02-24 18:08:00 +08:00
vis2k
d202024d1f
syntax
2021-02-24 18:07:39 +08:00
vis2k
290811e043
syntax
2021-02-24 18:07:03 +08:00
vis2k
dd53593255
syntax
2021-02-24 17:55:33 +08:00
vis2k
49cf2569f0
Utils.IsPrefab and reuse it everywhere else
2021-02-24 17:51:25 +08:00
vis2k
2367959f54
syntax
2021-02-24 17:42:37 +08:00
vis2k
d8c1924cf8
NetworkIdentity: GetRandomUInt moved to Utils
2021-02-24 17:42:14 +08:00
vis2k
a030caad0d
UNetwork.cs renamed to Utils.cs
2021-02-24 17:37:40 +08:00
vis2k
eff035a604
syntax
2021-02-24 17:35:38 +08:00
vis2k
c417d50e1c
syntax
2021-02-24 17:35:17 +08:00
vis2k
598f9e78c1
syntax
2021-02-24 17:34:38 +08:00
vis2k
aaf4b19539
SyncSet: add comments
2021-02-24 17:33:49 +08:00
vis2k
e80ec86577
NetworkServer.DestroyObject(GameObject) helper function to reuse in UnSpawn and Destroy
2021-02-24 16:52:32 +08:00
vis2k
820070cf60
syntax: NetworkServer.CreateSpawnMessagePayload moved above CreateSpawnMessage so it's more obvious
2021-02-24 16:49:29 +08:00
vis2k
4f69dd6d7b
syntax
2021-02-24 16:48:46 +08:00
vis2k
a2f374f117
syntax: NetworkServer.Send functions 'msg' renamed to 'message'
2021-02-24 16:48:16 +08:00
vis2k
008df9cee4
syntax: NetworkManager.startPositions moved up
2021-02-24 16:46:06 +08:00
vis2k
72e8bf80c6
fix: InterestManagement added missing ready checks. x branch didn't have ready anymore, so they were missed when porting interest management to master. adding them guarantees exact same behaviour as before.
2021-02-24 12:50:36 +08:00
vis2k
2ef51d03f7
fix : #2595 InterestManagement AddAllAuthenticatedConnectionsToObservers fat fingered from x branch which didn't have 'ready' anymore. it should be AddAllReadyServerConnectionsToObservers like before, no change in the logic.
2021-02-24 12:44:21 +08:00
MrGadget1024
f3813c41cc
fix: Multiple Additive Scenes - wrong mesh and materials
2021-02-22 22:43:33 -05:00
MrGadget1024
f8cac55d79
fix: Multiple Additive Scenes - Missing mesh assignment
2021-02-22 22:26:41 -05:00
MrGadget1024
0ad623a869
Fixed typo
2021-02-22 14:08:43 -05:00
MrGadget1024
15e77507f6
NetworkRoomManager: Removed redundant code
2021-02-20 09:11:39 -05:00
MrGadget
827d31e1c8
feat: Move Network Manager out of DDOL in StopServer and StopClient ( #2582 )
...
* feat: Move Network Manager out of DDOL in StopServer and StopClient
- Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created.
* removed spaced between braces
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:56:14 +08:00
MrGadget
89e5206e39
Disable Obsolete Warnings In Tests ( #2583 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-20 11:55:24 +08:00
vis2k
21196fc05b
fix: Telepathy V1.7 - receive timeout disabled by default; MirrorTransport now uses 30s instead of 5s timeout to avoid timing out during scene changes etc.
2021-02-20 11:53:19 +08:00
vis2k
659c035d42
disable log
2021-02-19 18:55:20 +08:00
vis2k
f3f56bd3cd
forgot to disable log
2021-02-19 16:01:55 +08:00
MrGadget
0fab6dbef3
Suppressed Flakey Tests ( #2589 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-18 10:15:15 -05:00
vis2k
42fe37eeeb
syntax
2021-02-18 17:21:19 +08:00
vis2k
a8db766837
NetworkServer.SendToAll/SendToObservers: remove LocalConnectionToClient check because they both use Send now
2021-02-18 17:19:48 +08:00
MrGadget1024
3896722a49
Removed old files
2021-02-18 03:25:32 -05:00
MrGadget1024
bb617d1959
Added comments to Chat Example methods
2021-02-18 03:09:38 -05:00
MrGadget1024
685366e7e1
fix: Chat Example Network Address OnValueChanged Wire-up
2021-02-18 03:03:26 -05:00
vis2k
b09d1681a0
LocalConnections.LocalConnectionBuffer replaced with System.Queue ( #2585 )
2021-02-18 14:56:46 +08:00
vis2k
73d95f9b5b
NetworkReader/WriterPool: .pool renamed to .Pool
2021-02-18 14:40:38 +08:00
vis2k
409eac092d
syntax
2021-02-18 14:39:59 +08:00
vis2k
efac1e2f5f
syntax
2021-02-18 14:39:27 +08:00
vis2k
af78b2c139
syntax
2021-02-18 14:38:42 +08:00
vis2k
6954ea478f
syntax
2021-02-18 14:37:42 +08:00
vis2k
4b4dd310b6
syntax
2021-02-18 14:34:45 +08:00
vis2k
af3c5b5e8b
ULocalConnection renamed to LocalConnection
2021-02-18 14:32:15 +08:00
vis2k
44bfe7ab11
syntax
2021-02-18 14:29:49 +08:00
vis2k
6374c4b88b
NetworkIdentity: NetworkBehaviours[] caching simplified
2021-02-18 14:28:28 +08:00
vis2k
b4fa4f2d1c
syntax
2021-02-18 14:26:22 +08:00
vis2k
dcd3005674
add comment
2021-02-18 14:26:09 +08:00
vis2k
239bc660fd
feat: NetworkIdentity.isServer/ClientOnly added. NetworkBehaviour.isServer/ClientOnly uses it.
2021-02-18 14:24:43 +08:00
vis2k
4bef7fc635
MessagePacker renamed to MessagePacking
2021-02-18 14:19:29 +08:00
vis2k
f00aa2f8d8
syntax
2021-02-18 14:17:29 +08:00
vis2k
d7adbf6f1e
syntax
2021-02-18 14:06:16 +08:00
vis2k
2ab0154333
syntax
2021-02-18 14:05:50 +08:00
vis2k
fd29828512
syntax
2021-02-18 14:05:19 +08:00
vis2k
cc68c854e7
TelepathyTransport moved into Telepathy folder for consistency with the other transports
2021-02-18 14:03:23 +08:00
vis2k
08a89e83bd
CecilX license updated: show 'x' source
2021-02-18 13:59:27 +08:00
vis2k
dade531dfe
ChatExample: remove unused code
2021-02-18 13:58:53 +08:00
vis2k
68d38832ed
NetworkScenePostProcess: use LogWarning instead of LogWarningFormat
2021-02-18 13:57:47 +08:00
vis2k
4624f34b0e
syntax
2021-02-18 13:56:33 +08:00
vis2k
d8187d4b7d
syntax
2021-02-18 13:56:33 +08:00
vis2k
d83ce37760
remove //namespace comments
2021-02-18 13:56:33 +08:00
vis2k
5fd79094fc
fix: changing any NetworkIdentity settings in the Inspector at runtime (like forceHidden) would call OnValidate, cleared the assetId because the prefab conection isn't known at runtime. As result, the NetworkIdentity couldn't be spawned on other clients anymore because assetId is empty.
2021-02-18 13:43:00 +08:00
vis2k
dd29d99be2
Revert "fix: SetupIDs() now detects if Editor is running. fixes a bug where changing any NetworkIdentity setting at runtime would clear the NetworkIdentity.assetId, causing respawn bugs where client would receive an empty assetId (forceHidden -> not forceHidden)."
...
=> this broke two of the runtime tests previously
2021-02-18 13:43:00 +08:00
MrGadget1024
ae5875203e
Removed Overrides of OnServerError / OnClientError in templates
2021-02-17 22:14:27 -05:00
vis2k
9927c827dc
disable log
2021-02-18 10:43:55 +08:00
vis2k
3db423455b
fix: GUIConsole now shows logs in editor too. instead of only showing the empty console.
2021-02-18 10:43:55 +08:00
vis2k
2631982cb3
feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). ( #2581 )
...
* feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now).
* Benchmark scene uses new Spatial Hashing
* improve message
* Update Assets/Mirror/Components/InterestManagement/SpatialHashing/Grid2D.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* NetworkIdentity.forceHidden changed to enum to prepare for forceShown
* NetworkIdentity.Visibility: added ForceShown option
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-02-18 10:16:10 +08:00
vis2k
650231025f
Interest Management: NetworkConnection.visList renamed to observing
2021-02-16 20:38:52 +08:00
vis2k
bd4fa37cd5
use M icon in all runtime scripts
2021-02-16 20:33:17 +08:00
vis2k
798984e4de
breaking: [Command(ingoreAuthority=false)] double negative changed to [Command(requiresAuthority=true)]
2021-02-16 20:32:05 +08:00
vis2k
c4899a92ca
remove comments
2021-02-16 20:29:57 +08:00
vis2k
9cf5984ce9
breaking: [ClientRpc(excludeOwner=false)] double negative changed to [ClientRpc(includeOwner=true)]
2021-02-16 20:26:49 +08:00
vis2k
60b112079c
Welcome Message updated
2021-02-16 20:23:58 +08:00
vis2k
64eba8204f
CustomAttributes.cs renamed to Attributes.cs
2021-02-16 20:23:12 +08:00
vis2k
020f79a8d2
Weaver: worker.Append(worker.Create(Opcode)) replaced with worker.Emit(Opcode)
2021-02-16 20:17:44 +08:00
vis2k
7ba6a9ab0b
Weaver Log simplified
2021-02-16 20:16:42 +08:00
vis2k
34a1722c76
Weaver Extensions: remove comments
2021-02-16 20:16:37 +08:00
vis2k
1b5ff01c8c
Weaver Extensions: syntax
2021-02-16 20:16:34 +08:00
vis2k
2ac0b3692c
Weaver Extensions: remove comment
2021-02-16 20:16:31 +08:00
vis2k
a8eb104273
Weaver CompilationFinishedHook: syntax
2021-02-16 20:16:25 +08:00
vis2k
bb8de742ae
Weaver CompilationFinishedHook: syntax
2021-02-16 20:16:22 +08:00
vis2k
7abbd2411e
Weaver CompilationFinishedHook: remove unused fields
2021-02-16 20:16:06 +08:00
vis2k
cfc648d722
Weaver Extensions: use Linq
2021-02-16 20:11:18 +08:00
vis2k
9121a65cc8
Weaver Extensions ImplementsInterface: use Linq
2021-02-16 20:11:13 +08:00
vis2k
7bd86cef5f
syntax
2021-02-16 20:10:31 +08:00
vis2k
9438b90c0d
syntax
2021-02-16 20:09:36 +08:00
vis2k
078e3c228d
feat: GUIConsole from uMMORPG add component to scene, press F12 to see log console in builds
2021-02-16 20:07:40 +08:00
vis2k
0185539905
WeaverTypes: remove unused
2021-02-16 20:06:32 +08:00
vis2k
7e509eae4a
Weaver.ReadAllFields: remove unused field
2021-02-16 20:05:53 +08:00
vis2k
bd34f100fc
syntax: remove unnecessary 'private'
2021-02-16 20:04:19 +08:00
vis2k
d75eeb346c
NetworkMessage moved into NetworkMessage.cs
2021-02-16 20:01:22 +08:00
vis2k
deaf73cc2a
remove unused imports
2021-02-16 19:59:55 +08:00
vis2k
3296de741f
DotNetCompatibility extension moved into Extensions.cs
2021-02-16 17:48:28 +08:00
vis2k
080924193d
remove unused Weaver Helpers.DestinationFileFor
2021-02-16 17:46:59 +08:00
vis2k
daf324310d
remove unused ScriptableObjectUtility
2021-02-16 17:46:23 +08:00
vis2k
ffebaa9cc6
StringHash extensions renamed to Extensions
2021-02-16 17:40:26 +08:00
vis2k
092ce8b214
breaking: removed LogFactory
2021-02-16 17:34:57 +08:00
vis2k
4be31cac9d
fix: batching reimplemented to be testable. fixes > MTU sized messages previously flushing out empty batches because the if size check is always true for > MTU sized messages, causing it to flush previous batch even if empty, causing odd empty message behaviour on server and client.
...
(added tests too)
2021-02-14 19:29:13 +08:00
vis2k
66b64f010f
fix: kcp2k V1.8: fixes empty message sending/receiving undefined behaviour and fixes IPv6 errors on Nintendo Switch
2021-02-14 17:46:34 +08:00
Robin Rolf
4cc9f2ea6a
Add scripting define for telepathy api change ( #2573 )
2021-02-13 13:20:05 -05:00
MrGadget1024
d26b09d544
Fixed Typo
2021-02-13 13:12:01 -05:00
vis2k
631fdb80d1
breaking: remove unused ErrorMessage & handlers
2021-02-14 00:43:42 +08:00
vis2k
4c12c59f78
breaking: remove NetworkConnection.InvokeHandler now that it's not needed anymore
2021-02-14 00:43:39 +08:00
vis2k
be42976a26
fix: NetworkServer/Client don't use Connect/DisconnectMessage anymore. fixes a bug where external connects could try sending that message causing undefined behaviour ( #2577 )
2021-02-14 00:39:23 +08:00
vis2k
5aed823cc7
fix: SetupIDs() now detects if Editor is running. fixes a bug where changing any NetworkIdentity setting at runtime would clear the NetworkIdentity.assetId, causing respawn bugs where client would receive an empty assetId (forceHidden -> not forceHidden).
2021-02-12 01:04:06 +08:00
JesusLuvsYooh
60574dd1ab
Wrong /n should be \n ( #2572 )
2021-02-10 21:04:43 +08:00
vis2k
3394f755b9
fix: Telepathy V1.6. fixes data races & improves stability ( #2571 )
...
* fix: perf: Telepathy V2.0
+ fixed data races
+ no more allocations
+ improved server stability under heavy load(!)
+ added lots of tests & fixed flaky tests
* fix: perf: Telepathy V2.0 (Concurrent Pipe Version)
* fix: Telepathy V1.3 (FOR CCU TEST. DONT MERGE, NEEDS ENABLED SCENE CHANGE CHECK)
* fix: Telepathy V1.4 (FOR CCU TEST. DONT MERGE, NEEDS ENABLED SCENE CHANGE CHECK)
* fix: Telepathy V1.5. fixes data races.
* fix: Telepathy V1.6 (fixes data races and more)
2021-02-10 19:36:39 +08:00
vis2k
e98a12b499
NetworkManager.MaxConnections default increased from 4 to 100 ( #2569 )
2021-02-08 10:11:16 +08:00
MrGadget
0675518762
fixed a bunch of typos ( #2566 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-06 17:52:24 -05:00
MrGadget1024
7d6566c3aa
fixed typo in comment
2021-02-06 14:29:47 -05:00
James Frowen
638f761469
fix: making exception for OnDeserializeSafely more clear ( #2562 )
2021-02-07 00:48:13 +08:00
vis2k
638796a0ad
syntax
2021-02-06 14:11:29 +08:00
MrGadget
d743f79136
feat: Add ScriptTemplates to repo and package ( #2559 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-05 09:34:22 +08:00
vis2k
1ff4fe30b7
perf: Batching ( #2552 )
...
* perf: Batching. Batches message into Transport.GetMaxPacketSize sized chunks and sends them every batchInterval
* don't log time
* Transport.GetMaxBatchSize and kcp override it to always use MTU
* remove comment
* NetworkConnectionToClient tests
* Test: Send_BatchesUntilUpdate
* Test: Send_BatchesUntilInterval
* fix: initialize last send time with NetworkTime.time
* better comment
* fixing reset after sending batch
Need to reset both position and length
* revert the transportreceive change for localconnections.
before it didn't work because of the length bug that is fixed now.
* added test to avoid length bug in the future
* optional
* enable batching in benchmark demo for max scale
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2021-02-03 22:47:06 +08:00
James Frowen
d870351afb
fix(SimpleWebTransport): removing unimportant error
...
ReadHelperException can be throw when connection disconnects, this is normal and should not be sent to mirror as an error.
2021-01-27 21:31:37 +00:00
vis2k
4d3eff0b7f
NetworkConnection.TransportReceive split into two functions
2021-01-26 12:15:44 +08:00
vis2k
24ec357a46
add comment
2021-01-26 11:46:43 +08:00
James Frowen
2396da8202
tests: updating HostSetup.cs
...
adding methods to spawn a pair of objects for server/client tests
2021-01-25 22:27:43 +00:00
James Frowen
3fcc7415b4
Update HostSetup.cs
...
adding virtual methods for test setup
2021-01-25 16:04:51 +00:00
vis2k
7bcf957c23
syntax
2021-01-25 23:21:41 +08:00
MrGadget1024
fdeb2b05bd
Added comments to NetworkManager::OnValidate
2021-01-23 14:34:01 -05:00
MrGadget1024
b7b1fa2146
style: Simplified NetworkManager::RegisterClientMessages
...
- Approved per Discord discussion
2021-01-22 10:18:46 -05:00
vis2k
12ee96f5d9
fix: NetworkServer.OnConnected allows for connectionIds < 0 now. some transports like kcp use hashing where connectionIds can easily be < 0, which previously was not allowed.
2021-01-21 11:07:44 +08:00
MrGadget
fb874169f7
feat: Added NetworkOwnerChecker Component ( #2388 )
...
* Added NetworkOwnerChecker component
* Simplified OnRebuildObservers
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-01-18 09:59:27 +08:00
MrGadget1024
872556543c
fix: NetworkManager: changed print
to logger.Log
2021-01-17 15:37:20 -05:00
MrGadget1024
b80436cc41
style: NetworkBehaviour: Moved OnStopClient below OnStartClient
2021-01-17 15:06:29 -05:00
MrGadget1024
e5eb29a6fc
fix: KcpTransport - commented out defines again
2021-01-17 13:17:02 -05:00
vis2k
92f8ad3c5c
kcp2k V1.7 version file added too
2021-01-17 20:32:04 +08:00
MrGadget1024
9bcd1a1be4
fix: Corrected NetworkRoomPlayer virtual method param name
2021-01-16 13:26:47 -05:00
Paul Pacheco
7e3b7b9e11
perf: synchronize network time over unreliable ( #2543 )
2021-01-14 23:37:25 +08:00
vis2k
1cdbcd64ba
kcp2k V1.7
...
- fix: unreliable messages reset timeout now too
- perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
This is faster than invoking a Func<bool> every time and allows us to fix #8 more
easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
- fix #8 : Unpause now resets timeout to fix a bug where Mirror would pause kcp,
change the scene which took >10s, then unpause and kcp would detect the lack of
any messages for >10s as timeout. Added test to make sure it never happens again.
- MirrorTransport: statistics logging for headless servers
- Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
2021-01-13 20:17:22 +08:00
James Frowen
365db8b55e
adding comment to CompressQuaternion
2021-01-12 18:18:31 +00:00
vis2k
ae48cf5c80
perf: kcp2k V1.6 - unreliable channel & improvements
2021-01-10 19:28:50 +08:00
MrGadget1024
8f4856c715
fix: fixed Chat example scene for 2018.4
2021-01-09 20:00:13 -05:00
MrGadget1024
e52dfeb07a
Applied Mirror Icon to MiddlewareTransport
2021-01-07 12:12:21 -05:00
vis2k
b85dea57df
fix: kcp2k updated to V1.5. bigger send/recv window size defaults because Mirror sends a lot of data. fixes a bug where some projects would encounter ever growing latencies because kcp didn't process/send data fast enough, causing slowly growing send/recv buffers. also shows MaxSend/RecvRate in debug gui now.
2021-01-08 00:00:10 +08:00
MrGadget1024
f10f6f913a
doc: Updated ReadMe
2021-01-07 09:34:33 -05:00
MrGadget1024
ca94fca82f
fixed NetworkIdentityTest
...
- removed unused var
2021-01-07 09:22:24 -05:00
MrGadget1024
b85557b8ea
Fixed NetworkWriterTest
...
- Removed unnecessary using
- Removed unused vars
- made netId a uint
2021-01-07 09:20:02 -05:00
Coburn
9393686f16
fix: NetworkWriterTest.cs failing due to Blittable removal ( #2530 )
...
This commit compliments dd4d344542
, and makes all tests in NetworkWriterTest.cs pass with flying colours. Gold star!
2021-01-05 00:44:38 +08:00
MrGadget1024
0a01edfbd5
fix: Fixed tests for OnStopClient
...
OnNetworkDestroy was renamed to OnStopClient in May 2020
2021-01-03 21:14:05 -05:00
MrGadget1024
ec972ca46a
Removed MonoBehaviour inheritance in Spawners
2021-01-03 13:02:09 -05:00
Coburn
dd4d344542
Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! ( #2441 )" ( #2526 )
...
This reverts commit 1947f061ad
and applies some patches to bring it back up to date without the DOTSNET feature.
2021-01-03 20:52:34 +08:00
James Frowen
eb6b7e73b9
fix: adding newline before StackTrace
...
this avoids the first line of the stacktrace being on the same line as the Exception. this is better because the Exception line could be line and it is easy to miss the first stack trace line.
2020-12-31 01:58:20 +00:00
James Frowen
d22db33086
Moving FindPath to editor scripts ( #2512 )
...
* moving FindPath to editor scripts
this allows this function to be used by other scripts
* Update Assets/Mirror/Editor/EditorHelper.cs
* removing extra using
2020-12-25 16:49:14 +08:00
James Frowen
1cf5930d51
feat: Adding default folder as argument for ScriptableObjectUtility ( #2513 )
...
This allows ScriptableObjectUtility to be used for other folders not just Asset/Mirror
2020-12-24 15:29:36 +08:00
MrGadget
41480ac42f
fix: DisallowMultipleComponent on all transports ( #2507 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-20 10:28:58 +08:00
MrGadget1024
8ad332a64d
fixed typo in comment
2020-12-19 14:58:08 -05:00
vis2k
c72fd39f19
NetworkReader.ReadNetworkBehaviour: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkBeaviour that walks out of proximity range.
2020-12-19 21:39:24 +08:00
vis2k
c7b2d1d1d3
use more obvious syntax
2020-12-19 21:38:39 +08:00
vis2k
4e30409db5
NetworkReader.ReadNetworkIdentity: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkIdentity that walks out of proximity range.
2020-12-19 21:37:43 +08:00
Paul Pacheco
45a494aded
fix: prevent allocation of massive array ( #2465 )
...
* fix: prevent allocation of massive array
A poison message could contain an invalid length causing us to allocate massive arrays
* throw exception instead
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* test for ReadArray
* swapping order of equation so that length doesnt overflow
* adding test case
* adding more tests for array length
* swapping order
* fixing expected message
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-12-17 12:12:26 +08:00
MrGadget
f2e78da58c
fix: Changed all fields in examples from [SerializeField] internal
to public
per Vis request. ( #2502 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-17 12:06:04 +08:00
MrGadget1024
2aa4c84ae5
Added meta file
2020-12-16 23:00:09 -05:00