Commit Graph

2560 Commits

Author SHA1 Message Date
Chris Langsenkamp
285ec968c0 Fix: WebSockets: Force KeepAliveInterval to Zero 2020-06-11 23:07:21 -04:00
James Frowen
781e8070de
fixing using statments (#1983) 2020-06-10 21:56:44 +01:00
Chris Langsenkamp
ae3dc04fb9 fix: Removed unused variable 2020-06-10 12:57:46 -04:00
James Frowen
b92da91d7a
fix: Allowing overrides for virtual commands to call base method (#1944)
* adding override method that calls base

* trying to debug instruction for call to base

* extra tests

* adding tests for client and target Rpc

* adding fix for calls to base class

Since networkbehaviour parents are processed first we can just fix the
method when we see it in SubstituteMethod
2020-06-10 16:11:29 +02:00
James Frowen
2ce5880646
breaking: moving static code from NetworkBehaviour to its own class (#1951)
* moving static code from NetworkBehaviour to its own class

* Replacing calls in tests to use new RemoteCallHelper

* updating references to types in weaver

* adding version 15 defines

* renaming function
2020-06-10 16:10:54 +02:00
James Frowen
7e93030849
feat: adding script that displays ping (#1975)
* adding script that displays ping

* fixing style

* adding mirror icon

* Update Assets/Mirror/Components/NetworkPingDisplay.cs

Co-authored-by: MrGadget <chris@clevertech.net>

* adding DisallowMultipleComponent

* adding docs on NetworkPingDisplay

Co-authored-by: MrGadget <chris@clevertech.net>
2020-06-10 14:31:13 +01:00
James Frowen
3db57e5f61
fix: making weaver include public fields in base classes in auto generated Read/Write (#1977)
* adding test to check if data is sent

* test for generating writer for inherited class

* adding extension method for FindAllPublicFields
2020-06-10 15:12:36 +02:00
James Frowen
dfa2e7aff6
fixing typo (#1976) 2020-06-09 12:26:27 +01:00
James Frowen
e39b91efca
removing extra null check (#1974)
if transform is not null then gameObject will also be not null
2020-06-09 11:32:50 +02:00
Chris Langsenkamp
986975d65e Set Tanks example to Round Robin 2020-06-08 10:02:19 -04:00
James Frowen
69e58cc870
checking this instead of this.gameobject (#1973) 2020-06-08 08:54:34 +02:00
James Frowen
927c4dede5
fix: Replacing ClearDelegates with RemoveDelegates for test (#1971)
* making ClearDelegates Obsolete

* returning hash from Registering function

* fixing tests
2020-06-08 08:54:00 +02:00
Chris Langsenkamp
14a851fde1 Removed unused variable 2020-06-07 20:12:31 -04:00
Chris Langsenkamp
745741e000 Refinements to player controllers in examples 2020-06-07 20:12:11 -04:00
Chris Langsenkamp
198b2bd605 Refined playercontroller in MultipleAdditiveScenes example 2020-06-07 14:27:38 -04:00
James Frowen
55736eba5e
breaking: adding option to receive NetworkConnectionToClient in Comand (#1970)
* moving exists check to its own function

* moving order and adding whitespace

* adding SenderConnection Attribute

* adding weaver tests for SenderConnection Attribute

* tests for sender connection

* updating valid method to work with sender connection

* using RemoteCallType in read write calls

* adding sender connection to CallCmd

* updating CmdDelegate

* adding NetworkConnection to invokeFunction

* updating old tests

* removing SenderConnectionAttribute

* typo

* adding version 14 defines
2020-06-07 11:25:21 +01:00
James Frowen
822b04155d
fix: Better errors when trying to replace existing assetid (#1827)
* allowing assetId to be set at runtime

* removing ignore from tests

* adding errors and warning for settings assetId

* adding tests for settings assetId

* not allowing assetId to be replaced

* fixing test

* giving error when old assetId was not empty

* moving test to runtime
moving base classes to common

* moving more tests to runtime

* changing tests to give error when assetid is changed

* removing un-needed check

* removing NewAssetId tests
2020-06-06 23:09:46 +02:00
James Frowen
fee522b1cf
making log warning (#1969) 2020-06-06 22:56:52 +02:00
vis2k
67c604959c 2k Demo: enable GPU Instancing for Monster & Player materials to reduce batches from 8k to 26 when drawing all 2k monsters 2020-06-06 11:06:11 +02:00
MrGadget
864fdd5fdc
feat: Add excludeOwner option to ClientRpc (#1954)
* WIP

* WIP

* WIP

* WIP

* feat: Add excludeOwner option to ClientRpc

* removed default value

* Fixed tests

* Update Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* adding weaver test for exlude owner

* adding test for call to exclude owner

* adding comment back

* removing ClientRpcInfo

we don't need ClientRpcInfo as client rpc is only called server side
so we don't need to double check exlucde owner, weaver can handle it

* removing extra register

* fixing test compile errors

* Update Assets/Mirror/Tests/Editor/Weaver/WeaverClientRpcTests~/ClientRpcThatExcludesOwner.cs

* doc: fixed typos in readme

* doc: Updated ChangeLog

* doc: Updated docs for Command ignoreAuthority option

* doc: Updated ChangeLog

* fixing typo in comment (#1963)

* Removed YouTube link. Link is changing soon. (#1962)

* Removed YouTube link. Link is changing soon. (#1961)

* Removed YouTube link. Link is changing soon. (#1960)

* Removed YouTube link. Link is changing soon. (#1959)

* Removed YouTube link. Links are changing. (#1958)

* Removed YouTube link. Links are changing. (#1957)

* Update NetworkBehavior.md (#1956)

* fixed comment typo

* doc: Updated Migration guide example

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: FirstGearGames <firstgeargames@gmail.com>
2020-06-05 21:49:36 +02:00
Chris Langsenkamp
b4d0296434 Removed stray // 2020-06-05 02:24:56 -04:00
Chris Langsenkamp
1a1eec9c14 fixed comment typo 2020-06-03 10:34:51 -04:00
James Frowen
2444275401
fixing typo in comment (#1963) 2020-06-03 15:11:57 +01:00
James Frowen
e6311ecb37
adding better error message for ResolveMethod (#1950) 2020-05-31 19:35:22 +02:00
James Frowen
e736f41470
moving exists check to its own function (#1948)
* moving exists check to its own function

* moving order and adding whitespace
2020-05-31 19:35:06 +02:00
James Frowen
62257d8c4f
fix: better error for Command, ClientRpc and TargetRpc marked as abstract (#1947)
* weaver test for virtual and abstract commands

* adding error for abstract methods

* adding base class for command tests and renaming file

* adding tests for virutal commands

* renaming classes to make more sense

* removing whitespace

* adding tests for Client Target Rpc too

* fixing compile error

* fixing message and typo

* removing line

* renaming namespace and base class to be used by Rpc

* tests for calling Rpc

* tests for virtual rpc

* fixing typo
2020-05-30 19:17:29 +02:00
James Frowen
cace9ab840
Refactor weaver 4 (#1946)
* white space

* renaming parameter name

* renaming parameter name

* making comment look the same as the one in writeArguments

* removing NetworkBehaviourType2 to make code simplier

* whitesapce
2020-05-30 17:38:34 +02:00
James Frowen
b4acf7d9a2
feat: Adding onLocalPlayerChanged to ClientScene for when localPlayer is changed (#1920)
* adding onLocalPlayerChanged event

* Update Assets/Mirror/Runtime/ClientScene.cs

Co-authored-by: MrGadget <chris@clevertech.net>

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-30 15:45:49 +02:00
James Frowen
3a35b0e9de
adding extension methods (#1938) 2020-05-30 15:43:32 +02:00
James Frowen
26c02199ba
renaming function (#1937)
* renaming function

* adding more comments
2020-05-30 15:43:14 +02:00
James Frowen
b1e47d5b6a
adding RemoteCallType (#1936)
* adding RemoteCallType

* Update Assets/Mirror/Editor/Weaver/Processors/NetworkBehaviourProcessor.cs
2020-05-30 15:42:34 +02:00
James Frowen
7205d3a705
Clean up test scripts (#1942)
* fixing white space
* sorting using statements
2020-05-29 18:55:12 -04:00
James Frowen
3f9f3c8298
Clean up scripts (#1941)
* fixing white space
* sorting using statements
2020-05-29 18:54:56 -04:00
Chris Langsenkamp
e49313bfd2 Lowered Tanks example Projectile destroyAfter to 1 2020-05-29 13:58:34 -04:00
Chris Langsenkamp
d5a0bc740f Added Projectile to NetworkManager's Spawnables list in Tanks example 2020-05-29 13:57:59 -04:00
Chris Langsenkamp
bf624fa917 Reset Tanks Projectile Prefab 2020-05-29 13:56:52 -04:00
MrGadget
3ace2c6eb6
feat: Adding ignoreAuthority Option to Command (#1918)
* Add ignoreAuthority to weaver

* Add ignoreAuthority to CommandAttribute

* Add NetworkConnection to handlers

* Pass conn parameter from OnCommandMessage

* Add ignoreAuthority to SendCommandInternal
Add NetworkConnection param to CmdDelegate
Add NetworkConnection param to InvokeCommand
Pass conn to InvokeHandlerDelegate
Pass conn to invoker.invokeFunction

* Update tests with optional NetworkConnection param

* adding commandInfo

* fixing test calls

* renaming arguments

* adding ignoreAuthority to register call

* weaver tests for ignore authority

* tests for command ignoreAuthority

* adding debug assert to make sure tests is running correct

* moving variables up

* removing un-needed code

* updating tests

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-28 11:54:12 +02:00
Chris Langsenkamp
8721d05fff Moved FinishLoadSceneServerOnly up to match call order 2020-05-27 22:57:41 -04:00
Chris Langsenkamp
7d9175dfc7 Moved GetStartPosition to correct region 2020-05-27 22:51:26 -04:00
James Frowen
9ae7fa2a8c
feat: adding OnRoomServerPlayersNotReady to NetworkRoomManager that is called when player ready changes and atleast 1 player is not ready (#1921)
* adding virtual function for Players not ready

* moving function calls to property

* making if check easier to read

* setting field

* making field private

* removed blank line

* Added override to template

* doc: Updated ChangeLog

Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
2020-05-27 15:42:18 -04:00
James Frowen
64533ca4da
Fixing optional network connection (#1934)
* adding tests for optional NetworkConnection

* fixing validate to allow optional NetworkConnection

* fixing error message in test
2020-05-27 18:09:35 +01:00
Chris Langsenkamp
d9b7bb7357 fix: OnClientEnterRoom should only fire on clients 2020-05-27 12:15:52 -04:00
Chris Langsenkamp
0c3e079d04 feat: Added virtual SyncVar hook for index in NetworkRoomPlayer 2020-05-27 11:57:35 -04:00
James Frowen
52aa62af6d
Updating target rpc tests (#1933)
* fixing the TargetRpc Test class

moving SyncEvent Tests to their own folder
renaming tests to be readable

* removing meta file from csproj

* fixing typo

* sync event tests

* fixing typo

* fixing typo

* fixing errors in tests

* fixing name in test message

* error for first param not NetworkConnection for targetRpc

* adding error if no paremeters
2020-05-27 16:22:46 +01:00
James Frowen
210796cff8
moving lastMessageTime to other constructor (#1924)
making extra constrctor call empty one
2020-05-27 00:05:57 +02:00
James Frowen
59f8e9b794
renaming all ILProcessor to be called worker (#1926) 2020-05-27 00:04:18 +02:00
uwee
218faa85d5
Tank example fixes (#1928)
* move game state out of NetMan

* update scene for script movement
2020-05-27 00:03:58 +02:00
James Frowen
03486997fb
fix: no longer requires hook to be the first overload in a class (#1913)
* test for sync var hook order

* adding extension method

* allowing hook method to be in any order

* adding second hard to test functions
2020-05-24 16:05:50 +02:00
James Frowen
e9d9bae397
renaming arguments (#1919) 2020-05-24 14:11:10 +01:00
uwee
ee3e29de9c
Gamify Tanks Example (#1906)
* add health lives and score to Tank

* add damage and a source object to projectile

* update prefabs to use new vars

* add gamecontroller to manage state and UI

* update scene to use new gamecontroller and ui

* retag as player

* code cleanup

* replaced GameController with a custom NetMan

* removed lives and respawning. added state management

* scene and prefab updates

* fix billboarding for player names

* fix: cant win game when alone

* darker menu colors
2020-05-23 09:49:04 +02:00
Chris Langsenkamp
9af63b8ced fixed typo 2020-05-23 02:53:45 -04:00
Chris Langsenkamp
90a0d366da fix comment 2020-05-23 02:53:15 -04:00
Chris Langsenkamp
12c38c4715 NetworkManager:RegisterClientMessages can use RegisterHandler instead of ReplaceHandler. 2020-05-23 02:49:31 -04:00
James Frowen
1c2bb2c6a3
Tests for static syncvar hooks (#1912)
* tests for static hooks

* csproj
2020-05-21 10:40:53 +02:00
James Frowen
0b2dd5fd36
moving writing of syncvar hook to once place (#1910)
* moving writing of syncvar hook to once place

* fixing typo in comment
2020-05-21 10:40:36 +02:00
MrGadget
7d4c0a9cb6
feat: Use SortedDictionary for LogSettings (#1914)
* feat: Use SortedDictionary for LogSettings

* Remove manual sort
2020-05-21 10:39:48 +02:00
Chris Langsenkamp
6c8ff77bc1 Added headers to LogSettings window & component 2020-05-20 16:04:01 -04:00
Chris Langsenkamp
c7d8c0933d feat: Prettify Log Names 2020-05-20 14:33:22 -04:00
James Frowen
efef55318c
deleting old files (#1905) 2020-05-20 10:58:22 -04:00
James Frowen
1b9e51b801
moving comment to right place (#1911) 2020-05-20 15:14:21 +01:00
James Frowen
f14639bc3d
Syncvar hook weaver tests (#1909)
* removing old sync var test

moving them to their own class

* weaver test for sync var hooks

* better error messages
2020-05-20 14:53:23 +01:00
James Frowen
e7c5558968
Syncvar hook tests (#1908)
* SyncVar hook tests

* moving tests for virtual sync hook

* white space and function names
2020-05-20 14:51:30 +01:00
Chris Langsenkamp
c45deb808e fix: Fixed Capitalization 2020-05-19 10:54:50 -04:00
Chris Langsenkamp
0cf5f27421 Changed NetworkRoomPlayer to use virtual SyncVar hook 2020-05-19 10:31:27 -04:00
James Frowen
94795c50fb
Moving weaver comments (#1904)
* Moving weaver comments

* removing extra line
2020-05-19 14:07:57 +01:00
James Frowen
866808438a
splitting code into multiple functions (#1903) 2020-05-19 13:50:44 +01:00
Chris Langsenkamp
f989b0fb11 doc: fixed crefs in xml comments 2020-05-18 15:38:06 -04:00
Chris Langsenkamp
8a58c31b48 doc: fixed cref's in XML comments 2020-05-18 15:01:31 -04:00
James Frowen
db773caab4
showing sync settings for non visable syncvar (#1899) 2020-05-18 19:52:36 +01:00
Chris Langsenkamp
042b4e1965 feat: Improved RoomPayer template 2020-05-18 14:18:43 -04:00
James Frowen
63ad7ffd20
adding warning to connect (#1874)
warning when client tries to connnect when a connection already exists
2020-05-18 16:06:07 +02:00
James Frowen
73022c8bbc
Cleanup changes (#1897)
* renaming variable to be more clear

* stopping items from being included by default
2020-05-16 01:09:21 +01:00
James Frowen
fe8e0c2e0e
fixing typo (#1895) 2020-05-15 12:51:38 +01:00
James Frowen
55be68ba05
Cleaning up csproj 2020-05-15 12:11:43 +01:00
James Frowen
97ff37e526
adding csproj file to make it easier to edit weaver tests (#1894) 2020-05-15 11:40:46 +01:00
James Frowen
138bb40450
Adding tests and clean up logs (#1891)
* adding test for sync list with using a class

* adding length check to synclist tests

* adding clear test

fixing Contains check

* fixing index
2020-05-14 19:50:58 +01:00
James Frowen
f63483bda7
Adding active check to NetworkServer.SendToAll (#1890)
* adding active check to SendToAll

* fixing identical call

* removing regex

* removing ; at end of file

* fixing typo in error message
2020-05-14 19:11:47 +01:00
James Frowen
bd6cd2164d
making error easier to read in the code (#1892) 2020-05-14 19:07:32 +01:00
MrGadget
05c119f505
fix: Don't call RegisterClientMessages every scene change (#1865) 2020-05-14 13:40:57 +02:00
James Frowen
69b845183c
feat: Improved Log Settings Window Appearance (#1885)
* setting window min size

* using Layout scopes

* adding scroll bar

* setting label and field widths
2020-05-12 16:34:24 +01:00
James Frowen
37323d319b
settings lastMessageTime to current time (#1879) 2020-05-11 10:28:48 +02:00
James Frowen
d8aaf76fb9
feat: Creating method to replace all log handlers (#1880)
* adding ReplaceLogHandler to LogFactory

* property to get all loggers
2020-05-11 10:28:17 +02:00
James Frowen
30a610d4e3
Setting default log level to error (#1882)
These warning only used to be enabled when debugfilter was on
2020-05-11 10:27:53 +02:00
Devon Merner
eb7c87d15a
feat: add SyncList.RemoveAll (#1881)
* Added SyncList.RemoveAll and unit test.

* Added RemoveAllNone unit test for SyncList

* SyncList.RemoveAll cleanup

* RemoveAll no longer calls collections .Add

Unit tests for SyncList.RemoveAll now check clientSyncList.
2020-05-11 10:27:32 +02:00
Devon Merner
e9ea117e61
Added SyncList.AddRange and InsertRange (#1883) 2020-05-11 10:27:06 +02:00
uwee
381adaa8f2
add logger to all classes that have logging but no logger (#1861)
* add logger to all classes that have logging but no logger

have not updated all of the debugs in the classes yet as the logger implementation has still not been decided.

* add logger to all classes that were missed

* update logger refs in BasicAuthenticator

* update logger refs in TimeoutAuthenticator

* update logger refs in NetworkAnimator

* update logger refs in NetworkRoomManager

* update logger refs in NetworkRoomPlayer

* update logger refs in NetworkSceneChecker

* update logger refs in AdditiveNetworkManager

* update logger refs in ZoneHandler

* update logger refs in ChatWindow

* update logger refs in ListServer

* update logger refs in Reward

* update logger refs in Reward

* update logger refs in NetworkRoomPlayerExt

* update logger refs in LocalConnections

* update logger refs in MessagePacker

* update logger refs in NetworkBehaviour

* update logger refs in NetworkManager

* update logger refs in NetworkReader

* update logger refs in NetworkReaderPool

* update logger refs in NetworkServer

* update logger refs in NetworkTime

* update logger refs in NetworkWriter

* update logger refs in NetworkWriterPool

* update to use logger log enabled

* remove if logfilter debug as log is not concatenated

* add if logger enabled check to concatenated strings

* Update Assets/Mirror/Authenticators/BasicAuthenticator.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* suggested fixes

* remove unused logger

* changed to warning

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-10 23:00:37 +01:00
James Frowen
a264583944
adding try catch to DestroyAllClientObjects (#1862) 2020-05-10 10:17:42 +02:00
James Frowen
1fbaf1ba23
Moving CleanupNetworkIdentities to NetworkServer (#1867)
* moving CleanupNetworkIdentities to NetworkServer

NetworkClient already cleans up spawned dictionary

* using GameObject.Destroy

* adding null check

* tests for NetworkServer.Shutdown
2020-05-10 10:14:18 +02:00
James Frowen
1cd31663a5
Creating LocalConnectionId constant (#1869)
Avoid using magic numbers
2020-05-10 10:13:43 +02:00
James Frowen
f5d02906c0
Removing host setup from networkserver test (#1868)
* Removing host setup

Only set up the minimum in order to test a feature

* moving to new file

* inverting if

* removing extra  line

* fixing test for headless
2020-05-09 21:53:29 +01:00
James Frowen
b069a6ce27
clearing dictionary in test teardown (#1871) 2020-05-09 17:18:22 +01:00
James Frowen
11ed61aa61
adding namespace (#1870) 2020-05-09 17:18:14 +01:00
James Frowen
4c25122958
fix: Cleaning up network objects when server stops (#1864)
* destroying or disabling network objects when server stops

* adding clear after loop

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-09 10:42:06 +01:00
Chris Langsenkamp
b4511a0637 fix: Prevent host client redundantly changing to offline scene 2020-05-09 01:28:30 -04:00
uwee
2108456021
Fix comments (#1860)
* fix ref to NetMan in Authenticator

* does not return

* added basic description of return conditions

* comment is 2 years old from HLAPI 2017.4 and no longer relevant

* remove empty whitespace

* Update Assets/Mirror/Runtime/NetworkConnection.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

* Update Assets/Mirror/Runtime/NetworkAuthenticator.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-08 21:41:57 -04:00
James Frowen
ad782a59a7
adding assert extension method (#1804) 2020-05-09 00:24:05 +01:00
James Frowen
fd4357cd26
feat: LogSettings that can be saved and included in a build (#1863)
* Moving code that draws the log levels to its own class

this allows other scripts to use the same code to draw the log levels

* adding LogSettings to store the log levels

* adding GUI method to create LogSettings

* Creating Editor for LogSettings that uses LogLevelsGUI

* adding helper to find Existing LogSettings

* Adding field to LogLevelWindow to use LogSettings

* Adding LogSettings to drawer and save on changed check

* fixing field default value of null so that c# compiler doesnt complain

* loading existing settings into LogFactory when the editor starts

* component to load log settings in a build

* changing namespace

* Moving logging scripts to subfolder

* NetworkLogSettings editor

Makes the component use the same gui as the Window and ScriptableObject

* Making NetworkLogSettings find existing settings on Reset

reset is called when component is added

* adding attributes

* adding docs

* adding icon

* doc.

* documentation and images

* fixing image extension

* Update Assets/Mirror/Runtime/Logging/EditorLogSettingsLoader.cs

Co-authored-by: vis2k <info@noobtuts.com>

Co-authored-by: vis2k <info@noobtuts.com>
2020-05-08 23:51:21 +01:00
James Frowen
eed1ddc090
renaming player to ownerPlayer (#1859) 2020-05-08 00:04:57 +01:00
MrGadget
2c40c71557
Simplify 2K Example (#1857) 2020-05-07 13:29:33 +02:00
Chris Langsenkamp
b2f52d7892 fix: Removed unnecessary registration of player prefab in NetworkRoomManager 2020-05-07 04:45:03 -04:00
Chris Langsenkamp
38c8bb4dda Removed stray leftover comment 2020-05-07 03:56:09 -04:00
Chris Langsenkamp
0be4e5b999 Fixed 2 typos 2020-05-07 03:41:15 -04:00
Chris Langsenkamp
3179f08e3d fix: NetworkRoomManager.minPlayers is now protected so it's available for derived classes. 2020-05-07 02:41:58 -04:00
Chris Langsenkamp
fb927f8141 fix: Added ClientOnly check 2020-05-06 14:07:44 -04:00
James Frowen
53512cab35
Cleaning up some code (#1854)
* rename to validPrefabNetworkIdentity

* typo

* moving code to base class

* removing protected
2020-05-05 15:59:02 +01:00
vis2k
2d89f059af
perf: NetworkProximityChecker checks Server.connections instead of doing 10k sphere casts for 10k monsters. 2k NetworkTransforms demo is significantly faster. Stable 80fps instead of 500ms freezes in between. (#1852) 2020-05-05 09:54:11 +02:00
Chris Langsenkamp
201411d7f4 Fixed Observer Template 2020-05-05 00:37:21 -04:00
James Frowen
bd49fe4d9d
adding ignoreFailingMessages around error logging (#1803) 2020-05-04 18:14:42 +01:00
James Frowen
a88d2e6be1
tests for ClientScene.DestroyAllClientObjects (#1850)
* tests for ClientScene.DestroyAllClientObjects

* adding test for list being clear

* removing extra line
2020-05-04 17:15:56 +01:00
James Frowen
8b0958e24c
adding namespace (#1851) 2020-05-04 17:11:47 +01:00
vis2k
ecb10eb965
2k NetworkTransforms (#1849) 2020-05-04 17:52:00 +02:00
James Frowen
bb7765e0c1
Test cleanup (#1847)
* cleaning up objects after test

* test clean up
2020-05-04 13:10:22 +01:00
James Frowen
2c11cc8393
tests for ClientScene.PrepareToSpawnSceneObjects (#1846)
* tests for ClientScene.PrepareToSpawnSceneObjects

* removing line
2020-05-04 12:54:43 +01:00
James Frowen
64e52bf31e
Moving classes to their own files (#1845) 2020-05-04 10:59:38 +01:00
James Frowen
c9db7e3754
Moving Client scene tests to their own class per method (#1843)
* fixing comments

* adding extra lines

* moving tests to their own class per method
2020-05-04 10:33:32 +01:00
James Frowen
ca6fd99242
Clean up after breaking (#1844)
* adding new define to project settings

* Marking test for RemovePlayerMessage as Obsolete
2020-05-04 10:17:13 +01:00
James Frowen
54071da3af
fix: Improved error checking for ClientScene.RegisterPrefab with handler (#1841)
* test for RegisterPrefab with handler

* comments

* finishing tests and ignore some cases

* updating checks and log messages

* more tests

* removing test cases
2020-05-04 10:55:36 +02:00
Chris Langsenkamp
ed27578f91 Fixed comment 2020-05-03 12:29:14 -04:00
Chris Langsenkamp
477de07003 Updated ReadMe 2020-05-03 12:11:27 -04:00
Chris Langsenkamp
0cf92e9064 Reset Instances to default (3) 2020-05-03 12:11:08 -04:00
MrGadget
75f3975041
breaking: Eliminates RemovePlayerMessage As Security Risk (#1835)
* fix: Deprecate RemovePlayerMessage As Security Risk

* Updated PreprocessorDefine

* Updating for changes in master

* Updating for changes in master

* Removed the error flag so tests could still pass
2020-05-03 16:45:53 +02:00
MrGadget
2a08aac7cb
fix: Don't call RegisterClientMessages twice (#1842) 2020-05-03 16:43:00 +02:00
MrGadget
87c6ebc5dd
feat: Multiple Concurrent Additive Physics Scenes Example (#1686)
* Stop using sceneIds at runtime

* Multiple Additive Physics Scenes Example

* Remove Commented code

* Remove boilerplate code

* breaking: Network Visibility Component

* Revert changes to NetworkIdentity

* Updated scene lighting

* Don't rename spawned objects

* Simplified Physics Simulator

* Updated PhysicsSimulator

* Fixed camera restore

* moved subScenes.Clear up

* Updated Prefabs

* Updated Scenes

* Updated PhysicsSimulator

* Updated PlayerController

* Updated scoring to server authoritative

* Updated Main scene

* Updated Example to master

* Made subScenes readonly

* Restored old jump code

* Revert "Restored old jump code"

This reverts commit 6a986fb088.

* Restored old jump code

* localized point variable

* Removed oldColor

* Removed test code

* Removed commented code

* Added comment about flags enum

* Removed unnecsssary code

* Finalize scoring and setup

* Added ReadMe

* renamed Collision parameter

* Changes per @vis2k

* Added UnloadClientSubScenes
2020-05-03 16:42:28 +02:00
James Frowen
f4e2e1c153
Allowing tests cases to better call overloads (#1838)
* allowing tests cases to better call overloads

* fixing warning test cases

* adding comment
2020-05-03 14:32:09 +01:00
MrGadget
e3790c51eb
feat: Add NetworkServer.RemovePlayerForConnection (#1772)
* feat: Add NetworkServer.RemovePlayerForConnection

* Fixed Obsolete tag

* Added bool destroyServerObject and comments

* Making this a breaking change

* No longer a breaking change

* Added RemovePlayerForConnectionTest

* Debrecation with pragmas

* Splitting the PR

* Splitting PR's

* Updated tests

* splitting PR's
2020-05-03 15:22:32 +02:00
James Frowen
71ebcdc006
making fields readonly (#1840)
adding more comments to PrepareToSpawnSceneObjects
2020-05-03 15:13:57 +02:00
James Frowen
7de3c74614
adding enabled check to loops (#1836)
Message can disable transport so we need to check if it is still enabled
 before checking the next message
2020-05-03 15:12:32 +02:00
James Frowen
ff4a576b13
Fixing code smell in clientscene (#1839)
* moving overloads next to each other

* moving function so that RegisterPrefab are together

* making if statment more readable
2020-05-03 11:29:42 +01:00
James Frowen
eeb4c4b5b4
making test case match others (#1837) 2020-05-03 10:55:39 +01:00
Chris Langsenkamp
d0e15b1378 Setting older obsoletes to errors for next release 2020-05-02 18:48:12 -04:00
James Frowen
a700d7afc3
Fixing runtime tests (#1833)
* adding assetId to prefab

* making sure NetworkManager is shutdown

* removing host set up for test that doesn't need it

* using OneTimeTearDown

* fixing performance test
2020-05-02 16:14:38 +01:00
James Frowen
2b5ad08260
adding ignore (#1832)
see ignore message
2020-05-02 15:26:21 +01:00
vis2k
d3dccd7a25
fix: #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks (#1830)
* fix: #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks

* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-02 15:24:42 +02:00
MrGadget
a6ab3527ac
fix: clear all message handlers on Shutdown (#1829) 2020-05-02 11:40:49 +02:00
James Frowen
d6a4d8fbf6
fixing showDebugMessages with new logger (#1824) 2020-05-02 11:25:50 +02:00
Chris Langsenkamp
ab3f353b33 fix: Wrong method names in ClientSceneTests 2020-05-02 00:02:37 -04:00
James Frowen
9f59e0c439
fix: Adding warning when adding prefab with RegisterPrefab if assetid already exists (#1828) 2020-05-02 01:36:59 +01:00
James Frowen
7f26329e2d
fix: Adding warning when adding handler with RegisterSpawnHandler if assetid already exists (#1819)
* adding test for warning for existing handler

* adding warning for existing handler

* adding error for prefab existing with assetId
2020-05-02 01:35:45 +01:00
James Frowen
a0aa4f9c14
fix: Improved error checking for ClientScene.RegisterPrefab (#1823)
* Tests for ClientScene.RegisterPrefab
* Improved error messages for ClientScene.RegisterPrefab
2020-05-02 01:29:55 +01:00
Chris Langsenkamp
5fddcc8525 Added braces 2020-05-01 14:06:17 -04:00
James Frowen
096ce20fbd
Tests client scene 5 (#1818)
* tests for ClientScene.UnregisterSpawnHandler

* splitting errors for handlers

* adding error for empty guid

* adding check to stop null handler inside lambda
2020-05-01 09:48:58 +02:00
Chris Langsenkamp
ffc276cb79 fix: Use ReplaceHandler instead of RegisterHandler in NetworkManager 2020-04-30 22:07:00 -04:00
James Frowen
fd929e2b6d
fixing syncmode not showing up in Inspector (#1820)
syncMode and syncInterval now show up in Inspector when only sync vars are used
2020-04-30 19:43:33 -04:00
James Frowen
63e61bcbf4
fixing error message (#1805)
LogError was incorrectly adding tag to message
2020-04-30 21:49:44 +01:00
James Frowen
8e7dec319a
adding method overloads for seting newAssetId (#1806)
RegisterPrefab(GameObject prefab) has the option to add new AssetId but
the versions that add custom spawn handlers did not have this option
2020-04-30 10:57:51 +02:00
James Frowen
9270765beb
fix: Fixing ClientScene UnregisterPrefab (#1815)
* adding error if prefab is null

* fixing prefab not being removed
2020-04-30 10:55:48 +02:00
James Frowen
66728cdeef
tests for ClientScene.UnregisterSpawnHandler (#1816) 2020-04-29 23:29:00 +01:00
James Frowen
4b2162f6a0
tests for ClientScene.ClearSpawners (#1813) 2020-04-29 17:10:25 +01:00
James Frowen
67df03cb8f
tests for ClientScene.UnregisterPrefab (#1812)
* making ClientScene dictionaries internal

* tests for ClientScene.UnregisterPrefab

* adding OneTimeSetUp for loading prefabs
2020-04-29 16:48:34 +01:00
James Frowen
bf59c6f32b
tests for ClientScene.GetPrefab (#1811) 2020-04-29 16:00:07 +01:00
James Frowen
877f4e9c72
feat: Adding ReplaceHandler functions to NetworkServer and NetworkClient (#1775)
* Replacing debug log with warning

Replacing a handler by mistake will lead to code not running when it is
expected to.

* adding ReplaceHandler methods

* improving warning messages

* using ReplaceHandler in networkManager

* fixing doc comments for RegisterHandler

* fixing doc comments for ReplaceHandler

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* improving doc comments

* improving doc comments for new code

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkClient.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

Co-authored-by: MrGadget <chris@clevertech.net>
2020-04-29 11:27:28 +01:00
James Frowen
0844c495a1
renaming test assembly (#1808) 2020-04-28 19:21:50 +01:00
Justin Vitale
5295075e78
Fix summary mistake for connectionToServer (#1807) 2020-04-28 12:38:06 -04:00
Chris Langsenkamp
06bd1f87c4 Updated Example Scene Files 2020-04-28 01:41:57 -04:00
James Frowen
e32a9b6f0b
feat: Allowing Multiple Concurrent Additive Scenes (#1697)
* There's no need for handling scene ids at runtime.

* Adding tests for Instantiate On Scene object

* removing ExecuteInEditMode

none of our function do anything at edit time so removing this tag

* adding check to awake to stop Instantiate

* code style and comments

* using logger for new error

Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
2020-04-27 18:50:41 -04:00
Chris Langsenkamp
e0d8c918cd Added DisallowMultipleComponent where appropriate 2020-04-27 11:28:50 -04:00
Chris Langsenkamp
7f8476b2e9 Room Example Server Auth Scoring 2020-04-27 01:21:53 -04:00
James Frowen
6065afd9f6
adding counter since we might send less than connections.Count (#1782) 2020-04-27 00:23:06 -04:00
Chris Langsenkamp
267827b15a remove privates 2020-04-26 16:28:38 -04:00
Chris Langsenkamp
0187b2082f removed privates 2020-04-26 16:21:10 -04:00
Paul Pacheco
b3656a9edc feat: ClientScene uses log window 2020-04-26 14:11:55 -05:00
Paul Pacheco
2e39e13c01 feat: NetworkIdentity use logger framework 2020-04-26 14:06:40 -05:00
Paul Pacheco
72154f1dad feat: NetworkConnection to client and server use logger framework 2020-04-26 13:56:42 -05:00
Paul Pacheco
ec319a165d feat: NetworkConnection uses logging framework 2020-04-26 13:53:55 -05:00
Paul Pacheco
8b4f1051f2 feat: NetworkServer uses new logging framework 2020-04-26 13:45:30 -05:00
Paul Pacheco
aea8db25c1
Each test file in a separate namespace (#1785)
* Each test file in a separate namespace

* Fix tests
2020-04-26 11:49:47 -05:00
James Frowen
0383df95ef
making mono cecil editor only (#1783) 2020-04-26 11:33:40 -05:00
MrGadget
f6545d4871
feat: NetworkServer.SendToReady (#1773)
* feat: NetworkServer.SendToReady

* Added ready check and default channel

* Changed to optional parameter

* Added shorthand overload SendToReady

* Added comment
2020-04-26 10:59:06 +02:00
MrGadget
34a76a2834
feat: Allow Multiple Network Animator (#1778) 2020-04-26 10:57:42 +02:00
Paul Pacheco
b3cbd5c2a1 Remove redundant check, can be done once in setup 2020-04-25 20:19:18 -05:00
Paul Pacheco
462a311fff
Remove redundant check, can be done once in setup (#1781)
* Remove redundant check,  can be done once in setup

* Update Assets/Mirror/Tests/Editor/Weaver/WeaverNetworkBehaviourTests.cs

* Update Assets/Mirror/Tests/Editor/Weaver/WeaverTests.cs

Co-Authored-By: James Frowen <jamesfrowendev@gmail.com>

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-25 19:53:29 -05:00
Paul Pacheco
bcd76c5bdc
feat: Improve weaver error messages (#1779)
feat: Improve weaver error messages

Weaver error messages are easier to read and always display
location of error
2020-04-25 19:06:08 -05:00
Chris Langsenkamp
d6d702a918 updated comment 2020-04-25 13:45:39 -04:00
Chris Langsenkamp
345da764b9 fixed comments 2020-04-25 13:32:02 -04:00
James Frowen
d6441e8772
Tests for enums (#1774)
* weaver test to make sure enums compile

* test for weaver generated and custom readwrite
2020-04-25 10:41:16 +02:00
Chris Langsenkamp
096a23217e Updated comments 2020-04-24 13:39:58 -04:00
Chris Langsenkamp
9d36815271 fixed comments 2020-04-24 12:58:24 -04:00
Chris Langsenkamp
38ec9b7082 Renamed serverIdleTimeout to disconnectInactiveTimeout 2020-04-24 06:25:02 -04:00
James Frowen
e346885ff5
adding namespace to runtime tests (#1769) 2020-04-24 09:58:27 +01:00
James Frowen
1af5b4ed2f
fix: weaver syncLists now checks for SerializeItem in base class (#1768)
* tests for override in base class

* fixing overrides in base class

* moving check up so that typedef cant be null for the check
2020-04-24 09:30:18 +02:00
James Frowen
d4f834ac08
test for sync list using interface (#1767) 2020-04-23 21:51:33 +02:00
MrGadget
a2eb666f15
feat: Disconnect Dead Clients (#1724)
* feat: Disconnect Dead Clients

* Moved code to NetworkConnectionToClient

* Fixed type

* WIP

* Trying to solve the mystery of the Host

* Updated Example

* fixed comment whitespace

* Final Cleanup and Unit Test

* Removed extra warning

* Reverted change to scene file

* Changed to Play test, still not working

* Added NetworkServer.Update time loop

* Removed commented code

* fixed comment

* Filled in ServerDisconnect so it behaves as expected.

* fixed comment

* Renamed to bool IsClientAlive

* Should be greater than

* Added override that shouldn't be necessary.

* changed asserts per Paul

* Flipped < back

* Shortened test time

* Corrected comment

* Lost the 1

* Updated NetworkServerTest

* Update Assets/Mirror/Tests/Runtime/NetworkServerTest.cs

* Added bool checkInactiveConnections

* Tests for sync dictionary and sync set (#1753)

* sync dictionary tests

* rename

* changing error message

* sync set tests

* silence unused method warning

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* test class name matches file name

* Scope syncdict tests to their classes

* Scope synclists tests to their classes

* Scope syncset tests to their classes

* test class name matches file name

* Scope sample classes

* test class name matches file name

* fix: call the virtual OnRoomServerDisconnect before the base

* fixed name

* doc: Updated docs

* Moved serverIdleTimeout to NetworkManager

* fixed test to enable disconnectInactiveConnections

* Copied disconnectInactiveConnections & serverIdleTimeout to NetworkServer

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-04-23 21:50:35 +02:00
James Frowen
c1bacc345c
using MemoryTransport to make test more stable (#1770) 2020-04-23 17:41:15 +01:00
James Frowen
7f8733ce6a
feat: Exclude fields from weaver's automatic Read/Write using System.NonSerialized attribute (#1727)
* adding test class for NonSerialized

* checking for IsNotSerialized
2020-04-23 16:38:45 +02:00
Chris Langsenkamp
e6881ef007 fix: call the virtual OnRoomServerDisconnect before the base 2020-04-23 02:02:21 -04:00
Paul Pacheco
fb489c67e8 test class name matches file name 2020-04-22 20:58:22 -05:00
Paul Pacheco
2ad16332f3 Scope sample classes 2020-04-22 20:54:08 -05:00
Paul Pacheco
d0df3e8b90 test class name matches file name 2020-04-22 20:51:49 -05:00
Paul Pacheco
d8e5f0d023 Scope syncset tests to their classes 2020-04-22 20:45:45 -05:00
Paul Pacheco
a0689cd357 Scope synclists tests to their classes 2020-04-22 20:38:45 -05:00
Paul Pacheco
f218259be8 Scope syncdict tests to their classes 2020-04-22 20:11:21 -05:00
Paul Pacheco
6066ca2aa0 test class name matches file name 2020-04-22 19:50:55 -05:00
Paul Pacheco
c704bc123f test class name matches file name 2020-04-22 17:56:41 -05:00
Paul Pacheco
94603d175a test class name matches file name 2020-04-22 17:47:45 -05:00
Paul Pacheco
12ea5f25e0 test class name matches file name 2020-04-22 17:43:59 -05:00
Paul Pacheco
a2b6fb08f3 test class name matches file name 2020-04-22 17:42:25 -05:00
Paul Pacheco
dfffe26390 test class name matches file name 2020-04-22 17:40:32 -05:00
Paul Pacheco
5214b57db5 test class name matches file name 2020-04-22 17:35:39 -05:00
Paul Pacheco
95bb9cb0e3 silence unused method warning 2020-04-22 12:21:32 -05:00
James Frowen
1614c68629
Tests for sync dictionary and sync set (#1753)
* sync dictionary tests

* rename

* changing error message

* sync set tests
2020-04-22 18:54:09 +02:00
Chris Langsenkamp
cf6823acb5 fix: Removed NetworkServer.Listen because HostSetup does that 2020-04-22 06:39:46 -04:00
Chris Langsenkamp
984945e482 fix: Removed NetworkClient.Update because NetworkManager does it in LateUpdate 2020-04-22 06:34:34 -04:00
Chris Langsenkamp
bdec276282 fix: Add the transport first so NetworkManager doesn't add Telepathy in OnValidate 2020-04-22 06:32:26 -04:00
James Frowen
9bf816a014
feat: Allowing extra base types to be used for SyncLists and other SyncObjects (#1729)
* Tests for most uses of sync list

renaming classes for existing test files

* improving error message for Paramless constructor

* More tests for SyncLists

* updating error message

* ignore abstract classes

we dont need to process abstract classes because classes that
inherit from them will be processed instead

* check and error for syncList item being genric

* allowing extra base types for synclist

* checking for nested types in abstract classes

* test for nested types inside structs
2020-04-22 09:40:40 +02:00
uwee
ddd4b0b1fc
use HostSetup in tests (#1761) 2020-04-22 09:38:07 +02:00
uwee
262c1129dc
add test for NS Reset (#1758)
* add test for NS Reset

this code is depreciated but it should have a test as long as its in the code base

* typo
2020-04-21 23:49:46 +02:00
uwee
d996079042
remove empty if statement (#1757)
the current state is an untestable if statement. the if (!dont) is not pretty but the same logic is used later in the same file under Listen()
2020-04-21 23:49:11 +02:00
uwee
2f7053c6be
return bool to allow testing (#1756) 2020-04-21 23:48:42 +02:00
uwee
c2c1f86fe8
add HostSetup for tests (#1755) 2020-04-21 23:48:06 +02:00
uwee
c4bfb9d037
remove unused using (#1754) 2020-04-21 23:47:20 +02:00
James Frowen
2cf0fc71a7
Clean up sync object tests (#1750)
* cleaning up tests

* clearing dirty before test
2020-04-21 08:29:46 -05:00
uwee
3cf686f3b8
add base OnSetHostVisibility test (#1749)
* add base OnSetHostVisibility test

* fix code smells
2020-04-21 09:58:14 +02:00
MrGadget
2d006fe730
fix: Remove leftover AddPlayer methods now that extraData is gone (#1751) 2020-04-21 09:56:14 +02:00
James Frowen
58c89a3d32
fix: Allow sync objects to be re-used (#1744)
fixes #1714
2020-04-20 19:20:25 -05:00
Chris Langsenkamp
8798cd18ce Updated NetworkManage template 2020-04-20 18:49:21 -04:00
Paul Pacheco
3dd709ac35
Remove MarkForReset (#1747)
* Remove MarkForReset

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

* Update Assets/Mirror/Tests/Editor/NetworkServerTest.cs
2020-04-20 20:07:22 +02:00
Chris Langsenkamp
5d4bc47d46 fix: Use path instead of name in Room Example 2020-04-20 11:04:18 -04:00
Chris Langsenkamp
2a2f76c263 fix: Remove RoomPlayer from roomSlots on Disconnect 2020-04-20 11:02:45 -04:00
James Frowen
055a264660
adding return so that exception isnt throw after error (#1746) 2020-04-20 08:51:40 -05:00
Chris Langsenkamp
8e7bb44c3a Updated docs, comments, template pursuant to renaming of OnNetworkDestroy 2020-04-20 09:42:16 -04:00
Paul Pacheco
d1695dd16f
feat: new virtual OnStopServer called when object is unspawned (#1743) 2020-04-20 10:36:03 +02:00
Paul Pacheco
86ac5ad40b
Rename OnNetworkDestroy to OnStopClient (#1742)
OnNetworkDestroy is not a good name,  is it server? is it client?
you can't tell by the name.

Moreover,  we have OnStartClient,  API should be symetric so we should
have a corresponding OnStopClient.

Note this keeps backwards compatibility with an Obsolete for now
2020-04-20 10:35:34 +02:00
Chris Langsenkamp
e03c2a0ee1 restored 1bitpack_kenny metas 2020-04-19 17:32:51 -04:00
James Frowen
f17cea771e
using IsDerivedFrom instead of while loop (#1739) 2020-04-19 14:12:37 -05:00
James Frowen
a86d1cdfff
Adding error to network behaviour when generic sync object is used (#1741)
* test for using Generic SyncList

* adding error to network behaviour when generic sync object is used

* ignore generic classes

we can not process generic classes
we give error if a generic syncObject is used in NetworkBehaviour
2020-04-19 19:34:05 +02:00
James Frowen
a523d5f521
using if instead of try catch (#1740) 2020-04-19 19:33:30 +02:00
James Frowen
c25b1c6043
removing old test files (#1738) 2020-04-19 12:57:58 +01:00
James Frowen
f83093893e
Weaver error messages and tests for using interfaces (#1737)
* more tests for readwriters

* updating error message

* fixing error messages
2020-04-18 22:55:17 -05:00
Chris Langsenkamp
a6258d2d70 Remove and Ignore 1bitpack_kenney png.meta files. 2020-04-18 23:33:13 -04:00
James Frowen
f6e4068ebe
removing ignored test (#1736) 2020-04-19 00:53:39 +01:00
James Frowen
24469859e5
adding error to reader (#1726)
these checks are already in writer
2020-04-18 10:52:22 +02:00
James Frowen
5c56adc1dc
feat: default log level option (#1728)
Each class can specify default log levels when requesting the logger.
2020-04-17 18:11:44 -05:00
MrGadget
21acf66190
feat: NetworkMatchChecker Component (#1688)
* feat: NetworkMatchChecker Component

* Added docs

* feat: Use logger framework for NetworkClient (#1685)

* Use logger framework for NetworkClient

* Update Assets/Mirror/Runtime/NetworkClient.cs

Co-authored-by: vis2k <info@noobtuts.com>

* breaking: NetworkVisbility component (#1681)

* backup

* breaking: NetworkProximityCheck abstract class. Simplifies code, reduces complexity, improves performance because if 10k identities have 10 components each, we don't have to iterate 100k components each time we rebuild observers.

* update tests and checkers

* DisallowMultipleComponents

* fix tests

* split OnCheckObserver check

* fix tests

* syntax

* update comment

* renamed to NetworkVisibility

* forgot to remove comment

* breaking: Network Visibility Component

* changing namespaces of performance tests (#1689)

* Updated to use NetworkVisibility

* Updated comments

* Updated OnCheckObserver and removed OnSetHostVisibility

* tests for OnCheckObserver

* adding check for empty guid

* tests for changing matchId

* RebuildObservers if player left a match

* Refactored to make it simpler

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-17 10:35:08 +02:00
MrGadget
cbc2a47729
fix: Don't destroy the player twice (#1709)
* fix: Don't destroy the player twice

* adding test

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-04-17 10:34:17 +02:00
MrGadget
e5b728fed5
fix: Eliminate NetworkAnimator SetTrigger double firing on Host (#1723) 2020-04-17 00:53:46 +02:00
James Frowen
df7c671604
using MemoryTransport for ULocalConnectionPerformance (#1720) 2020-04-16 19:33:13 +02:00
James Frowen
db87c961b0
fixing TearDown and removing extra calls to shutdown (#1722) 2020-04-16 19:32:51 +02:00
James Frowen
3368026b2c
adding extra performance test for NetworkIdentity (#1721) 2020-04-16 10:52:24 +02:00
James Frowen
b1644ae481
feat: Weaver can now automatically create Reader/Writer for types in a different assembly (#1708)
* fix: serialize structs in other assemblies

fixes #1570

* removing check for type in another assembly

* fixing call to default constructor

* removing old tests that not longer apply

* fixing typo

* adding error when creating writer for unity base classes

* Test for Generating Reader and Writer functions

* removing old function

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
2020-04-16 10:50:49 +02:00
James Frowen
58219c8f72
perf: Adding dirty check before update sync var (#1702)
* adding dirty check before update sync var

* Moving creating spawn payload to its own function

* updating tests

* adding tests for behaviour mask

* adding comment

* removing un-needed cast
2020-04-16 10:49:33 +02:00
James Frowen
17f8e9721a
re adding caching for OutputDirectory (#1719) 2020-04-15 14:06:18 -05:00
Paul Pacheco
93f7028e0d split weaver test files by test class 2020-04-15 12:14:25 -05:00
Paul Pacheco
2b1aefab39 use logger framework instead of preprocessor 2020-04-15 11:33:48 -05:00
Paul Pacheco
e109ce3e87 paths should be combined, not added 2020-04-15 09:57:45 -05:00
Paul Pacheco
c483047486 Remove unused option 2020-04-15 09:14:44 -05:00
Devon Merner
d8c121695c
networkSceneName sets to empty on StopClient and StopServer. (#1715) 2020-04-15 11:31:27 +02:00
Devon Merner
0fe6328800
feat: Added SyncList.Find and SyncList.FindAll (#1716)
fixes #1710
2020-04-14 20:51:14 -05:00
James Frowen
6383e9884f
Moving weaver tests 2 (#1706)
* adding WeaverTestsBuildFromTestName

* removing event handlers on TearDown
2020-04-14 20:04:07 -05:00
James-Frowen Laptop2
239b7b762a removing extra lines 2020-04-14 19:54:09 -05:00
James Frowen
c4d373984d Moving weaver tests into their own classes 2020-04-14 19:53:45 -05:00
uwee
af2e732adb
docs: remove mention of networkPort from NetworkManager (#1712)
fixes #1711
2020-04-14 17:37:49 +02:00
James Frowen
6e081f3d40
NetworkIdentity ServerUpdate Performance test (#1703) 2020-04-14 11:13:21 +02:00
James Frowen
c66c5a6dcc
fix: Fixing SyncVars not serializing when OnSerialize is overridden (#1671)
* Adding SyncVar methods

this will allow SyncVars to still work if user overrides
OnSerialize as long as they call base.OnSerialize

* Adding tests for NetworkBehaviour OnSerialize

These tests make sure that weaver correctly create code for syncvar

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* Update Assets/Mirror/Runtime/NetworkBehaviour.cs

* adding extra test

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-04-14 11:11:15 +02:00
Chris Langsenkamp
0e1aa1b305 Updated Netowork Observer template 2020-04-13 21:08:14 -04:00
MrGadget
4994193668
Make OnSetHostVisibility virtual with default functionality (#1707) 2020-04-13 20:05:08 -05:00
Chris Langsenkamp
cbe499e052 NetworkVisibility: Put methods in correct order 2020-04-13 20:17:07 -04:00
Chris Langsenkamp
6fec901a80 Updated Network Observer Template 2020-04-13 20:05:00 -04:00
James Frowen
eec45ff8fe
Adding changed check to PreprocessorDefine (#1698)
* Adding changed check to PreprocessorDefine

this stops ProjectSettings being marked as dirty each time the editor is opened

* Update PreprocessorDefine.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-04-13 10:14:04 +02:00
Chris Langsenkamp
8aabb54929 Don't rename spawned objects 2020-04-12 21:48:41 -04:00
Paul Pacheco
003597bc11 Remove commented out code 2020-04-12 11:06:13 -05:00
Paul Pacheco
b7cef180d4 Rename local variable for clarity 2020-04-12 11:06:13 -05:00
Paul Pacheco
61cf445395 Rename method for clarity 2020-04-12 11:06:13 -05:00
Paul Pacheco
78ff826684 Fix smells 2020-04-12 11:06:13 -05:00
Paul Pacheco
2a456a0161 Reduce cognitive complexity of Weave 2020-04-12 11:06:13 -05:00
Paul Pacheco
1a2af279ca Remove unused method 2020-04-12 11:06:13 -05:00
Paul Pacheco
91920e0a6e fix code smells 2020-04-12 11:06:13 -05:00
uwee
0e84e9dd4e
smell: reduce OnGUI complexity (#1696) 2020-04-12 16:48:25 +02:00
James Frowen
f8f939fd9c
Making ULocalConnectionPerformance test clean up new objects (#1700)
stops testPlayerPrefab was causing problems with OnPostProcessScene in other runtime tests
2020-04-12 13:44:45 +01:00
James Frowen
83d1648913
changing test namespace (#1699) 2020-04-12 13:18:05 +01:00
Chris Langsenkamp
9c3f5710eb Updated docs and comments re: Network Visibility 2020-04-12 07:54:28 -04:00
James Frowen
18bd792a0b
Improving Performance Benchmark (#1695)
Taking measurements for frames and LateUpdate at same time.
2020-04-12 00:52:48 +01:00
James Frowen
9d24d45987
Adding defines to performance tests (#1690)
* adding defines

* adding versionDefines
2020-04-11 20:59:42 +02:00
James Frowen
24e2af098f
changing namespaces of performance tests (#1689) 2020-04-11 17:30:18 +01:00
Chris Langsenkamp
25ee8540f9 breaking: Network Visibility Component 2020-04-11 11:56:21 -04:00
vis2k
70ddf92a5c
breaking: NetworkVisbility component (#1681)
* backup

* breaking: NetworkProximityCheck abstract class. Simplifies code, reduces complexity, improves performance because if 10k identities have 10 components each, we don't have to iterate 100k components each time we rebuild observers.

* update tests and checkers

* DisallowMultipleComponents

* fix tests

* split OnCheckObserver check

* fix tests

* syntax

* update comment

* renamed to NetworkVisibility

* forgot to remove comment
2020-04-11 15:37:35 +02:00
Paul Pacheco
6e92bf5616
feat: Use logger framework for NetworkClient (#1685)
* Use logger framework for NetworkClient

* Update Assets/Mirror/Runtime/NetworkClient.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-04-11 13:21:14 +02:00
James Frowen
c0a82a86ea
Logger editor (#1613)
* window for mirror log levels

* applying suggestions
2020-04-10 13:20:05 -05:00
MrGadget
e7cfd5a498
fix: Check SceneManager GetSceneByName and GetSceneByPath (#1684)
* fix: Check SceneManager GetSceneByName and GetSceneByPath

* Fix example too.
2020-04-10 11:26:37 -05:00
Paul Pacheco
55e075c872 fix: stack overflow getting logger 2020-04-10 11:14:20 -05:00
Paul Pacheco
de87634ec5 Some extension methods for convenient migration 2020-04-10 11:11:51 -05:00
Paul Pacheco
f9328c771c feat: logger factory works for static classes by passing the type 2020-04-10 10:51:42 -05:00
MrGadget
bc37497ac9
fix: Re-enable transport if aborting additive load/unload (#1683)
* fix: Re-enable transports if aborting additive load/unload

* Restore debug if's
2020-04-10 11:42:38 -04:00
James Frowen
95705a1545
Moving error check to when cache is created (#1682)
* Moving error check to when cache is created

* updating tests for new code behaviour

* Update Assets/Mirror/Runtime/NetworkIdentity.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-04-10 17:15:24 +02:00
vis2k
0b44ccee99 syntax 2020-04-10 10:06:37 +02:00
James Frowen
f0579835ca
perf: Increasing Network Writer performance (#1674)
* Increasing performance of network writer

* Using Array.Clear

renaming value to newLength

* Update Assets/Mirror/Tests/Editor/NetworkWriterTest.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* adding braces

* extracting EnsureCapacity method

* Update NetworkWriter.cs

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-04-10 09:45:09 +02:00
Chris Langsenkamp
c1fe2124d8 Removed SpawnWithClientAuthority from comments and docs 2020-04-09 16:51:41 -04:00
James Frowen
8ce65045c8
Benchmark performance test 2 - Idle benchmark (#1662)
* adding bool to stop health updating

* idle benchmark

* using FindObjectsOfType instead of static field
2020-04-09 09:40:37 +02:00
James Frowen
7e7ffcd892
Adding report to performance test readme 2020-04-08 16:24:39 +01:00
James Frowen
7a06815d75
adding static check before adding this arg (#1668) 2020-04-07 19:50:48 +02:00
James Frowen
60678d9bc7
adding readme (#1672) 2020-04-07 12:30:57 -05:00
James Frowen
4fc58be148
making network behaviour abstract (#1669) 2020-04-07 10:23:09 +02:00
James Frowen
17885a0da2
Adding comments to NetworkBehaviour (#1670) 2020-04-07 00:33:15 +01:00
James Frowen
f8dee1f1a1
removing unnecessary using (#1667) 2020-04-06 09:56:26 -05:00
James Frowen
75dc0af65f
Pipeline fix for performance tests (#1666)
* updating coverage manifest

* removing version tag
2020-04-06 09:42:47 -05:00
James Frowen
52e91e7d1e
Benchmark performance test (#1661)
* benchmark performance test

* adding hooks for performance test

* using hooks to measure time of Lateupdate

moving code to setup and teardown
2020-04-06 09:49:46 +02:00
Chris Langsenkamp
532555bbea Put methods in call order 2020-04-04 12:03:08 -04:00
James Frowen
34415fe876
performance test for ULocalConnection (#1655) 2020-04-04 15:03:05 +02:00
James Frowen
3219fd4b51
performance test for NetworkWriter (#1654) 2020-04-04 15:02:48 +02:00
James Frowen
0157f9d909
adding performance test asmdef (#1653)
* adding performance test asmdef

* adding performance tests to packages

* fixing asmdef to work with 2018 and 2019
2020-04-04 14:21:53 +02:00
Paul Pacheco
84b2c8cf26
perf: Use continuewith to queue up ssl messages (#1640)
get rid of the complicated queue. Use Task.continuewith 

also,  apparently we have to flush or latency is really bad.
2020-04-03 07:24:07 -05:00
James Frowen
2ef8404f82
adding Category to weaver and Telepathy tests (#1643) 2020-04-02 18:50:42 +02:00
James Frowen
456fde07bc
removing cahced field (#1641) 2020-04-02 18:49:38 +02:00
James Frowen
4d5cee893d
perf: Adding buffer for local connection (#1621)
* Using writer for local connection

LocalConnectionBuffer

* removing assert

* fixing error and cleaning up code

* removing old queue

* tests for LocalConnectionBuffer

* removing field

* removing extra lines

* Update LocalConnections.cs

removing empty line

* adding comment for packet count
2020-04-02 18:49:09 +02:00
Chris Langsenkamp
caccebaa17 Updated example prefabs 2020-04-02 01:11:11 -04:00
Chris Langsenkamp
a6f98b09cf Updated NetworkManager Script Template 2020-04-01 23:49:47 -04:00
Paul Pacheco
6591539c31 Remove unused local variable 2020-04-01 12:02:44 -05:00
Chris Langsenkamp
e420dcb6b6 Fixed comment in template 2020-04-01 05:33:16 -04:00
MrGadget
d2a58a4c25
fix: Destroyed NetMan due to singleton collision must not continue. (#1636)
* fix: Destroyed NetMan due to singleton collision must not continue.

* Added comment

* Added Comment
2020-04-01 11:29:35 +02:00
Paul Pacheco
f2ccb59ae6
feat: logging api (#1611)
* feat: logging api

Provide a ILogger (from unity framework) per class
it can track loggers per class and use  Debug.unityLogger by default

* Logger field should never change

* Support loggers for static classes

Unfortunately we can't have generics with static classes.
Thus we can keep the loggers in a Dictionary instead indexed by name

if you need a logger for a static class,  you can just do:

private static readonly ILogger logger = LogFactory.GetLogger(nameof(MyClass));

* Remove unused using

* Better tests by providing a mock handler
2020-04-01 11:27:51 +02:00
James Frowen
4fea1ee9b3
making singleton private set (#1635) 2020-04-01 01:11:45 +02:00
James Frowen
8087d3da7d
explicit type preference (#1634) 2020-03-31 22:57:47 +02:00
James Frowen
2617d65ad1
removing unnecessary this (#1633) 2020-03-31 22:57:27 +02:00
James Frowen
1e326ce6fe
removing unnecessary casts (#1632) 2020-03-31 22:56:54 +02:00
James Frowen
7dde2f80fe
removing and sort using (#1631) 2020-03-31 22:56:30 +02:00
James Frowen
f19e2d3aac
more formatting (#1630) 2020-03-31 22:55:58 +02:00
James Frowen
c6501aab06
formatting (#1629) 2020-03-31 12:15:30 -05:00
Chris Langsenkamp
7f208ffba9 Updated Comments 2020-03-30 22:28:59 -04:00
James Frowen
1ae038172a
perf: faster NetworkReader pooling (#1623)
* replacing stack with array for NetworkReaderPool

* Reader tests
2020-03-30 17:08:21 +02:00
James Frowen
f9335bb5f3
Finding WeaverAssembler path before running tests (#1608)
* Finding WeaverAssembler path before running tests

* using nameof
2020-03-30 14:45:36 +02:00
James Frowen
dcb618bfd6
fixing MissingReferenceException (#1624) 2020-03-29 21:39:18 -04:00
Paul Pacheco
deb286f0c2 refactor: simplify getting hook method 2020-03-29 14:25:07 -05:00
Paul Pacheco
518233cd7e This is always true 2020-03-29 14:11:54 -05:00
Paul Pacheco
69fdbea892 Unused using 2020-03-29 14:11:54 -05:00
James Frowen
da2e61b30a
doc comments (#1622) 2020-03-29 11:41:21 -05:00
vis2k
254a49496f NetworkWriterPool: add performance comment 2020-03-29 17:33:03 +02:00
vis2k
d865dddb4e 10k demo: deterministic health updates 2020-03-29 17:29:11 +02:00
James Frowen
4fa43a9471
perf: faster NetworkWriter pooling (#1620)
* using array in NetworkWriterPool instead of stack

* Using property

adding debug warning if pool is full

* adding tests for  NetworkWriterPool

* Update NetworkWriterPool.cs

* Update NetworkWriterPoolTest.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-03-29 17:16:16 +02:00
Paul Pacheco
e96b687563 Revert "perf: faster NetworkWriter pooling (#1616)"
This reverts commit 5128b122fe.
2020-03-28 19:04:06 -05:00
Paul Pacheco
96e690ef9c Revert "Explain why 10"
This reverts commit e8cdb7569d.
2020-03-28 19:03:53 -05:00
Paul Pacheco
e8cdb7569d Explain why 10 2020-03-28 18:14:48 -05:00
James Frowen
e12f33d306
fixing MissingReferenceException (#1619) 2020-03-28 15:00:48 -04:00
James Frowen
5128b122fe
perf: faster NetworkWriter pooling (#1616)
Stack turned out to be slow way to pool NetworkWriters.
Replace them with an array

see #1614
2020-03-28 12:58:00 -05:00
Paul Pacheco
61163cacb4
perf: replace isValueType with faster alternative (#1617)
According to vis benchmark here https://github.com/vis2k/Mirror/issues/1614#issuecomment-605443808
isValueType is an expensive operation.

This microoptimization replaces isValueType for a faster (not so readable) alternative
2020-03-28 12:27:42 -05:00
Paul Pacheco
166b8c9467
perf: use byte[] directly instead of MemoryStream (#1618)
* perf: use byte[] directly instead of MemoryStream

* Optimize writing int32 and int64

* Update Assets/Mirror/Runtime/NetworkWriter.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkWriter.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/NetworkWriter.cs

* Start with bigger buffer

* Woops,  should have double checked suggestion

* Removed invalid Test

We should not require NetworkWriter to behave in certain way when Position
is set to out of bounds.

That is an invalid use of NetworkWriter, so NW should be free to do any behavior

* smells

* Update NetworkWriter.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-03-28 18:17:53 +01:00
vis2k
a4bd6e7e66
Examples: added 10k monsters benchmark (#1615)
* scene and 1bit from kenney

* tilemap

* slice sprites

* name some

* create empty tile

* 2d cam

* monster prefab

* 100 monsters

* monster netid

* rename

* zoom cam, 10k monsters

* resave scene for sceneids

* Monster script

* add transparent textures for monsters

* replace monster sprite with transparent

* scripts

* mvoed into benchmarks folder

* player sprite

* tilemap background

* player prefab

* health update
2020-03-28 13:03:19 +01:00
Paul Pacheco
3fb7559561 remove redundant code block 2020-03-27 17:25:33 -05:00
Paul Pacheco
f56471085f Fix typos in tests 2020-03-27 17:21:24 -05:00
Paul Pacheco
10813cb9eb Reduce cognitive complexity of GenerateClassOrStructReadFunction 2020-03-27 17:14:39 -05:00
Paul Pacheco
ef80575787 Remove redundant code block 2020-03-27 17:06:59 -05:00
Paul Pacheco
6587c1f7b9 Better comment 2020-03-27 17:03:40 -05:00
Paul Pacheco
1f8b27e927 Remove unused using 2020-03-27 17:02:59 -05:00
Lymdun
5d76afbe29
perf: Remove redundant mask (#1604) 2020-03-27 11:34:56 +01:00
Paul Pacheco
dbe1365329 fix naming convention 2020-03-26 23:15:09 -05:00
Paul Pacheco
1d4eed77ed Simplify getting methods 2020-03-26 19:28:17 -05:00
James Frowen
c6023c8275
unit test for IsActiveScene (#1597) 2020-03-27 00:22:46 +01:00
Paul Pacheco
c1cfc42181 perf: simplify and speed up getting methods in weaver 2020-03-26 17:35:15 -05:00
Paul Pacheco
ebc817028b reduce cognitive complexity of CheckForHookFunction 2020-03-26 17:35:15 -05:00
Paul Pacheco
c6e8717909 simplify getting attribute fields 2020-03-26 17:35:15 -05:00
Chris Langsenkamp
5146e95fe0 Udpated scene file 2020-03-26 18:15:44 -04:00
vis2k
6151edc730 rename test 2020-03-26 21:27:47 +01:00