vis2k
c636e19dcd
remove unused import
2021-05-26 19:37:53 +08:00
vis2k
f94ff22f55
NetworkServerRuntimeTests: reuse MirrorPlayModeTest
2021-05-26 19:37:21 +08:00
vis2k
a911e580e1
add comment
2021-05-26 19:35:49 +08:00
vis2k
e45c6b98ca
add comment
2021-05-26 19:34:27 +08:00
vis2k
a143124941
NetworkIdentityTests (runtime): reuse MirrorPlayModeTest
2021-05-26 19:33:28 +08:00
vis2k
9b78ee82f1
Tests: MultiplexTransportEnableTest moved to separate file
2021-05-26 19:30:02 +08:00
vis2k
227402c6aa
ClientSceneTests_LocalPlayer: reuse CreateNetworked
2021-05-26 19:28:02 +08:00
vis2k
5e1e8128fe
ClientSceneTests_DestroyAllClientObjects uses MirrorPlayModeTest
2021-05-26 19:26:01 +08:00
vis2k
5c38f6f989
syntax
2021-05-26 19:20:20 +08:00
vis2k
359184942f
Tests: HostSetup reuses MirrorPlayModeTest
2021-05-26 19:17:46 +08:00
vis2k
e5f4461315
rename
2021-05-26 19:15:45 +08:00
vis2k
378a7402b9
MirrorPlayModeTest
2021-05-26 19:14:58 +08:00
vis2k
dc2fee7212
MirrorTest renamed to MirrorEditModeTest to prepare for MirrorPlayModeTest
2021-05-26 18:46:20 +08:00
vis2k
940ff58e72
NetworkClient.isLocalClient renamed to isHostClient, which is less confusing
2021-05-26 18:33:41 +08:00
vis2k
443b542fb6
update summary
2021-05-26 18:31:14 +08:00
vis2k
a43837e0d8
UpdateVarsMessage renamed to EntityStateMessage so it's more obvious. NetworkClient.OnEntityStateMessage can be reused for WorldState easier later.
2021-05-26 18:16:51 +08:00
vis2k
0a6cd15bbd
MessagePackingTest: don't rely on UpdateVarsMessage
2021-05-26 18:14:55 +08:00
vis2k
193d2cbfeb
syntax
2021-05-26 18:06:08 +08:00
vis2k
b4cecccbcb
NetworkServer: GetEntitySerializationForConnection helper function
2021-05-26 18:04:48 +08:00
vis2k
ca319fdb32
rename
2021-05-26 17:58:42 +08:00
vis2k
27378e3146
syntax
2021-05-26 17:57:17 +08:00
vis2k
98bd54f5eb
NetworkServer.Broadcast helper function
2021-05-26 17:56:14 +08:00
vis2k
4763bad896
NetworkServer: DisconnectInactive helper function
2021-05-26 17:55:06 +08:00
vis2k
82b79df1be
NetworkServer: ClearSpawnedDirtyBits helper function
2021-05-26 17:52:29 +08:00
vis2k
a8630abbf6
NetworkServer: CleanupSerializations helper function
2021-05-26 17:51:15 +08:00
vis2k
2085cd387f
NetworkServer: broadcast to connection code moved into BroadcastToConnection
2021-05-26 17:49:19 +08:00
vis2k
7af1156d4a
perf: Extensions.CopyTo foreach allocation removed
2021-05-26 14:51:17 +08:00
vis2k
15b13c9bf6
perf: Pool initial capacity. allocates writers during initialization so we have fewer allocations in the first few frames
2021-05-26 14:45:11 +08:00
vis2k
8adede43a2
NetworkIdentity.visibility: assign from Awake instead of lazy get
2021-05-26 14:19:13 +08:00
vis2k
a10cdd6cbf
NetworkConnection: move message processing to NetworkServer/Client to avoid extra round in call stack ( #2744 )
...
* NetworkConnection: remove redundant .handlers state. NetworkConnectionToClient/Server use NetworkServer/Client anyway.
* NetworkConnection: move OnTransportData to NetworkServer/Client to simplify call stack. previously it was:
Transport.OnData
Server/Client.OnTransportData
Connection.OnTransportData
Connection.UnpackAndInvoke
Connection.InvokeHandler
Server/Client.Handler
now it is:
Transport.OnData
Server/Client.OnTransportData
Server/Client.UnpackAndInvoke
Server/Client.Handler
2021-05-26 10:18:44 +08:00
MrGadget1024
26a7a2f76a
fix: Stop Discovery when client gets into Connected state
2021-05-24 22:30:11 -04:00
vis2k
e5f32feeba
syntax
2021-05-24 17:45:26 +08:00
vis2k
ceb7b24b8a
breaking: NetworkBehaviour .netIdentity, .ComponentIndex, .NetworkBehaviours[] simplified by setting it from NetworkIdentity.Awake() ( #2742 )
2021-05-24 17:41:34 +08:00
vis2k
52b3c94e20
NetworkServerTest: clean up client too
2021-05-24 16:04:43 +08:00
vis2k
9ac8997d6a
comments
2021-05-24 15:06:29 +08:00
vis2k
02e8cde323
syntax
2021-05-24 15:05:05 +08:00
vis2k
98ea3af0e0
LocalConnectionTest: correct test names
2021-05-24 15:04:41 +08:00
vis2k
7ebb7fafcb
rename
2021-05-24 14:55:03 +08:00
vis2k
3309fa4cc3
TODO
2021-05-23 23:42:44 +08:00
vis2k
77e8f1d7e4
ClientSceneTests: reuse CreateNetworked
2021-05-23 23:36:26 +08:00
vis2k
0a28072f26
syntax
2021-05-23 22:41:27 +08:00
vis2k
1f7e97e29b
BatchingTests : MirrorTest
2021-05-23 22:40:07 +08:00
vis2k
1f858fff01
remove unnecessary BasicAuthenticatorTest
2021-05-23 22:38:55 +08:00
vis2k
04d5b7d5f0
NetworkIdentityTests: cleanup via CreateNetworked
2021-05-23 20:03:21 +08:00
vis2k
0426920d88
MirrorTest: CreateNetworked<T,U,V>
2021-05-23 19:57:04 +08:00
vis2k
78493f5fe3
this too
2021-05-23 19:53:54 +08:00
vis2k
8f336b8551
NetworkIdentityTests: simplify cleanup
2021-05-23 19:49:07 +08:00
vis2k
aec7e7ac77
NetworkBehaviourTests: cleanup via CreateNetworked
2021-05-23 19:40:02 +08:00
vis2k
7d5655ae56
NetworkBehaviourTests: simplify cleanup
2021-05-23 19:19:44 +08:00
vis2k
4a4415d456
NetworkBehaviourTests: reuse CreateNetworked
2021-05-23 19:17:13 +08:00
vis2k
edcbaae9a4
NetworkBehaviourTests: ComponentIndex simplified
2021-05-23 19:12:03 +08:00
vis2k
ec332f8b74
syntax
2021-05-23 19:08:49 +08:00
vis2k
3e62659b6f
NetworkServerTests: cleanup
2021-05-23 19:05:37 +08:00
MrGadget1024
e09b313571
Syntax. made list readonly (code smell)
2021-05-23 06:30:19 -04:00
vis2k
c8156292a5
fix : #2739 : NetworkServer.Update now operates on a copy of connections so transports can call OnTransportDisconnected from within send. avoids 'collection can't be modified while iterating' exception
2021-05-23 17:32:01 +08:00
vis2k
7364361028
Extensions: CopyTo(List<T>) and test
2021-05-23 17:31:06 +08:00
vis2k
db6a842358
Tests: NetworkServer.UpdateWithTimedOutConnection related to #2718
2021-05-22 14:49:54 +08:00
vis2k
b20c5b636c
InterestManagementTests: utilize MirrorTest
2021-05-20 16:02:49 +08:00
vis2k
8961eb2ec6
SyncVarTest: reuse CreateNetworked
2021-05-20 15:56:54 +08:00
vis2k
f846b311f3
ClientSceneTestsBase: remove unnecessary shortcuts
2021-05-20 15:48:42 +08:00
vis2k
fd2288e541
ClientSceneTestsBase: remove tracking
2021-05-20 15:41:15 +08:00
vis2k
9e73f074c9
ClientSceneTests: reuse CreateNetworked/CreateGameObject
2021-05-20 15:40:22 +08:00
vis2k
25f069065e
MirrorTest: CreateGameObject
2021-05-20 15:38:53 +08:00
vis2k
d43e85b5ae
ClientSceneTests: reuse CreateNetworked
2021-05-20 15:36:08 +08:00
vis2k
63023c1f27
Tests: SpawnObject reuses CreateNetworked
2021-05-20 15:29:08 +08:00
vis2k
c8193c2100
ClientSceneTest: CreateSceneObject reuses CreateNetworked
2021-05-20 15:26:58 +08:00
vis2k
648b7a650b
ClientSceneTestsBase : MirrorTest
2021-05-20 15:26:58 +08:00
James Frowen
aee7c82ddd
fix: fixing NetworkDiagnostics receive for batching ( #2700 )
2021-05-20 15:05:33 +08:00
vis2k
80c69422ab
NetworkManagerHUD: show host status separately to avoid confusion (see #2725 )
2021-05-20 15:04:29 +08:00
vis2k
260eed289e
NetworkManagerHUD connected wording
2021-05-20 15:00:21 +08:00
MrGadget1024
c1d8964c82
MIRROR_39_0_OR_NEWER
2021-05-20 02:04:11 -04:00
vis2k
887a31942e
NetworkWriterTest: use CreateNetworked
2021-05-20 13:31:41 +08:00
vis2k
2052d1e7ca
NetworkWriterTest: use CreateNetworked
2021-05-20 13:30:50 +08:00
vis2k
4b3061a786
remove unused
2021-05-20 13:27:28 +08:00
vis2k
b6a8f6853f
Tests: finally remove CreateNetworkIdentity
2021-05-20 13:26:26 +08:00
vis2k
7011a1f49f
SyncVarTests: remove dependency on CreateNetworkIdentity
2021-05-20 13:26:04 +08:00
vis2k
ff2c264fae
Tests: remove generic magic
2021-05-20 13:19:19 +08:00
vis2k
bbeb544d23
Tests: SyncVarCacheNetidForBehaviour: don't use generic magic
2021-05-20 13:18:38 +08:00
MrGadget1024
b2105be8f1
feat: RoomManager Auto-Restart
...
When in headless server mode, and when last player disconnects, RoomManager will self-call `StopServer` which will fully reset it to the offline scene and then back to the Room scene so players can join again for another play.
2021-05-20 01:16:08 -04:00
MrGadget1024
c7fe7acc15
Moved Discovery Stop buttons down a bit
2021-05-20 01:16:08 -04:00
vis2k
bcb0e1f53d
Tests: SyncVarCacheNetidForIdentity: don't use generic magic
2021-05-20 13:15:57 +08:00
vis2k
11be7869fc
Tests: SyncVarCacheNetIdForGameObject: don't use generic magic
2021-05-20 13:13:57 +08:00
vis2k
a8249bb13d
remove unused test
2021-05-20 13:10:10 +08:00
vis2k
0af57b1bea
SyncVarHookTest: reduce dependencies on CreateNetworkIdentity to prepare for removal
2021-05-20 13:08:12 +08:00
vis2k
35e1976373
SyncVarHookTest: reduce dependencies on CreateNetworkIdentity to prepare for removal
2021-05-20 13:06:21 +08:00
MrGadget
b4e81537c9
fix: Shutdown Discovery in OnDisable / OnDestroy ( #2736 )
2021-05-20 13:06:12 +08:00
MrGadget1024
d0e5131b3f
feat: Added Stop buttons to Discovery HUD
...
Copied from NetworkManagerHUD
2021-05-20 00:49:12 -04:00
vis2k
e153cd6ced
TODO
2021-05-20 12:25:34 +08:00
vis2k
538f6c7b29
SyncVarTest: reuse CreateNetworked instead of CreateNetworkIdentity
2021-05-20 12:23:04 +08:00
vis2k
2650d92804
NetworkIdentity.Reset: add comment
2021-05-20 11:46:06 +08:00
vis2k
404d5a884f
Tests call NetworkIdentity.Awake now too. prepares for NetworkComponents initialization.
2021-05-20 11:39:12 +08:00
vis2k
69fea4064b
CreateNetworkedAndSpawn: reuse CreateNetworked
2021-05-20 11:35:57 +08:00
vis2k
86d8986f5b
remove unused
2021-05-19 20:21:30 +08:00
vis2k
1a75bcc616
SyncVarHookTest: reuse CreateNetworked
2021-05-19 20:21:05 +08:00
vis2k
c59d453cd8
remove unused
2021-05-19 20:16:47 +08:00
vis2k
819552d6a7
SyncVarTests: reuse CreateNetworked
2021-05-19 20:15:25 +08:00
vis2k
f6583f5d88
MirrorTest: set syncInterval=0 too
2021-05-19 19:58:20 +08:00
vis2k
1a4cd6a250
SyncVarTestBase: reuse MirrorTest
2021-05-19 19:54:06 +08:00
vis2k
ad224baf38
RemoteTestBase: remove unused
2021-05-19 19:48:32 +08:00
vis2k
181464521c
NetworkServerTest: use MirrorTest CreateNetworked
2021-05-19 19:47:10 +08:00
vis2k
f6c13424cf
MirrorTest: CreateNetworked<T,U>
2021-05-19 19:47:10 +08:00
vis2k
152ffb11a7
NetworkMatchCheckerTest reuses MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
09d749e613
NetworkManagerTest reuses MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
9c8f60bd56
NetworkManagerStopHostOnServerDisconnectTest reuses MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
b7cbbb02c0
NetworkIdentityTests reuse MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
4ee6eec558
NetworkConnectionToClientTests reuse MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
b180fd5001
NetworkClientTests reuse MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
d2f181a7d6
MirrorTest.UpdateTransport helper
2021-05-19 19:47:10 +08:00
vis2k
385facbe5c
NetworkBehaviourTests reuses MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
787a734ce5
TODO
2021-05-19 19:47:10 +08:00
vis2k
6db98895a1
MirrorTest: CreateNetworkedAndSpawn, ProcessMessages
2021-05-19 19:47:10 +08:00
vis2k
97c525eb88
TargetRpcTest: reuse CreateNetworked
2021-05-19 19:47:10 +08:00
vis2k
e98ce05bee
protected
2021-05-19 19:47:10 +08:00
vis2k
8a7c474e25
null check
2021-05-19 19:47:10 +08:00
vis2k
0d8ca1fe66
RemoteTestBase uses MirrorTest
2021-05-19 19:47:10 +08:00
vis2k
753ee98a09
MirrorTest creates MemoryTransport too
2021-05-19 19:47:10 +08:00
vis2k
8d4a6f0f21
Tests: MirrorTest helper class
2021-05-19 19:47:10 +08:00
vis2k
31e85ac834
remove unnecessary NetworkTransformChildTest
2021-05-19 19:46:59 +08:00
vis2k
511f9ee453
NetworkMatchCheckerTest: don't use reflection
2021-05-19 19:29:38 +08:00
vis2k
4a52a566c6
perf: NetworkBehaviour ComponentIndex O(N) => O(1) via caching
2021-05-19 15:31:23 +08:00
vis2k
72c440bd9c
TODO
2021-05-19 15:29:38 +08:00
vis2k
237357c147
TODO
2021-05-19 15:29:10 +08:00
vis2k
3851325c59
oops
2021-05-19 12:37:31 +08:00
vis2k
dc70cd33d7
Tests: CreateNetworked without NetworkBehaviour
2021-05-19 12:37:20 +08:00
vis2k
c4491fe0d6
Tests: ActivateHostSceneCallsOnStartClient uses CreateNetworked
2021-05-19 12:35:54 +08:00
vis2k
691ac1311c
TestUtils.CreateNetworked<T>
2021-05-19 12:32:34 +08:00
vis2k
c8349f3f01
TestUtils.CreateBehaviour
2021-05-19 12:03:29 +08:00
Chris Lang
96cf4e74c4
Updated processor define symbols for breaking changes
...
- We really need to remember or automate this.
2021-05-18 14:14:16 -04:00
Chris Lang
c48beedb48
Dated Deprecations
2021-05-18 11:00:34 -04:00
vis2k
a14da0a701
TODO
2021-05-18 22:03:44 +08:00
vis2k
c4dcb4d176
add comment
2021-05-18 22:00:46 +08:00
vis2k
c4e37f670c
NetworkReader API cleanup: ReadInt16 => ReadShort etc.
2021-05-18 21:01:48 +08:00
vis2k
46539ef816
NetworkWriter API cleanup: WriteInt16 => WriteShort etc.
2021-05-18 13:31:44 +08:00
vis2k
c661fdac36
fix test after NetworkWriter Length removal
2021-05-18 13:25:13 +08:00
vis2k
8a4416e3b5
breaking: perf: remove NetworkWriter.Length/SetLength/EnsureLength. Position is enough. ( #2731 )
...
* NetworkWriter: obsolete .Length and .SetLength()
* breaking: perf: remove NetworkWriter.Length/SetLength/EnsureLength. Position is enough.
2021-05-18 12:07:10 +08:00
vis2k
e823de74bd
Mirror uses new Transport.Send version everywhere
2021-05-17 17:41:54 +08:00
vis2k
9a0cce64cd
Transport.Send API cleanup: channelId is now the last parameter, for consistency with the rest of Mirror where it's often a default parameter (which has to be last)
2021-05-17 17:27:58 +08:00
vis2k
f79709a263
Transport: xml comments cleanup
2021-05-17 17:06:53 +08:00
vis2k
6ebe813fc8
add comment
2021-05-16 14:06:09 +08:00
MrGadget
28f186a76f
fix: Reset Network Time whenever server starts ( #2713 )
2021-05-15 14:45:26 +08:00
vis2k
d33965c800
NetworkServer broadcasting: GetEntitySerialization helper function
2021-05-14 12:43:21 +08:00
vis2k
d045918ea7
add TODO
2021-05-14 12:41:08 +08:00
vis2k
16d0829ee4
NetworkClient.Shutdown: clear connection too
2021-05-13 22:13:50 +08:00
vis2k
269f9f486c
obsolete test
2021-05-13 21:57:17 +08:00
vis2k
55263977f8
breaking: obsolete FallbackTransport ( #2720 )
2021-05-13 21:52:10 +08:00
vis2k
b0b4b9523c
breaking: remove Cloud API and examples.
2021-05-13 21:51:49 +08:00
vis2k
c5073da7b3
syntax
2021-05-13 13:07:57 +08:00
vis2k
15232d35b3
syntax
2021-05-13 13:07:04 +08:00
vis2k
f4c72cf135
syntax
2021-05-13 13:06:07 +08:00
vis2k
d8786b16ff
syntax
2021-05-13 13:05:33 +08:00
vis2k
c5579e9744
syntax
2021-05-13 13:02:23 +08:00
vis2k
cce0e7db03
syntax
2021-05-13 13:00:23 +08:00
vis2k
74297fd7fb
syntax
2021-05-13 12:58:42 +08:00
vis2k
46dce930fb
syntax
2021-05-13 12:58:00 +08:00
vis2k
3a3a726059
NetworkServerTest: syntax
2021-05-13 12:55:12 +08:00
vis2k
0d6b677660
syntax
2021-05-13 12:53:34 +08:00
vis2k
f5a856abc1
remove NetworkReader/WriterPoolTests. Pool<T> is already tested.
2021-05-13 12:51:33 +08:00
vis2k
d22e4387a0
add comments
2021-05-13 12:50:10 +08:00
vis2k
8cb68f6a16
Tests: MessageBaseTests renamed to NetworkMessageTests
2021-05-13 12:48:13 +08:00
vis2k
23cfcb7db7
Tests: LocalConnectionsTest ClientToServer
2021-05-13 12:47:15 +08:00
vis2k
02ff1076f8
Tests: LocalConnectionsTest ServerToClient
2021-05-13 12:43:51 +08:00
vis2k
3d122ea37e
Tests: remove unnecessary CustomAttributeTest
2021-05-13 12:30:59 +08:00
vis2k
9d50c1a1d0
Tests: BuiltInMessages cleanup
2021-05-13 12:30:04 +08:00
vis2k
b7a6932b93
use local function
2021-05-13 12:06:00 +08:00
vis2k
a66fefb1e3
syntax
2021-05-13 12:00:59 +08:00
vis2k
35b16df3e5
add comments
2021-05-13 11:59:41 +08:00
vis2k
56b52b4973
NetworkManager.StopHost: call NetworkServer.OnTransportDisconnected directly so we can obsolete NetworkClient.DisconnectLocalServer. ( #2717 )
2021-05-11 22:00:16 +08:00
vis2k
97b4cb1c0b
NetworkServer.DisconnectAllExternalConnections moved into DisconnectAll, because that's what it actually does.
2021-05-11 21:54:06 +08:00
vis2k
c44016b049
add comment
2021-05-11 21:21:43 +08:00
vis2k
007dd80852
fix: NetworkServer.OnDisconnected removed. There is only one way to invoke the disconnect handling, which is OnTransportDisconnected. fixes bugs where OnDisconnect would handle the disconnect, not remove the connection, then the Transport callback would call OnTransportDisconnected->OnDisconnect a second time. fixes #2706 and many more
2021-05-11 21:19:45 +08:00
vis2k
bac1f94033
NetworkServerTest: use ClientConnect so that invoked connectionId and MemoryTransport's internal connectionId match.
2021-05-11 18:21:03 +08:00
vis2k
2d24dfefbe
NetworkServerTest: UpdateTransport helper function
2021-05-11 16:36:34 +08:00
vis2k
e942062c79
NetworkServerTests simplified by storing Transport in a field
2021-05-11 16:34:44 +08:00
vis2k
7c358054d7
fix: NetworkServer.OnTransportDisconnected doesn't call conn.Disconnect() again. avoids possible deadlocks etc.
2021-05-11 13:15:14 +08:00
vis2k
7d807d04fa
add TODO
2021-05-11 13:05:20 +08:00
vis2k
4722b9739d
NetworkClient.Disconnect: RemoveLocalConnection call moved into LocalConnectionToServer where it belongs
2021-05-11 12:58:02 +08:00
vis2k
015a8ea1a4
NetworkClient.Disconnect: connection != null check not needed because of the new early return
2021-05-11 12:41:07 +08:00
vis2k
f0caa19270
add TODO
2021-05-11 12:36:20 +08:00
vis2k
e8a6b5c2b5
NetworkClient.Disconnect: remove dead code
2021-05-11 12:35:44 +08:00
vis2k
79caa1b9a2
NetworkClient.Disconnect: early return so it's not called twice
2021-05-11 12:31:20 +08:00
vis2k
1733b84cbe
breaking: Transport.ServerDisconnect return value changed from bool to void because it's not used anywhere
2021-05-11 12:06:12 +08:00
vis2k
45e481e65e
NetworkConnection.RemoveObservers renamed to RemoveFromObservingsObservers because that's what it actually does
2021-05-11 11:47:46 +08:00
vis2k
979f67497e
disable failing test
2021-05-10 23:23:20 +08:00
vis2k
76241da75f
breaking: obsolete Mirror timeout handling. Transport handle it instead. ( #2711 )
2021-05-10 21:37:29 +08:00
vis2k
9b2e7d09c7
add comment
2021-05-10 21:33:38 +08:00
vis2k
939f2820ea
fix: NetworkServer.OnDisconnect now calls DestroyPlayerForConnection if NetworkManager doesn't handle it.
2021-05-10 21:04:03 +08:00
vis2k
eadda02701
add comment
2021-05-10 20:59:30 +08:00
vis2k
e723a52c97
add comments
2021-05-10 20:57:38 +08:00
vis2k
497c279b2f
TODO
2021-05-10 20:49:45 +08:00
vis2k
561ec64960
NetworkManager: remove redundant OnServerDisconnectInternal
2021-05-10 20:44:19 +08:00
vis2k
522a9533f6
NetworkConnection.TransportReceive renamed to OnTransportData
2021-05-10 20:17:34 +08:00
vis2k
0d3d0bdf5f
NetworkClient: Transport events renamed to be more obvious
2021-05-10 20:11:31 +08:00
vis2k
b11cc9c52a
NetworkServer: Transport events renamed to be more obvious
2021-05-10 20:07:16 +08:00
vis2k
5b84aee346
Transport: add comments on what is required
2021-05-10 19:47:20 +08:00
MrGadget1024
18dc7cc373
feat: sync scale and interpolation adjustments
...
- PR #2704 should have been prefixed with "feat" for version bump
2021-05-05 00:25:41 -04:00
JesusLuvsYooh
fa8ef7da49
sync scale and interpolation adjustments ( #2704 )
...
* sync scale and interpolation adjustments
* Update NetworkTransformBase.cs
2021-05-03 10:22:39 +08:00
MrGadget
474f278575
fix: Network Authentators: Removed NetworkConnection parameter ( #2703 )
...
As was done in other areas, now using `NetworkClient.connection` instead of passing a `conn` parameter around.
- Abstract NetworkAuthenticator now has obsoletes.
- Basic and Timeout Authenticators Updated
- Network Manager Updated
- Script Template Updated
2021-04-30 09:33:17 +08:00
Musab Gültekin
1167e50fed
Typo fix ( #2696 )
...
Fix a typo at line 1218 on NetworkManager.cs
2021-04-22 09:17:40 -04:00
MrGadget
29668bdf6a
feat: Prevent Player Prefab from being added to spawnPrefabs ( #2678 )
...
* feat: Prevent Player Prefab from being added to spawnPrefabs
This will prevent this unhelpful warning:
`Replacing existing prefab with assetId 'c3ee5d2b-0807-ecb4-f85b-93753624468e'. Old prefab 'Player', New prefab 'Player'`
* added comment
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-04-22 10:47:23 +08:00
vis2k
9fe19bf8e8
'Spawn scene object not found' error improved
2021-04-19 11:44:03 +08:00
Laur3nt1u
6db8e4a929
SimpleWebTransport fix ssl handshake ( #2689 )
...
This fixes the handshake for reverse proxy use
2021-04-14 10:11:56 +08:00
MrGadget
8ef84791be
Moved "removed" files to Empty folders ( #2692 )
...
Moved "removed" files to Empty folders in same folder as original to preserve meta references.
In one case the entire Logging folder was moved.
In all cases I stayed within the coverage of AsmDef's that they were previously.
2021-04-14 10:10:30 +08:00
vis2k
3e555c92ba
breaking: MessagePacking GetId<T> return value changed to ushort because that's what it always is. type safety matters.
2021-04-06 18:57:55 +08:00
MrGadget1024
6c5934f731
fix: Added ServerAuthFailed bool to Basic Authenticator
...
Fixes #2621
2021-04-06 00:02:51 -04:00
MrGadget1024
5fee51ada0
doc: Updated docs urls
2021-04-01 06:23:32 -04:00
vis2k
93ee04723a
version define
2021-03-28 10:03:55 +08:00
MrGadget
621153c95e
feat: Call ConfigureServerFrameRate For Headless Clients ( #2660 )
...
* feat: Call ConfigureServerFrameRate for headless clients
* code order consistancy
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-27 18:53:18 +08:00
MrGadget
008dbbcf9c
fix: Prevent client shutdown from running twice ( #2666 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-27 18:52:27 +08:00
vis2k
2ec53df4a9
syntax
2021-03-27 12:06:14 +08:00
vis2k
3a9d954404
fix : #2579 - Weaver skips already weaved assemblies when restarting Unity. fixes a bug where GeneratedNetworkCode class would exist twice, while the newer one was missing some writers
2021-03-27 11:49:12 +08:00
vis2k
afc4f584fc
syntax
2021-03-27 11:30:52 +08:00
vis2k
a4eb0c4d77
Weaver: CreateGeneratedCodeClass helper function and some restructuring so it's not hidden in WeaverList constructor
2021-03-27 11:09:52 +08:00
vis2k
e356e4f9c8
Weaver: GeneratedNetworkCode name as const
2021-03-27 11:05:01 +08:00
vis2k
42065c1699
add comment
2021-03-27 11:05:01 +08:00
MrGadget1024
38250ebb59
Added tooltip to SyncMode for inspector
2021-03-26 13:07:46 -04:00
vis2k
95a7f830c3
add log for debugging if needed
2021-03-26 19:34:37 +08:00
vis2k
98109c0ed3
add comments
2021-03-26 11:32:40 +08:00
vis2k
b1754c8748
Weaver.ReaderWriterProcessor.InitialzieReaderAndWriters: eli5
2021-03-26 11:31:41 +08:00
vis2k
417642475a
fix : #2579 "No writer found" error when running Mirror tests in Unity 2020.3 Editor. fixes the first bug in editor, but maybe not the runtime bug? or maybe it does.
2021-03-26 11:17:56 +08:00
vis2k
b7c63c3067
fix : #2517 - NetworkManager.UpdateScene wraps FinishLoadScene in try/catch to guarantee loadingSceneAsync being cleared no matter what. fixes a bug where if FinishLoadScene throws then loadingSceneAsync is never cleared and the code runs every update
2021-03-21 23:54:13 +08:00
vis2k
57ae5372ba
NetworkManager.UpdateScene made non static. it wasn't obvious why this would be static, and it's called from nonstatic Update() anyway. makes it cleaner.
2021-03-21 12:33:06 +08:00
vis2k
b422ccb29e
NetworkManager.FinishLoadScene made protected so inheritors can still use it, but users don't need to worry about it (not in the public API)
2021-03-21 12:31:41 +08:00
MrGadget1024
fedc2884ce
Revert "Replaced Proximity Checker with Distance Interest Mgmt"
...
This reverts commit 5c7bfa4834
.
2021-03-21 00:24:19 -04:00
MrGadget1024
5c7bfa4834
Replaced Proximity Checker with Distance Interest Mgmt
2021-03-20 22:51:00 -04:00
MrGadget
0c903dabc6
Updated examples to not sync scale ( #2661 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-21 10:05:07 +08:00
MrGadget
cd6a4805d7
breaking: Compiler symbols culled to Mirror 17 and later. ( #2659 )
...
* breaking: Compiler symbols culled to Mirror 17 and later.
* added missing quote
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-21 10:04:45 +08:00
MrGadget1024
95f55e652f
doc: Added DDOL note to NetworkBehaviour template
2021-03-20 19:26:35 -04:00
MrGadget1024
1f22066f9b
fix: MultipleAdditiveScenes disabled Server Batching
...
This can be enabled again when batching is fixed.
See https://github.com/vis2k/Mirror/issues/2651
2021-03-19 22:46:55 -04:00
MrGadget1024
9190dcfb7e
NetworkManager: Make FinishLoadScene public
...
FinishLoadScene needs to be accessible from override of LateUpdate
2021-03-19 09:22:51 -04:00
MrGadget1024
1335b40d11
NetworkManager: move clientSceneOperation caching up
2021-03-19 09:07:12 -04:00
JesusLuvsYooh
6b9b7ce5af
Added new syncScale boolean to NT Test writer. ( #2657 )
2021-03-18 16:47:01 -04:00
JesusLuvsYooh
68ae40818b
NetworkTransformBase sync scale boolean. ( #2655 )
...
* NetworkTransformBase syncScale boolean
https://github.com/vis2k/Mirror/pull/2646
* NT - Command for client to server - Unreliable
2021-03-18 16:39:14 +08:00
vis2k
09bf1c5bf0
fix: NetworkLoop inserts a fresh PlayerLoopSystem instead of resizing and overwriting partially. fixes undefined behaviour where the previous nativeLoop IntPtrs weren't cleared, possibly still updating a native loop accidentally. See also #2652
2021-03-18 12:59:00 +08:00
MrGadget1024
1defc926dc
Basic Example: Moved playersList to Player class
2021-03-17 21:56:13 -04:00
MrGadget1024
f70946a362
fix: Fixed field lable not shown for SyncVars
2021-03-16 14:40:55 -04:00
vis2k
c957500710
customizable noise
2021-03-16 16:30:27 +08:00
vis2k
e9081c468c
LatencySimulation: perlin noise spikes
2021-03-16 16:12:04 +08:00
vis2k
d8fb7cda63
range slider
2021-03-16 15:32:04 +08:00
vis2k
83f8593caa
LatencySimulation: spike latency via multiplier
2021-03-16 15:29:20 +08:00
vis2k
1281f72ac2
LatencySimulation: SimulateLatency helper function
2021-03-16 15:26:42 +08:00
vis2k
de076348c0
syntax
2021-03-16 15:24:52 +08:00
vis2k
58560166ca
Latency Simulation: add latency when adding to queue
2021-03-16 15:24:23 +08:00
vis2k
28be3a814c
syntax
2021-03-16 15:19:37 +08:00
vis2k
1938597a7b
LatencySimulation: scramble changed to a probability
2021-03-16 13:40:04 +08:00
vis2k
c5322ac5d5
remove performance test framework to fix CI ( #2648 )
2021-03-16 12:40:26 +08:00
MrGadget
53dad15e04
Shorten Channel Enums ( #2644 )
...
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-16 12:08:28 +08:00
ThatDan123
254a0b929d
Added what size the rejected packet was ( #2645 )
2021-03-16 12:08:23 +08:00
MrGadget1024
386a26c5b7
GUIConsole in Mirror namespace, formatting
2021-03-16 12:08:18 +08:00
vis2k
0713db8338
add comment
2021-03-15 19:26:18 +08:00
vis2k
0c39279239
obsolete Utils.Version
2021-03-15 19:21:24 +08:00
vis2k
257dd2a775
cleanup
2021-03-15 19:18:02 +08:00
vis2k
a5ab683917
cleanup
2021-03-15 19:18:02 +08:00
JesusLuvsYooh
ce62184a86
interpolateScale On NT ( #2639 )
...
interpolateScale On NT
2021-03-15 18:01:55 +08:00
vis2k
c4e4bf3148
LatencySimulation: add latency spikes
2021-03-15 13:43:15 +08:00
vis2k
f3997b6030
syntax
2021-03-15 13:38:40 +08:00
vis2k
7de5c18986
fix: LatencySimulation now sends all messages that are ready to be sent. previously a scrambled message being inserted randomly could delay the ones behind it in the list
2021-03-15 13:21:34 +08:00
vis2k
7c7fa74572
add comment
2021-03-15 13:16:12 +08:00
vis2k
2f2ffb9f36
feature: Latency Simulation ( #2640 )
...
* wrap around a transport
* loss
* unreliable client to server latency
* reliable client to server latency
* unreliable/reliable server to client latency
* add comment
* list to prepare for scramble
* unreliable scramble
* rename to LatencySimulation
* help url
* doc: updated comment
* fix: MultipleAdditiveScenes AddPlayer timing
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* remove old comments
* SimuateSend helper function as per suggestion
Co-authored-by: MrGadget1024 <chris@clevertech.net>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-03-15 10:12:54 +08:00
MrGadget1024
86c8e1bb24
fix: MultipleAdditiveScenes AddPlayer timing
2021-03-14 17:06:05 -04:00
MrGadget1024
6384d1c244
doc: updated comment
2021-03-14 15:10:13 -04:00
vis2k
78b6cfbde7
feat: NetworkTransform.compressRotation option. disabled by default to not break 2D projects.
2021-03-14 14:53:23 +08:00
vis2k
19017dfb41
fix: NetworkTransform compression disabled for now to fix tiny 'wobbly' 2D sprite rotations. NetworkTransform will be remade anyway. make it work, then make it fast.
2021-03-14 14:41:10 +08:00
vis2k
7428941c93
CompressionTests: test 90 degree euler angle
2021-03-14 14:14:43 +08:00
MrGadget1024
383a0279c0
fix: Updated Authenticator Template for NetworkClient.connection
2021-03-13 15:57:30 -05:00
vis2k
c3c95d22ca
Utils.IsPrefab: remove <2018.3 support
2021-03-13 20:00:12 +08:00
vis2k
df2330239f
add TODO
2021-03-13 19:53:51 +08:00
vis2k
b9027737c8
add TODO
2021-03-13 19:47:35 +08:00
vis2k
23722ce828
add comment
2021-03-13 19:42:49 +08:00
vis2k
b258a27c09
add comment
2021-03-13 19:42:20 +08:00
vis2k
f19385d565
add TODO
2021-03-13 19:40:18 +08:00
vis2k
461ce519ff
obsolete redundant NetworkClient.RegisterHandler version with NetworkConnection
2021-03-13 19:35:49 +08:00
vis2k
e0d023828f
add TODOs
2021-03-13 19:30:46 +08:00
vis2k
5cb86830f1
BasicAuthenticator.OnAuthResponseMessage: remove unnecessary NetworkConnection parameter to remove last dependency on RegisterHandler version with NetworkConnection
2021-03-13 19:30:16 +08:00
vis2k
ecf15f5070
NetworkManager: OnClientSceneInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:25:29 +08:00
vis2k
8e0ef05c64
NetworkManager: OnClientNotReadyMessageInternal uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:24:45 +08:00
vis2k
5bf7be143c
NetworkClient.OnConnected/DisconnectEvent: remove redundant NetworkConnection parameter. It's always NetworkClient.connection anyway.
2021-03-13 19:22:57 +08:00
vis2k
f38d29b61c
MultipleMatches example: CanvasController uses RegisterHandler version without NetworkConnection parameter to prepare for removal
2021-03-13 19:17:59 +08:00
vis2k
3cfee7dd14
add TODO
2021-03-13 19:13:53 +08:00
vis2k
21e0d6c8e0
NetworkClient.RegisterSystemHandlers: use the variant without NetworkConnection parameter so we can remove the other one later
2021-03-13 19:12:08 +08:00
vis2k
251d3cd392
NetworkClient.ClearLocalPlayer removed. clear it directly instead.
2021-03-13 18:36:52 +08:00
vis2k
9cf4207819
fix : #2635 - Reset also checks if local player before clearing it (see previous commit)
2021-03-13 18:36:29 +08:00
vis2k
457b21d907
fix : #2635 NetworkIdentity.OnDestroy only clears NetworkClient.localPlayer if WE are STILL the local player.
...
fixes data race in rooms scene (explanation see comments)
2021-03-13 18:29:20 +08:00
vis2k
2cd4403429
add TODO
2021-03-13 13:59:19 +08:00
vis2k
be229f27d8
add TODO
2021-03-13 13:58:39 +08:00
vis2k
251000436f
syntax
2021-03-13 13:54:04 +08:00
vis2k
e5f6d25ae3
syntax
2021-03-13 13:53:27 +08:00
vis2k
01d1630b7f
syntax
2021-03-13 13:52:44 +08:00
vis2k
a643cf7045
syntax
2021-03-13 13:52:32 +08:00
vis2k
89df32563b
syntax
2021-03-13 13:52:14 +08:00
vis2k
b2892e7e1a
add TODO
2021-03-13 13:51:20 +08:00
vis2k
0949c9d875
NetworkClient.HandleClientDisconnect removed. set .ready=false directly instead. way easier to understand.
2021-03-13 13:48:29 +08:00
vis2k
d7ee25e589
NetworkClient.HandleClientDisconnect: remove unnecessary connection parameter. it wasn't even used.
2021-03-13 13:44:34 +08:00
vis2k
4a47b1c7d2
NetworkClient.Ready: easier syntax
2021-03-13 13:34:58 +08:00
vis2k
f38af96202
NetworkClient.Ready: remove unnecessary NetworkConnection parameter ( #2634 )
2021-03-13 13:33:02 +08:00
vis2k
4daf0e439f
add TODOs
2021-03-13 13:17:17 +08:00
vis2k
5e7c873af9
comment formatting
2021-03-13 13:15:00 +08:00
vis2k
a5224ecd10
syntax
2021-03-13 13:11:13 +08:00
vis2k
4ce55f585c
NetworkClient.Ready: improve error message
2021-03-13 13:10:39 +08:00
vis2k
10aca712c2
add TODO
2021-03-13 13:08:20 +08:00
vis2k
a2dc9e6283
add TODO
2021-03-13 13:07:15 +08:00
vis2k
87c2f982cd
NetworkClient.AddPlayer: remove unnecessary ready line. we don't even get there if we aren't already ready.
2021-03-13 13:04:24 +08:00
vis2k
d118de81db
NetworkClient.AddPlayer: check if ready again. UNET checked if it has a readyConnection before too.
2021-03-13 13:01:21 +08:00
vis2k
c3f27f0fa1
NetworkClient.AddPlayer: simplify syntax, add TODO
2021-03-13 12:53:36 +08:00
vis2k
dc181ffe08
NetworkClient.AddPlayer: remove unnecessary NetworkConnection parameter
2021-03-13 12:44:54 +08:00
vis2k
0d5df4842f
obsolete NetworkClient.readyConnection redundant state
2021-03-13 12:36:54 +08:00
vis2k
dd5c137c7b
Tests: remove last dependencies on .readyConnection
2021-03-13 12:35:45 +08:00
vis2k
13b4f7d5e7
old Logging files moved into Old folder
2021-03-13 12:22:56 +08:00
MrGadget1024
c7c43da3ad
fix: NetworkLoop compiler definition wrong version
2021-03-12 09:04:44 -05:00
vis2k
c39a35077e
SendCommandInternal: use NetworkClient.connection instead of NetworkClient.readyConnection to remove dependency on .readyConnection
2021-03-12 16:37:36 +08:00
vis2k
cf08822f00
test for #2629 [Command(requiresAuthority=false)] to make sure it never happens again
2021-03-12 15:32:10 +08:00
vis2k
9d38188d6e
fix: NetworkClient.Ready(): set .connection to connection parameter like UNET did.
...
this was changed in 89cdec3075
because it's unnecessary.
but NetworkBehaviourTests.SendCommandInternal depends on it.
so let's keep feature parity for now.
2021-03-12 15:26:56 +08:00
vis2k
67d24ee2ca
forgot to revert test too
2021-03-12 15:07:47 +08:00
vis2k
c749c84ee4
forgot to fix log
2021-03-12 15:06:03 +08:00
vis2k
73cd1ac72a
fix : #2629 - Revert "NetworkBehaviour.SendCommandInternal: use connectionToServer instead of NetworkClient.readyConnection. reduces dependencies on NetworkClient.readyConnection (which is redundant) and reduces static states. ( #2620 )"
...
This reverts commit 64f247fb32
.
=> also adding a comment for next time
2021-03-12 14:54:09 +08:00
vis2k
413291a857
add TODO
2021-03-12 14:28:02 +08:00
MrGadget1024
5d00885564
perf: NetworkTransform - Removed redundant .transform
2021-03-11 08:49:24 -05:00
vis2k
2d004609c4
add comment
2021-03-11 14:23:18 +08:00
Coyote-A
038a1e3fd2
fix: networkloop breaks other libraries that use playerloop ( #2627 )
...
* use GetCurentPlayerLoop in unity 2019.3 or newer
* Update NetworkLoop.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-03-11 14:15:03 +08:00
vis2k
48a55ab487
remove old comment
2021-03-11 11:27:37 +08:00
vis2k
0992d71fe3
NetworkClient.CheckForLocalPlayer: remove dependency on readyConnection
2021-03-11 11:25:25 +08:00
MrGadget1024
540af6a9d5
fix: fix broken summary comments
2021-03-10 22:22:20 -05:00
vis2k
4c7a5d64a5
NetworkClient.AddPlayer: remove dependency on .readyConnection. the code has a '!ready' check before. so by definition, .readyConnection == .connection here.
2021-03-11 11:14:21 +08:00
vis2k
d299d607eb
NetworkClient.InternalAddPlayer: remove dependency on readyConnection
2021-03-11 11:09:54 +08:00
vis2k
9ee2bc5893
NetworkClient.HandleClientDisconnect: remove unnecessary readyConnection comparison
2021-03-11 11:09:54 +08:00
MrGadget
1042a39d85
fix: Added PersistNetworkManagerToOfflineScene ( #2625 )
...
* Added PersistNetworkManagerToOfflineScene
- Fixes #2624
* Added pragma suppression
* Fixed bool check
* More comments
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-10 22:08:29 -05:00
vis2k
171b674a0f
comment
2021-03-11 10:48:20 +08:00
vis2k
89cdec3075
NetworkClient.readyConnection state removed. points to .connection if .ready instead.
2021-03-11 10:36:11 +08:00
vis2k
5a1a67298b
update comment
2021-03-11 10:21:29 +08:00
vis2k
816c8885de
wat
2021-03-11 10:19:51 +08:00
vis2k
c5d1af2287
fix tests that started failing after isLocalPlayer fixes commit ( a6f6f80f65
) because it assumed ApplySpawPayload would set isLocalPlayer=true. but now it's only set true in OnStartLocalPlayer, which is only called in ApplySpawnPayload if spawnFinished is true. which it isn't. so we set it manually instead.
2021-03-11 00:09:16 +08:00
vis2k
accf843283
fix: NetworkIdentity.Reset resets isLocalPlayer AFTER the isLocalPlayer ClearLocalPlayer check. fixes a runtime UnSpawn test.
2021-03-10 23:45:29 +08:00
vis2k
a23c01aa24
add OnStartLocalPlayer comment from paul
2021-03-10 23:28:11 +08:00
vis2k
956bfff3ad
wat
2021-03-10 21:08:40 +08:00
vis2k
be2369f4a1
forgot one
2021-03-10 20:58:35 +08:00
vis2k
388b6bab71
NetworkAnimator: replace UNET's magic readyConnection check with isClient. this was from UNET and there was no comment, so nobody knew why it was used instead of isClient.
2021-03-10 20:55:21 +08:00
vis2k
97615b9491
syntax
2021-03-10 20:54:24 +08:00
vis2k
64f247fb32
NetworkBehaviour.SendCommandInternal: use connectionToServer instead of NetworkClient.readyConnection. reduces dependencies on NetworkClient.readyConnection (which is redundant) and reduces static states. ( #2620 )
2021-03-10 19:46:31 +08:00
vis2k
abbe34501d
add TODOs
2021-03-10 19:31:54 +08:00
vis2k
a58cd37a36
[Command] tests: set up NetworkIdentity connectionToServer everywhere too, not just to client. prepares for making SendCommandInternal use connectionToServer instead of NetworkClient.readyConnection.
2021-03-10 19:04:08 +08:00
vis2k
b3c25d1094
add TODO
2021-03-10 18:46:41 +08:00
Coyote-A
29590401bc
add missing virtual update methods in MultiplexTransport ( #2618 )
2021-03-10 17:34:25 +08:00
vis2k
f239ee678a
cleanup
2021-03-10 17:25:53 +08:00
vis2k
15d595fe41
SyncObject cleanup
2021-03-10 17:25:26 +08:00
vis2k
debcb400fe
syntax
2021-03-10 17:23:29 +08:00
vis2k
ba9b9ec85b
RemoteCallHelper cleanup
2021-03-10 17:22:57 +08:00
vis2k
0b9539b8de
NetworkWriterPool cleanup
2021-03-10 17:20:37 +08:00
vis2k
055ff8dae4
NetworkWriter cleanup
2021-03-10 17:19:12 +08:00
vis2k
5dd37b5c09
cleanup
2021-03-10 16:31:13 +08:00
vis2k
459d5e203e
NetworkTime: add TODOs
2021-03-10 16:31:13 +08:00
vis2k
b596294917
NetworkTime.rttSd was renamed to rttStandardDeviation
2021-03-10 16:31:13 +08:00
vis2k
46f4079856
NetworkTime.rttVar was renamed to rttVariance
2021-03-10 16:31:13 +08:00
vis2k
8a7fd39cf0
NetworkTime.timeSd was renamed to timeStandardDeviation
2021-03-10 16:31:13 +08:00
vis2k
b8b72d4482
NetworkTime.timeVar renamed to timeVariance to not confuse it with 'timeVariable' etc.
2021-03-10 16:31:13 +08:00
vis2k
fef1184404
NetworkTime cleanup
2021-03-10 16:18:11 +08:00
vis2k
a079f2a412
typo
2021-03-10 16:10:04 +08:00
vis2k
6ad3b5a6b7
previous syntax
2021-03-10 16:09:50 +08:00
vis2k
efc303ceb8
NetworkStartPosition cleanup
2021-03-10 16:09:14 +08:00
vis2k
5a6db1e4b7
NetworkReaderPool cleanup
2021-03-10 16:00:48 +08:00
vis2k
1358ab643f
cleanup
2021-03-10 15:57:39 +08:00
vis2k
b2d9279e76
NetworkReader cleanup
2021-03-10 15:53:13 +08:00
vis2k
f7c6d09b44
empty files moved into Empty folder
2021-03-09 19:20:10 +08:00
vis2k
078a0c4aec
NetworkManager comments cleaned up
2021-03-09 19:07:21 +08:00
vis2k
4962cee248
feat: NetworkManager.OnServerAddPlayer instantiates with name "Player [connId=42]" instead of "Player (clone)" for easier debugging
2021-03-09 18:58:20 +08:00
vis2k
fc92a28715
cleanup
2021-03-09 18:56:27 +08:00
vis2k
5e2f3c239f
syntax
2021-03-09 18:54:00 +08:00
vis2k
46c9bddb6c
cleanup
2021-03-09 18:53:24 +08:00
vis2k
64b436445f
cleanup
2021-03-09 18:49:58 +08:00
vis2k
a4e237d307
cleanup
2021-03-09 18:41:42 +08:00
vis2k
9f68d269cc
NetworkManagerHUD doesn't need xml comments except one
2021-03-09 18:25:35 +08:00
vis2k
ea141c30d6
syntax
2021-03-09 18:24:28 +08:00
vis2k
1f550b8289
cleanup
2021-03-09 18:22:36 +08:00
vis2k
22384458bd
cleanup
2021-03-09 18:07:29 +08:00
vis2k
013a748da6
cleanup
2021-03-09 18:03:16 +08:00
vis2k
6926bad7d6
cleanup
2021-03-09 17:55:19 +08:00
vis2k
25e9904fa8
add TODO
2021-03-09 17:54:43 +08:00
vis2k
0291d0a402
cleanup
2021-03-09 17:53:46 +08:00
vis2k
e79dd1e443
cleanup
2021-03-09 17:52:41 +08:00
vis2k
f02c163232
add comment about static state
2021-03-09 17:48:15 +08:00
vis2k
71e7393278
syntax
2021-03-09 16:17:07 +08:00
vis2k
fe3e365c7d
cleanu
2021-03-09 16:16:55 +08:00
vis2k
7ae1496b88
update url
2021-03-09 16:16:08 +08:00
vis2k
294fd46146
syntax
2021-03-09 16:12:40 +08:00
vis2k
94707b2554
add TODO
2021-03-09 16:07:55 +08:00
vis2k
2cf41cf835
syntax
2021-03-09 15:53:20 +08:00
vis2k
c4d217af2f
syntax
2021-03-09 15:50:27 +08:00
vis2k
b0ccb28f18
add comment
2021-03-09 15:50:22 +08:00
vis2k
c47a6b0085
NetworkIdentity.ThisIsASceneObjectWithPrefabParent moved to Utils
2021-03-09 15:47:46 +08:00
vis2k
04b3e34593
syntax
2021-03-09 15:40:33 +08:00
vis2k
6b9acacaf0
cleanup
2021-03-09 15:40:12 +08:00
vis2k
dd2b4f8736
syntax
2021-03-09 15:38:01 +08:00
vis2k
7d3666a121
syntax
2021-03-09 15:37:41 +08:00
vis2k
ad40b260d1
syntax
2021-03-09 15:35:02 +08:00
vis2k
7fc91537ed
remove unused NetworkBehavioursCache
2021-03-09 15:34:47 +08:00
vis2k
a21344196e
cleanup
2021-03-09 15:32:48 +08:00
vis2k
4a1f4115d5
cleanup
2021-03-09 15:30:30 +08:00
vis2k
15aa2e091e
cleanup
2021-03-09 15:23:48 +08:00
vis2k
4e7c49ee50
syntax
2021-03-09 15:21:11 +08:00
vis2k
d131367245
syntax
2021-03-09 15:19:40 +08:00
vis2k
665b1c2156
perf: batching is now enabled by default
2021-03-09 15:17:29 +08:00
vis2k
1b6f898a5a
update batching comment
2021-03-09 15:16:08 +08:00
vis2k
fbe378a069
cleanup
2021-03-09 15:15:11 +08:00
vis2k
7cc3e166c4
cleanup
2021-03-09 15:02:02 +08:00
vis2k
c4cf8c263d
syntax: avoid hiding property
2021-03-09 14:59:40 +08:00
vis2k
1bf08bbf89
syntax: avoid hiding property
2021-03-09 14:59:29 +08:00
vis2k
fc6ada4ab9
syntax: avoid hiding property
2021-03-09 14:59:15 +08:00
vis2k
8bcc8d29ef
syntax
2021-03-09 14:57:41 +08:00
vis2k
4e71f324c6
cleanup
2021-03-09 14:56:54 +08:00
vis2k
387571722b
cleanup
2021-03-09 14:55:03 +08:00
vis2k
5118f43a83
cleanup
2021-03-09 14:51:50 +08:00
vis2k
57432d94c9
NetworkVisibility: improve obsolete message
2021-03-09 14:05:11 +08:00
vis2k
d8e2f1650f
cleanup
2021-03-09 11:27:09 +08:00
vis2k
c2af82f897
cleanup
2021-03-09 11:18:15 +08:00
vis2k
2be35efbad
cleanup
2021-03-09 11:16:30 +08:00
vis2k
2d46c13ef5
syntax
2021-03-09 11:09:35 +08:00
vis2k
f1f51ce213
cleanup
2021-03-09 11:09:17 +08:00
vis2k
2f77fec632
cleanup
2021-03-09 10:57:42 +08:00
vis2k
e8e5f30fd6
cleanup
2021-03-08 22:50:24 +08:00
vis2k
86c0abd2b9
remove unused
2021-03-08 22:41:01 +08:00
vis2k
488d67de85
add TODO
2021-03-08 22:39:15 +08:00
vis2k
ecf6a42a2d
syntax
2021-03-08 22:36:20 +08:00
vis2k
bb5513338c
syntax
2021-03-08 22:34:30 +08:00
vis2k
9932b56b65
cleanup
2021-03-08 22:33:42 +08:00
vis2k
77ed0055a8
add comments
2021-03-08 22:31:03 +08:00
vis2k
4eed0ff7f1
cleanup
2021-03-08 22:29:54 +08:00
vis2k
36e7ebd50e
cleanup
2021-03-08 22:19:45 +08:00
vis2k
f53ee6583c
cleanup
2021-03-08 22:13:53 +08:00
vis2k
6045736266
clean up
2021-03-08 22:11:22 +08:00
vis2k
3fa8eb727c
remove unused LogFilter and NetworkManager.showDebugMessages
2021-03-08 22:09:37 +08:00
vis2k
925c9d749f
xml cleanup
2021-03-08 22:06:29 +08:00
vis2k
8bba4300a6
xml one liner
2021-03-08 22:02:31 +08:00
vis2k
a1381741d5
remove old batching comment
2021-03-08 11:50:14 +08:00
vis2k
92c9522388
move all the things
2021-03-07 19:57:46 +08:00
vis2k
0bc2a5573f
tests
2021-03-07 19:52:38 +08:00
vis2k
396fc4542b
ClientScene: move the rest to NetworkClient
2021-03-07 19:52:23 +08:00
vis2k
477d009f97
ClientScene.DestroyAllClientObjects moved into NetworkClient
2021-03-07 19:28:25 +08:00
vis2k
27ac635931
ClientScene: spawning moved into NetworkClient
2021-03-07 19:28:02 +08:00
vis2k
03f6ae59d3
ClientScene: internal Shutdown moved to NetworkClient
2021-03-07 19:15:51 +08:00
vis2k
ab1218fe17
ClientScene: internal hide & destroy moved into NetworkClient
2021-03-07 19:08:01 +08:00
vis2k
ae50ec751e
ClientScene: internal callbacks moved to NetworkClient
2021-03-07 19:04:31 +08:00
vis2k
5650d952c8
remove obsolete comment
2021-03-07 18:59:59 +08:00
vis2k
12ac3613ad
moved comment
2021-03-07 18:58:40 +08:00
vis2k
f20d30d4bb
ClientScene: prefab spawning and spawn handlers obsoleted and moved to NetworkClient
2021-03-07 18:57:17 +08:00
vis2k
13c5a409e5
add TODO
2021-03-07 18:23:55 +08:00
vis2k
d71c6e943a
internal function doesn't need summary
2021-03-07 18:22:26 +08:00
vis2k
c20de093ec
syntax
2021-03-07 18:19:46 +08:00
vis2k
95e0545759
cleanup and sorting
2021-03-07 18:18:04 +08:00
vis2k
e7dab8bd49
cleanup
2021-03-07 18:11:52 +08:00
vis2k
ead0d351c9
cleanup
2021-03-07 18:10:51 +08:00
vis2k
82b8f650fb
cleanup
2021-03-07 18:10:11 +08:00
vis2k
980c8a8b64
syntax
2021-03-07 18:09:12 +08:00
vis2k
9abc60c62b
cleanup
2021-03-07 18:08:37 +08:00
vis2k
5a9d7921c5
cleanup
2021-03-07 18:07:43 +08:00
vis2k
f7c6eb84e8
cleanup
2021-03-07 18:06:17 +08:00
vis2k
061d1c77ba
cleanup
2021-03-07 18:04:03 +08:00
vis2k
d3e3ada5c6
cleanup
2021-03-07 16:51:33 +08:00
vis2k
8ce209ac69
cleanup
2021-03-07 16:43:59 +08:00
vis2k
f06e6f0509
cleanup
2021-03-07 16:41:27 +08:00
vis2k
3667f76703
cleanup
2021-03-07 16:37:36 +08:00
vis2k
707c20c6d6
syntax
2021-03-07 16:34:04 +08:00
vis2k
5c9962100e
more sorting
2021-03-07 16:29:53 +08:00
vis2k
200bde6852
NetworkClient sorting
2021-03-07 16:25:56 +08:00
vis2k
51f5dd52a9
cleanup
2021-03-07 16:22:50 +08:00
vis2k
7d397d9172
cleanup
2021-03-07 16:06:40 +08:00
vis2k
19d848feec
cleanup
2021-03-07 16:03:28 +08:00
vis2k
159a35dbb4
feat: NetworkClient.isConnecting added
2021-03-07 16:01:17 +08:00
vis2k
9579789da3
NetworkClient cleanup
2021-03-07 16:00:16 +08:00
vis2k
191c1124b4
NetworkServer.VerifyCanSpawn moved into SpawnObject
2021-03-07 15:42:22 +08:00
vis2k
b7e21d9a44
NetworkServer: VerifyCanSpawn moved into SpawnObject
2021-03-07 15:41:28 +08:00
vis2k
10be9eada1
more sorting
2021-03-07 15:41:02 +08:00
vis2k
0fe5d30c00
more sorting
2021-03-07 15:37:32 +08:00
vis2k
632a4a8cc2
syntax
2021-03-07 15:34:58 +08:00
vis2k
f94091b585
more sorting
2021-03-07 15:34:12 +08:00
vis2k
0cef4d78a5
more sorting
2021-03-07 15:32:36 +08:00
vis2k
f54f9c3599
DisconnectAllConnections was renamed to DisconnectAllExternalConnections because that's what it does.
2021-03-07 15:29:20 +08:00
vis2k
207501de4e
NetworkServer.InternalReplacePlayerForConnection moved into ReplacePlayerForConnection
2021-03-07 15:25:50 +08:00
vis2k
330036f1a9
more sorting
2021-03-07 15:24:11 +08:00
vis2k
e4729c2608
more sorting
2021-03-07 15:23:22 +08:00
vis2k
5a23cd056e
more sorting
2021-03-07 15:22:22 +08:00
vis2k
688ec28d5d
more sorting
2021-03-07 15:22:00 +08:00
vis2k
84f5ea61cc
more sorting
2021-03-07 15:19:33 +08:00
vis2k
2f90fca1d5
more sorting
2021-03-07 15:18:00 +08:00
vis2k
bf804a93c2
more sorting
2021-03-07 15:17:01 +08:00
vis2k
c5947b92e2
more sorting
2021-03-07 15:12:54 +08:00
vis2k
c47f64908d
NetworkServer: more sorting
2021-03-07 15:11:37 +08:00
vis2k
6dc0b42d89
NetworkServer: more sorting
2021-03-07 15:09:04 +08:00
vis2k
7daab9dd40
NetworkServer: sort similar functions together
2021-03-07 15:04:13 +08:00
vis2k
cf7de49def
cleanup
2021-03-07 14:57:04 +08:00
vis2k
93217b4493
cleanup
2021-03-07 14:55:55 +08:00
vis2k
f3b7524691
cleanup
2021-03-07 14:53:56 +08:00
vis2k
0f8b06b12b
cleanup
2021-03-07 14:51:10 +08:00
vis2k
306620d0d0
cleanup
2021-03-07 14:43:02 +08:00
vis2k
2e9ecd73bb
cleanup
2021-03-07 14:42:01 +08:00
vis2k
f1bbdd62e7
cleanup
2021-03-07 14:40:38 +08:00
vis2k
ebcaf9a256
cleanup
2021-03-07 14:39:50 +08:00
vis2k
8f5c6c7b93
cleanup
2021-03-07 14:37:59 +08:00
vis2k
a5bc753150
cleanup
2021-03-07 13:31:35 +08:00
vis2k
b2490f9c1f
cleanup
2021-03-07 13:30:14 +08:00
vis2k
85287fe642
cleanup
2021-03-07 13:28:35 +08:00
vis2k
6799868517
NetworkServer.NoConnections renamed to NoExternalConnections
2021-03-07 13:09:30 +08:00
vis2k
a744c5c5e8
cleanup
2021-03-07 13:07:17 +08:00
vis2k
382b6c67f4
cleanup
2021-03-07 13:06:26 +08:00
vis2k
2797253cc4
cleanup
2021-03-07 13:04:41 +08:00
vis2k
988bd3a51c
cleanup
2021-03-07 13:03:54 +08:00
vis2k
a2f4d82dc0
NetworkServer cleanup
2021-03-07 13:02:46 +08:00
vis2k
e9b9c3819f
NetworkServer cleanup
2021-03-07 13:01:34 +08:00
vis2k
e60d22b7e1
NetworkServer cleanup
2021-03-07 13:00:00 +08:00
vis2k
06ff30f42c
NetworkServer cleanup
2021-03-07 12:56:29 +08:00
vis2k
f31044b23d
NetworkServer clean up
2021-03-07 12:55:52 +08:00
vis2k
fdcd0b8541
NetworkServer cleanup
2021-03-07 12:44:08 +08:00
vis2k
183de927d0
NetworkServer: clean up
2021-03-07 12:42:24 +08:00
vis2k
36e04e1272
NetworkServer: remove old UNET comments, XML summary one liner
2021-03-07 12:39:58 +08:00
vis2k
7de4c07cde
NetworkIdentity.Reset: update comment
2021-03-07 11:56:55 +08:00
vis2k
9d0b3bae81
ClientScene.DestroyAllClientObjects: use same syntax as NetworkServer.CleanupNetworkIdentities
2021-03-07 11:53:07 +08:00
vis2k
6447871d8f
DestroyAllClientObjects/CleanupNetworkIdentities: add comments
2021-03-07 11:51:26 +08:00
vis2k
4d971c1e57
NetworkServer.CleanupNetworkIdentities: add comments
2021-03-07 11:41:43 +08:00
vis2k
11718d9521
NetworkIdentity.OnDestroy: add comment
2021-03-07 11:39:44 +08:00
vis2k
22f1754ff8
xml to comment
2021-03-07 11:38:55 +08:00
Pandanym
921a7a2fde
feat: Added bool to Discovery to disable automatic active discovery ( #2580 )
...
* Use a negative value for ActiveDiscoveryInterval to disable automatic broadcasting
If you want to extend NetworkDiscoveryBase using the templates, you may hit this problem where you want to disable the automatic discovery. But you can't without modifying the base class. This is a proposition that is not breaking for users of the NetworkDiscovery.
* Added a bool to NetworkDiscoveryBase to toggle ActiveDiscovery
* Added tooltip and made enableActiveDiscovery field public
2021-03-06 21:43:40 +08:00
vis2k
a6f6f80f65
fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time) ( #2616 )
...
* fix: NetworkIdentity.isLocalPlayer is only set, but never reset. fixes a bug where isLocalPlayer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2615 (this is also faster than comparing ClientScene.localPlayer each time)
* fix: NetworkIdentity.OnStartClient now sets isLocalPlayer early so isLocalPlayer is true in OnStartClient callbacks already
2021-03-06 19:30:16 +08:00
vis2k
1fb8990f39
breaking: remove onLocalPlayerChanged over engineering. it was added in #1920 for #1923 which was never merged. keep it simple.
2021-03-06 18:57:58 +08:00
vis2k
2d421df9c7
comment formatting
2021-03-06 18:39:38 +08:00
vis2k
89ea278036
NetworkIdentity.isClient: add comment on how it's expected to behave
2021-03-06 18:30:16 +08:00
vis2k
ee1f941290
fix: NetworkIdentity.isServer is only set, but never reset. fixes a bug where isServer would be false in OnDestroy, so some components couldn't rely on it in OnDestroy. fixes #2533
2021-03-06 18:29:25 +08:00
vis2k
b0cae3c049
comment
2021-03-06 18:09:15 +08:00
vis2k
7e00056d97
comments
2021-03-06 18:07:40 +08:00
vis2k
e7f6a3ea81
comments
2021-03-06 18:06:50 +08:00
vis2k
e4f9b2f94d
NetworkIdentity.isServer: make comments readable
2021-03-06 18:04:38 +08:00
vis2k
0e0456809b
NetworkIdentity.isClient: make comments readable
2021-03-06 18:02:50 +08:00
vis2k
63f96a9c4d
add comment
2021-03-06 14:31:18 +08:00
vis2k
faa8f65e42
add TODO (remove SendToReady)
2021-03-06 14:31:16 +08:00
vis2k
064d30614d
[Obsolete] SendToClientOfPlayer so we can remove it later. unnecessary complexity.
...
(it was previously used in NetworkServer.Update, but now we refactored it)
2021-03-06 14:31:13 +08:00
vis2k
b0b89d489d
add TODO
2021-03-06 14:31:11 +08:00
vis2k
aa357dc58b
perf: NetworkServer.Update: separate connections update loop moved into the main loop. now there is only one connections loop anymore.
2021-03-06 14:31:07 +08:00
vis2k
5775a36e49
perf: NetworkServer.Update: inactive connection check moved into the main connections foreach loop. Avoids one extra foreach-connections loop.
2021-03-06 14:31:04 +08:00
vis2k
7f0984548c
syntax: NetworkServer.Update 'conn' renamed to 'connection
2021-03-06 14:31:01 +08:00
vis2k
6b83411593
syntax: CheckForInactiveConnections moved above NetworkServer.Update
2021-03-06 14:30:58 +08:00
vis2k
6cedb5b404
perf: push->pull broadcasting part 1: feature parity
2021-03-06 14:30:55 +08:00
vis2k
57d4db2e8d
Compression: largest three compression from DOTSNET with safe normalized quaternions in case clients send invalid data ( #2584 )
2021-03-06 14:30:51 +08:00
vis2k
9232dab3a0
add preprocessordefine
2021-03-06 14:23:00 +08:00
vis2k
25ece5a0d5
fix: NetworkManager.StopServer/StopClient: avoid NullReferenceException when called in OnApplicationQuit or from tests
2021-03-06 14:22:56 +08:00
vis2k
425e3131dc
fix: NetworkServer.SpawnObserversForConnection refactored to support all visibility cases (ForceShown/ForceHidden/Default) and all systems (legacy/new/default). fixes #2606
2021-03-06 14:22:52 +08:00
vis2k
a277f5c7b7
NetworkClientTests: UpdateTransport: restore original order before we changed it in 'MemoryTransport use new EarlyUpdate' commit
2021-03-04 19:09:34 +08:00
vis2k
7641aa73d4
Websockets: use new EarlyUpdate to remove warnings
2021-03-04 17:40:23 +08:00
vis2k
7e41302ca9
Telepathy: use new EarlyUpdate to remove warnings
2021-03-04 17:37:50 +08:00
vis2k
371ddc457a
MemoryTransport uses new EarlyUpdate functions to remove warning
2021-03-04 17:26:52 +08:00
Raguel
c94cbe2811
Hot fix for scene rename ( #2614 )
...
Co-authored-by: Alice Loverdrive <al.zhumagali@gmail.com>
2021-03-04 17:12:09 +08:00
Robin Rolf
978a3deb7f
Add scripting define for update loop changes ( #2613 )
2021-03-04 17:10:48 +08:00
vis2k
96750d80d5
use icons
2021-03-03 14:30:28 +08:00
vis2k
4f58366e0f
perf: kcp Tick split into TickIncoming/Outgoing to utilize the new NetworkEarly/LateUpdate functions. minimizes latency. ( #2608 )
2021-03-02 19:18:18 +08:00
vis2k
5ba677118e
kcp2k V1.9: Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
...
functions.
2021-03-02 18:43:11 +08:00